diff --git a/src/events/reRecruit/capturedTeen.js b/src/events/reRecruit/capturedTeen.js
index dec1a1368859fa28153fde5778b7fbca2505f21a..66fa842cbe24f7401174e666d912adf72d5dc607 100644
--- a/src/events/reRecruit/capturedTeen.js
+++ b/src/events/reRecruit/capturedTeen.js
@@ -6,6 +6,7 @@ App.Events.recCapturedTeen = class recCapturedTeen extends App.Events.BaseEvent
 	eventPrerequisites() {
 		return [
 			() => V.seeDicks !== 100
+			() => V.terrain !== "oceanic",
 		];
 	}
 
@@ -73,7 +74,7 @@ App.Events.recCapturedTeen = class recCapturedTeen extends App.Events.BaseEvent
 			const el = new DocumentFragment();
 			let r = [];
 			cashX(cost, "slaveTransfer");
-			// TODO: write a scene for this? Sell option was in TW, but with no content
+			r.push(`You agree to the purchase. The men give a hushed thank you, and the call ends, cutting you off from the light. They arrive outside the city just a few hours later, and you send your VTOL to pick up the ${girl}. When ${he} arrives, you see that ${he} was kept in the same bindings. ${He}'s awake, and ${his} eyes make ${his} hatred of you unmistakable; fortunately, that's not your problem. You have a buyer with a taste for spoiled ${girl}s raised on a diet of false security lined up and eager to meet his new toy. ${He} stuggles against ${his} bindings as his agent carries ${him} off, but quickly loses hope when ${he} finds there is no chance of mercy.`);
 			App.Events.addNode(el, r);
 			return el;
 		}