diff --git a/src/npc/fRelation.tw b/src/npc/fRelation.tw index d6f11282e6964c72044aad269d54a72c57c27c86..77f40013c9912d2a0bb92a6cabd99f5974b577cd 100644 --- a/src/npc/fRelation.tw +++ b/src/npc/fRelation.tw @@ -60,7 +60,7 @@ You call both $activeSlave.slaveName and $slaves[$partner].slaveName to your off <<set $activeSlave.counter.oral++, $slaves[$partner].counter.oral++, $oralTotal++>> <<= VCheck.Both()>> <<elseif ($activeSlave.devotion - $slaves[$partner].devotion > 20) && ($slaves[$partner].devotion <= 50)>> - $activeSlave.slaveName is a lot more ready and willing for this than $slaves[$partner].slaveName, so<<if ($PC.dick == 0)>>while getting into a strap-on,<</if>> you sit $him on the couch and make $slaves[$partner].slaveName sit on $his lap, facing $him. In this position, $activeSlave.slaveName can reach around and spread $his _partnerRel's <<if $seeRace == 1>>$activeSlave.race <</if>>buttocks for _him2, controlling _him2 all the while in case _he2 has hesitations about this. $slaves[$partner].slaveName knows that _he2's trapped, and lets _his2 _activeSlaveRel hold _his2 ass wide so you can use _him2. They're face to face, and it's not hard to tell that $slaves[$partner].slaveName is glaring daggers at $activeSlave.slaveName. You reward $activeSlave.slaveName for $his obedience and punish $slaves[$partner].slaveName for _his2 resistance by forcing _him2 to suck $activeSlave.slaveName off while you finish using $slaves[$partner].slaveName. + $activeSlave.slaveName is a lot more ready and willing for this than $slaves[$partner].slaveName, so<<if ($PC.dick == 0)>>while getting into a strap-on,<</if>> you sit $him on the couch and make $slaves[$partner].slaveName sit on $his lap, facing $him. In this position, $activeSlave.slaveName can reach around and spread $his _partnerRel's <<if $seeRace == 1>>$slaves[$partner].race <</if>>buttocks for _him2, controlling _him2 all the while in case _he2 has hesitations about this. $slaves[$partner].slaveName knows that _he2's trapped, and lets _his2 _activeSlaveRel hold _his2 ass wide so you can use _him2. They're face to face, and it's not hard to tell that $slaves[$partner].slaveName is glaring daggers at $activeSlave.slaveName. You reward $activeSlave.slaveName for $his obedience and punish $slaves[$partner].slaveName for _his2 resistance by forcing _him2 to suck $activeSlave.slaveName off while you finish using $slaves[$partner].slaveName. <<set $activeSlave.counter.oral++, $slaves[$partner].counter.oral++, $oralTotal++>> <<= VCheck.Partner()>> <<elseif canWalk($activeSlave) && canWalk($slaves[$partner]) && ($activeSlave.devotion > 50) && ($slaves[$partner].devotion > 20) && (_activeSlaveRel == "mother" || _activeSlaveRel == "father")>>