diff --git a/Changelog.txt b/Changelog.txt
index e05f052f6d78d31f49c678848d1a8e876dc34d51..c864fabf5890497caca59103ccdc7299dba09f47 100644
--- a/Changelog.txt
+++ b/Changelog.txt
@@ -4,6 +4,8 @@ Pregmod
 
 	0
 	-scar system added
+	-partial amputation and amp rework underway
+	-four wip FSs now neighbor ready
 	-player slave impregnation bug fixed
 	-fixes and cleaning
 
diff --git a/devNotes/limb functions.md b/devNotes/limb functions.md
index fcfe49a8c728ca9166d5e46f2dd9b0f358d5aca7..9d0029e31e4708438d4eadc80bba7a323c83dc40 100644
--- a/devNotes/limb functions.md	
+++ b/devNotes/limb functions.md	
@@ -67,6 +67,30 @@ Most functions can be used like this, though some are more specialized.
 `hasAllNaturalLimbs(slave)`:
 	True if slave has all limbs and all are natural.
 
+`hasLeftArm(slave)`:
+	True if slave has a left arm.
+
+`hasRightArm(slave)`:
+	True if slave has a right arm.
+
+`hasLeftLeg(slave)`:
+	True if slave has a left leg.
+
+`hasRightLeg(slave)`:
+	True if slave has a right leg.
+
+`getLeftArmID(slave)`:
+	Returns limb ID of the left arm.
+
+`getRightArmID(slave)`:
+	Returns limb ID of the right arm.
+
+`getLeftLegID(slave)`:
+	Returns limb ID of the left leg.
+
+`getRightLegID(slave)`:
+	Returns limb ID of the right leg.
+
 `idToDescription(id)`:
 	Returns a very short description of the specified limb ID.  
     0: "amputated";  
@@ -79,11 +103,3 @@ Most functions can be used like this, though some are more specialized.
 
 `getLimbCount(slave, id)`:
 	Returns count of specified limb ID.
-
-`hasLimb(slave, limb)`:
-	True if slave has specified limb.
-	Allowed values for limb: "left arm", "right arm", "left leg", "right leg".
-
-`getLimbID(slave, limb)`:
-	Returns limb ID of the specified limb.
-	Allowed values for limb: "left arm", "right arm", "left leg", "right leg".
diff --git a/src/art/vector/VectorArtJS.js b/src/art/vector/VectorArtJS.js
index 2ffbc4002047ec8c59b788154d8f755f6e17dccd..22b19bccb7a787595964db76ad883cbadc4c9381 100644
--- a/src/art/vector/VectorArtJS.js
+++ b/src/art/vector/VectorArtJS.js
@@ -49,7 +49,7 @@ App.Art.vectorArtElement = (function() {
 		ArtVectorAnalAccessories();
 		ArtVectorButt();
 		ArtVectorLeg();
-		if (slave.amp !== 1) {
+		if (hasAnyLegs(slave)) {
 			ArtVectorFeet(); /* includes shoes and leg outfits*/
 		}
 		ArtVectorTorso();
@@ -186,10 +186,7 @@ App.Art.vectorArtElement = (function() {
 	}
 
 	function setArmType() {
-		if (slave.amp === 1) {
-			leftArmType = "None";
-			rightArmType = "None";
-		} else {
+		if (hasAnyArms(slave)) {
 			if (slave.devotion > 50) {
 				leftArmType = "High";
 				rightArmType = "High";
@@ -208,6 +205,14 @@ App.Art.vectorArtElement = (function() {
 				leftArmType = "Mid";
 				rightArmType = "Mid";
 			}
+			if (!hasLeftArm(slave)) {
+				leftArmType = "None";
+			} else if (!hasRightArm(slave)) {
+				rightArmType = "None";
+			}
+		} else {
+			leftArmType = "None";
+			rightArmType = "None";
 		}
 	}
 
@@ -671,13 +676,14 @@ App.Art.vectorArtElement = (function() {
 		/* - changed arm calculation block position*/
 		/* - added brackets to make boolean logic run */
 
-		if (slave.amp === 1) { /* Many amputee clothing art files exist, but draw nothing.They are excluded for now to reduce on rendering time
-			res.appendChild(useSvg("Art_Vector_Arm_Right_None"));
-			res.appendChild(useSvg("Art_Vector_Arm_Left_None"));
-			*/
-		} else { /* is not amputee or has limbs equipped so running arm calculation block */
-			if (slave.amp === 0) {
-				res.appendChild(useSvg(`Art_Vector_Arm_Right_${rightArmType}`));
+		/* Many amputee clothing art files exist, but draw nothing.They are excluded for now to reduce on rendering time. This is usually indicated by hasLeftArm(slave) checks and similar.
+		res.appendChild(useSvg("Art_Vector_Arm_Right_None"));
+		res.appendChild(useSvg("Art_Vector_Arm_Left_None"));
+		*/
+
+		/* left */
+		if (hasLeftArm(slave)) {
+			if (getLeftArmID(slave) === 1) {
 				res.appendChild(useSvg(`Art_Vector_Arm_Left_${leftArmType}`));
 				if (slave.muscles >= 6) {
 					if (leftArmType === "High") {
@@ -689,7 +695,26 @@ App.Art.vectorArtElement = (function() {
 					} else if (leftArmType === "Rebel") {
 						res.appendChild(useSvg("Art_Vector_Arm_Left_Rebel_MLight"));
 					}
+				}
+			}  else if (getLeftArmID(slave) === 2) {
+				res.appendChild(useSvg(`Art_Vector_Arm_Left_ProstheticBasic_${rightArmType}`));
+			} else if (getLeftArmID(slave) === 3) {
+				res.appendChild(useSvg(`Art_Vector_Arm_Left_ProstheticSexy_${rightArmType}`));
+			} else if (getLeftArmID(slave) === 4) {
+				res.appendChild(useSvg(`Art_Vector_Arm_Left_ProstheticBeauty_${rightArmType}`));
+			} else if (getLeftArmID(slave) === 5) {
+				res.appendChild(useSvg(`Art_Vector_Arm_Left_ProstheticCombat_${rightArmType}`));
+			} else if (getLeftArmID(slave) === 6) {
+				res.appendChild(useSvg(`Art_Vector_Arm_Left_ProstheticSwiss_${rightArmType}`));
+			}
+		}
 
+
+		/* right */
+		if (hasRightArm(slave)) {
+			if (getRightArmID(slave) === 1) {
+				res.appendChild(useSvg(`Art_Vector_Arm_Right_${rightArmType}`));
+				if (slave.muscles >= 6) {
 					if (rightArmType === "High") {
 						res.appendChild(useSvg("Art_Vector_Arm_Right_High_MLight"));
 					} else if (rightArmType === "Mid") {
@@ -698,104 +723,113 @@ App.Art.vectorArtElement = (function() {
 						res.appendChild(useSvg("Art_Vector_Arm_Right_Low_MLight"));
 					}
 				}
-			} else if (slave.PLimb === 1 || slave.PLimb === 2) { /* slave is an amputee and has PLimbs equipped */
-				if (slave.amp === -1) {
-					res.appendChild(useSvg(`Art_Vector_Arm_Right_ProstheticBasic_${rightArmType}`));
-					res.appendChild(useSvg(`Art_Vector_Arm_Left_ProstheticBasic_${leftArmType}`));
-				} else if (slave.amp === -2) {
-					res.appendChild(useSvg(`Art_Vector_Arm_Right_ProstheticSexy_${rightArmType}`));
-					res.appendChild(useSvg(`Art_Vector_Arm_Left_ProstheticSexy_${leftArmType}`));
-				} else if (slave.amp === -3) { /* Reverting beauty limbs to regular SVG */
-					res.appendChild(useSvg(`Art_Vector_Arm_Right_ProstheticBeauty_${rightArmType}`));
-					res.appendChild(useSvg(`Art_Vector_Arm_Left_ProstheticBeauty_${leftArmType}`));
-				} else if (slave.amp === -4) {
-					res.appendChild(useSvg(`Art_Vector_Arm_Right_ProstheticCombat_${rightArmType}`));
-					res.appendChild(useSvg(`Art_Vector_Arm_Left_ProstheticCombat_${leftArmType}`));
-				} else if (slave.amp === -5) {
-					res.appendChild(useSvg(`Art_Vector_Arm_Right_ProstheticSwiss_${rightArmType}`));
-					res.appendChild(useSvg(`Art_Vector_Arm_Left_ProstheticSwiss_${leftArmType}`));
-				}
+			} else if (getRightArmID(slave) === 2) {
+				res.appendChild(useSvg(`Art_Vector_Arm_Right_ProstheticBasic_${rightArmType}`));
+			} else if (getRightArmID(slave) === 3) {
+				res.appendChild(useSvg(`Art_Vector_Arm_Right_ProstheticSexy_${rightArmType}`));
+			} else if (getRightArmID(slave) === 4) {
+				res.appendChild(useSvg(`Art_Vector_Arm_Right_ProstheticBeauty_${rightArmType}`));
+			} else if (getRightArmID(slave) === 5) {
+				res.appendChild(useSvg(`Art_Vector_Arm_Right_ProstheticCombat_${rightArmType}`));
+			} else if (getRightArmID(slave) === 6) {
+				res.appendChild(useSvg(`Art_Vector_Arm_Right_ProstheticSwiss_${rightArmType}`));
 			}
-			/* shiny clothing */
-			if (V.seeVectorArtHighlights === 1) {
-				if (wearingLatex === true || slave.clothes === "body oil") {
-					/* only some arm positions have art (feel free to add more) */
-					if (leftArmType === "High") {
-						res.appendChild(useSvg("Art_Vector_Arm_Outfit_Shine_Left_High"));
-					} else if (leftArmType === "Mid") {
-						res.appendChild(useSvg("Art_Vector_Arm_Outfit_Shine_Left_Mid"));
-					} else if (leftArmType === "Low") {
-						res.appendChild(useSvg("Art_Vector_Arm_Outfit_Shine_Left_Low"));
-					}
+		}
+
+		/* shiny clothing */
+		if (V.seeVectorArtHighlights === 1) {
+			if (wearingLatex === true || slave.clothes === "body oil") {
+				/* only some arm positions have art (feel free to add more) */
+				if (leftArmType === "High") {
+					res.appendChild(useSvg("Art_Vector_Arm_Outfit_Shine_Left_High"));
+				} else if (leftArmType === "Mid") {
+					res.appendChild(useSvg("Art_Vector_Arm_Outfit_Shine_Left_Mid"));
+				} else if (leftArmType === "Low") {
+					res.appendChild(useSvg("Art_Vector_Arm_Outfit_Shine_Left_Low"));
 				}
 			}
-			/* TODO: simplify selection (select prefix, infix and suffix and combine instead of using switch statements) */
-			switch (slave.clothes) {
-				case "a biyelgee costume":
-				case "a burkini":
-				case "a button-up shirt":
-				case "a button-up shirt and panties":
-				case "a cheerleader outfit":
-				case "a dirndl":
-				case "a gothic lolita dress":
-				case "a hanbok":
-				case "a hijab and blouse":
-				case "a huipil":
-				case "a kimono":
-				case "a klan robe":
-				case "a long qipao":
-				case "a military uniform":
-				case "a mounty outfit":
-				case "a nice maid outfit":
-				case "a nice nurse outfit":
-				case "a police uniform":
-				case "a red army uniform":
-				case "a schoolgirl outfit":
-				case "a slutty klan robe":
-				case "a slutty nurse outfit":
-				case "a slutty qipao":
-				case "a sweater":
-				case "a sweater and cutoffs":
-				case "a sweater and panties":
-				case "a t-shirt":
-				case "a t-shirt and jeans":
-				case "a t-shirt and panties":
-				case "a t-shirt and thong":
-				case "an oversized t-shirt":
-				case "an oversized t-shirt and boyshorts":
-				case "battlearmor":
-				case "battledress":
-				case "clubslut netting":
-				case "conservative clothing":
-				case "cutoffs and a t-shirt":
-				case "lederhosen":
-				case "nice business attire":
-				case "slutty business attire":
-				case "slutty jewelry":
-				case "sport shorts and a t-shirt":
-				case "Western clothing":
+		}
+
+		/* TODO: simplify selection (select prefix, infix and suffix and combine instead of using switch statements) */
+		switch (slave.clothes) {
+			case "a biyelgee costume":
+			case "a burkini":
+			case "a button-up shirt":
+			case "a button-up shirt and panties":
+			case "a cheerleader outfit":
+			case "a dirndl":
+			case "a gothic lolita dress":
+			case "a hanbok":
+			case "a hijab and blouse":
+			case "a huipil":
+			case "a kimono":
+			case "a klan robe":
+			case "a long qipao":
+			case "a military uniform":
+			case "a mounty outfit":
+			case "a nice maid outfit":
+			case "a nice nurse outfit":
+			case "a police uniform":
+			case "a red army uniform":
+			case "a schoolgirl outfit":
+			case "a slutty klan robe":
+			case "a slutty nurse outfit":
+			case "a slutty qipao":
+			case "a sweater":
+			case "a sweater and cutoffs":
+			case "a sweater and panties":
+			case "a t-shirt":
+			case "a t-shirt and jeans":
+			case "a t-shirt and panties":
+			case "a t-shirt and thong":
+			case "an oversized t-shirt":
+			case "an oversized t-shirt and boyshorts":
+			case "battlearmor":
+			case "battledress":
+			case "clubslut netting":
+			case "conservative clothing":
+			case "cutoffs and a t-shirt":
+			case "lederhosen":
+			case "nice business attire":
+			case "slutty business attire":
+			case "slutty jewelry":
+			case "sport shorts and a t-shirt":
+			case "Western clothing":
+				if (hasRightArm(slave)) {
 					res.appendChild(useSvg(`Art_Vector_Arm_Outfit_${clothing2artSuffix(slave.clothes)}_Right_${rightArmType}`));
+				}
+				if (hasLeftArm(slave)) {
 					res.appendChild(useSvg(`Art_Vector_Arm_Outfit_${clothing2artSuffix(slave.clothes)}_Left_${leftArmType}`));
-					break;
-				/* manually handle special cases */
-				case "a schutzstaffel uniform":
-				case "a slutty schutzstaffel uniform":
+				}
+				break;
+			/* manually handle special cases */
+			case "a schutzstaffel uniform":
+			case "a slutty schutzstaffel uniform":
+				if (hasRightArm(slave)) {
 					res.appendChild(useSvg(`Art_Vector_Arm_Outfit_SchutzstaffelUniform_Right_${rightArmType}`));
+				}
+				if (hasLeftArm(slave)) {
 					res.appendChild(useSvg(`Art_Vector_Arm_Outfit_SchutzstaffelUniform_Left_${leftArmType}`));
-					break;
-				case "a hijab and abaya":
-				case "a niqab and abaya":
-				case "a burqa":
+				}
+				break;
+			case "a hijab and abaya":
+			case "a niqab and abaya":
+			case "a burqa":
+				if (hasRightArm(slave)) {
 					res.appendChild(useSvg(`Art_Vector_Arm_Outfit_HijabAndAbaya_Right_${rightArmType}`));
+				}
+				if (hasLeftArm(slave)) {
 					res.appendChild(useSvg(`Art_Vector_Arm_Outfit_HijabAndAbaya_Left_${leftArmType}`));
-					break;
-				case "a slave gown":
-					/* only some arm positions have art (feel free to add more) */
+				}
+				break;
+			case "a slave gown":
+				/* only some arm positions have art (feel free to add more) */
+				if (hasLeftArm(slave)) {
 					if (leftArmType !== "Rebel") {
 						res.appendChild(useSvg(`Art_Vector_Arm_Outfit_SlaveGown_Left_${leftArmType}`));
 					}
-			}
-		} /* close .amp check */
+				}
+		}
 	}
 
 	function ArtVectorBalls() {
@@ -1118,17 +1152,17 @@ App.Art.vectorArtElement = (function() {
 	}
 
 	function ArtVectorButt() {
-		if (slave.amp === 0) {
+		if (getLeftLegID(slave) === 1) {
 			res.appendChild(useSvg(`Art_Vector_Butt_${buttSize}`));
-		} else if (slave.amp === -1) {
+		} else if (getLeftLegID(slave) === 2) {
 			res.appendChild(useSvg(`Art_Vector_Butt_ProstheticBasic_${buttSize}`));
-		} else if (slave.amp === -2) {
+		} else if (getLeftLegID(slave) === 3) {
 			res.appendChild(useSvg(`Art_Vector_Butt_ProstheticSexy_${buttSize}`));
-		} else if (slave.amp === -3) { /* reverted to regular SVG to match description */
+		} else if (getLeftLegID(slave) === 4) { /* reverted to regular SVG to match description */
 			res.appendChild(useSvg(`Art_Vector_Butt_ProstheticBeauty_${buttSize}`));
-		} else if (slave.amp === -4) {
+		} else if (getLeftLegID(slave) === 5) {
 			res.appendChild(useSvg(`Art_Vector_Butt_ProstheticCombat_${buttSize}`));
-		} else if (slave.amp === -5) {
+		} else if (getLeftLegID(slave) === 6) {
 			res.appendChild(useSvg(`Art_Vector_Butt_ProstheticSwiss_${buttSize}`));
 		}
 	}
@@ -1729,23 +1763,25 @@ App.Art.vectorArtElement = (function() {
 		} else if (slave.shoes === "flats") {
 			res.appendChild(useSvg("Art_Vector_Shoes_Flat"));
 		} else {
-			if (slave.amp === 0) {
+			if (hasBothNaturalLegs(slave)) {
 				res.appendChild(useSvg("Art_Vector_Feet_Normal"));
-			} else if (slave.PLimb === 1 || slave.PLimb === 2) {
-				if (slave.amp === -1) {
-					res.appendChild(useSvg("Art_Vector_Feet_ProstheticBasic"));
-				} else if (slave.amp === -2) {
-					res.appendChild(useSvg("Art_Vector_Feet_ProstheticSexy"));
-				} else if (slave.amp === -3) {
-					res.appendChild(useSvg("Art_Vector_Feet_ProstheticBeauty"));
-				} else if (slave.amp === -4) {
-					res.appendChild(useSvg("Art_Vector_Feet_ProstheticCombat"));
-				} else if (slave.amp === -5) {
+			} else {
+				if (getLeftLegID(slave) === 6 || getRightLegID(slave) === 6) {
 					res.appendChild(useSvg("Art_Vector_Feet_ProstheticSwiss"));
+				} else if (getLeftLegID(slave) === 5 || getRightLegID(slave) === 5) {
+					res.appendChild(useSvg("Art_Vector_Feet_ProstheticCombat"));
+				} else if (getLeftLegID(slave) === 4 || getRightLegID(slave) === 4) {
+					res.appendChild(useSvg("Art_Vector_Feet_ProstheticBeauty"));
+				} else if (getLeftLegID(slave) === 3 || getRightLegID(slave) === 3) {
+					res.appendChild(useSvg("Art_Vector_Feet_ProstheticSexy"));
+				} else if (getLeftLegID(slave) === 2 || getRightLegID(slave) === 2) {
+					res.appendChild(useSvg("Art_Vector_Feet_ProstheticBasic"));
+				} else if (getLeftLegID(slave) === 1 || getRightLegID(slave) === 1) {
+					res.appendChild(useSvg("Art_Vector_Feet_Normal"));
 				}
 			}
 		}
-		if (stockings !== undefined && slave.amp !== 1) {
+		if (stockings !== undefined && hasAnyLegs(slave)) {
 			if (slave.shoes === "heels") {
 				res.appendChild(useSvg(`Art_Vector_Shoes_Heel_${stockings}_${legSize}`));
 			} else if (slave.shoes === "pumps") {
@@ -1815,7 +1851,7 @@ App.Art.vectorArtElement = (function() {
 				outfit = clothing2artSuffix(slave.clothes);
 		}
 		if (outfit !== undefined) {
-			if (slave.amp !== 1) {
+			if (hasAnyLegs(slave)) {
 				if (slave.clothes !== "a slutty qipao" && slave.clothes !== "harem gauze" && slave.clothes !== "slutty jewelry" && slave.clothes !== "Western clothing") { /* these clothes have a stump/leg outfit, but no butt outfit */
 					res.appendChild(useSvg(`Art_Vector_Butt_Outfit_${outfit}_${buttSize}`));
 				}
@@ -2502,7 +2538,7 @@ App.Art.vectorArtElement = (function() {
 
 	function ArtVectorLeg() {
 		/* Selection of matching SVG based on amputee level */
-		if (slave.amp === 0) {
+		if (hasBothNaturalLegs(slave)) {
 			res.appendChild(useSvg(`Art_Vector_Leg_${legSize}`));
 			if (slave.muscles >= 97) {
 				res.appendChild(useSvg(`Art_Vector_Leg_${legSize}_MHeavy`));
@@ -2511,19 +2547,29 @@ App.Art.vectorArtElement = (function() {
 			} else if (slave.muscles >= 30) {
 				res.appendChild(useSvg(`Art_Vector_Leg_${legSize}_MLight`));
 			}
-		} else if (slave.amp === 1) {
+		} else if (!hasAnyLegs(slave)) {
 			res.appendChild(useSvg("Art_Vector_Stump"));
-		} else if (slave.PLimb === 1 || slave.PLimb === 2) { /* slave is an amputee and has PLimbs equipped */
-			if (slave.amp === -1) {
-				res.appendChild(useSvg(`Art_Vector_Leg_ProstheticBasic_${legSize}`));
-			} else if (slave.amp === -2) {
-				res.appendChild(useSvg(`Art_Vector_Leg_ProstheticSexy_${legSize}`));
-			} else if (slave.amp === -3) {
-				res.appendChild(useSvg(`Art_Vector_Leg_ProstheticBeauty_${legSize}`));
-			} else if (slave.amp === -4) {
-				res.appendChild(useSvg(`Art_Vector_Leg_ProstheticCombat_${legSize}`));
-			} else { /* slave.amp === -5 */
+		} else {
+			/* show the best leg */
+			if (getLeftLegID(slave) === 6 || getRightLegID(slave) === 6) {
 				res.appendChild(useSvg(`Art_Vector_Leg_ProstheticSwiss_${legSize}`));
+			} else if (getLeftLegID(slave) === 5 || getRightLegID(slave) === 5) {
+				res.appendChild(useSvg(`Art_Vector_Leg_ProstheticCombat_${legSize}`));
+			} else if (getLeftLegID(slave) === 4 || getRightLegID(slave) === 4) {
+				res.appendChild(useSvg(`Art_Vector_Leg_ProstheticBeauty_${legSize}`));
+			} else if (getLeftLegID(slave) === 3 || getRightLegID(slave) === 3) {
+				res.appendChild(useSvg(`Art_Vector_Leg_ProstheticSexy_${legSize}`));
+			} else if (getLeftLegID(slave) === 2 || getRightLegID(slave) === 2) {
+				res.appendChild(useSvg(`Art_Vector_Leg_ProstheticBasic_${legSize}`));
+			} else {
+				res.appendChild(useSvg(`Art_Vector_Leg_${legSize}`));
+				if (slave.muscles >= 97) {
+					res.appendChild(useSvg(`Art_Vector_Leg_${legSize}_MHeavy`));
+				} else if (slave.muscles >= 62) {
+					res.appendChild(useSvg(`Art_Vector_Leg_${legSize}_MMedium`));
+				} else if (slave.muscles >= 30) {
+					res.appendChild(useSvg(`Art_Vector_Leg_${legSize}_MLight`));
+				}
 			}
 		}
 	}
@@ -2706,7 +2752,7 @@ App.Art.vectorArtElement = (function() {
 		}
 		if (V.seeVectorArtHighlights === 1) {
 			if (wearingLatex === true) {
-				if (slave.amp !== 0) {
+				if (hasLeftArm(slave)) {
 					res.appendChild(useSvg("Art_Vector_Torso_Outfit_Shine_Shoulder"));
 				}
 				if (slave.preg <= 0) {
@@ -2722,7 +2768,7 @@ App.Art.vectorArtElement = (function() {
 
 App.Art.legacyVectorArtElement = function() {
 	const filePath = "resources/vector";
-	const skinFilePath = `${filePath}/body/white`;
+	/* const skinFilePath = `${filePath}/body/white`; */
 
 	/**
 	 * @param {App.Entity.SlaveState} slave
@@ -2757,39 +2803,37 @@ App.Art.legacyVectorArtElement = function() {
 		underArmHStyle = slave.underArmHStyle;
 
 		/* Shoulder width and arm or no arm */
-		if (slave.amp !== 1) {
-			if (slave.devotion > 50) {
-				leftArmType = "high";
-				rightArmType = "high";
-			} else if (slave.trust >= -20) {
-				if (slave.devotion < -20) {
-					leftArmType = "rebel";
-					rightArmType = "low";
-				} else if (slave.devotion <= 20) {
-					leftArmType = "low";
-					rightArmType = "low";
-				} else {
-					leftArmType = "mid";
-					rightArmType = "high";
-				}
+		if (slave.devotion > 50) {
+			leftArmType = "High";
+			rightArmType = "High";
+		} else if (slave.trust >= -20) {
+			if (slave.devotion < -20) {
+				leftArmType = "Rebel";
+				rightArmType = "Low";
+			} else if (slave.devotion <= 20) {
+				leftArmType = "Low";
+				rightArmType = "Low";
 			} else {
-				leftArmType = "mid";
-				rightArmType = "mid";
+				leftArmType = "Mid";
+				rightArmType = "High";
 			}
+		} else {
+			leftArmType = "Mid";
+			rightArmType = "Mid";
+		}
 
-			if (wearingLatex === false) {
+		if (wearingLatex === false) {
+			if (!hasRightArm(slave)) {
 				addSkinImg(res, `arm right ${rightArmType}`, skinFilter);
-				if (slave.underArmHStyle === "bushy") {
-					addImg(res, `hair/underArm ${underArmHStyle} right`, underArmFilter);
-				}
-			} else {
-				if (slave.fuckdoll !== 0) {
-					rightArmType = "mid";
-				}
-				addImg(res, `outfit/arm right ${rightArmType} latex`);
 			}
-		} else if (wearingLatex === false && slave.underArmHStyle === "bushy") {
-			addImg(res, `hair/underArm ${underArmHStyle} right`, underArmFilter);
+			if (slave.underArmHStyle === "bushy") {
+				addImg(res, `hair/underArm ${underArmHStyle} right`, underArmFilter);
+			}
+		} else if (!hasRightArm(slave)) {
+			if (slave.fuckdoll !== 0) {
+				rightArmType = "mid";
+			}
+			addImg(res, `outfit/arm right ${rightArmType} latex`);
 		}
 
 		/* Hair Aft */
@@ -2811,7 +2855,7 @@ App.Art.legacyVectorArtElement = function() {
 		}
 
 		/* Butt */
-		if (slave.amp !== 1) {
+		if (hasAnyLegs(slave)) {
 			if (slave.butt > 6) {
 				buttSize = 3;
 			} else if (slave.butt > 4) {
@@ -2845,18 +2889,18 @@ App.Art.legacyVectorArtElement = function() {
 		} else {
 			legSize = "wide";
 		}
-		if (slave.amp === 1) {
+		if (!hasAnyLegs(slave)) {
 			legSize = `stump ${legSize}`;
 		}
 
-		if (wearingLatex === true && slave.amp !== 1) {
+		if (wearingLatex === true && hasAnyLegs(slave)) {
 			addImg(res, `outfit/leg ${legSize} latex`);
 		} else {
 			addSkinImg(res, `leg ${legSize}`, skinFilter);
 		}
 
 		/* Feet */
-		if (slave.amp !== 1) {
+		if (hasAnyLegs(slave)) {
 			if (slave.shoes === "heels") {
 				shoesType = "heel";
 			} else if (slave.shoes === "extreme heels") {
@@ -2910,28 +2954,21 @@ App.Art.legacyVectorArtElement = function() {
 			addImg(res, `outfit/torso ${torsoSize} straps`);
 		}
 
-		if (slave.amp !== 1) {
-			if (wearingLatex === false) {
-				if (leftArmType === "high") {
-					addSkinImg(res, `arm left ${leftArmType}`, skinFilter);
-					if (slave.underArmHStyle === "bushy") {
-						addImg(res, `hair/underArm ${underArmHStyle} left`, underArmFilter);
-					}
-				} else {
-					if (slave.underArmHStyle === "bushy") {
-						addImg(res, `hair/underArm ${underArmHStyle} left`, underArmFilter);
-					}
-					addSkinImg(res, `arm left ${leftArmType}`, skinFilter);
-				}
+		if (wearingLatex === false) {
+			if (hasLeftArm(slave) && leftArmType === "high") {
 				addSkinImg(res, `arm left ${leftArmType}`, skinFilter);
-			} else {
-				if (slave.fuckdoll !== 0) {
-					leftArmType = "mid";
-				}
-				addImg(res, `outfit/arm left ${leftArmType} latex`);
 			}
-		} else if (wearingLatex === false && slave.underArmHStyle === "bushy") {
-			addImg(res, `hair/underArm ${underArmHStyle} left`, underArmFilter);
+			if (slave.underArmHStyle === "bushy") {
+				addImg(res, `hair/underArm ${underArmHStyle} left`, underArmFilter);
+			}
+			if (hasLeftArm(slave) && leftArmType !== "high") {
+				addSkinImg(res, `arm left ${leftArmType}`, skinFilter);
+			}
+		} else if (hasLeftArm(slave)) {
+			if (slave.fuckdoll !== 0) {
+				leftArmType = "mid";
+			}
+			addImg(res, `outfit/arm left ${leftArmType} latex`);
 		}
 
 		/* Vagina */
diff --git a/src/cheats/mod_EditNeighborArcologyCheat.tw b/src/cheats/mod_EditNeighborArcologyCheat.tw
index b9bbeabf9659c7fc0bb7e81adc9b4f4492542ea7..b4903162a27617c78d1962945a63e5439f3ba785 100644
--- a/src/cheats/mod_EditNeighborArcologyCheat.tw
+++ b/src/cheats/mod_EditNeighborArcologyCheat.tw
@@ -17,7 +17,7 @@
 		<<set _seed.delete($arcologies[_eca].direction)>> /* remove directions already in use */
 	<</for>>
 	<<set _govtypes = ["a committee", "a corporation", "an individual", "an oligarchy", "direct democracy", "elected officials"]>>
-	<<set $activeArcology = {name: "Arcology X-", direction: _seed.random(), government: _govtypes.random(), honeymoon: 0, prosperity: 50, ownership: 50, minority: 20, PCminority: 0, demandFactor:0, FSSupremacist: "unset", FSSupremacistRace: 0, FSSubjugationist: "unset", FSSubjugationistRace: 0, FSGenderRadicalist: "unset", FSGenderFundamentalist: "unset", FSPaternalist: "unset", FSDegradationist: "unset", FSBodyPurist: "unset", FSTransformationFetishist: "unset", FSYouthPreferentialist: "unset", FSMaturityPreferentialist: "unset", FSSlimnessEnthusiast: "unset", FSAssetExpansionist: "unset", FSPastoralist: "unset", FSPhysicalIdealist: "unset", FSChattelReligionist: "unset", FSRomanRevivalist: "unset", FSAztecRevivalist: "unset", FSEgyptianRevivalist: "unset", FSEdoRevivalist: "unset", FSArabianRevivalist: "unset", FSChineseRevivalist: "unset", FSNull: "unset", FSRepopulationFocus: "unset", FSHedonisticDecadence: "unset", FSCummunism: "unset", FSIncestFetishist: "unset", FSRestart: "unset", embargo: 1, embargoTarget: -1, influenceTarget: -1, influenceBonus: 0, rival: 0}>>
+	<<set $activeArcology = {name: "Arcology X-", direction: _seed.random(), government: _govtypes.random(), honeymoon: 0, prosperity: 50, ownership: 50, minority: 20, PCminority: 0, demandFactor:0, FSSupremacist: "unset", FSSupremacistRace: 0, FSSubjugationist: "unset", FSSubjugationistRace: 0, FSGenderRadicalist: "unset", FSGenderFundamentalist: "unset", FSPaternalist: "unset", FSDegradationist: "unset", FSIntellectualDependency: "unset", FSSlaveProfessionalism: "unset", FSBodyPurist: "unset", FSTransformationFetishist: "unset", FSYouthPreferentialist: "unset", FSMaturityPreferentialist: "unset", FSStatuesqueGlorification: "unset", FSPetiteAdmiration: "unset", FSSlimnessEnthusiast: "unset", FSAssetExpansionist: "unset", FSPastoralist: "unset", FSPhysicalIdealist: "unset", FSChattelReligionist: "unset", FSRomanRevivalist: "unset", FSAztecRevivalist: "unset", FSEgyptianRevivalist: "unset", FSEdoRevivalist: "unset", FSArabianRevivalist: "unset", FSChineseRevivalist: "unset", FSNull: "unset", FSRepopulationFocus: "unset", FSHedonisticDecadence: "unset", FSCummunism: "unset", FSIncestFetishist: "unset", FSRestart: "unset", embargo: 1, embargoTarget: -1, influenceTarget: -1, influenceBonus: 0, rival: 0}>>
 
 	<<if $arcologies.length < 4>> /* X-4 is reserved for player's arcology, so X-1 is available */
 		<<set $activeArcology.name += ($arcologies.length)>>
diff --git a/src/cheats/mod_EditNeighborArcologyCheatWidget.tw b/src/cheats/mod_EditNeighborArcologyCheatWidget.tw
index 25012d357518216583f7c641e53f914cb706bd0b..49464c9065e4b094cc57fca7ec0a28c27bfbcc00 100644
--- a/src/cheats/mod_EditNeighborArcologyCheatWidget.tw
+++ b/src/cheats/mod_EditNeighborArcologyCheatWidget.tw
@@ -122,6 +122,16 @@ Call as <<EditNeighborCheat>>
 
 	<br>
 
+	'' $arcologies[_i].name Intellectual Dependency (unset or 1-100):'' $arcologies[_i].FSIntellectualDependency
+	<br><<textbox "$arcologies[_i].FSIntellectualDependency" $arcologies[_i].FSIntellectualDependency>>
+
+	<br>
+
+	'' $arcologies[_i].name Slave Professionalism (unset or 1-100):'' $arcologies[_i].FSSlaveProfessionalism
+	<br><<textbox "$arcologies[_i].FSSlaveProfessionalism" $arcologies[_i].FSSlaveProfessionalism>>
+
+	<br>
+
 	'' $arcologies[_i].name Body Purist (unset or 1-100):'' $arcologies[_i].FSBodyPurist
 	<br><<textbox "$arcologies[_i].FSBodyPurist" $arcologies[_i].FSBodyPurist>>
 
@@ -142,6 +152,16 @@ Call as <<EditNeighborCheat>>
 
 	<br>
 
+	'' $arcologies[_i].name Petite Admiration (unset or 1-100):'' $arcologies[_i].FSPetiteAdmiration
+	<br><<textbox "$arcologies[_i].FSPetiteAdmiration" $arcologies[_i].FSPetiteAdmiration>>
+
+	<br>
+
+	'' $arcologies[_i].name Statuesque Glorification (unset or 1-100):'' $arcologies[_i].FSStatuesqueGlorification
+	<br><<textbox "$arcologies[_i].FSStatuesqueGlorification" $arcologies[_i].FSStatuesqueGlorification>>
+
+	<br>
+
 	'' $arcologies[_i].name Slimness Enthusiast (unset or 1-100):'' $arcologies[_i].FSSlimnessEnthusiast
 	<br><<textbox "$arcologies[_i].FSSlimnessEnthusiast" $arcologies[_i].FSSlimnessEnthusiast>>
 
diff --git a/src/facilities/brothel/brothelAssignmentScene.tw b/src/facilities/brothel/brothelAssignmentScene.tw
index 3a589a4e3ee9ac1a22aa014bff8816144d98dfb2..e2ce8a3ff96d398c31db4a422023da1d689da52a 100644
--- a/src/facilities/brothel/brothelAssignmentScene.tw
+++ b/src/facilities/brothel/brothelAssignmentScene.tw
@@ -18,17 +18,17 @@
 
 You could direct $assistantName to relay your orders to $activeSlave.slaveName, but you've decided to avoid relying too much on machine assistance. So, $he is merely directed to report to your office. The
 <<if $activeSlave.devotion > 95>>
-	worshipful $girl <<if $activeSlave.amp != 1>>hurries in as soon as $he possibly can<<else>>comes in as soon as $he can get another slave to carry $him in<</if>>, happy $his beloved <<= WrittenMaster($activeSlave)>> is taking an interest in $him.
+	worshipful $girl <<if hasAnyLegs($activeSlave)>>hurries in as soon as $he possibly can<<else>>comes in as soon as $he can get another slave to carry $him in<</if>>, happy $his beloved <<= WrittenMaster($activeSlave)>> is taking an interest in $him.
 <<elseif $activeSlave.devotion > 50>>
-	devoted $girl <<if $activeSlave.amp != 1>>hurries in promptly<<else>>comes in as soon as $he can get another slave to carry $him in<</if>>, eager to do whatever you demand of $him.
+	devoted $girl <<if hasAnyLegs($activeSlave)>>hurries in promptly<<else>>comes in as soon as $he can get another slave to carry $him in<</if>>, eager to do whatever you demand of $him.
 <<elseif $activeSlave.devotion > 20>>
-	$girl, broken to your will, <<if $activeSlave.amp != 1>>comes in promptly<<else>>comes in as soon as $he can get another slave to carry $him in<</if>>, clearly ready to follow orders.
+	$girl, broken to your will, <<if hasAnyLegs($activeSlave)>>comes in promptly<<else>>comes in as soon as $he can get another slave to carry $him in<</if>>, clearly ready to follow orders.
 <<elseif ($activeSlave.trust < -20) && ($activeSlave.devotion > -10)>>
-	fearful slave <<if $activeSlave.amp != 1>>comes in promptly<<else>>comes in as soon as $he can get another slave to carry $him in<</if>>, afraid of what will happen to $him if $he doesn't.
+	fearful slave <<if hasAnyLegs($activeSlave)>>comes in promptly<<else>>comes in as soon as $he can get another slave to carry $him in<</if>>, afraid of what will happen to $him if $he doesn't.
 <<elseif ($activeSlave.trust < -50)>>
-	terrified slave <<if $activeSlave.amp != 1>>comes in hurriedly<<else>>comes in as soon as $he can get another slave to carry $him in<</if>>, almost paralyzed by terror of what will happen to $him if $he doesn't.
+	terrified slave <<if hasAnyLegs($activeSlave)>>comes in hurriedly<<else>>comes in as soon as $he can get another slave to carry $him in<</if>>, almost paralyzed by terror of what will happen to $him if $he doesn't.
 <<else>>
-	rebellious slave <<if $activeSlave.amp != 1>>comes in slowly, having decided that $he can always decide to resist once $he hears what you want<<else>>comes in as soon as you order another slave to carry $him in, since $he can't exactly resist this without limbs<</if>>.
+	rebellious slave <<if hasAnyLegs($activeSlave)>>comes in slowly, having decided that $he can always decide to resist once $he hears what you want<<else>>comes in as soon as you order another slave to carry $him in, since $he can't exactly resist this without <<if isAmputee($activeSlave)>>limbs<<else>>legs<</if>><</if>>.
 <</if>>
 You tell $him $he's to report to <<if $Madam != 0>>$Madam.slaveName immediately, to serve in $brothelName<<else>>$brothelName immediately, to serve there<</if>> until further notice.
 
@@ -209,9 +209,9 @@ You tell $him $he's to report to <<if $Madam != 0>>$Madam.slaveName immediately,
 			<<case "hates oral">>
 				"I — I'm going to h-have to <<s>>uck a lot of dick there, aren't I." $He swallows nervously. $His lower lip quivers, and $he does $his best not to cry in front of you.
 			<<case "hates anal">>
-				"C-cu<<s>>tomer<<s>> are really going to ream me up the butt hole, aren't they." $He <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield $his rear as best $he can manage without limbs.<<else>>unconsciously reaches around behind $himself, not quite shielding $his anus with $his hands.<</if>> $His lower lip quivers, and $he does $his best not to cry in front of you.
+				"C-cu<<s>>tomer<<s>> are really going to ream me up the butt hole, aren't they." $He <<if !hasAnyArms($activeSlave)>>shifts uncomfortably, unconsciously trying to shield $his rear as best $he can manage without <<if isAmputee($activeSlave)>>limbs<<else>>hands<</if>><<else>>unconsciously reaches around behind $himself, not quite shielding $his anus with $his hand<<if hasBothArms($activeSlave)>>s<</if>><</if>>. $His lower lip quivers, and $he does $his best not to cry in front of you.
 			<<case "hates penetration">>
-				"C-cu<<s>>tomer<<s>> are really going to fuck me <<s>>ore, aren't they." $He <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield $his rear as best $he can manage without limbs.<<elseif $activeSlave.vagina > 0>>unconsciously lets $his hands fall to $his crotch, but catches $himself and doesn't quite shield $his pussy.<<else>>unconsciously reaches around behind $himself, not quite shielding $his anus with $his hands.<</if>> $His lower lip quivers, and $he does $his best not to cry in front of you.
+				"C-cu<<s>>tomer<<s>> are really going to fuck me <<s>>ore, aren't they." $He <<if !hasAnyArms($activeSlave)>>shifts uncomfortably, unconsciously trying to shield $his rear as best $he can manage without <<if isAmputee($activeSlave)>>limbs<<else>>hands<</if>><<elseif $activeSlave.vagina > 0>>unconsciously lets $his hand<<if hasBothArms($activeSlave)>>s<</if>> fall to $his crotch, but catches $himself and doesn't quite shield $his pussy<<else>>unconsciously reaches around behind $himself, not quite shielding $his anus with $his hand<<if hasBothArms($activeSlave)>>s<</if>><</if>>. $His lower lip quivers, and $he does $his best not to cry in front of you.
 			<<case "repressed">>
 				"Being a whore i<<s>> a <<s>>in," $he <<say>>s quietly, half to $himself. "I'm going t-to b-be <<s>>o dirty. I'm going to h-hell." $He starts to cry quietly. "<<S>>-<<s>>orry, <<Master>>. I'll do my be<<s>>t."
 			<<case "idealistic">>
@@ -286,9 +286,9 @@ You tell $him $he's to report to <<if $Madam != 0>>$Madam.slaveName immediately,
 			<<case "hates oral">>
 				$He slowly gestures if blowjobs are popular there while swallowing nervously. $His lower lip starts to quiver, and $he does $his best not to cry in front of you.
 			<<case "hates anal">>
-				$He slowly gestures if anal is popular there and <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield $his rear as best $he can manage without limbs.<<else>>unconsciously reaches around behind $himself, not quite shielding $his anus with $his hands.<</if>> $His lower lip quivers, and $he does $his best not to cry in front of you.
+				$He slowly gestures if anal is popular there and <<if !hasAnyArms($activeSlave)>>shifts uncomfortably, unconsciously trying to shield $his rear as best $he can manage without <<if isAmputee($activeSlave)>>limbs<<else>>hands<</if>><<else>>unconsciously reaches around behind $himself, not quite shielding $his anus with $his hand<<if hasBothArms($activeSlave)>>s<</if>><</if>>. $His lower lip quivers, and $he does $his best not to cry in front of you.
 			<<case "hates penetration">>
-				$He slowly gestures that $he understands that customers will expect to fuck $him and <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield $his rear as best $he can manage without limbs.<<elseif $activeSlave.vagina > 0>>unconsciously lets $his hands fall to $his crotch, but catches $himself and doesn't quite shield $his pussy.<<else>>unconsciously reaches around behind $himself, not quite shielding $his anus with $his hands.<</if>> $His lower lip quivers, and $he does $his best not to cry in front of you.
+				$He slowly gestures that $he understands that customers will expect to fuck $him and <<if !hasAnyArms($activeSlave)>>shifts uncomfortably, unconsciously trying to shield $his rear as best $he can manage without <<if isAmputee($activeSlave)>>limbs<<else>>hands<</if>><<elseif $activeSlave.vagina > 0>>unconsciously lets $his hand<<if hasBothArms($activeSlave)>>s<</if>> fall to $his crotch, but catches $himself and doesn't quite shield $his pussy<<else>>unconsciously reaches around behind $himself, not quite shielding $his anus with $his hand<<if hasBothArms($activeSlave)>>s<</if>><</if>>. $His lower lip quivers, and $he does $his best not to cry in front of you.
 			<<case "repressed">>
 				$He shakily gestures that $he'll be a sinner, but if that's what you want, $he'll do it. $He starts to cry quietly.
 			<<case "idealistic">>
@@ -316,9 +316,9 @@ You tell $him $he's to report to <<if $Madam != 0>>$Madam.slaveName immediately,
 			<<case "hates oral">>
 				"I — I'm going to h-have to <<s>>uck a lot of dick, aren't I." $He swallows and tries to control $himself out of fear, but finally gasps out, "Oh God, I'm <<s>>cared," and bursts into tears.
 			<<case "hates anal">>
-				"C-cu<<s>>tomer<<s>> are really going to ream me up the butt hole, aren't they." $He <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield $his rear as best $he can manage without limbs.<<else>>unconsciously reaches around behind $himself, not quite shielding $his anus with $his hands.<</if>> $His lower lip quivers and $he tries to control $himself out of fear, but finally gasps out, "Oh God, I'm <<s>>cared," and bursts into tears.
+				"C-cu<<s>>tomer<<s>> are really going to ream me up the butt hole, aren't they." $He <<if !hasAnyArms($activeSlave)>>shifts uncomfortably, unconsciously trying to shield $his rear as best $he can manage without <<if isAmputee($activeSlave)>>limbs<<else>>hands<</if>><<else>>unconsciously reaches around behind $himself, not quite shielding $his anus with $his hand<<if hasBothArms($activeSlave)>>s<</if>><</if>>. $His lower lip quivers and $he tries to control $himself out of fear, but finally gasps out, "Oh God, I'm <<s>>cared," and bursts into tears.
 			<<case "hates penetration">>
-				"C-cu<<s>>tomer<<s>> are really going to fuck me <<s>>ore, aren't they." $He <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield $his rear as best $he can manage without limbs.<<elseif $activeSlave.vagina > 0>>unconsciously lets $his hands fall to $his crotch, but catches $himself and doesn't quite shield $his pussy.<<else>>unconsciously reaches around behind $himself, not quite shielding $his anus with $his hands.<</if>> $His lower lip quivers, and $he tries to control $himself out of fear, but finally gasps out, "Oh God, I'm <<s>>cared," and bursts into tears.
+				"C-cu<<s>>tomer<<s>> are really going to fuck me <<s>>ore, aren't they." $He <<if !hasAnyArms($activeSlave)>>shifts uncomfortably, unconsciously trying to shield $his rear as best $he can manage without <<if isAmputee($activeSlave)>>limbs<<else>>hands<</if>><<elseif $activeSlave.vagina > 0>>unconsciously lets $his hand<<if hasBothArms($activeSlave)>>s<</if>> fall to $his crotch, but catches $himself and doesn't quite shield $his pussy<<else>>unconsciously reaches around behind $himself, not quite shielding $his anus with $his hand<<if hasBothArms($activeSlave)>>s<</if>><</if>>. $His lower lip quivers, and $he tries to control $himself out of fear, but finally gasps out, "Oh God, I'm <<s>>cared," and bursts into tears.
 			<<case "repressed">>
 				"Being a whore i<<s>> a <<s>>in," $he <<say>>s quietly, half to $himself. "I'm going t-to b-be <<s>>o dirty. I'm going to h-hell." $He starts to cry quietly. $He tries to get $himself back under control, out of fear, but finally wails, "Oh God, I'm <<s>>orry, p-plea<<s>>e forgive me God," and dissolves into sobbing.
 			<<case "idealistic">>
@@ -342,9 +342,9 @@ You tell $him $he's to report to <<if $Madam != 0>>$Madam.slaveName immediately,
 			<<case "hates oral">>
 				by asking if $he'll have to suck a lot of dick. $He swallows and tries to control $himself out of fear, but finally loses composure and bursts into tears.
 			<<case "hates anal">>
-				by asking if $he'll be assfucked a lot. $He <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield $his rear as best $he can manage without limbs.<<else>>unconsciously reaches around behind $himself, not quite shielding $his anus with $his hands.<</if>> $His lower lip quivers and $he tries to control $himself out of fear, but finally loses composure and bursts into tears.
+				by asking if $he'll be assfucked a lot. $He <<if !hasAnyArms($activeSlave)>>shifts uncomfortably, unconsciously trying to shield $his rear as best $he can manage without <<if isAmputee($activeSlave)>>limbs<<else>>hands<</if>><<else>>unconsciously reaches around behind $himself, not quite shielding $his anus with $his hand<<if hasBothArms($activeSlave)>>s<</if>><</if>>. $His lower lip quivers and $he tries to control $himself out of fear, but finally loses composure and bursts into tears.
 			<<case "hates penetration">>
-				by asking if $he's going to be constantly fucked. $He <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield $his rear as best $he can manage without limbs.<<elseif $activeSlave.vagina > 0>>unconsciously lets $his hands fall to $his crotch, but catches $himself and doesn't quite shield $his pussy.<<else>>unconsciously reaches around behind $himself, not quite shielding $his anus with $his hands.<</if>> $His lower lip quivers, and $he tries to control $himself out of fear, but finally loses composure and bursts into tears.
+				by asking if $he's going to be constantly fucked. $He <<if !hasAnyArms($activeSlave)>>shifts uncomfortably, unconsciously trying to shield $his rear as best $he can manage without <<if isAmputee($activeSlave)>>limbs<<else>>hands<</if>><<elseif $activeSlave.vagina > 0>>unconsciously lets $his hand<<if hasBothArms($activeSlave)>>s<</if>> fall to $his crotch, but catches $himself and doesn't quite shield $his pussy<<else>>unconsciously reaches around behind $himself, not quite shielding $his anus with $his hand<<if hasBothArms($activeSlave)>>s<</if>><</if>>. $His lower lip quivers, and $he tries to control $himself out of fear, but finally loses composure and bursts into tears.
 			<<case "repressed">>
 				that being a whore is a sin. $He starts to cry quietly. $He tries to get $himself back under control, out of fear, but finally wails and dissolves into prayers intermixed with sobbing.
 			<<case "idealistic">>
@@ -368,7 +368,7 @@ You tell $him $he's to report to <<if $Madam != 0>>$Madam.slaveName immediately,
 	$He manages to
 	<<if canTalk($activeSlave)>>
 		get "Oh fuck n-" out
-	<<elseif $activeSlave.amp != 1>>
+	<<elseif hasAnyArms($activeSlave)>>
 		flip you an incredibly rude gesture
 	<<else>>
 		get an incredibly rude gesture out
diff --git a/src/facilities/dairy/dairyFramework.js b/src/facilities/dairy/dairyFramework.js
index 25e92e35c815c3c2713e90b1c767dcf7c6697511..cd3e1d760440065a45e67423b92f098a16326d41 100644
--- a/src/facilities/dairy/dairyFramework.js
+++ b/src/facilities/dairy/dairyFramework.js
@@ -50,7 +50,7 @@ App.Entity.Facilities.DairyCowJob = class extends App.Entity.Facilities.Facility
 			r.push(`${slave.slaveName}'s womb cannot accommodate current machine settings.`);
 		}
 
-		if ((slave.amp !== 1) && (this.facility.option("RestraintsUpgrade") !== 1) &&
+		if (!isAmputee(slave) && (this.facility.option("RestraintsUpgrade") !== 1) &&
 			!App.Entity.Facilities.Job._isBrokenEnough(slave, 20, -50, -20, -50)) {
 			r.push(`${slave.slaveName} must be obedient in order to be milked at ${this.facility.name}.`);
 		}
diff --git a/src/facilities/masterSuite/masterSuiteFramework.js b/src/facilities/masterSuite/masterSuiteFramework.js
index e2cd09cac5bb4ff3b4999e5d439505fe3f55d507..f9e5a3c6c79b5b7acbf2158503acdf943c5d56c1 100644
--- a/src/facilities/masterSuite/masterSuiteFramework.js
+++ b/src/facilities/masterSuite/masterSuiteFramework.js
@@ -49,7 +49,7 @@ App.Entity.Facilities.MasterSuiteFuckToyJob = class extends App.Entity.Facilitie
 App.Entity.Facilities.ConcubineJob = class extends App.Entity.Facilities.ManagingJob {
 	canEmploy(slave) {
 		let r = super.canEmploy(slave);
-		if (slave.amp === 1) {
+		if (isAmputee(slave)) {
 			r.push(`${slave.slaveName} can't serve as your Concubine without limbs.`);
 		}
 		return r;
diff --git a/src/facilities/nursery/childInteract.tw b/src/facilities/nursery/childInteract.tw
index 6d5364c2c05d05923c137b5f381fb342de96e3fd..7e1dfdf4ccd3b5eb9882ef7630a3c12925adbc11 100644
--- a/src/facilities/nursery/childInteract.tw
+++ b/src/facilities/nursery/childInteract.tw
@@ -93,7 +93,7 @@
 		<</if>>
 	<</if>>
 	</span>
-	<<if ($activeChild.amp == 0 || $activeChild.amp == -3 || $activeChild.amp == -5) && $PC.dick == 1>>
+	<<if (hasBothLegs($activeChild)) && $PC.dick == 1>>
 		| <<link "Get a footjob">><<replace "#miniscene">><<set $childSex = 1>><<include "FFeet">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>>
 	<</if>>
 
@@ -263,7 +263,7 @@
 	<<if ($activeChild.rivalryTarget != 0) && canWalk($activeChild)>>
 		| <<link "Abuse $his rival with $him">><<replace "#miniscene">><<set $childSex = 1>><<include "FRival">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>>
 	<</if>>
-	<<if ($activeChild.fetish != "mindbroken") && (($activeChild.amp != 1) || ($activeChild.voice != 0)) && $activeChild.accent != 4>>
+	<<if ($activeChild.fetish != "mindbroken") && ((!isAmputee($activeChild)) || ($activeChild.voice != 0)) && $activeChild.accent != 4>>
 		| <<link "Ask $him about $his feelings">><<replace "#miniscene">><<set $childSex = 1>><<include "FFeelings">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>>
 	<</if>>
 	<<if $activeChild.devotion >= 100 && $activeChild.relationship < 0 && $activeChild.relationship > -3>>
@@ -875,9 +875,9 @@ Hormones: <strong><span id="hormones">
 		| <<link "Herm hormone blend">><<set $activeChild.diet = "XXY">><<replace "#diet">>$activeChild.diet<</replace>><</link>>
 	<</if>>
 <</if>>
-<<if ($activeChild.muscles <= 95) && $activeChild.amp != 1>>
+<<if ($activeChild.muscles <= 95) && !isAmputee($activeChild)>>
 	| <<link "Build muscle">><<set $activeChild.diet = "muscle building">><<replace "#diet">>$activeChild.diet<</replace>><</link>>
-<<elseif $activeChild.muscles > 95 && $activeChild.amp != 1>>
+<<elseif $activeChild.muscles > 95 && !isAmputee($activeChild)>>
 	| //$He is maintaining $his enormous musculature//
 <<else>>
 	| //$He has no limbs and thus can't effectively build muscle//
@@ -941,7 +941,7 @@ Typical reward: ''<span id="standardReward">$activeChild.standardReward</span>.'
 <br>Non-assignment orgasm rules: ''<span id="releaseRules">$activeChild.releaseRules</span>.''
 <<link "Permit masturbation and interslave sex">><<set $activeChild.releaseRules = "permissive">><<replace "#releaseRules">>$activeChild.releaseRules<</replace>><</link>> |
 <<link "Let $him get off with other slaves">><<set $activeChild.releaseRules = "sapphic">><<replace "#releaseRules">>$activeChild.releaseRules<</replace>><</link>> |
-<<if $activeChild.amp != 1 && $activeChild.fuckdoll == 0 && $activeChild.fetish != "mindbroken">>
+<<if !isAmputee($activeChild) && $activeChild.fuckdoll == 0 && $activeChild.fetish != "mindbroken">>
 	<<link "Restrict $him to masturbation only">><<set $activeChild.releaseRules = "masturbation">><<replace "#releaseRules">>$activeChild.releaseRules<</replace>><</link>> |
 <</if>>
 <<link "Only with you">><<set $activeChild.releaseRules = "restrictive">><<replace "#releaseRules">>$activeChild.releaseRules<</replace>><</link>> |
diff --git a/src/facilities/nursery/longChildDescription.tw b/src/facilities/nursery/longChildDescription.tw
index 7ce18eb896f99d7ef458432160e4b792b566f93d..4d92bc22200de37bbcb2679d33244ce41002bba4 100644
--- a/src/facilities/nursery/longChildDescription.tw
+++ b/src/facilities/nursery/longChildDescription.tw
@@ -881,9 +881,7 @@ is
 
 <br>&nbsp;&nbsp;&nbsp;&nbsp;
 
-<<if $activeChild.amp != 0>>
-	<<= App.Desc.amputee($activeChild)>>
-<</if>>
+<<= App.Desc.limbs($activeChild)>>
 
 <<ClothingDescription>>
 <<if $showBodyMods == 1>>
@@ -1081,17 +1079,17 @@ $He is
 	<</if>>
 <</if>>
 
-<<if $activeChild.amp == 0>>
+<<if hasAnyNaturalArms($activeChild)>>
 	<<if $activeChild.weight > 190>>
-		$He has hugely thick arms with sagging fat rolls and
+		$He has <<if !hasBothArms($activeChild)>>a <</if>>hugely thick arm<<if hasBothArms($activeChild)>>s<</if>> with sagging fat rolls and
 	<<elseif $activeChild.weight > 160>>
-		$He has thick arms with drooping fat folds and
+		$He has <<if !hasBothArms($activeChild)>>a <</if>>thick arm<<if hasBothArms($activeChild)>>s<</if>> with drooping fat folds and
 	<<elseif $activeChild.weight > 130>>
-		$He has plump arms with
+		$He has <<if !hasBothArms($activeChild)>>a <</if>>plump arm<<if hasBothArms($activeChild)>>s<</if>> with
 	<<elseif $activeChild.weight > 97>>
-		$He has chubby arms with
+		$He has <<if !hasBothArms($activeChild)>>a <</if>>chubby arm<<if hasBothArms($activeChild)>>s<</if>> with
 	<<else>>
-		$He has normal arms with
+		$He has <<if !hasBothArms($activeChild)>>a <</if>>normal arm<<if hasBothArms($activeChild)>>s<</if>> with
 	<</if>>
 	<<if $activeChild.muscles > 95>>
 		huge muscles<<if $activeChild.weight > 95>> hidden beneath $his soft flesh<</if>>.
@@ -1111,7 +1109,7 @@ $He is
 	<</if>>
 
 	<<if $activeChild.skill.combat > 0>>
-		$He is @@.aquamarine;skilled at combat:@@ $he is comfortable with the use of modern firearms and edged weapons, and $his hands <<if $activeChild.amp == -4>>would be deadly weapons even if they weren't full of deadly weapons already<<elseif $activeChild.amp > 0>>would be deadly weapons if $he had any<<else>>are deadly weapons<</if>>.
+		$He is @@.aquamarine;skilled at combat:@@ $he is comfortable with the use of modern firearms and edged weapons, and $his hands <<if !hasBothArms($activeChild)>>would be deadly weapons if $he had <<if !hasAnyArms($activeChild)>>any<<else>>more than one<</if>><<else>><<if getArmCount($activeChild, 5) + getArmCount($activeChild, 6) > 1>>would be deadly weapons even if they weren't full of deadly weapons already<<else>>are deadly weapons<</if>>.
 	<</if>>
 <</if>>
 
@@ -1123,19 +1121,19 @@ $He is
 
 <<pregnancyDescription>>
 
-<<if $activeChild.amp == 0>>
+<<if hasAnyNaturalLegs($activeChild)>>
 	<<if $activeChild.weight > 190>>
-		$He has extremely fat legs with immense soft, rather uneven thighs and
+		$He has <<if !hasBothLegs($activeChild)>>an <</if>>extremely fat leg<<if hasBothLegs($activeChild)>>s<</if>> with <<if !hasBothLegs($activeChild)>>an <</if>>immense soft, rather uneven thigh<<if hasBothLegs($activeChild)>>s<</if>> and
 	<<elseif $activeChild.weight > 160>>
-		$He has very fat legs with massively thick, soft, somewhat uneven thighs and
+		$He has <<if !hasBothLegs($activeChild)>>a <</if>>very fat leg<<if hasBothLegs($activeChild)>>s<</if>> with <<if !hasBothLegs($activeChild)>>a <</if>>massively thick, soft, somewhat uneven thigh<<if hasBothLegs($activeChild)>>s<</if>> and
 	<<elseif $activeChild.weight > 130>>
-		$He has fat legs with hugely thick, soft thighs and
+		$He has <<if !hasBothLegs($activeChild)>>a <</if>>fat leg<<if hasBothLegs($activeChild)>>s<</if>> with <<if !hasBothLegs($activeChild)>>a <</if>>hugely thick, soft thigh<<if hasBothLegs($activeChild)>>s<</if>> and
 	<<elseif $activeChild.weight > 97>>
-		$He has fat legs with thick, soft thighs and
+		$He has <<if !hasBothLegs($activeChild)>>a <</if>>fat leg<<if hasBothLegs($activeChild)>>s<</if>> with <<if !hasBothLegs($activeChild)>>a <</if>>thick, soft thigh<<if hasBothLegs($activeChild)>>s<</if>> and
 	<<elseif $activeChild.weight > 95>>
-		$He has normal legs with thick, soft thighs and
+		$He has <<if !hasBothLegs($activeChild)>>a <</if>>normal leg<<if hasBothLegs($activeChild)>>s<</if>> with <<if !hasBothLegs($activeChild)>>a <</if>>thick, soft thigh<<if hasBothLegs($activeChild)>>s<</if>> and
 	<<else>>
-		$He has relatively normal legs and thighs with
+		$He has <<if !hasBothLegs($activeChild)>>a <</if>>relatively normal leg<<if hasBothLegs($activeChild)>>s<</if>> and thigh<<if hasBothLegs($activeChild)>>s<</if>> with
 	<</if>>
 	<<if $activeChild.muscles > 95>>
 		huge muscles<<if $activeChild.weight > 95>> hidden beneath $his soft flab<</if>>.
@@ -1260,9 +1258,9 @@ $He is
 	<<elseif $activeChild.underArmHStyle == "shaved">>
 		$His armpits appear hairless, but closer inspection reveals light, $activeChild.underArmHColor stubble.
 	<<elseif $activeChild.underArmHStyle == "neat">>
-		$His armpit hair is neatly trimmed <<if $activeChild.amp == 1>>since it is always in full view<<else>>to not be visible unless $he lifts $his arms<</if>>.
+		$His armpit hair is neatly trimmed <<if !hasBothArms($activeChild)>>since <<if hasAnyArms($activeChild)>>at least half<<else>>it<</if>> is always in full view<<else>>to not be visible unless $he lifts $his arms<</if>>.
 	<<elseif $activeChild.underArmHStyle == "bushy">>
-		$His $activeChild.underArmHColor armpit hair has been allowed to grow freely, <<if $activeChild.amp == 1>>creating two bushy patches under where $his arms used to be<<else>>it can be seen poking out from under $his arms at all times<</if>>.
+		$His $activeChild.underArmHColor armpit hair has been allowed to grow freely, <<if !hasAnyArms($activeChild)>>creating two bushy patches under where $his arms used to be<<else>>so it can be seen poking out from under $his arm<<if hasBothArms($activeChild)>>s<</if>> at all times<</if>>.
 	<</if>>
 <</if>>
 
@@ -1297,14 +1295,14 @@ $He is
 	<<if $activeChild.fuckdoll == 0>>
 		<<collarDescription>>
 		<<if ($activeChild.relationship > 4)>>
-			<<if ($activeChild.amp != 1)>>
-				$He has a simple gold band on the little finger of $his left hand.
+			<<if (hasAnyArms($activeChild))>>
+				$He has a simple gold band on the little finger of $his <<if !hasLeftArm($activeChild)>>right<<else>>left<</if>> hand.
 			<<else>>
 				$He has a simple gold band on a length of chain around $his neck.
 			<</if>>
 		<<elseif ($activeChild.relationship == -3)>>
-			<<if ($activeChild.amp != 1)>>
-				$He has a simple steel band on the little finger of $his left hand.
+			<<if (hasAnyArms($activeChild))>>
+				$He has a simple steel band on the little finger of $his <<if !hasLeftArm($activeChild)>>right<<else>>left<</if>> hand.
 			<<else>>
 				$He has a simple steel band on a length of cord around $his neck.
 			<</if>>
@@ -1374,49 +1372,49 @@ $He is
 			$He smells of sexual fluids and $his breasts are slightly swollen. The fertility drugs have $him ready to be impregnated.
 		<</if>>
 	<<case "intensive breast injections">>
-		<<if ($activeChild.amp != 1)>>$He massages $his tits uncomfortably<<else>>$He squirms under the unfamiliar weight on $his chest<</if>>. The A-HGH must be having an effect, painfully stretching $his breasts as the mammary and adipose tissue underneath grows explosively.
+		<<if (hasAnyArms($activeChild))>>$He massages $his tits uncomfortably<<else>>$He squirms under the unfamiliar weight on $his chest<</if>>. The A-HGH must be having an effect, painfully stretching $his breasts as the mammary and adipose tissue underneath grows explosively.
 	<<case "hyper breast injections">>
-		<<if ($activeChild.amp != 1)>>$He massages $his tits uncomfortably<<else>>$He squirms under the unfamiliar weight on $his chest<</if>>. The HA-HGH must be having an effect, painfully stretching $his breasts as the mammary and adipose tissue underneath grows explosively.
+		<<if (hasAnyArms($activeChild))>>$He massages $his tits uncomfortably<<else>>$He squirms under the unfamiliar weight on $his chest<</if>>. The HA-HGH must be having an effect, painfully stretching $his breasts as the mammary and adipose tissue underneath grows explosively.
 	<<case "intensive butt injections">>
-		<<if ($activeChild.amp != 1)>>$He massages $his butt uncomfortably<<else>>$He squirms against the unfamiliar weight on $his backside<</if>>. The A-HGH must be having an effect, painfully stretching $his buttocks as the muscular and adipose tissue underneath grows explosively.
+		<<if (hasAnyArms($activeChild))>>$He massages $his butt uncomfortably<<else>>$He squirms against the unfamiliar weight on $his backside<</if>>. The A-HGH must be having an effect, painfully stretching $his buttocks as the muscular and adipose tissue underneath grows explosively.
 	<<case "hyper butt injections">>
-		<<if ($activeChild.amp != 1)>>$He massages $his butt uncomfortably<<else>>$He squirms against the unfamiliar weight on $his backside<</if>>. The HA-HGH must be having an effect, painfully stretching $his buttocks as the muscular and adipose tissue underneath grows explosively.
+		<<if (hasAnyArms($activeChild))>>$He massages $his butt uncomfortably<<else>>$He squirms against the unfamiliar weight on $his backside<</if>>. The HA-HGH must be having an effect, painfully stretching $his buttocks as the muscular and adipose tissue underneath grows explosively.
 	<<case "intensive penis enhancement">>
-		<<if ($activeChild.amp != 1)>>$He massages $his <<if ($activeChild.dick > 0)>>dick<<else>>clit<</if>> uncomfortably<<else>>$He squirms against the unfamiliar weight in $his <<if ($activeChild.dick > 0)>>dick<<else>>clit<</if>><</if>>. The A-HGH must be having an effect, painfully lengthening and thickening $his <<if ($activeChild.dick > 0)>>dick<<else>>clit<</if>>.
+		<<if (hasAnyArms($activeChild))>>$He massages $his <<if ($activeChild.dick > 0)>>dick<<else>>clit<</if>> uncomfortably<<else>>$He squirms against the unfamiliar weight in $his <<if ($activeChild.dick > 0)>>dick<<else>>clit<</if>><</if>>. The A-HGH must be having an effect, painfully lengthening and thickening $his <<if ($activeChild.dick > 0)>>dick<<else>>clit<</if>>.
 	<<case "intensive testicle enhancement">>
-		<<if ($activeChild.amp != 1)>>$He massages $his balls uncomfortably<<else>>$He squirms in response to the pressure in $his balls<</if>> as a bead of cum forms on tip of $his dick. The A-HGH must be having an effect, painfully expanding $his testicles.
+		<<if (hasAnyArms($activeChild))>>$He massages $his balls uncomfortably<<else>>$He squirms in response to the pressure in $his balls<</if>> as a bead of cum forms on tip of $his dick. The A-HGH must be having an effect, painfully expanding $his testicles.
 	<<case "hyper penis enhancement">>
-		<<if ($activeChild.amp != 1)>>$He massages $his <<if ($activeChild.dick > 0)>>dick<<else>>clit<</if>> uncomfortably<<else>>$He squirms against the unfamiliar weight in $his <<if ($activeChild.dick > 0)>>dick<<else>>clit<</if>><</if>>. The HA-HGH must be having an effect, painfully lengthening and thickening $his <<if ($activeChild.dick > 0)>>dick<<else>>clit<</if>>.
+		<<if (hasAnyArms($activeChild))>>$He massages $his <<if ($activeChild.dick > 0)>>dick<<else>>clit<</if>> uncomfortably<<else>>$He squirms against the unfamiliar weight in $his <<if ($activeChild.dick > 0)>>dick<<else>>clit<</if>><</if>>. The HA-HGH must be having an effect, painfully lengthening and thickening $his <<if ($activeChild.dick > 0)>>dick<<else>>clit<</if>>.
 	<<case "hyper testicle enhancement">>
 		<<if $activeChild.balls < 20>>
-			<<if ($activeChild.amp != 1)>>$He massages $his balls uncomfortably<<else>>$He squirms in response to the pressure in $his balls<</if>> as cum drools from the tip of $his dick. The HA-HGH must be having an effect, painfully expanding $his testicles.
+			<<if (hasAnyArms($activeChild))>>$He massages $his balls uncomfortably<<else>>$He squirms in response to the pressure in $his balls<</if>> as cum drools from the tip of $his dick. The HA-HGH must be having an effect, painfully expanding $his testicles.
 		<<elseif $activeChild.balls >= 50>>
-			<<if ($activeChild.amp != 1)>>$He massages $his balls uncomfortably<<else>>$He squirms in response to the pressure in $his balls<</if>> as a thick cascade of cum pours from the tip of $his cock. The HA-HGH must be having an effect, painfully expanding $his testicles.
+			<<if (hasAnyArms($activeChild))>>$He massages $his balls uncomfortably<<else>>$He squirms in response to the pressure in $his balls<</if>> as a thick cascade of cum pours from the tip of $his cock. The HA-HGH must be having an effect, painfully expanding $his testicles.
 		<<elseif $activeChild.balls >= 37>>
-			<<if ($activeChild.amp != 1)>>$He massages $his balls uncomfortably<<else>>$He squirms in response to the pressure in $his balls<</if>> as cum freely flows from the tip of $his cock, pooling under $him. The HA-HGH must be having an effect, painfully expanding $his testicles.
+			<<if (hasAnyArms($activeChild))>>$He massages $his balls uncomfortably<<else>>$He squirms in response to the pressure in $his balls<</if>> as cum freely flows from the tip of $his cock, pooling under $him. The HA-HGH must be having an effect, painfully expanding $his testicles.
 		<<elseif $activeChild.balls >= 20>>
-			<<if ($activeChild.amp != 1)>>$He massages $his balls uncomfortably<<else>>$He squirms in response to the pressure in $his balls<</if>> as precum pools under $him. The HA-HGH must be having an effect, painfully expanding $his testicles.
+			<<if (hasAnyArms($activeChild))>>$He massages $his balls uncomfortably<<else>>$He squirms in response to the pressure in $his balls<</if>> as precum pools under $him. The HA-HGH must be having an effect, painfully expanding $his testicles.
 		<</if>>
 	<<case "female hormone injections" "male hormone injections">>
 		$He looks very ill, likely a side effect of the extreme hormone injections.
 	<<case "appetite suppressors">>
 		Despite how little $he has been eating lately, $his stomach barely growls at all.
 	<<case "penis atrophiers">>
-		<<if ($activeChild.amp != 1)>>$He massages $his dick uncomfortably<<else>>$He squirms in response to the discomfort in $his dick<</if>>. The A-TRPH must be having an effect, painfully causing $his body to atrophy $his dick.
+		<<if (hasAnyArms($activeChild))>>$He massages $his dick uncomfortably<<else>>$He squirms in response to the discomfort in $his dick<</if>>. The A-TRPH must be having an effect, painfully causing $his body to atrophy $his dick.
 	<<case "testicle atrophiers">>
-		<<if ($activeChild.amp != 1)>>$He massages $his balls uncomfortably<<else>>$He squirms in response to the discomfort in $his balls<</if>>. The A-TRPH must be having an effect, painfully causing $his body to atrophy $his testicles.
+		<<if (hasAnyArms($activeChild))>>$He massages $his balls uncomfortably<<else>>$He squirms in response to the discomfort in $his balls<</if>>. The A-TRPH must be having an effect, painfully causing $his body to atrophy $his testicles.
 	<<case "clitoris atrophiers">>
-		<<if ($activeChild.amp != 1)>>$He massages $his clit uncomfortably<<else>>$He squirms in response to the discomfort in $his clit<</if>>. The A-TRPH must be having an effect, painfully causing $his body to atrophy $his clitoris.
+		<<if (hasAnyArms($activeChild))>>$He massages $his clit uncomfortably<<else>>$He squirms in response to the discomfort in $his clit<</if>>. The A-TRPH must be having an effect, painfully causing $his body to atrophy $his clitoris.
 	<<case "labia atrophiers">>
-		<<if ($activeChild.amp != 1)>>$He massages $his pussy uncomfortably<<else>>$He squirms in response to the discomfort in $his cunt<</if>>. The A-TRPH must be having an effect, painfully causing $his body to atrophy $his labia.
+		<<if (hasAnyArms($activeChild))>>$He massages $his pussy uncomfortably<<else>>$He squirms in response to the discomfort in $his cunt<</if>>. The A-TRPH must be having an effect, painfully causing $his body to atrophy $his labia.
 	<<case "nipple atrophiers">>
-		<<if ($activeChild.amp != 1)>>$He massages $his nipples uncomfortably<<else>>$He squirms in response to the discomfort in $his breasts<</if>>. The A-TRPH must be having an effect, painfully causing $his body to atrophy $his nipples.
+		<<if (hasAnyArms($activeChild))>>$He massages $his nipples uncomfortably<<else>>$He squirms in response to the discomfort in $his breasts<</if>>. The A-TRPH must be having an effect, painfully causing $his body to atrophy $his nipples.
 	<<case "lip atrophiers">>
-		<<if ($activeChild.amp != 1)>>$He massages $his lips uncomfortably<<else>>$He licks $his lips uncomfortably<</if>>. The A-TRPH must be having an effect, painfully causing $his body to atrophy $his lips.
+		<<if (hasAnyArms($activeChild))>>$He massages $his lips uncomfortably<<else>>$He licks $his lips uncomfortably<</if>>. The A-TRPH must be having an effect, painfully causing $his body to atrophy $his lips.
 	<<case "breast redistributors">>
-		<<if ($activeChild.amp != 1)>>$He pinches at the fat building on $his belly and lets off a sigh<<else>>$He squirms under the added weight building on $his belly<</if>>. The RDST-D must be having an effect, encouraging $his body to redistribute $his breasts' adipose tissue to $his middle.
+		<<if (hasAnyArms($activeChild))>>$He pinches at the fat building on $his belly and lets off a sigh<<else>>$He squirms under the added weight building on $his belly<</if>>. The RDST-D must be having an effect, encouraging $his body to redistribute $his breasts' adipose tissue to $his middle.
 	<<case "butt redistributors">>
-		<<if ($activeChild.amp != 1)>>$He pinches at the fat building on $his belly and lets off a sigh<<else>>$He squirms under the added weight building on $his belly<</if>>. The RDST-D must be having an effect, encouraging $his body to redistribute $his buttock's adipose tissue to $his middle.
+		<<if (hasAnyArms($activeChild))>>$He pinches at the fat building on $his belly and lets off a sigh<<else>>$He squirms under the added weight building on $his belly<</if>>. The RDST-D must be having an effect, encouraging $his body to redistribute $his buttock's adipose tissue to $his middle.
 	<<case "sag-B-gone">>
 		$His breasts are shiny from the layer of anti-sag cream rubbed onto them. They might be a little perkier, or not.
 	<<default>>
@@ -1424,23 +1422,23 @@ $He is
 	<<if $activeChild.aphrodisiacs > 0 || $activeChild.inflationType == "aphrodisiacs">>
 		<<if $activeChild.inflationType == "aphrodisiacs">>
 			$He's literally full of
-			<<if ($activeChild.amp == 1)>>
+			<<if (!hasAnyArms($activeChild))>>
 				aphrodisiacs, but is an amputee, so $he cannot touch $himself. $He writhes with extreme sexual frustration, desperately trying to relieve $himself, but only managing to stir up the aphrodisiacs contained in $his gut, strengthening their effects even more.
-			<<elseif ($activeChild.chastityVagina)>>
+			<<elseif ($activeChild.chastityAnus) && ($activeChild.chastityPenis) && ($activeChild.chastityVagina)>>
 				aphrodisiacs, but is wearing a chastity belt and cannot touch $himself. $He writhes with extreme sexual frustration, desperately trying to relieve $himself, but only managing to stir up the aphrodisiacs contained in $his gut, strengthening their effects even more.
 			<<elseif ($activeChild.releaseRules == "permissive" || $activeChild.releaseRules == "masturbation") && ($activeChild.dick != 0) && ($activeChild.vagina == -1)>>
-				aphrodisiacs and is allowed to masturbate, so as $he stands before you $he rubs $his shaft with one hand while $he fingers $his anus with the other.<<if canPenetrate($activeChild)>> $His cock is painfully erect.<</if>> $His frantic masturbation forces $his distended middle to jiggle obscenely, stirring up the aphrodisiacs contained in $his gut and strengthening their effects even more.
+				aphrodisiacs and is allowed to masturbate, so as $he stands before you $he rubs $his shaft with <<if (hasBothArms($activeChild))>>one hand while $he fingers $his anus with the other<<else>>$his hand<</if>>.<<if canPenetrate($activeChild)>> $His cock is painfully erect.<</if>> $His frantic masturbation forces $his distended middle to jiggle obscenely, stirring up the aphrodisiacs contained in $his gut and strengthening their effects even more.
 			<<elseif ($activeChild.releaseRules == "permissive" || $activeChild.releaseRules == "masturbation") && ($activeChild.dick != 0)>>
-				aphrodisiacs and is allowed to masturbate, so as $he stands before you $he rubs $his shaft and pussy with one hand while $he fingers $his anus with the other.<<if canPenetrate($activeChild)>> $His cock is painfully erect.<</if>> $His frantic masturbation forces $his distended middle to jiggle obscenely, stirring up the aphrodisiacs contained in $his gut and strengthening their effects even more.
+				aphrodisiacs and is allowed to masturbate, so as $he stands before you $he rubs $his shaft and pussy with <<if (hasBothArms($activeChild))>>one hand while $he fingers $his anus with the other<<else>>$his hand<</if>>.<<if canPenetrate($activeChild)>> $His cock is painfully erect.<</if>> $His frantic masturbation forces $his distended middle to jiggle obscenely, stirring up the aphrodisiacs contained in $his gut and strengthening their effects even more.
 			<<elseif ($activeChild.releaseRules == "permissive" || $activeChild.releaseRules == "masturbation") && ($activeChild.vagina == -1)>>
-				aphrodisiacs, has<<if $seeDicks > 0>> no penis and<</if>> no vagina, and is not allowed to masturbate, so as $he stands before you $he
+				aphrodisiacs, has<<if $seeDicks > 0>> no penis and<</if>> no vagina, and is allowed to masturbate, so as $he stands before you $he
 				<<if $activeChild.anus == 0>>
 					plays with a nipple with one hand while furiously rubbing $his virgin anus and the sensitive perineum beneath it with the other, desperately trying to get $himself off. $His frantic attempts force $his distended middle to jiggle obscenely, stirring up the aphrodisiacs contained in $his gut and strengthening their effects even more.
 				<<else>>
-					<<if $activeChild.anus > 2>>$his entire hand, formed into a beak shape,<<elseif $activeChild.anus > 1>>two fingers<<else>>a finger<</if>> to fuck $his own ass. $His frantic attempts force $his distended middle to jiggle obscenely, stirring up the aphrodisiacs contained in $his gut and strengthening their effects even more.
+					uses <<if $activeChild.anus > 2>>$his entire hand, formed into a beak shape,<<elseif $activeChild.anus > 1>>two fingers<<else>>a finger<</if>> to fuck $his own ass. $His frantic attempts force $his distended middle to jiggle obscenely, stirring up the aphrodisiacs contained in $his gut and strengthening their effects even more.
 				<</if>>
 			<<elseif ($activeChild.releaseRules == "permissive" || $activeChild.releaseRules == "masturbation")>>
-				aphrodisiacs and is allowed to masturbate, so as $he stands before you $he rubs $his clit with one hand while $he fingers $his anus with the other.
+				aphrodisiacs and is allowed to masturbate, so as $he stands before you $he rubs $his clit with <<if (hasBothArms($activeChild))>>one hand while $he fingers $his anus with the other<<else>>$his hand<</if>>.
 			<<elseif ($activeChild.dick != 0)>>
 				aphrodisiacs and is not allowed to masturbate, so as $he stands before you $he desperately presents $his open mouth, $his breasts, $his crotch, and $his anus in turn, hoping that something will entice you to give $him relief.<<if canPenetrate($activeChild)>> $His cock is painfully erect.<</if>>
 			<<elseif ($activeChild.vagina == -1)>>
@@ -1450,23 +1448,23 @@ $He is
 			<</if>>
 		<<elseif $activeChild.aphrodisiacs > 1>>
 			$He's swimming in
-			<<if ($activeChild.amp == 1)>>
+			<<if (!hasAnyArms($activeChild))>>
 				aphrodisiacs, but is an amputee, so $he cannot touch $himself. $He writhes with extreme sexual frustration, desperately trying to relieve $himself.
-			<<elseif ($activeChild.chastityVagina)>>
+			<<elseif ($activeChild.chastityAnus) && ($activeChild.chastityPenis) && ($activeChild.chastityVagina)>>
 				aphrodisiacs, but is wearing a chastity belt and cannot touch $himself. $He writhes with extreme sexual frustration, desperately trying to relieve $himself.
 			<<elseif ($activeChild.releaseRules == "permissive" || $activeChild.releaseRules == "masturbation") && ($activeChild.dick != 0) && ($activeChild.vagina == -1)>>
-				aphrodisiacs and is allowed to masturbate, so as $he stands before you $he rubs $his shaft with one hand while $he fingers $his anus with the other.<<if canPenetrate($activeChild)>> $His cock is painfully erect.<</if>>
+				aphrodisiacs and is allowed to masturbate, so as $he stands before you $he rubs $his shaft with <<if (hasBothArms($activeChild))>>one hand while $he fingers $his anus with the other<<else>>$his hand<</if>>.<<if canPenetrate($activeChild)>> $His cock is painfully erect.<</if>>
 			<<elseif ($activeChild.releaseRules == "permissive" || $activeChild.releaseRules == "masturbation") && ($activeChild.dick != 0)>>
-				aphrodisiacs and is allowed to masturbate, so as $he stands before you $he rubs $his shaft and pussy with one hand while $he fingers $his anus with the other.<<if canPenetrate($activeChild)>> $His cock is painfully erect.<</if>>
+				aphrodisiacs and is allowed to masturbate, so as $he stands before you $he rubs $his shaft and pussy with <<if (hasBothArms($activeChild))>>one hand while $he fingers $his anus with the other<<else>>$his hand<</if>>.<<if canPenetrate($activeChild)>> $His cock is painfully erect.<</if>>
 			<<elseif ($activeChild.releaseRules == "permissive" || $activeChild.releaseRules == "masturbation") && ($activeChild.vagina == -1)>>
-				aphrodisiacs, has<<if $seeDicks > 0>> no penis and<</if>> no vagina, and is not allowed to masturbate, so as $he stands before you $he
+				aphrodisiacs, has<<if $seeDicks > 0>> no penis and<</if>> no vagina, and is allowed to masturbate, so as $he stands before you $he
 				<<if $activeChild.anus == 0>>
 					plays with a nipple with one hand while furiously rubbing $his virgin anus and the sensitive perineum beneath it with the other, desperately trying to get $himself off.
 				<<else>>
-					<<if $activeChild.anus > 2>>$his entire hand, formed into a beak shape,<<elseif $activeChild.anus > 1>>two fingers<<else>>a finger<</if>> to fuck $his own ass.
+					uses <<if $activeChild.anus > 2>>$his entire hand, formed into a beak shape,<<elseif $activeChild.anus > 1>>two fingers<<else>>a finger<</if>> to fuck $his own ass.
 				<</if>>
 			<<elseif ($activeChild.releaseRules == "permissive" || $activeChild.releaseRules == "masturbation")>>
-				aphrodisiacs and is allowed to masturbate, so as $he stands before you $he rubs $his clit with one hand while $he fingers $his anus with the other.
+				aphrodisiacs and is allowed to masturbate, so as $he stands before you $he rubs $his clit with <<if (hasBothArms($activeChild))>>one hand while $he fingers $his anus with the other<<else>>$his hand<</if>>.
 			<<elseif ($activeChild.dick != 0)>>
 				aphrodisiacs and is not allowed to masturbate, so as $he stands before you $he desperately presents $his open mouth, $his breasts, $his crotch, and $his anus in turn, hoping that something will entice you to give $him relief.<<if canPenetrate($activeChild)>> $His cock is painfully erect.<</if>>
 			<<elseif ($activeChild.vagina == -1)>>
@@ -1475,16 +1473,16 @@ $He is
 				aphrodisiacs and is not allowed to masturbate, so as $he stands before you $he desperately presents $his open mouth, $his breasts, $his pussy, and $his anus in turn, hoping that something will entice you to give $him relief.
 			<</if>>
 		<<else>>
-			<<if ($activeChild.amp == 1)>>
+			<<if (!hasAnyArms($activeChild))>>
 				$He's on aphrodisiacs, but is an amputee, so $he cannot touch $himself. $He writhes with sexual frustration.
-			<<elseif ($activeChild.chastityVagina)>>
+			<<elseif ($activeChild.chastityAnus) && ($activeChild.chastityPenis) && ($activeChild.chastityVagina)>>
 				$He's on aphrodisiacs, but is wearing a chastity belt and cannot touch $himself. $He writhes with sexual frustration.
 			<<elseif ($activeChild.releaseRules == "permissive" || $activeChild.releaseRules == "masturbation") && ($activeChild.dick != 0) && ($activeChild.vagina == -1)>>
-				$He's on aphrodisiacs and is allowed to masturbate, so as $he obeys your commands $he idly rubs $his shaft with one hand while the other pinches a nipple.
+				$He's on aphrodisiacs and is allowed to masturbate, so as $he obeys your commands $he idly rubs $his shaft with <<if (hasBothArms($activeChild))>>one hand while the other pinches a nipple<<else>>$his hand<</if>>.
 			<<elseif ($activeChild.releaseRules == "permissive" || $activeChild.releaseRules == "masturbation") && ($activeChild.dick != 0)>>
-				$He's on aphrodisiacs and is allowed to masturbate, so as $he obeys your commands $he idly rubs $his shaft and pussy with one hand while the other pinches a nipple.
+				$He's on aphrodisiacs and is allowed to masturbate, so as $he obeys your commands $he idly rubs $his shaft and pussy with <<if (hasBothArms($activeChild))>>one hand while the other pinches a nipple<<else>>$his hand<</if>>.
 			<<elseif ($activeChild.releaseRules == "permissive" || $activeChild.releaseRules == "masturbation")>>
-				$He's on aphrodisiacs and is allowed to masturbate, so as $he obeys your commands $he idly rubs $his pussy with one hand while the other pinches a nipple.
+				$He's on aphrodisiacs and is allowed to masturbate, so as $he obeys your commands $he idly rubs $his pussy with <<if (hasBothArms($activeChild))>>one hand while the other pinches a nipple<<else>>$his hand<</if>>.
 			<<elseif ($activeChild.dick != 0) && canPenetrate($activeChild)>>
 				$He's on aphrodisiacs and is not allowed to masturbate, so as $he obeys your commands $he shifts $his weight uncomfortably. $His erect dick sways as $he does.
 			<<else>>
diff --git a/src/js/DefaultRules.js b/src/js/DefaultRules.js
index a9ea412c1350a322ea78a534724943870f3d878c..f18f957a3cb83961b6c689adae3c362fb622bcc5 100644
--- a/src/js/DefaultRules.js
+++ b/src/js/DefaultRules.js
@@ -2906,15 +2906,15 @@ window.DefaultRules = (function() {
 						// Check for amputations:
 						if (["upper arms", "lower arms", "wrists", "hands"].includes(rule.brandTarget)) {
 							// Arms
-							if (!hasLimb(slave, "left arm") && !hasLimb(slave, "right arm")) {
+							if (!hasAnyArms(slave)) {
 								brandPlace = "";
-							} else if (!hasLimb(slave, "left arm")) {
+							} else if (!hasLeftArm(slave)) {
 								if (brandPlace === "both") {
 									brandPlace = "right";
 								} if (brandPlace === "left") {
 									brandPlace = "";
 								}
-							} else if (!hasLimb(slave, "right arm")) {
+							} else if (!hasRightArm(slave)) {
 								if (brandPlace === "both") {
 									brandPlace = "left";
 								} if (brandPlace === "right") {
@@ -2923,15 +2923,15 @@ window.DefaultRules = (function() {
 							}
 						} else if (["thighs", "calves", "ankles", "feet"].includes(rule.brandTarget)) {
 							// Legs
-							if (!hasLimb(slave, "left leg") && !hasLimb(slave, "right leg")) {
+							if (!hasAnyLegs(slave)) {
 								brandPlace = "";
-							} else if (!hasLimb(slave, "left leg")) {
+							} else if (!hasLeftLeg(slave)) {
 								if (brandPlace === "both") {
 									brandPlace = "right";
 								} if (brandPlace === "left") {
 									brandPlace = "";
 								}
-							} else if (!hasLimb(slave, "right leg")) {
+							} else if (!hasRightLeg(slave)) {
 								if (brandPlace === "both") {
 									brandPlace = "left";
 								} if (brandPlace === "right") {
@@ -2943,10 +2943,10 @@ window.DefaultRules = (function() {
 					// Brand location does NOT need to be split into a left and right, (and may or may not contain left OR right already.)
 					} else if (slave.brand[rule.brandTarget] !== rule.brandDesign) {
 						if (
-							(!hasLimb(slave, "left arm") && ["left upper arm", "left lower arm", "left wrist", "left hand"].includes(rule.brandTarget)) ||
-							(!hasLimb(slave, "right arm") && ["right upper arm", "right lower arm", "right wrist", "right hand"].includes(rule.brandTarget)) ||
-							(!hasLimb(slave, "left leg") && ["left thigh", "left calf", "left ankle", "left foot"].includes(rule.brandTarget))  ||
-							(!hasLimb(slave, "right leg") && ["right thigh", "right calf", "right ankle", "rightfoot"].includes(rule.brandTarget))
+							(!hasLeftArm(slave) && ["left upper arm", "left lower arm", "left wrist", "left hand"].includes(rule.brandTarget)) ||
+							(!hasRightArm(slave) && ["right upper arm", "right lower arm", "right wrist", "right hand"].includes(rule.brandTarget)) ||
+							(!hasLeftLeg(slave) && ["left thigh", "left calf", "left ankle", "left foot"].includes(rule.brandTarget))  ||
+							(!hasRightLeg(slave) && ["right thigh", "right calf", "right ankle", "rightfoot"].includes(rule.brandTarget))
 						) {
 							brandPlace = "";
 						} else {
diff --git a/src/js/descriptionWidgets.js b/src/js/descriptionWidgets.js
index a61343d53ec2d9d5de5958e03827e7c8818e800c..41657971bcafb31c2466d8e8546be434aeab36cf 100644
--- a/src/js/descriptionWidgets.js
+++ b/src/js/descriptionWidgets.js
@@ -1002,12 +1002,11 @@ App.Desc.expandScarString = function(slave, surface) { // scars can sometimes be
 };
 
 
-
 /**
  * @param {App.Entity.SlaveState} slave
- * @returns {string} Description of slave's amputation, if present
+ * @returns {string} Description of slave's limbs
  */
-App.Desc.amputee = function(slave) {
+App.Desc.limbs = function(slave) {
 	"use strict";
 	let r = ``;
 	/* eslint-disable no-unused-vars*/
@@ -1016,6 +1015,53 @@ App.Desc.amputee = function(slave) {
 	} = getPronouns(slave);
 	/* eslint-enable */
 
+	/* TODO Arkerthan
+   	description similar in style to the commented out one instead of this simple version.
+   	*/
+
+	if (isAmputee(slave)) {
+		r += `${He} is a quadruple amputee and has not been equipped with prosthetics.`;
+	} else if (getLeftArmID(slave) === getRightArmID(slave) &&
+			getLeftArmID(slave) === getLeftLegID(slave) &&
+			getLeftArmID(slave) === getRightLegID(slave)) {
+		r += `${He} has ` + idToDescription(getLeftArmID(slave)) + ` limbs.`;
+	} else {
+		if (!hasAnyArms(slave)) {
+			r += `Both of ${his} arms have been amputated`;
+		} else if (!hasBothArms(slave)) {
+			if (hasLeftArm(slave)) {
+				r += `${He} has ` + addA(idToDescription(getLeftArmID(slave))) + ` left arm, but his right has been amputated,`;
+			} else {
+				r += `${He} has ` + addA(idToDescription(getRightArmID(slave))) + ` right arm, but his left has been amputated,`;
+			}
+		} else {
+			if (getLeftArmID(slave) === getRightArmID(slave)) {
+				r += `${He} has ` + idToDescription(getLeftArmID(slave)) + ` arms`;
+			} else {
+				r += `${His} has ` + addA(idToDescription(getRightArmID(slave))) + ` right arm, but ` + addA(idToDescription(getLeftArmID(slave))) + ` left arm`;
+			}
+		}
+		r += ` and `;
+		if (!hasAnyLegs(slave)) {
+			r += `Both of ${his} legs have been amputated`;
+		} else if (!hasBothLegs(slave)) {
+			if (hasLeftLeg(slave)) {
+				r += `${he} has ` + addA(idToDescription(getLeftLegID(slave))) + ` left leg, but his right has been amputated`;
+			} else {
+				r += `${he} has ` + addA(idToDescription(getRightLegID(slave))) + ` right leg, but his left has been amputated`;
+			}
+		} else {
+			if (getLeftLegID(slave) === getRightLegID(slave)) {
+				r += `${he} has ` + idToDescription(getLeftLegID(slave)) + ` legs`;
+			} else {
+				r += `${his} has ` + addA(idToDescription(getRightLegID(slave))) + ` right leg, but ` + addA(idToDescription(getLeftLegID(slave))) + ` left leg`;
+			}
+		}
+	}
+
+	return r + `. `;
+
+	/*
 	if (slave.amp) {
 		if (slave.amp === -1) {
 			r += `${slave.slaveName} is a <span class="pink">quadruple amputee,</span> but ${he}'s equipped with a set of modern prosthetic limbs that allow ${him} a fairly normal life. `;
@@ -1033,7 +1079,7 @@ App.Desc.amputee = function(slave) {
 			r += `The most obvious thing about ${slave.slaveName} is that ${he} is a <span class="pink">quadruple amputee:</span> ${he} has neither arms nor legs. `;
 		}
 		return r;
-	}
+	}*/
 };
 
 /**
diff --git a/src/js/generateMarketSlave.js b/src/js/generateMarketSlave.js
index fbc3583c05bd3a65bb12eaea9d70b03b69287f5d..c21587c9800a9fdbe96e54593302bb0d64ba448f 100644
--- a/src/js/generateMarketSlave.js
+++ b/src/js/generateMarketSlave.js
@@ -643,6 +643,44 @@ window.generateMarketSlave = function(market = "kidnappers", numArcology = 1) {
 					}
 				}
 			}
+			if (V.arcologies[market].FSIntellectualDependency > 20) {
+				r += `The only thing that rivals their idiocy is their uncontrollable libido. `;
+				V.activeSlave.slaveName = setup.bimboSlaveNames.random();
+				if (V.activeSlave.intelligence > -50) {
+					V.activeSlave.intelligence = Intelligence.random({limitIntelligence: [-100, -50]});
+				}
+				V.intelligenceImplant = 0;
+				if (V.activeSlave.energy < 80) {
+					V.activeSlave.energy = jsRandom(80, 100);
+				}
+			} else if (V.arcologies[market].FSSlaveProfessionalism > 20) {
+				r += `They possess brilliant minds and expert training; a slave that truly knows their role in life. `;
+				if (V.activeSlave.intelligence <= 50) {
+					V.activeSlave.intelligence = Intelligence.random({limitIntelligence: [51, 100]});
+				}
+				V.intelligenceImplant = 30;
+				if (V.activeSlave.energy > 40) {
+					V.activeSlave.energy -= 30;
+				}
+				if (V.activeSlave.vagina > 0) {
+					V.activeSlave.skill.vaginal += Math.clamp(V.arcologies[market].prosperity/2, 20, 100);
+					V.activeSlave.skill.vaginal = Math.clamp(V.activeSlave.skill.vaginal, 50, 100);
+				}
+				if (V.activeSlave.anus > 0) {
+					V.activeSlave.skill.anal += Math.clamp(V.arcologies[market].prosperity/2, 20, 100);
+					V.activeSlave.skill.anal = Math.clamp(V.activeSlave.skill.anal, 50, 100);
+				}
+				V.activeSlave.skill.oral += Math.clamp(V.arcologies[market].prosperity/2, 20, 100);
+				V.activeSlave.skill.oral = Math.clamp(V.activeSlave.skill.oral, 50, 100);
+				V.activeSlave.skill.entertainment += Math.clamp(V.arcologies[market].prosperity/2, 20, 100);
+				V.activeSlave.skill.entertainment = Math.clamp(V.activeSlave.skill.entertainment, 50, 100);
+				V.activeSlave.skill.whoring += Math.clamp(V.arcologies[market].prosperity/2, 20, 100);
+				V.activeSlave.skill.whoring = Math.clamp(V.activeSlave.skill.whoring, 50, 100);
+				V.activeSlave.sexualFlaw = "none";
+				V.activeSlave.behavioralFlaw = "none";
+				V.activeSlave.fetishKnown = 1;
+				V.activeSlave.attrKnown = 1;
+			}
 			if (V.arcologies[market].FSBodyPurist > 80) {
 				r += `They're quite pristine, free of any genomic damage or addictions regardless of any transformations they've had. `;
 				V.activeSlave.chem = 0;
@@ -708,6 +746,31 @@ window.generateMarketSlave = function(market = "kidnappers", numArcology = 1) {
 					}
 				}
 			}
+			if (V.arcologies[market].FSPetiteAdmiration > 20) {
+				r += `They tend to be short, some far more than others. `;
+				if (V.activeSlave.height >= 160) {
+					V.activeSlave.height = Math.trunc(Height.random(V.activeSlave, {limitMult: [-2, 0]}));
+					if (V.activeSlave.height >= 160) {
+						V.activeSlave.height = Math.trunc(Height.random(V.activeSlave, {limitMult: [-3, -1]}));
+						if (V.activeSlave.height >= 160) {
+							V.activeSlave.height = jsRandom(90, 130);
+							V.activeSlave.geneticQuirks.dwarfism = 2;
+						}
+					}
+				}
+			} else if (V.arcologies[market].FSStatuesqueGlorification > 20) {
+				r += `They tend to be tall, if not unbelievably so. `;
+				if (V.activeSlave.height < 170) {
+					V.activeSlave.height = Math.trunc(Height.random(V.activeSlave, {limitMult: [0, 2]}));
+					if (V.activeSlave.height < 170) {
+						V.activeSlave.height = Math.trunc(Height.random(V.activeSlave, {limitMult: [1, 3]}));
+						if (V.activeSlave.height < 170) {
+							V.activeSlave.height = jsRandom(200, 264);
+							V.activeSlave.geneticQuirks.gigantism = 2;
+						}
+					}
+				}
+			}
 			if (V.arcologies[market].FSSlimnessEnthusiast > 20) {
 				r += `They're never overweight, and are often quite lithe. `;
 				if (V.activeSlave.boobs > 400) {
@@ -886,9 +949,11 @@ window.generateMarketSlave = function(market = "kidnappers", numArcology = 1) {
 				}
 			} else if (V.arcologies[market].FSChineseRevivalist > 20) {
 				r += `They've all passed through a thorough and uncompromising educational system for slaves. `;
-				V.activeSlave.intelligenceImplant = 10;
-				if (V.activeSlave.intelligence < 60) {
-					V.activeSlave.intelligence += jsRandom(0, 20);
+				V.activeSlave.intelligenceImplant = 30;
+				if (V.arcologies[market].FSIntellectualDependency === "unset") {
+					if (V.activeSlave.intelligence < 60) {
+						V.activeSlave.intelligence += jsRandom(0, 20);
+					}
 				}
 			}
 			if (V.arcologies[market].FSIncestFetishist > 20) {
diff --git a/src/js/modification.js b/src/js/modification.js
index ab6a0f33a0de13ce462089e880fb7d99df9765fd..5e56cd04709a1fec27248a2e2e85cb85613222b3 100644
--- a/src/js/modification.js
+++ b/src/js/modification.js
@@ -5,19 +5,22 @@ App.Medicine.Modification = {};
  * @param {string} scar
  *  @param {string} design
  */
-App.Medicine.Modification.addScar = function(slave, scar, design) {
+App.Medicine.Modification.addScar = function(slave, scar, design, weight) {
 	/* const V = State.variables;
 	V.scarApplied = 1;
 	V.degradation += 10;
 	slave.health -= 10; //dangerous to uncomment this as sometimes many scars are applied at once.
 	cashX(forceNeg(surgery.costs), "slaveSurgery", slave);
 	slave.health -= (V.PC.medicine >= 100) ? Math.round(surgery.healthCosts / 2) : surgery.healthCosts;*/
+	if (!weight) {
+		weight = 1;
+	}
 	if (!slave.scar.hasOwnProperty(scar)) {
 		slave.scar[scar] = new App.Entity.scarState();
 	}
 	if (!slave.scar[scar].hasOwnProperty(design)) {
-		slave.scar[scar][design] = 1;
+		slave.scar[scar][design] = weight;
 	} else {
-		slave.scar[scar][design] += 1;
+		slave.scar[scar][design] += weight;
 	}
 };
diff --git a/src/js/slaveStatsChecker.js b/src/js/slaveStatsChecker.js
index 1cf9a1e5b857cf2c7a70702495d5d1c7d22907f3..e90648a51036bb8c2ea34d0ec052dbcd3b37ad10 100644
--- a/src/js/slaveStatsChecker.js
+++ b/src/js/slaveStatsChecker.js
@@ -873,7 +873,7 @@ window.hasAnyArms = function(slave) {
 };
 
 /**
- * True if slave has at least one leg and all are natural
+ * True if slave has at least one leg that is natural
  *
  * @param {App.Entity.SlaveState} slave
  * @returns {boolean}
@@ -882,6 +882,16 @@ window.hasAnyNaturalLegs = function(slave) {
 	return slave.amp === 0 && slave.missingLegs < 3;
 };
 
+/**
+ * True if slave has at least one arm that is natural
+ *
+ * @param {App.Entity.SlaveState} slave
+ * @returns {boolean}
+ */
+window.hasAnyNaturalArms = function(slave) {
+	return slave.amp === 0 && slave.missingArms < 3;
+};
+
 /**
  * True if slave has both legs
  *
@@ -1007,67 +1017,167 @@ window.getLimbCount = function(slave, id) {
 	}
 
 	let n = 0;
-	if (hasLimb(slave, "left arm")) {
+	if (hasLeftArm(slave)) {
 		n++;
 	}
-	if (hasLimb(slave, "right arm")) {
+	if (hasRightArm(slave)) {
 		n++;
 	}
-	if (hasLimb(slave, "left leg")) {
+	if (hasLeftLeg(slave)) {
+		n++;
+	}
+	if (hasRightLeg(slave)) {
+		n++;
+	}
+
+	if (id === 0) {
+		return 4 - n;
+	}
+
+	return n;
+};
+
+
+/**
+ * Returns count of specified arm type. Uses new limb IDs.
+ *
+ * @param {App.Entity.SlaveState} slave
+ * @param {number} id
+ * @returns {number}
+ */
+window.getArmCount = function(slave, id) {
+	let oldID = (id - 1) * -1;
+
+	if (oldID < 0) {
+		if (slave.amp === oldID) {
+			return 2;
+		} else {
+			return 0;
+		}
+	}
+
+	let n = 0;
+	if (hasLeftArm(slave)) {
 		n++;
 	}
-	if (hasLimb(slave, "right leg")) {
+	if (hasRightArm(slave)) {
 		n++;
 	}
 
+	if (id === 0) {
+		return 2 - n;
+	}
+
 	return n;
 };
 
 
 /**
- * True if slave has specified limb
+ * True if slave has left arm
  *
  * @param {App.Entity.SlaveState} slave
- * @param {String} limb
  * @returns {boolean}
  */
-window.hasLimb = function(slave, limb) {
-	switch (limb) {
-		case "left arm":
-			return slave.missingArms !== 1 && slave.missingArms !== 3;
-		case "right arm":
-			return slave.missingArms < 2;
-		case "left leg":
-			return slave.missingLegs !== 1 && slave.missingLegs !== 3;
-		case "right leg":
-			return slave.missingLegs < 2;
-		default:
-			// eslint-disable-next-line no-console
-			console.error(`Unknown limb` + limb);
+window.hasLeftArm = function(slave) {
+	return slave.missingArms !== 1 && slave.missingArms !== 3;
+};
+
+/**
+ * True if slave has right arm
+ *
+ * @param {App.Entity.SlaveState} slave
+ * @returns {boolean}
+ */
+window.hasRightArm = function(slave) {
+	return slave.missingArms < 2;
+};
+
+/**
+ * True if slave has left leg
+ *
+ * @param {App.Entity.SlaveState} slave
+ * @returns {boolean}
+ */
+window.hasLeftLeg = function(slave) {
+	return slave.missingLegs !== 1 && slave.missingLegs !== 3;
+};
+
+/**
+ * True if slave has right leg
+ *
+ * @param {App.Entity.SlaveState} slave
+ * @returns {boolean}
+ */
+window.hasRightLeg = function(slave) {
+	return slave.missingLegs < 2;
+};
+
+/**
+ * Returns limb ID of the left arm. Uses new IDs.
+ *
+ * @param {App.Entity.SlaveState} slave
+ * @returns {number}
+ */
+window.getLeftArmID = function(slave) {
+	if (slave.amp < 0) {
+		return (slave.amp * -1) +1;
+	}
+
+	if (hasLeftArm(slave)) {
+		return 1;
+	} else {
+		return 0;
+	}
+};
+
+/**
+ * Returns limb ID of the right arm. Uses new IDs.
+ *
+ * @param {App.Entity.SlaveState} slave
+ * @returns {number}
+ */
+window.getRightArmID = function(slave) {
+	if (slave.amp < 0) {
+		return (slave.amp * -1) +1;
+	}
+
+	if (hasRightArm(slave)) {
+		return 1;
+	} else {
+		return 0;
 	}
 };
 
+/**
+ * Returns limb ID of the left leg. Uses new IDs.
+ *
+ * @param {App.Entity.SlaveState} slave
+ * @returns {number}
+ */
+window.getLeftLegID = function(slave) {
+	if (slave.amp < 0) {
+		return (slave.amp * -1) +1;
+	}
+
+	if (hasLeftLeg(slave)) {
+		return 1;
+	} else {
+		return 0;
+	}
+};
 
 /**
- * Returns limb ID of the specified limb. Uses new IDs.
- * 0: no limb
- * 1: natural
- * 2: basic
- * 3: sex
- * 4: beauty
- * 5: combat
- * 6: cybernetic
+ * Returns limb ID of the right leg. Uses new IDs.
  *
  * @param {App.Entity.SlaveState} slave
- * @param {String} limb
  * @returns {number}
  */
-window.getLimbID = function(slave, limb) {
+window.getRightLegID = function(slave) {
 	if (slave.amp < 0) {
 		return (slave.amp * -1) +1;
 	}
 
-	if (hasLimb(slave, limb)) {
+	if (hasRightLeg(slave)) {
 		return 1;
 	} else {
 		return 0;
diff --git a/src/js/utilsDOM.js b/src/js/utilsDOM.js
index 7e597d555194f4cccb4e376b41693432f2fad7dc..3c679257ddcbbd061927a72d4a1a83db68e3028e 100644
--- a/src/js/utilsDOM.js
+++ b/src/js/utilsDOM.js
@@ -105,6 +105,7 @@ App.UI.DOM.disabledLink = function(link, reasons) {
 	} else {
 		tooltip = document.createElement("div");
 		let ul = document.createElement("ul");
+		tooltip.appendChild(ul);
 		for (const li of reasons.map(r => {
 			const li = document.createElement("li");
 			li.textContent = r;
diff --git a/src/npc/acquisition.tw b/src/npc/acquisition.tw
index 9bc7d522606d1b49932b77cf05bb23a21f54fc10..e0eecd859639c8d5f4053651df8faa3192d4a590 100644
--- a/src/npc/acquisition.tw
+++ b/src/npc/acquisition.tw
@@ -629,7 +629,7 @@ The previous owner seems to have left in something of a hurry.
 			<<setLocalPronouns $activeSlave>>
 			<<if $activeSlave.fetish == "mindbroken">>
 				$activeSlave.slaveName is, sadly, not mentally competent, and is wandering through the penthouse at the moment.
-			<<elseif $activeSlave.amp == 1>>
+			<<elseif isAmputee($activeSlave)>>
 				$activeSlave.slaveName is a quadruple amputee and is quite helpless, so you can attend to $him at your leisure.
 			<<elseif $activeSlave.devotion < -50>>
 				$activeSlave.slaveName is quite rebellious and was attempting to escape, so I have locked $him in the slave quarters.
@@ -751,4 +751,4 @@ The previous owner seems to have left in something of a hurry.
 	<</if>>
 	<<script>>Save.autosave.save("Week Start Autosave")<</script>>
 	<<goto "Main">>
-<</link>>
\ No newline at end of file
+<</link>>
diff --git a/src/npc/fAbuse.tw b/src/npc/fAbuse.tw
index 5ff86100a72f1fa58dc583a8bdb8d7f94c143ddc..787c72cd73111d9a4ace8ad789e88e4a7ba3aa59 100644
--- a/src/npc/fAbuse.tw
+++ b/src/npc/fAbuse.tw
@@ -20,7 +20,7 @@
 
 <<set _asspain = 0>>
 
-<<if ($activeSlave.amp == 1)>>
+<<if isAmputee($activeSlave)>>
 	You set $his helpless form down for abuse. Brutalizing $him is almost childishly easy; $his limbless torso leaves $him at your mercy.
 <<else>>
 	You call $him over so you can abuse the <<if $seeRace == 1>>$activeSlave.race <</if>>bitch. You get things started with an open-handed slap across the face<<if !canSee($activeSlave)>>; $he never saw it coming<</if>>. As $he reels in shock and pain, you follow up with
@@ -282,7 +282,7 @@
 	<<case "a Santa dress">>
 		$He tears off some of $his dress's white fur trim in $his struggle to remove it.
 	<<case "slutty jewelry">>
-		$He hurriedly strips fine jewelry from $his neck, wrists, and ankles.
+		$He hurriedly strips fine jewelry from $his neck, wrist<<if hasBothArms($activeSlave)>>s<</if>> and ankle<<if hasBothLegs($activeSlave)>>s<</if>>.
 	<<case "a corset">>
 		$His fingers fumble desperately with the straps of $his corset.
 	<<case "an extreme corset">>
@@ -297,9 +297,9 @@
 <</if>>
 
 <<if ($PC.dick == 1)>>
-	<<if ($activeSlave.amp != 1) && ($activeSlave.clothes !== "no clothing")>>While $he strips, your<<else>>Your<</if>> stiffening cock rises<<if $PC.vagina == 1>>, revealing your pussy and<</if>> earning
+	<<if hasAnyArms($activeSlave) && ($activeSlave.clothes !== "no clothing")>>While $he strips, your<<else>>Your<</if>> stiffening cock rises<<if $PC.vagina == 1>>, revealing your pussy and<</if>> earning
 <<else>>
-	<<if ($activeSlave.amp != 1) && ($activeSlave.clothes !== "no clothing")>>While $he strips, you<<else>>You<</if>> don a cruelly large strap-on, earning
+	<<if hasAnyArms($activeSlave) && ($activeSlave.clothes !== "no clothing")>>While $he strips, you<<else>>You<</if>> don a cruelly large strap-on, earning
 <</if>>
 <<if ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>
 	a shy look
@@ -310,7 +310,7 @@
 <</if>>
 from your victim.
 
-<<if ($activeSlave.amp == 1)>>
+<<if isAmputee($activeSlave)>>
 	<<if ($activeSlave.clothes !== "no clothing")>>Growing impatient, you rip the clothes off $his limbless torso<<else>>You walk up to $him<</if>> and spank $his brutally; spinning $him to present
 	<<if ($activeSlave.vagina > -1)>>
 		$his holes
diff --git a/src/npc/fFeelings.tw b/src/npc/fFeelings.tw
index 0421d68f62da185aae6b0d7903e160326cc55dd4..3f4ec27774bbebbe4bf90b13a0b54f77154f870c 100644
--- a/src/npc/fFeelings.tw
+++ b/src/npc/fFeelings.tw
@@ -3,7 +3,7 @@
 <<run Enunciate($activeSlave)>>
 <<setLocalPronouns $activeSlave>>
 <<set _lisping = 0>>
-<<if ($activeSlave.amp != 1) && canTalk($activeSlave) && SlaveStatsChecker.checkForLisp($activeSlave)>>
+<<if hasAnyArms($activeSlave) && canTalk($activeSlave) && SlaveStatsChecker.checkForLisp($activeSlave)>>
 	<<set _lisping = 1>>
 <</if>>
 
@@ -23,9 +23,9 @@
 	$He
 	<<if !canTalk($activeSlave)>>gestures<<elseif (_lisping == 1)>>lisps<<else>>mutters<</if>>
 	<<if ($activeSlave.trust >= -20)>>
-		hesitantly that $he does not like being a slave, and then <<if !canTalk($activeSlave)>>lets $his hands fall to $his sides<<else>>falls silent<</if>>.
+		hesitantly that $he does not like being a slave, and then <<if !canTalk($activeSlave)>>lets $his hand<<if hasBothArms($activeSlave)>>s<</if>> fall to $his sides<<else>>falls silent<</if>>.
 	<<elseif ($activeSlave.trust >= -50)>>
-		fearfully that $he does not like being a slave, and then <<if !canTalk($activeSlave)>>lets $his hands fall to $his sides, shaking a little<<else>>falls silent, shaking a little<</if>>.
+		fearfully that $he does not like being a slave, and then <<if !canTalk($activeSlave)>>lets $his hand<<if hasBothArms($activeSlave)>>s<</if>> fall to $his sides, shaking a little<<else>>falls silent, shaking a little<</if>>.
 	<<else>>
 		a perfunctory <<if !canTalk($activeSlave)>>plea not to hurt $him<<else>>"Plea<<s>>e don't hurt me, <<Master>>."<</if>>
 	<</if>>
@@ -405,7 +405,7 @@ My favorite part of my body i<<s>>
 <</if>>
 
 <<if $activeSlave.need>>
-	<<if $activeSlave.amp != 1>>
+	<<if hasAnyArms($activeSlave)>>
 		<<if _lisping == 0>>
 			<<set _Amp = "touch myself,">>
 		<<else>>
@@ -1064,7 +1064,7 @@ My favorite part of my body i<<s>>
 		<<if $PC.balls > 2>>
 			every opportunity I get to wor<<sh>>ip your ball<<s>>, they're <<s>>o huge and make <<s>>o much cum and I ju<<s>>t want to <<s>>pend my life ki<<ss>>ing your ball<<s>> and <<s>>ucking your cock, and live off your cum...
 		<<elseif $PC.balls > 1>>
-			wor<<sh>>ipping your ma<<ss>>ive ball<<s>>. <<if $activeSlave.amp != 1>>Your ball<<s>> are <<s>>o big that one te<<s>>ticle fill<<s>> my hand, I even cum without touching my<<s>>elf <<s>>o I can properly <<s>>erve you.<<else>>Feeling you re<<s>>t your ball<<s>> on my fa<<c>>e in between fa<<c>>efuck<<s>> i<<s>> heaven for me.<</if>>
+			wor<<sh>>ipping your ma<<ss>>ive ball<<s>>. <<if hasAnyArms($activeSlave)>>Your ball<<s>> are <<s>>o big that one te<<s>>ticle fill<<s>> my hand, I even cum without touching my<<s>>elf <<s>>o I can properly <<s>>erve you.<<else>>Feeling you re<<s>>t your ball<<s>> on my fa<<c>>e in between fa<<c>>efuck<<s>> i<<s>> heaven for me.<</if>>
 		<<elseif $PC.balls > 0>>
 			plea<<s>>uring your big ball<<s>> too. They're the perfect <<s>>i<<z>>e to fill my mouth a<<s>> I <<s>>uck on them, and I love feeling them ten<<s>>e again<<s>>t my chin when you <<sh>>oot cum down my throat.
 		<<else>>
@@ -1161,20 +1161,29 @@ My favorite part of my body i<<s>>
 		<<if (($activeSlave.actualAge - 5) > $slaves[_partner].actualAge) && (20 > $slaves[_partner].actualAge)>>
 			<<He 2>>'<<s>> a little immature at time<<s>>, but having <<s>>e<<x>> with a teenager i<<s>> <<s>>o awe<<s>>ome, it'<<s>> worth it.
 		<</if>>
-		<<if $slaves[_partner].amp != 0>>
-			<<if $slaves[_partner].amp == -1>>
-				I really do like <<his 2>> P-Limb<<s>>. They're a little awkward, and kind of cold, but that'<<s>> ju<<s>>t how <<he 2>> i<<s>>.
-			<<elseif $slaves[_partner].amp == -2>>
+		<<if hasAnyProstheticLimbs($slaves[_partner])>>
+			<<set _sex = getLimbCount($slaves[_partner], 3) + getLimbCount($slaves[_partner], 6)>>
+			<<set _beauty = getLimbCount($slaves[_partner], 4) + getLimbCount($slaves[_partner], 6)>>
+			<<set _combat = getLimbCount($slaves[_partner], 5) + getLimbCount($slaves[_partner], 6)>>
+			<<if _sex > 0 && _beauty > 0 && _combat > 0>>
+				<<His 2>> P-Limb<<s>> do look cool and I like how <<s>>trong they can make _him2 but they <<s>>care me a little, <<s>>ometime<<s>>. Though of cour<<s>>e <<he 2>> di<<s>>able<<s>> the weapon<<s>> when we're together." $He giggles. "<<He 2>> ha<<s>> vibe finger<<s>>, <<s>>o that'<<s>> awe<<s>>ome.
+			<<elseif _sex > 0 && _beauty > 0>>
+				I really like <<his 2>> P-Limb<<s>>. They're very pretty, but kind of cold. That'<<s>> ju<<s>>t how <<he 2>> i<<s>>." $He giggles. "<<He 2>> ha<<s>> vibe finger<<s>>. <<S>>o that'<<s>> awe<<s>>ome.
+			<<elseif _beauty > 0 && _combat > 0>>
+				<<His 2>> P-Limb<<s>> do look cool and I like how <<s>>trong they can make _him2 but they <<s>>care me a little, <<s>>ometime<<s>>. Though of cour<<s>>e <<he 2>> di<<s>>able<<s>> the weapon<<s>> when we're together.
+			<<elseif _sex > 0 && _combat > 0>>
+				<<His 2>> P-Limb<<s>> do <<s>>care me a little, <<s>>ometime<<s>>. Though of course <<he 2>> di<<s>>able<<s>> the weapon<<s>> when we're together." $He giggles. "<<He 2>> ha<<s>> vibe finger<<s>>. <<S>>o that'<<s>> awe<<s>>ome.
+			<<elseif _sex > 0>>
 				And, um." $He giggles. "<<He 2>> ha<<s>> vibe finger<<s>>. <<S>>o that'<<s>> awe<<s>>ome.
-			<<elseif $slaves[_partner].amp == -3>>
+			<<elseif _beauty > 0>>
 				I really like <<his 2>> P-Limb<<s>>. They're very pretty, but kind of cold. That'<<s>> ju<<s>>t how <<he 2>> i<<s>>.
-			<<elseif $slaves[_partner].amp == -4>>
+			<<elseif _combat > 0>>
 				<<His 2>> P-Limb<<s>> do <<s>>care me a little, <<s>>ometime<<s>>. Though of course <<he 2>> di<<s>>able<<s>> the weapon<<s>> when we're together." $He giggles. "Though I did get _him2 to e<<x>>tend <<his 2>> blade<<s>> on<<c>>e, <<s>>o I could ki<<ss>> them for luck.
-			<<elseif $slaves[_partner].amp == -5>>
-				<<His 2>> P-Limb<<s>> do look cool and I like how <<s>>trong they can make _him2 but they <<s>>care me a little, <<s>>ometime<<s>>. Though of cour<<s>>e <<he 2>> di<<s>>able<<s>> the weapon<<s>> when we're together." $He giggles. "<<He 2>> ha<<s>> vibe finger<<s>>, <<s>>o that'<<s>> awe<<s>>ome.
 			<<else>>
-				<<He 2>>'<<s>> an amputee, of cour<<s>>e, <<s>>o that'<<s>> a little <<s>>ad.
+				I really do like <<his 2>> P-Limb<<s>>. They're a little awkward, and kind of cold, but that'<<s>> ju<<s>>t how <<he 2>> i<<s>>.
 			<</if>>
+		<<elseif getLimbCount($slaves[_partner], 0) > 0>>
+			<<He 2>>'<<s>> an amputee, of cour<<s>>e, <<s>>o that'<<s>> a little <<s>>ad.
 		<</if>>
 	<</if>>
 <<elseif ($activeSlave.relationship == -3)>>
diff --git a/src/npc/fKiss.tw b/src/npc/fKiss.tw
index 25990b5deea68886a04b8a6a2e25fa00e1dbd359..76749658ed1c62316329f8ff34781cc823404794 100644
--- a/src/npc/fKiss.tw
+++ b/src/npc/fKiss.tw
@@ -5,21 +5,21 @@
 You tell $activeSlave.slaveName to
 <<switch $activeSlave.collar>>
 <<case "dildo gag">>
-	<<if ($activeSlave.amp != 1)>>
+	<<if hasAnyArms($activeSlave)>>
 		remove $his dildo gag and approach you.
 	<<else>>
 		have another slave remove $his dildo gag and set $him down on your desk.
 	<</if>>
 	<<set _tempGag = $activeSlave.collar, $activeSlave.collar = "none">>
 <<case "massive dildo gag">>
-	<<if ($activeSlave.amp != 1)>>
+	<<if hasAnyArms($activeSlave)>>
 		pull $his enormous dildo gag out of the depths of $his throat and approach you.
 	<<else>>
 		have another slave pull the enormous dildo gag out of the depths of $his throat and set $him down on your desk.
 	<</if>>
 	<<set _tempGag = $activeSlave.collar, $activeSlave.collar = "none">>
 <<case "ball gag" "bit gag">>
-	<<if ($activeSlave.amp != 1)>>
+	<<if hasAnyArms($activeSlave)>>
 		undo $his gag and approach you.
 	<<else>>
 		have another slave undo $his gag and set $him down on your desk.
@@ -140,10 +140,10 @@ Then, you gently raise $his <<if $activeSlave.face > 95>>heartrendingly beautifu
 			$he exposes $himself to you, awaiting further use of $his body.
 		<</if>>
 	<<elseif $activeSlave.devotion+$activeSlave.trust >= 175>>
-		$His mouth accepts yours with love, matching itself perfectly to your insistent lips and tongue.<<if ($activeSlave.teeth == "pointy")>> (Though you're quite careful around $his sharp dentition.)<</if>> $He melts into you, sighing ever so gently. When you finally break the kiss, $his mouth freezes in the shape it was in when last your lips touched, and a momentary look of longing crosses $his face.<<if ($activeSlave.amp != 1)>> A hand reaches dumbly up to $his mouth to trace $his lips where yours last touched.<</if>>
+		$His mouth accepts yours with love, matching itself perfectly to your insistent lips and tongue.<<if ($activeSlave.teeth == "pointy")>> (Though you're quite careful around $his sharp dentition.)<</if>> $He melts into you, sighing ever so gently. When you finally break the kiss, $his mouth freezes in the shape it was in when last your lips touched, and a momentary look of longing crosses $his face.<<if hasAnyArms($activeSlave)>> A hand reaches dumbly up to $his mouth to trace $his lips where yours last touched.<</if>>
 		<<if ($activeSlave.accent >= 3)>>
 			$He does $his best to communicate love with $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor($activeSlave)>> eyes<<else>>facial expressions<</if>>, since $he does not speak $language well enough to express $himself.
-		<<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>>
+		<<elseif !hasAnyArms($activeSlave) && (!canTalk($activeSlave))>>
 			$He does $his best to communicate love with $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor($activeSlave)>> eyes<<else>>facial expressions<</if>>.
 		<<elseif !canTalk($activeSlave)>>
 			$He signs that $he loves you.
@@ -152,7 +152,7 @@ Then, you gently raise $his <<if $activeSlave.face > 95>>heartrendingly beautifu
 		<</if>>
 	<<elseif $activeSlave.devotion < -20 && $activeSlave.trust > 20>>
 		$He reflexively turns $his head away from you, but you catch your $wife by $his jaw and kiss $him harder. You wrap your arms around $him so $he cannot escape. $He wriggles desperately, but $his struggles slowly subside as $he realizes that you're not taking this any farther. When you bore of it and pull away, $he glares at you.
-		<<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>>
+		<<if (!hasAnyArms($activeSlave) && (!canTalk($activeSlave)))>>
 			$His <<if canSee($activeSlave)>>eyes demand<<else>>expression demands<</if>> an answer: are you done?
 		<<elseif !canTalk($activeSlave)>>
 			$He signs irritably, asking if you're done.
@@ -161,7 +161,7 @@ Then, you gently raise $his <<if $activeSlave.face > 95>>heartrendingly beautifu
 		<</if>>
 	<<elseif $activeSlave.devotion < -20>>
 		$He is nearly frozen with fear, and does not resist as you kiss $him deeply. In fact, $he barely reacts at all. $He opens $his mouth mechanically in response to your insistent tongue, but it's like kissing a doll. $He is so filled with terror that $he remains stiff even as it becomes clear to $him you're not going to hurt $him. When you bore of making out with your $wife and pull away, $he stares at you in utter incomprehension.
-		<<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>>
+		<<if (!hasAnyArms($activeSlave) && (!canTalk($activeSlave)))>>
 			$His <<if canSee($activeSlave)>>eyes beg<<else>>expression begs<</if>> for an answer: is that it?
 		<<elseif !canTalk($activeSlave)>>
 			$He signs spastically, begging fearfully to know if that's it.
@@ -170,7 +170,7 @@ Then, you gently raise $his <<if $activeSlave.face > 95>>heartrendingly beautifu
 		<</if>>
 	<<else>>
 		$He accepts the kiss willingly. As you are so close to $him, you sense considerable turmoil in the <<if ($activeSlave.physicalAge > 30)>>$woman<<else>>$girl<</if>>; $he's doing $his duty as a $wife by complying with your wishes, and is probably struggling with the mixture of resistance, obedience and perhaps even devotion forced to the forefront of $his mind by your lips and tongue. When you finally break the kiss, <<if canSee($activeSlave)>>$his <<= App.Desc.eyeColor($activeSlave)>> eyes gaze into yours searchingly<<else>>$he gazes at you<</if>>, looking for answers that are not there.
-		<<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>>
+		<<if (!hasAnyArms($activeSlave) && (!canTalk($activeSlave)))>>
 			$His <<if canSee($activeSlave)>>eyes beg<<else>>expression begs<</if>> for an answer: is that it?
 		<<elseif !canTalk($activeSlave)>>
 			$He signs hesitantly, asking if that's it.
@@ -186,10 +186,10 @@ Then, you gently raise $his <<if $activeSlave.face > 95>>heartrendingly beautifu
 		$he exposes $himself to you, awaiting further use of $his body.
 	<</if>>
 <<elseif ($activeSlave.relationship == -2)>>
-	$His mouth accepts yours with love, matching itself perfectly to your insistent lips and tongue.<<if ($activeSlave.teeth == "pointy")>> (Though you're quite careful around $his sharp dentition.)<</if>> $He melts into you, sighing ever so gently. When you finally break the kiss, $his mouth freezes in the shape it was in when last your lips touched, and a momentary look of longing crosses $his face.<<if ($activeSlave.amp != 1)>> A hand reaches dumbly up to $his mouth to trace $his lips where yours last touched.<</if>>
+	$His mouth accepts yours with love, matching itself perfectly to your insistent lips and tongue.<<if ($activeSlave.teeth == "pointy")>> (Though you're quite careful around $his sharp dentition.)<</if>> $He melts into you, sighing ever so gently. When you finally break the kiss, $his mouth freezes in the shape it was in when last your lips touched, and a momentary look of longing crosses $his face.<<if hasAnyArms($activeSlave)>> A hand reaches dumbly up to $his mouth to trace $his lips where yours last touched.<</if>>
 	<<if ($activeSlave.accent >= 3)>>
 		$He does $his best to communicate love with $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor($activeSlave)>> eyes<<else>>facial expressions<</if>>, since $he does not speak $language well enough to express $himself.
-	<<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>>
+	<<elseif !hasAnyArms($activeSlave) && (!canTalk($activeSlave))>>
 		$He does $his best to communicate love with $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor($activeSlave)>> eyes<<else>>facial expressions<</if>>.
 	<<elseif !canTalk($activeSlave)>>
 		$He signs that $he loves you.
@@ -200,7 +200,7 @@ Then, you gently raise $his <<if $activeSlave.face > 95>>heartrendingly beautifu
 	$He giggles into you and kisses you back with vigor, $his head pressing insistently forward. The two of you make out rather aggressively<<if ($activeSlave.teeth == "pointy")>>, $his sharp teeth drawing a bit of blood from your lips and tongue<</if>>. $He takes $his tendency towards sexual dominance right up to the edge of insubordination, $his active tongue only retreating when yours presses against it. When you finally shove $him away, $he's breathing hard through $his grin.
 	<<if ($activeSlave.accent >= 3)>>
 		$He does $his best to communicate excitement with $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor($activeSlave)>> eyes<<else>>facial expressions<</if>>, since $he does not speak $language well enough to express $himself.
-	<<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>>
+	<<elseif !hasAnyArms($activeSlave) && (!canTalk($activeSlave))>>
 		$He does $his best to communicate excitement with $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor($activeSlave)>> eyes<<else>>facial expressions<</if>>.
 	<<elseif !canTalk($activeSlave)>>
 		$He signs that $he liked that.
@@ -211,7 +211,7 @@ Then, you gently raise $his <<if $activeSlave.face > 95>>heartrendingly beautifu
 	$He stiffens with arousal. $His sexuality is complex, focusing on cum, but with a heavy layer of oral fixation. As your tongue plunders $his mouth, $he reacts almost as though $he's receiving oral, whimpering and moaning into you and pressing $himself lewdly against your <<if $PC.boobs == 1>>prominent breasts<<else>>manly chest<</if>>.<<if ($activeSlave.teeth == "pointy")>> $He's very careful to avoid spearing your tongue with $his sharp teeth.<</if>> $He achieves a weak orgasm before you tire of making out with $him.
 	<<if ($activeSlave.accent >= 3)>>
 		$He does $his best to communicate undiminished lust with $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor($activeSlave)>> eyes<<else>>facial expressions<</if>>, since $he does not speak $language well enough to express $himself.
-	<<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>>
+	<<elseif !hasAnyArms($activeSlave) && (!canTalk($activeSlave))>>
 		$He does $his best to communicate undiminished lust with $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor($activeSlave)>> eyes<<else>>facial expressions<</if>>.
 	<<elseif !canTalk($activeSlave)>>
 		$He signs that $he liked that.
@@ -219,10 +219,10 @@ Then, you gently raise $his <<if $activeSlave.face > 95>>heartrendingly beautifu
 		"That wa<<s>> fun, <<Master>>," $he <<say>>s lustfully.
 	<</if>>
 <<elseif ($activeSlave.devotion > 50)>>
-	$His mouth accepts yours with devotion, matching itself carefully to your insistent lips and tongue.<<if ($activeSlave.teeth == "pointy")>> $He is exquisitely careful to keep $his sharp teeth clear of you.<</if>> $He presses $himself against you, $his warmth wonderful against your <<if $PC.boobs == 1>>soft breasts<<else>>manly chest<</if>>. When you finally break the kiss, $he runs $his tongue rapturously across $his moistened lips<<if ($activeSlave.amp != 1)>> and then runs a finger across them as well<</if>>, an openly sexual look on $his $activeSlave.skin face.
+	$His mouth accepts yours with devotion, matching itself carefully to your insistent lips and tongue.<<if ($activeSlave.teeth == "pointy")>> $He is exquisitely careful to keep $his sharp teeth clear of you.<</if>> $He presses $himself against you, $his warmth wonderful against your <<if $PC.boobs == 1>>soft breasts<<else>>manly chest<</if>>. When you finally break the kiss, $he runs $his tongue rapturously across $his moistened lips<<if hasAnyArms($activeSlave)>> and then runs a finger across them as well<</if>>, an openly sexual look on $his $activeSlave.skin face.
 	<<if ($activeSlave.accent >= 3)>>
 		$He does $his best to communicate devotion with $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor($activeSlave)>> eyes<<else>>facial expressions<</if>>, since $he's not confident in $his ability to express it in $language.
-	<<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>>
+	<<elseif !hasAnyArms($activeSlave) && (!canTalk($activeSlave))>>
 		$He does $his best to communicate devotion with $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor($activeSlave)>> eyes<<else>>facial expressions<</if>>.
 	<<elseif !canTalk($activeSlave)>>
 		$He signs that $he loves you.
@@ -231,7 +231,7 @@ Then, you gently raise $his <<if $activeSlave.face > 95>>heartrendingly beautifu
 	<</if>>
 <<elseif ($activeSlave.devotion > 20)>>
 	$He accepts the kiss willingly. As you are so close to $him, you sense considerable turmoil in the <<if ($activeSlave.physicalAge > 30)>>$woman<<else>>$girl<</if>>; $he's doing $his duty as a slave by complying with your wishes, and is probably struggling with the mixture of resistance, obedience and perhaps even devotion forced to the forefront of $his mind by your lips and tongue. When you finally break the kiss, <<if canSee($activeSlave)>>$his <<= App.Desc.eyeColor($activeSlave)>> eyes gaze into yours searchingly<<else>>$he gazes at you<</if>>, looking for answers that are not there.
-	<<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>>
+	<<if (!hasAnyArms($activeSlave) && (!canTalk($activeSlave)))>>
 		$His <<if canSee($activeSlave)>>eyes beg<<else>>expression begs<</if>> for an answer: is that it?
 	<<elseif !canTalk($activeSlave)>>
 		$He signs hesitantly, asking if that's it.
@@ -240,7 +240,7 @@ Then, you gently raise $his <<if $activeSlave.face > 95>>heartrendingly beautifu
 	<</if>>
 <<elseif ($activeSlave.devotion >= -20) && ($activeSlave.trust < -20)>>
 	$He accepts the kiss fearfully. As you kiss $his unresisting mouth, $his eagerness to avoid punishment leads $him to kiss you back, though nervousness makes $him mechanical. You kiss $him harder, enjoying $his fear, and the physical intimacy slowly does its work. $He becomes softer and more natural, $his resistance easing. When you pull away from $him for a moment, $he <<if canSee($activeSlave)>>looks<<else>>gazes<</if>> at you for a long moment, $his mouth still hanging open, before visibly catching $himself with a reminder that $he's a slave and you're $his owner.
-	<<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>>
+	<<if (!hasAnyArms($activeSlave) && (!canTalk($activeSlave)))>>
 		$His <<if canSee($activeSlave)>>eyes beg<<else>>expression begs<</if>> for an answer: is that it?
 	<<elseif !canTalk($activeSlave)>>
 		$He signs hesitantly, asking if that's it.
@@ -249,7 +249,7 @@ Then, you gently raise $his <<if $activeSlave.face > 95>>heartrendingly beautifu
 	<</if>>
 <<elseif ($activeSlave.trust < -50)>>
 	$He is nearly frozen with fear, and does not resist as you kiss $him. In fact, $he barely reacts at all. $He opens $his mouth mechanically in response to your insistent tongue, but it's like kissing a doll. $He is so filled with terror that $he remains stiff even as it becomes clear to $him you're not going to hurt $him. When you bore of making out with the poor <<if ($activeSlave.physicalAge > 30)>>$woman<<else>>$girl<</if>> and pull away, $he stares at you in utter incomprehension.
-	<<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>>
+	<<if (!hasAnyArms($activeSlave) && (!canTalk($activeSlave)))>>
 		$His <<if canSee($activeSlave)>>eyes beg<<else>>expression begs<</if>> for an answer: is that it?
 	<<elseif !canTalk($activeSlave)>>
 		$He signs spastically, begging fearfully to know if that's it.
@@ -258,7 +258,7 @@ Then, you gently raise $his <<if $activeSlave.face > 95>>heartrendingly beautifu
 	<</if>>
 <<else>>
 	$He reflexively turns $his head away from you, but you catch $his jaw and kiss $him harder. Spluttering, $he flees backwards, but you tip forward with $him and pin $him against your desk, plundering $his mouth without mercy. $He wriggles desperately, but $his struggles slowly subside as $he realizes that you're not taking this any farther. When you bore of it and pull away, $he stares at you in utter incomprehension.
-	<<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>>
+	<<if (!hasAnyArms($activeSlave) && (!canTalk($activeSlave)))>>
 		$His <<if canSee($activeSlave)>>eyes demand<<else>>expression demands<</if>> an answer: is that it?
 	<<elseif !canTalk($activeSlave)>>
 		$He signs irritably, asking whether that's it.
@@ -269,4 +269,4 @@ Then, you gently raise $his <<if $activeSlave.face > 95>>heartrendingly beautifu
 
 <<if def _tempGag>>
 	<<set $activeSlave.collar = _tempGag>>
-<</if>>
\ No newline at end of file
+<</if>>
diff --git a/src/npc/fPCImpreg.tw b/src/npc/fPCImpreg.tw
index ec38d088d3078158f54e87f7bc5b3cf86e1c2686..5057ed5b46879e159d2e55558dcce45b5742ff6e 100644
--- a/src/npc/fPCImpreg.tw
+++ b/src/npc/fPCImpreg.tw
@@ -98,7 +98,7 @@ You call $him over so you can
 	<</if>>
 	<<set $activeSlave.devotion += 4>>
 <<elseif ($activeSlave.vagina == 0 || ($activeSlave.anus == 0 && $activeSlave.mpreg == 1))>>
-	As you anticipated, $he refuses to give you $his virginity. And as you expected, $he is unable to resist you. $He cries as your cock opens $his fresh, tight hole. Afterward, $he <<if $activeSlave.amp != 1>>clutches $his _belly stomach<<else>>lies there<</if>> and sobs, horrified by the knowledge that
+	As you anticipated, $he refuses to give you $his virginity. And as you expected, $he is unable to resist you. $He cries as your cock opens $his fresh, tight hole. Afterward, $he <<if hasAnyArms($activeSlave)>>clutches $his _belly stomach<<else>>lies there<</if>> and sobs, horrified by the knowledge that
 	<<if _superfetation == 1>>
 		$his unborn <<if $activeSlave.pregType == 1>>child is<<else>>children are<</if>> now sharing quarters with $his rapist's child.
 	<<else>>
@@ -111,7 +111,7 @@ You call $him over so you can
 	<<else>>
 		<<set $activeSlave.vagina = 1>>
 	<</if>>
-<<elseif ($activeSlave.amp == 1)>>
+<<elseif isAmputee($activeSlave)>>
 	You have $his limbless torso set on the end of the couch, face-<<if _superfetation == 1>>up<<else>>down<</if>>, with $his hips up in the air. This way, you get the greatest degree of penetration into $his fertile <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>> you can manage. $He moans <<if _superfetation == 1>>openly<<else>>into the cushions<</if>>, knowing that when $he feels the hot flow of semen<<if $PC.balls >= 3>> filling $him until $his stomach is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into $him until $he is stuffed with your cum<<elseif $PC.balls == 1>> pouring into $him<</if>>, $he has probably <<if _superfetation == 1>>got another bun in the oven<<else>>gotten pregnant<</if>>.
 <<elseif tooBigBelly($activeSlave)>>
 	Since $he already has trouble moving with $his _belly belly, you just tip $him onto it; this leaves $his fertile <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>> exposed and vulnerable. $He moans as $he clutches the sides of $his stomach, knowing that when $he feels the hot flow of semen<<if $PC.balls >= 3>> filling $him until $his the pressure forces it to spray around your shaft<<elseif $PC.balls == 2>> pouring into $him until $he is stuffed with your cum<<elseif $PC.balls == 1>> pouring into $him<</if>>, $he has probably gotten <<if _superfetation == 1>> another bun added to the oven<<else>>pregnant<</if>>.
@@ -136,7 +136,7 @@ You call $him over so you can
 <<elseif $activeSlave.devotion < -20>>
 	$He tries to refuse, so you bend the disobedient slave over your desk and take $him hard from behind. $His breasts slide back and forth across the desk. You give $his buttocks some nice hard swats as you pound $him. $He grunts and moans but knows better than to try to get away. $He begs you not to cum inside $him, knowing $he's fertile, and sobs when $he feels you<<if $PC.balls >= 3>> filling $him until $his stomach is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into $him until $he is stuffed with your cum<<elseif $PC.balls == 1>> pouring into $him<<else>> blow your load<</if>> despite $his pleas.
 <<elseif $activeSlave.devotion <= 20>>
-	$He obeys, lying on the couch next to your desk with $his legs spread. You kneel on the ground and enter $him, a hand on each of $his legs to give you purchase. The pounding is hard and fast, and $he gasps and whines.
+	$He obeys, lying on the couch next to your desk<<if hasAnyLegs($activeSlave)>> with $his leg<<if hasBothLegs($activeSlave)>>s spread<<else>> moved aside<</if>><</if>>. You kneel on the ground and enter $him<<if hasAnyLegs($activeSlave)>>, a hand on <<if hasBothLegs($activeSlave)>>each of $his legs<<else>>$his leg<</if>> to give you purchase<</if>>. The pounding is hard and fast, and $he gasps and whines.
 	<<if $activeSlave.belly >= 100000>>
 		You reach a hand up to tease $his already taut dome of a pregnancy.
 	<<else>>
diff --git a/src/npc/fSlaveImpregConsummate.tw b/src/npc/fSlaveImpregConsummate.tw
index 5128fa89d7ef6613b1f67f600c93784226ac38ee..4238bfcc7a8df422cea2840dcd2dcac4a44f7dfb 100644
--- a/src/npc/fSlaveImpregConsummate.tw
+++ b/src/npc/fSlaveImpregConsummate.tw
@@ -116,7 +116,7 @@ Next, you see to $activeSlave.slaveName.
 		<<set $activeSlave.vagina = 1>>
 	<</if>>
 
-<<elseif ($activeSlave.amp == 1)>>
+<<elseif isAmputee($activeSlave)>>
 	You set $his limbless torso up for $impregnatrix.slaveName.
 <<elseif tooBigBelly($activeSlave)>>
 	You set $him up for $impregnatrix.slaveName, face-down so $he may rest helplessly against $his _belly belly.
diff --git a/src/player/actions/fCaress.tw b/src/player/actions/fCaress.tw
index 6010a66e55e49e3cd2c393f2279783d9e2d67708..5c2edc96319e86bb1221860fddd5a42b51fe8ac8 100644
--- a/src/player/actions/fCaress.tw
+++ b/src/player/actions/fCaress.tw
@@ -5,8 +5,8 @@
 <<setLocalPronouns $activeSlave>>
 
 You tell $activeSlave.slaveName to
-<<if ($activeSlave.amp != 1)>>
-	move closer towards you.
+<<if !hasAnyLegs($activeSlave)>>
+	have another slave set $him down on your desk.
 <<elseif tooBigBreasts($activeSlave)>>
 	have another slave help $him heft $his tits so $he can be near you.
 <<elseif tooBigBelly($activeSlave)>>
@@ -20,7 +20,7 @@ You tell $activeSlave.slaveName to
 <<elseif tooFatSlave($activeSlave)>>
 	have another slave help $him up so $he can be near you.
 <<else>>
-	have another slave set $him down on your desk.
+	move closer towards you.
 <</if>>
 
 <<if ($activeSlave.fetish == "mindbroken") && ($activeSlave.relationship != -3)>>
@@ -79,19 +79,19 @@ Then, you gently tilt $his <<if $activeSlave.face > 95>>overwhelmingly stunning<
 <<if ($activeSlave.fetish == "mindbroken")>>
 	$His posture doesn't change. $He initially only reacts slightly to your physical touch but then stops reacting completely. When you stop, $his <<= App.Desc.eyeColor($activeSlave)>> eyes track the movements of your hands briefly but then stare blankly ahead of $him, awaiting further use of $his body.
 <<elseif ($activeSlave.relationship == -2)>>
-	$His eyes gradually close and $he slowly leans $his head back, relaxing as $he feels your caress. $He gently gasps as $he feels your warm <<if $PC.title == 1>>manly<<else>>feminine<</if>> hand. When you finally stop gently caressing $him, $his eyes remain closed and $his mouth still in a rapturous shape for a moment before $he slowly opens $his eyes and smiles at you, $he has an eager look on $his face.<<if ($activeSlave.amp != 1)>> A hand reaches dumbly up to $his face mimicking your last movements.<</if>> <<if ($activeSlave.accent >= 3)>>$He does $his best to communicate love with $his <<= App.Desc.eyeColor($activeSlave)>> eyes, since $he does not speak $language well enough to express $himself.<<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>>$He does $his best to communicate love with $his <<= App.Desc.eyeColor($activeSlave)>> eyes.<<elseif !canTalk($activeSlave)>>$He signs that $he loves you.<<else>>"I love you, <<Master>>," $he <<say>>s dreamily.<</if>> $He looks as though $he wants much more than your mere caress.
+	$His eyes gradually close and $he slowly leans $his head back, relaxing as $he feels your caress. $He gently gasps as $he feels your warm <<if $PC.title == 1>>manly<<else>>feminine<</if>> hand. When you finally stop gently caressing $him, $his eyes remain closed and $his mouth still in a rapturous shape for a moment before $he slowly opens $his eyes and smiles at you, $he has an eager look on $his face.<<if (hasAnyArms($activeSlave))>> A hand reaches dumbly up to $his face mimicking your last movements.<</if>> <<if ($activeSlave.accent >= 3)>>$He does $his best to communicate love with $his <<= App.Desc.eyeColor($activeSlave)>> eyes, since $he does not speak $language well enough to express $himself.<<elseif (!hasAnyArms($activeSlave)) && (!canTalk($activeSlave))>>$He does $his best to communicate love with $his <<= App.Desc.eyeColor($activeSlave)>> eyes.<<elseif !canTalk($activeSlave)>>$He signs that $he loves you.<<else>>"I love you, <<Master>>," $he <<say>>s dreamily.<</if>> $He looks as though $he wants much more than your mere caress.
 <<elseif ($activeSlave.devotion > 50) && ($activeSlave.fetish == "dom") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>
-	As you start to touch $his <<if $activeSlave.face > 95>>gorgeous<<elseif $activeSlave.face > 10>>lovely<<elseif $activeSlave.face >= -10>>pretty<<elseif $activeSlave.face >= -40>>homely<<else>>ugly<</if>> face, $he smiles at you and takes your hand in $hers, following its movements. $He tries hard to stop $himself from losing $himself in your masterful hands. $He takes $his tendency towards sexual dominance right up to the edge of insubordination, when $he starts to caress your face in turn. When you finally stop, $his eyes are closed and $he's smiling. <<if ($activeSlave.accent >= 3)>>$He does $his best to communicate excitement with $his <<= App.Desc.eyeColor($activeSlave)>> eyes, since $he does not speak $language well enough to express $himself.<<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>>$He does $his best to communicate excitement with $his <<= App.Desc.eyeColor($activeSlave)>> eyes.<<elseif !canTalk($activeSlave)>>$He signs that $he liked that.<<else>>"That wa<<s>> fun, <<Master>>," $he <<say>>s cheerfully.<</if>> $He looks at you, $his eyes almost begging you to give $him more than your mere caress.
+	As you start to touch $his <<if $activeSlave.face > 95>>gorgeous<<elseif $activeSlave.face > 10>>lovely<<elseif $activeSlave.face >= -10>>pretty<<elseif $activeSlave.face >= -40>>homely<<else>>ugly<</if>> face, $he smiles at you and takes your hand in $hers, following its movements. $He tries hard to stop $himself from losing $himself in your masterful hands. $He takes $his tendency towards sexual dominance right up to the edge of insubordination, when $he starts to caress your face in turn. When you finally stop, $his eyes are closed and $he's smiling. <<if ($activeSlave.accent >= 3)>>$He does $his best to communicate excitement with $his <<= App.Desc.eyeColor($activeSlave)>> eyes, since $he does not speak $language well enough to express $himself.<<elseif (!hasAnyArms($activeSlave)) && (!canTalk($activeSlave))>>$He does $his best to communicate excitement with $his <<= App.Desc.eyeColor($activeSlave)>> eyes.<<elseif !canTalk($activeSlave)>>$He signs that $he liked that.<<else>>"That wa<<s>> fun, <<Master>>," $he <<say>>s cheerfully.<</if>> $He looks at you, $his eyes almost begging you to give $him more than your mere caress.
 <<elseif ($activeSlave.devotion > 50) && ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>
-	$He stiffens at your touch but slowly relaxes to your fingers on $his face. As you move your fingers along $his lips, $he reacts almost as though $he's receiving oral. $He starts to gently suck your fingers, moaning into your hand and pressing $himself lewdly against your <<if $PC.boobs == 1>>prominent breasts<<else>>manly chest<</if>>.<<if ($activeSlave.teeth == "pointy")>> $He's very careful to avoid spearing your tongue with $his sharp teeth.<</if>> $He achieves a weak orgasm before you stop caressing $him. <<if ($activeSlave.accent >= 3)>>$He does $his best to communicate undiminished lust with $his <<= App.Desc.eyeColor($activeSlave)>> eyes, since $he does not speak $language well enough to express $himself.<<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>>$He does $his best to communicate undiminished lust with $his <<= App.Desc.eyeColor($activeSlave)>> eyes.<<elseif !canTalk($activeSlave)>>$He signs that $he liked that.<<else>>"That wa<<s>> fun, <<Master>>," $he <<say>>s lustfully.<</if>> $He looks at you as if $he wants more than your hands touching $him.
+	$He stiffens at your touch but slowly relaxes to your fingers on $his face. As you move your fingers along $his lips, $he reacts almost as though $he's receiving oral. $He starts to gently suck your fingers, moaning into your hand and pressing $himself lewdly against your <<if $PC.boobs == 1>>prominent breasts<<else>>manly chest<</if>>.<<if ($activeSlave.teeth == "pointy")>> $He's very careful to avoid spearing your tongue with $his sharp teeth.<</if>> $He achieves a weak orgasm before you stop caressing $him. <<if ($activeSlave.accent >= 3)>>$He does $his best to communicate undiminished lust with $his <<= App.Desc.eyeColor($activeSlave)>> eyes, since $he does not speak $language well enough to express $himself.<<elseif (!hasAnyArms($activeSlave)) && (!canTalk($activeSlave))>>$He does $his best to communicate undiminished lust with $his <<= App.Desc.eyeColor($activeSlave)>> eyes.<<elseif !canTalk($activeSlave)>>$He signs that $he liked that.<<else>>"That wa<<s>> fun, <<Master>>," $he <<say>>s lustfully.<</if>> $He looks at you as if $he wants more than your hands touching $him.
 <<elseif ($activeSlave.devotion > 50)>>
-	$He accepts your touch with devotion, leaning $his head back at your gentle caress along $his face. $He leans $his body forward, pressing $himself against you, and you feel the intense heat from $his body against your <<if $PC.boobs == 1>>soft breasts<<else>>manly chest<</if>>. $He gradually closes $his eyes and when you finally stop, <<if ($activeSlave.amp != 1)>>$he runs $his hand delightfully across $his face where you last touched $him<</if>>, a euphoric look on $his $activeSlave.skin face. <<if ($activeSlave.accent >= 3)>>$He does $his best to communicate devotion with $his <<= App.Desc.eyeColor($activeSlave)>> eyes, since $he's not confident in $his ability to express it in $language.<<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>>$He does $his best to communicate devotion with $his <<= App.Desc.eyeColor($activeSlave)>> eyes.<<elseif !canTalk($activeSlave)>>$He signs that $he loves you.<<else>>"I love you, <<Master>>," $he <<say>>s jubilantly.<</if>> $He looks at you longingly, almost as if $he's bursting to say that $he wants more than your mere caress.
+	$He accepts your touch with devotion, leaning $his head back at your gentle caress along $his face. $He leans $his body forward, pressing $himself against you, and you feel the intense heat from $his body against your <<if $PC.boobs == 1>>soft breasts<<else>>manly chest<</if>>. $He gradually closes $his eyes and when you finally stop, <<if (hasAnyArms($activeSlave))>>$he runs $his hand delightfully across $his face where you last touched $him,<<else>>there is<</if>> a euphoric look on $his $activeSlave.skin face. <<if ($activeSlave.accent >= 3)>>$He does $his best to communicate devotion with $his <<= App.Desc.eyeColor($activeSlave)>> eyes, since $he's not confident in $his ability to express it in $language.<<elseif (!hasAnyArms($activeSlave)) && (!canTalk($activeSlave))>>$He does $his best to communicate devotion with $his <<= App.Desc.eyeColor($activeSlave)>> eyes.<<elseif !canTalk($activeSlave)>>$He signs that $he loves you.<<else>>"I love you, <<Master>>," $he <<say>>s jubilantly.<</if>> $He looks at you longingly, almost as if $he's bursting to say that $he wants more than your mere caress.
 <<elseif ($activeSlave.devotion > 20)>>
-	$He accepts your touch willingly. As you are so close to $him, you sense considerable turmoil in the <<if ($activeSlave.physicalAge > 30)>>$woman<<else>>$girl<</if>>; $he's doing $his duty as a slave by complying with your wishes, and is probably struggling with the mixture of resistance, obedience and perhaps even devotion forced to the forefront of $his mind by your touch across $his face. When you finally move your hand away, $his <<= App.Desc.eyeColor($activeSlave)>> eyes gaze into yours searchingly, looking for answers that are not there. <<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>>$His eyes beg for an answer: is that it?<<elseif !canTalk($activeSlave)>>$He signs hesitantly, asking if that's it.<<else>>$He asks hesitantly, "I-i<<s>> that it, <<Master>>?"<</if>>
+	$He accepts your touch willingly. As you are so close to $him, you sense considerable turmoil in the <<if ($activeSlave.physicalAge > 30)>>$woman<<else>>$girl<</if>>; $he's doing $his duty as a slave by complying with your wishes, and is probably struggling with the mixture of resistance, obedience and perhaps even devotion forced to the forefront of $his mind by your touch across $his face. When you finally move your hand away, $his <<= App.Desc.eyeColor($activeSlave)>> eyes gaze into yours searchingly, looking for answers that are not there. <<if ((!hasAnyArms($activeSlave)) && (!canTalk($activeSlave)))>>$His eyes beg for an answer: is that it?<<elseif !canTalk($activeSlave)>>$He signs hesitantly, asking if that's it.<<else>>$He asks hesitantly, "I-i<<s>> that it, <<Master>>?"<</if>>
 <<elseif ($activeSlave.devotion >= -20) && ($activeSlave.trust < -20)>>
-	$He shakes at your touch fearfully. As you move your hand along $his unresisting face, $his eagerness to avoid punishment leads $him to stiffen, $his nervousness is made apparent. You continue stroking $his cheek, enjoying $his fear, and the physical intimacy slowly does its work. $He starts to relax, $his resistance easing and $his eyes start to close. When finally move your hand away, $he looks at you for a long moment, $his eyes darting up at you, before visibly catching $himself with a reminder that $he's a slave and you're $his owner. <<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>>$His eyes beg for an answer: is that it?<<elseif !canTalk($activeSlave)>>$He signs hesitantly, asking if that's it.<<else>>$He asks hesitantly, "I-i<<s>> that it, <<Master>>?"<</if>>
+	$He shakes at your touch fearfully. As you move your hand along $his unresisting face, $his eagerness to avoid punishment leads $him to stiffen, $his nervousness is made apparent. You continue stroking $his cheek, enjoying $his fear, and the physical intimacy slowly does its work. $He starts to relax, $his resistance easing and $his eyes start to close. When finally move your hand away, $he looks at you for a long moment, $his eyes darting up at you, before visibly catching $himself with a reminder that $he's a slave and you're $his owner. <<if ((!hasAnyArms($activeSlave)) && (!canTalk($activeSlave)))>>$His eyes beg for an answer: is that it?<<elseif !canTalk($activeSlave)>>$He signs hesitantly, asking if that's it.<<else>>$He asks hesitantly, "I-i<<s>> that it, <<Master>>?"<</if>>
 <<elseif ($activeSlave.trust < -50)>>
-	$He is nearly frozen with fear, and does not resist as you start to caress $his face. In fact, $he barely reacts at all. $He stares at you as you move your fingers across $his stiff face, but it's like touching a statue. $He is so filled with terror that $he remains stiff even as it becomes clear to $him you're not going to hurt $him. When you bore of touching the <<if ($activeSlave.physicalAge > 30)>>$woman<<else>>$girl<</if>> and move your hand away, $he stares at you in utter incomprehension. <<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>>$His eyes beg for an answer: is that it?<<elseif !canTalk($activeSlave)>>$He signs spastically, begging fearfully to know if that's it.<<else>>$He asks nervously, "I-i<<s>> that it, <<Master>>?"<</if>> Then $he cringes.
+	$He is nearly frozen with fear, and does not resist as you start to caress $his face. In fact, $he barely reacts at all. $He stares at you as you move your fingers across $his stiff face, but it's like touching a statue. $He is so filled with terror that $he remains stiff even as it becomes clear to $him you're not going to hurt $him. When you bore of touching the <<if ($activeSlave.physicalAge > 30)>>$woman<<else>>$girl<</if>> and move your hand away, $he stares at you in utter incomprehension. <<if ((!hasAnyArms($activeSlave)) && (!canTalk($activeSlave)))>>$His eyes beg for an answer: is that it?<<elseif !canTalk($activeSlave)>>$He signs spastically, begging fearfully to know if that's it.<<else>>$He asks nervously, "I-i<<s>> that it, <<Master>>?"<</if>> Then $he cringes.
 <<else>>
-	$He reflexively turns away from you, but you catch $his head with one hand and slowly but gently move your other hand along $his face. Spluttering, $he leans backwards, but you tip forward with $him and pin $him against your desk, not stopping your gentle touch on $his head. $He tries to wriggle out of your grasp desperately, but $his struggles slowly subside as $he realizes that you're not taking this any farther. When you bore of it and move your hand away, $he stares at you in utter incomprehension. <<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>>$His eyes demand an answer: is that it?<<elseif !canTalk($activeSlave)>>$He signs irritably, asking whether that's it.<<else>>$He splutters, "I<<s>> that it, <<Master>>!?"<</if>>
+	$He reflexively turns away from you, but you catch $his head with one hand and slowly but gently move your other hand along $his face. Spluttering, $he leans backwards, but you tip forward with $him and pin $him against your desk, not stopping your gentle touch on $his head. $He tries to wriggle out of your grasp desperately, but $his struggles slowly subside as $he realizes that you're not taking this any farther. When you bore of it and move your hand away, $he stares at you in utter incomprehension. <<if ((!hasAnyArms($activeSlave)) && (!canTalk($activeSlave)))>>$His eyes demand an answer: is that it?<<elseif !canTalk($activeSlave)>>$He signs irritably, asking whether that's it.<<else>>$He splutters, "I<<s>> that it, <<Master>>!?"<</if>>
 <</if>>
diff --git a/src/player/actions/fEmbrace.tw b/src/player/actions/fEmbrace.tw
index e130fd0e43cbce34a8c6ee31cdc389087fa0c47c..64b2393dff1d0b49e76f1d67011ae7d02b62f9b4 100644
--- a/src/player/actions/fEmbrace.tw
+++ b/src/player/actions/fEmbrace.tw
@@ -5,7 +5,7 @@
 <<setLocalPronouns $activeSlave>>
 
 You tell $activeSlave.slaveName to
-<<if ($activeSlave.amp != 1)>>
+<<if (hasAnyLegs($activeSlave))>>
 	stand in front of you.
 <<else>>
 	have another slave set $him down on your desk.
@@ -47,7 +47,7 @@ You tell $activeSlave.slaveName to
 	$He pauses, obviously considering whether to resist, but eventually decides to save $his strength to fight more onerous orders, and gives in. Once $he's close, you take a moment to gaze deeply into $his <<= App.Desc.eyeColor($activeSlave)>> eyes. $He stares back, but after a few moments $he loses the contest of wills and looks down.
 <</if>>
 
-You walk around $him and put your hands around $his abdomen,<<if ($activeSlave.amp != 1)>> to gently pull $him close towards you<<else>> moving close towards $him on your desk<</if>> and then wrap your arms around $his shoulders.<<if ($activeSlave.amp != 1)>> When you press your hips against $hers,<<else>> You use your arms to prop $him up against you,<</if>> <<if ($activeSlave.trust > 20)>>letting $him lean while taking the weight of $him against you<<else>>$he tries to lean away from you, pushing against your arms<</if>>. You lovingly squeeze $him in your long, cradling embrace.
+You walk around $him and put your hands around $his abdomen,<<if (hasAnyLegs($activeSlave))>> to gently pull $him close towards you<<else>> moving close towards $him on your desk<</if>> and then wrap your arms around $his shoulders.<<if (hasAnyLegs($activeSlave))>> When you press your hips against $hers,<<else>> You use your arms to prop $him up against you,<</if>> <<if ($activeSlave.trust > 20)>>letting $him lean while taking the weight of $him against you<<else>>$he tries to lean away from you, pushing against your arms<</if>>. You lovingly squeeze $him in your long, cradling embrace.
 
 <<if ($activeSlave.boobs < 2600)>>
 	<<if ($activeSlave.nipples == "huge")>>
@@ -71,26 +71,28 @@ You walk around $him and put your hands around $his abdomen,<<if ($activeSlave.a
 <<if ($activeSlave.fetish == "mindbroken")>>
 	$His posture doesn't change. $He initially only reacts slightly to your physical touch but eventually $he relaxes in the warmth of your embrace against $him. You know that this may only be a physiological reaction, nothing more. For a brief moment you think you detect a spark of life in $his dull eyes but just as quickly, it is gone. When you stop, $his <<= App.Desc.eyeColor($activeSlave)>> eyes track the movements of your hands briefly but then $he stares blankly ahead of $him, not understanding what is happening.
 <<elseif ($activeSlave.relationship == -2)>>
-	In the warmth of your embrace, $he turns towards you, $his passionate <<= App.Desc.eyeColor($activeSlave)>> eyes staring intently at your face. $He leans closer to you and kisses you as you hold $him. $His heart beats faster and then gradually slows as $he grows accustomed to your body against $hers. Eventually, $he relaxes totally and $his eyes gradually close, melting in your arms. When you finally stop and relax your embrace, $his eyes remain closed and $his mouth still in a rapturous shape for a moment before $he slowly opens $his eyes and smiles at you with a blissful look on $his face. <<if ($activeSlave.amp != 1)>> $His hand reaches to your arms and $he strokes them longingly.<</if>> <<if ($activeSlave.amp == 1) && !canTalk($activeSlave)>>$He slowly opens them and does $his best to communicate love with $his <<= App.Desc.eyeColor($activeSlave)>> eyes.<<elseif !canTalk($activeSlave)>>$He signs that $he loves you.<<else>>"I love you, <<Master>>," $he <<say>>s dreamily.<</if>> $He looks at you, almost begging you with $his eyes that $he wants much more than a mere embrace.
+	In the warmth of your embrace, $he turns towards you, $his passionate <<= App.Desc.eyeColor($activeSlave)>> eyes staring intently at your face. $He leans closer to you and kisses you as you hold $him. $His heart beats faster and then gradually slows as $he grows accustomed to your body against $hers. Eventually, $he relaxes totally and $his eyes gradually close, melting in your arms. When you finally stop and relax your embrace, $his eyes remain closed and $his mouth still in a rapturous shape for a moment before $he slowly opens $his eyes and smiles at you with a blissful look on $his face. <<if (hasAnyArms($activeSlave))>> $His hand reaches to your arms and $he strokes them longingly.<</if>> <<if (!hasAnyArms($activeSlave)) && !canTalk($activeSlave)>>$He slowly opens them and does $his best to communicate love with $his <<= App.Desc.eyeColor($activeSlave)>> eyes.<<elseif !canTalk($activeSlave)>>$He signs that $he loves you.<<else>>"I love you, <<Master>>," $he <<say>>s dreamily.<</if>> $He looks at you, almost begging you with $his eyes that $he wants much more than a mere embrace.
 <<elseif ($activeSlave.devotion > 50) && ($activeSlave.fetish == "dom") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>
 	In your soft, warm embrace, $he tries hard to stop $himself from losing $himself in your arms.
-	<<if ($activeSlave.amp != 1)>> $He starts to embrace you in $his arms as well. When you gently squeeze $him in your arms, $he breathes more heavily and starts to lovingly squeeze you as well, $his tendency towards sexual dominance encouraging $him to compete with you in embraces against each other.
-	<<else>> When you gently squeeze $him in your arms, $he breathes more heavily before relaxing against you.
+	<<if (hasAnyArms($activeSlave))>>
+		$He starts to embrace you <<if (hasBothArms($activeSlave))>>in $his arms<<else>>with $his arm<</if>> as well. When you gently squeeze $him in your arms, $he breathes more heavily and starts to lovingly squeeze you as well, $his tendency towards sexual dominance encouraging $him to compete with you in embraces against each other.
+	<<else>>
+		When you gently squeeze $him in your arms, $he breathes more heavily before relaxing against you.
 	<</if>>
 	When you finally stop and relax your embrace, $his eyes are closed and $he's smiling blissfully.
-	<<if ($activeSlave.amp == 1) && !canTalk($activeSlave)>>$He slowly opens them and does $his best to communicate excitement with $his <<= App.Desc.eyeColor($activeSlave)>> eyes.
+	<<if (!hasAnyArms($activeSlave)) && !canTalk($activeSlave)>>$He slowly opens them and does $his best to communicate excitement with $his <<= App.Desc.eyeColor($activeSlave)>> eyes.
 	<<elseif !canTalk($activeSlave)>>$He signs that $he liked that.
 	<<else>>"That wa<<s>> fun, <<Master>>," $he <<say>>s cheerfully.
 	<</if>>
 	$He eagerly looks at you, $his eyes almost seem to say that $he wants you to give $his <<Master>> more than a mere hug.
 <<elseif ($activeSlave.devotion > 50)>>
-	$He sighs devotedly in your arms and slowly relaxes. $He turns towards you, $his doting <<= App.Desc.eyeColor($activeSlave)>> eyes staring intently at your face. You feel $his heart beating faster against your chest as you softly squeeze your arms tighter. $His hands reach to your arms and $he strokes them longingly as you squeeze. $He gradually closes $his eyes as $he leans $his body against yours, melting in your warm embrace, and you feel the intense heat from $his body against your <<if $PC.boobs == 1>>soft breasts<<else>>manly chest<</if>>. When you finally stop, <<if ($activeSlave.amp != 1)>>$he reaches to your face with $his hand and gently strokes your cheek<<else>>$he turns to you<</if>>, a euphoric look on $his $activeSlave.skin face. <<if ($activeSlave.accent >= 3)>>$He does $his best to communicate devotion with $his <<= App.Desc.eyeColor($activeSlave)>> eyes, since $he's not confident in $his ability to express it in $language.<<elseif ($activeSlave.amp == 1) && !canTalk($activeSlave)>>$He does $his best to communicate devotion with $his <<= App.Desc.eyeColor($activeSlave)>> eyes.<<elseif !canTalk($activeSlave)>>$He signs that $he loves you.<<else>>"I love you, <<Master>>," $he <<say>>s elatedly.<</if>> $He looks at you longingly, almost as if $he's bursting to say that $he wants more than a mere embrace.
+	$He sighs devotedly in your arms and slowly relaxes. $He turns towards you, $his doting <<= App.Desc.eyeColor($activeSlave)>> eyes staring intently at your face. You feel $his heart beating faster against your chest as you softly squeeze your arms tighter. $His hands reach to your arms and $he strokes them longingly as you squeeze. $He gradually closes $his eyes as $he leans $his body against yours, melting in your warm embrace, and you feel the intense heat from $his body against your <<if $PC.boobs == 1>>soft breasts<<else>>manly chest<</if>>. When you finally stop, <<if (hasAnyArms($activeSlave))>>$he reaches to your face with $his hand and gently strokes your cheek<<else>>$he turns to you<</if>>, a euphoric look on $his $activeSlave.skin face. <<if ($activeSlave.accent >= 3)>>$He does $his best to communicate devotion with $his <<= App.Desc.eyeColor($activeSlave)>> eyes, since $he's not confident in $his ability to express it in $language.<<elseif (!hasAnyArms($activeSlave)) && !canTalk($activeSlave)>>$He does $his best to communicate devotion with $his <<= App.Desc.eyeColor($activeSlave)>> eyes.<<elseif !canTalk($activeSlave)>>$He signs that $he loves you.<<else>>"I love you, <<Master>>," $he <<say>>s elatedly.<</if>> $He looks at you longingly, almost as if $he's bursting to say that $he wants more than a mere embrace.
 <<elseif ($activeSlave.devotion > 20)>>
-	$He willingly gives $himself up to your embracing arms. As you are so close to $him, you sense considerable uneasiness in the <<if ($activeSlave.physicalAge > 30)>>$woman<<else>>$girl<</if>>; $he's doing $his duty as a slave by complying with your wishes, and is probably struggling with the mixture of resistance, obedience and perhaps even devotion forced to the forefront of $his mind by your soft embrace against $his body. $He gradually closes $his eyes in the feeling of your gentle arms. When you finally stop and relax your embrace, $his <<= App.Desc.eyeColor($activeSlave)>> eyes open to gaze puzzlingly at you. Even though $he has accepted life as a sex slave, $he looks as though $he is unsure of what to make of this non-sexual physical contact. <<if ($activeSlave.amp == 1) && !canTalk($activeSlave)>>$His eyes beg for an answer: is that it?<<elseif !canTalk($activeSlave)>>$He signs hesitantly, asking if that's it.<<else>>$He asks hesitantly, "I-i<<s>> that it, <<Master>>?"<</if>>
+	$He willingly gives $himself up to your embracing arms. As you are so close to $him, you sense considerable uneasiness in the <<if ($activeSlave.physicalAge > 30)>>$woman<<else>>$girl<</if>>; $he's doing $his duty as a slave by complying with your wishes, and is probably struggling with the mixture of resistance, obedience and perhaps even devotion forced to the forefront of $his mind by your soft embrace against $his body. $He gradually closes $his eyes in the feeling of your gentle arms. When you finally stop and relax your embrace, $his <<= App.Desc.eyeColor($activeSlave)>> eyes open to gaze puzzlingly at you. Even though $he has accepted life as a sex slave, $he looks as though $he is unsure of what to make of this non-sexual physical contact. <<if (!hasAnyArms($activeSlave)) && !canTalk($activeSlave)>>$His eyes beg for an answer: is that it?<<elseif !canTalk($activeSlave)>>$He signs hesitantly, asking if that's it.<<else>>$He asks hesitantly, "I-i<<s>> that it, <<Master>>?"<</if>>
 <<elseif ($activeSlave.devotion >= -20) && ($activeSlave.trust < -20)>>
-	$He shakes at your touch fearfully. As you softly press $his trembling body against you, $his eagerness to avoid punishment leads $him to stiffen in your arms. While $he continues to shudder, you continue embracing $him, enjoying $his fear, and the physical intimacy slowly does its work. $He starts to relax, $his resistance easing and $his eyes start to close. When you relax your arms for a moment, $he opens $his eyes to look at you for a long moment, $his eyes darting up to your face, before visibly catching $himself with a reminder that $he's a slave and you're $his owner. <<if ($activeSlave.amp == 1) && !canTalk($activeSlave)>>$His eyes beg for an answer: is that it?<<elseif !canTalk($activeSlave)>>$He signs hesitantly, asking if that's it.<<else>>$He asks hesitantly, "I-i<<s>> that it, <<Master>>?"<</if>>
+	$He shakes at your touch fearfully. As you softly press $his trembling body against you, $his eagerness to avoid punishment leads $him to stiffen in your arms. While $he continues to shudder, you continue embracing $him, enjoying $his fear, and the physical intimacy slowly does its work. $He starts to relax, $his resistance easing and $his eyes start to close. When you relax your arms for a moment, $he opens $his eyes to look at you for a long moment, $his eyes darting up to your face, before visibly catching $himself with a reminder that $he's a slave and you're $his owner. <<if (!hasAnyArms($activeSlave)) && !canTalk($activeSlave)>>$His eyes beg for an answer: is that it?<<elseif !canTalk($activeSlave)>>$He signs hesitantly, asking if that's it.<<else>>$He asks hesitantly, "I-i<<s>> that it, <<Master>>?"<</if>>
 <<elseif ($activeSlave.trust < -50)>>
-	$He is nearly frozen with fear, and does not resist as you start to squeeze your arms around $him. In fact, $he barely reacts at all. $He stares at your arms as they continue squeezing, but it's like touching a statue. $He is so filled with terror that $he remains stiff even as it becomes clear to $him you're not going to hurt $him. When you bore of embracing the still <<if ($activeSlave.physicalAge > 30)>>$woman<<else>>$girl<</if>> and release $him, $he stares at you in utter incomprehension. <<if ($activeSlave.amp == 1) && !canTalk($activeSlave)>>$His eyes beg for an answer: is that it?<<elseif !canTalk($activeSlave)>>$He signs spastically, begging fearfully to know if that's it.<<else>>$He asks nervously, "I-i<<s>> that it, <<Master>>?"<</if>> Then $he cringes, unsure of what you are going to do next.
+	$He is nearly frozen with fear, and does not resist as you start to squeeze your arms around $him. In fact, $he barely reacts at all. $He stares at your arms as they continue squeezing, but it's like touching a statue. $He is so filled with terror that $he remains stiff even as it becomes clear to $him you're not going to hurt $him. When you bore of embracing the still <<if ($activeSlave.physicalAge > 30)>>$woman<<else>>$girl<</if>> and release $him, $he stares at you in utter incomprehension. <<if (!hasAnyArms($activeSlave)) && !canTalk($activeSlave)>>$His eyes beg for an answer: is that it?<<elseif !canTalk($activeSlave)>>$He signs spastically, begging fearfully to know if that's it.<<else>>$He asks nervously, "I-i<<s>> that it, <<Master>>?"<</if>> Then $he cringes, unsure of what you are going to do next.
 <<else>>
-	$He reflexively tries to break free from your arms, but you keep $him wrapped in them. Shuddering, $he desperately leans away from you, but you tip forward with $him and pin $him against your desk, continuing your hold on $him. $He tries to wriggle out of your grasp desperately, but $his struggles slowly subside as $he realizes that you're not taking this any farther. When you bore of it and release $him, $he stares at you in utter incomprehension. <<if ($activeSlave.amp == 1) && !canTalk($activeSlave)>>$His eyes demand an answer: is that it?<<elseif !canTalk($activeSlave)>>$He signs irritably, asking whether that's it.<<else>>$He splutters, "I<<s>> that it, <<Master>>!?"<</if>> $He shakes uncontrollably, apprehensive at what you are going to do next.
+	$He reflexively tries to break free from your arms, but you keep $him wrapped in them. Shuddering, $he desperately leans away from you, but you tip forward with $him and pin $him against your desk, continuing your hold on $him. $He tries to wriggle out of your grasp desperately, but $his struggles slowly subside as $he realizes that you're not taking this any farther. When you bore of it and release $him, $he stares at you in utter incomprehension. <<if (!hasAnyArms($activeSlave)) && !canTalk($activeSlave)>>$His eyes demand an answer: is that it?<<elseif !canTalk($activeSlave)>>$He signs irritably, asking whether that's it.<<else>>$He splutters, "I<<s>> that it, <<Master>>!?"<</if>> $He shakes uncontrollably, apprehensive at what you are going to do next.
 <</if>>
diff --git a/src/player/actions/fondleBoobs.tw b/src/player/actions/fondleBoobs.tw
index a1d57e43bbd5fdcffc808ec2054b3827cc571b3b..355c6221956f6268aec840d2da3a366ad866d203 100644
--- a/src/player/actions/fondleBoobs.tw
+++ b/src/player/actions/fondleBoobs.tw
@@ -41,7 +41,7 @@ You call $him over so you can fondle $his
 	The tattoos on $his breasts certainly draw attention to $his nipples.
 <</if>>
 
-<<if ($activeSlave.nipplesPiercing > 1) && ($activeSlave.amp == 1)>>
+<<if ($activeSlave.nipplesPiercing > 1) && !hasAnyLegs($activeSlave)>>
 	You play with the chain between $his nipples.
 <<elseif ($activeSlave.nipplesPiercing > 1)>>
 	You pull $him over by the chain between $his nipples.
@@ -49,7 +49,7 @@ You call $him over so you can fondle $his
 	$His nipple piercings glint enticingly.
 <</if>>
 
-<<if ($activeSlave.amp == 1)>>
+<<if isAmputee($activeSlave)>>
 	$His limbless <<if $seeRace == 1>>$activeSlave.race <</if>>torso is a sight to behold. You place your hands on $his breasts and you gently massage
 	<<if ($activeSlave.boobs >= 20000)>>
 		$his colossal tits, doing your best to not miss <<if $showInches == 2>>an inch<<else>>a centimeter<</if>> of their immense size,
@@ -145,13 +145,13 @@ You call $him over so you can fondle $his
 	<<else>>
 		flat breasts,
 	<</if>>
-	<<if ($activeSlave.amp != 1)>>
-		$he places $his hands on your <<if $PC.boobs == 1>>bosom<<elseif $PC.title == 0>>flat chest<<else>>manly chest<</if>> in turn, $his tendency towards sexual dominance encouraging $him to compete with you in fondling each other.
+	<<if (hasAnyArms($activeSlave))>>
+		$he places $his hand<<if (hasBothArms($activeSlave))>>s<</if>> on your <<if $PC.boobs == 1>>bosom<<elseif $PC.title == 0>>flat chest<<else>>manly chest<</if>> in turn, $his tendency towards sexual dominance encouraging $him to compete with you in fondling each other.
 	<</if>>
 	You both alternate between taking your mouth to $his<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples and $hers to yours, gently nuzzling and nibbling while simultaneously fondling each other all the while. Both of you continue to passionately lick, nibble, stroke and fondle one other until tiredly, $he slows down. When you eventually stop, $he looks up at you happily.
 	<<if ($activeSlave.accent >= 3)>>
 		$He does $his best to communicate excitement with $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor($activeSlave)>> eyes<<else>>face<</if>>, since $he does not speak $language well enough to express $himself.
-	<<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>>
+	<<elseif (!hasAnyArms($activeSlave)) && (!canTalk($activeSlave))>>
 		$He does $his best to communicate excitement with $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor($activeSlave)>> eyes<<else>>face<</if>>.
 	<<elseif !canTalk($activeSlave)>>
 		$He signs that $he liked that.
@@ -204,7 +204,7 @@ You call $him over so you can fondle $his
 	$He moans passionately at the continued stimulation of $his breasts and nipples. When you finally stop, $he reaches up to your face with $his hand and lovingly strokes it, a blissful look on $his $activeSlave.skin face.
 	<<if ($activeSlave.accent >= 3)>>
 		$He does $his best to communicate devotion with $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor($activeSlave)>> eyes<<else>>face<</if>>, since $he's not confident in $his ability to express it in $language.
-	<<elseif ($activeSlave.amp == 1) && !canTalk($activeSlave)>>
+	<<elseif (!hasAnyArms($activeSlave)) && !canTalk($activeSlave)>>
 		$He does $his best to communicate devotion with $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor($activeSlave)>> eyes<<else>>face<</if>>.
 	<<elseif !canTalk($activeSlave)>>
 		$He signs that $he loves you.
@@ -253,7 +253,7 @@ You call $him over so you can fondle $his
 	$He moans passionately at the continued punishment of $his breasts and nipples. Your rough play leaves red marks on $his breasts and nipples and $he becomes even more aroused. When you finally stop $he rubs the marks on $his breasts with $his hands, an ecstatic look on $his $activeSlave.skin face.
 	<<if ($activeSlave.accent >= 3)>>
 		$He does $his best to communicate pleasure with $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor($activeSlave)>> eyes<<else>>face<</if>>, since $he's not confident in $his ability to express it in $language.
-	<<elseif ($activeSlave.amp == 1) && !canTalk($activeSlave)>>
+	<<elseif (!hasAnyArms($activeSlave)) && !canTalk($activeSlave)>>
 		$He does $his best to communicate $his pleasure with $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor($activeSlave)>> eyes<<else>>face<</if>>.
 	<<elseif !canTalk($activeSlave)>>
 		$He signs that $he loves it.
@@ -302,7 +302,7 @@ You call $him over so you can fondle $his
 	$He moans passionately at the continued stimulation of $his breasts and nipples. When you finally stop, $he reaches up to your face with $his hand and lovingly strokes it, a blissful look on $his $activeSlave.skin face.
 	<<if ($activeSlave.accent >= 3)>>
 		$He does $his best to communicate devotion with $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor($activeSlave)>> eyes<<else>>face<</if>>, since $he's not confident in $his ability to express it in $language.
-	<<elseif ($activeSlave.amp == 1) && !canTalk($activeSlave)>>
+	<<elseif (!hasAnyArms($activeSlave)) && !canTalk($activeSlave)>>
 		$He does $his best to communicate devotion with $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor($activeSlave)>> eyes<<else>>face<</if>>.
 	<<elseif !canTalk($activeSlave)>>
 		$He signs that $he loves you.<<else>>"I love you, <<Master>>," $he <<say>>s euphorically.
@@ -347,7 +347,7 @@ You call $him over so you can fondle $his
 		Moving your head close to $his breasts, you nuzzle on a nipple slit with your lips and even lick it delicately with your tongue. Then you alternate, gently probing the depths of the other nipple. You dig deep into both $his breasts, teasing what was once the tips of $his<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples with your fingers before vigorously fingering $his tits.
 	<</if>>
 	You sense considerable uneasiness in the <<if ($activeSlave.physicalAge > 30)>>$woman<<else>>$girl<</if>>; $he's doing $his duty as a slave by complying with your wishes, and is probably struggling with the mixture of resistance, obedience and perhaps even devotion forced to the forefront of $his mind by your hands on $his breasts. $He gradually loses $himself in the feeling of your gentle hands. When you finally stop, $his <<if canSee($activeSlave)>><<= App.Desc.eyeColor($activeSlave)>> eyes gaze<<else>>face gazes<</if>> puzzlingly at you. Even though $he has accepted life as a sex slave, $he looks as though $he is unsure of what to make of this.
-	<<if ($activeSlave.amp == 1) && !canTalk($activeSlave)>>
+	<<if (!hasAnyArms($activeSlave)) && !canTalk($activeSlave)>>
 		$His <<if canSee($activeSlave)>>eyes beg<<else>>expression begs<</if>> for an answer: is that it?
 	<<elseif !canTalk($activeSlave)>>
 		$He signs hesitantly, asking if that's it.
diff --git a/src/player/actions/fondleButt.tw b/src/player/actions/fondleButt.tw
index 6faf6663d2527abb335cca0d93997b4dbad8688d..561cf532e6c79c12b06b7335de2c110a3b6eaa8c 100644
--- a/src/player/actions/fondleButt.tw
+++ b/src/player/actions/fondleButt.tw
@@ -141,7 +141,7 @@ as well as $his
 		couch-like
 	<</if>>
 	buttocks a gentle smack. $He turns to face you, kissing you, but looking at you longingly as if $he wants more.
-	<<if ($activeSlave.amp == 1) && !canTalk($activeSlave)>>
+	<<if (!hasAnyArms($activeSlave)) && !canTalk($activeSlave)>>
 		$He does $his best to communicate love with $his <<= App.Desc.eyeColor($activeSlave)>> eyes.
 	<<elseif !canTalk($activeSlave)>>
 		$He signs that $he loves you.
@@ -195,7 +195,7 @@ as well as $his
 	<</if>>
 	buttocks a gentle smack. You tell $him to stand as you are finished. $He stands and looks at you quizzically. Though $he has accepted life as a sex slave, $he cannot help but feel a conflicted mixture of enjoyment and mild embarrassment.
 <<elseif ($activeSlave.devotion >= -20) && ($activeSlave.anus == 0)>>
-	$He obeys your harmless order but $he can't help but feel slight trepidation and trembles slightly at the thought of you groping $his butt. <<if ($activeSlave.amp != 1)>>$He stands in front of you as you <<else>>You <</if>>reach around and grab $his
+	$He obeys your harmless order but $he can't help but feel slight trepidation and trembles slightly at the thought of you groping $his butt. <<if (hasAnyLegs($activeSlave))>>$He stands in front of you as you <<else>>You <</if>>reach around and grab $his
 	<<if $activeSlave.butt < 2>>
 		flat
 	<<elseif $activeSlave.butt <= 2>>
@@ -258,7 +258,7 @@ as well as $his
 	<</if>>
 	buttocks before rubbing along them, feeling the shape of $his<<if $seeRace == 1>> $activeSlave.race<</if>> ass with your fingers and squeezing gently. $He gasps and shivers as you rub fingers around $his virgin anus. $He remains frozen as you continue to move around $his posterior gently reaching to touch your fingertips against $his sphincter while rubbing $his ass at the same time. $He shudders more while you circle around $his anus, not breaking contact with $him with your fingers. You keep squeezing $his buttocks tenderly — first one, then the other and then finally both. $He is so filled with terror that $he remains stiff while in your grasp, even as it becomes clear to $him you're not going to hurt $him. You pull $his quivering body closer towards you by $his buttocks, turn $him around, and bend $him over your desk. You look at $his quaking rear while you squeeze $his cheeks and rub them with your firm hands. You explore the contours of $his posterior with both your eyes and hands, then look at $his virgin butthole as you trace it with your fingers and thumb. Eventually, you decide to stop. $He gradually stands and looks in your eyes with utter incomprehension, but $he is frightened about what you will do next.
 <<elseif ($activeSlave.anus == 0)>>
-	While you grope $his butt, $he tries hard to resist. $He <<if $activeSlave.amp != 1>>grabs your wrists and tugs on your arms<<else>>writhes under your fingers<</if>> but stops, helpless, when you tell $him what the alternatives are. You reach around and grab $his <<if $activeSlave.butt < 2>>
+	While you grope $his butt, $he tries hard to resist. $He <<if hasAnyArms($activeSlave)>>grabs <<if (hasBothArms($activeSlave))>>your wrists and tugs on your arms<<else>>your wrist and tugs on your arm<</if>><<else>>writhes under your fingers<</if>> but stops, helpless, when you tell $him what the alternatives are. You reach around and grab $his <<if $activeSlave.butt < 2>>
 		flat
 	<<elseif $activeSlave.butt <= 2>>
 		cute
@@ -328,8 +328,8 @@ as well as $his
 	<</if>>
 	butthole as you trace it with your fingers and thumb. Eventually, you decide to stop but $he remains in position over your desk until you stand $him up yourself.
 <<elseif $activeSlave.devotion < -20>>
-	<<if ($activeSlave.amp != 1)>>
-		You instruct $him to present $his buttocks and anus. Opposed to the thought of your hands groping $him, $he tries to step back, but you catch $him and pull $him closer to you as you reach around and grab $his
+	<<if !isAmputee($activeSlave)>>
+		You instruct $him to present $his buttocks and anus. Opposed to the thought of your hands groping $him, $he tries to <<if (hasAnyLegs($activeSlave))>>step<<else>>move<</if>> back, but you catch $him and pull $him closer to you as you reach around and grab $his
 	<<else>>
 		$He's opposed to the thought of your hands groping $him, but as an amputee can do nothing about it. You reach around and grab $his
 	<</if>>
@@ -353,7 +353,7 @@ as well as $his
 			couch-like
 		<</if>>
 		<<if $seeRace == 1>>$activeSlave.race <</if>> buttocks.
-		<<if ($activeSlave.amp != 1)>>
+		<<if hasAnyArms($activeSlave)>>
 			$He tries to grab your wrists to keep them away but $he cannot resist for long.
 		<</if>>
 		You start rubbing along $his cheeks, feeling the shape of $his<<if $seeRace == 1>> $activeSlave.race<</if>> ass with your fingers and squeezing gently. $He tries to break out of your grasp as you rub fingers around $his
@@ -369,7 +369,7 @@ as well as $his
 			virgin butthole.
 		<</if>>
 		$He writhes as you continue to move around $his posterior, gently reaching to touch your fingertips against $his sphincter while rubbing $his ass at the same time. $He struggles to stay still while you circle around $his anus, not breaking contact with $him with your fingers. You look at $his face and $he has <<if !canSee($activeSlave)>>reflexively <</if>>shut $his eyes, trying not to think about what's happening to $his butt. This only encourages you to continue. You keep squeezing $his buttocks tenderly — first one, then the other and then finally both and $he can't help but quiver while in your grasp.
-		<<if ($activeSlave.amp != 1)>>
+		<<if hasBothLegs($activeSlave)>>
 			You pull $his body closer towards you by $his buttocks, turn $him around, and push $him down, bending $him over your desk while $he tries to push away.
 		<<else>>
 			You move closer to $him, turn $him around and push $him down, face-down on your desk while $he tries to wriggle desperately.
@@ -388,7 +388,7 @@ as well as $his
 		<</if>>
 		butthole as you trace it with your fingers and thumb. Eventually, you decide to stop. $He slowly stands and looks in your eyes, as though almost demanding answers. $He looks apprehensive about what you will do next.
 <<elseif ($activeSlave.devotion <= 20) && ($activeSlave.vagina < 0)>>
-	<<if ($activeSlave.amp != 1)>>
+	<<if !isAmputee($activeSlave)>>
 		You instruct $him to present $his anus. $He complies without comment, standing in front of you.
 	<<else>>
 		$He's hesitant at the thought of your hands groping $him, but as an amputee can do nothing about it.
@@ -426,7 +426,7 @@ as well as $his
 			virgin butthole.
 		<</if>>
 		$He writhes as you continue to move around $his posterior, gently reaching to touch your fingertips against $his sphincter while rubbing $his ass at the same time. $He struggles to stay still while you circle around $his anus with your fingers. You look at $his face and $he has <<if !canSee($activeSlave)>>reflexively <</if>>shut $his eyes, trying not to get aroused by your touch on $his butt. This only encourages you to continue. You keep squeezing $his buttocks tenderly — first one, then the other and then finally both and $he can't help but quiver while in your grasp.
-		<<if ($activeSlave.amp != 1)>>
+		<<if hasBothLegs($activeSlave)>>
 			You pull $his body closer towards you by $his buttocks, turn $him around, and push $him down, bending $him over your desk.
 		<<else>>
 			You move closer to $him, turn $him around and push $him down, face-down on your desk while $he wriggles.
@@ -445,7 +445,7 @@ as well as $his
 		<</if>>
 		butthole as you trace it with your fingers and thumb. Eventually, you decide to stop and $he looks up at you quizzically, unsure about what you will do next.
 <<elseif ($activeSlave.devotion <= 50)>>
-	<<if ($activeSlave.amp != 1)>>
+	<<if !isAmputee($activeSlave)>>
 		You instruct $him to present $his <<if $seeRace == 1>>$activeSlave.race <</if>>anus. $He hesitates but eventually stands in front of you showing $his buttocks before presenting $his
 		<<if ($activeSlave.anus > 3)>>
 			gaping
@@ -483,14 +483,14 @@ as well as $his
 		couch-like
 	<</if>>
 	buttocks. You start rubbing along $his cheeks, feeling the shape of $his<<if $seeRace == 1>> $activeSlave.race<</if>> ass with your fingers and squeezing gently. As you rub your fingers around $his anus, $he starts to relax. $He quivers as you continue to move around $his posterior gently reaching to touch your fingertips against $his sphincter while rubbing $his ass at the same time. $He purses $his lips while you circle around $his anus with your fingers. You look at $his face and $he is looking back at you doe-eyed, trying but failing not to get aroused by your soft touch on $his butt. You keep squeezing $his buttocks tenderly — first one, then the other and then finally both and $he can't help but let out a moan while in your grasp.
-	<<if ($activeSlave.amp != 1)>>
+	<<if hasBothLegs($activeSlave)>>
 		You pull $his body closer towards you by $his buttocks, turn $him around, and push $him down, bending $him over your desk.
 	<<else>>
 		You move closer to $him, turn $him around and push $him down, face-down on your desk while $he tries to wriggle desperately.
 	<</if>>
 	You look at $his rear while you squeeze $his cheeks and rub them with your firm hands. You wander along the outline of $his posterior with both your eyes and hands, then look at $his butthole as you trace it with your fingers and thumb. Eventually, you decide to stop, and $he <<if canSee($activeSlave)>>looks up into your eyes<<else>>angles $his head to face you<</if>> longingly, as if $he wants more.
 <<else>>
-	<<if ($activeSlave.amp != 1)>>
+	<<if !isAmputee($activeSlave)>>
 		You instruct $him to present $his <<if $seeRace == 1>>$activeSlave.race <</if>>anus. $He eagerly stands in front of you showing $his buttocks before happily presenting $his
 		<<if ($activeSlave.anus > 3)>>
 			gaping
@@ -528,10 +528,10 @@ as well as $his
 		couch-like
 	<</if>>
 	buttocks. You start rubbing along $his cheeks, feeling the shape of $his<<if $seeRace == 1>> $activeSlave.race<</if>> ass with your fingers and squeezing gently. As you rub your fingers around $his anus, $he sighs audibly. $He moans as you continue to move around $his posterior gently reaching to touch your fingertips against $his sphincter while rubbing $his ass at the same time. $He quivers while you circle around $his anus with your fingers. You look at $his face and $he is looking back at you longingly, getting aroused by your continued touch on $his butt. You keep squeezing $his buttocks tenderly — first one, then the other and then finally both and $he can't help but let out a moan while in your grasp.
-	<<if ($activeSlave.amp != 1)>>
+	<<if (hasAnyLegs($activeSlave))>>
 		You pull $his body closer towards you by $his buttocks, turn $him around, and push $him down, bending $him over your desk.
 	<<else>>
 		You move closer to $him, turn $him around and push $him down, face-down on your desk so that $his butt is up facing towards you.
 	<</if>>
-	You look at $his rear while you squeeze $his cheeks and rub them with your firm hands. You wander along the outline of $his posterior with both your eyes and hands, then look at $his butthole as you trace it with your fingers and thumb. Eventually, you decide to stop, and $he <<if canSee($activeSlave)>>looks up into your eyes<<else>>angles $his head to face you<</if>> ecstatically<<if ($activeSlave.amp != 1)>> as $he stands up<</if>>, eager for more.
+	You look at $his rear while you squeeze $his cheeks and rub them with your firm hands. You wander along the outline of $his posterior with both your eyes and hands, then look at $his butthole as you trace it with your fingers and thumb. Eventually, you decide to stop, and $he <<if canSee($activeSlave)>>looks up into your eyes<<else>>angles $his head to face you<</if>> ecstatically<<if (hasAnyLegs($activeSlave))>> as $he stands up<</if>>, eager for more.
 <</if>>
diff --git a/src/player/actions/fondleDick.tw b/src/player/actions/fondleDick.tw
index 4f46acc931ae895c8305aeefa712e926d374638f..ba4af96d43df41fd303bd59c2659b97eced8469a 100644
--- a/src/player/actions/fondleDick.tw
+++ b/src/player/actions/fondleDick.tw
@@ -109,7 +109,7 @@ You call $him over so you can fondle $his
 		$His prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft but, except for the cockmilk leaking out of $his dick, $he does not respond.
 	<</if>>
 	Since $he is mindbroken, $his responses to you are purely physiological and your actions have no affect on $him mentally. You leave your toy for one of your other slaves to clean and maintain.
-<<elseif ($activeSlave.amp == 1)>>
+<<elseif isAmputee($activeSlave)>>
 	Since $he's a quadruple amputee, $he's yours to use as a human finger toy. While $he's lying there helpless, you move your hands towards $him. You gently trace your fingers along $his
 	<<if $activeSlave.dick == 1>>
 		tiny dick
@@ -264,7 +264,8 @@ You call $him over so you can fondle $his
 		$His dick remains flaccid as it cannot get stiff and you continue tenderly stroking $his soft dick.
 	<<else>>
 		$His prick stiffens like a rod in your hand and you continue your expert strokes along the erect shaft.
-	<</if>> $He grabs your wrist with $his hands and tries to stop it from moving but is unable to and despite $his resistant pulling against you. $He bites $his lip but $he cannot help but moan. Soon $he shudders and leaks $his cockmilk as $he orgasms in your hands. $He looks at you shamefully as you stop moving your hands and get cleaned up.
+	<</if>>
+	$He <<if hasAnyArms($activeSlave)>>grabs your wrist with $his hand<<if hasBothArms($activeSlave)>>s<</if>><<else>>jostles against your arm<</if>> and tries to stop it from moving but is unable to and despite $his resistant pulling against you. $He bites $his lip but $he cannot help but moan. Soon $he shudders and leaks $his cockmilk as $he orgasms in your hands. $He looks at you shamefully as you stop moving your hands and get cleaned up.
 <<elseif ($activeSlave.fetish == "masochist") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>
 	$He hurriedly comes over to you, to stand between you and your desk. You lean over while $he lies down upon it, face-up, with $his dick pointed towards you. $He gasps when you slap $his
 	<<if $activeSlave.dick == 1>>
@@ -367,7 +368,8 @@ You call $him over so you can fondle $his
 		$His dick remains flaccid as it cannot get stiff and you continue tenderly stroking $his soft dick.
 	<<else>>
 		$His prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft.
-	<</if>> $He looks into your eyes furtively while $he grabs your wrists with $his hands, moving to match your hand movements. $He moans and shudders, leaking $his cockmilk as $he orgasms in your hands. $He dutifully looks at you as you stop moving your hands and get cleaned up.
+	<</if>>
+	$He <<if canSee($activeSlave)>>looks into your eyes<<else>>faces you<</if>> furtively while $he <<if hasAnyArms($activeSlave)>>grabs your wrist<<if hasBothArms($activeSlave)>>s<</if>> with $his hand<<if hasBothArms($activeSlave)>>s<</if>><<else>>moves $his hips ever so slightly<</if>>, moving to match your hand movements. $He moans and shudders, leaking $his cockmilk as $he orgasms in your hands. $He dutifully looks at you as you stop moving your hands and get cleaned up.
 <<else>>
 	$He devotedly comes over and gives you an impassioned kiss. $He smiles and points $his dick towards you. You gently trace your fingers along $his
 	<<if $activeSlave.dick == 1>>
diff --git a/src/player/actions/fondleVagina.tw b/src/player/actions/fondleVagina.tw
index 9f5034762dadf80574dd885f288ba6c0da3a997a..bf50bf63efdb072e2ebb70ad150d426571a8a547 100644
--- a/src/player/actions/fondleVagina.tw
+++ b/src/player/actions/fondleVagina.tw
@@ -71,7 +71,7 @@ You call $him over so you can fondle $his
 
 <<if ($activeSlave.vagina == 0)>>
 	<<if ($activeSlave.fetish == "mindbroken")>>
-		$He accepts your orders dumbly and presents $his virgin pussy to you, watching your hands move towards $him without any real interest. You gently trace along $his
+		$He accepts your orders dumbly and presents $his virgin pussy to you, <<if canSee($activeSlave)>>watching your hands move towards $him<<else>>waiting<</if>> without any real interest. You gently trace along $his
 		<<if $activeSlave.labia == 1>>
 			lovely petals
 		<<elseif $activeSlave.labia == 2>>
@@ -111,8 +111,8 @@ You call $him over so you can fondle $his
 		<<else>>
 			pretty little clit
 		<</if>>
-		and rub it with your fingertips as your hand nears it. As $he becomes more aroused, $he grabs hold of your wrist lightly, moving $his hands along with the motion of your own. $His pussy juices run down $his leg as $he begins to moan audibly<<if ($activeSlave.amp != 1)>>, gently clamping your hand between $his thighs<</if>> as you continue to move your hand along $his pussy. $He moans loudly as $he shudders in orgasmic joy.
-		<<if (($activeSlave.amp == 1) && !canTalk($activeSlave))>>
+		and rub it with your fingertips as your hand nears it. As $he becomes more aroused, $he grabs hold of your wrist lightly, moving $his hands along with the motion of your own. $His pussy juices run down $his leg as $he begins to moan audibly<<if (hasAnyLegs($activeSlave))>>, gently clamping your hand between $his thighs<</if>> as you continue to move your hand along $his pussy. $He moans loudly as $he shudders in orgasmic joy.
+		<<if ((!hasAnyArms($activeSlave)) && !canTalk($activeSlave))>>
 			$He does $his best to communicate love with $his <<= App.Desc.eyeColor($activeSlave)>> eyes.
 		<<elseif !canTalk($activeSlave)>>
 			$He signs that $he loves you.
@@ -140,7 +140,7 @@ You call $him over so you can fondle $his
 		<<else>>
 			pretty little clit
 		<</if>>
-		and rub it with your fingertips as your hand nears it. $His pussy juices run down $his leg as $he begins to moan audibly<<if ($activeSlave.amp != 1)>>, grasping your wrist with $his hands tightly<</if>> and clamping $his thighs together as you continue to move your hand along $his pussy. $He moans as $he shudders in an orgasm, almost embarrassed. $He looks into your eyes expectantly.
+		and rub it with your fingertips as your hand nears it. $His pussy juices run down $his leg as $he begins to moan audibly<<if (hasAnyArms($activeSlave))>>, grasping your wrist with $his hand<<if (hasBothArms($activeSlave))>>s<</if>> tightly<</if>> and clamping $his thighs together as you continue to move your hand along $his pussy. $He moans as $he shudders in an orgasm, almost embarrassed. $He looks into your eyes expectantly.
 	<<elseif ($activeSlave.devotion >= -20)>>
 		$He clearly dislikes the thought of getting fondled by you. $His lower lip quivers with trepidation as $he watches your hands move towards $him. $He has no choice but to obey if $he wants to avoid punishment. $He gasps and shakes as you gently trace along $his
 		<<if $activeSlave.labia == 1>>
@@ -162,7 +162,7 @@ You call $him over so you can fondle $his
 		<<else>>
 			pretty little clit
 		<</if>>
-		and rub it with your fingertips as your hand nears it. $His pussy juices run down $his leg as $he begins to moan audibly<<if ($activeSlave.amp != 1)>>, grasping your wrist with $his hands tightly<</if>> and clamping $his thighs together as you continue to move your hand along $his pussy. $He moans as $he shudders in an orgasm, clearly embarrassed to end up in this position as $he loses control.
+		and rub it with your fingertips as your hand nears it. $His pussy juices run down $his leg as $he begins to moan audibly<<if (hasAnyArms($activeSlave))>>, grasping your wrist with $his hand<<if (hasBothArms($activeSlave))>>s<</if>> tightly<</if>> and clamping $his thighs together as you continue to move your hand along $his pussy. $He moans as $he shudders in an orgasm, clearly embarrassed to end up in this position as $he loses control.
 	<<else>>
 		As you anticipated, $he refuses to let $himself be groped by you. $He is unable to resist you, also as you expected, when you mention some of the alternatives. $He gasps and shakes as you gently trace along $his
 		<<if $activeSlave.labia == 1>>
@@ -174,7 +174,7 @@ You call $him over so you can fondle $his
 		<<else>>
 			cute labia
 		<</if>>
-		with your outstretched fingers, strumming up and down the edges of $his pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements.<<if ($activeSlave.amp != 1)>> $He grabs your wrist with $his hands in an effort to stop you but $he is unable to stop your hand from moving for long.<</if>> You occasionally flick $his
+		with your outstretched fingers, strumming up and down the edges of $his pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements.<<if (hasAnyArms($activeSlave))>> $He grabs your wrist with $his hand<<if (hasBothArms($activeSlave))>>s<</if>> in an effort to stop you but $he is unable to stop your hand from moving for long.<</if>> You occasionally flick $his
 		<<if $activeSlave.clit == 1>>
 			erect clit
 		<<elseif $activeSlave.clit == 2>>
@@ -184,7 +184,7 @@ You call $him over so you can fondle $his
 		<<else>>
 			pretty little clit
 		<</if>>
-		and rub it with your fingertips as your hand nears it. $He <<if ($activeSlave.amp != 1)>>tightly grasps your wrist and<</if>> clamps $his thighs together as you continue to move your hand along $his pussy. $He moans as $he shudders in an orgasm, gripping tighter and shamefully looking at you as you stop moving your hand.
+		and rub it with your fingertips as your hand nears it. $He <<if (hasAnyArms($activeSlave))>>tightly grasps your wrist and<</if>>clamps $his thighs together as you continue to move your hand along $his pussy. $He moans as $he shudders in an orgasm, gripping tighter and shamefully looking at you as you stop moving your hand.
 	<</if>>
 <<elseif ($activeSlave.fetish == "mindbroken")>>
 	Like a doll, $he dumbly remains still, watching your hands move towards $him without any real interest.
@@ -210,8 +210,9 @@ You call $him over so you can fondle $his
 			pretty little clit
 		<</if>>
 		and rub it with your fingertips as your hand nears it. Except for the pussy juices trickling down $his leg, $he does not respond.
-	<</if>> Since $he is mindbroken, $his responses to you are purely physiological and your actions have no affect on $him mentally. You leave your toy for one of your other slaves to clean and maintain.
-<<elseif ($activeSlave.amp == 1)>>
+	<</if>>
+	Since $he is mindbroken, $his responses to you are purely physiological and your actions have no affect on $him mentally. You leave your toy for one of your other slaves to clean and maintain.
+<<elseif isAmputee($activeSlave)>>
 	Since $he's a quadruple amputee, $he's yours to use as a human finger toy. While $he's lying there helpless, you move your hands towards $him.
 	<<if ($activeSlave.vagina != -1)>>
 		You gently trace along $his
@@ -235,7 +236,8 @@ You call $him over so you can fondle $his
 			pretty little clit
 		<</if>>
 		and rub it with your fingertips as your hand nears it.
-	<</if>> Soon $he shudders in an orgasm, looking at you as you stop moving your hand. You leave your toy for one of your other slaves to clean and maintain.
+	<</if>>
+	Soon $he shudders in an orgasm, <<if canSee($activeSlave)>>looking at you<<else>>facing<</if>> as you stop moving your hand. You leave your toy for one of your other slaves to clean and maintain.
 <<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>
 	$He comes submissively over, smiling a little submissive smile, and points $his pussy towards you.
 	<<if ($activeSlave.vagina != -1)>>
@@ -259,7 +261,7 @@ You call $him over so you can fondle $his
 		<<else>>
 			pretty little clit
 		<</if>>
-		and rub it with your fingertips as your hand nears it. $He begs you not to stop as $he looks into your eyes expectantly as $he shudders in an orgasm.
+		and rub it with your fingertips as your hand nears it. $He begs you not to stop as $he <<if canSee($activeSlave)>>looks into your eyes<<else>>faces<</if>> expectantly as $he shudders in an orgasm.
 	<</if>>
 <<elseif $activeSlave.devotion < -20>>
 	$He tries to refuse, so you push the disobedient slave down over your desk as you move your hands towards $him.
@@ -274,7 +276,7 @@ You call $him over so you can fondle $his
 		<<else>>
 			cute labia
 		<</if>>
-		with your outstretched fingers, strumming up and down the edges of $his pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. $He grabs your wrist to try to stop you but $he is unable to. You occasionally flick $his
+		with your outstretched fingers, strumming up and down the edges of $his pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. $He <<if hasAnyArms($activeSlave)>>grabs your wrist<<else>>twists and turns<</if>> to try to stop you but $he is unable to. You occasionally flick $his
 		<<if $activeSlave.clit == 1>>
 			large clit
 		<<elseif $activeSlave.clit == 2>>
@@ -285,7 +287,8 @@ You call $him over so you can fondle $his
 			pretty little clit
 		<</if>>
 		and rub it with your fingertips as your hand nears it, despite $his resistant pulling against you. $He bites $his lip but $he cannot help but moan and $he shudders in an orgasm.
-	<</if>> $He looks at you shamefully as you stop moving your hand.
+	<</if>>
+	$He <<if canSee($activeSlave)>>looks at you<<else>>faces<</if>> shamefully as you stop moving your hand.
 <<elseif $activeSlave.devotion <= 20>>
 	$He obeys silently, standing in front of you as you move your hands towards $him.
 	<<if ($activeSlave.vagina != -1)>>
@@ -309,8 +312,9 @@ You call $him over so you can fondle $his
 		<<else>>
 			pretty little clit
 		<</if>>
-		and rub it with your fingertips as your hand nears it. $He looks into your eyes furtively while $he grabs your wrist with $his hand and $he squeezes $his thighs together as $he moans and shudders in an orgasm.
-	<</if>> $He dutifully looks at you as you stop moving your hand.
+		and rub it with your fingertips as your hand nears it. $He looks into your eyes furtively while<<if hasAnyArms($activeSlave)>> $he grabs your wrist with $his hand and<</if>> $he squeezes $his thighs together as $he moans and shudders in an orgasm.
+	<</if>>
+	$He dutifully <<if canSee($activeSlave)>>looks at you<<else>>faces<</if>> as you stop moving your hand.
 <<else>>
 	$He devotedly comes over and gives you an impassioned kiss. $He smiles and points $his pussy towards you.
 	<<if ($activeSlave.vagina != -1)>>
@@ -335,5 +339,6 @@ You call $him over so you can fondle $his
 			pretty little clit
 		<</if>>
 		and rub it with your fingertips as your hand nears it. $He squeezes $his thighs lightly against your hand as $he moans and shudders in orgasmic bliss.
-	<</if>> $He looks at you passionately as you stop moving your hand.
+	<</if>>
+	$He <<if canSee($activeSlave)>>looks at you<<else>>faces<</if>> passionately as you stop moving your hand.
 <</if>>
diff --git a/src/uncategorized/BackwardsCompatibility.tw b/src/uncategorized/BackwardsCompatibility.tw
index fbcf199b5c6e563dd1b9db9b83ab1367c02149d8..fcc3dbe857c4f708cc48529a16e8ee9f245a51a2 100644
--- a/src/uncategorized/BackwardsCompatibility.tw
+++ b/src/uncategorized/BackwardsCompatibility.tw
@@ -61,6 +61,20 @@
 	<<set $scarDesign = {primary: "generic", local: "generic"}>>
 <</if>>
 
+<<if !$customSlave.hasOwnProperty("skill")>>
+	<<set $customSlave.skill = {whore: 15, combat: 0}>>
+<</if>>
+
+<<if $customSlave.hasOwnProperty("whoreSkills")>>
+	<<set $customSlave.skill.whore = $customSlave.whoreSkills>>
+	<<run delete $customSlave.whoreSkills>>
+<</if>>
+
+<<if $customSlave.hasOwnProperty("combatSkills")>>
+	<<set $customSlave.skill.combat = $customSlave.combatSkills>>
+	<<run delete $customSlave.combatSkills>>
+<</if>>
+
 <<if def $servantMilkersJobs>>
 	<<unset $servantMilkersJobs>>
 <</if>>
diff --git a/src/uncategorized/bodyModification.tw b/src/uncategorized/bodyModification.tw
index aee6e814ea371fba6b2faa395a918168eb77a89c..ca7e8fdc0ee63ccd93c319adb1f08a7ecb495e7a 100644
--- a/src/uncategorized/bodyModification.tw
+++ b/src/uncategorized/bodyModification.tw
@@ -1258,6 +1258,7 @@ Or a custom site: <<textbox "$scarTarget.local" $scarTarget.local "Body Modifica
 	<</if>>
 	Scar $him now with ''$scarDesign.local'' on the
 	<<link "left">>
+		<<set $scarTarget.local = _leftTarget>>
 		<<set $scarApplied = 1>>
 		<<run App.Medicine.Modification.addScar($activeSlave, _leftTarget, $scarDesign.local)>>
 		<<run cashX(forceNeg($modCost), "slaveMod", $activeSlave)>>
@@ -1266,6 +1267,7 @@ Or a custom site: <<textbox "$scarTarget.local" $scarTarget.local "Body Modifica
 	<</link>>
 	$scarTarget.local, or the
 	<<link "right">>
+		<<set $scarTarget.local = _rightTarget>>
 		<<set $scarApplied = 1>>
 		<<run App.Medicine.Modification.addScar($activeSlave, _rightTarget, $scarDesign.local)>>
 		<<run cashX(forceNeg($modCost), "slaveMod", $activeSlave)>>
diff --git a/src/uncategorized/customSlave.tw b/src/uncategorized/customSlave.tw
index 2e22d22bef2166f750ef02785217997f901dd6ff..83852a6a72163399924d0b6556dd9f83fa047c9f 100644
--- a/src/uncategorized/customSlave.tw
+++ b/src/uncategorized/customSlave.tw
@@ -1019,12 +1019,12 @@ Skin tone: <span id = "skin">
 <</link>>
 |
 <<link "Skilled">>
-	<<set $customSlave.skills = 15>>
+	<<set $customSlave.skills = 35>>
 	<<CustomSlaveSkills>>
 <</link>>
 |
 <<link "Expert">>
-	<<set $customSlave.skills = 35>>
+	<<set $customSlave.skills = 65>>
 	<<CustomSlaveSkills>>
 <</link>>
 
diff --git a/src/uncategorized/longSlaveDescription.tw b/src/uncategorized/longSlaveDescription.tw
index 4db8ac2a928c45453841e60bca829846400e0347..7a9282d7a17e516a728e8eed4a6b71fc0e659877 100644
--- a/src/uncategorized/longSlaveDescription.tw
+++ b/src/uncategorized/longSlaveDescription.tw
@@ -1688,9 +1688,7 @@ is
 
 <br>&nbsp;&nbsp;&nbsp;&nbsp;
 
-<<if $activeSlave.amp != 0>>
-	<<= App.Desc.amputee($activeSlave)>>
-<</if>>
+<<= App.Desc.limbs($activeSlave)>>
 
 <<ClothingDescription>>
 <<if $showBodyMods == 1>>
@@ -2153,8 +2151,7 @@ $He is
 <<else>>
 	<<BellyDescription>>
 <</if>>
-<<= App.Desc.mods($activeSlave, "navel")>>
-
+/*<<= App.Desc.mods($activeSlave, "navel")>> Currently contained in <<bellyDescription>>*/
 <<ButtDescription>>
 
 <br>&nbsp;&nbsp;&nbsp;&nbsp;
diff --git a/src/uncategorized/neighborsFSAdoption.tw b/src/uncategorized/neighborsFSAdoption.tw
index 978416f928df0b07b5f86da49cc296b3df911994..32fa30d14bec940129008ecf8f5d22033b4f4b6a 100644
--- a/src/uncategorized/neighborsFSAdoption.tw
+++ b/src/uncategorized/neighborsFSAdoption.tw
@@ -65,6 +65,14 @@ societal development.
 		<<if $arcologies[$i].FSDegradationist != "unset">><<set $arcologies[$i].FSDegradationist = "unset">><</if>>
 		$desc devoted to their slaves' advancement, leading the arcology to @@.yellow;adopt Paternalism.@@
 		<<set $arcologies[$i].FSPaternalist = 5>><<set _adopted = 1>>
+	<<case "Intellectual Dependency">>
+		<<if $arcologies[$i].FSIntellectualDependency != "unset">><<set $arcologies[$i].FSIntellectualDependency = "unset">><</if>>
+		$desc obsessed with crafting the perfect slave, leading the arcology to @@.yellow;adopt Slave Professionalism.@@
+		<<set $arcologies[$i].FSSlaveProfessionalism = 5>><<set _adopted = 1>>
+	<<case "Slave Professionalism">>
+		<<if $arcologies[$i].FSSlaveProfessionalism != "unset">><<set $arcologies[$i].FSSlaveProfessionalism = "unset">><</if>>
+		$desc worried that they may one day be outsmarted by their chattel, leading the arcology to @@.yellow;adopt Intellectual Dependency.@@
+		<<set $arcologies[$i].FSIntellectualDependency = 5>><<set _adopted = 1>>
 	<<case "Body Purism">>
 		<<if $arcologies[$i].FSBodyPurist != "unset">><<set $arcologies[$i].FSBodyPurist = "unset">><</if>>
 		$desc fascinated with extreme surgery, leading the arcology to @@.yellow;adopt Transformation Fetishism.@@
@@ -81,6 +89,14 @@ societal development.
 		<<if $arcologies[$i].FSMaturityPreferentialist != "unset">><<set $arcologies[$i].FSMaturityPreferentialist = "unset">><</if>>
 		$desc devoted to fucking nubile young slaves, leading the arcology to @@.yellow;adopt Youth Preferentialism.@@
 		<<set $arcologies[$i].FSYouthPreferentialist = 5>><<set _adopted = 1>>
+	<<case "Petite Admiration">>
+		<<if $arcologies[$i].FSPetiteAdmiration != "unset">><<set $arcologies[$i].FSPetiteAdmiration = "unset">><</if>>
+		$desc convinced that tall equals beauty, leading the arcology to @@.yellow;adopt Statuesque Glorification.@@
+		<<set $arcologies[$i].FSSlaveProfessionalism = 5>><<set _adopted = 1>>
+	<<case "Statuesque Glorification">>
+		<<if $arcologies[$i].FSStatuesqueGlorification != "unset">><<set $arcologies[$i].FSStatuesqueGlorification = "unset">><</if>>
+		$desc enamored by those shorter than them, leading the arcology to @@.yellow;adopt Petite Admiration.@@
+		<<set $arcologies[$i].FSPetiteAdmiration = 5>><<set _adopted = 1>>
 	<<case "Slimness Enthusiasm">>
 		<<if $arcologies[$i].FSSlimnessEnthusiast != "unset">><<set $arcologies[$i].FSSlimnessEnthusiast = "unset">><</if>>
 		$desc loves boobs, the bigger, the better, leading the arcology to @@.yellow;adopt Asset Expansionism.@@
@@ -221,6 +237,17 @@ societal development.
 			<<set $arcologies[$i].FSPaternalist = 5>><<set _adopted = 1>>
 		<</if>>
 	<</if>>
+	<<if $arcologies[0].FSIntellectualDependency > random(5,60)>>
+		<<if ($arcologies[$i].FSIntellectualDependency == "unset") && ($arcologies[$i].FSSlaveProfessionalism == "unset")>>
+			$desc obsessed with crafting the perfect slave, leading the arcology to @@.yellow;adopt Slave Professionalism.@@
+			<<set $arcologies[$i].FSSlaveProfessionalism = 5>><<set _adopted = 1>>
+		<</if>>
+	<<elseif $arcologies[0].FSSlaveProfessionalism > random(5,60)>>
+		<<if ($arcologies[$i].FSIntellectualDependency == "unset") && ($arcologies[$i].FSSlaveProfessionalism == "unset")>>
+			$desc worried that they may one day be outsmarted by their chattel, leading the arcology to @@.yellow;adopt Intellectual Dependency.@@
+			<<set $arcologies[$i].FSIntellectualDependency = 5>><<set _adopted = 1>>
+		<</if>>
+	<</if>>
 	<<if $arcologies[0].FSBodyPurist > random(5,60)>>
 		<<if ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>
 			$desc fascinated with extreme surgery, leading the arcology to @@.yellow;adopt Transformation Fetishism.@@
@@ -243,6 +270,17 @@ societal development.
 			<<set $arcologies[$i].FSYouthPreferentialist = 5>><<set _adopted = 1>>
 		<</if>>
 	<</if>>
+	<<if $arcologies[0].FSPetiteAdmiration > random(5,60)>>
+		<<if ($arcologies[$i].FSPetiteAdmiration == "unset") && ($arcologies[$i].FSStatuesqueGlorification == "unset")>>
+			$desc convinced that tall equals beauty, leading the arcology to @@.yellow;adopt Statuesque Glorification.@@
+			<<set $arcologies[$i].FSStatuesqueGlorification = 5>><<set _adopted = 1>>
+		<</if>>
+	<<elseif $arcologies[0].FSStatuesqueGlorification > random(5,60)>>
+		<<if ($arcologies[$i].FSPetiteAdmiration == "unset") && ($arcologies[$i].FSStatuesqueGlorification == "unset")>>
+			$desc enamored by those shorter than them, leading the arcology to @@.yellow;adopt Petite Admiration.@@
+			<<set $arcologies[$i].FSPetiteAdmiration = 5>><<set _adopted = 1>>
+		<</if>>
+	<</if>>
 	<<if $arcologies[0].FSSlimnessEnthusiast > random(5,60)>>
 		<<if ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSAssetExpansionist == "unset")>>
 			$desc loves boobs, the bigger, the better, leading the arcology to @@.yellow;adopt Asset Expansionism.@@
@@ -353,6 +391,21 @@ societal development.
 		<</if>>
 	<</if>>
 <</if>>
+<<if ($arcologies[$i].FSIntellectualDependency == "unset")>>
+	<<if ($arcologies[$i].FSSlaveProfessionalism == "unset")>>
+		<<if ($leaders[$j].intelligence+$leaders[$j].intelligenceImplant >= 120) && ($leaders[$j].skill.vagina+$leaders[$j].skill.oral+$leaders[$j].skill.anal+$leaders[$j].skill.whoring+$leaders[$j].skill.entertainment >= 400)>>
+			Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Slave Professionalism,@@ since $he wishes to produce slaves you can be proud of.
+			<<set $arcologies[$i].FSSlaveProfessionalism = 5>><<break>>
+		<<elseif ($leaders[$j].intelligence+$leaders[$j].intelligenceImplant >= 120) && ($leaders[$j].behavioralFlaw == "arrogant" || $leaders[$j].behavioralQuirk == "insecure")>>
+			Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Intellectual Dependency,@@ <<if $leaders[$j].behavioralQuirk == "insecure">>
+				since, due to $his own insecurities, needs to be frequently reassured that $he is smarter than the masses.
+			<<else>>
+				since $he absolutely needs to feel intellectually superior to $his chattel.
+			<</if>>
+			<<set $arcologies[$i].FSIntellectualDependency = 5>><<break>>
+		<</if>>
+	<</if>>
+<</if>>
 <<if ($arcologies[$i].FSBodyPurist == "unset")>>
 	<<if ($arcologies[$i].FSTransformationFetishist == "unset")>>
 		<<if $leaders[$j].chem > 50>>
@@ -383,6 +436,9 @@ societal development.
 		<<elseif $leaders[$j].fetish == "boobs">>
 			Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Asset Expansionism,@@ since $he's a breast expansion fetishist in addition to being a mere breast fetishist.
 			<<set $arcologies[$i].FSAssetExpansionist = 5>><<break>>
+		<<elseif $leaders[$j].sexualQuirk == "size queen" && $leaders[$j].vagina > 3>>
+			Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Asset Expansionism,@@ since $he's a stickler for big dicks and seeks to find one large enough to push $him to $his very limit.
+			<<set $arcologies[$i].FSAssetExpansionist = 5>><<break>>
 		<</if>>
 	<</if>>
 <</if>>
@@ -411,6 +467,17 @@ societal development.
 		<</if>>
 	<</if>>
 <</if>>
+<<if ($arcologies[$i].FSPetiteAdmiration == "unset")>>
+	<<if ($arcologies[$i].FSStatuesqueGlorification == "unset")>>
+		<<if $leaders[$j].height >= 200>>
+			Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Statuesque Glorification,@@ since $he is tired of being one of the tallest in arcology.
+			<<set $arcologies[$i].FSStatuesqueGlorification = 5>><<break>>
+		<<elseif $leaders[$j].height >= 170 && $leaders[$j].fetish == "dom">>
+			Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Petite Admiration,@@ since it is far easier to dominate someone much smaller than oneself.
+			<<set $arcologies[$i].FSPetiteAdmiration = 5>><<break>>
+		<</if>>
+	<</if>>
+<</if>>
 <<if ($arcologies[$i].FSIncestFetishist == "unset")>>
 	<<if $familyTesting == 1>>
 		<<set _lover = $slaves.find(function(s) { return s.ID == $leaders[$j].relationshipTarget && areRelated(s, $leaders[$j]) && s.assignment == "live with your agent"; })>>
@@ -547,14 +614,20 @@ societal development.
 	<<elseif ($arcologies[$i].FSGenderFundamentalist == "unset") && ($arcologies[$i].FSGenderRadicalist == "unset")>>
 		The arcology's Repopulationist culture @@.yellow;pushes it towards Gender Fundamentalism,@@ since traditional women make better mothers.
 		<<set $arcologies[$i].FSGenderFundamentalist = 5>><<break>>
+	<<elseif ($arcologies[$i].FSPetiteAdmiration == "unset") && ($arcologies[$i].FSStatuesqueGlorification == "unset")>>
+		The arcology's Repopulationist culture @@.yellow;pushes it towards Petite Admiration,@@ since shorter women tend to have an easier time with childbirth.
+		<<set $arcologies[$i].FSPetiteAdmiration = 5>><<break>>
 	<</if>>
 <<elseif $arcologies[$i].FSRestart > random(50,200)>>
 	<<if ($arcologies[$i].FSDegradationist == "unset") && ($arcologies[$i].FSPaternalist == "unset")>>
 		The arcology's elite focused culture @@.yellow;pushes it towards Degradationism,@@ since its lowest class deserves nothing but misery.
 		<<set $arcologies[$i].FSDegradationist = 5>><<break>>
+	<<elseif ($arcologies[$i].FSSlaveProfessionalism == "unset") && ($arcologies[$i].FSIntellectualDependency == "unset")>>
+		The arcology's elite focused culture @@.yellow;pushes it towards Slave Professionalism,@@ since the highest class deserve nothing less than the best slaves.
+		<<set $arcologies[$i].FSSlaveProfessionalism = 5>><<break>>
 	<<elseif ($arcologies[$i].FSHedonisticDecadence == "unset") && ($arcologies[$i].FSPhysicalIdealist == "unset")>>
 		The arcology's wide range of imports @@.yellow;pushes it towards Decadent Hedonism,@@ since it has access to so many undiscovered pleasures.
-		<<set $arcologies[$i].FSDegradationist = 5>><<break>>
+		<<set $arcologies[$i].FSHedonisticDecadence = 5>><<break>>
 	<</if>>
 <</if>>
 <<if $arcologies[$i].FSGenderRadicalist > random(50,200)>>
@@ -566,12 +639,15 @@ societal development.
 		<<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<break>>
 	<<elseif ($arcologies[$i].FSPastoralist == "unset") && ($arcologies[$i].FSCummunism == "unset")>>
 		The arcology's Gender Radicalist culture @@.yellow;pushes it towards Cummunism,@@ since many of its slaves are capable of giving cum.
-		<<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<break>>
+		<<set $arcologies[$i].FSCummunism = 5>><<break>>
 	<</if>>
 <<elseif $arcologies[$i].FSGenderFundamentalist > random(50,200)>>
 	<<if ($arcologies[$i].FSPastoralist == "unset") && ($arcologies[$i].FSCummunism == "unset")>>
 		The arcology's Gender Fundamentalist culture @@.yellow;pushes it towards Pastoralism,@@ since its pregnant slaves are already giving milk.
 		<<set $arcologies[$i].FSPastoralist = 5>><<break>>
+	<<elseif ($arcologies[$i].FSIntellectualDependency == "unset") && ($arcologies[$i].FSSlaveProfessionalism == "unset")>>
+		The arcology's Gender Fundamentalist culture @@.yellow;pushes it towards Intellectual Dependency,@@ since women don't need to think to serve men.
+		<<set $arcologies[$i].FSYouthPreferentialist = 5>><<break>>
 	<<elseif ($arcologies[$i].FSYouthPreferentialist == "unset") && ($arcologies[$i].FSMaturityPreferentialist == "unset")>>
 		The arcology's Gender Fundamentalist culture @@.yellow;pushes it towards Youth Preferentialism,@@ since younger slaves are beautiful and fertile.
 		<<set $arcologies[$i].FSYouthPreferentialist = 5>><<break>>
@@ -597,6 +673,32 @@ societal development.
 		<<set $arcologies[$i].FSGenderRadicalist = 5>><<break>>
 	<</if>>
 <</if>>
+<<if $arcologies[$i].FSIntellectualDependency > random(50,200)>>
+	<<if ($arcologies[$i].FSTransformationFetishist == "unset") && ($arcologies[$i].FSBodyPurist == "unset")>>
+		The arcology's Intellectual Dependency culture @@.yellow;pushes it towards Transformation Fetishism,@@ to give its bimbos a body most fitting.
+		<<set $arcologies[$i].FSTransformationFetishist = 5>><<break>>
+	<<elseif ($arcologies[$i].FSYouthPreferentialist == "unset") && ($arcologies[$i].FSMaturityPreferentialist == "unset")>>
+		The arcology's Intellectual Dependency culture @@.yellow;pushes it towards Youth Preferentialism,@@ since the young have more energy to party.
+		<<set $arcologies[$i].FSYouthPreferentialist = 5>><<break>>
+	<<elseif ($arcologies[$i].FSHedonisticDecadence == "unset") && ($arcologies[$i].FSPhysicalIdealist == "unset")>>
+		The arcology's Intellectual Dependency culture @@.yellow;pushes it towards Decadent Hedonism,@@ since base instinct already rules slaves' lives.
+		<<set $arcologies[$i].FSHedonisticDecadence = 5>><<break>>
+	<<elseif ($arcologies[$i].FSRepopulationFocus == "unset") && ($arcologies[$i].FSRestart == "unset")>>
+		The arcology's Intellectual Dependency culture @@.yellow;pushes it towards Repopulationism,@@ since there has been an epidemic of unplanned pregnancies among the slave population.
+		<<set $arcologies[$i].FSRepopulationFocus = 5>><<break>>
+	<</if>>
+<<elseif $arcologies[$i].FSSlaveProfessionalism > random(50,200)>>
+	<<if ($arcologies[$i].FSMaturityPreferentialist == "unset") && ($arcologies[$i].FSYouthPreferentialist == "unset")>>
+		The arcology's Slave Professionalism culture @@.yellow;pushes it towards Maturity Preferentialist,@@ since with age comes experience.
+		<<set $arcologies[$i].FSMaturityPreferentialist = 5>><<break>>
+	<<elseif ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>
+		The arcology's Slave Professionalism culture @@.yellow;pushes it towards Paternalism,@@ since happy slaves are much more willing to be molded in to shape.
+		<<set $arcologies[$i].FSPaternalist = 5>><<break>>
+	<<elseif ($arcologies[$i].FSChattelReligionist == "unset")>>
+		The arcology's Slave Professionalism culture @@.yellow;pushes it towards Chattel Religionism,@@ since skilled service is already a part of a slave's daily life.
+		<<set $arcologies[$i].FSChattelReligionist = 5>><<break>>
+	<</if>>
+<</if>>
 <<if $arcologies[$i].FSBodyPurist > random(50,200)>>
 	<<if ($arcologies[$i].FSPhysicalIdealist == "unset") && ($arcologies[$i].FSHedonisticDecadence == "unset")>>
 		The arcology's Body Purist culture @@.yellow;pushes it towards Physical Idealism,@@ since it already takes an intense interest in bodily perfection.
@@ -616,11 +718,11 @@ societal development.
 <</if>>
 <<if $arcologies[$i].FSYouthPreferentialist > random(50,200)>>
 	<<if ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSAssetExpansionist == "unset")>>
-	The arcology's Youth Preferentialist culture @@.yellow;pushes it towards Slimness Enthusiasm,@@ since that's the kind of body many of its slaves have.
-	<<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<break>>
+		The arcology's Youth Preferentialist culture @@.yellow;pushes it towards Slimness Enthusiasm,@@ since that's the kind of body many of its slaves have.
+		<<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<break>>
 	<<elseif ($arcologies[$i].FSRepopulationFocus == "unset") && ($arcologies[$i].FSRestart == "unset")>>
-	The arcology's Youth Preferentialist culture @@.yellow;pushes it towards Repopulationism,@@ since many of its slaves are deliciously ripe for breeding.
-	<<set $arcologies[$i].FSRepopulationFocus = 5>><<break>>
+		The arcology's Youth Preferentialist culture @@.yellow;pushes it towards Repopulationism,@@ since many of its slaves are deliciously ripe for breeding.
+		<<set $arcologies[$i].FSRepopulationFocus = 5>><<break>>
 	<</if>>
 <<elseif $arcologies[$i].FSMaturityPreferentialist > random(50,200)>>
 	<<if ($arcologies[$i].FSAssetExpansionist == "unset") && ($arcologies[$i].FSSlimnessEnthusiast == "unset")>>
@@ -631,6 +733,26 @@ societal development.
 		<<set $arcologies[$i].FSPaternalist = 5>><<break>>
 	<</if>>
 <</if>>
+<<if $arcologies[$i].FSPetiteAdmiration > random(50,200)>>
+	<<if ($arcologies[$i].FSAssetExpansionist == "unset") && ($arcologies[$i].FSSlimnessEnthusiast == "unset")>>
+		The arcology's Petite Admiration culture @@.yellow;pushes it towards Asset Expansionist,@@ since a $girl with tits wider than $he is tall attracts quite some attention.
+		<<set $arcologies[$i].FSAssetExpansionist = 5>><<break>>
+	<<elseif ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>
+		The arcology's Petite Admiration culture @@.yellow;pushes it towards Paternalism,@@ since such tiny <<= $girl>>s need extra special attention.
+		<<set $arcologies[$i].FSPaternalist = 5>><<break>>
+	<<elseif $arcologies[$i].FSIncestFetishist == "unset" && $seeIncest == 1>>
+		The arcology's Petite Admiration culture @@.yellow;pushes it towards Incest Fetishism,@@ since age play often goes hand-in-hand with size play.
+		<<set $arcologies[$i].FSIncestFetishist = 5>><<break>>
+	<</if>>
+<<elseif $arcologies[$i].FSStatuesqueGlorification > random(50,200)>>
+	<<if ($arcologies[$i].FSPhysicalIdealist == "unset") && ($arcologies[$i].FSHedonisticDecadence == "unset")>>
+		The arcology's Statuesque Glorification culture @@.yellow;pushes it towards Physical Idealism,@@ since being ripped complements being tall.
+		<<set $arcologies[$i].FSPhysicalIdealist = 5>><<break>>
+	<<elseif ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>
+		The arcology's Statuesque Glorification culture @@.yellow;pushes it towards Degradationism,@@ since those that don't measure up deserve only suffering.
+		<<set $arcologies[$i].FSDegradationist = 5>><<break>>
+	<</if>>
+<</if>>
 <<if $arcologies[$i].FSSlimnessEnthusiast > random(50,200)>>
 	<<if ($arcologies[$i].FSYouthPreferentialist == "unset") && ($arcologies[$i].FSMaturityPreferentialist == "unset")>>
 		The arcology's Slimness Enthusiast culture @@.yellow;pushes it towards Youth Preferentialism,@@ since younger slaves are often attractively slim.
@@ -646,6 +768,9 @@ societal development.
 	<<elseif ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>
 		The arcology's Asset Expansionist culture @@.yellow;pushes it towards Body Purism,@@ since slaves on curatives are slaves not on growth hormones.
 		<<set $arcologies[$i].FSBodyPurist = 5>><<break>>
+	<<elseif ($arcologies[$i].FSPetiteAdmiration == "unset") && ($arcologies[$i].FSStatuesqueGlorification == "unset")>>
+		The arcology's Asset Expansionist culture @@.yellow;pushes it towards Petite Admiration,@@ since the smaller a slave's body is, the bigger their breasts will look.
+		<<set $arcologies[$i].FSPetiteAdmiration = 5>><<break>>
 	<</if>>
 <</if>>
 <<if $arcologies[$i].FSPastoralist > random(50,200)>>
@@ -675,6 +800,9 @@ societal development.
 	<<if ($arcologies[$i].FSPastoralist == "unset") && ($arcologies[$i].FSCummunism == "unset")>>
 		The arcology's Hedonistic culture @@.yellow;pushes it towards Pastoralism,@@ since nothing beats a nice glass of fresh squeezed milk with your cake.
 		<<set $arcologies[$i].FSPastoralist = 5>><<break>>
+	<<elseif ($arcologies[$i].FSIntellectualDependency == "unset") && ($arcologies[$i].FSSlaveProfessionalism == "unset")>>
+		The arcology's Hedonistic culture @@.yellow;pushes it towards Intellectual Dependency,@@ since higher thought is unneeded when you have everything you want.
+		<<set $arcologies[$i].FSIntellectualDependency = 5>><<break>>
 	<<elseif ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>
 		The arcology's Hedonistic culture @@.yellow;pushes it towards Paternalism,@@ since happiness is infectious.
 		<<set $arcologies[$i].FSPaternalist = 5>><<break>>
@@ -686,6 +814,9 @@ societal development.
 	<<elseif ($arcologies[$i].FSYouthPreferentialist == "unset") && ($arcologies[$i].FSMaturityPreferentialist == "unset")>>
 		The arcology's Physical Idealist culture @@.yellow;pushes it towards Youth Preferentialism,@@ since beauty and athletic prowess do tend to peak early.
 		<<set $arcologies[$i].FSYouthPreferentialist = 5>><<break>>
+	<<elseif ($arcologies[$i].FSStatuesqueGlorification == "unset") && ($arcologies[$i].FSPetiteAdmiration == "unset")>>
+		The arcology's Physical Idealist culture @@.yellow;pushes it towards Statuesque Glorification,@@ to better emulate the titans of legend.
+		<<set $arcologies[$i].FSStatuesqueGlorification = 5>><<break>>
 	<<elseif ($arcologies[$i].FSCummunism == "unset") && ($arcologies[$i].FSPastoralist == "unset")>>
 		The arcology's Physical Idealist culture @@.yellow;pushes it towards Cummunism,@@ since muscular, testosterone filled slaves make admirable cumshots.
 		<<set $arcologies[$i].FSCummunism = 5>><<break>>
@@ -724,7 +855,7 @@ societal development.
 <<if $arcologies[$i].FSAztecRevivalist > random(50,200)>>
 	<<if ($arcologies[$i].FSDegradationist == "unset") && ($arcologies[$i].FSPaternalist == "unset")>>
 		The arcology's Aztec Revivalist culture @@.yellow;pushes it towards Degradation,@@ since most Aztec war slaves were tortured and sacrificed.
-		<<set $arcologies[$i].FSPaternalist = 5>><<break>>
+		<<set $arcologies[$i].FSDegradationist = 5>><<break>>
 	<</if>>
 <</if>>
 <<if $arcologies[$i].FSEgyptianRevivalist > random(50,200)>>
@@ -737,7 +868,7 @@ societal development.
 	<</if>>
 <</if>>
 <<if $arcologies[$i].FSEdoRevivalist > random(50,200)>>
-	<<if ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>
+	<<if ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSAssetExpansionist == "unset")>>
 		The arcology's Edo Revivalist culture @@.yellow;pushes it towards Slimness Enthusiasm,@@ since slim and elegant slaves are already fashionable there.
 		<<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<break>>
 	<</if>>
@@ -835,6 +966,18 @@ societal development.
 				<<break>>
 			<</if>>
 		<</if>>
+		<<if ($arcologies[$i].FSIntellectualDependency == "unset") && ($arcologies[$i].FSSlaveProfessionalism == "unset")>>
+			<<if $arcologies[$j].FSIntellectualDependency > random(0,200)+(_adopted*100)-$influenceBonus>>
+				It @@.yellow;adopts Intellectual Dependency@@ due to influence from its trading partner $arcologies[$j].name.
+				<<set $arcologies[$i].FSIntellectualDependency = 5>><<set _adopted = 1>>
+				<<break>>
+			<</if>>
+			<<if $arcologies[$j].FSSlaveProfessionalism > random(0,200)+(_adopted*100)-$influenceBonus>>
+				It @@.yellow;adopts Slave Professionalism@@ due to influence from its trading partner $arcologies[$j].name.
+				<<set $arcologies[$i].FSSlaveProfessionalism = 5>><<set _adopted = 1>>
+				<<break>>
+			<</if>>
+		<</if>>
 		<<if ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>
 			<<if $arcologies[$j].FSBodyPurist > random(0,200)+(_adopted*100)-$influenceBonus>>
 				It @@.yellow;adopts Body Purism@@ due to influence from its trading partner $arcologies[$j].name.
@@ -859,6 +1002,18 @@ societal development.
 				<<break>>
 			<</if>>
 		<</if>>
+		<<if ($arcologies[$i].FSPetiteAdmiration == "unset") && ($arcologies[$i].FSStatuesqueGlorification == "unset")>>
+			<<if $arcologies[$j].FSPetiteAdmiration > random(0,200)+(_adopted*100)-$influenceBonus>>
+				It @@.yellow;adopts Petite Admiration@@ due to influence from its trading partner $arcologies[$j].name.
+				<<set $arcologies[$i].FSPetiteAdmiration = 5>><<set _adopted = 1>>
+				<<break>>
+			<</if>>
+			<<if $arcologies[$j].FSStatuesqueGlorification > random(0,200)+(_adopted*100)-$influenceBonus>>
+				It @@.yellow;adopts Statuesque Glorification@@ due to influence from its trading partner $arcologies[$j].name.
+				<<set $arcologies[$i].FSStatuesqueGlorification = 5>><<set _adopted = 1>>
+				<<break>>
+			<</if>>
+		<</if>>
 		<<if ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSAssetExpansionist == "unset")>>
 			<<if $arcologies[$j].FSSlimnessEnthusiast > random(0,200)+(_adopted*100)-$influenceBonus>>
 				It @@.yellow;adopts Slimness Enthusiasm@@ due to influence from its trading partner $arcologies[$j].name.
@@ -957,7 +1112,7 @@ societal development.
 <<default>>
 	<<set $desc = "Its citizens are">>
 <</switch>>
-<<switch random(1,26)>>
+<<switch random(1,30)>>
 <<case 1>>
 	<<set _subjugationRace = setup.filterRacesLowercase.random()>>
 	<<if ($arcologies[$i].FSSubjugationist == "unset")>>
@@ -1018,12 +1173,12 @@ societal development.
 	<</if>>
 <<case 11>>
 	<<if ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSAssetExpansionist == "unset")>>
-		$desc loves a slim slave with tight holes, leading the arcology to @@.yellow;adopt Slimness Enthusiasm.@@
+		$desc partial to a slim slave with tight holes, leading the arcology to @@.yellow;adopt Slimness Enthusiasm.@@
 		<<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<set _adopted = 1>>
 	<</if>>
 <<case 12>>
 	<<if ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSAssetExpansionist == "unset")>>
-		$desc loves boobs, the bigger, the better, leading the arcology to @@.yellow;adopt Asset Expansionism.@@
+		$desc enthusiastic about boobs, the bigger, the better, leading the arcology to @@.yellow;adopt Asset Expansionism.@@
 		<<set $arcologies[$i].FSAssetExpansionist = 5>><<set _adopted = 1>>
 	<</if>>
 <<case 13>>
@@ -1038,7 +1193,7 @@ societal development.
 	<</if>>
 <<case 15>>
 	<<if ($arcologies[$i].FSChattelReligionist == "unset")>>
-		$desc is devoutly religious, and interested in a reformation, leading the arcology to @@.yellow;adopt Chattel Religionism.@@
+		$desc devoutly religious, and interested in a reformation, leading the arcology to @@.yellow;adopt Chattel Religionism.@@
 		<<set $arcologies[$i].FSChattelReligionist = 5>><<set _adopted = 1>>
 	<</if>>
 <<case 16>>
@@ -1096,6 +1251,26 @@ societal development.
 		$desc obsessed with their relatives, leading the arcology to @@.yellow;adopt Incest Fetishism.@@
 		<<set $arcologies[$i].FSIncestFetishist = 5>><<set _adopted = 1>>
 	<</if>>
+<<case 27>>
+	<<if ($arcologies[$i].FSIntellectualDependency == "unset") && ($arcologies[$i].FSSlaveProfessionalism == "unset")>>
+		$desc partial to airheaded horny bimbos, leading the arcology to @@.yellow;adopt Intellectual Dependency.@@
+		<<set $arcologies[$i].FSIntellectualDependency = 5>><<set _adopted = 1>>
+	<</if>>
+<<case 28>>
+	<<if ($arcologies[$i].FSIntellectualDependency == "unset") && ($arcologies[$i].FSSlaveProfessionalism == "unset")>>
+		$desc obsessed with crafting the perfect slave, leading the arcology to @@.yellow;adopt Slave Professionalism.@@
+		<<set $arcologies[$i].FSSlaveProfessionalism = 5>><<set _adopted = 1>>
+	<</if>>
+<<case 29>>
+	<<if ($arcologies[$i].FSPetiteAdmiration == "unset") && ($arcologies[$i].FSStatuesqueGlorification == "unset")>>
+		$desc enamored by those shorter than them, leading the arcology to @@.yellow;adopt Petite Admiration.@@
+		<<set $arcologies[$i].FSPetiteAdmiration = 5>><<set _adopted = 1>>
+	<</if>>
+<<case 30>>
+	<<if ($arcologies[$i].FSPetiteAdmiration == "unset") && ($arcologies[$i].FSStatuesqueGlorification == "unset")>>
+		$desc convinced that tall equals beauty, leading the arcology to @@.yellow;adopt Statuesque Glorification.@@
+		<<set $arcologies[$i].FSStatuesqueGlorification = 5>><<set _adopted = 1>>
+	<</if>>
 <</switch>>
 <</if>>
 <</if>>
diff --git a/src/uncategorized/pRivalryActions.tw b/src/uncategorized/pRivalryActions.tw
index aa212706caa7e89562dde79e8bfed171eeafecd7..3b6b54b82e21f4f2fcb8685c0ca6d47ed1482c54 100644
--- a/src/uncategorized/pRivalryActions.tw
+++ b/src/uncategorized/pRivalryActions.tw
@@ -391,6 +391,10 @@ Your inter-arcology war with the arcology owner behind the Daughters of Liberty
 		<<set $hostage.stampTat = "degradation">>
 		<<set $hostage.fetish = "masochist">>
 		<<set $hostage.fetishStrength = 10>>
+		<<run App.Medicine.Modification.addScar($hostage, "left ankle", "surgical", 2)>>
+		<<run App.Medicine.Modification.addScar($hostage, "right ankle", "surgical", 2)>>
+		<<run App.Medicine.Modification.addScar($hostage, "left calf", "surgical", 2)>>
+		<<run App.Medicine.Modification.addScar($hostage, "right calf", "surgical", 2)>>
 		undergoing surgery to sever the tendons in $his heels.
 	<<case "Degradationism">>
 		<<set $hostage.trust -= 5>>
@@ -669,6 +673,23 @@ Your inter-arcology war with the arcology owner behind the Daughters of Liberty
 		<<set $hostage.behavioralQuirk = "none">>
 		<<set $hostage.behavioralFlaw = "odd">>
 		<<set $hostage.sexualFlaw = "apathetic">>
+		/* Scars: */
+		<<set _scarArray = ["left breast", "right breast", "back", "lower back", "left buttock", "right buttock"]>>
+		<<if $hostage.amp != 1>>
+			<<set _scarArray.push("left upper arm", "right upper arm", "left thigh", "right thigh")>>
+		<</if>>
+		<<for _i to 0; _i < _scarArray.length; _i++>>
+			<<run App.Medicine.Modification.addScar($hostage, _scarArray[_i], "whip")>>
+		<</for>>
+		/* Manacles */
+		<<if $hostage.amp != 1>>
+			<<set _scarArray = ["left wrist", "right wrist", "left ankle", "right ankle"]>>
+			<<for _i to 0; _i < _scarArray.length; _i++>>
+				<<run App.Medicine.Modification.addScar($hostage, _scarArray[_i], "chain")>>
+			<</for>>
+		<</if>>
+		<<run App.Medicine.Modification.addScar($hostage, "anus", "generic")>>
+		<<run App.Medicine.Modification.addScar($hostage, "vagina", "generic")>>
 		collapsing into $his rancid cot, hands on $his <<if $seePreg != 0>>rounded middle<<else>>empty belly<</if>>, sobbing in terror.
 	<<case "Repopulation Focus">>
 		<<set $hostage.trust -= 5>>
@@ -777,7 +798,10 @@ Your inter-arcology war with the arcology owner behind the Daughters of Liberty
 		<<set $hostage.shouldersTat = "degradation">>
 		<<set $hostage.armsTat = "degradation">>
 		<<set $hostage.legsTat = "degradation">>
+		<<run App.Medicine.Modification.addScar($hostage, "anus", "generic")>>
+		<<run App.Medicine.Modification.addScar($hostage, "vagina", "generic")>>
 		<<set $hostage.fetishStrength = 65>>
+		<<run App.Medicine.Modification.addScar($hostage, "neck", "surgical", 2)>>
 		screaming as $his throat is prepared for surgery, knowing this will be the last sound $he ever vocalizes.
 	<<case "Degradationism">>
 		<<set $hostage.trust -= 5>>
@@ -1053,6 +1077,21 @@ Your inter-arcology war with the arcology owner behind the Daughters of Liberty
 		<<set $hostage.counter.anal += 50>>
 		<<set $hostage.counter.mammary += 50>>
 		<<set $hostage.fetishStrength = 100>>
+		/* Make scars worse: */
+		<<set _scarArray = ["left breast", "right breast", "back", "lower back", "left buttock", "right buttock"]>>
+		<<if $hostage.amp != 1>>
+			<<set _scarArray.push("left upper arm", "right upper arm", "left thigh", "right thigh")>>
+		<</if>>
+		<<for _i to 0; _i < _scarArray.length; _i++>>
+			<<run App.Medicine.Modification.addScar($hostage, _scarArray[_i], "whip")>>
+		<</for>>
+		/* Manacles */
+		<<if $hostage.amp != 1>>
+			<<set _scarArray = ["left wrist", "right wrist", "left ankle", "right ankle"]>>
+			<<for _i to 0; _i < _scarArray.length; _i++>>
+				<<run App.Medicine.Modification.addScar($hostage, _scarArray[_i], "chain")>>
+			<</for>>
+		<</if>>
 		collapsing into $his rancid cot and curling into the fetal position<<if $seePreg != 0>> around $his pregnant belly<</if>>. $He's audibly begging for someone, anyone, to save $him.
 	<<case "Repopulation Focus">>
 		<<set $hostage.trust -= 5>>
@@ -1102,7 +1141,7 @@ Your inter-arcology war with the arcology owner behind the Daughters of Liberty
 			<<set $hostage.counter.mammary += 100>>
 			<<set $hostage.fetishStrength = 100>>
 			<<set $hostage.sexualFlaw = "breeder">>
-			<<set $activeSlave.bellySag = 2, $activeSlave.bellySagPreg = 2>>
+			<<set $hostage.bellySag = 2, $hostage.bellySagPreg = 2>>
 			orgasming lewdly from the obscene movements happening within $his straining womb. $He looks like $he wants this to never end.
 		<</if>>
 	<<case "Gender Radicalism">>
@@ -1146,6 +1185,21 @@ Your inter-arcology war with the arcology owner behind the Daughters of Liberty
 		<<set $hostage.tonguePiercing = 2>>
 		<<set $hostage.lipsTat = "degradation">>
 		<<set $hostage.anusTat = "degradation">>
+		<<set _seed = random(1,100)>>
+		<<if _seed < 40>>
+			<<run App.Medicine.Modification.addScar($hostage, "left breast", "burn", 2)>>
+		<<elseif _seed < 80>>
+			<<run App.Medicine.Modification.addScar($hostage, "right breast", "burn", 2)>>
+		<<else>>
+			<<run App.Medicine.Modification.addScar($hostage, "left breast", "burn", 2)>>
+			<<run App.Medicine.Modification.addScar($hostage, "right breast", "burn", 2)>>
+			<<run App.Medicine.Modification.addScar($hostage, "belly", "burn", 2)>>
+		<</if>>
+		/* Next scene will mention nasty surgical arm scars, but immediately amputate, so adding them here. */
+		<<run App.Medicine.Modification.addScar($hostage, "left upper arm", "surgical", 2)>>
+		<<run App.Medicine.Modification.addScar($hostage, "right upper arm", "surgical", 2)>>
+		<<run App.Medicine.Modification.addScar($hostage, "left thigh", "surgical", 2)>>
+		<<run App.Medicine.Modification.addScar($hostage, "right thigh", "surgical", 2)>>
 		<<set $hostage.fetishStrength = 100>>
 		strapped to an operating table, eyes wide with terror, as a pair of syringes approach them.
 	<<case "Degradationism">>
@@ -1352,6 +1406,25 @@ Your inter-arcology war with the arcology owner behind the Daughters of Liberty
 		<<set $hostage.lactationDuration = 2>>
 		<<set $hostage.fetish = "mindbroken">>
 		<<set $hostage.fetishStrength = 10>>
+		/* Make scars worse: */
+		<<set _scarArray = ["left breast", "right breast", "back", "lower back", "left buttock", "right buttock"]>>
+		<<if $hostage.amp != 1>>
+			<<set _scarArray.push("left upper arm", "right upper arm", "left thigh", "right thigh")>>
+		<</if>>
+		<<for _i to 0; _i < _scarArray.length; _i++>>
+			<<run App.Medicine.Modification.addScar($hostage, _scarArray[_i], "whip")>>
+		<</for>>
+		/* Manacles */
+		<<if $hostage.amp != 1>>
+			<<set _scarArray = ["left wrist", "right wrist", "left ankle", "right ankle"]>>
+			<<for _i to 0; _i < _scarArray.length; _i++>>
+				<<run App.Medicine.Modification.addScar($hostage, _scarArray[_i], "chain")>>
+			<</for>>
+		<</if>>
+		<<run App.Medicine.Modification.addScar($hostage, "left cheek", "generic", 3)>>
+		<<run App.Medicine.Modification.addScar($hostage, "right cheek", "generic", 3)>>
+		<<run App.Medicine.Modification.addScar($hostage, "left lower arm", "generic", 2)>>
+		<<run App.Medicine.Modification.addScar($hostage, "right lower arm", "generic", 3)>>
 		with a pair of slavers threatening <<if $seePreg != 0>>$his pregnancy<<else>>$him<</if>>. $He keeps blocking the blows, again and again, until $he can barely stay upright. With a final, brutal kick to the head, $he falls to the floor, unmoving. Several seconds later, $he struggles upright, a blank expression across $his bloodied face.
 	<<case "Repopulation Focus">>
 		<<set $hostage.counter.oral += 5>>
@@ -1376,7 +1449,7 @@ Your inter-arcology war with the arcology owner behind the Daughters of Liberty
 			<<set $hostage.counter.vaginal += 100>>
 			<<set $hostage.counter.anal += 100>>
 			<<set $hostage.counter.mammary += 100>>
-			<<set $activeSlave.bellySag = 2, $activeSlave.bellySagPreg = 2>>
+			<<set $hostage.bellySag = 2, $hostage.bellySagPreg = 2>>
 		<<else>>
 			<<set $hostage.preg = 1>>
 			<<set $hostage.pregType = 40>>
@@ -1393,7 +1466,7 @@ Your inter-arcology war with the arcology owner behind the Daughters of Liberty
 			<<set $hostage.counter.vaginal += 100>>
 			<<set $hostage.counter.anal += 100>>
 			<<set $hostage.counter.mammary += 100>>
-			<<set $activeSlave.bellySag = 5, $activeSlave.bellySagPreg = 5>>
+			<<set $hostage.bellySag = 5, $hostage.bellySagPreg = 5>>
 		<</if>>
 		giving an interview. $He gushes over how important it is for women to conceive and carry as many children as they can, as well as how terrible it is that some people strip away a woman's most important purpose. Before $he can continue, $his water breaks and $he drops to the floor. You close the video in disgust of what's coming.
 	<<case "Gender Radicalism">>
@@ -1440,6 +1513,16 @@ Your inter-arcology war with the arcology owner behind the Daughters of Liberty
 		<<set $hostage.tonguePiercing = 2>>
 		<<set $hostage.fetish = "mindbroken">>
 		<<set $hostage.fetishStrength = 10>>
+		<<set _seed = random(1,100)>>
+		<<if _seed < 40>>
+			<<run App.Medicine.Modification.addScar($hostage, "anus", "burn", 2)>>
+		<<elseif _seed < 80>>
+			<<run App.Medicine.Modification.addScar($hostage, "vagina", "burn", 2)>>
+		<<else>>
+			<<run App.Medicine.Modification.addScar($hostage, "anus", "burn", 2)>>
+			<<run App.Medicine.Modification.addScar($hostage, "vagina", "burn", 2)>>
+			<<run App.Medicine.Modification.addScar($hostage, "left cheek", "burn", 2)>>
+		<</if>>
 		strapped to an operating table, with surgical marks on $his bare arms and legs. $His face contorts into absolute horror as $he hears the running saw lowering towards $his right arm. As it makes contact, $his mouth opens wide in a silent scream, ceasing only once $his arm is severed completely. As it comes into contact with $his other arm, $his silent screams stop completely, $his mind having completely shattered. You end the video early, disgusted by what you just saw.
 	<<case "Degradationism">>
 		<<set $hostage.counter.vaginal += 1>>
diff --git a/src/uncategorized/remoteSurgery.tw b/src/uncategorized/remoteSurgery.tw
index dba2a5b22e19475e640a4d1a71b0be09f5541839..b7db6eb66c239ab322862b5bd0fc311f33184872 100644
--- a/src/uncategorized/remoteSurgery.tw
+++ b/src/uncategorized/remoteSurgery.tw
@@ -1695,10 +1695,10 @@ I have a nice version, but it depends on the new limb system, so we have to do w
 <br>
 <<if !isAmputee($activeSlave)>>
 	Limbs: //This is a temporary solution while limb mechanics are being reworked.//<br>
-	Left arm: <<print idToDescription(getLimbID($activeSlave, "left arm"))>><br>
-	Right arm: <<print idToDescription(getLimbID($activeSlave, "right arm"))>><br>
-	Left leg: <<print idToDescription(getLimbID($activeSlave, "left leg"))>><br>
-	Right leg: <<print idToDescription(getLimbID($activeSlave, "right leg"))>>
+	Left arm: <<print idToDescription(getLeftArmID($activeSlave))>><br>
+	Right arm: <<print idToDescription(getRightArmID($activeSlave))>><br>
+	Left leg: <<print idToDescription(getLeftLegID($activeSlave))>><br>
+	Right leg: <<print idToDescription(getRightLegID($activeSlave))>>
 <<else>>
 	$He is a quadruple amputee
 	<<if $activeSlave.PLimb == 1>>
diff --git a/src/uncategorized/saDrugs.tw b/src/uncategorized/saDrugs.tw
index 8a45276302f418c34b25b166b3ef0ebef12fae75..ea04bfa930e1f26e38abe1d02fea9fe2abcae5a6 100644
--- a/src/uncategorized/saDrugs.tw
+++ b/src/uncategorized/saDrugs.tw
@@ -1160,7 +1160,7 @@
 	<</if>>
 <<case "speed up">>
 	<<set $slaves[$i].chem += 2>>
-	<<if $slaves[$i].assignment != "get treatment in the clinic" && $Nurse == 0 && $slaves[$i].geneMods.rapidCellGrowth != 1>>
+	<<if (($slaves[$i].assignment != "get treatment in the clinic") || ($Nurse == 0)) && $slaves[$i].geneMods.rapidCellGrowth != 1>>
 		<<if $slaves[$i].pregType > 1>><<set _childCount = "children are">><<else>><<set _childCount = "child is">><</if>>
 		$His _childCount growing rapidly within $his womb, far faster than $his @@.red;poor body can handle.@@<<if $slaves[$i].pregType >= 10 && $slaves[$i].bellyPreg >= 100000>> $His rate of growth is straining $his womb, $he is @@.red;at risk of bursting!@@<</if>>
 		<<set $slaves[$i].health -= ($slaves[$i].preg+$slaves[$i].pregType-$slaves[$i].bellySag)>>
diff --git a/src/uncategorized/seCustomSlaveDelivery.tw b/src/uncategorized/seCustomSlaveDelivery.tw
index 650584973a6f6311d5372cc30cfd6dffd2cc37f4..cd3eda5b7a06e5777e53a1537cda92ff5920ac8f 100644
--- a/src/uncategorized/seCustomSlaveDelivery.tw
+++ b/src/uncategorized/seCustomSlaveDelivery.tw
@@ -188,7 +188,7 @@
 <<set $activeSlave.butt = $customSlave.butt>>
 <<set $activeSlave.skill.anal = $customSlave.skills>>
 <<set $activeSlave.skill.oral = $customSlave.skills>>
-<<set $activeSlave.skill.entertainment = $customSlave.skills>>
+<<set $activeSlave.skill.entertainment = $customSlave.skill.whore>>
 <<set $activeSlave.skill.whoring = $customSlave.skill.whore>>
 <<set $activeSlave.skill.combat = $customSlave.skill.combat>>
 <<set $activeSlave.eyes = $customSlave.eyes>>
diff --git a/src/uncategorized/storyCaption.tw b/src/uncategorized/storyCaption.tw
index a7a5faf0c1061fc4f0c1f675fbec089c76ecadb0..a1e18ed527629b11e232c5ad3d38f97b36b08db4 100644
--- a/src/uncategorized/storyCaption.tw
+++ b/src/uncategorized/storyCaption.tw
@@ -13,7 +13,7 @@
 	<<else>>
 		<strong>
 		<<if _Pass !== "Encyclopedia">> /* must use link so spacebar shortcut will work */
-				<<link [[$nextButton|$nextLink][]]>><</link>>
+				<<link "$nextButton">> <<goto $nextLink>> <</link>>
 		<<else>>
 				<<link [[Back to Free Cities|$nextLink]]>><</link>>
 		<</if>>
@@ -31,23 +31,23 @@
 
 	<<if $propHub > 0 && _Pass !== "propagandaHub">>
 		<span id="propHub"> <br>
-			<<link [[Manage PR|propagandaHub][$nextButton = "Back", $nextLink = _Pass]]>><</link>>
+			<<link [[Manage PR|propagandaHub]]>><</link>>
 		</span> @@.cyan;[Shift+H]@@
 	<</if>>
 	<<if $secHQ > 0 && _Pass !== "securityHQ">>
 		<span id="securityHQ"> <br>
-			<<link [[Manage Security|securityHQ][$nextButton = "Back", $nextLink = _Pass]]>><</link>>
+			<<link [[Manage Security|securityHQ]]>><</link>>
 		</span> @@.cyan;[Shift+S]@@
 	<</if>>
 
 	<<if $secBarracks > 0 && _Pass !== "secBarracks">>
 		<span id="secBarracks"> <br>
-			<<link [[Manage Military|secBarracks][$nextButton = "Back", $nextLink = _Pass]]>><</link>>
+			<<link [[Manage Military|secBarracks]]>><</link>>
 		</span> @@.cyan;[Shift+A]@@
 	<</if>>
 	<<if $riotCenter > 0 && _Pass !== "riotControlCenter">>
 		<span id="riotCenter"> <br>
-			<<link [[Manage Rebels|riotControlCenter][$nextButton = "Back", $nextLink = _Pass]]>><</link>>
+			<<link [[Manage Rebels|riotControlCenter]]>><</link>>
 		</span> @@.cyan;[Shift+R]@@
 	<</if>>
 <</widget>>
@@ -769,7 +769,7 @@
 	<</if>> /* Closes nextButton !== "Continue" && nextButton !== " " */
 <</if>>
 
-<<if _Pass !== "Encyclopedia" && ($showEncyclopedia > 0 || $nextButton !== "Continue")>>
+<<if _Pass !== "Encyclopedia" && $showEncyclopedia > 0 && $nextButton !== "Continue">>
 	<<if $nextButton === " ">> <br> <</if>> <<if $ui != "start">> <br> <</if>>
 	//''FCE'':// [[$encyclopedia|Encyclopedia][$nextButton = "Back", $nextLink = _Pass]]
 <</if>>
diff --git a/src/uncategorized/universalRules.tw b/src/uncategorized/universalRules.tw
index 0fdc15dd1cb41f7b1a3c7d42a56e296cc3cbdfa7..1e42c577c641f507359ec155199c9ec8ccdb718a 100644
--- a/src/uncategorized/universalRules.tw
+++ b/src/uncategorized/universalRules.tw
@@ -312,7 +312,8 @@ Use ''$brandDesign.primary'' or choose another brand:
 | //FS// [[Imperial Seal|Universal Rules][$brandDesign.primary = "your Imperial Seal"]] <</if>>
 
 <br>&nbsp;&nbsp;&nbsp;&nbsp;
-Or design your own: <<textbox "$scarDesign.primary" $scarDesign.primary "Universal Rules">> //For best results, use a single word//
+Or design your own: <<textbox "$brandDesign.primary" $brandDesign.primary "Universal Rules">> //For best results, use a single word//
+
 <br><br>
 ''Scaring for slaves''
 <br>
@@ -410,11 +411,11 @@ One 'welcome' for a new slave is to have them scarred. Where would you like such
 <br>
 
 Use ''$scarDesign.primary'' or choose another scar:
-[[Whip|Universal Rules][$scarDesign.local = "whip"]]
-| [[Burns|Universal Rules][$scarDesign.local = "burn"]]
-| [[Surgical|Universal Rules][$scarDesign.local = "surgical"]]
-| [[Menacing|Universal Rules][$scarDesign.local = "menacing"]]
-| [[Exotic|Universal Rules][$scarDesign.local = "exotic"]]
+[[Whip|Universal Rules][$scarDesign.primary = "whip"]]
+| [[Burns|Universal Rules][$scarDesign.primary = "burn"]]
+| [[Surgical|Universal Rules][$scarDesign.primary = "surgical"]]
+| [[Menacing|Universal Rules][$scarDesign.primary = "menacing"]]
+| [[Exotic|Universal Rules][$scarDesign.primary = "exotic"]]
 /* Other common scars might be battle scars or c-Section but it makes little sense to include them here */
 
 <br>&nbsp;&nbsp;&nbsp;&nbsp;
diff --git a/src/utility/slaveCreationWidgets.tw b/src/utility/slaveCreationWidgets.tw
index 9106c169321902aef2a3b6eee88d611aee4c939c..f594fecb1f4ad98d9b764ed6d9e672488255c7ae 100644
--- a/src/utility/slaveCreationWidgets.tw
+++ b/src/utility/slaveCreationWidgets.tw
@@ -517,7 +517,7 @@
 <<widget "CustomSlaveSkills">>
 	<<replace #skills>>
 		<<if $customSlave.skills <= 10>>Sexually unskilled.
-		<<elseif $customSlave.skills <= 15>>Basic sex skills.
+		<<elseif $customSlave.skills <= 35>>Basic sex skills.
 		<<else>>Sexually skilled.
 		<</if>>
 	<</replace>>
@@ -529,7 +529,7 @@
 <<widget "CustomSlaveWhoreSkills">>
 	<<replace #whoreskills>>
 		<<if $customSlave.skill.whore <= 10>>Unskilled at prostitution and entertainment.
-		<<elseif $customSlave.skill.whore <= 15>>Basic prostitution and entertainment skills.
+		<<elseif $customSlave.skill.whore <= 35>>Basic prostitution and entertainment skills.
 		<<else>>Skilled at prostitution and entertainment.
 		<</if>>
 	<</replace>>