diff --git a/src/SecExp/attackReport.tw b/src/SecExp/attackReport.tw index f45911fc8081041958744df6ea90fee63e274fda..b5b3642b626e75d16035745f61d15499d8f38fec 100644 --- a/src/SecExp/attackReport.tw +++ b/src/SecExp/attackReport.tw @@ -452,7 +452,7 @@ <<set $cash += _loot>> <br> Damage to the infrastructure was @@.yellow;virtually non-existent@@, costing only pocket cash to bring the structure back to normal. The inhabitants as well reported little to no injuries, because of this the prosperity of the arcology did not suffer. - <<set $cash -= 1000 * _majorBattleMod,$PC.engineering += .1>>>> + <<set $cash -= 1000 * _majorBattleMod, $PC.engineering += .1>>>> <<if $PCvictoryStreak >= 3>> It seems your victories over the constant threats directed your way is having @@.green;a positive effect on the prosperity of the arcology@@, due to the security your leadership affords. <<set $arcologies[0].prosperity += 5 * _majorBattleMod>> @@ -474,7 +474,7 @@ <</if>> <br> In the raiding following the battle @@.red;the arcology sustained heavy damage@@, which will cost quite the amount of cash to fix. Reports of @@.red;citizens or slaves killed or missing@@ flood your office for a few days following the defeat. - <<set $cash -= 5000 * _majorBattleMod,$PC.engineering += .1>>>> + <<set $cash -= 5000 * _majorBattleMod, $PC.engineering += .1>>>> <<if $week <= 30>> <<set $ACitizens -= random(100) * _majorBattleMod>> <<set $ASlaves -= random(150) * _majorBattleMod>> @@ -539,7 +539,7 @@ <<set $cash += _loot>> <br> Damage to the city was @@.red;limited@@, it won't take much to rebuild. Very few citizens or slaves were involved in the fight and even fewer met their end, safeguarding the prosperity of the arcology. - <<set $cash -= 2000 * _majorBattleMod,$PC.engineering += .1>> + <<set $cash -= 2000 * _majorBattleMod, $PC.engineering += .1>> <<set $ACitizens -= random(10) * _majorBattleMod>> <<set $ASlaves -= random(20) * _majorBattleMod>> <<elseif $battleResult == -2>> @@ -560,7 +560,7 @@ <br> The enemy did not have the strength to raid the arcology for long, still @@.red;the arcology sustained some damage damage@@, which will cost a moderate amount of cash to fix. Some citizens and slaves found themselves on the wrong end of a gun and met their demise. Some business sustained heavy damage, slightly impacting the arcology's prosperity. - <<set $cash -= 3000 * _majorBattleMod,$PC.engineering += .1>> + <<set $cash -= 3000 * _majorBattleMod, $PC.engineering += .1>> <<if $week <= 30>> <<set $ACitizens -= random(50) * _majorBattleMod>> <<set $ASlaves -= random(75) * _majorBattleMod>> @@ -599,7 +599,7 @@ <</if>> <br> The surrender allows the arcology to survive @@.red;mostly intact@@, however reports of @@.red;mass looting and killing of citizens@@ flood your office for a few days. - <<set $cash -= 1000 * _majorBattleMod,$PC.engineering += .1>> + <<set $cash -= 1000 * _majorBattleMod, $PC.engineering += .1>> <<if $week <= 30>> <<set $ACitizens -= random(80) * _majorBattleMod>> <<set $ASlaves -= random(120) * _majorBattleMod>> @@ -639,7 +639,7 @@ <</if>> <br> Fortunately the arcology survives @@.yellow;mostly intact@@, however reports of @@.red;mass looting and killing of citizens@@ flood your office for a few days. - <<set $cash -= 1000,$PC.engineering += .1>> + <<set $cash -= 1000, $PC.engineering += .1>> <<if $week <= 30>> <<set $ACitizens -= random(80) * _majorBattleMod>> <<set $ASlaves -= random(120) * _majorBattleMod>> diff --git a/src/SecExp/rebellionReport.tw b/src/SecExp/rebellionReport.tw index d7826d2dbb36d055bb02d60b613def3e1f472c79..141362de987a3ca11de8ec26044dd1509c3ac64d 100644 --- a/src/SecExp/rebellionReport.tw +++ b/src/SecExp/rebellionReport.tw @@ -276,7 +276,7 @@ <<if $engageRule == 0>> Since you ordered your troops to limit their weaponry to low caliber or non lethal, the arcology reported only @@.red;minor damage@@. Most citizens and non involved slaves remained unharmed, though some casualties between the civilians were inevitable. A few businesses were looted and burned, but the damage was pretty limited. - <<set $arcRepairTime += 3,$PC.engineering += .1>>>> + <<set $arcRepairTime += 3, $PC.engineering += .1>>>> <<if $week <= 30>> <<set $ACitizens -= random(40)>> <<set $ASlaves -= random(65)>> @@ -301,7 +301,7 @@ <<elseif $engageRule == 1>> You ordered your troops to limit their weaponry to non-heavy, non-explosive, because of this the arcology reported @@.red;moderate damage@@. Most citizens and non involved slaves remained unharmed or only lightly wounded, but many others did not make it. Unfortunately casualties between the civilians were inevitable. A few businesses were looted and burned, but the damage was pretty limited. - <<set $arcRepairTime += 5,$PC.engineering += .1>>>> + <<set $arcRepairTime += 5, $PC.engineering += .1>>>> <<if $week <= 30>> <<set $ACitizens -= random(60)>> <<set $ASlaves -= random(85)>> @@ -326,7 +326,7 @@ <<elseif $engageRule == 2>> Since you did not apply any restriction on the weapons your forces should use, the arcology reported @@.red;heavy damage@@. Many citizens and uninvolved slaves are reported killed or missing. Casualties between the civilians were inevitable. Many businesses were damaged during the battle either by the fight itself, by fires which spread unchecked for hours or by looters. - <<set $arcRepairTime += 7,$PC.engineering += .1>>>> + <<set $arcRepairTime += 7, $PC.engineering += .1>>>> <<if $week <= 30>> <<set $ACitizens -= random(100)>> <<set $ASlaves -= random(150)>> @@ -351,7 +351,7 @@ <<else>> Thanks to the advance riot control weaponry developed by your experts, the rebels were mostly subdued or killed with @@.yellow;little to no collateral damage to the arcology@@ and its inhabitants. A few businesses were looted, but the damage was very limited. - <<set $arcRepairTime += 2,$PC.engineering += .1>>>> + <<set $arcRepairTime += 2, $PC.engineering += .1>>>> <<set $cash -= 1000>> <<if $week <= 30>> <<set $ACitizens -= random(20)>> @@ -388,7 +388,7 @@ <<if random(1,100) <= (75 - ($fort.reactor * 25))>> Unfortunately during the fighting a group of slaves infiltrated the reactor complex and sabotaged it, causing massive power fluctuations and blackouts. It will take @@.red;time and money to repair the damage@@. - <<set $garrison.reactorTime = $repairTime + random(1) - $fort.reactor,$PC.engineering += .1>>>> + <<set $garrison.reactorTime = $repairTime + random(1) - $fort.reactor, $PC.engineering += .1>>>> <<set $cash -= 2000>> <<else>> While the reactor was left defenseless without a garrison, there was no attempt at sabotage. Let's hope we'll always be this lucky. @@ -400,7 +400,7 @@ <<if random(1,100) <= (75 - ($fort.waterway * 25))>> Unfortunately during the fighting a group of slaves infiltrated the water management complex and sabotaged it, causing huge water leaks throughout the arcology and severely limiting the water supply. It will take @@.red;time and money to repair the damage@@. - <<set $garrison.waterwayTime = $repairTime + random(1) - $fort.waterway,$PC.engineering += .1>>>> + <<set $garrison.waterwayTime = $repairTime + random(1) - $fort.waterway, $PC.engineering += .1>>>> <<set $cash -= 2000>> <<else>> While the water management complex was left defenseless without a garrison, there was no attempt at sabotage. Let's hope we'll always be this lucky. @@ -412,7 +412,7 @@ <<if random(1,100) <= (75 - ($fort.assistant * 25))>> Unfortunately during the fighting a group of slaves infiltrated the facility housing $assistantName's mainframe and sabotaged it. Without its AI the arcology will be next to impossible to manage. It will take @@.red;time and money to repair the damage@@. - <<set $garrison.assistantTime = $repairTime + random(1) - $fort.assistant,$PC.engineering += .1>>>> + <<set $garrison.assistantTime = $repairTime + random(1) - $fort.assistant, $PC.engineering += .1>>>> <<set $cash -= 2000>> <<else>> While the $assistantName's mainframe was left defenseless without a garrison, there was no attempt at sabotage. Let's hope we'll always be this lucky. @@ -587,7 +587,7 @@ <</if>> <</if>> The damage to the structure will be @@.red;costly to repair@@. - <<set $cash -= 2000,$PC.engineering += .1>>>> + <<set $cash -= 2000, $PC.engineering += .1>>>> <<else>> While the penthouse was left without a sizeable garrison, there was no dangerous assault against it. Let's hope we'll always be this lucky. <</if>> @@ -695,7 +695,7 @@ <</if>> <</if>> The damage to the structure will be @@.red;costly to repair@@. - <<set $cash -= 2000,$PC.engineering += .1>>>> + <<set $cash -= 2000, $PC.engineering += .1>>>> <<else>> There was no sizeable assault against the penthouse. Let's hope we'll always be this lucky. <</if>> diff --git a/src/SecExp/securityReport.tw b/src/SecExp/securityReport.tw index 1427bf6e89b427f1228411d25f4adf8d775e492c..d23181ba5aa7d5f9b533b1ec93f39ff09e1c16a1 100644 --- a/src/SecExp/securityReport.tw +++ b/src/SecExp/securityReport.tw @@ -122,7 +122,7 @@ It will still take <<if $garrison.assistantTime> 1>>$garrison.assistantTime weeks<<else>>a week<</if>> to finish repair works. <<set _secGrowth-->> <<set _crimeGrowth++>> - <<set $garrison.assistantTime--,$PC.engineering += .1>> + <<set $garrison.assistantTime--, $PC.engineering += .1>> <</if>> <<if $SFSupportLevel >= 3>> diff --git a/src/uncategorized/arcmgmt.tw b/src/uncategorized/arcmgmt.tw index 22a263a8d00bc2f107f4b603fe49fe5b77e1dfbf..7631110e3f7fefa9bac31c7f3cffe6b6f7e2f39b 100644 --- a/src/uncategorized/arcmgmt.tw +++ b/src/uncategorized/arcmgmt.tw @@ -594,7 +594,7 @@ earning you @@.yellowgreen;¤_earnings.@@ The damage to the reactor caused by the last rebellion is extensive. Businesses and private citizens struggle to operate with the unreliable and limited energy production offered by the auxiliary generators. It will still take <<if $garrison.reactorTime> 1>>$garrison.reactorTime weeks<<else>>a week<</if>> to finish repair works. <<set _AWeekGrowth -= random(1,2)>> - <<set $garrison.reactorTime--,$PC.engineering += .1>>>> + <<set $garrison.reactorTime--, $PC.engineering += .1>>>> <</if>> <</if>> <<set _AWeekGrowth = Math.trunc(0.5*_AWeekGrowth)>> diff --git a/src/uncategorized/brothel.tw b/src/uncategorized/brothel.tw index 793852e39bd53afa9716dc8f1fa115e6c0f015bc..e2dee9511e8b7a7d79dd9f079e3991b549a624f6 100644 --- a/src/uncategorized/brothel.tw +++ b/src/uncategorized/brothel.tw @@ -147,7 +147,7 @@ $brothelNameCaps <<set _Tmult0 = Math.trunc($brothel*1000*$upgradeMultiplierArcology)>> <br>It can support $brothel whores. -[[Expand the brothel|Brothel][$cash -= _Tmult0, $brothel += 5,$PC.engineering += .1]] //Costs ¤_Tmult0 and will increase upkeep costs// +[[Expand the brothel|Brothel][$cash -= _Tmult0, $brothel += 5, $PC.engineering += .1]] //Costs ¤_Tmult0 and will increase upkeep costs// <br> <<if $brothelUpgradeDrugs == 1>> diff --git a/src/uncategorized/cellblock.tw b/src/uncategorized/cellblock.tw index 963212107b1679e076544d3c97b414f40855c89a..701718b3c4f31311caa2f16865966df6378557c3 100644 --- a/src/uncategorized/cellblock.tw +++ b/src/uncategorized/cellblock.tw @@ -72,7 +72,7 @@ $cellblockNameCaps <<set _Tmult0 = Math.trunc($cellblock*1000*$upgradeMultiplierArcology)>> <br>$cellblockNameCaps has room for $cellblock slaves to be kept in close confinement. -[[Expand the cellblock|Cellblock][$cash -= _Tmult0, $cellblock += 5,$PC.engineering += .1]] //Costs ¤_Tmult0// +[[Expand the cellblock|Cellblock][$cash -= _Tmult0, $cellblock += 5, $PC.engineering += .1]] //Costs ¤_Tmult0// <br> <<if $cellblockUpgrade == 1>> diff --git a/src/uncategorized/clinic.tw b/src/uncategorized/clinic.tw index c4b0717d14f144a2ff5f4f7bc4aa42ac9e4137d4..ddcffa48cb39f11c0cd4450fe90cf3dfcc54d09e 100644 --- a/src/uncategorized/clinic.tw +++ b/src/uncategorized/clinic.tw @@ -72,7 +72,7 @@ $clinicNameCaps <<set _Tmult0 = Math.trunc($clinic*1000*$upgradeMultiplierArcology)>> <br>$clinicNameCaps has room to support $clinic slaves while they receive treatment. -[[Expand the clinic|Clinic][$cash -= _Tmult0, $clinic += 5,$PC.engineering += .1]] //Costs ¤_Tmult0// +[[Expand the clinic|Clinic][$cash -= _Tmult0, $clinic += 5, $PC.engineering += .1]] //Costs ¤_Tmult0// <br> <<if $clinicUpgradeScanner == 1>> diff --git a/src/uncategorized/club.tw b/src/uncategorized/club.tw index 1e1c934c7891c0770ce7a399dad3d98af4227d50..448b0351f7c02e5bb96676d470705ca28ddfe7f1 100644 --- a/src/uncategorized/club.tw +++ b/src/uncategorized/club.tw @@ -202,7 +202,7 @@ $clubNameCaps <<set _Tmult0 = Math.trunc($club*1000*$upgradeMultiplierArcology)>> <br>There are rooms off $clubName to support slaves as they work as club sluts. They can support $club slaves. -[[Expand the club|Club][$cash -= _Tmult0, $club += 5,$PC.engineering += .1]] //Costs ¤_Tmult0 and will increase upkeep costs// +[[Expand the club|Club][$cash -= _Tmult0, $club += 5, $PC.engineering += .1]] //Costs ¤_Tmult0 and will increase upkeep costs// <br> <<if $clubUpgradePDAs == 1>> diff --git a/src/uncategorized/dairy.tw b/src/uncategorized/dairy.tw index 6e2747e97e7ec80d1b7b509ddbe85e9b794c3752..59c14f9cf2055bd6a32f5f5302aac31cd0fc6800 100644 --- a/src/uncategorized/dairy.tw +++ b/src/uncategorized/dairy.tw @@ -307,7 +307,7 @@ $dairyNameCaps <</if>> <<set _Tmult0 = Math.trunc($dairy*1000*$upgradeMultiplierArcology)>> -<br>$dairyNameCaps can support $dairy milkers. [[Expand the dairy|Dairy][$cash -= _Tmult0, $dairy += 5,$PC.engineering += .1]] //Costs ¤_Tmult0 and will increase upkeep costs// +<br>$dairyNameCaps can support $dairy milkers. [[Expand the dairy|Dairy][$cash -= _Tmult0, $dairy += 5, $PC.engineering += .1]] //Costs ¤_Tmult0 and will increase upkeep costs// <<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology)>> <br> diff --git a/src/uncategorized/manageArcology.tw b/src/uncategorized/manageArcology.tw index f47aa39a519bd1d2cdd4a59f6cbd37f1928a18a9..35539bc40171a9225f835ba8c02b18298aeb45cd 100644 --- a/src/uncategorized/manageArcology.tw +++ b/src/uncategorized/manageArcology.tw @@ -46,13 +46,13 @@ __Construction__ <<if $PC.engineering < 100>><<set $PC.engineering += 1>><</if>> <</link>> <<elseif $arcologyUpgrade.hydro != 1>> - //The next major upgrade needed is the installation of a better water reclamation system so your residents will have access to cheaper water and hydroponically grown food. This upgrade will cost ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>.// [[Upgrade water reclamation system|Manage Arcology][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $arcologyUpgrade.hydro = 1,$PC.engineering += 1]] + //The next major upgrade needed is the installation of a better water reclamation system so your residents will have access to cheaper water and hydroponically grown food. This upgrade will cost ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>.// [[Upgrade water reclamation system|Manage Arcology][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $arcologyUpgrade.hydro = 1, $PC.engineering += 1]] <<elseif $arcologyUpgrade.apron != 1>> - //The next major upgrade needed is the installation of a broader apron at the bottom of the arcology to increase its surface area and gather more solar energy. Right now, tenants that use a lot of power have to import it from outside. This upgrade will cost ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>.// [[Install solar apron|Manage Arcology][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $arcologyUpgrade.apron = 1,$PC.engineering += 1]] + //The next major upgrade needed is the installation of a broader apron at the bottom of the arcology to increase its surface area and gather more solar energy. Right now, tenants that use a lot of power have to import it from outside. This upgrade will cost ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>.// [[Install solar apron|Manage Arcology][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $arcologyUpgrade.apron = 1, $PC.engineering += 1]] <<elseif $arcologyUpgrade.grid != 1>> - //The next major upgrade needed is an improvement of the arcology's electrical transmission lines to make efficient use of the additional power from the solar apron. This upgrade will cost ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>.// [[Upgrade transmission lines|Manage Arcology][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $arcologyUpgrade.grid = 1,$PC.engineering += 1]] + //The next major upgrade needed is an improvement of the arcology's electrical transmission lines to make efficient use of the additional power from the solar apron. This upgrade will cost ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>.// [[Upgrade transmission lines|Manage Arcology][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $arcologyUpgrade.grid = 1, $PC.engineering += 1]] <<elseif $arcologyUpgrade.spire != 1>> - //The next major upgrade needed is the addition of a spire at the top of the arcology to increase the space available for the wealthiest citizens to own whole floors. This huge project will cost ¤<<print Math.trunc(250000*$upgradeMultiplierArcology)>>.// [[Add spire|Manage Arcology][$cash -= Math.trunc(250000*$upgradeMultiplierArcology), $arcologyUpgrade.spire = 1, $sectors[1].type = "Apartments", $sectors[2].type = "Apartments", $sectors[3].type = "Apartments", $sectors[4].type = "Apartments", $sectors[1].ownership = 1, $sectors[2].ownership = 1, $sectors[3].ownership = 1, $sectors[4].ownership = 1,$PC.engineering += 1]] + //The next major upgrade needed is the addition of a spire at the top of the arcology to increase the space available for the wealthiest citizens to own whole floors. This huge project will cost ¤<<print Math.trunc(250000*$upgradeMultiplierArcology)>>.// [[Add spire|Manage Arcology][$cash -= Math.trunc(250000*$upgradeMultiplierArcology), $arcologyUpgrade.spire = 1, $sectors[1].type = "Apartments", $sectors[2].type = "Apartments", $sectors[3].type = "Apartments", $sectors[4].type = "Apartments", $sectors[1].ownership = 1, $sectors[2].ownership = 1, $sectors[3].ownership = 1, $sectors[4].ownership = 1, $PC.engineering += 1]] <<else>> //The arcology's public areas are fully upgraded.// <</if>> @@ -65,10 +65,10 @@ __Construction__ <br> <<if $weatherCladding == 0>> - //Extreme weather is becoming common worldwide. The arcology's exterior can be hardened to reduce damage in case of heavy weather, but this will reduce its beauty somewhat and will cost ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>. Your citizens are <<if $weatherAwareness == 0>>likely to disapprove of this measure as alarmism.<<else>>@@.yellow;concerned that this measure has not been taken already.@@<</if>> // [[Apply weather cladding|Manage Arcology][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $weatherCladding = 1,$PC.engineering += 1]] + //Extreme weather is becoming common worldwide. The arcology's exterior can be hardened to reduce damage in case of heavy weather, but this will reduce its beauty somewhat and will cost ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>. Your citizens are <<if $weatherAwareness == 0>>likely to disapprove of this measure as alarmism.<<else>>@@.yellow;concerned that this measure has not been taken already.@@<</if>> // [[Apply weather cladding|Manage Arcology][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $weatherCladding = 1, $PC.engineering += 1]] <<elseif $weatherCladding == 1 && $arcologyUpgrade.spire == 1>> The arcology's exterior is jacketed with unsightly but sturdy weather cladding. Your arcology is so prosperous that remodeling the cladding into something beautiful is within the realm of possibility. This massive project will cost ¤<<print Math.trunc(3500000*$upgradeMultiplierArcology)>> and without a doubt render your arcology one of the wonders of the world. -[[Remodel weather cladding|Manage Arcology][$cash -= Math.trunc(3500000*$upgradeMultiplierArcology), $weatherCladding = 2,$PC.engineering += 1]] +[[Remodel weather cladding|Manage Arcology][$cash -= Math.trunc(3500000*$upgradeMultiplierArcology), $weatherCladding = 2, $PC.engineering += 1]] <<elseif $weatherCladding == 1>> //The arcology's exterior is jacketed with unsightly but sturdy weather cladding.// <<elseif $weatherCladding == 2>> @@ -79,7 +79,7 @@ __Construction__ <<if ($receiverAvailable == 1) && ($FCTVenable != 0) && ($FCTVreceiver == 0)>> You have not installed an FCTV receiver. Installing this receiver yourself will cost ¤<<print Math.trunc(25000*$upgradeMultiplierArcology)>>. You can have your citizens pay for the fiberoptic upgrades, reducing the cost to ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>. You can also have them heavily subsidize installation, they will be upset about it, but it will only cost ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>. - [[No subsidy|Manage Arcology][$cash -= Math.trunc(25000*$upgradeMultiplierArcology), $FCTVreceiver = 1, $receiverAvailable = $week, $rep += 500,$PC.engineering += 1]] | [[Light subsidy|Manage Arcology][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $FCTVreceiver = 1, $receiverAvailable = $week,$PC.engineering += 1]] | [[Heavy subsidy|Manage Arcology][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FCTVreceiver = 1, $receiverAvailable = $week, $rep -= 1500,$PC.engineering += 1]] + [[No subsidy|Manage Arcology][$cash -= Math.trunc(25000*$upgradeMultiplierArcology), $FCTVreceiver = 1, $receiverAvailable = $week, $rep += 500, $PC.engineering += 1]] | [[Light subsidy|Manage Arcology][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $FCTVreceiver = 1, $receiverAvailable = $week, $PC.engineering += 1]] | [[Heavy subsidy|Manage Arcology][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FCTVreceiver = 1, $receiverAvailable = $week, $rep -= 1500, $PC.engineering += 1]] <<elseif ($FCTVreceiver == 3)>> You have installed the FCTV receiver and have access to the full range of FCTV's programs. High viewership rates amongst your citizens makes it easier to pursue your societal goals. <<elseif ($FCTVreceiver == 2)>> @@ -94,7 +94,7 @@ __Construction__ __Security__ <<if $propHub == 0>> <br> - [[Set up the propaganda Hub|Manage Arcology][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $propHub = 1,$PC.engineering += 1]] + [[Set up the propaganda Hub|Manage Arcology][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $propHub = 1, $PC.engineering += 1]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>.// <br>//Building specialized in the management of authority.// <<else>> @@ -103,7 +103,7 @@ __Construction__ <</if>> <<if $secHQ == 0>> <br> - [[Set up the security headquarters|Manage Arcology][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $secHQ = 1,$PC.engineering += 1]] + [[Set up the security headquarters|Manage Arcology][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $secHQ = 1, $PC.engineering += 1]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>.// <br>//Building specialized in the management of security and crime.// <<else>> @@ -113,7 +113,7 @@ __Construction__ <<if $secBarracks == 0>> <br> - [[Set up the barracks|Manage Arcology][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $secBarracks = 1,$PC.engineering += 1]] + [[Set up the barracks|Manage Arcology][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $secBarracks = 1, $PC.engineering += 1]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <br>//Building specialized in the management of armed forces.// <<else>> diff --git a/src/uncategorized/managePenthouse.tw b/src/uncategorized/managePenthouse.tw index 120c303def49ac78a3581ba1a1649be894dee3f1..16fa6a0290bbb5c1c3b044bcaa3876d364c86d89 100644 --- a/src/uncategorized/managePenthouse.tw +++ b/src/uncategorized/managePenthouse.tw @@ -19,7 +19,7 @@ __Penthouse Capacity__ <br> The main penthouse dormitory, which houses slaves who aren't living in a facility and aren't granted a luxurious standard of living, has a capacity of ''$dormitory'' slaves. -[[Expand the dormitory|Manage Penthouse][$cash -= Math.trunc($dormitory*1000*$upgradeMultiplierArcology), $dormitory += 10,$PC.engineering += .1, $PC.slaving += .1]] +[[Expand the dormitory|Manage Penthouse][$cash -= Math.trunc($dormitory*1000*$upgradeMultiplierArcology), $dormitory += 10, $PC.engineering += .1, $PC.slaving += .1]] //Costs ¤<<print Math.trunc($dormitory*1000*$upgradeMultiplierArcology)>>// <br> //Exceeding this limit is bad for slaves' health, devotion and trust// @@ -27,7 +27,7 @@ The main penthouse dormitory, which houses slaves who aren't living in a facilit <br> The penthouse also features little individual rooms, which house slaves who do enjoy a luxurious standard of living. They have a capacity of ''$rooms'' slaves. -[[Expand the rooms|Manage Penthouse][$cash -= Math.trunc($rooms*1000*$upgradeMultiplierArcology), $rooms += 5,$PC.engineering += .1, $PC.slaving += .1]] +[[Expand the rooms|Manage Penthouse][$cash -= Math.trunc($rooms*1000*$upgradeMultiplierArcology), $rooms += 5, $PC.engineering += .1, $PC.slaving += .1]] //Costs ¤<<print Math.trunc($rooms*1000*$upgradeMultiplierArcology)>>// <br> //The number of rooms determines the number of slaves that can be granted luxury// @@ -57,7 +57,7 @@ __Penthouse Facilities__ <br> <<if $schoolroom == 0>> - [[Build a schoolroom where slaves can be educated|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $schoolroom = 5,$PC.engineering += 1]] + [[Build a schoolroom where slaves can be educated|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $schoolroom = 5, $PC.engineering += 1]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<else>> Your penthouse includes a schoolroom where slaves can be educated. @@ -66,7 +66,7 @@ __Penthouse Facilities__ <br> <<if $spa == 0>> - [[Install open baths to provide relaxation space for resting slaves|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $spa = 5,$PC.engineering += 1]] + [[Install open baths to provide relaxation space for resting slaves|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $spa = 5, $PC.engineering += 1]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<else>> The penthouse includes a fully appointed spa where slaves can rest and recuperate. @@ -75,7 +75,7 @@ __Penthouse Facilities__ <br> <<if $clinic == 0>> - [[Expand the surgical recovery area to accommodate patients and a nurse|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $clinic = 5,$PC.engineering += 1]] + [[Expand the surgical recovery area to accommodate patients and a nurse|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $clinic = 5, $PC.engineering += 1]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<else>> The surgical recovery area has been expanded to take in more unhealthy slaves and be staffed by a nurse. @@ -84,7 +84,7 @@ __Penthouse Facilities__ <br> <<if $cellblock == 0>> - [[Construct cells to properly confine disobedient slaves|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $cellblock = 5,$PC.engineering += 1]] + [[Construct cells to properly confine disobedient slaves|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $cellblock = 5, $PC.engineering += 1]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<else>> The lower level of the penthouse includes a hallway of cells to confine slaves in. @@ -95,7 +95,7 @@ __Penthouse Facilities__ <<if $familyTesting == 1>> <<if $arcologyUpgrade.grid == 1>> <<if $incubator == 0>> - [[Install an incubation chamber to rapidly age children|Manage Penthouse][$cash -= Math.trunc(100000*$upgradeMultiplierArcology), $incubator = 1,$PC.engineering += 1]] + [[Install an incubation chamber to rapidly age children|Manage Penthouse][$cash -= Math.trunc(100000*$upgradeMultiplierArcology), $incubator = 1, $PC.engineering += 1]] //Costs ¤<<print Math.trunc(100000*$upgradeMultiplierArcology)>>// <<else>> The penthouse has a specialized facility dedicated to rapidly aging children. @@ -107,7 +107,7 @@ __Penthouse Facilities__ <</if>> <<if $HGSuite != 1>> - [[Build a small suite for a Head Girl to live in|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $HGSuite = 1,$PC.engineering += 1]] + [[Build a small suite for a Head Girl to live in|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $HGSuite = 1, $PC.engineering += 1]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<else>> There is a small but handsome suite next to yours reserved for the Head Girl. @@ -118,7 +118,7 @@ __Penthouse Facilities__ <<if $researchLab.built == "true">> Your penthouse is now equipped with a research lab. <<else>> - [[Clear out one of the floors and install research equipment|Manage Penthouse][$cash -= Math.trunc(15000*$upgradeMultiplierArcology), $researchLab.built = "true", $researchLab.maxSpace = 5,$PC.engineering += 1]] + [[Clear out one of the floors and install research equipment|Manage Penthouse][$cash -= Math.trunc(15000*$upgradeMultiplierArcology), $researchLab.built = "true", $researchLab.maxSpace = 5, $PC.engineering += 1]] //Costs ¤<<print Math.trunc(15000*$upgradeMultiplierArcology)>>// <</if>> <</if>> @@ -130,7 +130,7 @@ __Penthouse Upgrades__ <br> <<if $servantMilkers != 1>> - Your penthouse is equipped with basic milkers for lactating slaves. [[Install more and tie them into the liquid systems|Manage Penthouse][$cash -= Math.trunc(25000*$upgradeMultiplierArcology), $servantMilkers = 1,$PC.engineering += 1]] + Your penthouse is equipped with basic milkers for lactating slaves. [[Install more and tie them into the liquid systems|Manage Penthouse][$cash -= Math.trunc(25000*$upgradeMultiplierArcology), $servantMilkers = 1, $PC.engineering += 1]] //Costs ¤<<print Math.trunc(25000*$upgradeMultiplierArcology)>>// <<else>> Every room in the penthouse is equipped with milkers tied into the liquid systems, letting slaves with full udders drain them anywhere. @@ -140,10 +140,10 @@ __Penthouse Upgrades__ <<if $boobAccessibility != 1>> <<if $pregAccessibility == 1 || $ballsAccessibility || $buttAccessibility>> - Your penthouse has already been widened for overly wide slaves but there are no special accommodations for slaves with enormous breasts. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $boobAccessibility = 1,$PC.engineering += 1]] + Your penthouse has already been widened for overly wide slaves but there are no special accommodations for slaves with enormous breasts. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $boobAccessibility = 1, $PC.engineering += 1]] //Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>// <<else>> - Your penthouse has no special accessibility provisions for slaves with enormous breasts. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $boobAccessibility = 1,$PC.engineering += 1]] + Your penthouse has no special accessibility provisions for slaves with enormous breasts. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $boobAccessibility = 1, $PC.engineering += 1]] //Costs ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>// <</if>> <<else>> @@ -154,10 +154,10 @@ __Penthouse Upgrades__ <br> <<if $pregAccessibility != 1>> <<if $boobAccessibility == 1 || $ballsAccessibility || $buttAccessibility>> - Your penthouse has already been widened to make life for overly wide slaves easier but there are no special accommodations for slaves with enormous pregnancies. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $pregAccessibility = 1,$PC.engineering += 1]] + Your penthouse has already been widened to make life for overly wide slaves easier but there are no special accommodations for slaves with enormous pregnancies. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $pregAccessibility = 1, $PC.engineering += 1]] //Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>// <<else>> - Your penthouse has no special accessibility provisions for slaves with enormous pregnancies. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $pregAccessibility = 1,$PC.engineering += 1]] + Your penthouse has no special accessibility provisions for slaves with enormous pregnancies. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $pregAccessibility = 1, $PC.engineering += 1]] //Costs ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>// <</if>> <<else>> @@ -169,7 +169,7 @@ __Penthouse Upgrades__ <br> <<if $dickAccessibility != 1>> - Your penthouse has no special accessibility provisions for slaves with enormous dicks. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $dickAccessibility = 1,$PC.engineering += 1]] + Your penthouse has no special accessibility provisions for slaves with enormous dicks. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $dickAccessibility = 1, $PC.engineering += 1]] //Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>// <<else>> The entire penthouse has been remodeled to make life with enormous dicks easier. Carts, slings and harnesses are available to keep things from dragging and there is now plenty of room for huge genitals to occupy when a slave must use appliances, tables and seats. @@ -178,10 +178,10 @@ __Penthouse Upgrades__ <br> <<if $ballsAccessibility != 1>> <<if $boobAccessibility == 1 || $buttAccessibility || $pregAccessibility>> - Your penthouse has already been widened to make life for overly wide slaves easier but there are no special accommodations for slaves with enormous testicles. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $ballsAccessibility = 1,$PC.engineering += 1]] + Your penthouse has already been widened to make life for overly wide slaves easier but there are no special accommodations for slaves with enormous testicles. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $ballsAccessibility = 1, $PC.engineering += 1]] //Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>// <<else>> - Your penthouse has no special accessibility provisions for slaves with enormous testicles. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $ballsAccessibility = 1,$PC.engineering += 1]] + Your penthouse has no special accessibility provisions for slaves with enormous testicles. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $ballsAccessibility = 1, $PC.engineering += 1]] //Costs ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>// <</if>> <<else>> @@ -194,7 +194,7 @@ __Penthouse Upgrades__ Your penthouse has already been widened to make life for overly wide slaves easier but there are no special accommodations for slaves with gigantic posteriours. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $buttAccessibility = 1]] //Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>// <<else>> - Your penthouse has no special accessibility provisions for slaves with enormous posteriors. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $buttAccessibility = 1,$PC.engineering += 1]] + Your penthouse has no special accessibility provisions for slaves with enormous posteriors. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $buttAccessibility = 1, $PC.engineering += 1]] //Costs ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>// <</if>> <<else>> @@ -206,7 +206,7 @@ __Penthouse Upgrades__ <br> <<if $feeder == 0>> - [[Upgrade the kitchen's nutritional sensing systems|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $feeder = 1,$PC.engineering += 1]] + [[Upgrade the kitchen's nutritional sensing systems|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $feeder = 1, $PC.engineering += 1]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<else>> The kitchen mounts sensors to refine diets in real time. @@ -215,7 +215,7 @@ __Penthouse Upgrades__ <br> <<if $cockFeeder == 0>> - [[Enhance the feeding system with faux phalli|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $cockFeeder = 1,$PC.engineering += 1]] + [[Enhance the feeding system with faux phalli|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $cockFeeder = 1, $PC.engineering += 1]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<else>> The kitchen dispenses food from phalli slaves must suck off in order to eat. //[[Remove them|Manage Penthouse][$cockFeeder = 0]]// @@ -224,7 +224,7 @@ __Penthouse Upgrades__ <br> <<if $suppository == 0>> - [[Replace the drug dispensers with reciprocating dildo suppositories|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $suppository = 1,$PC.engineering += 1]] + [[Replace the drug dispensers with reciprocating dildo suppositories|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $suppository = 1, $PC.engineering += 1]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<else>> The kitchen applies drugs that can be absorbed rectally by assfucking slaves with dildos that cum the pharmaceuticals. //[[Remove them|Manage Penthouse][$suppository = 0]]// @@ -234,7 +234,7 @@ __Penthouse Upgrades__ <<if $dairy != 0>> <<if $dairyPiping == 0>> - [[Install pipes connecting the Dairy to the rest of your penthouse for use in enema play|Manage Penthouse][$cash -= Math.trunc(15000*$upgradeMultiplierArcology), $dairyPiping = 1,$PC.engineering += 1]] + [[Install pipes connecting the Dairy to the rest of your penthouse for use in enema play|Manage Penthouse][$cash -= Math.trunc(15000*$upgradeMultiplierArcology), $dairyPiping = 1, $PC.engineering += 1]] //Costs ¤<<print Math.trunc(15000*$upgradeMultiplierArcology)>>// <<else>> Various taps around the penthouse supply product from $dairyName for use in enema play and force-feeding. @@ -246,7 +246,7 @@ __Penthouse Upgrades__ <br> <<if $studio == 0>> - [[Install a media hub to convert slave video feeds into pornography|Manage Penthouse][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $studio = 1,$PC.engineering += 1]] + [[Install a media hub to convert slave video feeds into pornography|Manage Penthouse][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $studio = 1, $PC.engineering += 1]] //Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>// <<else>> The arcology's video systems are connected to a media hub that can convert slave video feeds into pornography. @@ -255,10 +255,10 @@ __Penthouse Upgrades__ <br> <<if $dojo == 0>> - [[Set up a personal armory to support a bodyguard|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $dojo = 1,$PC.engineering += 1]] + [[Set up a personal armory to support a bodyguard|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $dojo = 1, $PC.engineering += 1]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<elseif $dojo == 1>> - There is a small armory next to your office that can support a bodyguard. [[Upgrade the armory with a private room for the bodyguard|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $dojo = 2,$PC.engineering += 1]] + There is a small armory next to your office that can support a bodyguard. [[Upgrade the armory with a private room for the bodyguard|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $dojo = 2, $PC.engineering += 1]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<else>> There is a small armory next to your office that can support a bodyguard, with a little room for her to rest in when off duty. @@ -268,7 +268,7 @@ __Penthouse Upgrades__ <<if $surgeryUpgrade == 0>> <<if $rep > 10000>> - [[Upgrade the remote surgery|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $surgeryUpgrade = 1,$PC.engineering += 1]] + [[Upgrade the remote surgery|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $surgeryUpgrade = 1, $PC.engineering += 1]] //Costs ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>// <<else>> //You lack the reputation to secure rare surgery upgrades// @@ -281,7 +281,7 @@ __Penthouse Upgrades__ <<if $dispensary == 0>> <<if $rep > 2000>> - [[Install a pharmaceutical fabricator|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $dispensary = 1, $drugsCost = $drugsCost/4],$PC.engineering += 1] + [[Install a pharmaceutical fabricator|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $dispensary = 1, $drugsCost = $drugsCost/4], $PC.engineering += 1] //Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>// <<else>> //You lack the reputation to obtain cutting-edge pharmaceutical technology// @@ -299,7 +299,7 @@ __Penthouse Upgrades__ <<case 1>> There is a facility to construct mechanical prosthetic limbs for amputated slaves. <<if ($rep > 14000)>> - [[Research advanced prototype prosthetics|Manage Penthouse][$cash -= Math.trunc(100000*$upgradeMultiplierArcology), $prostheticsUpgrade = 2,$PC.engineering += 1]] + [[Research advanced prototype prosthetics|Manage Penthouse][$cash -= Math.trunc(100000*$upgradeMultiplierArcology), $prostheticsUpgrade = 2, $PC.engineering += 1]] //Costs ¤<<print Math.trunc(100000*$upgradeMultiplierArcology)>>// <<else>> //You lack the reputation to research and produce prototype prosthetics.// @@ -307,7 +307,7 @@ __Penthouse Upgrades__ <<case 2>> There is a prosthetics facility upgraded to use advanced materials and designs. <<if ($rep > 16000)>> - [[Research high-tech cybernetic limbs|Manage Penthouse][$cash -= Math.trunc(100000*$upgradeMultiplierArcology), $prostheticsUpgrade = 3,$PC.engineering += 1]] + [[Research high-tech cybernetic limbs|Manage Penthouse][$cash -= Math.trunc(100000*$upgradeMultiplierArcology), $prostheticsUpgrade = 3, $PC.engineering += 1]] //Costs ¤<<print Math.trunc(100000*$upgradeMultiplierArcology)>>// <<else>> //You lack the reputation to research and produce prototype cybernetic limbs.// @@ -316,7 +316,7 @@ __Penthouse Upgrades__ There is a high-tech facility to build prosthetics and state-of-the-art cybernetic replacement limbs. <<default>> <<if ($rep > 12000)>> - [[Construct a mechanical prosthetics facility|Manage Penthouse][$cash -= Math.trunc(100000*$upgradeMultiplierArcology), $prostheticsUpgrade = 1,$PC.engineering += 1]] + [[Construct a mechanical prosthetics facility|Manage Penthouse][$cash -= Math.trunc(100000*$upgradeMultiplierArcology), $prostheticsUpgrade = 1, $PC.engineering += 1]] //Costs ¤<<print Math.trunc(100000*$upgradeMultiplierArcology)>>// <<else>> //You lack the reputation to construct a prosthetics facility.// diff --git a/src/uncategorized/masterSuite.tw b/src/uncategorized/masterSuite.tw index 13762e8fcb332f7acf45d8986e2071d6c70cccc6..9e5f43d78a12335b424824adc22e925d79d6df29 100644 --- a/src/uncategorized/masterSuite.tw +++ b/src/uncategorized/masterSuite.tw @@ -296,7 +296,7 @@ $masterSuiteNameCaps is furnished <br>$masterSuiteNameCaps has room for $masterSuite slaves to live comfortably<<if $masterSuiteUpgradeLuxury == 2>> in the moments when they're not in the fuckpit<<elseif $masterSuiteUpgradeLuxury == 1>> on its huge bed<</if>>. <<set _Tmult0 = Math.trunc($masterSuite*1000*$upgradeMultiplierArcology)>> -[[Expand the Master Suite|Master Suite][$cash -= _Tmult0, $masterSuite += 2,$PC.engineering += .1]] //Costs ¤_Tmult0// +[[Expand the Master Suite|Master Suite][$cash -= _Tmult0, $masterSuite += 2, $PC.engineering += .1]] //Costs ¤_Tmult0// <br> <<if $masterSuiteUpgradePregnancy == 1>> diff --git a/src/uncategorized/newSlaveIntro.tw b/src/uncategorized/newSlaveIntro.tw index 01e5a4a8b342abfd4a80bc5e5436c3a698cc619e..652bd3da3eacdb056ee3819e6d17faf8f977e060 100644 --- a/src/uncategorized/newSlaveIntro.tw +++ b/src/uncategorized/newSlaveIntro.tw @@ -1869,4 +1869,4 @@ The legalities completed, ''__@@.pink;<<SlaveFullName $activeSlave>>@@__'' <<if </span> -<<set $PC.slaving += .1,$PC.trading += .1>> +<<set $PC.slaving += .1, $PC.trading += .1>> diff --git a/src/uncategorized/persBusiness.tw b/src/uncategorized/persBusiness.tw index 8d04b9a1fa5c7aa4829eef857690c72a6ef52b54..94d149b7ec0076209acec5d06a2cfdb26134463c 100644 --- a/src/uncategorized/persBusiness.tw +++ b/src/uncategorized/persBusiness.tw @@ -653,7 +653,7 @@ <<if $arcRepairTime > 0>> The recent rebellion left the arcology wounded and it falls to its owner to fix it. It will still take <<if $arcRepairTime > 1>>$arcRepairTime weeks<<else>>a week<</if>> to finish repair works. <<set $cash -= 5000>> - <<set $arcRepairTime--,$PC.engineering += .1>> + <<set $arcRepairTime--, $PC.engineering += .1>> <</if>> <</if>> @@ -663,15 +663,15 @@ Routine upkeep of your demesne costs @@.yellow;¤$costs.@@ <<if $weatherToday.severity-$weatherCladding > 2>> <<set $weatherAwareness = 1>> <<if $weatherCladding == 1>> - <<set $seed = Math.trunc((($weatherToday.severity-3)*($arcologies[0].prosperity*random(50,100)))+random(1,100)),$PC.engineering += .1>> + <<set $seed = Math.trunc((($weatherToday.severity-3)*($arcologies[0].prosperity*random(50,100)))+random(1,100)), $PC.engineering += .1>> $arcologies[0].name's hardened exterior only partially resisted the extreme weather this week, and it requires repairs costing @@.yellow;¤$seed.@@ Your citizens are @@.green;grateful@@ to you for upgrading $arcologies[0].name to provide a safe haven from the terrible climate. <<set $rep += 100>> <<elseif $weatherCladding == 2>> - <<set $seed to Math.trunc((($weatherToday.severity-4)*($arcologies[0].prosperity*random(50,100)))+random(1,100)),$PC.engineering += .1>> + <<set $seed to Math.trunc((($weatherToday.severity-4)*($arcologies[0].prosperity*random(50,100)))+random(1,100)), $PC.engineering += .1>> $arcologies[0].name's hardened exterior only partially resisted the extreme weather this week, and it requires repairs costing @@.yellow;¤$seed.@@ Your citizens are @@.green;grateful@@ to you for upgrading $arcologies[0].name to provide a safe haven from the terrible climate. <<set $rep += 100>> <<else>> - <<set $seed = Math.trunc((($weatherToday.severity-2)*($arcologies[0].prosperity*random(50,100)))+random(1,100)),$PC.engineering += .1>> + <<set $seed = Math.trunc((($weatherToday.severity-2)*($arcologies[0].prosperity*random(50,100)))+random(1,100)), $PC.engineering += .1>> Severe weather damaged the arcology this week, requiring repairs costing @@.yellow;¤$seed.@@ Your citizens are @@.red;unhappy@@ that the arcology has proven vulnerable to the terrible climate. <<set $rep -= 100>> <</if>> @@ -680,17 +680,17 @@ Routine upkeep of your demesne costs @@.yellow;¤$costs.@@ <<elseif $arcologies[0].FSRestartDecoration == 100>> Since you lack the resources to effect prompt repairs yourself, the Societal Elite cover for you. The arcology's prosperity is @@.red;is damaged@@, but your public rep is left intact. The Societal Elite @@.red;are troubled by your failure@@. <<if $arcologies[0].prosperity > 50>> - <<set $arcologies[0].prosperity -= random(5,10),$PC.engineering += .1>> + <<set $arcologies[0].prosperity -= random(5,10), $PC.engineering += .1>> <</if>> <<set $failedElite += 100>> <<set $cash -= Math.trunc($seed/4)>> <<else>> Since you lack the resources to effect prompt repairs yourself, prominent citizens step in to repair their own parts of the arcology. This is @@.red;terrible for your reputation,@@ and it also @@.red;severely reduces the arcology's prosperity.@@ <<if $arcologies[0].prosperity > 50>> - <<set $arcologies[0].prosperity -= random(5,10),$PC.engineering += .1>> + <<set $arcologies[0].prosperity -= random(5,10), $PC.engineering += .1>> <</if>> <<set $rep = Math.trunc($rep*0.8)>> - <<set $cash -= Math.trunc($seed/4),$PC.engineering += .1>> + <<set $cash -= Math.trunc($seed/4), $PC.engineering += .1>> <</if>> <<elseif $weatherToday.severity-$weatherCladding == 2>> <<if $weatherCladding >= 1>> diff --git a/src/uncategorized/personalAssistantOptions.tw b/src/uncategorized/personalAssistantOptions.tw index 2ccc188846eb9f3e69af47c89d95b509504b2be8..a42b533ceba108b4af1d1b43e78828ee868da458 100644 --- a/src/uncategorized/personalAssistantOptions.tw +++ b/src/uncategorized/personalAssistantOptions.tw @@ -30,9 +30,9 @@ __Computer Core Upgrades__ <br> <<if $assistantPower == 0>> - //The first upgrade needed is a switch to a holographic memory core to store the immense quantity of data $assistantName gathers. This upgrade will cost ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>.// [[Install holographic memory core|Personal assistant options][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $assistantPower += 1,$PC.engineering += 1]] + //The first upgrade needed is a switch to a holographic memory core to store the immense quantity of data $assistantName gathers. This upgrade will cost ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>.// [[Install holographic memory core|Personal assistant options][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $assistantPower += 1, $PC.engineering += 1]] <<elseif $assistantPower == 1>> - //The final upgrade needed is a transition to optical RAM. This huge project will cost ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>.// [[Install optical RAM|Personal assistant options][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $assistantPower += 1,$PC.engineering += 1]] + //The final upgrade needed is a transition to optical RAM. This huge project will cost ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>.// [[Install optical RAM|Personal assistant options][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $assistantPower += 1, $PC.engineering += 1]] <<else>> //The arcology's computer core is fully upgraded.// <</if>> diff --git a/src/uncategorized/servantsQuarters.tw b/src/uncategorized/servantsQuarters.tw index 3eaeb50bd15a55bf97409a009e53045e97710928..974f515d320a00551ca4b6d1767cd1073d7bc392 100644 --- a/src/uncategorized/servantsQuarters.tw +++ b/src/uncategorized/servantsQuarters.tw @@ -72,7 +72,7 @@ $servantsQuartersNameCaps <<set _Tmult0 = Math.trunc($servantsQuarters*1000*$upgradeMultiplierArcology)>> <br>$servantsQuartersNameCaps has room to keep $servantsQuarters slaves while they serve. -[[Expand the Servants' Quarters|Servants' Quarters][$cash -= _Tmult0, $servantsQuarters += 5,$PC.engineering += .1]] //Costs ¤_Tmult0// +[[Expand the Servants' Quarters|Servants' Quarters][$cash -= _Tmult0, $servantsQuarters += 5, $PC.engineering += .1]] //Costs ¤_Tmult0// <br> <<if $servantsQuartersUpgradeMonitoring == 1>>