diff --git a/src/art/artWidgets.tw b/src/art/artWidgets.tw
index 27a152a7f6aef4cd2ca6ddfbef4c65e095b09971..3947be34e5de534950da1c5a4ca36aefe2cc6398 100644
--- a/src/art/artWidgets.tw
+++ b/src/art/artWidgets.tw
@@ -88,7 +88,7 @@ vector art added later is drawn over previously added art
 (what is listed on the bottom in the code appears on the top of the image)
 */
 <<include Art_Vector_Hair_Back_>>
-<<include Art_Vector_Arm_>>
+<<if _artSlave.amp != 1>><<include Art_Vector_Arm_>><</if>>
 <<include Art_Vector_Butt_>>
 <<include Art_Vector_Leg_>>
 <<include Art_Vector_Feet_>> /* includes shoes and leg outfits*/
diff --git a/src/art/vector/Arm.tw b/src/art/vector/Arm.tw
index d6bba4c535eeb84f588a939c741430a8921e329b..edfa568c6201ab6bc48f8509e75a70d8f0725da8 100644
--- a/src/art/vector/Arm.tw
+++ b/src/art/vector/Arm.tw
@@ -27,67 +27,65 @@
 
 /* Arms position switch courtesy of Nov-X */
 
-<<if $args[0].amp != 1>>
-	<<if _artSlave.weight <= 20>>
-		<<if $args[0].devotion > 50>>
-			<<set _leftArmType = "High">>
-			<<set _rightArmType = "High">>
-		<<elseif $args[0].trust >= -20>>
-			<<if $args[0].devotion < -20>>
-				<<set _leftArmType = "Rebel">>
-				<<set _rightArmType = "Low">>
-			<<elseif $args[0].devotion <= 20>>
-				<<set _leftArmType = "Low">>
-				<<set _rightArmType = "Low">>
-			<<else>>
-				<<set _leftArmType = "Mid">>
-				<<set _rightArmType = "High">>
-			<</if>>
+<<if _artSlave.weight <= 20>>
+	<<if $args[0].devotion > 50>>
+		<<set _leftArmType = "High">>
+		<<set _rightArmType = "High">>
+	<<elseif $args[0].trust >= -20>>
+		<<if $args[0].devotion < -20>>
+			<<set _leftArmType = "Rebel">>
+			<<set _rightArmType = "Low">>
+		<<elseif $args[0].devotion <= 20>>
+			<<set _leftArmType = "Low">>
+			<<set _rightArmType = "Low">>
 		<<else>>
 			<<set _leftArmType = "Mid">>
-			<<set _rightArmType = "Mid">>
-		<</if>>
-	<<elseif _artSlave.weight > 20>>
-		<<if $args[0].devotion > 50>>
-			<<set _leftArmType = "High">>
 			<<set _rightArmType = "High">>
-		<<elseif $args[0].trust >= -20>>
-			<<if $args[0].devotion < -20>>
-				<<set _leftArmType = "Rebel">>
-				<<set _rightArmType = "Low">>
-			<<elseif $args[0].devotion <= 20>>
-				<<set _leftArmType = "Low">>
-				<<set _rightArmType = "Low">>
-			<<else>>
-				<<set _leftArmType = "Mid">>
-				<<set _rightArmType = "High">>
-			<</if>>
+		<</if>>
+	<<else>>
+		<<set _leftArmType = "Mid">>
+		<<set _rightArmType = "Mid">>
+	<</if>>
+<<elseif _artSlave.weight > 20>>
+	<<if $args[0].devotion > 50>>
+		<<set _leftArmType = "High">>
+		<<set _rightArmType = "High">>
+	<<elseif $args[0].trust >= -20>>
+		<<if $args[0].devotion < -20>>
+			<<set _leftArmType = "Rebel">>
+			<<set _rightArmType = "Low">>
+		<<elseif $args[0].devotion <= 20>>
+			<<set _leftArmType = "Low">>
+			<<set _rightArmType = "Low">>
 		<<else>>
 			<<set _leftArmType = "Mid">>
-			<<set _rightArmType = "Mid">>
+			<<set _rightArmType = "High">>
 		<</if>>
+	<<else>>
+		<<set _leftArmType = "Mid">>
+		<<set _rightArmType = "Mid">>
 	<</if>>
-	
-	<<set _art = "Art_Vector_Arm_Right_"+_rightArmType >>
-	<<include _art>>
-	<<set _art = "Art_Vector_Arm_Left_"+_leftArmType >>
-	<<include _art>>
-	
-	/* shiny clothings */
-	<<if $seeVectorArtHighlights == 1>>
-		<<if _artSlave.fuckdoll != 0 || _artSlave.clothes == "restrictive latex" || _artSlave.clothes == "a latex catsuit" || _artSlave.clothes == "body oil">>
-			/* only some arm positions have art (feel free to add more) */
-			<<switch _leftArmType>>
-			<<case "High">>
-				<<include Art_Vector_Arm_Outfit_Shine_Left_High>>
-			<<case "Mid">>
-			<<include Art_Vector_Arm_Outfit_Shine_Left_Mid>>
-			<<case "Low">>
-				<<include Art_Vector_Arm_Outfit_Shine_Left_Low>>
-			<<default>>
-				/* no art for this arm position */
-			<</switch>>
-		<</if>>
+<</if>>
+
+<<set _art = "Art_Vector_Arm_Right_"+_rightArmType >>
+<<include _art>>
+<<set _art = "Art_Vector_Arm_Left_"+_leftArmType >>
+<<include _art>>
+
+/* shiny clothings */
+<<if $seeVectorArtHighlights == 1>>
+	<<if _artSlave.fuckdoll != 0 || _artSlave.clothes == "restrictive latex" || _artSlave.clothes == "a latex catsuit" || _artSlave.clothes == "body oil">>
+		/* only some arm positions have art (feel free to add more) */
+		<<switch _leftArmType>>
+		<<case "High">>
+			<<include Art_Vector_Arm_Outfit_Shine_Left_High>>
+		<<case "Mid">>
+		<<include Art_Vector_Arm_Outfit_Shine_Left_Mid>>
+		<<case "Low">>
+			<<include Art_Vector_Arm_Outfit_Shine_Left_Low>>
+		<<default>>
+			/* no art for this arm position */
+		<</switch>>
 	<</if>>
 <</if>>