diff --git a/src/endWeek/economics/reputation.js b/src/endWeek/economics/reputation.js index 4e039d73e654b6a5937cfac9e61148ca6ee9bcec..fb28ab6db344b46340df70e32e7a8048a7b069e6 100644 --- a/src/endWeek/economics/reputation.js +++ b/src/endWeek/economics/reputation.js @@ -386,7 +386,7 @@ App.EndWeek.reputation = function() { } } else if (V.arcologies[0].FSSlimnessEnthusiast !== "unset") { if (V.PC.boobs >= 1000) { - r.push(`Society finds big breasts unsightly and you are no exception; your `); + r.push(`Society finds big breasts unsightly and you are no exception; your`); if (V.PC.boobsImplant > 0) { r.push(`chest balloons`); } else { @@ -402,7 +402,7 @@ App.EndWeek.reputation = function() { } else { r.push(`fat ass`); } - r.push(` <span class="red">harms</span> your public image.`); + r.push(`<span class="red">harms</span> your public image.`); repX(forceNeg(10 * V.PC.butt), "PCappearance"); } } @@ -529,11 +529,11 @@ App.EndWeek.reputation = function() { if (V.PC.career === "servant" && V.rep < 12000) { r.push(`Society <span class="red">frowns</span> over being run by an ex-`); if (V.PC.title === 1) { - r.push(`butler`); + r.push(`butler,`); } else { - r.push(`maid`); + r.push(`maid,`); } - r.push(`, despite how prominent their previous owner was.`); + r.push(`despite how prominent their previous owner was.`); repX(forceNeg(Math.min((V.rep * 0.05), 500)), "PCactions"); } else if (V.PC.career === "servant") { r.push(`Your reputation is so strong that society has accepted your previous vocation despite how unusual it is for a prominent slaveowner to have once been nothing more than a lowly servant.`); @@ -609,15 +609,14 @@ App.EndWeek.reputation = function() { FutureSocieties.Change("NeoImperialist", V.mercenaries); } if (V.slaves.length > 20 && V.cash > 50000) { - r.push(`Society <span class="green">strongly approves</span> of your great wealth and prosperity, as is only fitting for an `); + r.push(`Society <span class="green">strongly approves</span> of your great wealth and prosperity, as is only fitting for an`); if (V.PC.customTitle) { r.push(`${V.PC.customTitle}`); } else if (V.PC.title === 1) { - r.push(`proper Imperial noble`); + r.push(`proper Imperial noble.`); } else { - r.push(`graceful Imperial noble`); + r.push(`graceful Imperial noble.`); } - r.push(`.`); FutureSocieties.Change("NeoImperialist", 5); } if (V.cash < 1000) {