diff --git a/src/events/reRecruit/capturedTeen.js b/src/events/reRecruit/capturedTeen.js index dec1a1368859fa28153fde5778b7fbca2505f21a..66fa842cbe24f7401174e666d912adf72d5dc607 100644 --- a/src/events/reRecruit/capturedTeen.js +++ b/src/events/reRecruit/capturedTeen.js @@ -6,6 +6,7 @@ App.Events.recCapturedTeen = class recCapturedTeen extends App.Events.BaseEvent eventPrerequisites() { return [ () => V.seeDicks !== 100 + () => V.terrain !== "oceanic", ]; } @@ -73,7 +74,7 @@ App.Events.recCapturedTeen = class recCapturedTeen extends App.Events.BaseEvent const el = new DocumentFragment(); let r = []; cashX(cost, "slaveTransfer"); - // TODO: write a scene for this? Sell option was in TW, but with no content + r.push(`You agree to the purchase. The men give a hushed thank you, and the call ends, cutting you off from the light. They arrive outside the city just a few hours later, and you send your VTOL to pick up the ${girl}. When ${he} arrives, you see that ${he} was kept in the same bindings. ${He}'s awake, and ${his} eyes make ${his} hatred of you unmistakable; fortunately, that's not your problem. You have a buyer with a taste for spoiled ${girl}s raised on a diet of false security lined up and eager to meet his new toy. ${He} stuggles against ${his} bindings as his agent carries ${him} off, but quickly loses hope when ${he} finds there is no chance of mercy.`); App.Events.addNode(el, r); return el; }