diff --git a/Changelog.txt b/Changelog.txt index f5fe1dce531a3c70f91accbcbb0a45c3e06e0750..6ad74ce5686a23a784689196342a7bf49e0e7c0a 100644 --- a/Changelog.txt +++ b/Changelog.txt @@ -100,7 +100,7 @@ Pregmod 3 -fixes - -css tweaks + -CSS tweaks -body modification reactions expanded 2 @@ -8079,7 +8079,7 @@ Experimental build -Fixed a bug where a vaginaless slave would wear a fake belly leaving you with no way to remove it. -Security Expansion (Officially integrated into Pregmod since 0.10.7.1 v153, 11/25/17 ) +Security Expansion (Officially integrated into Pregmod since 0.10.7.1 v153, 11/25/17) PregmodBase v139 11/20/17 @@ -8402,7 +8402,6 @@ last known lolimod merge - 08/30/16 0.7.5.1 0.7.5.0 - 06/22/16 0.7.4.1 diff --git a/slave variables documentation - Pregmod.txt b/slave variables documentation - Pregmod.txt index 0c90088afa9445e90142d27f5958d7ad10410e53..fafc3a6fe1c0298bd3634ed08e1dd60f6ebd45e1 100644 --- a/slave variables documentation - Pregmod.txt +++ b/slave variables documentation - Pregmod.txt @@ -3007,7 +3007,6 @@ wGain + wLoss - slave weight gain/loss fluctuates randomly androgyny - slave's body attempts to normalize to an androgynous state - } counter: diff --git a/src/SecExp/securityReport.tw b/src/SecExp/securityReport.tw index d20b50277339d79463c27694894a8d13dbc25145..bd57255876d73167b9d9c5c21f2a430927710c6c 100644 --- a/src/SecExp/securityReport.tw +++ b/src/SecExp/securityReport.tw @@ -22,9 +22,9 @@ <strong>Security</strong>: <<if $terrain === "oceanic">> - Due to the @@.green;massive economic and logistical challenges@@ of attacking an oceanic arcology, your security force(s) + Due to the @@.green;massive economic and logistical challenges@@ of attacking an oceanic arcology, your security force(s) <<else>> - The @@.red;easily manangable economic and logistical challenges@@ of attacking an $terrain arcology ensure that your security force(s) do not + The @@.red;easily manageable economic and logistical challenges@@ of attacking an $terrain arcology ensure that your security force(s) do not <</if>> have the luxury of focusing exclusively on internal matters.<br> <<if $secMenials > 0>> @@ -174,9 +174,9 @@ <<else>> <<set _secGrowth -= ($airport + $docks - $hubSecurity * 3) / 2>> <</if>> - The transport hub, for all its usefulness, is a hotspot of malicious + The transport hub, for all its usefulness, is a hotspot of malicious <<if $airport + $docks > $hubSecurity * 3>> - activity and hub security forces are not sufficient to keep up with all threats. + activity and hub security forces are not sufficient to keep up with all threats. <<else>> activity, but the hub security forces are up to the task. <</if>> @@ -248,7 +248,7 @@ The security level of the arcology is <br><br> <strong>Crime</strong>: /* crime modifiers */ -Due to the deterioration of the old world countries, organized crime focuses more and more on the prosperous free cities, yours included. This has a +Due to the deterioration of the old world countries, organized crime focuses more and more on the prosperous free cities, yours included. This has a <<if $week < 30>> small <<set _crimeGrowth += 0.5>> @@ -256,7 +256,7 @@ Due to the deterioration of the old world countries, organized crime focuses mor noticeable <<set _crimeGrowth += 1>> <<elseif $week < 90>> - moderate + moderate <<set _crimeGrowth += 1.5>> <<elseif $week < 120>> big diff --git a/src/SpecialForce/Firebase.tw b/src/SpecialForce/Firebase.tw index c1eb137ae091dff143064db968c5983782224b9a..3678f797b85fbaa16672e171f501b01af9992ae4 100644 --- a/src/SpecialForce/Firebase.tw +++ b/src/SpecialForce/Firebase.tw @@ -37,9 +37,9 @@ <br>[[Grant leave|Firebase][$SF.MercCon.CanAttend = 1]] <br>[[Request she remain on base|Firebase][$SF.MercCon.CanAttend = -3]]<br> <<elseif $SF.MercCon.History >= 1 && ((Math.trunc($week/24) === ($week/24)) && $SF.MercCon.CanAttend === -1)>> - <br><br>Her expression changes as something jogs her memory. "Before we begin <<if $SF.Colonel.Core == "brazen">><<= properTitle()>><<else>>boss<</if>>, that biannual merc meetup has come around again. You've already gave me leave to attend, but I just wanted to be sure I'm still clear to go." - <br>[[Grant leave.|Firebase][$SF.MercCon.CanAttend = 1]] - <br>[[Request she remain on site.|Firebase][$SF.MercCon.CanAttend = -1]] + <br><br>Her expression changes as something jogs her memory. "Before we begin <<if $SF.Colonel.Core == "brazen">><<= properTitle()>><<else>>boss<</if>>, that biannual merc meetup has come around again. You've already gave me leave to attend, but I just wanted to be sure I'm still clear to go." + <br>[[Grant leave.|Firebase][$SF.MercCon.CanAttend = 1]] + <br>[[Request she remain on site.|Firebase][$SF.MercCon.CanAttend = -1]] <</if>> <<if $SF.UC.Lock < 1>> <br> diff --git a/src/SpecialForce/SpecialForce.js b/src/SpecialForce/SpecialForce.js index 48d56b44370f27e89c92bc2a7a7baffa5ba52692..f24c2fca30fa0df7bc13823ffbc0ebbc7c7195ca 100644 --- a/src/SpecialForce/SpecialForce.js +++ b/src/SpecialForce/SpecialForce.js @@ -268,7 +268,7 @@ App.SF.BC = function() { } } else if (typeof V.SF === "object") { App.SF.Init(); - + if (V.SF.MercCon !== undefined) { if( V.SF.MercCon.View !== undefined) { delete V.SF.MercCon.View; @@ -282,7 +282,7 @@ App.SF.BC = function() { delete V.SF.MercCon.TotalHelots; } } - + if (V.SF.SpecOps !== undefined && V.SF.SpecOpsLock !== undefined) { V.SF.UC = {Assign: V.SF.SpecOps, Lock: V.SF.SpecOpsLock}; } @@ -2754,15 +2754,15 @@ App.SF.Count = function() { if (V.SF.Size >= 30) { T.T1 = 1; } - + if (V.SF.IntroProgress > -1) { delete V.SF.IntroProgress; } - + if (V.SF.Size === T.max) { delete V.SF.Upgrade; } - + if (V.SF.BadOutcome !== undefined) { delete V.SF.BadOutcome; } @@ -2772,15 +2772,15 @@ App.SF.Count = function() { delete V.Tour; } V.SF.tour = V.SF.tour || 0; - + if (V.arcologies[0].SFRaid !== undefined) { delete V.arcologies[0].SFRaid; } - + if (V.arcologies[0].SFRaidTarget !== undefined) { delete V.arcologies[0].SFRaidTarget; } - + if (V.SF.Facility !== undefined) { delete V.SF.Facility; } diff --git a/src/js/SlaveState.js b/src/js/SlaveState.js index ee02b1fc6e58dd9925bb064715a14bbc2c4f64c3..8d9c32866861ef344cbdd27f626622612579f568 100644 --- a/src/js/SlaveState.js +++ b/src/js/SlaveState.js @@ -167,7 +167,7 @@ App.Entity.SlaveSkillsState = class { * * default cap is 200 */ this.madam = 0; - /** Her skill as a DJ + /** Her skill as a DJ * * default cap is 200 */ this.DJ = 0; diff --git a/src/js/hTagMacroJS.js b/src/js/hTagMacroJS.js index 6918db8d6270cf5814f550071268aa1d61710645..eae7530a3a8ec90f9f6aea11ba777f1dcfd482c3 100644 --- a/src/js/hTagMacroJS.js +++ b/src/js/hTagMacroJS.js @@ -32,10 +32,10 @@ Macro.add('htag', { attributes = `id="${String(this.args[0]).trim()}"`; } if (Config.debug) - { + { this.debugView.modes({ block: true - }); + }); } jQuery(`<${htag} ${attributes} />`) diff --git a/src/js/sexActsJS.js b/src/js/sexActsJS.js index f9ec0a9bf527548dc7156f6a082006c35631cee7..231f899b9025d0fe1e5744622cef5a1fb8af089d 100644 --- a/src/js/sexActsJS.js +++ b/src/js/sexActsJS.js @@ -16,7 +16,7 @@ window.VCheck = (function () { Simple: SimpleVCheck, Partner: PartnerVCheck }; - + function setScopedPronouns(slave) { const pronouns = getPronouns(slave); he = pronouns.pronoun; diff --git a/src/pregmod/nuevaUniversidadDeLibertad.tw b/src/pregmod/nuevaUniversidadDeLibertad.tw index 934cc37bf6fb580ac5c58d93cf086d17dd0a7838..4ca02680770f8b63cba1b85f0981c59713db00b3 100644 --- a/src/pregmod/nuevaUniversidadDeLibertad.tw +++ b/src/pregmod/nuevaUniversidadDeLibertad.tw @@ -7,7 +7,7 @@ <<set $nextButton = "Continue", $nextLink = "Bulk Slave Intro", $slaveMarket = "NUL", $returnTo = "Main", $newSlaveIndex = 0>> <</if>> -//Nueva Universidad de Libertad is a unique slave school operating in the Free Cities. Its business model is to offer as close to asexuality as a sex slave can possess. All students have their sex organs surgically removed at a very young age, before the onset of puberty. This is followed by numerous cosmetic surgery alternations, alongside a steady regimen of hormone blockers, throughout their education. The result is an utterly physically androgynous slave. <<if $NUL.schoolUpgrade != 0>><br><br>You have endowed <<if $NUL.schoolUpgrade == 1>>an alternative college at The Slavegirl School, which focuses on retraining good MILF stock into mature slave girls.<<else>>an improvement in the simplistic school's approach that teaches good basic skills without losing too much efficiency.<</if>> As a major financial supporter of the institution, you also receive a discount on them.<</if>>// +//Nueva Universidad de Libertad is a unique slave school operating in the Free Cities. Its business model is to offer as close to asexuality as a sex slave can possess. All students have their sex organs surgically removed at a very young age, before the onset of puberty. This is followed by numerous cosmetic surgery alternations, alongside a steady regimen of hormone blockers, throughout their education. The result is an utterly physically androgynous slave. <<if $NUL.schoolUpgrade != 0>><br><br>You have endowed the school with advanced training courses in <<if $NUL.schoolUpgrade == 1>>entertainment and conversation<<else>>the various sexual arts<</if>>. As a major financial supporter of the institution, you also receive a discount on them.<</if>>// <br><br>Nueva Universidad de Libertad offers a fresh graduate for inspection via video call. The interview takes place in said graduate's dormitory. The room is sparse and utilitarian, and immaculately clean. Likely by design, it looks like the set from an old sci-fi movie. diff --git a/src/pregmod/seFCTVremote.tw b/src/pregmod/seFCTVremote.tw index 02eb6aa9761d2bba5fe1518f596e001a6962f66c..9a99b86eab6d1a3ea261d6efdada32a25f103ff9 100644 --- a/src/pregmod/seFCTVremote.tw +++ b/src/pregmod/seFCTVremote.tw @@ -159,7 +159,7 @@ $activeSlave.slaveName stands perfectly still for a moment, clearly not sure wha <br> The customer quietly places a hand on $his shoulder and the tech jumps several inches. "Like I said, bottom shelf," _he2 repeated softly in $his ear. <br> -The tech slowly lowers $himself to the floor, and as $his modified shirt rides up $his pants ride down, they reveal your second modification: a tramp stamp that read "Shove that upgraded package here." The customer whistles and in an instant grabs a handful of ass. Perfect! The tech tries to stand up and object: "Excuse me sir, what...!" "Hold on baby," the customer replies and you pick that moment to hit the third button. +The tech slowly lowers $himself to the floor, and as $his modified shirt rides up $his pants ride down, they reveal your second modification: a tramp stamp that read "Shove that upgraded package here." The customer whistles and in an instant grabs a handful of ass. Perfect! The tech tries to stand up and object: "Excuse me <<if _customer.dick > 0>>sir<<else>>ma'am<</if>>, what...!" "Hold on baby," the customer replies and you pick that moment to hit the third button. <br><br> Channel 14 had fascinated you. Thanks to this bumbling tech you hadn't been able to see it very often, but the idea of an aphrodisiac that took effect instantly and then quickly vanished seemed incredibly useful to you. How fortunate that it had arrived in time for this moment. The tech would have felt a fairly large liquid *splurt* from the vibe inside $his ass that would have been difficult to explain. Equally difficult to explain would be the now undeniably raging vibrations. But as $he turns $his head and you can see $his face on the camera, it's clear none of that matters. "Please," the now flushed tech says. "M...mm my ass." <br><br> diff --git a/src/uncategorized/BackwardsCompatibility.tw b/src/uncategorized/BackwardsCompatibility.tw index 94b7014a3fa011f47c7bda361340dddb7bd0cab5..2d555307de906bdb05d508e1b79834be302c8765 100644 --- a/src/uncategorized/BackwardsCompatibility.tw +++ b/src/uncategorized/BackwardsCompatibility.tw @@ -286,7 +286,7 @@ <</if>> <</if>> <<if ndef $PC.skin>> - <<set $PC.skin = "white">> + <<set $PC.skin = "light">> <</if>> <<if ndef $PC.origSkin>> <<set $PC.origSkin = $PC.skin>> @@ -3522,7 +3522,7 @@ Updating gene pool records: <<set _Slave.custom.tattoo = _Slave.customTat || "">> <<set _Slave.custom.label = _Slave.custom.label || "">> <<set _Slave.custom.desc = _Slave.custom.desc || "">> - <<set _Slave.custom.title = _Slave.custom.title || "">> + <<set _Slave.custom.title = _Slave.custom.title || "">> <<set _Slave.custom.titleLisp = _Slave.custom.titleLisp || "">> <<set _Slave.custom.hairVector = _Slave.custom.hairVector || 0>> <<set _Slave.custom.image = _Slave.custom.image || null>> diff --git a/src/uncategorized/RECI.tw b/src/uncategorized/RECI.tw index e3f28dbc91b5481668f66641d0a6e922618184a4..47e1c3baf81b39ab119ecacce7d4d7ed7f82842f 100644 --- a/src/uncategorized/RECI.tw +++ b/src/uncategorized/RECI.tw @@ -386,6 +386,7 @@ $He looks pensive, and goes through two false starts before $he clears $his thro <br><<link "Chat about $his ass">> <<EventNameDelink $activeSlave>> <<replace "#result">> + <<setSpokenPlayerPronouns $activeSlave>> You head into the bathroom, shedding clothing as you go. $He stares at you as you advance, $his eyes fixing on your <<if $PC.boobs>>tits as you reveal them<<else>>ripped abs as they become visible<</if>>, and $his lips part slightly. $His gaze only shifts when you disrobe completely, revealing your <<if $PC.dick == 1>>hardening dick<<if $PC.vagina == 1>> and <</if>><</if>><<if $PC.vagina == 1>>flushed womanhood<</if>>; $he licks $his lips unconsciously. You grab a towel off the counter, spread it on a bathroom bench, and recline on it with your back against the wall. You pat your <<if $PC.title == 1>>hard<<else>>pretty<</if>> thighs, and $he hurries over, <<if ($activeSlave.fetish == "buttslut") && ($activeSlave.fetishKnown == 1)>>eagerly<<else>>carefully<</if>> swinging $his leg over the bench and seating $himself in your lap. <<if $PC.dick == 1>>Your cock slides easily up $his whorish butt. One of your arms<<else>>You decided not to bother with a strap-on, so you slide a couple of fingers inside $him, and $he reciprocates by working a hand under $himself to attend to your pussy. Your free arm<</if>> wraps around<<if $activeSlave.boobs > 4000>> $him and under $his heavy tits, resting in a cocoon of soft breastflesh<<elseif $activeSlave.boobs > 800>> $his heavy breasts, hefting their weight and eliciting a sigh from the slave<<else>> $him to support $his chest<</if>>. Being held this way, $he can't really <<if $PC.dick == 1>>bounce on your dick, so $he just wiggles $his butt into you to seat it a bit deeper<<else>>grind against your fingers<</if>> and sighs contentedly. You instruct $him to elaborate on what $he said earlier. <br><br> "Ye<<s>> <<Master>>," $he <<say>>s automatically, and then pauses. "Hmm. I try not to think about back, you know, before." $He squeezes $his buttocks against your <<if $PC.dick == 1>>crotch<<else>>hand<</if>>. "But I gue<<ss>> back then I didn't really think about my butthole, much? Like, I went to the bathroom, and wa<<sh>>ed it in the <<sh>>ower, and that wa<<s>> it. But with the liquid <<s>>lave food, I don't — <<s>>orry, <<Master>>, I'm being <<s>>illy. You know all about that." You tell $him to explain it anyway. $He looks puzzled for a moment, but @@.mediumaquamarine;remembers $he can trust you,@@ and twists around to plant an awkward kiss on your chin before continuing. "Well," $he <<say>>s, with mock seriousness. "Here in the arcology, we <<s>>lave<<s>> eat a very <<s>>pe<<c>>ial liquid diet that keep<<s>> u<<s>> healthy and fit and ready to fuck. And, it'<<s>> ab<<s>>orbed completely, <<s>>o our butt<<s>> are alway<<s>> ni<<c>>e and clean. That way, <<Master>> can -" $he clenches $his sphincter <<if $PC.dick == 1>>around the base of your cock — "fuck<<else>>against your invading fingers — "play with<</if>> our a<<ss>>e<<s>>" — clench — "whenever" — clench — "<<heP>>" — clench — "want<<s>>!" $He squeals as you use your encircling arm to hoist $his torso up a bit higher, and mercilessly <<if $PC.dick == 1>>fuck<<else>>fingerfuck<</if>> $his ass. Many of your other slaves came and went during this, and none of them saw anything unusual about you molesting $activeSlave.slaveName's bottom in a corner of the restroom. @@ -396,7 +397,7 @@ $He looks pensive, and goes through two false starts before $he clears $his thro <br><<link "Change it some more">> <<EventNameDelink $activeSlave>> <<replace "#result">> - You tell $him that since $he appreciates how $his ass has changed, $he won't be surprised if you treat it like the fuckhole it is. Something in your tone makes $him cautious, but $he's a good girl and says "Ye<<s>>, <<Master>>," automatically. You pass $assistantName wardrobe orders for the poor <<if $activeSlave.physicalAge > 30>>$woman<<else>>$girl<</if>>, and instructions to have $him report to your office once $he's dressed. A few minutes later, $activeSlave.slaveName walks up to your desk, stark naked except for a buttplug that comfortably fills $his rectum and a sturdy leather collar attached to a leash. You snap your fingers, pointing at the ground, and $he scrambles to $his hands and knees and removes $his plug. After $he's taken a harsh buttfuck, you <<if $PC.dick == 1>>push the plug back in without letting any of your cum escape<<else>>plug $him up again<</if>> and attach the leash to your belt. You ignore your anal toy completely, letting $him kneel next to you as you work — $he doesn't seem to want to sit, for some reason. For the rest of the day, $his anus takes the full force of your libido. You fuck nothing else, confining your efforts to $his backdoor, keeping $him plugged when you aren't penetrating $him. When you're bored, you hand $him a dildo and tell $him to take care of it $himself. + You tell $him that since $he appreciates how $his ass has changed, $he won't be surprised if you treat it like the fuckhole it is. Something in your tone makes $him cautious, but $he's a good $girl and says "Ye<<s>>, <<Master>>," automatically. You pass $assistantName wardrobe orders for the poor <<if $activeSlave.physicalAge > 30>>$woman<<else>>$girl<</if>>, and instructions to have $him report to your office once $he's dressed. A few minutes later, $activeSlave.slaveName walks up to your desk, stark naked except for a buttplug that comfortably fills $his rectum and a sturdy leather collar attached to a leash. You snap your fingers, pointing at the ground, and $he scrambles to $his hands and knees and removes $his plug. After $he's taken a harsh buttfuck, you <<if $PC.dick == 1>>push the plug back in without letting any of your cum escape<<else>>plug $him up again<</if>> and attach the leash to your belt. You ignore your anal toy completely, letting $him kneel next to you as you work — $he doesn't seem to want to sit, for some reason. For the rest of the day, $his anus takes the full force of your libido. You fuck nothing else, confining your efforts to $his backdoor, keeping $him plugged when you aren't penetrating $him. When you're bored, you hand $him a dildo and tell $him to take care of it $himself. <br><br> $He's quite exhausted by the end of the day, walking dumbly along behind you, leashed to your belt and wondering tiredly when $his next reaming is coming. $He doesn't notice that you're bringing $him back to stand in front of the mirror until $he's there. You push $his compliant body into an approximation of $his position from the morning and tell $him to remove $his plug and look at $his asshole. "Ye<<s>> <<Master>>," $he <<says>>, and obeys.<<if $PC.dick == 1>> This releases quite a rush of ejaculate.<</if>> $His anus is @@.lime;very loose,@@ a lewd, gaping fuckhole hungry for toys, fingers, and dick. You tell $him that, and ask whether $he agrees. @@.hotpink;"Ye<<s>> <<Master>>," $he <<say>>s.@@ <<set $activeSlave.devotion += 4>> diff --git a/src/uncategorized/RESS.tw b/src/uncategorized/RESS.tw index d60d1b287fc671b8e71ce4edf948bbe84644cb1f..350624b14252b3d751cbf563f3daaa56c9221f16 100644 --- a/src/uncategorized/RESS.tw +++ b/src/uncategorized/RESS.tw @@ -7210,7 +7210,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He <br><<link "Pound that ass">> <<EventNameDelink $activeSlave>> <<replace "#result">> - You choose your moment carefully, waiting until <<if canSee($activeSlave)>>$he turns $his gaze away from you for an instant. When $he looks back, your desk chair is empty<<else>>the ambient sound is loud enough for you to sneak up on $him<</if>>; for all $his sexual poise $he's surprised by the force of your + You choose your moment carefully, waiting until <<if canSee($activeSlave)>>$he turns $his gaze away from you for an instant. When $he looks back, your desk chair is empty<<elseif canHear($activeSlave)>>the ambient sound is loud enough for you to sneak up on $him<<else>>you're certain $he won't notice you<</if>>; for all $his sexual poise $he's surprised by the force of your <<if $PC.belly >= 5000>> pregnancy <<elseif $PC.boobs != 0>> @@ -7270,7 +7270,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He <br><<link "Pound that pussy">> <<EventNameDelink $activeSlave>> <<replace "#result">> - You choose your moment carefully, waiting until <<if canSee($activeSlave)>>$he turns $his gaze away from you for an instant. When $he looks back, your desk chair is empty<<else>>the ambient sound is loud enough for you to sneak up on $his<</if>>; for all $his sexual poise $he's surprised by the force of your + You choose your moment carefully, waiting until <<if canSee($activeSlave)>>$he turns $his gaze away from you for an instant. When $he looks back, your desk chair is empty<<elseif canHear($activeSlave)>>the ambient sound is loud enough for you to sneak up on $him<<else>>you're certain $he won't notice you<</if>>; for all $his sexual poise $he's surprised by the force of your <<if $PC.belly >= 5000>> pregnancy <<elseif $PC.boobs != 0>> @@ -15862,6 +15862,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He <br><<link "Feed $him">> <<EventNameDelink $activeSlave>> <<replace "#result">> + <<setSpokenPlayerPronouns $activeSlave>> You tell $him $he's a good little succubus, and you're going to feed $him. <<if $activeSlave.boobs > 2000>> Reaching up under $his breasts for the top edge of $his outfit @@ -15896,16 +15897,16 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He <</if>> channel. <<= VCheck.Vaginal()>> - You're here to rut, not make love, and you give it to $his hard, forcing <<if $activeSlave.voice >= 3>>high squeals<<else>>animal grunts<</if>> out of $him. $He climaxes strongly, and the glorious feeling finishes you as well, bringing rope after rope of your cum jetting into $him. $He groans at the feeling, and as $he <<if $activeSlave.belly >= 5000 || $activeSlave.weight > 190>>slowly <</if>>gets to $his feet $he uses a hand to transfer a <<if canTaste($activeSlave)>>taste<<else>>bit<</if>> of the mixture of your seed and <<if $PC.vagina == 1>>both of your<<else>>$his<</if>> pussyjuice to $his mouth. + You're here to rut, not make love, and you give it to $him hard, forcing <<if $activeSlave.voice >= 3>>high squeals<<else>>animal grunts<</if>> out of $him. $He climaxes strongly, and the glorious feeling finishes you as well, bringing rope after rope of your cum jetting into $him. $He groans at the feeling, and as $he <<if $activeSlave.belly >= 5000 || $activeSlave.weight > 190>>slowly <</if>>gets to $his feet $he uses a hand to transfer a <<if canTaste($activeSlave)>>taste<<else>>bit<</if>> of the mixture of your seed and <<if $PC.vagina == 1>>both of your<<else>>$his<</if>> pussyjuice to $his mouth. <<if $activeSlave.belly >= 750000>> - "Oh <<Master>>! I'm <<s>>welling <<s>>o fast with imp<<s>> for you! There'<<s>> <<s>>o many in me... Oh god, it feel<<s>> like I'm going to bur<<s>>t! <<S>>o many... <<Master>> <<s>>ure i<<s>> potent! I hope _heP can handle them all!" $He groans, cradling $his _belly belly and pretending to be forced to the ground by $his pregnancy growing ever larger. "<<Master>>! They won't <<s>>top! Oh... <<S>>o full... I can't <<s>>top con<<c>>eiving!" $He roles onto $his back and clutches $his absurd stomach. "<<S>>o tight! <<S>>o full! <<S>>o Good! I need more! Oh, <<Master>>..." $He may be getting a little too into the fantasy. + "Oh <<Master>>! I'm <<s>>welling <<s>>o fast with imp<<s>> for you! There'<<s>> <<s>>o many in me... Oh god, it feel<<s>> like I'm going to bur<<s>>t! <<S>>o many... <<Master>> <<s>>ure i<<s>> potent! I hope <<heP>> can handle them all!" $He groans, cradling $his _belly belly and pretending to be forced to the ground by $his pregnancy growing ever larger. "<<Master>>! They won't <<s>>top! Oh... <<S>>o full... I can't <<s>>top con<<c>>eiving!" $He rolls onto $his back and clutches $his absurd stomach. "<<S>>o tight! <<S>>o full! <<S>>o Good! I need more! Oh, <<Master>>..." $He may be getting a little too into the fantasy. <<if $activeSlave.broodmother == 2 && $activeSlave.preg > 37>> A gush of fluid flows from $his pussy, snapping $him out of $his roleplay. "<<Master>>! I need... One'<<s>> coming now!" You rub $his contracting stomach, enjoying the feeling of the life within shifting to take advantage of the free space. You sigh and lean down, the vessel of your spawn needs help after pinning $himself in such a compromising position. Holding $his belly clear of $his crotch, you watch $him steadily push out $his child before spasming with orgasm and freeing it effortlessly into the world. After collecting it for a servant to handle, you help the exhausted $girl back to $his feet. $He thanks you sincerely for the assist before going to clean $himself up. You barely have time to turn away before another splash catches your attention. "<<Master>>... Another'<<s>>, mmmmh, coming..." <</if>> <<elseif $activeSlave.belly >= 600000>> - "Oh <<Master>>! I'm <<s>>welling <<s>>o fast with imp<<s>> for you! There'<<s>> <<s>>o many in me... Oh god, it feel<<s>> like I'm going to bur<<s>>t! <<S>>o many... <<Master>> <<s>>ure i<<s>> potent! I hope _heP can handle them all!" $He teases, cradling $his _belly belly and pretending to be forced to the ground by $his pregnancy growing ever larger. + "Oh <<Master>>! I'm <<s>>welling <<s>>o fast with imp<<s>> for you! There'<<s>> <<s>>o many in me... Oh god, it feel<<s>> like I'm going to bur<<s>>t! <<S>>o many... <<Master>> <<s>>ure i<<s>> potent! I hope <<heP>> can handle them all!" $He teases, cradling $his _belly belly and pretending to be forced to the ground by $his pregnancy growing ever larger. <<elseif $activeSlave.belly >= 450000>> - "Oh <<Master>>! I'm <<s>>welling <<s>>o fast with imp<<s>> for you! There'<<s>> <<s>>o many in me... Oh god, it feel<<s>> <<s>>o good! <<S>>o many... <<Master>> <<s>>ure i<<s>> potent! I hope _heP can handle them all!" $He teases, cradling $his _belly belly and pretending to be forced to the ground by $his pregnancy growing ever larger. + "Oh <<Master>>! I'm <<s>>welling <<s>>o fast with imp<<s>> for you! There'<<s>> <<s>>o many in me... Oh god, it feel<<s>> <<s>>o good! <<S>>o many... <<Master>> <<s>>ure i<<s>> potent! I hope <<heP>> can handle them all!" $He teases, cradling $his _belly belly and pretending to be forced to the ground by $his pregnancy growing ever larger. <<elseif $activeSlave.belly >= 300000>> "Oh <<Master>>! I'm <<s>>welling <<s>>o fast with imp<<s>> for you! There'<<s>> <<s>>o many in me... Oh god, it feel<<s>> <<s>>o good! I feel them moving! They're ready to come out <<Master>>!" $He teases, cradling $his _belly belly and pretending it just grew that huge. <<elseif $activeSlave.belly >= 150000>> @@ -16667,7 +16668,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He fetch a pair of low stools, make $him kneel on one, and put $his hands on the other, so $he's on all fours with $his udders hanging beneath $his<<if $activeSlave.boobs > 5000>>, the twin masses of female flesh almost reaching the floor<</if>>. <</if>> <br><br> - You swing a bucket under $his nipples and milk $him by hand, as though $he were a cow. This isn't exactly what $he had in mind, but the feeling of your hands on $his nipples, tugging the streams of milk out of $him and into the bucket beneath <<if $activeSlave.fetish == "boobs">>brings $his very close to orgasm<<else>>eventually relaxes $his<</if>>. Seeing this, you muse aloud, as though to yourself, that a little farmyard bestiality wouldn't hurt, since there's no one here but you and a dairy cow. Pawing the cow's behind possessively, you finger $him aggressively before deciding on + You swing a bucket under $his nipples and milk $him by hand, as though $he were a cow. This isn't exactly what $he had in mind, but the feeling of your hands on $his nipples, tugging the streams of milk out of $him and into the bucket beneath <<if $activeSlave.fetish == "boobs">>brings $him very close to orgasm<<else>>eventually relaxes $him<</if>>. Seeing this, you muse aloud, as though to yourself, that a little farmyard bestiality wouldn't hurt, since there's no one here but you and a dairy cow. Pawing the cow's behind possessively, you finger $him aggressively before deciding on <<if canDoVaginal($activeSlave) && $PC.dick == 1>> a little cow pussy. You walk around behind $him and fuck $him hard enough to shake the drops of milk still clinging to $his sore nipples down and into the bucket below. <<= VCheck.Vaginal()>> diff --git a/src/uncategorized/addCustomDescriptors.tw b/src/uncategorized/addCustomDescriptors.tw index a90df6578745ea5397fd794bcd5bb68ed2aa0e90..bdac15553eab781aa02138012a196db6f1099f0c 100644 --- a/src/uncategorized/addCustomDescriptors.tw +++ b/src/uncategorized/addCustomDescriptors.tw @@ -106,11 +106,11 @@ You may enter custom descriptors for your slave's hair color, hair style, tattoo <br><br> <<switch $activeSlave.hStyle>> <<case "tails" "dreadlocks" "cornrows">> -$His hair is in $activeSlave.hStyle. + $His hair is in $activeSlave.hStyle. <<case "ponytail">> -$His hair is in a $activeSlave.hStyle. + $His hair is in a $activeSlave.hStyle. <<default>> -$His hair is $activeSlave.hStyle. + $His hair is $activeSlave.hStyle. <</switch>> Custom hair description: <<textbox "$activeSlave.hStyle" $activeSlave.hStyle "Add custom descriptors">> <br> //For best results, use a short, uncapitalized and unpunctuated description; for example: 'back in a ponytail'// diff --git a/src/uncategorized/apartments.tw b/src/uncategorized/apartments.tw index 4b675a582e87221c3a2f59234ee5837ef5da477f..10cd9dc97be873c609e7d10e57bacfbe9aa3f9fa 100644 --- a/src/uncategorized/apartments.tw +++ b/src/uncategorized/apartments.tw @@ -10,7 +10,8 @@ This is a sector of the arcology's living areas, upgraded for dense occupancy by as many citizens as possible. <<case "LuxuryApartments">> improved for occupancy by the Free Cities' wealthiest citizens. -<<default>>ERROR: bad sector type +<<default>> + ERROR: bad sector type <</switch>> You control this part of the arcology and all these tenants pay you rent. diff --git a/src/uncategorized/pRivalryVictory.tw b/src/uncategorized/pRivalryVictory.tw index 78fc92dd07b22637f45a648308641bb89e7b10d6..d7844212c1c24f89f984e040f619e184b9607e28 100644 --- a/src/uncategorized/pRivalryVictory.tw +++ b/src/uncategorized/pRivalryVictory.tw @@ -59,7 +59,8 @@ For the first time, you receive a direct call from your rival. You pictured the <br><<link "Place a bounty of <<print cashFormat(10000)>> on your rival's psychological warfare tool">> <<replace "#result2">> <<run cashX(-10000, "war")>> - You make sure to post a bounty sufficient to ensure that $hostage.slaveName, your rival's psychological warfare tool, does not escape or go unrescued, depending on one's point of view. She is quickly picked out of the chaos of your rival's escape and delivered to you. + <<setLocalPronouns $hostage>> + You make sure to post a bounty sufficient to ensure that $hostage.slaveName, your rival's psychological warfare tool, does not escape or go unrescued, depending on one's point of view. $He is quickly picked out of the chaos of your rival's escape and delivered to you. <<set $hostageRescued = 1>> <</replace>> <</link>> diff --git a/src/uncategorized/remMerger.tw b/src/uncategorized/remMerger.tw index 305d0ea30d8138509ab2afcbc6a7c23594c2f499..87c375d41633e85a437b5ba8c26e5f360d2e5821 100644 --- a/src/uncategorized/remMerger.tw +++ b/src/uncategorized/remMerger.tw @@ -63,152 +63,152 @@ <br><br> <<if $corpDiv > 1>> -The second is -<<if _company2 == "slaves">> - a minor slaveholding company. A major deal with a troubled government just fell through, and they had depended on it going through to an unwise degree. They need to merge with a larger slaving concern immediately, but there's nothing at all wrong with their significant inventory of slaves. -<<elseif _company2 == "entrapment">> - an old world telemarketing firm. In an attempt to survive in the changing economy, it turned its focus towards convincing desperate, ignorant or stupid people from the old world to accept voluntary enslavement, through a variety of entrapment procedures. It failed to make the transition successfully, but you could certainly continue its operations under your aegis. -<<elseif _company2 == "training">> - a small slave training firm. Slave training is a notoriously difficult business, since the maturation times on the merchandise can be extremely long, and the improvement in price can be marginal if the training does not prove highly successful. There's nothing inherently wrong with the business, they've simply hit a cash flow bottleneck and need to merge with a cash-rich organization like yours. -<<elseif _company2 == "break">> - a small slave breaking firm. Despite a great need for obedient slaves the owner of this little establishment was unable to turn a profit. The facility has everything a respecting slave breaking could ever need, it seems the owner simply lacked the right character to apply effective breaking techniques. Your corporation knows perfectly well what it takes to achieve obedience and the assets can be put to great use. -<<elseif _company2 == "capture">> - a troubled mercenary company. After a spate of failed operations, the rank and file deposed their management and are now looking to merge with a better-run organization. The old leadership did not engage in enslavement activities, but the mercenaries have decided to turn their talents towards slaving for profit in conflict zones. -<<elseif _company2 == "arcade">> - a quaint maid café. The prime location together with a popular concept should make for a bustling business and yet the owner is looking to get out of the business hoping to salvage some of his savings. Sadly there was a lack of capital to employ attractive servant slave maids. While someone might very well be more than willing to come in and invest in some better slaves, the place is so cheap you could easily replace the furniture and use the current assets to create a new arcade location for your corporation instead. -<<elseif _company2 == "dairy">> - a dairy farm. Why a conventional dairy farm popped up as target confused you for a moment, but it quickly became clear the entire family was so deep in debt it would be a no brainer to buy the farm and start milking the large-uddered farmer's daughters as a great addition to your corporate dairy. -<<elseif _company2 == "whore">> - a little brothel. With slave whores becoming the dominant force in sexual services the current madam lost her passion for the business. She's getting up there in age and has run a tight ship for many years so she deemed it the right time to bow out. All you need to do to add a new brothel location for your corporation is sign at the dotted line before anyone else has a chance to bite. -<<else>> - a small medical clinic. Medical malpractice continues to be a major source of trouble for surgeons in the old world. A plastic surgeon has just suffered defeat in a major legal case over implant ruptures. He's looking to make the transition to a more enlightened area, along with his inventory and staff. -<</if>> -<</if>> -<br><br> - -<span id="result"> -<<if $corpDiv > 1>> -<<link "Absorb the first business">> - <<replace "#result">> - <<if _company1 == "slaves">> - You immediately acquire the slaveholding firm, cash out its hapless staff, and absorb its stock into your corporation. - <<set $corpDivMenialDev += 5, - $corpDivMenialSlaves += 5>> - <<elseif _company1 == "entrapment">> - You immediately acquire the telemarketing firm and clean out the deadwood, getting the business in Free Cities shape. - <<set $corpDivLegalDev += 5>> - <<elseif _company1 == "capture">> - You immediately acquire the mercenary company and ease their transition to conflict zone slaving. - <<set $corpDivExtraDev += 5>> - <<elseif _company1 == "training">> - The owners of the slave training firm are happy to hear that they'll be able to continue operations under the aegis of a better-run, richer corporation. - <<set $corpDivTrainDev += 3, - $corpDivTrainSlaves += 3>> - <<elseif _company1 == "break">> - You quickly staff the slave breaking facility with qualified personnel to make use of the new assets. - <<set $corpDivBreakDev += 5, - $corpDivBreakSlaves += 5>> - <<elseif _company1 == "arcade">> - The old owner wishes his slaves luck under the new management, not knowing your plans for the place. A new sex arcade under your corporate umbrella will open shortly. - <<set $corpDivArcadeDev += 5, - $corpDivArcadeSlaves += 5>> - <<elseif _company1 == "dairy">> - You acquire the farm and your new slaves for the corporation. The family is not happy with your plans, but their approval is not required, you care only for their fluids. - <<set $corpDivDairyDev += 3, - $corpDivDairySlaves += 3>> - <<elseif _company1 == "whore">> - Without delay you contact the madam and seal the deal before anyone else can make an offer. She's surprised by your speed, but happily signs over the brothel. - <<set $corpDivWhoreDev += 3, - $corpDivWhoreSlaves += 3>> - <<else>> - The surgeon decides to retire on the proceeds of the sale, wishing your corporation well. It was a smart decision; he can retire to the Free Cities on that sum of money, and remote surgery is killing surgeons' wages. - <<set $corpDivSurgeryDev += 3, - $corpDivSurgerySlaves += 3>> - <</if>> - <<set $corpCash -= 50000>> - <</replace>> -<</link>> -<br> -<<link "Absorb the second business">> - <<replace "#result">> + The second is <<if _company2 == "slaves">> - You immediately acquire the slaveholding firm, cash out its hapless staff, and absorb its stock into your corporation. - <<set $corpDivMenialDev += 5, - $corpDivMenialSlaves += 5>> + a minor slaveholding company. A major deal with a troubled government just fell through, and they had depended on it going through to an unwise degree. They need to merge with a larger slaving concern immediately, but there's nothing at all wrong with their significant inventory of slaves. <<elseif _company2 == "entrapment">> - You immediately acquire the telemarketing firm and clean out the deadwood, getting the business in Free Cities shape. - <<set $corpDivLegalDev += 5>> - <<elseif _company2 == "capture">> - You immediately acquire the mercenary company and ease their transition to conflict zone slaving. - <<set $corpDivExtraDev += 5>> + an old world telemarketing firm. In an attempt to survive in the changing economy, it turned its focus towards convincing desperate, ignorant or stupid people from the old world to accept voluntary enslavement, through a variety of entrapment procedures. It failed to make the transition successfully, but you could certainly continue its operations under your aegis. <<elseif _company2 == "training">> - The owners of the slave training firm are happy to hear that they'll be able to continue operations under the aegis of a better-run, richer corporation. - <<set $corpDivTrainDev += 3, - $corpDivTrainSlaves += 3>> + a small slave training firm. Slave training is a notoriously difficult business, since the maturation times on the merchandise can be extremely long, and the improvement in price can be marginal if the training does not prove highly successful. There's nothing inherently wrong with the business, they've simply hit a cash flow bottleneck and need to merge with a cash-rich organization like yours. <<elseif _company2 == "break">> - You quickly staff the slave breaking facility with qualified personnel to make use of the new assets. - <<set $corpDivBreakDev += 5, - $corpDivBreakSlaves += 5>> + a small slave breaking firm. Despite a great need for obedient slaves the owner of this little establishment was unable to turn a profit. The facility has everything a respecting slave breaking could ever need, it seems the owner simply lacked the right character to apply effective breaking techniques. Your corporation knows perfectly well what it takes to achieve obedience and the assets can be put to great use. + <<elseif _company2 == "capture">> + a troubled mercenary company. After a spate of failed operations, the rank and file deposed their management and are now looking to merge with a better-run organization. The old leadership did not engage in enslavement activities, but the mercenaries have decided to turn their talents towards slaving for profit in conflict zones. <<elseif _company2 == "arcade">> - The old owner wishes his slaves luck under the new management, not knowing your plans for the place. A new sex arcade under your corporate umbrella will open shortly. - <<set $corpDivArcadeDev += 5, - $corpDivArcadeSlaves += 5>> + a quaint maid café. The prime location together with a popular concept should make for a bustling business and yet the owner is looking to get out of the business hoping to salvage some of his savings. Sadly there was a lack of capital to employ attractive servant slave maids. While someone might very well be more than willing to come in and invest in some better slaves, the place is so cheap you could easily replace the furniture and use the current assets to create a new arcade location for your corporation instead. <<elseif _company2 == "dairy">> - You acquire the farm and your new slaves for the corporation. The family is not happy with your plans, but their approval is not required, you care only for their fluids. - <<set $corpDivDairyDev += 3, - $corpDivDairySlaves += 3>> + a dairy farm. Why a conventional dairy farm popped up as target confused you for a moment, but it quickly became clear the entire family was so deep in debt it would be a no brainer to buy the farm and start milking the large-uddered farmer's daughters as a great addition to your corporate dairy. <<elseif _company2 == "whore">> - Without delay you contact the madam and seal the deal before anyone else can make an offer. She's surprised by your speed, but happily signs over the brothel. - <<set $corpDivWhoreDev += 3, - $corpDivWhoreSlaves += 3>> + a little brothel. With slave whores becoming the dominant force in sexual services the current madam lost her passion for the business. She's getting up there in age and has run a tight ship for many years so she deemed it the right time to bow out. All you need to do to add a new brothel location for your corporation is sign at the dotted line before anyone else has a chance to bite. <<else>> - The surgeon decides to retire on the proceeds of the sale, wishing your corporation well. It was a smart decision; he can retire to the Free Cities on that sum of money, and remote surgery is killing surgeons' wages. - <<set $corpDivSurgeryDev += 3, - $corpDivSurgerySlaves += 3>> + a small medical clinic. Medical malpractice continues to be a major source of trouble for surgeons in the old world. A plastic surgeon has just suffered defeat in a major legal case over implant ruptures. He's looking to make the transition to a more enlightened area, along with his inventory and staff. <</if>> - <<set $corpCash -= 50000>> - <</replace>> -<</link>> +<</if>> +<br><br> + +<span id="result"> +<<if $corpDiv > 1>> + <<link "Absorb the first business">> + <<replace "#result">> + <<if _company1 == "slaves">> + You immediately acquire the slaveholding firm, cash out its hapless staff, and absorb its stock into your corporation. + <<set $corpDivMenialDev += 5, + $corpDivMenialSlaves += 5>> + <<elseif _company1 == "entrapment">> + You immediately acquire the telemarketing firm and clean out the deadwood, getting the business in Free Cities shape. + <<set $corpDivLegalDev += 5>> + <<elseif _company1 == "capture">> + You immediately acquire the mercenary company and ease their transition to conflict zone slaving. + <<set $corpDivExtraDev += 5>> + <<elseif _company1 == "training">> + The owners of the slave training firm are happy to hear that they'll be able to continue operations under the aegis of a better-run, richer corporation. + <<set $corpDivTrainDev += 3, + $corpDivTrainSlaves += 3>> + <<elseif _company1 == "break">> + You quickly staff the slave breaking facility with qualified personnel to make use of the new assets. + <<set $corpDivBreakDev += 5, + $corpDivBreakSlaves += 5>> + <<elseif _company1 == "arcade">> + The old owner wishes his slaves luck under the new management, not knowing your plans for the place. A new sex arcade under your corporate umbrella will open shortly. + <<set $corpDivArcadeDev += 5, + $corpDivArcadeSlaves += 5>> + <<elseif _company1 == "dairy">> + You acquire the farm and your new slaves for the corporation. The family is not happy with your plans, but their approval is not required, you care only for their fluids. + <<set $corpDivDairyDev += 3, + $corpDivDairySlaves += 3>> + <<elseif _company1 == "whore">> + Without delay you contact the madam and seal the deal before anyone else can make an offer. She's surprised by your speed, but happily signs over the brothel. + <<set $corpDivWhoreDev += 3, + $corpDivWhoreSlaves += 3>> + <<else>> + The surgeon decides to retire on the proceeds of the sale, wishing your corporation well. It was a smart decision; he can retire to the Free Cities on that sum of money, and remote surgery is killing surgeons' wages. + <<set $corpDivSurgeryDev += 3, + $corpDivSurgerySlaves += 3>> + <</if>> + <<set $corpCash -= 50000>> + <</replace>> + <</link>> + <br> + <<link "Absorb the second business">> + <<replace "#result">> + <<if _company2 == "slaves">> + You immediately acquire the slaveholding firm, cash out its hapless staff, and absorb its stock into your corporation. + <<set $corpDivMenialDev += 5, + $corpDivMenialSlaves += 5>> + <<elseif _company2 == "entrapment">> + You immediately acquire the telemarketing firm and clean out the deadwood, getting the business in Free Cities shape. + <<set $corpDivLegalDev += 5>> + <<elseif _company2 == "capture">> + You immediately acquire the mercenary company and ease their transition to conflict zone slaving. + <<set $corpDivExtraDev += 5>> + <<elseif _company2 == "training">> + The owners of the slave training firm are happy to hear that they'll be able to continue operations under the aegis of a better-run, richer corporation. + <<set $corpDivTrainDev += 3, + $corpDivTrainSlaves += 3>> + <<elseif _company2 == "break">> + You quickly staff the slave breaking facility with qualified personnel to make use of the new assets. + <<set $corpDivBreakDev += 5, + $corpDivBreakSlaves += 5>> + <<elseif _company2 == "arcade">> + The old owner wishes his slaves luck under the new management, not knowing your plans for the place. A new sex arcade under your corporate umbrella will open shortly. + <<set $corpDivArcadeDev += 5, + $corpDivArcadeSlaves += 5>> + <<elseif _company2 == "dairy">> + You acquire the farm and your new slaves for the corporation. The family is not happy with your plans, but their approval is not required, you care only for their fluids. + <<set $corpDivDairyDev += 3, + $corpDivDairySlaves += 3>> + <<elseif _company2 == "whore">> + Without delay you contact the madam and seal the deal before anyone else can make an offer. She's surprised by your speed, but happily signs over the brothel. + <<set $corpDivWhoreDev += 3, + $corpDivWhoreSlaves += 3>> + <<else>> + The surgeon decides to retire on the proceeds of the sale, wishing your corporation well. It was a smart decision; he can retire to the Free Cities on that sum of money, and remote surgery is killing surgeons' wages. + <<set $corpDivSurgeryDev += 3, + $corpDivSurgerySlaves += 3>> + <</if>> + <<set $corpCash -= 50000>> + <</replace>> + <</link>> <<else>> -<<link "Absorb the business">> - <<replace "#result">> - <<if _company1 == "slaves">> - You immediately acquire the slaveholding firm, cash out its hapless staff, and absorb its stock into your corporation. - <<set $corpDivMenialDev += 5, - $corpDivMenialSlaves += 5>> - <<elseif _company1 == "entrapment">> - You immediately acquire the telemarketing firm and clean out the deadwood, getting the business in Free Cities shape. - <<set $corpDivLegalDev += 5>> - <<elseif _company1 == "capture">> - You immediately acquire the mercenary company and ease their transition to conflict zone slaving. - <<set $corpDivExtraDev += 5>> - <<elseif _company1 == "training">> - The owners of the slave training firm are happy to hear that they'll be able to continue operations under the aegis of a better-run, richer corporation. - <<set $corpDivTrainDev += 3, - $corpDivTrainSlaves += 3>> - <<elseif _company1 == "break">> - You quickly staff the slave breaking facility with qualified personnel to make use of the new assets. - <<set $corpDivBreakDev += 5, - $corpDivBreakSlaves += 5>> - <<elseif _company1 == "arcade">> - The old owner wishes his slaves luck under the new management, not knowing your plans for the place. A new sex arcade under your corporate umbrella will open shortly. - <<set $corpDivArcadeDev += 5, - $corpDivArcadeSlaves += 5>> - <<elseif _company1 == "dairy">> - You acquire the farm and your new slaves for the corporation. The family is not happy with your plans, but their approval is not required, you care only for their fluids. - <<set $corpDivDairyDev += 3, - $corpDivDairySlaves += 3>> - <<elseif _company1 == "whore">> - Without delay you contact the madam and seal the deal before anyone else can make an offer. She's surprised by your speed, but happily signs over the brothel. - <<set $corpDivWhoreDev += 3, - $corpDivWhoreSlaves += 3>> - <<else>> - The surgeon decides to retire on the proceeds of the sale, wishing your corporation well. It was a smart decision; he can retire to the Free Cities on that sum of money, and remote surgery is killing surgeons' wages. - <<set $corpDivSurgeryDev += 3, - $corpDivSurgerySlaves += 3>> - <</if>> - <<set $corpCash -= 50000>> - <</replace>> -<</link>> + <<link "Absorb the business">> + <<replace "#result">> + <<if _company1 == "slaves">> + You immediately acquire the slaveholding firm, cash out its hapless staff, and absorb its stock into your corporation. + <<set $corpDivMenialDev += 5, + $corpDivMenialSlaves += 5>> + <<elseif _company1 == "entrapment">> + You immediately acquire the telemarketing firm and clean out the deadwood, getting the business in Free Cities shape. + <<set $corpDivLegalDev += 5>> + <<elseif _company1 == "capture">> + You immediately acquire the mercenary company and ease their transition to conflict zone slaving. + <<set $corpDivExtraDev += 5>> + <<elseif _company1 == "training">> + The owners of the slave training firm are happy to hear that they'll be able to continue operations under the aegis of a better-run, richer corporation. + <<set $corpDivTrainDev += 3, + $corpDivTrainSlaves += 3>> + <<elseif _company1 == "break">> + You quickly staff the slave breaking facility with qualified personnel to make use of the new assets. + <<set $corpDivBreakDev += 5, + $corpDivBreakSlaves += 5>> + <<elseif _company1 == "arcade">> + The old owner wishes his slaves luck under the new management, not knowing your plans for the place. A new sex arcade under your corporate umbrella will open shortly. + <<set $corpDivArcadeDev += 5, + $corpDivArcadeSlaves += 5>> + <<elseif _company1 == "dairy">> + You acquire the farm and your new slaves for the corporation. The family is not happy with your plans, but their approval is not required, you care only for their fluids. + <<set $corpDivDairyDev += 3, + $corpDivDairySlaves += 3>> + <<elseif _company1 == "whore">> + Without delay you contact the madam and seal the deal before anyone else can make an offer. She's surprised by your speed, but happily signs over the brothel. + <<set $corpDivWhoreDev += 3, + $corpDivWhoreSlaves += 3>> + <<else>> + The surgeon decides to retire on the proceeds of the sale, wishing your corporation well. It was a smart decision; he can retire to the Free Cities on that sum of money, and remote surgery is killing surgeons' wages. + <<set $corpDivSurgeryDev += 3, + $corpDivSurgerySlaves += 3>> + <</if>> + <<set $corpCash -= 50000>> + <</replace>> + <</link>> <</if>> </span> diff --git a/src/uncategorized/remoteSurgery.tw b/src/uncategorized/remoteSurgery.tw index 2806cc33d3cd3ed9668cb54e096951d11e80a14a..44a778858424eb3095fc0ab27f87c540e646c39f 100644 --- a/src/uncategorized/remoteSurgery.tw +++ b/src/uncategorized/remoteSurgery.tw @@ -367,12 +367,12 @@ $He has <</if>> <<if $activeSlave.lipsImplant != 0>> <<if $activeSlave.indentureRestrictions < 2>> - | [[Remove lip implants|Surgery Degradation][$activeSlave.lips = ($activeSlave.lips-$activeSlave.lipsImplant),$activeSlave.lipsImplant = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "lips"]] + | [[Remove lip implants|Surgery Degradation][$activeSlave.lips = ($activeSlave.lips-$activeSlave.lipsImplant),$activeSlave.lipsImplant = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "lips"]] <</if>> <</if>> <<if ($activeSlave.lips >= 10) && ($activeSlave.lipsImplant == 0)>> <<if $activeSlave.indentureRestrictions < 2>> - | [[Reduce lips|Surgery Degradation][$activeSlave.lips -= 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "lips"]] + | [[Reduce lips|Surgery Degradation][$activeSlave.lips -= 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "lips"]] <</if>> <</if>> @@ -382,51 +382,51 @@ $He has $He has crooked teeth. [[Apply braces|Surgery Degradation][$activeSlave.teeth = "straightening braces",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$surgeryType = "braces"]] <<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>> - | [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "sharp"]] + | [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "sharp"]] <</if>> <<case "gapped">> $He has a noticeable gap in $his front teeth. [[Apply braces|Surgery Degradation][$activeSlave.teeth = "straightening braces",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$surgeryType = "braces"]] <<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>> - | [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "sharp"]] + | [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "sharp"]] <</if>> <<case "straightening braces">> $His crooked teeth are in braces. [[Remove braces|Remote Surgery][$activeSlave.teeth = "crooked",$surgeryType = "removeBraces"]] <<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>> - | [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "sharp"]] + | [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "sharp"]] <</if>> <<case "cosmetic braces">> $He has braces on $his straight teeth. [[Remove braces|Remote Surgery][$activeSlave.teeth = "normal"]] <<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>> - | [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "sharp"]] + | [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "sharp"]] <</if>> <<case "removable">> $He has prosthetic teeth that can be removed for extreme oral sex. <<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>> - [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "sharp"]] | [[Normal dental implants|Surgery Degradation][$activeSlave.teeth = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "oral"]] + [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "sharp"]] | [[Normal dental implants|Surgery Degradation][$activeSlave.teeth = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "oral"]] <</if>> <<case "pointy">> $His teeth have been replaced with sturdy, realistic implants that mimic the dentition of a predator. <<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>> - [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Normal dental implants|Surgery Degradation][$activeSlave.teeth = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "oral"]] + [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Normal dental implants|Surgery Degradation][$activeSlave.teeth = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "oral"]] <</if>> <<case "baby">> $He has baby teeth. <<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>> - [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "sharp"]] | [[Normal dental implants|Surgery Degradation][$activeSlave.teeth = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "oral"]] + [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "sharp"]] | [[Normal dental implants|Surgery Degradation][$activeSlave.teeth = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "oral"]] <</if>> <<case "mixed">> $He has a mix of baby and normal teeth. <<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>> - [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "sharp"]] | [[Normal dental implants|Surgery Degradation][$activeSlave.teeth = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "oral"]] + [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "sharp"]] | [[Normal dental implants|Surgery Degradation][$activeSlave.teeth = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "oral"]] <</if>> <<default>> $He has normal, healthy teeth. [[Unnecessary braces|Surgery Degradation][$activeSlave.teeth = "cosmetic braces",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$surgeryType = "braces"]] <<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>> - | [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "sharp"]] + | [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "sharp"]] <</if>> <</switch>> @@ -633,44 +633,44 @@ $He has <<if $activeSlave.boobsImplant != 0>> The shape of $his breasts is determined by $his implants. <<else>> -<<if $activeSlave.boobs <= 250>> - $He's so flat-chested that $his breasts don't have much shape. -<<else>> - <<switch $activeSlave.boobShape>> - <<case "perky">> - They're perky, with nipples that point slightly upwards. - <<case "downward-facing">> - They're not attractively shaped; $his nipples pointing downward. - <<case "torpedo-shaped">> - They're torpedo-shaped, projecting some way from $his chest. - <<case "wide-set">> - They're wide-set, with nipples pointing away from $his sternum. - <<case "saggy">> - They're not attractively shaped, with $his nipples pointing down. - <<default>> - They're nicely rounded and rest naturally. - <</switch>> - <<if $activeSlave.indentureRestrictions >= 2>> - //$His indenture does not allow breast restructuring// - <<elseif $activeSlave.breastMesh == 1>> - //$His supportive mesh implant prevents reconstruction// + <<if $activeSlave.boobs <= 250>> + $He's so flat-chested that $his breasts don't have much shape. <<else>> - <<if ($activeSlave.boobShape == "saggy") || ($activeSlave.boobShape == "downward-facing")>> - [[Breast lift|Surgery Degradation][$activeSlave.boobShape = "normal", $activeSlave.health -= 20,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "breastLift"]]<<if $activeSlave.preg > $activeSlave.pregData.normalBirth/1.42 || ($activeSlave.boobs >= 5000 && $activeSlave.boobs < 8000)>> //$His current state may result in $his breasts becoming saggy again//<</if>> + <<switch $activeSlave.boobShape>> + <<case "perky">> + They're perky, with nipples that point slightly upwards. + <<case "downward-facing">> + They're not attractively shaped; $his nipples pointing downward. + <<case "torpedo-shaped">> + They're torpedo-shaped, projecting some way from $his chest. + <<case "wide-set">> + They're wide-set, with nipples pointing away from $his sternum. + <<case "saggy">> + They're not attractively shaped, with $his nipples pointing down. + <<default>> + They're nicely rounded and rest naturally. + <</switch>> + <<if $activeSlave.indentureRestrictions >= 2>> + //$His indenture does not allow breast restructuring// + <<elseif $activeSlave.breastMesh == 1>> + //$His supportive mesh implant prevents reconstruction// <<else>> - <<if ($activeSlave.boobShape == "normal")>> - [[Reshape them to be perkier|Surgery Degradation][$activeSlave.boobShape = "perky",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.health -= 10,$surgeryType = "breastReconstruction"]] - | [[Make them torpedo-shaped|Surgery Degradation][$activeSlave.boobShape = "torpedo-shaped",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.health -= 10,$surgeryType = "breastReconstruction"]] + <<if ($activeSlave.boobShape == "saggy") || ($activeSlave.boobShape == "downward-facing")>> + [[Breast lift|Surgery Degradation][$activeSlave.boobShape = "normal", $activeSlave.health -= 20,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "breastLift"]]<<if $activeSlave.preg > $activeSlave.pregData.normalBirth/1.42 || ($activeSlave.boobs >= 5000 && $activeSlave.boobs < 8000)>> //$His current state may result in $his breasts becoming saggy again//<</if>> <<else>> - [[Reshape them to be more normal|Surgery Degradation][$activeSlave.boobShape = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.health -= 10,$surgeryType = "breastReconstruction"]] - <</if>> - <<if ($activeSlave.boobShape != "saggy") && ($activeSlave.boobShape != "downward-facing") && ($activeSlave.boobs >= 2000) && ($activeSlave.boobsImplant == 0) && ($meshImplants == 1) && ($surgeryUpgrade == 1)>> - | [[Implant a supportive mesh to preserve their shape|Surgery Degradation][$activeSlave.breastMesh = 1,cashX(forceNeg($surgeryCost*($activeSlave.boobs/100)), "slaveSurgery", $activeSlave),$activeSlave.health -= 10,$surgeryType = "breastShapePreservation"]] + <<if ($activeSlave.boobShape == "normal")>> + [[Reshape them to be perkier|Surgery Degradation][$activeSlave.boobShape = "perky",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.health -= 10,$surgeryType = "breastReconstruction"]] + | [[Make them torpedo-shaped|Surgery Degradation][$activeSlave.boobShape = "torpedo-shaped",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.health -= 10,$surgeryType = "breastReconstruction"]] + <<else>> + [[Reshape them to be more normal|Surgery Degradation][$activeSlave.boobShape = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.health -= 10,$surgeryType = "breastReconstruction"]] + <</if>> + <<if ($activeSlave.boobShape != "saggy") && ($activeSlave.boobShape != "downward-facing") && ($activeSlave.boobs >= 2000) && ($activeSlave.boobsImplant == 0) && ($meshImplants == 1) && ($surgeryUpgrade == 1)>> + | [[Implant a supportive mesh to preserve their shape|Surgery Degradation][$activeSlave.breastMesh = 1,cashX(forceNeg($surgeryCost*($activeSlave.boobs/100)), "slaveSurgery", $activeSlave),$activeSlave.health -= 10,$surgeryType = "breastShapePreservation"]] + <</if>> <</if>> <</if>> <</if>> <</if>> -<</if>> <<if $surgeryUpgrade == 1>> <br> @@ -1722,19 +1722,19 @@ Work on $him structurally: <</if>> <<if ($activeSlave.heightImplant == 0)>> <<if $activeSlave.indentureRestrictions < 1>> - [[Lengthen major bones|Surgery Degradation][$activeSlave.heightImplant = 1,$activeSlave.height += 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "height"]] | [[Shorten major bones|Surgery Degradation][$activeSlave.heightImplant = -1,$activeSlave.height -= 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "height"]] + [[Lengthen major bones|Surgery Degradation][$activeSlave.heightImplant = 1,$activeSlave.height += 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "height"]] | [[Shorten major bones|Surgery Degradation][$activeSlave.heightImplant = -1,$activeSlave.height -= 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "height"]] <</if>> <<elseif ($activeSlave.height < (Height.mean($activeSlave)+15)) && ($activeSlave.height >= (Height.mean($activeSlave)-15)) && ($surgeryUpgrade == 1)>> <<if $activeSlave.indentureRestrictions < 1>> - [[Advanced height gain surgery|Surgery Degradation][$activeSlave.heightImplant = 1,$activeSlave.height += 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "height"]] | [[Advanced height reduction surgery|Surgery Degradation][$activeSlave.heightImplant = -1,$activeSlave.height -= 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "height"]] + [[Advanced height gain surgery|Surgery Degradation][$activeSlave.heightImplant = 1,$activeSlave.height += 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "height"]] | [[Advanced height reduction surgery|Surgery Degradation][$activeSlave.heightImplant = -1,$activeSlave.height -= 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "height"]] <</if>> <<elseif ($activeSlave.height < (Height.mean($activeSlave)+15)) && ($surgeryUpgrade == 1)>> <<if $activeSlave.indentureRestrictions < 1>> - [[Advanced height gain surgery|Surgery Degradation][$activeSlave.heightImplant = 1,$activeSlave.height += 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "height"]] + [[Advanced height gain surgery|Surgery Degradation][$activeSlave.heightImplant = 1,$activeSlave.height += 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "height"]] <</if>> <<elseif ($activeSlave.height >= (Height.mean($activeSlave)-15)) && ($surgeryUpgrade == 1)>> <<if $activeSlave.indentureRestrictions < 1>> - [[Advanced height reduction surgery|Surgery Degradation][$activeSlave.heightImplant = -1,$activeSlave.height -= 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "height"]] + [[Advanced height reduction surgery|Surgery Degradation][$activeSlave.heightImplant = -1,$activeSlave.height -= 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "height"]] <</if>> <</if>> <br> @@ -1745,7 +1745,7 @@ Work on $him structurally: <</if>> <<if ($activeSlave.heels == 0) && ($seeExtreme == 1)>> <<if $activeSlave.indentureRestrictions < 1>> - [[Shorten tendons|Surgery Degradation][$activeSlave.heels = 1,$activeSlave.shoes = "heels",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "heels"]] //Prevents $him from walking in anything but very high heels// + [[Shorten tendons|Surgery Degradation][$activeSlave.heels = 1,$activeSlave.shoes = "heels",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "heels"]] //Prevents $him from walking in anything but very high heels// <</if>> <</if>> <<if ($activeSlave.heels == 1)>> @@ -1780,11 +1780,11 @@ Work on $him structurally: <<if $activeSlave.amp == 0>> <<if $activeSlave.indentureRestrictions < 1 && $seeExtreme == 1>> - <<if $activeSlave.readyProsthetics.findIndex(function(p) {return p.id == "interfaceP1"}) == -1 && $activeSlave.readyProsthetics.findIndex(function(p) {return p.id == "interfaceP2"}) == -1>> - [[Remove arms and legs|Surgery Degradation][$activeSlave.amp = 1,$activeSlave.heels = 0,$activeSlave.shoes = "none", $activeSlave.legAccessory = "none", $activeSlave.heightImplant = 0, $activeSlave.legsTat = 0, $activeSlave.armsTat = 0, $activeSlave.releaseRules = "restrictive", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.nails = 0, $surgeryType = "amp"]] //This will greatly restrict $him// - <<else>> - [[Remove arms and legs|Surgery Degradation][$activeSlave.amp = 1, $activeSlave.heels = 0, $activeSlave.shoes = "none", $activeSlave.legAccessory = "none", $activeSlave.heightImplant = 0, $activeSlave.legsTat = 0, $activeSlave.armsTat = 0, $activeSlave.releaseRules = "restrictive", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.nails = 0, $surgeryType = "amp1"]] //This will greatly restrict $him// - <</if>> + <<if $activeSlave.readyProsthetics.findIndex(function(p) {return p.id == "interfaceP1"}) == -1 && $activeSlave.readyProsthetics.findIndex(function(p) {return p.id == "interfaceP2"}) == -1>> + [[Remove arms and legs|Surgery Degradation][$activeSlave.amp = 1,$activeSlave.heels = 0,$activeSlave.shoes = "none", $activeSlave.legAccessory = "none", $activeSlave.heightImplant = 0, $activeSlave.legsTat = 0, $activeSlave.armsTat = 0, $activeSlave.releaseRules = "restrictive", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.nails = 0, $surgeryType = "amp"]] //This will greatly restrict $him// + <<else>> + [[Remove arms and legs|Surgery Degradation][$activeSlave.amp = 1, $activeSlave.heels = 0, $activeSlave.shoes = "none", $activeSlave.legAccessory = "none", $activeSlave.heightImplant = 0, $activeSlave.legsTat = 0, $activeSlave.armsTat = 0, $activeSlave.releaseRules = "restrictive", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.nails = 0, $surgeryType = "amp1"]] //This will greatly restrict $him// + <</if>> <</if>> <<elseif ($activeSlave.amp == 1) && ($activeSlave.PLimb == 0)>> <<if $activeSlave.readyProsthetics.findIndex(function(p) {return p.id == "interfaceP1"}) != -1>> |