From 3c1c5e3cdb2685e5f73fcba370e4d406b47a4eaa Mon Sep 17 00:00:00 2001
From: Pregmodder <pregmodder@gmail.com>
Date: Sat, 28 Apr 2018 12:45:56 -0400
Subject: [PATCH] fixes

---
 src/gui/Encyclopedia/encyclopedia.tw   | 20 ++++++++++----------
 src/uncategorized/saLongTermEffects.tw |  6 +++---
 2 files changed, 13 insertions(+), 13 deletions(-)

diff --git a/src/gui/Encyclopedia/encyclopedia.tw b/src/gui/Encyclopedia/encyclopedia.tw
index 486780c119f..323c8d208b6 100644
--- a/src/gui/Encyclopedia/encyclopedia.tw
+++ b/src/gui/Encyclopedia/encyclopedia.tw
@@ -946,11 +946,11 @@ SLAVE BODY:
 <<case "Musculature">>
 	Slaves' ''musculature'' occurs in seven levels, and affects combat effectiveness, beauty, and the effects of breasts. For combat, the penultimate level is best. At game start, muslces are a minor detriment to beauty, though this can be changed through [[future society|Encyclopedia][$encyclopedia = "Future Societies"]] choices. Extremely large breasts can begin to hinder slaves, but the first level will allow them to carry their burdens.
 	
-		<br><br>From the slave documntation;
+	<br><br>From the slave documentation;
 	<br>96+        - extremely muscular
 	<br>31  - 95   - muscular
 	<br>6   - 30   - toned
-	<br>5   - -5 		-	none
+	<br>5   - -5   - none
 	<br>-30 - -6   - weak
 	<br>-95 - -31  - very weak
 	<br>-96-       - frail
@@ -1012,14 +1012,14 @@ SLAVE BODY:
 <<case "Weight">>
 	A slaves' ''weight'' contributes to their beauty. The middle three values (thin, average and curvy) are all considered equally good; outside that range, penalties are applied. Gaining and losing weight can cause changes to a slave's [[breast|Encyclopedia][$encyclopedia = "Breasts"]] and [[butt|Encyclopedia][$encyclopedia = "Butts"]] size, and will be different for [[anorexics|Encyclopedia][$encyclopedia = "Anorexic"]], [[gluttons|Encyclopedia][$encyclopedia = "Gluttonous"]], and [[fitness|Encyclopedia][$encyclopedia = "Fitness"]] fanatics.
 	
-	<br><br>From the slave documntation; 
-	<b>191+  - dangerously obese //This can lead to a slave lossing their leadership position//
- <br>190 - 161  - super obese
- <br>160 - 131  - obese
- <br>130 -  96  - fat
- <br>95  -  31  - overweight 
- <br>30  -  11  - curvy
- <br>10  - -10  - neither to fat nor to skinny
+	<br><br>From the slave documentation; 
+	<br>191+  - dangerously obese //This can lead to a slave losing their leadership position//
+	<br>190 - 161   - super obese
+	<br>160 - 131   - obese
+	<br>130 -  96   - fat
+	<br>95  -  31   - overweight 
+	<br>30  -  11   - curvy
+	<br>10  - -10   - neither to fat nor to skinny
 	<br>-11  - -30  - thin
 	<br>-31  - -95  - very thin
 	<br>-96-        - emaciated
diff --git a/src/uncategorized/saLongTermEffects.tw b/src/uncategorized/saLongTermEffects.tw
index f7bdaf29580..34d6c2a2b96 100644
--- a/src/uncategorized/saLongTermEffects.tw
+++ b/src/uncategorized/saLongTermEffects.tw
@@ -3192,12 +3192,12 @@
 <<elseif ($slaves[$i].nipplesPiercing == 2)>>
 	<<if ($slaves[$i].nipples == "tiny")>>
 	<<if (random(1,100) > 80)>>
-		$possessiveCap's got so much metal in $possessive nipples that the weight @@.lime;stretches and lengthens them.@@
+		$pronounCap's got so much metal in $possessive nipples that the weight @@.lime;stretches and lengthens them.@@
 		<<set $slaves[$i].nipples = "cute">>
 	<</if>>
 	<<elseif ($slaves[$i].nipples == "partially inverted")>>
 	<<if (random(1,100) > 50)>>
-		$possessiveCap's got so much metal in $possessive nipples that the weight @@.lime;permanently protrudes them.@@
+		$pronounCap's got so much metal in $possessive nipples that the weight @@.lime;permanently protrudes them.@@
 		<<if (random(1,2) == 1)>>
 		It turns out they're pretty cute.
 		<<set $slaves[$i].nipples = "cute">>
@@ -3224,7 +3224,7 @@
 	<</if>>
 	<<elseif ($slaves[$i].nipples == "inverted")>>
 	<<if (random(1,100) > 70)>>
-		$possessiveCap's got so much metal in $possessive nipples that the weight @@.lime;permanently protrudes them.@@
+		$pronounCap's got so much metal in $possessive nipples that the weight @@.lime;permanently protrudes them.@@
 		<<if (random(1,2) == 1)>>
 		It turns out they're absolutely massive.
 		<<set $slaves[$i].nipples = "huge">>
-- 
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