diff --git a/src/art/vector/VectorArtJS.js b/src/art/vector/VectorArtJS.js index 2ffbc4002047ec8c59b788154d8f755f6e17dccd..22b19bccb7a787595964db76ad883cbadc4c9381 100644 --- a/src/art/vector/VectorArtJS.js +++ b/src/art/vector/VectorArtJS.js @@ -49,7 +49,7 @@ App.Art.vectorArtElement = (function() { ArtVectorAnalAccessories(); ArtVectorButt(); ArtVectorLeg(); - if (slave.amp !== 1) { + if (hasAnyLegs(slave)) { ArtVectorFeet(); /* includes shoes and leg outfits*/ } ArtVectorTorso(); @@ -186,10 +186,7 @@ App.Art.vectorArtElement = (function() { } function setArmType() { - if (slave.amp === 1) { - leftArmType = "None"; - rightArmType = "None"; - } else { + if (hasAnyArms(slave)) { if (slave.devotion > 50) { leftArmType = "High"; rightArmType = "High"; @@ -208,6 +205,14 @@ App.Art.vectorArtElement = (function() { leftArmType = "Mid"; rightArmType = "Mid"; } + if (!hasLeftArm(slave)) { + leftArmType = "None"; + } else if (!hasRightArm(slave)) { + rightArmType = "None"; + } + } else { + leftArmType = "None"; + rightArmType = "None"; } } @@ -671,13 +676,14 @@ App.Art.vectorArtElement = (function() { /* - changed arm calculation block position*/ /* - added brackets to make boolean logic run */ - if (slave.amp === 1) { /* Many amputee clothing art files exist, but draw nothing.They are excluded for now to reduce on rendering time - res.appendChild(useSvg("Art_Vector_Arm_Right_None")); - res.appendChild(useSvg("Art_Vector_Arm_Left_None")); - */ - } else { /* is not amputee or has limbs equipped so running arm calculation block */ - if (slave.amp === 0) { - res.appendChild(useSvg(`Art_Vector_Arm_Right_${rightArmType}`)); + /* Many amputee clothing art files exist, but draw nothing.They are excluded for now to reduce on rendering time. This is usually indicated by hasLeftArm(slave) checks and similar. + res.appendChild(useSvg("Art_Vector_Arm_Right_None")); + res.appendChild(useSvg("Art_Vector_Arm_Left_None")); + */ + + /* left */ + if (hasLeftArm(slave)) { + if (getLeftArmID(slave) === 1) { res.appendChild(useSvg(`Art_Vector_Arm_Left_${leftArmType}`)); if (slave.muscles >= 6) { if (leftArmType === "High") { @@ -689,7 +695,26 @@ App.Art.vectorArtElement = (function() { } else if (leftArmType === "Rebel") { res.appendChild(useSvg("Art_Vector_Arm_Left_Rebel_MLight")); } + } + } else if (getLeftArmID(slave) === 2) { + res.appendChild(useSvg(`Art_Vector_Arm_Left_ProstheticBasic_${rightArmType}`)); + } else if (getLeftArmID(slave) === 3) { + res.appendChild(useSvg(`Art_Vector_Arm_Left_ProstheticSexy_${rightArmType}`)); + } else if (getLeftArmID(slave) === 4) { + res.appendChild(useSvg(`Art_Vector_Arm_Left_ProstheticBeauty_${rightArmType}`)); + } else if (getLeftArmID(slave) === 5) { + res.appendChild(useSvg(`Art_Vector_Arm_Left_ProstheticCombat_${rightArmType}`)); + } else if (getLeftArmID(slave) === 6) { + res.appendChild(useSvg(`Art_Vector_Arm_Left_ProstheticSwiss_${rightArmType}`)); + } + } + + /* right */ + if (hasRightArm(slave)) { + if (getRightArmID(slave) === 1) { + res.appendChild(useSvg(`Art_Vector_Arm_Right_${rightArmType}`)); + if (slave.muscles >= 6) { if (rightArmType === "High") { res.appendChild(useSvg("Art_Vector_Arm_Right_High_MLight")); } else if (rightArmType === "Mid") { @@ -698,104 +723,113 @@ App.Art.vectorArtElement = (function() { res.appendChild(useSvg("Art_Vector_Arm_Right_Low_MLight")); } } - } else if (slave.PLimb === 1 || slave.PLimb === 2) { /* slave is an amputee and has PLimbs equipped */ - if (slave.amp === -1) { - res.appendChild(useSvg(`Art_Vector_Arm_Right_ProstheticBasic_${rightArmType}`)); - res.appendChild(useSvg(`Art_Vector_Arm_Left_ProstheticBasic_${leftArmType}`)); - } else if (slave.amp === -2) { - res.appendChild(useSvg(`Art_Vector_Arm_Right_ProstheticSexy_${rightArmType}`)); - res.appendChild(useSvg(`Art_Vector_Arm_Left_ProstheticSexy_${leftArmType}`)); - } else if (slave.amp === -3) { /* Reverting beauty limbs to regular SVG */ - res.appendChild(useSvg(`Art_Vector_Arm_Right_ProstheticBeauty_${rightArmType}`)); - res.appendChild(useSvg(`Art_Vector_Arm_Left_ProstheticBeauty_${leftArmType}`)); - } else if (slave.amp === -4) { - res.appendChild(useSvg(`Art_Vector_Arm_Right_ProstheticCombat_${rightArmType}`)); - res.appendChild(useSvg(`Art_Vector_Arm_Left_ProstheticCombat_${leftArmType}`)); - } else if (slave.amp === -5) { - res.appendChild(useSvg(`Art_Vector_Arm_Right_ProstheticSwiss_${rightArmType}`)); - res.appendChild(useSvg(`Art_Vector_Arm_Left_ProstheticSwiss_${leftArmType}`)); - } + } else if (getRightArmID(slave) === 2) { + res.appendChild(useSvg(`Art_Vector_Arm_Right_ProstheticBasic_${rightArmType}`)); + } else if (getRightArmID(slave) === 3) { + res.appendChild(useSvg(`Art_Vector_Arm_Right_ProstheticSexy_${rightArmType}`)); + } else if (getRightArmID(slave) === 4) { + res.appendChild(useSvg(`Art_Vector_Arm_Right_ProstheticBeauty_${rightArmType}`)); + } else if (getRightArmID(slave) === 5) { + res.appendChild(useSvg(`Art_Vector_Arm_Right_ProstheticCombat_${rightArmType}`)); + } else if (getRightArmID(slave) === 6) { + res.appendChild(useSvg(`Art_Vector_Arm_Right_ProstheticSwiss_${rightArmType}`)); } - /* shiny clothing */ - if (V.seeVectorArtHighlights === 1) { - if (wearingLatex === true || slave.clothes === "body oil") { - /* only some arm positions have art (feel free to add more) */ - if (leftArmType === "High") { - res.appendChild(useSvg("Art_Vector_Arm_Outfit_Shine_Left_High")); - } else if (leftArmType === "Mid") { - res.appendChild(useSvg("Art_Vector_Arm_Outfit_Shine_Left_Mid")); - } else if (leftArmType === "Low") { - res.appendChild(useSvg("Art_Vector_Arm_Outfit_Shine_Left_Low")); - } + } + + /* shiny clothing */ + if (V.seeVectorArtHighlights === 1) { + if (wearingLatex === true || slave.clothes === "body oil") { + /* only some arm positions have art (feel free to add more) */ + if (leftArmType === "High") { + res.appendChild(useSvg("Art_Vector_Arm_Outfit_Shine_Left_High")); + } else if (leftArmType === "Mid") { + res.appendChild(useSvg("Art_Vector_Arm_Outfit_Shine_Left_Mid")); + } else if (leftArmType === "Low") { + res.appendChild(useSvg("Art_Vector_Arm_Outfit_Shine_Left_Low")); } } - /* TODO: simplify selection (select prefix, infix and suffix and combine instead of using switch statements) */ - switch (slave.clothes) { - case "a biyelgee costume": - case "a burkini": - case "a button-up shirt": - case "a button-up shirt and panties": - case "a cheerleader outfit": - case "a dirndl": - case "a gothic lolita dress": - case "a hanbok": - case "a hijab and blouse": - case "a huipil": - case "a kimono": - case "a klan robe": - case "a long qipao": - case "a military uniform": - case "a mounty outfit": - case "a nice maid outfit": - case "a nice nurse outfit": - case "a police uniform": - case "a red army uniform": - case "a schoolgirl outfit": - case "a slutty klan robe": - case "a slutty nurse outfit": - case "a slutty qipao": - case "a sweater": - case "a sweater and cutoffs": - case "a sweater and panties": - case "a t-shirt": - case "a t-shirt and jeans": - case "a t-shirt and panties": - case "a t-shirt and thong": - case "an oversized t-shirt": - case "an oversized t-shirt and boyshorts": - case "battlearmor": - case "battledress": - case "clubslut netting": - case "conservative clothing": - case "cutoffs and a t-shirt": - case "lederhosen": - case "nice business attire": - case "slutty business attire": - case "slutty jewelry": - case "sport shorts and a t-shirt": - case "Western clothing": + } + + /* TODO: simplify selection (select prefix, infix and suffix and combine instead of using switch statements) */ + switch (slave.clothes) { + case "a biyelgee costume": + case "a burkini": + case "a button-up shirt": + case "a button-up shirt and panties": + case "a cheerleader outfit": + case "a dirndl": + case "a gothic lolita dress": + case "a hanbok": + case "a hijab and blouse": + case "a huipil": + case "a kimono": + case "a klan robe": + case "a long qipao": + case "a military uniform": + case "a mounty outfit": + case "a nice maid outfit": + case "a nice nurse outfit": + case "a police uniform": + case "a red army uniform": + case "a schoolgirl outfit": + case "a slutty klan robe": + case "a slutty nurse outfit": + case "a slutty qipao": + case "a sweater": + case "a sweater and cutoffs": + case "a sweater and panties": + case "a t-shirt": + case "a t-shirt and jeans": + case "a t-shirt and panties": + case "a t-shirt and thong": + case "an oversized t-shirt": + case "an oversized t-shirt and boyshorts": + case "battlearmor": + case "battledress": + case "clubslut netting": + case "conservative clothing": + case "cutoffs and a t-shirt": + case "lederhosen": + case "nice business attire": + case "slutty business attire": + case "slutty jewelry": + case "sport shorts and a t-shirt": + case "Western clothing": + if (hasRightArm(slave)) { res.appendChild(useSvg(`Art_Vector_Arm_Outfit_${clothing2artSuffix(slave.clothes)}_Right_${rightArmType}`)); + } + if (hasLeftArm(slave)) { res.appendChild(useSvg(`Art_Vector_Arm_Outfit_${clothing2artSuffix(slave.clothes)}_Left_${leftArmType}`)); - break; - /* manually handle special cases */ - case "a schutzstaffel uniform": - case "a slutty schutzstaffel uniform": + } + break; + /* manually handle special cases */ + case "a schutzstaffel uniform": + case "a slutty schutzstaffel uniform": + if (hasRightArm(slave)) { res.appendChild(useSvg(`Art_Vector_Arm_Outfit_SchutzstaffelUniform_Right_${rightArmType}`)); + } + if (hasLeftArm(slave)) { res.appendChild(useSvg(`Art_Vector_Arm_Outfit_SchutzstaffelUniform_Left_${leftArmType}`)); - break; - case "a hijab and abaya": - case "a niqab and abaya": - case "a burqa": + } + break; + case "a hijab and abaya": + case "a niqab and abaya": + case "a burqa": + if (hasRightArm(slave)) { res.appendChild(useSvg(`Art_Vector_Arm_Outfit_HijabAndAbaya_Right_${rightArmType}`)); + } + if (hasLeftArm(slave)) { res.appendChild(useSvg(`Art_Vector_Arm_Outfit_HijabAndAbaya_Left_${leftArmType}`)); - break; - case "a slave gown": - /* only some arm positions have art (feel free to add more) */ + } + break; + case "a slave gown": + /* only some arm positions have art (feel free to add more) */ + if (hasLeftArm(slave)) { if (leftArmType !== "Rebel") { res.appendChild(useSvg(`Art_Vector_Arm_Outfit_SlaveGown_Left_${leftArmType}`)); } - } - } /* close .amp check */ + } + } } function ArtVectorBalls() { @@ -1118,17 +1152,17 @@ App.Art.vectorArtElement = (function() { } function ArtVectorButt() { - if (slave.amp === 0) { + if (getLeftLegID(slave) === 1) { res.appendChild(useSvg(`Art_Vector_Butt_${buttSize}`)); - } else if (slave.amp === -1) { + } else if (getLeftLegID(slave) === 2) { res.appendChild(useSvg(`Art_Vector_Butt_ProstheticBasic_${buttSize}`)); - } else if (slave.amp === -2) { + } else if (getLeftLegID(slave) === 3) { res.appendChild(useSvg(`Art_Vector_Butt_ProstheticSexy_${buttSize}`)); - } else if (slave.amp === -3) { /* reverted to regular SVG to match description */ + } else if (getLeftLegID(slave) === 4) { /* reverted to regular SVG to match description */ res.appendChild(useSvg(`Art_Vector_Butt_ProstheticBeauty_${buttSize}`)); - } else if (slave.amp === -4) { + } else if (getLeftLegID(slave) === 5) { res.appendChild(useSvg(`Art_Vector_Butt_ProstheticCombat_${buttSize}`)); - } else if (slave.amp === -5) { + } else if (getLeftLegID(slave) === 6) { res.appendChild(useSvg(`Art_Vector_Butt_ProstheticSwiss_${buttSize}`)); } } @@ -1729,23 +1763,25 @@ App.Art.vectorArtElement = (function() { } else if (slave.shoes === "flats") { res.appendChild(useSvg("Art_Vector_Shoes_Flat")); } else { - if (slave.amp === 0) { + if (hasBothNaturalLegs(slave)) { res.appendChild(useSvg("Art_Vector_Feet_Normal")); - } else if (slave.PLimb === 1 || slave.PLimb === 2) { - if (slave.amp === -1) { - res.appendChild(useSvg("Art_Vector_Feet_ProstheticBasic")); - } else if (slave.amp === -2) { - res.appendChild(useSvg("Art_Vector_Feet_ProstheticSexy")); - } else if (slave.amp === -3) { - res.appendChild(useSvg("Art_Vector_Feet_ProstheticBeauty")); - } else if (slave.amp === -4) { - res.appendChild(useSvg("Art_Vector_Feet_ProstheticCombat")); - } else if (slave.amp === -5) { + } else { + if (getLeftLegID(slave) === 6 || getRightLegID(slave) === 6) { res.appendChild(useSvg("Art_Vector_Feet_ProstheticSwiss")); + } else if (getLeftLegID(slave) === 5 || getRightLegID(slave) === 5) { + res.appendChild(useSvg("Art_Vector_Feet_ProstheticCombat")); + } else if (getLeftLegID(slave) === 4 || getRightLegID(slave) === 4) { + res.appendChild(useSvg("Art_Vector_Feet_ProstheticBeauty")); + } else if (getLeftLegID(slave) === 3 || getRightLegID(slave) === 3) { + res.appendChild(useSvg("Art_Vector_Feet_ProstheticSexy")); + } else if (getLeftLegID(slave) === 2 || getRightLegID(slave) === 2) { + res.appendChild(useSvg("Art_Vector_Feet_ProstheticBasic")); + } else if (getLeftLegID(slave) === 1 || getRightLegID(slave) === 1) { + res.appendChild(useSvg("Art_Vector_Feet_Normal")); } } } - if (stockings !== undefined && slave.amp !== 1) { + if (stockings !== undefined && hasAnyLegs(slave)) { if (slave.shoes === "heels") { res.appendChild(useSvg(`Art_Vector_Shoes_Heel_${stockings}_${legSize}`)); } else if (slave.shoes === "pumps") { @@ -1815,7 +1851,7 @@ App.Art.vectorArtElement = (function() { outfit = clothing2artSuffix(slave.clothes); } if (outfit !== undefined) { - if (slave.amp !== 1) { + if (hasAnyLegs(slave)) { if (slave.clothes !== "a slutty qipao" && slave.clothes !== "harem gauze" && slave.clothes !== "slutty jewelry" && slave.clothes !== "Western clothing") { /* these clothes have a stump/leg outfit, but no butt outfit */ res.appendChild(useSvg(`Art_Vector_Butt_Outfit_${outfit}_${buttSize}`)); } @@ -2502,7 +2538,7 @@ App.Art.vectorArtElement = (function() { function ArtVectorLeg() { /* Selection of matching SVG based on amputee level */ - if (slave.amp === 0) { + if (hasBothNaturalLegs(slave)) { res.appendChild(useSvg(`Art_Vector_Leg_${legSize}`)); if (slave.muscles >= 97) { res.appendChild(useSvg(`Art_Vector_Leg_${legSize}_MHeavy`)); @@ -2511,19 +2547,29 @@ App.Art.vectorArtElement = (function() { } else if (slave.muscles >= 30) { res.appendChild(useSvg(`Art_Vector_Leg_${legSize}_MLight`)); } - } else if (slave.amp === 1) { + } else if (!hasAnyLegs(slave)) { res.appendChild(useSvg("Art_Vector_Stump")); - } else if (slave.PLimb === 1 || slave.PLimb === 2) { /* slave is an amputee and has PLimbs equipped */ - if (slave.amp === -1) { - res.appendChild(useSvg(`Art_Vector_Leg_ProstheticBasic_${legSize}`)); - } else if (slave.amp === -2) { - res.appendChild(useSvg(`Art_Vector_Leg_ProstheticSexy_${legSize}`)); - } else if (slave.amp === -3) { - res.appendChild(useSvg(`Art_Vector_Leg_ProstheticBeauty_${legSize}`)); - } else if (slave.amp === -4) { - res.appendChild(useSvg(`Art_Vector_Leg_ProstheticCombat_${legSize}`)); - } else { /* slave.amp === -5 */ + } else { + /* show the best leg */ + if (getLeftLegID(slave) === 6 || getRightLegID(slave) === 6) { res.appendChild(useSvg(`Art_Vector_Leg_ProstheticSwiss_${legSize}`)); + } else if (getLeftLegID(slave) === 5 || getRightLegID(slave) === 5) { + res.appendChild(useSvg(`Art_Vector_Leg_ProstheticCombat_${legSize}`)); + } else if (getLeftLegID(slave) === 4 || getRightLegID(slave) === 4) { + res.appendChild(useSvg(`Art_Vector_Leg_ProstheticBeauty_${legSize}`)); + } else if (getLeftLegID(slave) === 3 || getRightLegID(slave) === 3) { + res.appendChild(useSvg(`Art_Vector_Leg_ProstheticSexy_${legSize}`)); + } else if (getLeftLegID(slave) === 2 || getRightLegID(slave) === 2) { + res.appendChild(useSvg(`Art_Vector_Leg_ProstheticBasic_${legSize}`)); + } else { + res.appendChild(useSvg(`Art_Vector_Leg_${legSize}`)); + if (slave.muscles >= 97) { + res.appendChild(useSvg(`Art_Vector_Leg_${legSize}_MHeavy`)); + } else if (slave.muscles >= 62) { + res.appendChild(useSvg(`Art_Vector_Leg_${legSize}_MMedium`)); + } else if (slave.muscles >= 30) { + res.appendChild(useSvg(`Art_Vector_Leg_${legSize}_MLight`)); + } } } } @@ -2706,7 +2752,7 @@ App.Art.vectorArtElement = (function() { } if (V.seeVectorArtHighlights === 1) { if (wearingLatex === true) { - if (slave.amp !== 0) { + if (hasLeftArm(slave)) { res.appendChild(useSvg("Art_Vector_Torso_Outfit_Shine_Shoulder")); } if (slave.preg <= 0) { @@ -2722,7 +2768,7 @@ App.Art.vectorArtElement = (function() { App.Art.legacyVectorArtElement = function() { const filePath = "resources/vector"; - const skinFilePath = `${filePath}/body/white`; + /* const skinFilePath = `${filePath}/body/white`; */ /** * @param {App.Entity.SlaveState} slave @@ -2757,39 +2803,37 @@ App.Art.legacyVectorArtElement = function() { underArmHStyle = slave.underArmHStyle; /* Shoulder width and arm or no arm */ - if (slave.amp !== 1) { - if (slave.devotion > 50) { - leftArmType = "high"; - rightArmType = "high"; - } else if (slave.trust >= -20) { - if (slave.devotion < -20) { - leftArmType = "rebel"; - rightArmType = "low"; - } else if (slave.devotion <= 20) { - leftArmType = "low"; - rightArmType = "low"; - } else { - leftArmType = "mid"; - rightArmType = "high"; - } + if (slave.devotion > 50) { + leftArmType = "High"; + rightArmType = "High"; + } else if (slave.trust >= -20) { + if (slave.devotion < -20) { + leftArmType = "Rebel"; + rightArmType = "Low"; + } else if (slave.devotion <= 20) { + leftArmType = "Low"; + rightArmType = "Low"; } else { - leftArmType = "mid"; - rightArmType = "mid"; + leftArmType = "Mid"; + rightArmType = "High"; } + } else { + leftArmType = "Mid"; + rightArmType = "Mid"; + } - if (wearingLatex === false) { + if (wearingLatex === false) { + if (!hasRightArm(slave)) { addSkinImg(res, `arm right ${rightArmType}`, skinFilter); - if (slave.underArmHStyle === "bushy") { - addImg(res, `hair/underArm ${underArmHStyle} right`, underArmFilter); - } - } else { - if (slave.fuckdoll !== 0) { - rightArmType = "mid"; - } - addImg(res, `outfit/arm right ${rightArmType} latex`); } - } else if (wearingLatex === false && slave.underArmHStyle === "bushy") { - addImg(res, `hair/underArm ${underArmHStyle} right`, underArmFilter); + if (slave.underArmHStyle === "bushy") { + addImg(res, `hair/underArm ${underArmHStyle} right`, underArmFilter); + } + } else if (!hasRightArm(slave)) { + if (slave.fuckdoll !== 0) { + rightArmType = "mid"; + } + addImg(res, `outfit/arm right ${rightArmType} latex`); } /* Hair Aft */ @@ -2811,7 +2855,7 @@ App.Art.legacyVectorArtElement = function() { } /* Butt */ - if (slave.amp !== 1) { + if (hasAnyLegs(slave)) { if (slave.butt > 6) { buttSize = 3; } else if (slave.butt > 4) { @@ -2845,18 +2889,18 @@ App.Art.legacyVectorArtElement = function() { } else { legSize = "wide"; } - if (slave.amp === 1) { + if (!hasAnyLegs(slave)) { legSize = `stump ${legSize}`; } - if (wearingLatex === true && slave.amp !== 1) { + if (wearingLatex === true && hasAnyLegs(slave)) { addImg(res, `outfit/leg ${legSize} latex`); } else { addSkinImg(res, `leg ${legSize}`, skinFilter); } /* Feet */ - if (slave.amp !== 1) { + if (hasAnyLegs(slave)) { if (slave.shoes === "heels") { shoesType = "heel"; } else if (slave.shoes === "extreme heels") { @@ -2910,28 +2954,21 @@ App.Art.legacyVectorArtElement = function() { addImg(res, `outfit/torso ${torsoSize} straps`); } - if (slave.amp !== 1) { - if (wearingLatex === false) { - if (leftArmType === "high") { - addSkinImg(res, `arm left ${leftArmType}`, skinFilter); - if (slave.underArmHStyle === "bushy") { - addImg(res, `hair/underArm ${underArmHStyle} left`, underArmFilter); - } - } else { - if (slave.underArmHStyle === "bushy") { - addImg(res, `hair/underArm ${underArmHStyle} left`, underArmFilter); - } - addSkinImg(res, `arm left ${leftArmType}`, skinFilter); - } + if (wearingLatex === false) { + if (hasLeftArm(slave) && leftArmType === "high") { addSkinImg(res, `arm left ${leftArmType}`, skinFilter); - } else { - if (slave.fuckdoll !== 0) { - leftArmType = "mid"; - } - addImg(res, `outfit/arm left ${leftArmType} latex`); } - } else if (wearingLatex === false && slave.underArmHStyle === "bushy") { - addImg(res, `hair/underArm ${underArmHStyle} left`, underArmFilter); + if (slave.underArmHStyle === "bushy") { + addImg(res, `hair/underArm ${underArmHStyle} left`, underArmFilter); + } + if (hasLeftArm(slave) && leftArmType !== "high") { + addSkinImg(res, `arm left ${leftArmType}`, skinFilter); + } + } else if (hasLeftArm(slave)) { + if (slave.fuckdoll !== 0) { + leftArmType = "mid"; + } + addImg(res, `outfit/arm left ${leftArmType} latex`); } /* Vagina */ diff --git a/src/uncategorized/remoteSurgery.tw b/src/uncategorized/remoteSurgery.tw index bd18eac9d1bae8e95c571709e928c5cac712d217..b7db6eb66c239ab322862b5bd0fc311f33184872 100644 --- a/src/uncategorized/remoteSurgery.tw +++ b/src/uncategorized/remoteSurgery.tw @@ -1696,7 +1696,7 @@ I have a nice version, but it depends on the new limb system, so we have to do w <<if !isAmputee($activeSlave)>> Limbs: //This is a temporary solution while limb mechanics are being reworked.//<br> Left arm: <<print idToDescription(getLeftArmID($activeSlave))>><br> - Right arm: <<print idToDescription(getRightArmID($activeSlave)>><br> + Right arm: <<print idToDescription(getRightArmID($activeSlave))>><br> Left leg: <<print idToDescription(getLeftLegID($activeSlave))>><br> Right leg: <<print idToDescription(getRightLegID($activeSlave))>> <<else>>