From 40ed849f2c70a2c2ae3e3f718062383b3ca9599b Mon Sep 17 00:00:00 2001
From: klorpa <30924131+klorpa@users.noreply.github.com>
Date: Sun, 2 Jun 2019 20:31:02 -0500
Subject: [PATCH] Cashes

---
 src/SecExp/weaponsManufacturing.tw        |   2 +-
 src/facilities/farmyard/farmyardLab.tw    |   6 +-
 src/pregmod/electiveSurgery.tw            | 154 ++++++++--------
 src/uncategorized/RESS.tw                 | 212 +++++++++++-----------
 src/uncategorized/pSlaveMedic.tw          |   2 +-
 src/uncategorized/pSnatchAndGrab.tw       |   2 +-
 src/uncategorized/pUndergroundRailroad.tw |   4 +-
 src/uncategorized/peConcubineInterview.tw |  10 +-
 src/uncategorized/persBusiness.tw         |  12 +-
 src/uncategorized/reBusyClub.tw           |   4 +-
 src/uncategorized/reFSNonconformist.tw    |   2 +-
 src/uncategorized/reMalefactor.tw         |   8 +-
 src/uncategorized/reMilfTourist.tw        |   2 +-
 src/uncategorized/rePokerNight.tw         |   6 +-
 src/uncategorized/reRecruit.tw            |   2 +-
 src/uncategorized/reputation.tw           |   2 +-
 src/uncategorized/resEndowment.tw         |  52 +++---
 src/uncategorized/resFailure.tw           |   2 +-
 src/uncategorized/seExpiration.tw         |   4 +-
 src/uncategorized/seIndependenceDay.tw    |  20 +-
 src/uncategorized/seLethalPit.tw          |   4 +-
 src/uncategorized/seNicaeaAnnouncement.tw |   2 +-
 src/uncategorized/seNicaeaPreperation.tw  |   4 +-
 src/uncategorized/seNonlethalPit.tw       |   2 +-
 24 files changed, 256 insertions(+), 264 deletions(-)

diff --git a/src/SecExp/weaponsManufacturing.tw b/src/SecExp/weaponsManufacturing.tw
index 20df5947191..23f0718d1a5 100644
--- a/src/SecExp/weaponsManufacturing.tw
+++ b/src/SecExp/weaponsManufacturing.tw
@@ -218,7 +218,7 @@ __Upgrades__:
 				unit: 0,
 				type: "defense",
 				time: _time}>>
-			<<run cashX(forceNeg(10000), "capEx")>>
+			<<run cashX(-10000, "capEx")>>
 			<<goto "weaponsManufacturing">>
 		<</link>>
 		<br>//Will take _time weeks, cost <<print cashFormat(10000)>> and will increase the base defense value of the security drones.//
diff --git a/src/facilities/farmyard/farmyardLab.tw b/src/facilities/farmyard/farmyardLab.tw
index 2616e599147..44b855b0d9d 100644
--- a/src/facilities/farmyard/farmyardLab.tw
+++ b/src/facilities/farmyard/farmyardLab.tw
@@ -9,7 +9,7 @@ $farmyardNameCaps Research Lab
 <hr>
 
 <<if $farmyardLabUpgrades.animalOvaries == 0>>
-	[[Retrofit the pharmaceutical fabricator to work with animal ovaries|FarmyardLab][cashX(forceNeg(25000), "capEx"), $farmyardLabUpgrades.animalOvaries = 1]]
+	[[Retrofit the pharmaceutical fabricator to work with animal ovaries|FarmyardLab][cashX(-25000, "capEx"), $farmyardLabUpgrades.animalOvaries = 1]]
 	<br>//Costs <<print cashFormat(25000)>> and allows you to implant animal ovaries into slaves.//
 	<br>
 <<elseif $farmyardLabUpgrades.animalOvaries == 1>>
@@ -17,7 +17,7 @@ $farmyardNameCaps Research Lab
 	<br>
 <</if>>
 <<if $farmyardLabUpgrades.animalTesticles == 0>>
-	[[Retrofit the pharmaceutical fabricator to work with animal testicles|FarmyardLab][cashX(forceNeg(25000), "capEx"), $farmyardLabUpgrades.animalTesticles = 1]]
+	[[Retrofit the pharmaceutical fabricator to work with animal testicles|FarmyardLab][cashX(-25000, "capEx"), $farmyardLabUpgrades.animalTesticles = 1]]
 	<br>//Costs <<print cashFormat(25000)>> and allows you to implant animal testicles into slaves.//
 	<br>
 <<elseif $farmyardLabUpgrades.animalTesticles == 1>>
@@ -25,7 +25,7 @@ $farmyardNameCaps Research Lab
 	<br>
 <</if>>
 <<if $farmyardLabUpgrades.animalMpreg == 0>>
-	[[Retrofit the pharmaceutical fabricator to work with animal anal wombs and ovaries|FarmyardLab][cashX(forceNeg(25000), "capEx"), $farmyardLabUpgrades.animalMpreg = 1]]
+	[[Retrofit the pharmaceutical fabricator to work with animal anal wombs and ovaries|FarmyardLab][cashX(-25000, "capEx"), $farmyardLabUpgrades.animalMpreg = 1]]
 	<br>//Costs <<print cashFormat(25000)>> and allows you to implant animal anal wombs and ovaries into slaves.//
 	<br>
 <<elseif $farmyardLabUpgrades.animalMpreg == 1>>
diff --git a/src/pregmod/electiveSurgery.tw b/src/pregmod/electiveSurgery.tw
index 54699042d0b..8cd90cd51bf 100644
--- a/src/pregmod/electiveSurgery.tw
+++ b/src/pregmod/electiveSurgery.tw
@@ -9,46 +9,46 @@ You're @@.orange;$PC.actualAge years old.@@
 <<if $PC.actualAge >= 65>>
 	<<if $PC.visualAge > $PC.actualAge>>
 		You've had surgery to make yourself @@.lime;look older.@@
-		<br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "restoreFace"]]
+		<br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(-5000, "PCmedical"), $surgeryType = "restoreFace"]]
 	<<elseif $PC.visualAge < $PC.actualAge>>
 		You've had surgery to make yourself @@.lime;look younger.@@
-		<br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "restoreFace"]]
+		<br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(-5000, "PCmedical"), $surgeryType = "restoreFace"]]
 	<<else>>
 		You could benefit from a face lift.
-		<br>[[Get a face lift|PC Surgery Degradation][$PC.faceImplant = 1, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "ageDown"]] | [[Remodel your face to appear older|PC Surgery Degradation][$PC.faceImplant = 1, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "ageUp"]]
+		<br>[[Get a face lift|PC Surgery Degradation][$PC.faceImplant = 1, cashX(-5000, "PCmedical"), $surgeryType = "ageDown"]] | [[Remodel your face to appear older|PC Surgery Degradation][$PC.faceImplant = 1, cashX(-5000, "PCmedical"), $surgeryType = "ageUp"]]
 	<</if>>
 <<elseif $PC.actualAge >= 50>>
 	<<if $PC.visualAge > $PC.actualAge>>
 		You've had surgery to make yourself @@.lime;look older.@@
-		<br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "restoreFace"]]
+		<br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(-5000, "PCmedical"), $surgeryType = "restoreFace"]]
 	<<elseif $PC.visualAge < $PC.actualAge>>
 		You've had surgery to make yourself @@.lime;look younger.@@
-		<br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "restoreFace"]]
+		<br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(-5000, "PCmedical"), $surgeryType = "restoreFace"]]
 	<<else>>
 		You could benefit from a face lift.
-		<br>[[Get a face lift|PC Surgery Degradation][$PC.faceImplant = 1, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "ageDown"]] | [[Remodel your face to appear older|PC Surgery Degradation][$PC.faceImplant = 1, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "ageUp"]]
+		<br>[[Get a face lift|PC Surgery Degradation][$PC.faceImplant = 1, cashX(-5000, "PCmedical"), $surgeryType = "ageDown"]] | [[Remodel your face to appear older|PC Surgery Degradation][$PC.faceImplant = 1, cashX(-5000, "PCmedical"), $surgeryType = "ageUp"]]
 	<</if>>
 <<elseif $PC.actualAge >= 35>>
 	<<if $PC.visualAge > $PC.actualAge>>
 		You've had surgery to make yourself @@.lime;look older.@@
-		<br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "restoreFace"]]
+		<br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(-5000, "PCmedical"), $surgeryType = "restoreFace"]]
 	<<elseif $PC.visualAge < $PC.actualAge>>
 		You've had surgery to make yourself @@.lime;look younger.@@
-		<br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "restoreFace"]]
+		<br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(-5000, "PCmedical"), $surgeryType = "restoreFace"]]
 	<<else>>
 		You could go for a face lift, though making yourself look older could be useful.
-		<br>[[Get a face lift|PC Surgery Degradation][$PC.faceImplant = 1, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "ageDown"]] | [[Remodel your face to appear older|PC Surgery Degradation][$PC.faceImplant = 1, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "ageUp"]]
+		<br>[[Get a face lift|PC Surgery Degradation][$PC.faceImplant = 1, cashX(-5000, "PCmedical"), $surgeryType = "ageDown"]] | [[Remodel your face to appear older|PC Surgery Degradation][$PC.faceImplant = 1, cashX(-5000, "PCmedical"), $surgeryType = "ageUp"]]
 	<</if>>
 <<else>>
 	<<if $PC.visualAge > $PC.actualAge>>
 		You've had surgery to make yourself @@.lime;look older.@@
-		<br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "restoreFace"]]
+		<br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(-5000, "PCmedical"), $surgeryType = "restoreFace"]]
 	<<elseif $PC.visualAge < $PC.actualAge>>
 		You've had surgery to make yourself @@.lime;look younger.@@
-		<br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "restoreFace"]]
+		<br>[[Undo Facial surgery|PC Surgery Degradation][$PC.faceImplant = 0, $PC.visualAge = $PC.physicalAge, cashX(-5000, "PCmedical"), $surgeryType = "restoreFace"]]
 	<<else>>
 		You could undergo facial surgery to make yourself look older, though you could also make yourself look even younger.
-		<br>[[Remodel your face to appear younger|PC Surgery Degradation][$PC.faceImplant = 1, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "ageDown"]] | [[Remodel your face to appear older|PC Surgery Degradation][$PC.faceImplant = 1, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "ageUp"]]
+		<br>[[Remodel your face to appear younger|PC Surgery Degradation][$PC.faceImplant = 1, cashX(-5000, "PCmedical"), $surgeryType = "ageDown"]] | [[Remodel your face to appear older|PC Surgery Degradation][$PC.faceImplant = 1, cashX(-5000, "PCmedical"), $surgeryType = "ageUp"]]
 	<</if>>
 <</if>>
 
@@ -58,129 +58,129 @@ You're @@.orange;$PC.actualAge years old.@@
 You have @@.orange;$PC.skin skin.@@<<if $PC.skin != $PC.origSkin>> Your original skin tone was $PC.origSkin.<</if>>
 <br>
 <<if $PC.skin != $PC.origSkin>>
-	[[Restore natural color|PC Surgery Degradation][$PC.skin = $PC.origSkin, cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] |
+	[[Restore natural color|PC Surgery Degradation][$PC.skin = $PC.origSkin, cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] |
 <</if>>
 <<if $PC.skin != "pure white">>
-	[[Pure White|PC Surgery Degradation][$PC.skin = "pure white", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] |
+	[[Pure White|PC Surgery Degradation][$PC.skin = "pure white", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] |
 <</if>>
 <<if $PC.skin != "ivory">>
-	[[Ivory|PC Surgery Degradation][$PC.skin = "ivory", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] |
+	[[Ivory|PC Surgery Degradation][$PC.skin = "ivory", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] |
 <</if>>
 <<if $PC.skin != "white">>
-	[[White|PC Surgery Degradation][$PC.skin = "white", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] |
+	[[White|PC Surgery Degradation][$PC.skin = "white", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] |
 <</if>>
 <<if $PC.skin != "extremely pale">>
-	[[Extremely Pale|PC Surgery Degradation][$PC.skin = "extremely pale", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] |
+	[[Extremely Pale|PC Surgery Degradation][$PC.skin = "extremely pale", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] |
 <</if>>
 <<if $PC.skin != "very pale">>
-	[[Very Pale|PC Surgery Degradation][$PC.skin = "very pale", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] |
+	[[Very Pale|PC Surgery Degradation][$PC.skin = "very pale", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] |
 <</if>>
 <<if $PC.skin != "pale">>
-	[[Pale|PC Surgery Degradation][$PC.skin = "pale", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] |
+	[[Pale|PC Surgery Degradation][$PC.skin = "pale", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] |
 <</if>>
 <<if $PC.skin != "extremely fair">>
-	[[Extremely Fair|PC Surgery Degradation][$PC.skin = "extremely fair", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] |
+	[[Extremely Fair|PC Surgery Degradation][$PC.skin = "extremely fair", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] |
 <</if>>
 <<if $PC.skin != "very fair">>
-	[[Very Fair|PC Surgery Degradation][$PC.skin = "very fair", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] |
+	[[Very Fair|PC Surgery Degradation][$PC.skin = "very fair", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] |
 <</if>>
 <<if $PC.skin != "fair">>
-	[[Fair|PC Surgery Degradation][$PC.skin = "fair", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] |
+	[[Fair|PC Surgery Degradation][$PC.skin = "fair", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] |
 <</if>>
 <<if $PC.skin != "light">>
-	[[Light|PC Surgery Degradation][$PC.skin = "light", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] |
+	[[Light|PC Surgery Degradation][$PC.skin = "light", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] |
 <</if>>
 <<if $PC.skin != "light olive">>
-	[[Light Olive|PC Surgery Degradation][$PC.skin = "light olive", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] |
+	[[Light Olive|PC Surgery Degradation][$PC.skin = "light olive", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] |
 <</if>>
 <<if $PC.skin != "tan">>
-	[[Tan|PC Surgery Degradation][$PC.skin = "tan", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] |
+	[[Tan|PC Surgery Degradation][$PC.skin = "tan", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] |
 <</if>>
 <<if $PC.skin != "olive">>
-	[[Olive|PC Surgery Degradation][$PC.skin = "olive", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] |
+	[[Olive|PC Surgery Degradation][$PC.skin = "olive", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] |
 <</if>>
 <<if $PC.skin != "bronze">>
-	[[Bronze|PC Surgery Degradation][$PC.skin = "bronze", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] |
+	[[Bronze|PC Surgery Degradation][$PC.skin = "bronze", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] |
 <</if>>
 <<if $PC.skin != "dark olive">>
-	[[Dark Olive|PC Surgery Degradation][$PC.skin = "dark olive", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] |
+	[[Dark Olive|PC Surgery Degradation][$PC.skin = "dark olive", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] |
 <</if>>
 <<if $PC.skin != "dark">>
-	[[Dark|PC Surgery Degradation][$PC.skin = "dark", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] |
+	[[Dark|PC Surgery Degradation][$PC.skin = "dark", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] |
 <</if>>
 <<if $PC.skin != "light beige">>
-	[[Light Beige|PC Surgery Degradation][$PC.skin = "light beige", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] |
+	[[Light Beige|PC Surgery Degradation][$PC.skin = "light beige", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] |
 <</if>>
 <<if $PC.skin != "beige">>
-	[[Beige|PC Surgery Degradation][$PC.skin = "beige", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] |
+	[[Beige|PC Surgery Degradation][$PC.skin = "beige", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] |
 <</if>>
 <<if $PC.skin != "dark beige">>
-	[[Dark Beige|PC Surgery Degradation][$PC.skin = "dark beige", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] |
+	[[Dark Beige|PC Surgery Degradation][$PC.skin = "dark beige", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] |
 <</if>>
 <<if $PC.skin != "light brown">>
-	[[Light Brown|PC Surgery Degradation][$PC.skin = "light brown", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] |
+	[[Light Brown|PC Surgery Degradation][$PC.skin = "light brown", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] |
 <</if>>
 <<if $PC.skin != "brown">>
-	[[Brown|PC Surgery Degradation][$PC.skin = "brown", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] |
+	[[Brown|PC Surgery Degradation][$PC.skin = "brown", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] |
 <</if>>
 <<if $PC.skin != "dark brown">>
-	[[Dark Brown|PC Surgery Degradation][$PC.skin = "dark brown", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] |
+	[[Dark Brown|PC Surgery Degradation][$PC.skin = "dark brown", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] |
 <</if>>
 <<if $PC.skin != "black">>
-	[[Black|PC Surgery Degradation][$PC.skin = "black", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] |
+	[[Black|PC Surgery Degradation][$PC.skin = "black", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] |
 <</if>>
 <<if $PC.skin != "ebony">>
-	[[Ebony|PC Surgery Degradation][$PC.skin = "ebony", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]] |
+	[[Ebony|PC Surgery Degradation][$PC.skin = "ebony", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]] |
 <</if>>
 <<if $PC.skin != "pure black">>
-	[[Pure Black|PC Surgery Degradation][$PC.skin = "pure black", cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]]
+	[[Pure Black|PC Surgery Degradation][$PC.skin = "pure black", cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]]
 <</if>>
-[[Custom Color|PC Skin Workaround][cashX(forceNeg(2000), "PCmedical"), $surgeryType = "skinTone"]]
+[[Custom Color|PC Skin Workaround][cashX(-2000, "PCmedical"), $surgeryType = "skinTone"]]
 
 
 <br><br>"Maybe some breast work? I assure you they are lovely." She says as she brushes the back of your head with her own pair. "@@.yellowgreen;<<print cashFormat(5000)>>@@ for a reduction, @@.yellowgreen;<<print cashFormat(10000)>>@@ for implants, that includes size ups, and @@.yellowgreen;<<print cashFormat(15000)>>@@ for additional breast tissue. That last one might as well be real!<<if $PC.boobsBonus <= 0>> With a little work, we can even remove a small amount of fat from your breasts to bring your cup size down without damaging their inner workings. Though we'll have to build them up some before we can stick reasonable implants into you.<</if>>"<br>
 <<if $PC.boobsBonus > 2>>
 	<<if $PC.boobsImplant == 1>>
 		You have a @@.orange;pair of round H-cup breasts;@@ they are very obviously implants.
-		<br>//You are starting to experience back pain; any bigger and they might seriously impede your ability to run your arcology.// | [[Have your implants removed|PC Surgery Degradation][$PC.boobsBonus = 0, $PC.boobsImplant = 0, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "breastReductionImplant"]]
+		<br>//You are starting to experience back pain; any bigger and they might seriously impede your ability to run your arcology.// | [[Have your implants removed|PC Surgery Degradation][$PC.boobsBonus = 0, $PC.boobsImplant = 0, cashX(-5000, "PCmedical"), $surgeryType = "breastReductionImplant"]]
 	<<else>>
 		You have a @@.orange;heavy H-cup bust.@@ They tend to sag a little when you free them from your top, though they have some perk to them.
-		<br>//You are starting to experience back pain; any bigger and they might seriously impede your ability to run your arcology.// | [[Have tissue removed|PC Surgery Degradation][$PC.boobsBonus = 2, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "breastShrinkage"]]
+		<br>//You are starting to experience back pain; any bigger and they might seriously impede your ability to run your arcology.// | [[Have tissue removed|PC Surgery Degradation][$PC.boobsBonus = 2, cashX(-5000, "PCmedical"), $surgeryType = "breastShrinkage"]]
 	<</if>>
 <<elseif $PC.boobsBonus == 2>>
 	<<if $PC.boobsImplant == 1>>
 		You have a @@.orange;pair of rounded G-cup breasts;@@ they are a little too perky for their size to pass as natural.
-		<br>[[Have your implants removed|PC Surgery Degradation][$PC.boobsBonus = 0, $PC.boobsImplant = 0, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "breastReductionImplant"]] | [[Get the next size up|PC Surgery Degradation][$PC.boobsBonus = 3, cashX(forceNeg(10000), "PCmedical"), $surgeryType = "breastEnlargementImplant"]]
+		<br>[[Have your implants removed|PC Surgery Degradation][$PC.boobsBonus = 0, $PC.boobsImplant = 0, cashX(-5000, "PCmedical"), $surgeryType = "breastReductionImplant"]] | [[Get the next size up|PC Surgery Degradation][$PC.boobsBonus = 3, cashX(-10000, "PCmedical"), $surgeryType = "breastEnlargementImplant"]]
 	<<else>>
 		You have a @@.orange;huge G-cup bust.@@
-		<br>[[Add additional breast tissue|PC Surgery Degradation][$PC.boobsBonus = 3, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "breastEnlargement"]] | [[Have tissue removed|PC Surgery Degradation][$PC.boobsBonus = 1, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "breastShrinkage"]]
+		<br>[[Add additional breast tissue|PC Surgery Degradation][$PC.boobsBonus = 3, cashX(-15000, "PCmedical"), $surgeryType = "breastEnlargement"]] | [[Have tissue removed|PC Surgery Degradation][$PC.boobsBonus = 1, cashX(-5000, "PCmedical"), $surgeryType = "breastShrinkage"]]
 	<</if>>
 <<elseif $PC.boobsBonus == 1>>
 	<<if $PC.boobsImplant == 1>>
 		You have a @@.orange;pair of perky F-cup breasts;@@ you can barely tell they are implanted.
-		<br>[[Have your implants removed|PC Surgery Degradation][$PC.boobsBonus = 0, $PC.boobsImplant = 0, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "breastReductionImplant"]] | [[Get the next size up|PC Surgery Degradation][$PC.boobsBonus = 2, cashX(forceNeg(10000), "PCmedical"), $surgeryType = "breastEnlargementImplant"]]
+		<br>[[Have your implants removed|PC Surgery Degradation][$PC.boobsBonus = 0, $PC.boobsImplant = 0, cashX(-5000, "PCmedical"), $surgeryType = "breastReductionImplant"]] | [[Get the next size up|PC Surgery Degradation][$PC.boobsBonus = 2, cashX(-10000, "PCmedical"), $surgeryType = "breastEnlargementImplant"]]
 	<<else>>
 		You have a @@.orange;hefty F-cup bust.@@
-		<br>[[Add additional breast tissue|PC Surgery Degradation][$PC.boobsBonus = 2, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "breastEnlargement"]] | [[Have tissue removed|PC Surgery Degradation][$PC.boobsBonus = 0, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "breastShrinkage"]]
+		<br>[[Add additional breast tissue|PC Surgery Degradation][$PC.boobsBonus = 2, cashX(-15000, "PCmedical"), $surgeryType = "breastEnlargement"]] | [[Have tissue removed|PC Surgery Degradation][$PC.boobsBonus = 0, cashX(-5000, "PCmedical"), $surgeryType = "breastShrinkage"]]
 	<</if>>
 <<elseif $PC.boobsBonus == -1>>
 	You have a @@.orange;pair of D-cup breasts.@@
-	<br>[[Add additional fatty tissue|PC Surgery Degradation][$PC.boobsBonus = 0, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "breastEnlargement"]] | [[Have fatty tissue removed|PC Surgery Degradation][$PC.boobsBonus = -2, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "breastShrinkage"]] | [[Have them removed|PC Surgery Degradation][$PC.boobs = 0, $PC.boobsBonus = 0, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "flatChest"]]
+	<br>[[Add additional fatty tissue|PC Surgery Degradation][$PC.boobsBonus = 0, cashX(-15000, "PCmedical"), $surgeryType = "breastEnlargement"]] | [[Have fatty tissue removed|PC Surgery Degradation][$PC.boobsBonus = -2, cashX(-5000, "PCmedical"), $surgeryType = "breastShrinkage"]] | [[Have them removed|PC Surgery Degradation][$PC.boobs = 0, $PC.boobsBonus = 0, cashX(-5000, "PCmedical"), $surgeryType = "flatChest"]]
 <<elseif $PC.boobsBonus == -2>>
 	You have a @@.orange;average pair of C-cup breasts.@@
-	<br>[[Add additional fatty tissue|PC Surgery Degradation][$PC.boobsBonus = -1, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "breastEnlargement"]] | [[Have fatty tissue removed|PC Surgery Degradation][$PC.boobsBonus = -3, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "breastShrinkage"]] | [[Have them removed|PC Surgery Degradation][$PC.boobs = 0, $PC.boobsBonus = 0, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "flatChest"]]
+	<br>[[Add additional fatty tissue|PC Surgery Degradation][$PC.boobsBonus = -1, cashX(-15000, "PCmedical"), $surgeryType = "breastEnlargement"]] | [[Have fatty tissue removed|PC Surgery Degradation][$PC.boobsBonus = -3, cashX(-5000, "PCmedical"), $surgeryType = "breastShrinkage"]] | [[Have them removed|PC Surgery Degradation][$PC.boobs = 0, $PC.boobsBonus = 0, cashX(-5000, "PCmedical"), $surgeryType = "flatChest"]]
 <<elseif $PC.boobsBonus == -3>>
 	You have a @@.orange;small pair of B-cup breasts.@@
-	<br>[[Add additional fatty tissue|PC Surgery Degradation][$PC.boobsBonus = -2, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "breastEnlargement"]] | [[Have them removed|PC Surgery Degradation][$PC.boobs = 0, $PC.boobsBonus = 0, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "flatChest"]] | //You lack sufficient fatty tissue to permit additional size reduction short of total breast removal.//
+	<br>[[Add additional fatty tissue|PC Surgery Degradation][$PC.boobsBonus = -2, cashX(-15000, "PCmedical"), $surgeryType = "breastEnlargement"]] | [[Have them removed|PC Surgery Degradation][$PC.boobs = 0, $PC.boobsBonus = 0, cashX(-5000, "PCmedical"), $surgeryType = "flatChest"]] | //You lack sufficient fatty tissue to permit additional size reduction short of total breast removal.//
 <<elseif $PC.boobs == 1>>
 	You have a @@.orange;big pair of DD-cup breasts.@@
-	<br>[[Get a pair of breast implants|PC Surgery Degradation][$PC.boobsBonus = 1, $PC.boobsImplant = 1, cashX(forceNeg(10000), "PCmedical"), $surgeryType = "breastEnlargementImplant"]] | [[Add additional breast tissue|PC Surgery Degradation][$PC.boobsBonus = 1, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "breastEnlargement"]] | [[Have fatty tissue removed|PC Surgery Degradation][$PC.boobsBonus = -1, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "breastShrinkage"]] | [[Have them removed|PC Surgery Degradation][$PC.boobs = 0, $PC.boobsBonus = 0, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "flatChest"]]
+	<br>[[Get a pair of breast implants|PC Surgery Degradation][$PC.boobsBonus = 1, $PC.boobsImplant = 1, cashX(-10000, "PCmedical"), $surgeryType = "breastEnlargementImplant"]] | [[Add additional breast tissue|PC Surgery Degradation][$PC.boobsBonus = 1, cashX(-15000, "PCmedical"), $surgeryType = "breastEnlargement"]] | [[Have fatty tissue removed|PC Surgery Degradation][$PC.boobsBonus = -1, cashX(-5000, "PCmedical"), $surgeryType = "breastShrinkage"]] | [[Have them removed|PC Surgery Degradation][$PC.boobs = 0, $PC.boobsBonus = 0, cashX(-5000, "PCmedical"), $surgeryType = "flatChest"]]
 <<elseif $PC.title == 1>>
 	You have a @@.orange;masculine chest.@@ At your request, breast tissue could be added until you have a healthy bust, though society is unlikely to approve.
-	<br>[[Get a pair of breasts|PC Surgery Degradation][$PC.boobs = 1, $PC.boobsBonus = -1, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "breasts"]]
+	<br>[[Get a pair of breasts|PC Surgery Degradation][$PC.boobs = 1, $PC.boobsBonus = -1, cashX(-15000, "PCmedical"), $surgeryType = "breasts"]]
 <<else>>
 	@@.orange;You're flat.@@ "We can fix that, if you want."
-	<br>[[Get a pair of breasts|PC Surgery Degradation][$PC.boobs = 1, $PC.boobsBonus = -1, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "breasts"]]
+	<br>[[Get a pair of breasts|PC Surgery Degradation][$PC.boobs = 1, $PC.boobsBonus = -1, cashX(-15000, "PCmedical"), $surgeryType = "breasts"]]
 <</if>>
 
 <<if $PC.belly >= 100 && $PC.preg > 3>>
@@ -263,30 +263,30 @@ You have @@.orange;$PC.skin skin.@@<<if $PC.skin != $PC.origSkin>> Your original
 <<if $PC.butt > 2>>
 	<<if $PC.buttImplant == 1>>
 		You have an @@.orange;enormous, round, hard butt;@@ it is very obviously a pair of huge implants.
-		<br>//You can barely squeeze your rear into your clothes and are starting to get stuck in chairs; any bigger and it might seriously impede your ability to run your arcology.// | [[Have your implants removed|PC Surgery Degradation][$PC.butt = 0, $PC.buttImplant = 0, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "buttReductionImplant"]]
+		<br>//You can barely squeeze your rear into your clothes and are starting to get stuck in chairs; any bigger and it might seriously impede your ability to run your arcology.// | [[Have your implants removed|PC Surgery Degradation][$PC.butt = 0, $PC.buttImplant = 0, cashX(-5000, "PCmedical"), $surgeryType = "buttReductionImplant"]]
 	<<else>>
 		You have an @@.orange;enormous, jiggly butt.@@
-		<br>//You can barely squeeze your rear into your clothes and are starting to get stuck in chairs; any bigger and it might seriously impede your ability to run your arcology.// | [[Have fat removed|PC Surgery Degradation][$PC.butt = 2, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "buttShrinkage"]]
+		<br>//You can barely squeeze your rear into your clothes and are starting to get stuck in chairs; any bigger and it might seriously impede your ability to run your arcology.// | [[Have fat removed|PC Surgery Degradation][$PC.butt = 2, cashX(-5000, "PCmedical"), $surgeryType = "buttShrinkage"]]
 	<</if>>
 <<elseif $PC.butt == 2>>
 	<<if $PC.buttImplant == 1>>
 		You have a @@.orange;huge, round, firm butt;@@ it's easily identifiable as fake.
-		<br>[[Have your implants removed|PC Surgery Degradation][$PC.butt = 0, $PC.buttImplant = 0, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "buttReductionImplant"]] | [[Get the next size up|PC Surgery Degradation][$PC.butt = 3, cashX(forceNeg(10000), "PCmedical"), $surgeryType = "buttEnlargementImplant"]]
+		<br>[[Have your implants removed|PC Surgery Degradation][$PC.butt = 0, $PC.buttImplant = 0, cashX(-5000, "PCmedical"), $surgeryType = "buttReductionImplant"]] | [[Get the next size up|PC Surgery Degradation][$PC.butt = 3, cashX(-10000, "PCmedical"), $surgeryType = "buttEnlargementImplant"]]
 	<<else>>
 		You have a @@.orange;huge, soft butt.@@
-		<br>[[Add additional fatty tissue|PC Surgery Degradation][$PC.butt = 3, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "buttEnlargement"]] | [[Have fat removed|PC Surgery Degradation][$PC.butt = 1, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "buttShrinkage"]]
+		<br>[[Add additional fatty tissue|PC Surgery Degradation][$PC.butt = 3, cashX(-15000, "PCmedical"), $surgeryType = "buttEnlargement"]] | [[Have fat removed|PC Surgery Degradation][$PC.butt = 1, cashX(-5000, "PCmedical"), $surgeryType = "buttShrinkage"]]
 	<</if>>
 <<elseif $PC.butt == 1>>
 	<<if $PC.buttImplant == 1>>
 		You have a @@.orange;big firm butt;@@ anyone that feels it can tell it's fake, but at a glance you can't tell otherwise.
-		<br>[[Have your implants removed|PC Surgery Degradation][$PC.butt = 0, $PC.buttImplant = 0, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "buttReductionImplant"]] | [[Get the next size up|PC Surgery Degradation][$PC.butt = 2, cashX(forceNeg(10000), "PCmedical"), $surgeryType = "buttEnlargementImplant"]]
+		<br>[[Have your implants removed|PC Surgery Degradation][$PC.butt = 0, $PC.buttImplant = 0, cashX(-5000, "PCmedical"), $surgeryType = "buttReductionImplant"]] | [[Get the next size up|PC Surgery Degradation][$PC.butt = 2, cashX(-10000, "PCmedical"), $surgeryType = "buttEnlargementImplant"]]
 	<<else>>
 		You have a @@.orange;big butt.@@
-		<br>[[Add additional fatty tissue|PC Surgery Degradation][$PC.butt = 2, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "buttEnlargement"]] | [[Have fat removed|PC Surgery Degradation][$PC.butt = 0, cashX(forceNeg(5000), "PCmedical"), $surgeryType = "buttShrinkage"]]
+		<br>[[Add additional fatty tissue|PC Surgery Degradation][$PC.butt = 2, cashX(-15000, "PCmedical"), $surgeryType = "buttEnlargement"]] | [[Have fat removed|PC Surgery Degradation][$PC.butt = 0, cashX(-5000, "PCmedical"), $surgeryType = "buttShrinkage"]]
 	<</if>>
 <<else>>
 	You have a @@.orange;cute, but normal butt.@@ At your request, fat could be added until you have a healthy rear; alternatively, a pair of implants could be inserted instead.
-	<br>[[Get a pair of butt implants|PC Surgery Degradation][$PC.butt = 1, $PC.buttImplant = 1, cashX(forceNeg(10000), "PCmedical"), $surgeryType = "buttEnlargementImplant"]] | [[Add additional fatty tissue|PC Surgery Degradation][$PC.butt = 1, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "buttEnlargement"]]
+	<br>[[Get a pair of butt implants|PC Surgery Degradation][$PC.butt = 1, $PC.buttImplant = 1, cashX(-10000, "PCmedical"), $surgeryType = "buttEnlargementImplant"]] | [[Add additional fatty tissue|PC Surgery Degradation][$PC.butt = 1, cashX(-15000, "PCmedical"), $surgeryType = "buttEnlargement"]]
 <</if>>
 
 <<if $PC.dick == 1>>
@@ -298,49 +298,49 @@ You have @@.orange;$PC.skin skin.@@<<if $PC.skin != $PC.origSkin>> Your original
 	<</if>>
 	<<if $PC.balls > 2 && $PC.ballsImplant > 3>>
 		You have a @@.orange;monstrous, massive pair of balls@@ roughly the size of small watermelons; it's impossible to sit normally, so you've had to buy special chairs, you've given up on wearing pants, and they're so obvious that people probably assume they're fake, but every slave you fuck gets a distended belly from all the cum you pump into them, and you love it.
-		<br>//You have trouble moving around and need special furniture thanks to your over-sized nuts, even bringing your legs together is a pain; you can hardly even walk anymore. It might be worth getting rid of the cosmetic gel.// | [[Have gel extracted|PC Surgery Degradation][$PC.ballsImplant = 3, $PC.balls = 3, cashX(forceNeg(7500), "PCmedical"), $surgeryType = "ballShrinkageHorm"]]
+		<br>//You have trouble moving around and need special furniture thanks to your over-sized nuts, even bringing your legs together is a pain; you can hardly even walk anymore. It might be worth getting rid of the cosmetic gel.// | [[Have gel extracted|PC Surgery Degradation][$PC.ballsImplant = 3, $PC.balls = 3, cashX(-7500, "PCmedical"), $surgeryType = "ballShrinkageHorm"]]
 	<<elseif $PC.balls == 2 && $PC.ballsImplant == 3>>
 		You have an @@.orange;enormous, heavy pair of balls@@ roughly the size of cantaloupes; it's difficult to sit normally, your clothes barely fit, and they're so obvious that people probably assume they're fake, but every slave you fuck gets a swollen belly from all the cum you pump into them, and you love it.
-		<br>//You're beginning to have trouble moving around and using furniture thanks to your over-sized nuts, even bringing your legs together is a pain; any bigger and they might seriously impede your ability to run your arcology, or walk, for that matter.// | [[Get another round of growth hormones|PC Surgery Degradation][$PC.balls = 3, $PC.ballsImplant = 4, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "ballEnlargementHorm"]] | [[Have gel extracted|PC Surgery Degradation][$PC.ballsImplant = 3, $PC.balls = 3, cashX(forceNeg(7500), "PCmedical"), $surgeryType = "ballShrinkageHorm"]]
+		<br>//You're beginning to have trouble moving around and using furniture thanks to your over-sized nuts, even bringing your legs together is a pain; any bigger and they might seriously impede your ability to run your arcology, or walk, for that matter.// | [[Get another round of growth hormones|PC Surgery Degradation][$PC.balls = 3, $PC.ballsImplant = 4, cashX(-15000, "PCmedical"), $surgeryType = "ballEnlargementHorm"]] | [[Have gel extracted|PC Surgery Degradation][$PC.ballsImplant = 3, $PC.balls = 3, cashX(-7500, "PCmedical"), $surgeryType = "ballShrinkageHorm"]]
 	<<elseif $PC.balls == 1 && $PC.ballsImplant == 2>>
 		You have a @@.orange;huge pair of balls@@ roughly the size of softballs; they make quite a bulge in your clothes and dangle heavily any other time.
-		<br>[[Get another round of growth hormones|PC Surgery Degradation][$PC.balls = 2, $PC.ballsImplant = 3, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "ballEnlargementHorm"]] | [[Have gel extracted|PC Surgery Degradation][$PC.ballsImplant = 1, $PC.balls = 1, cashX(forceNeg(7500), "PCmedical"), $surgeryType = "ballShrinkageHorm"]]
+		<br>[[Get another round of growth hormones|PC Surgery Degradation][$PC.balls = 2, $PC.ballsImplant = 3, cashX(-15000, "PCmedical"), $surgeryType = "ballEnlargementHorm"]] | [[Have gel extracted|PC Surgery Degradation][$PC.ballsImplant = 1, $PC.balls = 1, cashX(-7500, "PCmedical"), $surgeryType = "ballShrinkageHorm"]]
 	<<elseif $PC.balls > 2 && $PC.ballsImplant > 2>>
 		You have an @@.orange;enormous, heavy pair of balls@@ roughly the size of cantaloupes; it's difficult to sit normally, your clothes barely fit, and your all-natural balls are so obvious they attract a lot of attention, but every slave you fuck gets a distended belly from all the cum you pump into them, and you love it.
-		<br>//You're beginning to have trouble moving around and using furniture thanks to your over-sized nuts, even bringing your legs together is a pain; any bigger and they might seriously impede your ability to run your arcology, or walk, for that matter.// | [[Have gel added|PC Surgery Degradation][$PC.ballsImplant = 4, $PC.balls = 3, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "ballEnlargement"]]
+		<br>//You're beginning to have trouble moving around and using furniture thanks to your over-sized nuts, even bringing your legs together is a pain; any bigger and they might seriously impede your ability to run your arcology, or walk, for that matter.// | [[Have gel added|PC Surgery Degradation][$PC.ballsImplant = 4, $PC.balls = 3, cashX(-15000, "PCmedical"), $surgeryType = "ballEnlargement"]]
 	<<elseif $PC.balls == 2 && $PC.ballsImplant == 2>>
 		You have a @@.orange;huge pair of balls@@ roughly the size of softballs; they make quite a bulge in your clothes and dangle heavily any other time but every slave you fuck gets a swollen belly from all the cum you pump into them, and you love it.
-		<br>[[Get another round of growth hormones|PC Surgery Degradation][$PC.balls = 3, $PC.ballsImplant = 3, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "ballEnlargementHorm"]] | [[Have gel added|PC Surgery Degradation][$PC.ballsImplant = 3, $PC.balls = 2, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "ballEnlargement"]]
+		<br>[[Get another round of growth hormones|PC Surgery Degradation][$PC.balls = 3, $PC.ballsImplant = 3, cashX(-15000, "PCmedical"), $surgeryType = "ballEnlargementHorm"]] | [[Have gel added|PC Surgery Degradation][$PC.ballsImplant = 3, $PC.balls = 2, cashX(-15000, "PCmedical"), $surgeryType = "ballEnlargement"]]
 	<<elseif $PC.balls == 1 && $PC.ballsImplant == 1>>
 		You have a @@.orange;large pair of balls;@@ you can certainly feel them as you move.
-		<br>[[Get another round of growth hormones|PC Surgery Degradation][$PC.balls = 2, $PC.ballsImplant = 2, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "ballEnlargementHorm"]] | [[Have gel added|PC Surgery Degradation][$PC.ballsImplant = 2, $PC.balls = 1, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "ballEnlargement"]]
+		<br>[[Get another round of growth hormones|PC Surgery Degradation][$PC.balls = 2, $PC.ballsImplant = 2, cashX(-15000, "PCmedical"), $surgeryType = "ballEnlargementHorm"]] | [[Have gel added|PC Surgery Degradation][$PC.ballsImplant = 2, $PC.balls = 1, cashX(-15000, "PCmedical"), $surgeryType = "ballEnlargement"]]
 	<<elseif $PC.balls == 0 && $AGrowth == 2>>
 		<<if $PC.ballsImplant > 2>>
 			You have an @@.orange;enormous, heavy pair of balls@@ roughly the size of cantaloupes; it's difficult to sit normally, your clothes barely fit, and everyone can tell they are fake, but every slave you fuck gets a distinct slap with each thrust and you love it.
-			<br>//Getting growth hormones is going to require reducing the amount of cosmetic gel you already have. // | [[Have some gel extracted and get hormone treatment|PC Surgery Degradation][$PC.ballsImplant = 2, $PC.balls = 1, cashX(forceNeg(20000), "PCmedical"), $surgeryType = "ballBigShrinkage"]] | [[Completely remove gel and get hormone treatment|PC Surgery Degradation][$PC.ballsImplant = 1, $PC.balls = 1, cashX(forceNeg(20000), "PCmedical"), $surgeryType = "ballBigShrinkage"]] | [[Just get gel extracted|PC Surgery Degradation][$PC.ballsImplant = 2, cashX(forceNeg(7500), "PCmedical"), $surgeryType = "ballShrinkage"]]
+			<br>//Getting growth hormones is going to require reducing the amount of cosmetic gel you already have. // | [[Have some gel extracted and get hormone treatment|PC Surgery Degradation][$PC.ballsImplant = 2, $PC.balls = 1, cashX(-20000, "PCmedical"), $surgeryType = "ballBigShrinkage"]] | [[Completely remove gel and get hormone treatment|PC Surgery Degradation][$PC.ballsImplant = 1, $PC.balls = 1, cashX(-20000, "PCmedical"), $surgeryType = "ballBigShrinkage"]] | [[Just get gel extracted|PC Surgery Degradation][$PC.ballsImplant = 2, cashX(-7500, "PCmedical"), $surgeryType = "ballShrinkage"]]
 		<<elseif $PC.ballsImplant == 2>>
 			You have a @@.orange;huge pair of balls@@ roughly the size of softballs; they make quite a bulge in your clothes and dangle heavily any other time.
-			<br>//Getting growth hormones is going to require reducing the amount of cosmetic gel you already have. // | [[Have some gel extracted and get hormone treatment|PC Surgery Degradation][$PC.ballsImplant = 2, $PC.balls = 1, cashX(forceNeg(20000), "PCmedical"), $surgeryType = "ballBigShrinkage"]] | [[Completely remove gel and get hormone treatment|PC Surgery Degradation][$PC.ballsImplant = 1, $PC.balls = 1, cashX(forceNeg(20000), "PCmedical"), $surgeryType = "ballBigShrinkage"]] | [[Just get gel extracted|PC Surgery Degradation][$PC.ballsImplant = 1, cashX(forceNeg(7500), "PCmedical"), $surgeryType = "ballShrinkage"]] | [[Have more gel added|PC Surgery Degradation][$PC.ballsImplant = 2, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "ballEnlargement"]]
+			<br>//Getting growth hormones is going to require reducing the amount of cosmetic gel you already have. // | [[Have some gel extracted and get hormone treatment|PC Surgery Degradation][$PC.ballsImplant = 2, $PC.balls = 1, cashX(-20000, "PCmedical"), $surgeryType = "ballBigShrinkage"]] | [[Completely remove gel and get hormone treatment|PC Surgery Degradation][$PC.ballsImplant = 1, $PC.balls = 1, cashX(-20000, "PCmedical"), $surgeryType = "ballBigShrinkage"]] | [[Just get gel extracted|PC Surgery Degradation][$PC.ballsImplant = 1, cashX(-7500, "PCmedical"), $surgeryType = "ballShrinkage"]] | [[Have more gel added|PC Surgery Degradation][$PC.ballsImplant = 2, cashX(-15000, "PCmedical"), $surgeryType = "ballEnlargement"]]
 		<<elseif $PC.ballsImplant == 1>>
 			You have a @@.orange;large pair of balls;@@ you can certainly feel them as you move.
-			<br>[[Remove the gel and get hormone treatment|PC Surgery Degradation][$PC.ballsImplant = 1, $PC.balls = 1, cashX(forceNeg(20000), "PCmedical"), $surgeryType = "ballBigShrinkage"]] | [[Just get hormone treatment|PC Surgery Degradation][$PC.balls = 1, $PC.ballsImplant = 2, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "ballEnlargementHorm"]] | [[Just get gel extracted|PC Surgery Degradation][$PC.ballsImplant = 0, cashX(forceNeg(7500), "PCmedical"), $surgeryType = "ballShrinkage"]] | [[Have more gel added|PC Surgery Degradation][$PC.ballsImplant = 2, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "ballEnlargement"]]
+			<br>[[Remove the gel and get hormone treatment|PC Surgery Degradation][$PC.ballsImplant = 1, $PC.balls = 1, cashX(-20000, "PCmedical"), $surgeryType = "ballBigShrinkage"]] | [[Just get hormone treatment|PC Surgery Degradation][$PC.balls = 1, $PC.ballsImplant = 2, cashX(-15000, "PCmedical"), $surgeryType = "ballEnlargementHorm"]] | [[Just get gel extracted|PC Surgery Degradation][$PC.ballsImplant = 0, cashX(-7500, "PCmedical"), $surgeryType = "ballShrinkage"]] | [[Have more gel added|PC Surgery Degradation][$PC.ballsImplant = 2, cashX(-15000, "PCmedical"), $surgeryType = "ballEnlargement"]]
 		<<else>>
 			You have a @@.orange;normal, uneventful pair of balls.@@
-			<br>[[Get hormone treatment|PC Surgery Degradation][$PC.balls = 1, $PC.ballsImplant = 1, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "ballEnlargementHorm"]] | [[Have the gel added|PC Surgery Degradation][$PC.ballsImplant = 1, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "ballEnlargement"]]
+			<br>[[Get hormone treatment|PC Surgery Degradation][$PC.balls = 1, $PC.ballsImplant = 1, cashX(-15000, "PCmedical"), $surgeryType = "ballEnlargementHorm"]] | [[Have the gel added|PC Surgery Degradation][$PC.ballsImplant = 1, cashX(-15000, "PCmedical"), $surgeryType = "ballEnlargement"]]
 		<</if>>
 	<<else>>
 		<<if $PC.ballsImplant > 2>>
 			You have an @@.orange;enormous, heavy pair of balls@@ roughly the size of cantaloupes; it's difficult to sit normally, your clothes barely fit, and everyone can tell they are fake, but every slave you fuck gets a distinct slap with each thrust and you love it.
-			<br>//You're beginning to have trouble moving around and using furniture thanks to your over-sized nuts, even bringing your legs together is a pain; any bigger and they might seriously impede your ability to run your arcology, or walk, for that matter.// | [[Have gel extracted|PC Surgery Degradation][$PC.ballsImplant = 2, cashX(forceNeg(7500), "PCmedical"), $surgeryType = "ballShrinkage"]]
+			<br>//You're beginning to have trouble moving around and using furniture thanks to your over-sized nuts, even bringing your legs together is a pain; any bigger and they might seriously impede your ability to run your arcology, or walk, for that matter.// | [[Have gel extracted|PC Surgery Degradation][$PC.ballsImplant = 2, cashX(-7500, "PCmedical"), $surgeryType = "ballShrinkage"]]
 		<<elseif $PC.ballsImplant == 2>>
 			You have a @@.orange;huge pair of balls@@ roughly the size of softballs; they make quite a bulge in your clothes and dangle heavily any other time.
-			<br>[[Have more gel added|PC Surgery Degradation][$PC.ballsImplant = 3, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "ballEnlargement"]] | [[Have gel extracted|PC Surgery Degradation][$PC.ballsImplant = 1, cashX(forceNeg(7500), "PCmedical"), $surgeryType = "ballShrinkage"]]
+			<br>[[Have more gel added|PC Surgery Degradation][$PC.ballsImplant = 3, cashX(-15000, "PCmedical"), $surgeryType = "ballEnlargement"]] | [[Have gel extracted|PC Surgery Degradation][$PC.ballsImplant = 1, cashX(-7500, "PCmedical"), $surgeryType = "ballShrinkage"]]
 		<<elseif $PC.ballsImplant == 1>>
 			You have a @@.orange;large pair of balls;@@ you can certainly feel them as you move.
-			<br>[[Have more gel added|PC Surgery Degradation][$PC.ballsImplant = 2, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "ballEnlargement"]] | [[Have gel extracted|PC Surgery Degradation][$PC.ballsImplant = 0, cashX(forceNeg(7500), "PCmedical"), $surgeryType = "ballShrinkage"]]
+			<br>[[Have more gel added|PC Surgery Degradation][$PC.ballsImplant = 2, cashX(-15000, "PCmedical"), $surgeryType = "ballEnlargement"]] | [[Have gel extracted|PC Surgery Degradation][$PC.ballsImplant = 0, cashX(-7500, "PCmedical"), $surgeryType = "ballShrinkage"]]
 		<<else>>
 			You have a @@.orange;normal, uneventful pair of balls.@@
-			<br>[[Have the gel added|PC Surgery Degradation][$PC.ballsImplant = 1, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "ballEnlargement"]]
+			<br>[[Have the gel added|PC Surgery Degradation][$PC.ballsImplant = 1, cashX(-15000, "PCmedical"), $surgeryType = "ballEnlargement"]]
 		<</if>>
 	<</if>>
 <</if>>
@@ -349,7 +349,7 @@ You have @@.orange;$PC.skin skin.@@<<if $PC.skin != $PC.origSkin>> Your original
 	<br><br>
 	"Looking a little loose down there, I can fix that for you. Get you nice and tight again. Oh, and our pussies are guaranteed to not lose their tightness or your money back! @@.yellowgreen;<<print cashFormat(15000)>>@@ for a brand new vagina."
 	<br>
-	[[Get a tighter vagina|PC Surgery Degradation][$PC.newVag = 1, cashX(forceNeg(15000), "PCmedical"), $surgeryType = "tightPussy"]]
+	[[Get a tighter vagina|PC Surgery Degradation][$PC.newVag = 1, cashX(-15000, "PCmedical"), $surgeryType = "tightPussy"]]
 <</if>>
 
 <<if $PC.preg == -2 && $PC.physicalAge < 70>>
@@ -367,12 +367,12 @@ You have @@.orange;$PC.skin skin.@@<<if $PC.skin != $PC.origSkin>> Your original
 	<<if $PC.dick == 1 && $PC.vagina == 1>>
 		You have working @@.orange;male and female reproductive organs@@ and a @@.orange;<<if $PC.title > 0>>masculine<<else>>feminine<</if>> appearance.@@ "We'll store some of your sperm for you, should you decide to lose your maleness, and have it shipped to your arcology. Who you decide to use it on, well... That's up to you!"
 		<br>
-		[[Remove your male half|PC Surgery Degradation][$PC.ballsImplant = 0, $PC.balls = 0, $PC.dick = 0, $PC.storedCum += 10, cashX(forceNeg(25000), "PCmedical"), $surgeryType = "herm2female"]] |
-		[[Remove your female half|PC Surgery Degradation][$PC.vagina = 0, $PC.preg = 0, WombFlush($PC), cashX(forceNeg(25000), "PCmedical"), $surgeryType = "herm2male"]]
+		[[Remove your male half|PC Surgery Degradation][$PC.ballsImplant = 0, $PC.balls = 0, $PC.dick = 0, $PC.storedCum += 10, cashX(-25000, "PCmedical"), $surgeryType = "herm2female"]] |
+		[[Remove your female half|PC Surgery Degradation][$PC.vagina = 0, $PC.preg = 0, WombFlush($PC), cashX(-25000, "PCmedical"), $surgeryType = "herm2male"]]
 		<<if $PC.title > 0>>
-			| [[Remove your male half completely|PC Surgery Degradation][$PC.ballsImplant = 0, $PC.balls = 0, $PC.dick = 0, $PC.storedCum += 10, $PC.title = 0, generatePlayerPronouns($PC), cashX(forceNeg(25000), "PCmedical"), $surgeryType = "herm2truefemale"]]
+			| [[Remove your male half completely|PC Surgery Degradation][$PC.ballsImplant = 0, $PC.balls = 0, $PC.dick = 0, $PC.storedCum += 10, $PC.title = 0, generatePlayerPronouns($PC), cashX(-25000, "PCmedical"), $surgeryType = "herm2truefemale"]]
 		<<else>>
-			| [[Remove your female half completely|PC Surgery Degradation][$PC.vagina = 0, $PC.preg = 0, WombFlush($PC), $PC.boobs = 0, $PC.boobsBonus = 0, $PC.boobsImplant = 0, $PC.title = 1, generatePlayerPronouns($PC), cashX(forceNeg(25000), "PCmedical"), $surgeryType = "herm2truemale"]]
+			| [[Remove your female half completely|PC Surgery Degradation][$PC.vagina = 0, $PC.preg = 0, WombFlush($PC), $PC.boobs = 0, $PC.boobsBonus = 0, $PC.boobsImplant = 0, $PC.title = 1, generatePlayerPronouns($PC), cashX(-25000, "PCmedical"), $surgeryType = "herm2truemale"]]
 		<</if>>
 	<<elseif $PC.dick == 1>>
 		You have @@.orange;male genitalia@@ and a @@.orange;<<if $PC.title > 0>>masculine<<else>>feminine<</if>> appearance.@@ "We'll store some of your sperm for you, should you decide to lose your maleness, and have it shipped to your arcology. Who you decide to use it on, well... That's up to you!"
diff --git a/src/uncategorized/RESS.tw b/src/uncategorized/RESS.tw
index 7273f20362e..2b577f9538f 100644
--- a/src/uncategorized/RESS.tw
+++ b/src/uncategorized/RESS.tw
@@ -202,14 +202,14 @@ $He was mindbroken, but seems to have snapped out of it due to a deep love of yo
 Finishing your work, you lean back for a well-deserved break. Your peace is quickly disturbed by several loud smashes from down the penthouse hall. As you get up from your desk, you hear somebody running down the hallway, and before you know it, <<EventNameLink>> is inside. $He is looking quite treacherous and <<if $activeSlave.skill.combat > 0>>relatively confident<<else>>somewhat unsure<</if>>. $He quickly reaches in to grab you,
 <<if ($PC.career == "gang")>>
 	<<if ($personalArms != 0)>>
-		but when you point your handgun towards $him, $he stutters back with $his hand<<if $activeSlave.missingArms == 0>>s<</if>> pointing upwards.
+		but when you point your handgun towards $him, $he stutters back with $his hands pointing upwards.
 	<<else>>
 		but you just have to reach for your trusty handgun to make the slave step back in fear.
 	<</if>>
 	<<set $mutinery = 0>>
 <<elseif ($PC.career == "mercenary")>>
 	<<if ($personalArms != 0)>>
-		but you quickly draw the weapon you always keep close at hand, forcing the slave to put $his hand<<if $activeSlave.missingArms == 0>>s<</if>> on the back of $his head.
+		but you quickly draw the weapon you always keep close at hand, forcing the slave to put $his hands on the back of $his head.
 	<<else>>
 		but you quickly grab $his arm, pull it towards you and lock it in $his back, pushing $him over the desk.
 	<</if>>
@@ -235,7 +235,7 @@ Finishing your work, you lean back for a well-deserved break. Your peace is quic
 	<<if $PC.boobs > 0>>
 		as $he gropes your chest
 	<<else>>
-		as $he runs $his hand<<if $activeSlave.missingArms == 0>>s<</if>> over your body
+		as $he runs $his hands over your body
 	<</if>>
 	in a desperate attempt at taking control.
 	<<if $HeadGirl != 0>>
@@ -406,7 +406,7 @@ With $his back arched and $his thighs together $his <<if $activeSlave.butt > 5>>
 		_hisA voice
 	<</switch>>
 <</if>>
-gently calling your name. As you regain consciousness, you become aware of a weight on your chest<<if $PC.boobsBonus >= 3>> other than your heavy tits<</if>>. <<EventNameLink>> has snuggled up against you in $his sleep. $He's nude, and so are you; everyone sleeps naked in your penthouse. The sheet is down at your hips, leaving your upper bodies bare. <<if $activeSlave.missingArms == 3>>$He's wormed $his <<if $activeSlave.amp == 1>>limbless<<else>>armless<</if>> torso under your arm,<<else>>$He has one arm across your <<if $PC.boobs == 1>>chest, just below your breasts,<<elseif $PC.title == 1>>manly chest<<else>>flat chest,<</if>><</if>> and is using your shoulder as a pillow. You can feel $his warm breath across <<if $PC.boobs == 1 || $PC.title == 0>>your nipple on that side, and it hardens slowly under your gaze<<else>>your well-developed pectorals<</if>>. $His <<if $activeSlave.boobs > 4000>>incredible tits are resting to either side of your ribcage, with one of them a heavy mass on your chest and the other trapped under $his<<elseif $activeSlave.boobs > 1200>>big boobs form a warm, soft mass between you<<else>>soft chest rests warmly against your ribcage<</if>><<if $activeSlave.belly >= 10000>>, beneath them, $his _belly <<if $activeSlave.bellyPreg >= 8000>>pregnant <</if>>belly rests <<if $PC.belly >= 1500>>against your own baby bump<<else>>upon your flat stomach<</if>><</if>>, and farther down, there's another source of warmth where $he's <<if $activeSlave.missingLegs == 3>>got $his legless pelvis resting against your hip<<else>>straddling your thigh<</if>>.
+gently calling your name. As you regain consciousness, you become aware of a weight on your chest<<if $PC.boobsBonus >= 3>> other than your heavy tits<</if>>. <<EventNameLink>> has snuggled up against you in $his sleep. $He's nude, and so are you; everyone sleeps naked in your penthouse. The sheet is down at your hips, leaving your upper bodies bare. <<if $activeSlave.amp == 1>>$He's wormed $his limbless torso under your arm,<<else>>$He has one arm across your <<if $PC.boobs == 1>>chest, just below your breasts,<<elseif $PC.title == 1>>manly chest<<else>>flat chest,<</if>><</if>> and is using your shoulder as a pillow. You can feel $his warm breath across <<if $PC.boobs == 1 || $PC.title == 0>>your nipple on that side, and it hardens slowly under your gaze<<else>>your well-developed pectorals<</if>>. $His <<if $activeSlave.boobs > 4000>>incredible tits are resting to either side of your ribcage, with one of them a heavy mass on your chest and the other trapped under $his<<elseif $activeSlave.boobs > 1200>>big boobs form a warm, soft mass between you<<else>>soft chest rests warmly against your ribcage<</if>><<if $activeSlave.belly >= 10000>>, beneath them, $his _belly <<if $activeSlave.bellyPreg >= 8000>>pregnant <</if>>belly rests <<if $PC.belly >= 1500>>against your own baby bump<<else>>upon your flat stomach<</if>><</if>>, and farther down, there's another source of warmth where $he's <<if $activeSlave.amp == 1>>got $his legless pelvis resting against your hip<<else>>straddling your thigh<</if>>.
 <br><br>
 "<<= properTitle()>>," $assistantName calls again, "you <<if $assistant == 0>>set a wake up for this time<<else>>asked me to wake you at this time<</if>>. You have a business meeting that starts shortly." You begin to slide out from under $activeSlave.slaveName, but the
 <<if $activeSlave.physicalAge > 30>>
@@ -516,7 +516,7 @@ As $he staggers to a halt in front of your desk,
 <<else>>
 	$his motion
 <</if>>
-provides just enough stimulation that $he climaxes. $His <<if $activeSlave.missingArms == 0>>hands ball into fists at $his sides<<else>>hand balls into a fist at $his side<</if>> and $his torso pitches forward involuntarily,
+provides just enough stimulation that $he climaxes. $His hands ball into fists at $his sides and $his torso pitches forward involuntarily,
 <<if (($activeSlave.balls > 3) && ($activeSlave.hormoneBalance < -20)) || ($activeSlave.balls >= 10)>>
 	a ridiculous, pent-up torrent of cum shooting out
 	<<if $activeSlave.dick > 0>>
@@ -730,7 +730,7 @@ $He notices your approach with a start and
 <</if>>
 You shake your head no, for the moment, and just enjoy the view. After a few minutes of silent mutual enjoyment of the pretty sunrise, $he steals a sidelong glance at you, a hesitant, questioning look on $his face. You tell $him to ask $his question, whatever it is, and $he
 <<if !canTalk($activeSlave)>>
-	carefully uses $his hand<<if $activeSlave.missingArms == 0>>s<</if>> to ask if $he can hold your hand.
+	carefully uses $his hands to ask if $he can hold your hand.
 <<else>>
 	<<say>>s, "<<Master>>, may I plea<<s>>e hold your hand?"
 <</if>>
@@ -743,14 +743,14 @@ You pass one of the penthouse's several supply closets by chance, and are surpri
 <<else>>
 	on all fours
 <</if>>
-in the middle of the room with the machines all around $him. $He has <<if canDoVaginal($activeSlave)>><<if $activeSlave.vagina > 2>>two large dildos working $his gaping cunt, <<elseif $activeSlave.vagina > 1>>a large dildo working $his cunt, <<elseif $activeSlave.vagina > 0>>a dildo working $his tight pussy, <</if>><</if>><<if canDoAnal($activeSlave)>><<if $activeSlave.anus > 2>>two large dildos fucking $his enormous butthole, <<elseif $activeSlave.anus > 1>>a large dildo fucking $his butthole, <<elseif $activeSlave.anus > 0>>a dildo fucking $his tight butt, <</if>><</if>><<if $activeSlave.boobs > 1200>>has lubricated $his cavernous cleavage to titfuck another, <<elseif $activeSlave.boobs > 400>>has lubricated $his cleavage to titfuck another, <</if>><<if $activeSlave.nipples == "fuckable">>has a pair pistoning in and out of $his nipples, <</if>><<if $activeSlave.missingArms != 3>>is performing <<if $activeSlave.missingArms != 0>>a frantic handjob<<else>>two handjobs at once, to either side<</if>>, <</if>><<if $activeSlave.belly >= 5000>>has lubricated the sides of $his _belly <<if $activeSlave.bellyPreg >= 3000>> pregnancy<</if>>, along with $his inner thighs, to create a sort of belly job, <</if>><<if $activeSlave.skill.oral >= 60>>and is making use of $his outstanding oral skills to suck off two more.<<elseif $activeSlave.skill.oral > 30>>and is taking a throatfuck from one more.<<else>>and is giving the final one a blowjob.<</if>> When $he <<if canSee($activeSlave)>>sees that you've entered — which takes a while, since $he's distracted<<elseif canHear($activeSlave)>>hears that you've entered — which takes a while, given the amount of noise<<else>>realizes that you've entered — which takes a while, considering $his state<</if>> — $he tries to smile<<if $activeSlave.missingArms != 3>> and wave<</if>>.
+in the middle of the room with the machines all around $him. $He has <<if canDoVaginal($activeSlave)>><<if $activeSlave.vagina > 2>>two large dildos working $his gaping cunt, <<elseif $activeSlave.vagina > 1>>a large dildo working $his cunt, <<elseif $activeSlave.vagina > 0>>a dildo working $his tight pussy, <</if>><</if>><<if canDoAnal($activeSlave)>><<if $activeSlave.anus > 2>>two large dildos fucking $his enormous butthole, <<elseif $activeSlave.anus > 1>>a large dildo fucking $his butthole, <<elseif $activeSlave.anus > 0>>a dildo fucking $his tight butt, <</if>><</if>><<if $activeSlave.boobs > 1200>>has lubricated $his cavernous cleavage to titfuck another, <<elseif $activeSlave.boobs > 400>>has lubricated $his cleavage to titfuck another, <</if>><<if $activeSlave.nipples == "fuckable">>has a pair pistoning in and out of $his nipples, <</if>><<if $activeSlave.amp != 1>>is performing two handjobs at once, to either side, <</if>><<if $activeSlave.belly >= 5000>>has lubricated the sides of $his _belly <<if $activeSlave.bellyPreg >= 3000>> pregnancy<</if>>, along with $his inner thighs, to create a sort of belly job, <</if>><<if $activeSlave.skill.oral >= 60>>and is making use of $his outstanding oral skills to suck off two more.<<elseif $activeSlave.skill.oral > 30>>and is taking a throatfuck from one more.<<else>>and is giving the final one a blowjob.<</if>> When $he <<if canSee($activeSlave)>>sees that you've entered — which takes a while, since $he's distracted<<elseif canHear($activeSlave)>>hears that you've entered — which takes a while, given the amount of noise<<else>>realizes that you've entered — which takes a while, considering $his state<</if>> — $he tries to smile<<if $activeSlave.amp != 1>> and wave<</if>>.
 <br><br>
-The source of the many-voiced personal assistant becomes clear: probably on the incorrigible $activeSlave.slaveName's request, your sultry personal assistant is voicing each and every one of the machines. When the nymphomaniac masturbator tries to smile <<if $activeSlave.missingArms != 3>> and wave<</if>>, there's an absolute chorus of "Back to work, slut", "Smile less, suck more", "Take it, bitch", et cetera. Yet another instance of $assistantName chuckles in your ear. "Care to join in, <<= properTitle()>>? I'm sure we can find room somewhere."
+The source of the many-voiced personal assistant becomes clear: probably on the incorrigible $activeSlave.slaveName's request, your sultry personal assistant is voicing each and every one of the machines. When the nymphomaniac masturbator tries to smile <<if $activeSlave.amp != 1>> and wave<</if>>, there's an absolute chorus of "Back to work, slut", "Smile less, suck more", "Take it, bitch", et cetera. Yet another instance of $assistantName chuckles in your ear. "Care to join in, <<= properTitle()>>? I'm sure we can find room somewhere."
 
 <<case "sore ass">>
 
-One night, you see <<EventNameLink>> <<if ($activeSlave.missingLegs == 3)>>scooting $himself from side to side uncomfortably<<elseif ($activeSlave.heels == 1) && ($activeSlave.shoes != "heels") && ($activeSlave.shoes != "pumps") && ($activeSlave.shoes != "boots") && ($activeSlave.shoes != "extreme heels")>>crawling gingerly<<elseif ($activeSlave.shoes == "heels") || ($activeSlave.shoes == "pumps") || ($activeSlave.shoes == "boots") || ($activeSlave.shoes == "extreme heels")>>tottering along painfully<<else>>walking a little funny<</if>>, as though $he has a sore butt. You call $him over to inspect $his backdoor to see if $he needs care, <<if ($activeSlave.missingLegs == 3)>>and set $his helpless body down, spreading $his buttocks to examine $his anus.<<else>>and order $him to spread $his buttocks for you so you can examine $his anus.<</if>> $His asshole is fine, just a little sore from hard buttfucks. $He complies with you, but as you probe $him gently with a finger,
-<<if !canTalk($activeSlave) && ($activeSlave.missingArms == 3)>>
+One night, you see <<EventNameLink>> <<if ($activeSlave.amp == 1)>>scooting $himself from side to side uncomfortably<<elseif ($activeSlave.heels == 1) && ($activeSlave.shoes != "heels") && ($activeSlave.shoes != "pumps") && ($activeSlave.shoes != "boots") && ($activeSlave.shoes != "extreme heels")>>crawling gingerly<<elseif ($activeSlave.shoes == "heels") || ($activeSlave.shoes == "pumps") || ($activeSlave.shoes == "boots") || ($activeSlave.shoes == "extreme heels")>>tottering along painfully<<else>>walking a little funny<</if>>, as though $he has a sore butt. You call $him over to inspect $his backdoor to see if $he needs care, <<if ($activeSlave.amp == 1)>>and set $his helpless body down, spreading $his buttocks to examine $his anus.<<else>>and order $him to spread $his buttocks for you so you can examine $his anus.<</if>> $His asshole is fine, just a little sore from hard buttfucks. $He complies with you, but as you probe $him gently with a finger,
+<<if !canTalk($activeSlave) && ($activeSlave.amp == 1)>>
 	$he wriggles desperately and turns to mouth "it hurts <<Master>> please don't assrape me" at you.
 <<elseif !canTalk($activeSlave)>>
 	$he gestures desperately, telling you $his butt hurts and asking you not to assfuck $him.
@@ -944,7 +944,7 @@ You have a lot of work to do with <<EventNameLink>>. $He compounds the usual reb
 
 An escape attempt occurs and is stopped almost before you are informed of it. <<EventNameLink>> made a rash attempt to leave the penthouse, but $assistantName monitors everyone constantly and was able to enclose $him before $he got very far. <<if $assistant == 0>>It reports impersonally that the would-be escapee is locked in the entryway awaiting your judgment.<<else>>$He reports suggestively that the would-be escapee is locked in the entryway awaiting your pleasure.<</if>>
 <br><br>
-<<if $arcologyUpgrade.drones == 1>>Your advanced security systems are able to stop $him promptly, and there is no indication to the public that any escape attempt was made.<<else>>Your basic security systems are only able to stop $him by briefly locking down your penthouse, exciting @@.red;some adverse public comment.@@<<run repX(forceNeg(100), "event", $activeSlave)>><</if>>
+<<if $arcologyUpgrade.drones == 1>>Your advanced security systems are able to stop $him promptly, and there is no indication to the public that any escape attempt was made.<<else>>Your basic security systems are only able to stop $him by briefly locking down your penthouse, exciting @@.red;some adverse public comment.@@<<run repX(-100, "event", $activeSlave)>><</if>>
 <<if $activeSlave.indentureRestrictions > 0>>
 	<br><br>
 	This behavior has violated $his indenture contract, allowing you to apply more severe punishments that might otherwise breach it.
@@ -1554,7 +1554,7 @@ $He<<if $activeSlave.belly >= 10000>> carefully turns and spreads $his legs, all
 
 <<case "surgery addict">>
 
-Going about your day, you see <<EventNameLink>> sitting <<if ($activeSlave.missingLegs != 3)>><<if ($activeSlave.missingLegs == 0)>>cross-legged <</if>>in<<else>>propped against the doorway of<</if>> the remote surgery room, <<if canSee($activeSlave)>>staring intently at<<else>>gazing longingly towards<</if>> the equipment. $He's not breaking any rules, but this behavior is so strange you investigate. $He asks
+Going about your day, <<if ($activeSlave.amp != 1)>>you see <<EventNameLink>> sitting cross-legged in the remote surgery room, <<if canSee($activeSlave)>>staring intently at<<else>>gazing longingly towards<</if>> the equipment.<<else>>you see <<EventNameLink>> sitting propped against the doorway of the surgery room, <<if canSee($activeSlave)>>staring intently at<<else>>gazing longingly towards<</if>> the equipment.<</if>> $He's not breaking any rules, but this behavior is so strange you investigate. $He asks
 <<if ($activeSlave.lips > 70)>>
 	hesitantly through $his huge lips,
 <<elseif ($activeSlave.lipsPiercing+$activeSlave.tonguePiercing > 2)>>
@@ -1562,7 +1562,7 @@ Going about your day, you see <<EventNameLink>> sitting <<if ($activeSlave.missi
 <<else>>
 	hesitantly,
 <</if>>
-"<<Master>>, I... I have a lot of implant<<s>>. A lot."<<if ($activeSlave.missingArms != 3)>>$He touches $his body absentmindedly.<<else>>$He wriggles $his stumps, trying to indicate $his implants.<</if>> "Can... can you give me <<s>>ome more?"
+"<<Master>>, I... I have a lot of implant<<s>>. A lot."<<if ($activeSlave.amp != 1)>>$He touches $his body absently.<<else>>$He wriggles $his stumps, trying to indicate $his implants.<</if>> "Can... can you give me <<s>>ome more?"
 
 <<case "night visit">>
 
@@ -1694,7 +1694,7 @@ $He hasn't been with you long; it's been a mere <<print $week-$activeSlave.weekA
 You come face to face with <<EventNameLink>> in a hallway of your penthouse, entirely by happenstance. <<if canSee($activeSlave)>>$His <<= App.Desc.eyeColor($activeSlave)>> eyes lock with yours, and $he stares at you dumbly for a long moment<<else>>Once $he regains $his footing after bumping into you, $he gazes towards you dumbly for a long moment<</if>>. Then $he squares $his <<if $activeSlave.shoulders > 0>>broad<<elseif $activeSlave.shoulders < 0>>pretty<<else>>feminine<</if>> shoulders and bites $his lower lip, obviously doing $his best to think quickly. Right when you're about to reprimand $him for not greeting you properly, $he surprises you by throwing $himself abjectly on the ground in front of you<<if $activeSlave.belly >= 10000>>, $his rear forced into the air by $his _belly <<if $activeSlave.bellyPreg >= 3000>>pregnant<<else>>distended<</if>> belly<</if>>.
 <br><br>
 <<if !canTalk($activeSlave)>>
-	$He uses gestures to apologize for $his rudeness, and then gets to $his knee<<if $activeSlave.missingLegs == 0>>s<</if>> so $he can use $his hands to gesture more clearly. $His hands are shaky as $he begs, making two false starts before unmistakably gesturing to ask you to cut $his balls off. Once $he <<if canSee($activeSlave)>>sees<<else>>figures<</if>> that you understand, $he begins to cry openly. $He gestures that $he can barely get off wearing $his chastity cage, that it hurts when $he does, and that $he's constantly oppressed by the need for release. $He thinks that it would be easier to be soft all the time, so $he could climax without discomfort. $He begs hard, and promises to be a good little bitch.
+	$He uses gestures to apologize for $his rudeness, and then gets to $his knees so $he can use $his hands to gesture more clearly. $His hands are shaky as $he begs, making two false starts before unmistakably gesturing to ask you to cut $his balls off. Once $he <<if canSee($activeSlave)>>sees<<else>>figures<</if>> that you understand, $he begins to cry openly. $He gestures that $he can barely get off wearing $his chastity cage, that it hurts when $he does, and that $he's constantly oppressed by the need for release. $He thinks that it would be easier to be soft all the time, so $he could climax without discomfort. $He begs hard, and promises to be a good little bitch.
 <<else>>
 	"Plea<<s>>e, <<Master>>," the prostrate slave <<say>>s shakily, sounding like $he's on the verge of tears. "P-plea<<s>>e cut my ball<<s>> off." <<if canHear($activeSlave)>>Hearing $himself <<say>> it, $he<<else>>$He<</if>> begins to cry openly. "I c-can't t-take it anymore. I can b-barely get off wearing thi<<s>> cage on my dick, and when I d-do, it h-hurt<<s>>," $he sobs. "I need to g-g-get off <<s>>-<<s>>o bad. Plea<<s>>e, plea<<s>>e, if I were <<s>>oft all the time, I wouldn't get hard, <<s>>o I could come wh-whenever." $He looks up at you in supplication, tears streaking $his face. "Plea<<s>>e, <<Master>>! I'll be <<s>>-<<s>>uch a good little bitch, I promi<<s>>e!"
 <</if>>
@@ -1812,7 +1812,7 @@ $He constantly passes by your desk as you work, going back and forth between the
 <<else>>
 	walks
 <</if>>
-gingerly, supporting $his udders with both hand<<if $activeSlave.missingArms == 0>>s<</if>><<if $activeSlave.belly >= 10000>> and $his _belly <<if $activeSlave.belly >= 3000>>pregnant<<else>>rounded<</if>> belly<</if>>, <<if $activeSlave.nipples == "inverted">>wincing<<else>>dribbling a little milk<</if>> as $he goes. The other way, $he has a distinctly relieved expression and $his breasts are much saggier.
+gingerly, supporting $his udders with both hands<<if $activeSlave.belly >= 10000>> and $his _belly <<if $activeSlave.belly >= 3000>>pregnant<<else>>rounded<</if>> belly<</if>>, <<if $activeSlave.nipples == "inverted">>wincing<<else>>dribbling a little milk<</if>> as $he goes. The other way, $he has a distinctly relieved expression and $his breasts are much saggier.
 
 <<case "whore rebellious">>
 
@@ -1905,13 +1905,13 @@ $He looks doubtful, as though $he's wondering whether to make a request. Finally
 
 <<case "restricted smart">>
 
-During a routine inspection of <<EventNameLink>>, you notice that $he's behaving a little strangely. $He's participating in the inspection with almost manic attention, trying to anticipate your directions and hanging desperately on your every word. After a moment, you reflect that $he's a smart $girl, and is probably suffering for a lack of conversation. As you regard $him <<if ($activeSlave.missingLegs == 3)>>sitting <<if ($activeSlave.missingArms != 3)>>helplessly<<else>>limblessly<</if>><<elseif !canWalk($activeSlave)>>kneeling<<else>>standing<</if>> there, $his <<if canSee($activeSlave)>>eyes almost scream<<else>>face almost screams<</if>> at you for some sort of stimulation. $His life is not without mental interest, but talking is one of the quintessential human behaviors, and having it taken away is very difficult for someone as intelligent as $him. A mute almost might have it easier, for $he is also denied the volubility through sign language that mute slaves under less restrictive rules often enjoy.
+During a routine inspection of <<EventNameLink>>, you notice that $he's behaving a little strangely. $He's participating in the inspection with almost manic attention, trying to anticipate your directions and hanging desperately on your every word. After a moment, you reflect that $he's a smart $girl, and is probably suffering for a lack of conversation. As you regard $him <<if ($activeSlave.amp == 1)>>sitting limblessly<<elseif !canWalk($activeSlave)>>kneeling<<else>>standing<</if>> there, $his <<if canSee($activeSlave)>>eyes almost scream<<else>>face almost screams<</if>> at you for some sort of stimulation. $His life is not without mental interest, but talking is one of the quintessential human behaviors, and having it taken away is very difficult for someone as intelligent as $him. A mute almost might have it easier, for $he is also denied the volubility through sign language that mute slaves under less restrictive rules often enjoy.
 
 <<case "restricted profession">>
 
 <<set _shoutitoutloud = $titleEnunciate.toUpperCase()>>
 
-<<EventNameLink>> is <<if ($activeSlave.missingLegs == 3)>>sitting <<if ($activeSlave.missingArms != 3)>>helplessly<<else>>limblessly<</if>><<elseif !canWalk($activeSlave)>>kneeling<<else>>standing<</if>> before your desk for $his regular inspection. $He is studiously observing the letter of the rule against speaking, and is doing $his best to make your inspection as efficient as possible. $His desire to please radiates off $him in almost palpable waves. $He obviously wants to communicate something to you, but can't do it without breaking the rules.
+<<EventNameLink>> is <<if ($activeSlave.amp == 1)>>sitting limblessly<<elseif !canWalk($activeSlave)>>kneeling<<else>>standing<</if>> before your desk for $his regular inspection. $He is studiously observing the letter of the rule against speaking, and is doing $his best to make your inspection as efficient as possible. $His desire to please radiates off $him in almost palpable waves. $He obviously wants to communicate something to you, but can't do it without breaking the rules.
 
 <<case "a gift">>
 
@@ -2333,7 +2333,7 @@ You complete the final rep of your first workout of the day, rack the bar, and j
 $His <<= App.Desc.eyeColor($activeSlave)>> eyes track up your torso comically until $he's looking into your eyes. $He stares dumbly at you for a moment before realizing what $he's doing and blushing with embarrassment. $He's reasonably well broken, but is still coming to terms with $his sexual place as a $desc.
 In particular, $he hasn't gotten used to the effects of $his training, the slave food, and the atmosphere in the penthouse, all of which are serving to fuel an acceleration of $his sex drive.
 <<if !canTalk($activeSlave)>>
-	$He uses shaky <<if $activeSlave.missingArms == 0>>hands<<else>>gestures<</if>> to ask you to fuck $him,
+	$He uses shaky hands to ask you to fuck $him,
 <<else>>
 	"<<S>>orry, <<Master>>, I was ju<<s>>t, um, pa<<ss>>ing by and I thought, um, I <<s>>aw, um, <<s>>orry <<Master>>, I'm going now," $he babbles,
 <</if>>
@@ -2451,22 +2451,16 @@ ripped biceps, and strapping lats. <<if $activeSlave.dick > 2>>$His massive cock
 <<else>>
 	slim,
 <</if>>
-with a trim chest, narrow hips and not much of an ass to speak of. Despite the myriad ways a Free Cities slaveowner can give his property tits and asses, you've held off for now, keeping $him lithe.
-<<if $activeSlave.missingLegs != 3>>
-	$He comes before you for a routine nude inspection, obediently standing before your
-	<<if $activeSlave.missingArms != 3>>
-		desk with $his <<if $activeSlave.missingArms == 0>>hands crossed<<else>>hand placed<</if>>
-		<<if $activeSlave.belly >= 30000>>
-			atop $his _belly
-		<<elseif $activeSlave.belly >= 1500>>
-			over $his rounded
-		<<else>>
-			over $his flat
-		<</if>>
-		stomach.
+with a trim chest, narrow hips and not much of an ass to speak of. Despite the myriad ways a Free Cities slaveowner can give his property tits and asses, you've held off for now, keeping $him lithe. <<if $activeSlave.amp != 1>>
+	$He comes before you for a routine nude inspection, obediently standing before your desk with $his hands crossed
+	<<if $activeSlave.belly >= 30000>>
+		atop $his _belly
+	<<elseif $activeSlave.belly >= 1500>>
+		over $his rounded
 	<<else>>
-		desk.
+		over $his flat
 	<</if>>
+	stomach.
 <<else>>
 	Another slave strips $him and leaves $his naked torso on your desk for a routine inspection.
 <</if>>
@@ -2500,7 +2494,7 @@ As you inspect $him with your hands, $he
 
 <<case "hugely pregnant">>
 
-<<EventNameLink>>'s daily routine includes frequent application of special skin care to $his $activeSlave.skin, hugely swollen belly to prevent $his pregnancy from ruining $his appearance with unsightly stretch marks. Several times a day, $he visits the bathroom to <<if ($activeSlave.missingArms == 3)>>have another slave<<else>>carefully<</if>> coat $his entire _belly stomach in the stuff. $He's so pregnant that it's hard to reach <<if $activeSlave.belly >= 150000>>most of its mass<<else>>the underside<</if>>. The chore keeps $him occupied and stationary for quite a while; there's no need to leave $him sexually idle while $he completes it.
+<<EventNameLink>>'s daily routine includes frequent application of special skin care to $his $activeSlave.skin, hugely swollen belly to prevent $his pregnancy from ruining $his appearance with unsightly stretch marks. Several times a day, $he visits the bathroom to <<if ($activeSlave.amp == 1)>>have another slave<<else>>carefully<</if>> coat $his entire _belly stomach in the stuff. $He's so pregnant that it's hard to reach <<if $activeSlave.belly >= 150000>>most of its mass<<else>>the underside<</if>>. The chore keeps $him occupied and stationary for quite a while; there's no need to leave $him sexually idle while $he completes it.
 
 <<case "slave dick on slave">>
 
@@ -2616,7 +2610,7 @@ You decide to stop by to see $his method at work. By the time you arrive, $he's
 <<if canPenetrate($activeSlave) && $activeSlave.prostate > 0>>
 	pushes a couple of fingers up $his own ass to use prostate stimulation to force $himself hard again, and once this is accomplished, happily turns to select a slow eater to fuck.
 <<else>>
-	languidly plays with $himself, running $his hand<<if $activeSlave.missingArms == 0>>s<</if>> over the various vulnerable butts before picking a victim to roughly finger fuck.
+	languidly plays with $himself, running $his hands over the various vulnerable butts before picking a victim to roughly finger fuck.
 <</if>>
 
 <<case "forbidden masturbation">>
@@ -3555,7 +3549,7 @@ $He knows that that's not allowed, and keeps $his hands where they are, though i
 
 <<case "moist pussy">>
 
-Just as you're about to give <<EventNameLink>> $his weekly inspection, a minor business matter comes up and diverts your attention. So, for about ten minutes, $he has nothing at all to do other than <<if canWalk($activeSlave)>>stand<<elseif $activeSlave.missingLegs != 3>>kneel<<else>>sit<</if>> in front of your desk in your office, <<if canSee($activeSlave)>>watching<<elseif canHear($activeSlave)>>listening to<<else>>feeling the subtle vibrations from<</if>> you,<<if $assistant > 0>> $assistantName's avatar,<</if>> the other slaves who come and go, and the general lewdness of the arcology, much of which is <<if canSee($activeSlave)>>visible<<elseif canHear($activeSlave)>>audible<<else>>apparent<</if>> from right here.
+Just as you're about to give <<EventNameLink>> $his weekly inspection, a minor business matter comes up and diverts your attention. So, for about ten minutes, $he has nothing at all to do other than <<if canWalk($activeSlave)>>stand<<elseif $activeSlave.amp == 1>>kneel<<else>>sit<</if>> in front of your desk in your office, <<if canSee($activeSlave)>>watching<<elseif canHear($activeSlave)>>listening to<<else>>feeling the subtle vibrations from<</if>> you,<<if $assistant > 0>> $assistantName's avatar,<</if>> the other slaves who come and go, and the general lewdness of the arcology, much of which is <<if canSee($activeSlave)>>visible<<elseif canHear($activeSlave)>>audible<<else>>apparent<</if>> from right here.
 <<if ($activeSlave.attrXY > 50) && ($PC.boobs == 0)>>
 	$He finds your strong body attractive, and $his gaze rests most frequently <<if canSee($activeSlave)>>on<<else>>towards<</if>> you.
 <<elseif ($activeSlave.attrXX > 50) && ($PC.boobs == 1)>>
@@ -5432,7 +5426,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 		<<if $Concubine != 0>>
 			<<setLocalPronouns $Concubine 2>>
 			with $Concubine.slaveName trying _his2 best to drain your swollen belly.
-			<<if canTalk($Concubine)>>
+			<<if canTalk($Concubine) && $Concubine.amp != 1>>
 				<<run Enunciate($Concubine)>>
 				"I'm <<s>>o <<s>>orry <<Master>>... I <<s>>tepped out for a minute and thi<<s>> happen<<s>>." You ask what happened to $activeSlave.slaveName. "$He'<<s>> bound and gagged now, $he won't hurt you anymore. But what are you going to do with that belly? I won't tell anyone what happened, but we've got to get rid of it."
 			<<else>>
@@ -6062,7 +6056,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 		<</if>>
 		cuddled up beside you. <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> lowers the temperature in the room and directs another slave to quietly put a couple of warm blankets over you and $activeSlave.slaveName. When you finally wake, several hours later, the effect is magical. You're ensconced in a little island of warmth and comfort, a tiny universe of relaxation populated only by yourself and your slave. $He woke before you did, but remained still to avoid disturbing you. <<if canSee($activeSlave)>>From the lazy, contented look in $his <<= App.Desc.eyeColor($activeSlave)>> eyes as $he meets your waking gaze, $he did not mind waiting. @@.hotpink;$He was already looking at your face when you opened your eyes.@@<<else>>From the serene expression on $his face as $he meets your waking gaze, $he did not mind waiting. @@.hotpink;$He was already looking at your face, lost in the soothing sounds of your breathing, when you opened your eyes.@@<</if>>
 		<br><br>
-		Since you're awake, $he rolls onto $his face and then further, to place $his back and <<if $activeSlave.butt > 5>>massive ass<<elseif $activeSlave.butt > 2>>healthy rear<<else>>butt<</if>> against you, making sure to drag $his $activeSlave.nipples nipples against you the whole way. You accept the invitation and spoon $him, <<if $activeSlave.height >= 185>>your bodies lining up well, since $he's as tall as you are<<elseif $activeSlave.height >= 160>>$his body fitting neatly within the embrace of your larger frame<<else>>$his small body fitting entirely within your embrace<</if>>. $His <<if $activeSlave.muscles > 30>>muscles<<else>>softness<</if>> and warmth awaken your desire, and $he feels <<if $PC.dick == 1>>your stiffening cock beginning to press against <<if $activeSlave.missingLegs != 0>>$his perineum. $He shifts to slide $himself along its shaft<<if $PC.vagina == 1>> and down to where your pussy begins<</if>><<else>>the place between $his thighs. $He shifts to let your dick slide between them, and reaches down to massage its head<</if>><<else>>heat building against $his butt. <<if $activeSlave.missingArms == 3>>$He does $his best to grind against you, since $he can't caress you without hands<<else>>$He snakes a hand behind $himself to caress your womanhood, and begins to gently masturbate with the other<</if>><</if>>.
+		Since you're awake, $he rolls onto $his face and then further, to place $his back and <<if $activeSlave.butt > 5>>massive ass<<elseif $activeSlave.butt > 2>>healthy rear<<else>>butt<</if>> against you, making sure to drag $his $activeSlave.nipples nipples against you the whole way. You accept the invitation and spoon $him, <<if $activeSlave.height >= 185>>your bodies lining up well, since $he's as tall as you are<<elseif $activeSlave.height >= 160>>$his body fitting neatly within the embrace of your larger frame<<else>>$his small body fitting entirely within your embrace<</if>>. $His <<if $activeSlave.muscles > 30>>muscles<<else>>softness<</if>> and warmth awaken your desire, and $he feels <<if $PC.dick == 1>>your stiffening cock beginning to press against <<if $activeSlave.amp == 1>>$his perineum. $He shifts to slide $himself along its shaft<<if $PC.vagina == 1>> and down to where your pussy begins<</if>><<else>>the place between $his thighs. $He shifts to let your dick slide between them, and reaches down to massage its head<</if>><<else>>heat building against $his butt. <<if $activeSlave.amp == 1>>$He does $his best to grind against you, since $he can't caress you without hands<<else>>$He snakes a hand behind $himself to caress your womanhood, and begins to gently masturbate with the other<</if>><</if>>.
 		<<if $PC.dick == 1>>
 			<<if ($activeSlave.vagina > 0) && ($activeSlave.anus > 0) && canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>
 				$He begins to shift farther forward and back along your dick, causing its head to press against $his anus and then slide forward to nestle between $his pussylips. In response to $his wordless question, you nibble $his ear and tell $him that it's $his choice. $He turns $his upper torso to <<if canSee($activeSlave)>>stare at you in surprise<<else>>so that you may see $his surprise<</if>> for a moment, and then smiles and gives you a peck on the cheek.
@@ -6092,10 +6086,10 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 					$He hikes $himself up a bit, and then easily slides your cock into $his loose rectum. You share loving anal
 					<<set _didAnal = 1>>
 				<<else>>
-					$He decides against buttsex, and <<if $activeSlave.missingLegs != 0>>contents $himself with grinding<<else>>presses $his thighs together so you can frot $him.<</if>> After making love
+					$He decides against buttsex, and <<if $activeSlave.amp == 1>>contents $himself with grinding<<else>>presses $his thighs together so you can frot $him.<</if>> After making love
 				<</if>>
 			<<else>>
-				You <<if $activeSlave.missingLegs != 0>>grind against $him<<else>>frot $him<</if>>
+				You <<if $activeSlave.amp == 1>>grind against $him<<else>>frot $him<</if>>
 			<</if>>
 		<<else>>
 			You reach around $him and attend to a nipple with each hand, spreading your attention to the whole breast once they<<if $activeSlave.nipples != "fuckable">>'re perfectly stiff<<else>>'ve tightened around your fingers<</if>>. After sharing gentle lovemaking
@@ -7352,7 +7346,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 			<<else>>
 				cups your nice little buttocks
 			<</if>>
-			before bending you over, bringing $his hand<<if $activeSlave.missingArms == 0>>s<</if>> to your
+			before bending you over, bringing $his hands to your
 			<<if $PC.title == 0>>
 				wide hips
 			<<else>>
@@ -7673,7 +7667,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 			<<run repX(100, "event", $activeSlave)>>
 		<<else>>
 			but @@.red;your reputation has been decreased by the unseemly commotion.@@
-			<<run repX(forceNeg(100), "event", $activeSlave)>>
+			<<run repX(-100, "event", $activeSlave)>>
 		<</if>>
 		<<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>
 			<<= VCheck.Both()>>
@@ -7817,7 +7811,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 		<<EventNameDelink $activeSlave>>
 		<<replace "#result">>
 			The simple thing to do would be to sedate $activeSlave.slaveName and haul $him to the remote surgery for $his punishment. That would deny $him the added weight of terror, however, and would stop your other slaves from learning by the sight of it. So, you restrain $him, pronounce judgment, and drag $his struggling, weeping form through the penthouse to the surgery. $activeSlave.slaveName is @@.mediumorchid;filled with implacable hatred@@ by this terrible punishment, and $his @@.red;health is damaged@@ by the major surgery. However, every single one of your other slaves not already obedient to you is @@.gold;utterly terrified@@ by the example set.
-			<<set $activeSlave.devotion -= 50, $activeSlave.trust -= 50, $activeSlave.health -= 40, $activeSlave.amp = 1, $activeSlave.shoes = "none", $activeSlave.diet = "healthy", $activeSlave.heels = 0, $activeSlave.missingArms = 3, $activeSlave.missingLegs = 3>>
+			<<set $activeSlave.devotion -= 50, $activeSlave.trust -= 50, $activeSlave.health -= 40, $activeSlave.amp = 1, $activeSlave.shoes = "none", $activeSlave.diet = "healthy", $activeSlave.heels = 0>>
 			<<set $slaves.forEach(function(s) { if (s.devotion <= 20) { s.trust -= 10; } })>>
 		<</replace>>
 	<</link>>
@@ -7902,7 +7896,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 <<link "Let $him go naked">>
 	<<EventNameDelink $activeSlave>>
 	<<replace "#result">>
-		<<if canWalk($activeSlave)>>$He skips away happily,<<elseif $activeSlave.amp == 1>>$He wriggles $his stumps with pleasure,<<else>>$He cheerfully leaves your office,<</if>> overjoyed to be free of the clothing you ordered $him to wear. $His obedience to you @@.mediumorchid;has decreased,@@ as has @@.mediumaquamarine;$his fear@@ of you.
+		<<if $activeSlave.amp != 1>>$He skips away happily,<<else>>$He wriggles $his stumps with pleasure,<</if>> overjoyed to be free of the clothing you ordered $him to wear. $His obedience to you @@.mediumorchid;has decreased,@@ as has @@.mediumaquamarine;$his fear@@ of you.
 		<<set $activeSlave.devotion -= 5, $activeSlave.trust += 4>>
 	<</replace>>
 <</link>>
@@ -7985,7 +7979,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 <<link "Give $him a rough spanking">>
 	<<EventNameDelink $activeSlave>>
 	<<replace "#result">>
-		<<if ($activeSlave.missingLegs != 3)>>
+		<<if ($activeSlave.amp != 1)>>
 			You tie the protesting slave to your desk
 			<<if $activeSlave.belly >= 5000>>
 				with $his chest against the top of the desk with $his _belly <<if $activeSlave.bellyPreg >= 3000>>pregnant <</if>>belly hanging of the side, so that
@@ -8008,7 +8002,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 		<<elseif ($activeSlave.lipsPiercing+$activeSlave.tonguePiercing > 2)>>
 			through $his inconvenient oral piercings
 		<</if>>
-		"<<S>>i<<x>>, AAGHHH, <<s>>even, AAGHHH, <<s>>even"
+		"<<S>>ix, AAGHHH, <<S>>even, AAGHHH, <<S>>even"
 		and then realizes $his mistake and begs for mercy — in vain, of course. You finish $him off with a rough
 		<<if canDoVaginal($activeSlave)>>
 			fuck, with $him jerking against $his restraints every time you stroke into $his sore buttocks.
@@ -8255,7 +8249,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 	<<EventNameDelink $activeSlave>>
 	<<replace "#result">>
 		You call $activeSlave.slaveName in and ask how full $he is. $He looks confused for a moment but soon figures out what you mean.
-		<<if !canTalk($activeSlave) && ($activeSlave.missingArms == 3)>>
+		<<if !canTalk($activeSlave) && ($activeSlave.amp == 1)>>
 			As a mute amputee $he communicates poorly,
 			<<if $activeSlave.inflationType == "cum">>
 				<<if $activeSlave.bellyFluid >= 10000>>
@@ -8307,7 +8301,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 <br><<link "Cum in $his mouth all night">>
 	<<EventNameDelink $activeSlave>>
 	<<replace "#result">>
-		You've had a busy day, so you've been unusually remiss in fucking your slaves. Naturally, this means you'll be spending the evening wandering around your home using your living sexual appliances. $activeSlave.slaveName is instructed to follow you and assist. $He's tired, so <<if ($activeSlave.missingArms == 3)>>you bring <<if ($activeSlave.amp == 1)>>$his limbless torso<<else>>$him<</if>> along as a cum receptacle. Whenever you're about to finish in another slave, you pull out and fill $his mouth instead.<<else>>you let $him tag meekly along, masturbating gently as you use other slaves or just watching lazily. But whenever you're on the point of coming, you switch to $his mouth and let $him finish you with a few sucks and pumps of $his fatigued hand<<if ($activeSlave.missingArms == 0)>>s<</if>>.<</if>> By the time you put the exhausted $activeSlave.slaveName to bed $he's in a haze of cum-induced pleasure. @@.hotpink;$He has become more submissive to you.@@
+		You've had a busy day, so you've been unusually remiss in fucking your slaves. Naturally, this means you'll be spending the evening wandering around your home using your living sexual appliances. $activeSlave.slaveName is instructed to follow you and assist. $He's tired, so <<if ($activeSlave.amp == 1)>>you bring $his limbless torso along as a cum receptacle. Whenever you're about to finish in another slave, you pull out and fill $his mouth instead.<<else>>you let $him tag meekly along, masturbating gently as you use other slaves or just watching lazily. But whenever you're on the point of coming, you switch to $his mouth and let $him finish you with a few sucks and pumps of $his fatigued hands.<</if>> By the time you put the exhausted $activeSlave.slaveName to bed $he's in a haze of cum-induced pleasure. @@.hotpink;$He has become more submissive to you.@@
 		<<set $activeSlave.devotion += 4, $activeSlave.counter.oral += 5, $oralTotal += 5>>
 	<</replace>>
 <</link>>
@@ -8930,7 +8924,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 			<</if>>
 			slapping $him until $he cries and then making out with the weeping whore. Much later, $activeSlave.slaveName limps tiredly into your office and gives you your @@.yellowgreen;<<print cashFormat(200)>>.@@ You ask $him how $he's feeling, and $he mumbles, "I'm OK, <<Master>>. Hole<<s>> are pretty <<s>>ore though. Kinda loo<<s>>e."
 		<<else>>
-			drops to $his knee<<if $activeSlave.missingLegs == 0>>s<</if>> to nuzzle against the man's pants. He pulls them down and facefucks $him right there, as the woman <<if $activeSlave.nipples != "fuckable">>pulls and abuses<<else>>roughly fingers<</if>> $his poor nipples. Boring of this, $he switches to torturing the poor slave's
+			drops to $his knees to nuzzle against the man's pants. He pulls them down and facefucks $him right there, as the woman <<if $activeSlave.nipples != "fuckable">>pulls and abuses<<else>>roughly fingers<</if>> $his poor nipples. Boring of this, $he switches to torturing the poor slave's
 			<<if ($activeSlave.dick > 0)>>
 				dick,
 			<<elseif $activeSlave.vagina == -1>>
@@ -8996,7 +8990,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 		<<else>>
 			squealing, "Ye<<s>> plea<<s>>e, <<Master>>!"
 		<</if>>
-		$He stops wanking and takes $his hand<<if $activeSlave.missingArms == 0>>s<</if>> away, laying $himself wide for you like a horny human buffet. You make a show of selecting, but decide on $his
+		$He stops wanking and takes $his hands away, laying $himself wide for you like a horny human buffet. You make a show of selecting, but decide on $his
 		<<if canDoVaginal($activeSlave)>>
 			<<if $activeSlave.vagina > 2>>
 				slutty pussy.
@@ -9317,7 +9311,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 	<<replace "#result">>
 		<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>>, as usual, has to give the stupid slut considerable coaching to get $him to your office without getting lost. This is a near-miraculous imbecility, as the penthouse is expressly designed to make it nearly impossible to get anywhere from anywhere else without passing by the office door. $He understands orders to <<if $PC.dick == 0>>perform cunnilingus<<else>>suck a dick<</if>>, though, and gets down to it eagerly enough. When $he finishes the job, <<if $PC.dick == 0>>wipes $his mouth<<else>>$he busily swallows every drop of your ejaculate<</if>> and then looks up at you doubtfully.
 		<<if !canTalk($activeSlave)>>
-			$He slowly spells out a question with $his hand<<if $activeSlave.missingArms == 0>>s<</if>>, asking if $he's a good slave.
+			$He slowly spells out a question with $his hands, asking if $he's a good slave.
 		<<else>>
 			$He mumbles a hesitant question: "<<if $activeSlave.rudeTitle == 1>><<= PoliteRudeTitle($activeSlave)>><<else>><<Master>><</if>>, am I a good <<s>>lave?"
 		<</if>>
@@ -9591,7 +9585,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 			<<if $activeSlave.belly >= 300000>>
 				push $him onto $his _belly belly.
 			<<else>>
-				pull $him down on <<if $activeSlave.missingArms == 0 && $activeSlave.missingLegs == 0>>all fours<<else>>the ground<</if>>.
+				pull $him down on all fours.
 			<</if>>
 		<<else>>
 			arrange your bitchy little sex toy between you and your guest.
@@ -9601,7 +9595,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 			quickly unfasten $his anal chastity. You
 		<</if>>
 		<<if $PC.vagina == 1>>ride $activeSlave.slaveName's face<<else>>facefuck $activeSlave.slaveName<</if>> roughly as $activeSlave.slaveName takes a painful anal raping from the huge dildo.
-		The businesswoman winks at you companionably and extracts squeals from $activeSlave.slaveName that feel especially delicious <<if $PC.vagina == 1>>against your cunt<<else>>along your dick<</if>>. $activeSlave.slaveName <<if $activeSlave.missingLegs != 3>>collapses<<if $activeSlave.belly >= 5000>> and rolls onto $his side<</if>> after a long punishment fuck<<else>>ends the day a sore toy<</if>>; $his @@.hotpink;submission@@ to you and @@.gold;fear of you@@ have both increased.
+		The businesswoman winks at you companionably and extracts squeals from $activeSlave.slaveName that feel especially delicious <<if $PC.vagina == 1>>against your cunt<<else>>along your dick<</if>>. $activeSlave.slaveName <<if $activeSlave.amp != 1>>collapses<<if $activeSlave.belly >= 5000>> and rolls onto $his side<</if>> after a long punishment fuck<<else>>ends the day a sore toy<</if>>; $his @@.hotpink;submission@@ to you and @@.gold;fear of you@@ have both increased.
 		<<if $activeSlave.anus == 0>>
 			The businesswoman considered $his @@.lime;anal cherry@@ a @@.green;respectable offer.@@
 			<<set $activeSlave.anus++>>
@@ -9658,7 +9652,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 <br><<link "Train $him to be a skilled anal bottom">>
 	<<EventNameDelink $activeSlave>>
 	<<replace "#result">>
-		$He obeys your orders to keep $his hand<<if $activeSlave.missingArms == 0>>s<</if>> off $his dick, but can't hide $his disappointment and frustration. You keep a close watch on $him, and buttfuck $him every chance you get, teaching $him the finer points of taking a <<if $PC.dick == 0>>strap-on<<else>>dick<</if>> up the butt. You focus entirely on your pleasure, teaching $him how to use $his <<if ($activeSlave.anus > 2)>>gaping<<elseif ($activeSlave.anus > 1)>>loose<<else>>tight<</if>> anal ring to extract orgasms from cocks. This experience was hard for $him but has increased $his anal skill.
+		$He obeys your orders to keep $his hands off $his dick, but can't hide $his disappointment and frustration. You keep a close watch on $him, and buttfuck $him every chance you get, teaching $him the finer points of taking a <<if $PC.dick == 0>>strap-on<<else>>dick<</if>> up the butt. You focus entirely on your pleasure, teaching $him how to use $his <<if ($activeSlave.anus > 2)>>gaping<<elseif ($activeSlave.anus > 1)>>loose<<else>>tight<</if>> anal ring to extract orgasms from cocks. This experience was hard for $him but has increased $his anal skill.
 		<<= SkillIncrease.Anal($activeSlave, 10)>>
 		<<= VCheck.Anal(9)>>
 	<</replace>>
@@ -9667,7 +9661,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 	<br><<link "Train $him to orgasm anally">>
 		<<EventNameDelink $activeSlave>>
 		<<replace "#result">>
-			$He obeys your orders to keep $his hand<<if $activeSlave.missingArms == 0>>s<</if>> off $his dick, but can't hide $his disappointment and frustration. You keep a close watch on $him, and fuck $his <<if ($activeSlave.anus > 2)>>gaping<<elseif ($activeSlave.anus > 1)>>loose<<else>>tight<</if>> anus every chance you get, keeping $him desperately aroused and desperately sodomized. After some days of this, $he finally reaches a point of desperate arousal that permits $him to orgasm to prostate stimulation alone.
+			$He obeys your orders to keep $his hands off $his dick, but can't hide $his disappointment and frustration. You keep a close watch on $him, and fuck $his <<if ($activeSlave.anus > 2)>>gaping<<elseif ($activeSlave.anus > 1)>>loose<<else>>tight<</if>> anus every chance you get, keeping $him desperately aroused and desperately sodomized. After some days of this, $he finally reaches a point of desperate arousal that permits $him to orgasm to prostate stimulation alone.
 			<<= VCheck.Anal(9)>>
 			<<if random(1,100) > 50>>
 				<<set $activeSlave.fetishStrength = 10, $activeSlave.fetish = "buttslut", $activeSlave.fetishKnown = 1>>
@@ -10016,9 +10010,10 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 		<<if $activeSlave.amp == 1>>
 			limbless torso and head completely: everything except the lower part of $his face, and $his boobs.
 		<<else>>
-			<<if $activeSlave.missingArms == 0 && $activeSlave.missingLegs == 0>>arms, legs,<<else>>limbs<</if>> and $his face from the nose up. The only flesh visible at all is $his mouth, $his chin, and $his huge breasts, supported and presented by gentle corseting.
+			arms, legs, and $his face from the nose up.
 		<</if>>
-		<<if $activeSlave.missingLegs == 3>>
+		The only flesh visible at all is $his mouth, $his chin, and $his huge breasts, supported and presented by gentle corseting.
+		<<if $activeSlave.amp == 1>>
 			You carry $him around
 			<<if $club != 0>>
 				$clubName.
@@ -10109,7 +10104,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 <<link "No, reassure $him that $he doesn't need to be a slut">>
 	<<EventNameDelink $activeSlave>>
 	<<replace "#result">>
-		You kindly explain that you've decided to save $his virginity — for now. $He looks slightly down-hearted and tries to smile nonetheless, but finds $himself swept off $his <<if $activeSlave.missingLegs == 3>>stumps<<elseif $activeSlave.missingLegs != 0>>foot<<else>>feet<</if>> and<<if $activeSlave.bellyPreg >= 5000>> gently<</if>> deposited on the couch. $He gasps with surprise when $he finds $himself being teased, fondled, and massaged rather than outright used. In no time at all $he's pressing $his whole<<if $activeSlave.belly >= 5000>> <<if $activeSlave.bellyPreg >= 3000>>gravid<<else>>rounded<</if>><</if>> body against you and shivering with delight. $He shudders, almost uncontrollably, when you grind your <<if $PC.dick == 0>>clitoris<<else>>dick<</if>> against $his moistened, wet pussy between $his thighs, taking extra care not to penetrate the willing slave. $He leaves your office feeling @@.hotpink;very close to $his <<= WrittenMaster()>> indeed,@@ and seems to have forgotten $his unfucked vagina, for now.
+		You kindly explain that you've decided to save $his virginity — for now. $He looks slightly down-hearted and tries to smile nonetheless, but finds $himself swept off $his <<if $activeSlave.amp == 1>>stumps<<else>>feet<</if>> and<<if $activeSlave.bellyPreg >= 5000>> gently<</if>> deposited on the couch. $He gasps with surprise when $he finds $himself being teased, fondled, and massaged rather than outright used. In no time at all $he's pressing $his whole<<if $activeSlave.belly >= 5000>> <<if $activeSlave.bellyPreg >= 3000>>gravid<<else>>rounded<</if>><</if>> body against you and shivering with delight. $He shudders, almost uncontrollably, when you grind your <<if $PC.dick == 0>>clitoris<<else>>dick<</if>> against $his moistened, wet pussy between $his thighs, taking extra care not to penetrate the willing slave. $He leaves your office feeling @@.hotpink;very close to $his <<= WrittenMaster()>> indeed,@@ and seems to have forgotten $his unfucked vagina, for now.
 		<<set $activeSlave.devotion += 4>>
 	<</replace>>
 <</link>>
@@ -10136,7 +10131,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 <br><<link "Make sure $his first fuck puts $him in $his place">>
 	<<EventNameDelink $activeSlave>>
 	<<replace "#result">>
-		You throw $him onto the couch beside your desk; $he fails to stop $himself from losing balance with $his flailing <<if $activeSlave.amp == 1>>stumps<<else>>limbs<</if>>. $He looks around doubtfully; $he's already started to wonder whether this was a mistake. In a few moments $he knows it for sure as $he feels<<if !canDoVaginal($activeSlave)>> $his vaginal chastity ripped off and<</if>> the burning sensation of a lubricated <<if $PC.dick == 0>>strap-on<<else>>dickhead<</if>> forcing $his virgin pussy wide. You have $his face shoved deep between the leather cushions and you ignore the muffled sounds coming from $him. $He limply tries to relax for $his beloved master, but the painful sensation coming from $his crotch causes $him to start to writhe uncontrollably. $He pushes against the couch, trying to endure the pounding. When you finish, the poor slave is left lying on the couch with <<if $PC.dick == 0>>a<<else>>a thin dribble of ejaculate escaping from $his<</if>> @@.lime;newly fucked vagina,@@ a stream of drying tears running down each side of $his face,<<if $activeSlave.dick > 0>> a single drop of precum at the tip of $his totally flaccid dick,<</if>> and a new understanding of @@.gold;$his place in life.@@
+		You throw $him onto the couch beside your desk, $he fails to stop $him from losing balance with $his flailing <<if $activeSlave.amp == 1>>stumps<<else>>limbs<</if>>. $He looks around doubtfully; $he's already started to wonder whether this was a mistake. In a few moments $he knows it for sure as $he feels<<if !canDoVaginal($activeSlave)>> $his vaginal chastity ripped off and<</if>> the burning sensation of a lubricated <<if $PC.dick == 0>>strap-on<<else>>dickhead<</if>> forcing $his virgin pussy wide. You have $his face shoved deep between the leather cushions and you ignore the muffled sounds coming from $him. $He limply tries to relax for $his beloved master, but the painful sensation coming from $his crotch causes $him to start to writhe uncontrollably. $He pushes against the couch, trying to endure the pounding. When you finish, the poor slave is left lying on the couch with <<if $PC.dick == 0>>a<<else>>a thin dribble of ejaculate escaping from $his<</if>> @@.lime;newly fucked vagina,@@ a stream of drying tears running down each side of $his face,<<if $activeSlave.dick > 0>> a single drop of precum at the tip of $his totally flaccid dick,<</if>> and a new understanding of @@.gold;$his place in life.@@
 		<<if ($activeSlave.fetishKnown != 1) || ($activeSlave.fetish != "submissive")>>
 			Before the end of the week it's clear that $he's taken the rape to heart, and now sees $his body as something @@.lightcoral;for others to use and abuse.@@
 			<<set $activeSlave.fetishKnown = 1, $activeSlave.fetishStrength = 65, $activeSlave.fetish = "submissive">>
@@ -10206,7 +10201,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 <<link "$He asked for it; give $him the works">>
 	<<EventNameDelink $activeSlave>>
 	<<replace "#result">>
-		As the sterile doors of the surgical equipment hiss closed over $him, you whisper in $his ear that $he's about to be cut up. $He looks at you with a mix of fear and wild excitement. After nearly a whole week of constant surgery and expensive drug-induced recovery, <<if canSee($activeSlave)>>$he finally gets to see $his new body in the mirror<<elseif $activeSlave.missingArms == 3>>you finally describe all the new implants in $his body and how they make $him look<<else>>you finally let $him feel $his new body, even helping $his hands to the less obvious changes<</if>>. $He has cartoonishly huge lips, boobs, and buttocks; $he looks like a caricature of a bimbo. $He cries with gratitude <<if canSee($activeSlave)>>to see $himself<<elseif $activeSlave.missingArms == 3>>to <<if canHear($activeSlave)>>hear<<else>>discover<</if>> how $he looks<<else>>as $he feels $his new body<</if>>, and can scarcely wait to recover enough to get fucked. @@.hotpink;$He has become extremely devoted to you.@@
+		As the sterile doors of the surgical equipment hiss closed over $him, you whisper in $his ear that $he's about to be cut up. $He looks at you with a mix of fear and wild excitement. After nearly a whole week of constant surgery and expensive drug-induced recovery, <<if canSee($activeSlave)>>$he finally gets to see $his new body in the mirror<<elseif $activeSlave.amp == 1>>you finally describe all the new implants in $his body and how they make $him look<<else>>you finally let $him feel $his new body, even helping $his hands to the less obvious changes<</if>>. $He has cartoonishly huge lips, boobs, and buttocks; $he looks like a caricature of a bimbo. $He cries with gratitude <<if canSee($activeSlave)>>to see $himself<<elseif $activeSlave.amp == 1>>to hear how $he looks<<else>>as $he feels $his new body<</if>>, and can scarcely wait to recover enough to get fucked. @@.hotpink;$He has become extremely devoted to you.@@
 		<<run cashX(forceNeg(Math.trunc(125*$upgradeMultiplierMedicine)), "slaveSurgery", $activeSlave)>>
 		<<set $activeSlave.devotion += 10>>
 		<<set _surgeryAddict = Math.clamp(20000-$activeSlave.boobs, 0, 2000)>>
@@ -10221,14 +10216,14 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 	<br><<link "Not while $he is so pregnant">>
 		<<EventNameDelink $activeSlave>>
 		<<replace "#result">>
-			$He's clearly disappointed, but $he accepts that you are watching out for $his health and goes about $his business. After the incident, you notice that $he definitely seems to have a kink for implants. $He loves it when $his implants are groped, but $his favorite is when $he gets to fuck another slave with fake tits. $He can't keep $his <<if ($activeSlave.missingArms == 0)>>hands<<elseif ($activeSlave.missingArms != 3)>>fingers<<else>>lips<</if>> off a pair of bolted-on boobs.
+			$He's clearly disappointed, but $he accepts that you are watching out for $his health and goes about $his business. After the incident, you notice that $he definitely seems to have a kink for implants. $He loves it when $his implants are groped, but $his favorite is when $he gets to fuck another slave with fake tits. $He can't keep $his <<if ($activeSlave.amp != 1)>>hands<<else>>lips<</if>> off a pair of bolted-on boobs.
 		<</replace>>
 	<</link>>
 <</if>>
 <br><<link "No">>
 	<<EventNameDelink $activeSlave>>
 	<<replace "#result">>
-		$He's clearly disappointed, but $he accepts your will and goes about $his business. After the incident, you notice that $he definitely seems to have a kink for implants. $He loves it when $his implants are groped, but $his favorite is when $he gets to fuck another slave with fake tits. $He can't keep $his <<if ($activeSlave.missingArms == 0)>>hands<<elseif ($activeSlave.missingArms != 3)>>fingers<<else>>lips<</if>> off a pair of bolted-on boobs.
+		$He's clearly disappointed, but $he accepts your will and goes about $his business. After the incident, you notice that $he definitely seems to have a kink for implants. $He loves it when $his implants are groped, but $his favorite is when $he gets to fuck another slave with fake tits. $He can't keep $his <<if ($activeSlave.amp != 1)>>hands<<else>>lips<</if>> off a pair of bolted-on boobs.
 	<</replace>>
 <</link>>
 
@@ -10675,7 +10670,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 			<<elseif $activeSlave.dick > 0 && !($activeSlave.chastityPenis)>>
 				<<if canAchieveErection($activeSlave)>>
 					<<if $activeSlave.dick > 4>>
-						wraps $his hand<<if $activeSlave.missingArms == 0>>s<</if>> around $his huge erection.
+						wraps $his hands around $his huge erection.
 					<<elseif canDoAnal($activeSlave) && $activeSlave.prostate > 0>>
 						wraps a hand around $his throbbing erection and reaches around to finger $his butt and stimulate $his prostate.$his
 					<<else>>
@@ -10683,7 +10678,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 					<</if>>
 				<<else>>
 					<<if $activeSlave.dick > 4>>
-						dives for $his huge, soft cock with <<if $activeSlave.missingArms == 0>>both hands<<else>>$his hand<</if>>.
+						dives for $his huge, soft cock with both hands.
 					<<else>>
 						reaches down to fondle $his limp dick.
 					<</if>>
@@ -10697,7 +10692,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 					<<elseif $activeSlave.chastityVagina == 1>>
 						reaches around to finger $his butt, since $his pussy's in chastity.
 					<<else>>
-						dives for $his pussy with <<if $activeSlave.missingArms == 0>>both hands<<else>>$his hand<</if>>.
+						dives for $his pussy with both hands.
 					<</if>>
 				<</if>>
 			<<elseif $activeSlave.vagina == -1 && $activeSlave.dick == 0>>
@@ -10707,7 +10702,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 					reaches down and around to rub $his <<if canDoAnal($activeSlave)>>anus and <</if>>perineum.
 				<</if>>
 			<<else>>
-				brings $his hand<<if $activeSlave.missingArms == 0>>s<</if>> to $his breasts to <<if $activeSlave.nipples != "fuckable">>tease $his erect<<else>>finger $his swollen<</if>> nipples.
+				brings $his hands to $his breasts to <<if $activeSlave.nipples != "fuckable">>tease $his erect<<else>>finger $his swollen<</if>> nipples.
 			<</if>>
 			<br><br>
 			$He's extremely pent up, and orgasms twice with <<if $PC.dick == 1>>your dick in $his mouth<<if $PC.vagina == 1>> first and $his tongue quivering along your pussylips second<</if>><<else>>$his mouth on your cunt<</if>>. The mental effects of this formative little experience are impossible to control with precision. Over the next few days, you notice that whenever <<if canSee($activeSlave)>>$he sees you<<else>>you see $him<</if>>,
@@ -11595,7 +11590,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 	<<replace "#result">>
 		$activeSlave.slaveName is face-down on a special bench much like one used for massages<<if $activeSlave.belly >= 1500>>, though with a hole for $his <<if $activeSlave.bellyPreg >= 3000>>pregnancy<<else>>belly<</if>> to fit into<</if>>, with $his breasts hanging down so the milkers can work away at $his nipples. As such, $his back and ass are on display as $he grunts and groans with relief. $He starts at your hand on $his back but <<if $activeSlave.devotion > 20>>quickly<<else>>slowly<</if>> relaxes.
 		<<if canDoVaginal($activeSlave)>>
-			The stimulation of the milking has $him soaking wet, and $he whimpers with pleasure as you enter $his sopping pussy. $He's so wet that $his plentiful vaginal secretions make it
+			The stimulation of the milking has $his soaking wet, and $he whimpers with pleasure as you enter $his sopping pussy. $He's so wet that $his plentiful vaginal secretions make it
 			<<if canDoAnal($activeSlave)>>
 				very easy for you to switch <<if $PC.dick == 0>>your strap-on<<else>>your dick<</if>> to the cow's butt.
 				<<= VCheck.Both()>>
@@ -11607,7 +11602,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 			This milk cow's vagina is protected by a chastity belt, but $his butthole isn't. You fuck it<<if $PC.dick == 0>> with a strap-on<</if>> instead as $he bucks and grinds against the chair.
 			<<= VCheck.Anal()>>
 		<<else>>
-			Perversely, this milk cow has no pussy, so you spit on $his ass and sodomize $him<<if $PC.dick == 0>> with a strap-on<</if>> instead as $he bucks and grinds against the chair.
+			Perversely, this milk cow has no pussy, so you spit on $his ass and sodomize $his<<if $PC.dick == 0>> with a strap-on<</if>> instead as $he bucks and grinds against the chair.
 			<<= VCheck.Anal()>>
 		<</if>>
 		When $he comes, the milkers detect $his orgasm to your fucking and shunt the milk into different reservoirs. Though you've never been able to taste much difference, there's a belief out there that 'milk-cum', the squirts of milk a slave milk $girl produces when climaxing with $his <<= WrittenMaster()>>, have special aphrodisiac powers. @@.yellowgreen;It can be sold at a special premium.@@ Naturally, @@.hotpink;$his devotion to you has also increased.@@
@@ -11808,7 +11803,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 	<<link "Share $his body with the public">>
 		<<EventNameDelink $activeSlave>>
 		<<replace "#result">>
-			<<if ($activeSlave.missingLegs != 3)>>
+			<<if ($activeSlave.amp != 1)>>
 				$activeSlave.slaveName is surprised to find you walking beside $him, but obediently falls in behind you as a proper slave should.
 			<<else>>
 				You scoop $activeSlave.slaveName's limbless form up and carry $him out.
@@ -11946,7 +11941,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 	<br><<link "Include everyone in $his millenary">>
 		<<EventNameDelink $activeSlave>>
 		<<replace "#result">>
-			You decide to celebrate this happy event with everyone. You beckon to the watching slaves<<if $PC.dick == 0>>, while you don a strap-on,<</if>> and they come eagerly or sullenly according to their natures. They troop in. After some thought, you position a slave on the couch next to your desk, $activeSlave.slaveName <<if $activeSlave.missingArms == 0 && $activeSlave.missingLegs == 0>>on all fours<<elseif $activeSlave.missingLegs != 3>>knelt over<<else>>propped up<</if>> in front of $his giving cunnilingus, a third slave<<if $activeSlave.belly >= 5000>>squeezed<</if>> under $activeSlave.slaveName to orally service $him in turn, and yourself behind $activeSlave.slaveName to
+			You decide to celebrate this happy event with everyone. You beckon to the watching slaves<<if $PC.dick == 0>>, while you don a strap-on,<</if>> and they come eagerly or sullenly according to their natures. They troop in. After some thought, you position a slave on the couch next to your desk, $activeSlave.slaveName <<if $activeSlave.amp != 1>>on all fours<<else>>propped up<</if>> in front of $his giving cunnilingus, a third slave<<if $activeSlave.belly >= 5000>>squeezed<</if>> under $activeSlave.slaveName to orally service $him in turn, and yourself behind $activeSlave.slaveName to
 			<<if canDoVaginal($activeSlave)>>
 				take $his <<if $seeRace == 1>>$activeSlave.race <</if>>pussy.
 			<<elseif canDoAnal($activeSlave)>>
@@ -12046,16 +12041,16 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 	<<replace "#result">>
 		You bake a simple cake while patiently explaining birthdays. $He slowly remembers, and <<if canSee($activeSlave)>>looks repeatedly at the date display<<else>>focuses intently on the date as $he repeats it to $himself<</if>> to ingrain $his birthday back in $his mind. When the cake is done, you quickly dust it with confectionary sugar, stand a hot wax candle in the middle of it, and invite $him to think of a wish and blow it out. $He sits on your lap and the two of you take turns feeding each other warm cake. When the cake is gone $he gets up to do the dishes and you turn to go. As you go, $he asks <<if ($activeSlave.lips > 70)>>through $his massive dick-sucking lips, <<elseif ($activeSlave.lipsPiercing+$activeSlave.tonguePiercing > 2)>>through $his inconvenient oral piercings, <</if>>"<<Master>>, may I tell you what my wi<<sh>> wa<<s>>?" You nod, and $he kneels on the kitchen chair with $his eyes closed,
 		<<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>
-			$his hand<<if $activeSlave.missingArms == 0>>s<</if>> spreading $his buttocks; $his pussy moist and inviting and $his anus begging for penetration. "Take me, <<Master>>."
+			$his hands spreading $his buttocks; $his pussy moist and inviting and $his anus begging for penetration. "Take me, <<Master>>."
 			<<= VCheck.Both()>>
 		<<elseif canDoVaginal($activeSlave)>>
-			$his hand<<if $activeSlave.missingArms == 0>>s<</if>> spreading $his buttocks; $his pussy moist and inviting. "Take me, <<Master>>."
+			$his hands spreading $his buttocks; $his pussy moist and inviting. "Take me, <<Master>>."
 			<<= VCheck.Vaginal()>>
 		<<elseif canDoAnal($activeSlave)>>
-			$his hand<<if $activeSlave.missingArms == 0>>s<</if>> spreading $his buttocks, and $his mouth open. "Butt<<s>>e<<x>>, <<Master>>."
+			$his hands spreading $his buttocks, and $his mouth open. "Butt<<s>>e<<x>>, <<Master>>."
 			<<= VCheck.Anal()>>
 		<<else>>
-			hand<<if $activeSlave.missingArms == 0>>s<</if>> to $his breasts, and mouth wide open. "To ta<<s>>te you, <<Master>>."
+			hands to $his breasts, and mouth wide open. "To ta<<s>>te you, <<Master>>."
 			<<set $activeSlave.counter.oral++, $oralTotal++>>
 		<</if>>
 		$He feels so much @@.hotpink;closer to you@@ than before.
@@ -12176,9 +12171,9 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 		<<elseif $activeSlave.belly >= 300000>>
 			$he struggles to get into position with $his _belly stomach in the way,
 		<<elseif $activeSlave.belly >= 10000>>
-			$he gently lowers $his <<if $activeSlave.bellyPreg >= 3000>>gravid<<else>>bloated<</if>> form to <<if $activeSlave.missingLegs == 0>>its knees<<else>>the ground<</if>>,
+			$he gently lowers $his <<if $activeSlave.bellyPreg >= 3000>>gravid<<else>>bloated<</if>> form to its knees,
 		<<else>>
-			$he gets down on <<if $activeSlave.missingLegs == 0>>$his knees<<else>>the ground<</if>>,
+			$he gets down on $his knees,
 		<</if>>
 		$he @@.hotpink;focuses on the task@@ in front of $him with all $his considerable intelligence, clearly having decided to make things easier on $himself by conforming to $his new life.
 		<<set $activeSlave.devotion += 4, $activeSlave.counter.oral++, $oralTotal++>>
@@ -12240,7 +12235,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 			<<if $activeSlave.amp == 1>>
 				lay $his fuckpuppet torso across
 			<<elseif $activeSlave.belly >= 5000>>
-				tip $his <<if $activeSlave.bellyPreg >= 3000>>motherly<<else>>swollen<</if>> body backwards onto
+				tip $him <<if $activeSlave.bellyPreg >= 3000>>motherly<<else>>swollen<</if>> body backwards onto
 			<<else>>
 				push $him backwards onto
 			<</if>>
@@ -12323,14 +12318,14 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 <br><<link "Make $him say it in public">>
 	<<EventNameDelink $activeSlave>>
 	<<replace "#result">>
-		Since you suspect you know what it is $he wants to say, you <<if $activeSlave.missingLegs == 3>>carry $him out<<elseif $activeSlave.missingArms != 3>>lead $him by the hand<<else>>have $him follow you<</if>> onto the club, busy with citizens. You tell $him quietly that $he's to shout whatever it is $he wanted to say, if it's something everyone should hear; otherwise $he's to keep it to $himself. $He <<if canSee($activeSlave)>>looks around<<elseif canHear($activeSlave)>>listens<<else>>opens $his mouth<</if>> nervously, $his $activeSlave.skin skin betraying a growing blush, before clearing $his throat twice, licking $his lips, and howling "I LOVE MY _shoutitoutloud" at the tops of $his lungs. When this is out of $him $he collapses a little, as though the pressure of holding it inside were propping $him up. This attracted a considerable amount of attention, almost all of it @@.green;positive,@@ with many passersby laughing at the fun, and your fellow slaveowners giving you discreet winks and quiet congratulations.
+		Since you suspect you know what it is $he wants to say, you <<if $activeSlave.amp == 1>>carry $him out<<else>>lead $him by the hand<</if>> onto the club, busy with citizens. You tell $him quietly that $he's to shout whatever it is $he wanted to say, if it's something everyone should hear; otherwise $he's to keep it to $himself. $He <<if canSee($activeSlave)>>looks around<<elseif canHear($activeSlave)>>listens<<else>>opens $his mouth<</if>> nervously, $his $activeSlave.skin skin betraying a growing blush, before clearing $his throat twice, licking $his lips, and howling "I LOVE MY _shoutitoutloud" at the tops of $his lungs. When this is out of $him $he collapses a little, as though the pressure of holding it inside were propping $him up. This attracted a considerable amount of attention, almost all of it @@.green;positive,@@ with many passersby laughing at the fun, and your fellow slaveowners giving you discreet winks and quiet congratulations.
 		<<run repX(750, "event", $activeSlave)>>
 	<</replace>>
 <</link>>
 <br><<link "Keep $him quiet but spend some time with $him">>
 	<<EventNameDelink $activeSlave>>
 	<<replace "#result">>
-		You announce that you're finished with business for the day, and feel like some quiet time. $He cannot keep <<if canSee($activeSlave)>>a gleam of humor out of $his eye<<else>>the corners of $his lips from rising slightly<</if>> at <<if canHear($activeSlave)>>hearing<<else>>the phrase<</if>> 'quiet time,' and $he <<if $activeSlave.missingLegs == 3>>presents $himself to be carried<<else>>follows you<</if>> happily enough. When $he <<if canSee($activeSlave)>>sees<<else>>realizes<</if>> you're headed to your bedroom $he begins to anticipate $his <<= WrittenMaster($activeSlave)>>'s <<if $PC.dick == 0>>strap-on<<else>>cock<</if>>, but is surprised to find that instead of using $him you simply
+		You announce that you're finished with business for the day, and feel like some quiet time. $He cannot keep <<if canSee($activeSlave)>>a gleam of humor out of $his eye<<else>>the corners of $his lips from rising slightly<</if>> at <<if canHear($activeSlave)>>hearing<<else>>the phrase<</if>> 'quiet time,' and $he <<if $activeSlave.amp == 1>>presents $himself to be carried<<else>>follows you<</if>> happily enough. When $he <<if canSee($activeSlave)>>sees<<else>>realizes<</if>> you're headed to your bedroom $he begins to anticipate $his <<= WrittenMaster($activeSlave)>>'s <<if $PC.dick == 0>>strap-on<<else>>cock<</if>>, but is surprised to find that instead of using $him you simply
 		<<if $activeSlave.amp == 1>>
 			place $him in bed and curl up around $his limbless torso.
 		<<elseif $activeSlave.bellyPreg >= 5000>>
@@ -13442,8 +13437,8 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 	<<EventNameDelink $activeSlave>>
 	<<replace "#result">>
 		You tell $him $he's a sex slave, and that $he needs to learn how to take a dick up the ass.
-		<<if !canTalk($activeSlave) && ($activeSlave.missingArms != 3)>>
-			$He frantically begs with gestures, pleading <<if ($activeSlave.missingLegs == 0)>>on $his knees<<else>>desperately<</if>>.
+		<<if !canTalk($activeSlave) && ($activeSlave.amp != 1)>>
+			$He frantically begs with gestures, pleading on $his knees.
 		<<elseif !canTalk($activeSlave)>>
 			$He frantically mouths pleas that you leave $his butt alone.
 		<<else>>
@@ -13453,7 +13448,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 		<<set $activeSlave.trust -= 5, $activeSlave.counter.oral++, $oralTotal++>>
 	<</replace>>
 <</link>>
-<<if ($activeSlave.missingLegs != 3)>>
+<<if ($activeSlave.amp != 1)>>
 	<br><<link "Force $him to degrade $himself">>
 		<<EventNameDelink $activeSlave>>
 		<<replace "#result">>
@@ -13463,7 +13458,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 			<<else>>
 				<<if $activeSlave.belly > 20>>gingerly lowers $his <<if $activeSlave.bellyPreg >= 3000>>pregnant <</if>>bulk onto it,<</if>> and fucks $his little ass open on the dildo. You keep $him up there until $his legs give out<<if $activeSlave.belly >= 10000 || $activeSlave.weight > 190>>and $his <<if $activeSlave.bellyPreg >= 3000>>gravid <</if>>weight pins $him on the toy;<<else>>, and<</if>> then let $him lie down on
 			<</if>>
-			the couch, telling $him to keep working the dildo with $his hand<<if $activeSlave.missingArms == 0>>s<</if>> or suffer another whipping. After $he's had $his ass filled for a good while, $he has no trouble taking a <<if $PC.dick == 0>>strap-on<<else>>real dick<</if>> for the first time, and is by this point too exhausted to do anything but lie there and be a good little anal slave. @@.gold;$He fears you,@@ and @@.lime;$his butthole has been broken in.@@
+			the couch, telling $him to keep working the dildo with $his hands or suffer another whipping. After $he's had $his ass filled for a good while, $he has no trouble taking a <<if $PC.dick == 0>>strap-on<<else>>real dick<</if>> for the first time, and is by this point too exhausted to do anything but lie there and be a good little anal slave. @@.gold;$He fears you,@@ and @@.lime;$his butthole has been broken in.@@
 			<<set $activeSlave.trust -= 5, $activeSlave.anus = 1>>
 			<<= VCheck.Anal()>>
 		<</replace>>
@@ -13473,8 +13468,8 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 			<<EventNameDelink $activeSlave>>
 			<<replace "#result">>
 				You tell $him $he's a sex slave, and that $he needs to learn how to take a dick up the ass.
-				<<if !canTalk($activeSlave) && ($activeSlave.missingArms != 3)>>
-					$He frantically begs with gestures, pleading <<if ($activeSlave.missingLegs == 0)>>on $his knees<<else>>desperately<</if>>.
+				<<if !canTalk($activeSlave) && ($activeSlave.amp != 1)>>
+					$He frantically begs with gestures, pleading on $his knees.
 				<<elseif !canTalk($activeSlave)>>
 					$He frantically mouths pleas that you leave $his butt alone.
 				<<else>>
@@ -13499,7 +13494,6 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 				<<set $activeSlave.trust -= 5, $activeSlave.devotion += 3>>
 			<</replace>>
 		<</link>> //This option will take one of $his virginities//
->>>>>>> e2194f7c5cf35986c50bf76cefa13c8d724e49ab
 	<</if>>
 <</if>>
 
@@ -14107,8 +14101,8 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 			<<replace "#result">>
 				$He's absorbed enough with $his application that $he starts with surprise when you seize $his hips and bend $him over the sink for a quick assfuck.
 				<<= VCheck.Anal()>>
-				<<if ($activeSlave.missingArms != 3)>>
-					$He does $his best to brace $himself against the sink, but $his <<if ($activeSlave.missingArms != 0)>>hand is<<else>>hands are<</if>> slick from the lotion and $he slides around for a while before $he gives up and accepts that $he's in for an uncomfortable time.
+				<<if ($activeSlave.amp != 1)>>
+					$He does $his best to brace $himself against the sink, but $his hands are slick from the lotion and $he slides around for a while before $he gives up and accepts that $he's in for an uncomfortable time.
 				<</if>>
 				Taking it up the ass while hugely pregnant isn't the most comfortable way to have sex, but such is the life of a sex slave.
 				<<if ($activeSlave.lactation == 1)>>
@@ -14126,8 +14120,8 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 				<<replace "#result">>
 				$He's absorbed enough with $his application that $he starts with surprise when you seize $his hips and bend $him over the sink for a quick assfuck.
 				<<= VCheck.Anal()>>
-				<<if ($activeSlave.missingArms != 3)>>
-					$He does $his best to brace $himself against the sink, but $his <<if ($activeSlave.missingArms != 0)>>hand is<<else>>hands are<</if>> slick from the lotion and $he slides around for a while before $he gives up and accepts that $he's in for an uncomfortable time.
+				<<if ($activeSlave.amp != 1)>>
+					$He does $his best to brace $himself against the sink, but $his hands are slick from the lotion and $he slides around for a while before $he gives up and accepts that $he's in for an uncomfortable time.
 				<</if>>
 				Taking it up the ass while hugely pregnant isn't the most comfortable way to have sex, but such is the life of a sex slave.
 				<<if ($activeSlave.lactation == 1)>>
@@ -14151,8 +14145,8 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 			<<else>>
 				<<= VCheck.Vaginal()>>
 			<</if>>
-			<<if ($activeSlave.missingArms != 3)>>
-				$He does $his best to steady $himself atop the squirming mass, but $his <<if ($activeSlave.missingArms != 0)>>hand is<<else>>hands are<</if>> slick from the lotion and $he slides around for a while before $he gives up and accepts that $he's in for an uncomfortable time.
+			<<if ($activeSlave.amp != 1)>>
+				$He does $his best to steady $himself atop the squirming mass, but $his hands are slick from the lotion and $he slides around for a while before $he gives up and accepts that $he's in for an uncomfortable time.
 			<</if>>
 			<<if $activeSlave.mpreg == 1>>
 				Taking it up the ass
@@ -15163,8 +15157,8 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 	<<EventNameDelink $activeSlave>>
 	<<replace "#result">>
 		You tell $him $he's a sex slave, and that $he needs to learn how to suck dick.
-		<<if !canTalk($activeSlave) && ($activeSlave.missingArms != 3)>>
-			$He frantically begs with gestures, pleading <<if ($activeSlave.missingLegs == 0)>>on $his knees<<else>>desperately<</if>>.
+		<<if !canTalk($activeSlave) && ($activeSlave.amp != 1)>>
+			$He frantically begs with gestures, pleading on $his knees.
 		<<elseif !canTalk($activeSlave)>>
 			$He frantically mouths pleas that you leave $his throat cock-free.
 		<<else>>
@@ -15303,7 +15297,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 			<<elseif $activeSlave.height >= 185>>
 				very tall
 			<</if>>
-			form upside down with $his head on the cushion, $his back on the backrest, and $his <<if $activeSlave.missingLegs == 3>>stumps<<elseif $activeSlave.missingLegs == 0>>legs<<else>>ass<</if>> in the air. In this position, $his
+			form upside down with $his head on the cushion, $his back on the backrest, and $his <<if $activeSlave.amp == 1>>stumps<<else>>legs<</if>> in the air. In this position, $his
 			<<if ($activeSlave.dick > 10)>>
 				obscene
 			<<elseif ($activeSlave.dick > 9)>>
@@ -15605,7 +15599,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 	<<replace "#result">>
 		Archimedes might have his lever, but give you a place to set such information as this, and you can move a mountain of money. Before he knows what has beset him, your tenant is bustled out of $arcologies[0].name and replaced by a favored and hopefully more honest competitor, who @@.green;is well aware of the score here.@@ $activeSlave.slaveName, who made this possible, spends the day <<if $activeSlave.preg > $activeSlave.pregData.normalBirth/2>>having $his pregnant belly moisturized, $his tired feet rubbed, $his cravings fulfilled, being<<else>>being<</if>> massaged, beautified, and pampered. You then take $him out for a lovely meal, allowing $him to wear clothing that's almost conservative by Free Cities standards, and take a nice walk around $arcologies[0].name's club, talking on light subjects. $He's @@.hotpink;deeply touched@@ by an evening of affection without sex, and $he @@.mediumaquamarine;trusts you@@ with all sorts of amusing whorehouse rumors.
 		<<set $activeSlave.devotion += 3, $activeSlave.trust += 3>>
-		<<run cashX(forceNeg(2000), "event", $activeSlave)>>
+		<<run cashX(-2000, "event", $activeSlave)>>
 		<<set $arcologies[0].prosperity += 1>>
 	<</replace>>
 <</link>> //This option will cost <<print cashFormat(2000)>>//
@@ -16144,7 +16138,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 			<</if>>
 		<<case "pregnant fairy">>
 			<<if $activeSlave.height < 35>>
-				<<if $activeSlave.dick > 0>>lying on _hisA back as $activeSlave.slaveName gently thrusts into _himA, legs locked around $his waist. $activeSlave.slaveName enjoys running $his hand<<if $activeSlave.missingArms == 0>>s<</if>> over the fairy's pregnant belly as $he leans in to suckle on the fairy's breasts. Below this, the slave $himself is thrusting into a 'realistic' tiny fairy doll, the pregnant belly swelling a little larger with every ejaculation.<<else>>legs tied to one another as they scissor gently, covered in sexual fluids from the waist down. $activeSlave.slaveName enjoys rubbing and kissing the pregnant belly from time to time. Below this, the slave $himself is grinding away between a 'realistic' tiny fairy doll's legs.<</if>>
+				<<if $activeSlave.dick > 0>>lying on _hisA back as $activeSlave.slaveName gently thrusts into _himA, legs locked around $his waist. $activeSlave.slaveName enjoys running $his hands over the fairy's pregnant belly as $he leans in to suckle on the fairy's breasts. Below this, the slave $himself is thrusting into a 'realistic' tiny fairy doll, the pregnant belly swelling a little larger with every ejaculation.<<else>>legs tied to one another as they scissor gently, covered in sexual fluids from the waist down. $activeSlave.slaveName enjoys rubbing and kissing the pregnant belly from time to time. Below this, the slave $himself is grinding away between a 'realistic' tiny fairy doll's legs.<</if>>
 			<<else>>
 				cradling _hisA belly as _heA's being eaten out by an avatar of $activeSlave.slaveName, who is being double penetrated by a couple of vines. Below this, the slave $himself is performing oral on a 'realistic' tiny fairy doll pussy while being penetrated by two flexible dildos. They're an ejaculating model, and it's filled $him so completely that each thrust sends a gush of fake cum down $his legs to join the puddle on the floor.
 				<<set $activeSlave.counter.oral++, $oralTotal++>>
@@ -16671,7 +16665,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 		<<if $activeSlave.belly >= 300000>>
 			pull $him over $his _belly belly with $his udders hanging beneath $his<<if $activeSlave.boobs > 5000>>, the twin masses of female flesh almost reaching the floor<</if>>.
 		<<else>>
-			fetch a pair of low stools, make $him kneel on one, and put $his hand<<if $activeSlave.missingArms == 0>>s<</if>> on the other, so $he's on all fours with $his udders hanging beneath $his<<if $activeSlave.boobs > 5000>>, the twin masses of female flesh almost reaching the floor<</if>>.
+			fetch a pair of low stools, make $him kneel on one, and put $his hands on the other, so $he's on all fours with $his udders hanging beneath $his<<if $activeSlave.boobs > 5000>>, the twin masses of female flesh almost reaching the floor<</if>>.
 		<</if>>
 		<br><br>
 		You swing a bucket under $his nipples and milk $him by hand, as though $he were a cow. This isn't exactly what $he had in mind, but the feeling of your hands on $his nipples, tugging the streams of milk out of $him and into the bucket beneath <<if $activeSlave.fetish == "boobs">>brings $him very close to orgasm<<else>>eventually relaxes $him<</if>>. Seeing this, you muse aloud, as though to yourself, that a little farmyard bestiality wouldn't hurt, since there's no one here but you and a dairy cow. Pawing the cow's behind possessively, you finger $him aggressively before deciding on
@@ -17069,9 +17063,9 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 	<<replace "#result">>
 		You put as much quiet authority into your voice as you can, and explain to $him that $he is required to take $his drugs up $his ass. You do not explain any of the actual reasons why you require slaves to submit to daily machine anal, but couch your quiet explanation in terms of $his life as a slave. You tell $him that taking a solid buttfuck from a machine first thing in the morning is something you've ordered $him to do. $He needs to do it. If $he does, $he'll be treated well; if $he does not, that will oblige you to punish $him. You tell $him that you would like $him to be a good slave, and that it would be disappointing if you had to punish $him. You put just a hint of steel into the last sentence, and $he stiffens a little at it. Hesitantly, $he
 		<<if $activeSlave.belly >= 300000>>
-			shifts onto $his _belly belly, uses $his hand<<if $activeSlave.missingArms == 0>>s<</if>> to brace $himself against the impending pounding, and scoots towards the phallus.
+			shifts onto $his _belly belly, uses $his hands to brace $himself against the impending pounding, and scoots towards the phallus.
 		<<else>>
-			gets to $his knees, using $his hand<<if $activeSlave.missingArms == 0>>s<</if>> to spread $his cheeks for the phallus.
+			gets to $his knees, using $his hands to spread $his cheeks for the phallus.
 		<</if>>
 		Sensing that it's being offered an anus, it gently pushes inside $his rectum. Its strokes get longer and faster, <<if $activeSlave.anus > 2>>until $he's groaning under the sodomy despite $his loose ass<<elseif $activeSlave.anus > 1>>quickly gaping $his big butthole and making $him groan<<else>>making $him gasp as it stretches $his poor little asshole<</if>>.
 		<<if ($suppository != 0) && ($activeSlave.drugs != "none")>>$He doesn't manage to groan for long, though, since the kitchen extends another phallus to feed $him $his breakfast. Before long, $he's being spitroasted by machines.<</if>>
@@ -18492,7 +18486,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 	<br><<link "Weight $his breasts as punishment">>
 		<<EventNameDelink $activeSlave>>
 		<<replace "#result">>
-			You announce that you're resolved to continue growing $his breasts, and they need to be stretched out to accommodate the growth. The statement is absurd, but $he's experienced enough to know not to question it, and to @@.gold;be afraid.@@ $He's right to fear. You secure $him with $his hand<<if $activeSlave.missingArms == 0>>s<</if>> over $his head, using the wrist shackles placed high on the office walls for this purpose. Then you
+			You announce that you're resolved to continue growing $his breasts, and they need to be stretched out to accommodate the growth. The statement is absurd, but $he's experienced enough to know not to question it, and to @@.gold;be afraid.@@ $He's right to fear. You secure $him with $his hands over $his head, using the wrist shackles placed high on the office walls for this purpose. Then you
 			<<if $activeSlave.nipples == "inverted">>cruelly pop $his inverted nipples out and<</if>>
 			<<if $activeSlave.nipplesPiercing == 0>>
 				attach a clip to each of <<if $activeSlave.nipples == "inverted">>them<<else>>$his nipples<</if>>. The clips aren't painful, not yet, but they're very robust, and the reason is immediately apparent to $him.
@@ -18501,7 +18495,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 			<<else>>
 				give each of $his nipple rings a tug to ensure it's ready to bear some serious pulling.
 			<</if>>
-			You hang a weight from each, eliciting a moan of pain. $activeSlave.slaveName struggles against the restraints that hold $his hand<<if $activeSlave.missingArms == 0>>s<</if>> up high, desperately trying to find a comfortable way to stand, but it's impossible and the motion sets $his udders swaying, making the weights pulling at $his nipples even more uncomfortable.
+			You hang a weight from each, eliciting a moan of pain. $activeSlave.slaveName struggles against the restraints that hold $his hands up high, desperately trying to find a comfortable way to stand, but it's impossible and the motion sets $his udders swaying, making the weights pulling at $his nipples even more uncomfortable.
 			<<switch $activeSlave.boobShape>>
 			<<case "perky">>
 				$His perky tits do their best to retain their pointy shape despite the tugging.
@@ -18856,9 +18850,9 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 			<<elseif ($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1) && ($dairyPregSetting == 2)>>
 				used for reproduction by the machines, you tell $activeSlave.slaveName to pay close attention. $He <<if canSee($activeSlave)>>watches<<elseif canHear($activeSlave)>>listens<<else>>freezes<</if>> in horror as a dildo the size of $his forearm fucks the slave's enormous cunt, keeping it as gaped as possible to ease birth and constantly ejaculating preparatory drugs against $his cervix. The slave is gigantically pregnant. You tell $activeSlave.slaveName that this is the vaginal treatment $he can expect when pregnant; when impregnation is required, the dildos ejaculate more than a liter of cum a minute.<<if !canSee($activeSlave)>> As the dildo retracts from the cow's gaping cunt, you grab the horrified slave's hands and push them to its gravid middle just in time for $him to feel a massive contraction.<</if>> You run a hand down to $activeSlave.slaveName's own middle and, patting it gently, tell $him that unless $he wants $his womb converted into an industrial component,
 			<<elseif ($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1) && ($dairyPregSetting == 3)>>
-				used for mass reproduction by the machines, you tell $activeSlave.slaveName to pay close attention. $He <<if canSee($activeSlave)>>watches<<elseif canHear($activeSlave)>>listens<<else>>freezes<</if>> in horror as a dildo the size of $his forearm fucks the slave's cavernous cunt, keeping it as gaped as possible to ease birth and constantly ejaculating preparatory drugs against $his tortured cervix. The slave is absolutely enormous, more a taut sphere of a belly than a person; so pregnant that the children within $his are visibly forced to bulge the skin covering $his straining womb by their sisters. You tell $activeSlave.slaveName that this is the treatment $he can expect when pregnant here; when impregnation is required, the dildos ejaculate more than a liter of cum a minute.<<if !canSee($activeSlave)>> As the cow takes the huge dildo absentmindedly, you grab the horrified slave's hand<<if $activeSlave.missingArms == 0>>s<</if>> and push <<if $activeSlave.missingArms == 0>>them<<else>>it<</if>> to its gravid middle, forcing $him to feel the children squirming within its packed womb. $He squeals in terror at the feeling of so many babies moving under $his fingers.<</if>> You run a hand down to $activeSlave.slaveName's own middle and, patting it gently, tell $him that unless $he wants to become an industrial breeder,
+				used for mass reproduction by the machines, you tell $activeSlave.slaveName to pay close attention. $He <<if canSee($activeSlave)>>watches<<elseif canHear($activeSlave)>>listens<<else>>freezes<</if>> in horror as a dildo the size of $his forearm fucks the slave's cavernous cunt, keeping it as gaped as possible to ease birth and constantly ejaculating preparatory drugs against $his tortured cervix. The slave is absolutely enormous, more a taut sphere of a belly than a person; so pregnant that the children within $his are visibly forced to bulge the skin covering $his straining womb by their sisters. You tell $activeSlave.slaveName that this is the treatment $he can expect when pregnant here; when impregnation is required, the dildos ejaculate more than a liter of cum a minute.<<if !canSee($activeSlave)>> As the cow takes the huge dildo absentmindedly, you grab the horrified slave's hands and push them to its gravid middle forcing $him to feel the children squirming within its packed womb. $He squeals in terror at the feeling of so many babies moving under $his fingers.<</if>> You run a hand down to $activeSlave.slaveName's own middle and, patting it gently, tell $him that unless $he wants to become an industrial breeder,
 			<<else>>
-				drained of $his milk, you tell $activeSlave.slaveName to pay close attention. $He <<if canSee($activeSlave)>>watches<<elseif canHear($activeSlave)>>listens<<else>>freezes<</if>> in horror as the slave's gigantic breasts are massaged and squeezed, while the milkers attached to $his absurd nipples tug and pull with industrial power. $He can't <<if canSee($activeSlave)>>look away; the orbs of jiggling flesh being manipulated are each as big as the slave's torso<<else>>shut out the sound of those enormous jiggling orbs of flesh being so roughly manipulated<</if>>. It's good for milk production to drain slaves completely on occasion, and the machine doesn't stop until every drop is wrung from both udders.<<if !canSee($activeSlave)>> You force the horrified slave's hand<<if $activeSlave.missingArms == 0>>s<</if>> onto its breasts so that $he may get a good sense of just how big and swollen they are and how hard the milker is pulling at them.<</if>> You run a hand over to $activeSlave.slaveName's own breast and, teasing $his nipple, tell $him that unless $he wants to experience that twice a day,
+				drained of $his milk, you tell $activeSlave.slaveName to pay close attention. $He <<if canSee($activeSlave)>>watches<<elseif canHear($activeSlave)>>listens<<else>>freezes<</if>> in horror as the slave's gigantic breasts are massaged and squeezed, while the milkers attached to $his absurd nipples tug and pull with industrial power. $He can't <<if canSee($activeSlave)>>look away; the orbs of jiggling flesh being manipulated are each as big as the slave's torso<<else>>shut out the sound of those enormous jiggling orbs of flesh being so roughly manipulated<</if>>. It's good for milk production to drain slaves completely on occasion, and the machine doesn't stop until every drop is wrung from both udders.<<if !canSee($activeSlave)>> You force the horrified slave's hands onto its breasts so that $he may get a good sense of just how big and swollen they are and how hard the milker is pulling at them.<</if>> You run a hand over to $activeSlave.slaveName's own breast and, teasing $his nipple, tell $him that unless $he wants to experience that twice a day,
 			<</if>>
 			$he had better behave $himself. $He nods furiously, @@.gold;terrified beyond the ability to speak.@@
 			<<set $activeSlave.trust -= 8>>
@@ -20136,7 +20130,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 		<<if $activeSlave.belly >= 300000>>
 			You order $him to get on $his _belly belly and steady $himself, a task that $he carries out quickly and obediently. Once as comfortable as $he can possibly get perched awkwardly atop $his straining stomach,
 		<<else>>
-			You order $him to get beneath your desk <<if $activeSlave.missingArms == 0 && $activeSlave.missingLegs == 0>>on all fours<<else>>and bend over<</if>>, a task that $he carries out quickly and obediently. Once as comfortable as $he can be perched awkwardly underneath your desk,
+			You order $him to get beneath your desk on all fours, a task that $he carries out quickly and obediently. Once as comfortable as $he can be perched awkwardly underneath your desk,
 		<</if>>
 		$he braces
 		<<if !canDoAnal($activeSlave)>>
@@ -20896,10 +20890,10 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 		You can't help but be aroused by the sight of your swollen, helpless slave, and you take off your pants, revealing your erection. The slave's <<if canSee($activeSlave)>>backward glance falls on your dick<<else>>ears perk up<</if>> and $he
 		<<if $activeSlave.devotion > 95>>
 			licks $his lips,
-			<<if $activeSlave.missingLegs == 3>>
+			<<if $activeSlave.amp == 1>>
 				wiggling the stumps of $his legs and swiveling $his hips to give you a clear angle at $his hungry <<if canDoVaginal($activeSlave)>>pussy<<else>>ass<</if>>.
 			<<else>>
-				<<if $activeSlave.missingLegs == 0>>spreading $his legs<<else>>moving $his leg<</if>> and revealing more of $his massive underbelly while angling $his wanting <<if canDoVaginal($activeSlave)>>pussy<<else>>ass<</if>> at the perfect angle for fucking.
+				spreading $his legs and revealing more of $his massive underbelly while angling $his wanting <<if canDoVaginal($activeSlave)>>pussy<<else>>ass<</if>> at the perfect angle for fucking.
 			<</if>>
 		<<elseif $activeSlave.devotion > 50>>
 			blushes, swiveling $his hips to give you easy access to $his <<if canDoVaginal($activeSlave)>>pussy<<else>>ass<</if>>.
@@ -20908,11 +20902,9 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 		<<elseif ($activeSlave.trust < -20) && ($activeSlave.devotion > -10)>>
 			moans nervously.
 		<<elseif ($activeSlave.trust < -50)>>
-			yelps, turning away from you and <<if canSee($activeSlave)>>reflexively <</if>>clenching $his eyes shut as $his
-			<<if $activeSlave.missingLegs == 3>>
+			yelps, turning away from you and clenching $his eyes shut as $his
+			<<if $activeSlave.amp == 1>>
 				stumps push toward each other, clearly trying (and failing) to conceal $his <<if canDoVaginal($activeSlave)>>pussy<<else>>ass<</if>>.
-			<<elseif $activeSlave.missingLegs == 3>>
-				legs bends and flexes in a futile attempt to hide $his <<if canDoVaginal($activeSlave)>>pussy<<else>>ass<</if>>.
 			<<else>>
 				legs instinctively clench together to hide $his <<if canDoVaginal($activeSlave)>>pussy<<else>>ass<</if>>.
 			<</if>>
diff --git a/src/uncategorized/pSlaveMedic.tw b/src/uncategorized/pSlaveMedic.tw
index d682c764536..a582bdb9c29 100644
--- a/src/uncategorized/pSlaveMedic.tw
+++ b/src/uncategorized/pSlaveMedic.tw
@@ -131,7 +131,7 @@ When you enter the lounge of their <<if $barracks>>barracks<<else>>main living a
 <</link>>
 <br><<link "Offer a very generous <<print cashFormat(25000)>> for $him">>
 	<<replace "#result">>
-	<<run cashX(forceNeg(25000), "slaveTransfer", $activeSlave)>>
+	<<run cashX(-25000, "slaveTransfer", $activeSlave)>>
 		"Huh," says the mercenary. "$He's popular, but for that we could probably buy two of $him. Might be fun to train a couple of new nurses. Let me ask the boys and girls." He speaks into his helmet for a few minutes, and then turns back to you. "Sold. Enjoy, $he's a good fuck."
 		<<include "New Slave Intro">>
 	<</replace>>
diff --git a/src/uncategorized/pSnatchAndGrab.tw b/src/uncategorized/pSnatchAndGrab.tw
index 15681df278e..65a211771bc 100644
--- a/src/uncategorized/pSnatchAndGrab.tw
+++ b/src/uncategorized/pSnatchAndGrab.tw
@@ -58,7 +58,7 @@
 <<link "Bankroll the snatch and grab">>
 	<<replace "#result">>
 	You receive no response whatsoever. Twenty minutes later, however, a liaison VTOL aircraft that the mercenaries sometimes hire arrives, loads a party of armed men and women, and leaves.
-	<<run cashX(forceNeg(10000), "slaveTransfer")>>
+	<<run cashX(-10000, "slaveTransfer")>>
 	<<set $PSnatch = 1>>
 	<</replace>>
 <</link>>
diff --git a/src/uncategorized/pUndergroundRailroad.tw b/src/uncategorized/pUndergroundRailroad.tw
index 798445f9a50..fae96d32cb4 100644
--- a/src/uncategorized/pUndergroundRailroad.tw
+++ b/src/uncategorized/pUndergroundRailroad.tw
@@ -185,7 +185,7 @@ that several nondescript citizens $he sees occasionally at work have passed a fe
 	<<replace "#result">>
 	You announce that a treasonous slave will be publicly flogged. Treason is understood in the Free Cities to be activity that tends to undermine slavery, and public interest is considerable when $activeSlave.slaveName is dragged out into a public atrium and secured to a post. You do your duty; the one that passes the sentence should swing the lash. The ordeal is long and bloody. The populace understand the necessity of the punishment, though they are @@.red;disturbed@@ that such a thing could happen in your penthouse of all places. The effect on $activeSlave.slaveName's health @@.red;is serious,@@ and $he is @@.gold;terrified of failing you again.@@
 	<<set $activeSlave.health -= 30, $activeSlave.trust -= 15>>
-	<<run repX(forceNeg(500), "event", $activeSlave)>>
+	<<run repX(-500, "event", $activeSlave)>>
 	<</replace>>
 <</link>>
 <br><<link "Chemically lobotomize $him to extirpate any record of the incident">>
@@ -200,7 +200,7 @@ that several nondescript citizens $he sees occasionally at work have passed a fe
 	<<set $nextButton = "Continue", $returnTo = "Random Nonindividual Event">><<UpdateNextButton>> /* unlock Continue button */
 	<<replace "#result">>
 	You announce that a treasonous slave will be publicly executed. Treason is understood in the Free Cities to be activity that tends to undermine slavery, and public interest is considerable when $activeSlave.slaveName is dragged out into a public atrium and <<if $arcologies[0].FSAztecRevivalist !== "unset">>has $his heart cut out of $his living body<<elseif $arcologies[0].FSEdoRevivalist !== "unset">>is boiled alive<<elseif $arcologies[0].FSRomanRevivalist !== "unset">>is crucified and left hanging until $he perishes<<else>>is summarily hanged<</if>>. The populace understands the necessity of the punishment, though they are @@.red;disturbed@@ that such a thing could happen in your penthouse of all places. The surviving slaves are @@.gold;terrified@@ at the display, but at least you can be sure they will remember the price of failing you.
-	<<run repX(forceNeg(500), "event", $activeSlave)>>
+	<<run repX(-500, "event", $activeSlave)>>
 	<<run $slaves.forEach(function(s) { s.trust -= 10 + random(10); })>>
 	<<= removeActiveSlave() >>
 	<</replace>>
diff --git a/src/uncategorized/peConcubineInterview.tw b/src/uncategorized/peConcubineInterview.tw
index 8cc6b80a24c..33579c9c83e 100644
--- a/src/uncategorized/peConcubineInterview.tw
+++ b/src/uncategorized/peConcubineInterview.tw
@@ -71,7 +71,7 @@ You receive an official communication from a popular talk show e-hosted in one o
 		<<run repX(500, "concubine", $activeSlave)>>
 	<<elseif $activeSlave.skill.entertainment <= 30>>
 		$He's @@.red;clumsy and nervous,@@ but does $his best to rally.
-		<<run repX(forceNeg(100), "concubine", $activeSlave)>>
+		<<run repX(-100, "concubine", $activeSlave)>>
 	<<else>>
 		$He manages $his entrance reasonably well, and conceals any nervousness.
 	<</if>>
@@ -80,7 +80,7 @@ You receive an official communication from a popular talk show e-hosted in one o
 		<<run repX(500, "concubine", $activeSlave)>>
 	<<elseif $activeSlave.face <= 10>>
 		There is a distinct lack of response from the host; perhaps he was @@.red;expecting $him to be prettier.@@
-		<<run repX(forceNeg(100), "concubine", $activeSlave)>>
+		<<run repX(-100, "concubine", $activeSlave)>>
 	<<else>>
 		The host gives $him a perfunctory compliment on $his beauty.
 	<</if>>
@@ -92,7 +92,7 @@ You receive an official communication from a popular talk show e-hosted in one o
 		<<run repX(500, "concubine", $activeSlave)>>
 	<<elseif $activeSlave.devotion <= 60>>
 		$He struggles for an instant and then says @@.red;unconvincingly@@ that $he loves you.
-		<<run repX(forceNeg(100), "concubine", $activeSlave)>>
+		<<run repX(-100, "concubine", $activeSlave)>>
 	<<else>>
 		$He recovers quickly and responds that $he loves you.
 	<</if>>
@@ -105,7 +105,7 @@ You receive an official communication from a popular talk show e-hosted in one o
 		<<run repX(500, "concubine", $activeSlave)>>
 	<<elseif $activeSlave.trust < 60>>
 		$He explains that it isn't hard to trust someone like you, but this @@.red;falls a little flat.@@
-		<<run repX(forceNeg(100), "concubine", $activeSlave)>>
+		<<run repX(-100, "concubine", $activeSlave)>>
 	<<else>>
 		$He explains earnestly that it isn't hard to trust someone like you, and explains some of the blander details about life as your slave.
 	<</if>>
@@ -418,7 +418,7 @@ You receive an official communication from a popular talk show e-hosted in one o
 		<<run repX(500, "concubine", $activeSlave)>>
 	<<elseif $rep - $oldRep < 0>>
 		seems @@.red;unimpressed@@ and says mockingly,
-		<<run repX(forceNeg(100), "concubine", $activeSlave)>>
+		<<run repX(-100, "concubine", $activeSlave)>>
 	<<else>>
 		says jokingly,
 	<</if>>
diff --git a/src/uncategorized/persBusiness.tw b/src/uncategorized/persBusiness.tw
index 63784fa94e6..a38442bde71 100644
--- a/src/uncategorized/persBusiness.tw
+++ b/src/uncategorized/persBusiness.tw
@@ -380,7 +380,7 @@
 		<<elseif $proclamationCurrency == "reputation">>
 			<<run repX((Math.clamp($rep - 2000,0,20000)) - $rep, "personalBusiness")>>
 		<<else>>
-			<<run cashX(forceNeg(8000), "personalBusiness")>>
+			<<run cashX(-8000, "personalBusiness")>>
 		<</if>>
 	<<elseif $proclamationType == "crime">>
 		force the arrest of many suspected citizens. Their personal power allowed them to avoid justice for a long time, but this day is their end. @@.green;Your crime greatly decreased.@@
@@ -390,7 +390,7 @@
 		<<elseif $proclamationCurrency == "reputation">>
 			<<run repX(Math.clamp($rep - 2000,0,20000), "personalBusiness")>>
 		<<else>>
-			<<run cashX(forceNeg(8000), "personalBusiness")>>
+			<<run cashX(-8000, "personalBusiness")>>
 		<</if>>
 	<</if>>
 	<<set $proclamationsCooldown = 4, $personalAttention = "business">>
@@ -680,7 +680,7 @@
 <<if $rep > 20>>
 	<<if $RepForCash == 1>>
 		This week you used your position to secure business opportunities worth <<print cashFormat($policyCost)>> at the expense of citizens, @@.red;damaging your reputation.@@
-		<<run repX(forceNeg(20), "personalBusiness")>>
+		<<run repX(-20, "personalBusiness")>>
 		<<run cashX($policyCost, "personalBusiness")>>
 	<</if>>
 <</if>>
@@ -688,7 +688,7 @@
 	<<if $RegularParties != 1>>
 		<<if $rep > 3000>>
 			Your @@.red;reputation is damaged@@ by your not hosting regular social events for your leading citizens.
-			<<run repX(forceNeg(50), "personalBusiness")>>
+			<<run repX(-50, "personalBusiness")>>
 		<<else>>
 			Though you are not hosting regular social events for your leading citizens, your lack of renown prevents this from damaging your reputation; they don't expect someone so relatively unknown to be throwing parties.
 		<</if>>
@@ -755,7 +755,7 @@
 
 	<<if $arcRepairTime > 0>>
 		The recent rebellion left the arcology wounded and it falls to its owner to fix it. It will still take <<if $arcRepairTime > 1>>$arcRepairTime weeks<<else>>a week<</if>> to finish repair works.
-		<<run cashX(forceNeg(5000), "personalBusiness")>>
+		<<run cashX(-5000, "personalBusiness")>>
 		<<set $arcRepairTime--, IncreasePCSkills('engineering', 0.1)>>
 	<</if>>
 <</if>>
@@ -776,7 +776,7 @@ Routine upkeep of your demesne costs @@.yellow;<<print cashFormat($costs)>>.@@
 			<<else>>
 				<<set _weatherRepairCost = Math.trunc((($weatherToday.severity-2)*($arcologies[0].prosperity*random(50,100)))+random(1,100)), IncreasePCSkills('engineering', 0.1)>>
 				Severe weather damaged the arcology this week, requiring repairs costing @@.yellow;<<print cashFormat(_weatherRepairCost)>>.@@ Your citizens are @@.red;unhappy@@ that the arcology has proven vulnerable to the terrible climate.
-				<<run repX(forceNeg(50), "architecture")>>
+				<<run repX(-50, "architecture")>>
 			<</if>>
 			<<if $cash > 0>>
 				<<run cashX(_weatherRepairCost, "weather")>>
diff --git a/src/uncategorized/reBusyClub.tw b/src/uncategorized/reBusyClub.tw
index e46ae5635bc..0530430f83d 100644
--- a/src/uncategorized/reBusyClub.tw
+++ b/src/uncategorized/reBusyClub.tw
@@ -15,14 +15,14 @@ Offering slaves for free sex would become unmanageable if the club where your pu
 <<link "Sponsor a special event in the club">>
 	<<replace "#result">>
 	The Free Cities are new, and so is their culture. There are new traditions, new expectations, and now, new holidays. One morning, the upper classes of the arcology are surprised and gratified to find that the club has been specially decorated, and all the club sluts are nude. The floor of the club is typically meant for dirty dancing and some light sex, not public penetrative intercourse. Not today; today is special. The festivities @@.green;greatly improve your renown;@@ you have set a high bar for what a wealthy arcology owner should do.
-	<<run cashX(forceNeg(2000), "event")>>
+	<<run cashX(-2000, "event")>>
 	<<run repX(2500, "event")>>
 	<</replace>>
 <</link>> //This will cost <<print cashFormat(2000)>>//
 <br><<link "Host a business exposition">>
 	<<replace "#result">>
 	With the world economy in a perilous state, the Free Cities are one of the few remaining areas where innovation and new business opportunities still appear. The novel markets associated with the slave trade only reinforce this trend, offering a cornucopia of opportunities for the clear-eyed investor with liquid assets. Every other week there is news of a new fortune being made from smart investments in leather, in human growth hormones, or in psychoactive drugs. You host an exposition for slave services centered on the club, with your slaves serving as greeters who are eager to ensure that all the little wants of visiting notables are thoroughly satisfied. The optimistic outlook projected by this event @@.green;improves $arcologies[0].name's business prospects@@ and even @@.green;reflects well on you personally.@@
-	<<run cashX(forceNeg(5000), "event")>>
+	<<run cashX(-5000, "event")>>
 	<<set $arcologies[0].prosperity += 2>>
 	<<run repX(2500, "event")>>
 	<</replace>>
diff --git a/src/uncategorized/reFSNonconformist.tw b/src/uncategorized/reFSNonconformist.tw
index a998892b4c7..12edfc102ae 100644
--- a/src/uncategorized/reFSNonconformist.tw
+++ b/src/uncategorized/reFSNonconformist.tw
@@ -127,7 +127,7 @@ The nonconformist is far too prominent and prosperous to make this an easy dilem
 
 <span id="result">
 <<link "Ignore the situation">>
-	<<run repX(forceNeg(250), "event")>>
+	<<run repX(-250, "event")>>
 	<<replace "#result">><<nobr>>
 	You communicate polite concern, but offer no specific plans. The prominent citizens go away muttering, @@.red;very disappointed@@ that you are not taking their concerns seriously. The nonconformist
 	<<if $FSNonconformist == "Pastoralist">>
diff --git a/src/uncategorized/reMalefactor.tw b/src/uncategorized/reMalefactor.tw
index a6d605a4068..643a52440ba 100644
--- a/src/uncategorized/reMalefactor.tw
+++ b/src/uncategorized/reMalefactor.tw
@@ -365,7 +365,7 @@ $He is easily taken into custody and $his contraband confiscated once the jeerin
 <<case "liberator">>
 
 <<setNonlocalPronouns $seeDicks>>
-<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> alerts you that a criminal has been detected by your security systems and detained by the drones. Crime is extremely uncommon in your arcology, but this is a special case. A well-muscled, well-armed $woman was caught attempting to smuggle a slave owned by one of your tenants out of the arcology. Though the slave surrendered immediately (and will be dealt with by _hisU owner), the would-be liberatrix was caught by your security drones. $He destroyed two of them and caused @@.red;other minor damage@@<<run cashX(forceNeg(1000), "event", $activeSlave)>> that will require a small sum to repair, but was eventually subdued. The drones had to expend a great deal of nonlethal ordnance to bring $him down and keep $him down, but $he is now entirely at your mercy.
+<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> alerts you that a criminal has been detected by your security systems and detained by the drones. Crime is extremely uncommon in your arcology, but this is a special case. A well-muscled, well-armed $woman was caught attempting to smuggle a slave owned by one of your tenants out of the arcology. Though the slave surrendered immediately (and will be dealt with by _hisU owner), the would-be liberatrix was caught by your security drones. $He destroyed two of them and caused @@.red;other minor damage@@<<run cashX(-1000, "event", $activeSlave)>> that will require a small sum to repair, but was eventually subdued. The drones had to expend a great deal of nonlethal ordnance to bring $him down and keep $him down, but $he is now entirely at your mercy.
 
 <<case "passfail">>
 
@@ -521,7 +521,7 @@ $He is easily taken into custody and $his contraband confiscated once the jeerin
 		<<if $seeExtreme > 0>>
 			<br><<link "Punitively amputate $his limbs, and then enslave $him">>
 				<<set $activeSlave.health -= 20>>
-				<<set $activeSlave.amp = 1, $activeSlave.missingArms = 3, $activeSlave.missingLegs = 3>>
+				<<set $activeSlave.amp = 1>>
 				<<set $activeSlave.heels = 0>>
 				<<set $activeSlave.behavioralFlaw = "odd">>
 				<<run cashX(forceNeg($contractCost), "slaveTransfer", $activeSlave)>>
@@ -581,7 +581,7 @@ $He is easily taken into custody and $his contraband confiscated once the jeerin
 						<<run repX(500, "event", $activeSlave)>>
 					<<else>>
 						@@.red;feels you let this criminal off too easy.@@
-						<<run repX(forceNeg(100), "event", $activeSlave)>>
+						<<run repX(-100, "event", $activeSlave)>>
 					<</if>>
 					<<include "New Slave Intro">>
 				<</replace>>
@@ -602,7 +602,7 @@ $He is easily taken into custody and $his contraband confiscated once the jeerin
 					<<run repX(100, "event", $activeSlave)>>
 				<<else>>
 					@@.red;feels you let this criminal off too easy.@@
-					<<run repX(forceNeg(100), "event", $activeSlave)>>
+					<<run repX(-100, "event", $activeSlave)>>
 				<</if>>
 			<</replace>>
 		<</link>>
diff --git a/src/uncategorized/reMilfTourist.tw b/src/uncategorized/reMilfTourist.tw
index 9e5ad308d67..eb5631e53a9 100644
--- a/src/uncategorized/reMilfTourist.tw
+++ b/src/uncategorized/reMilfTourist.tw
@@ -166,7 +166,7 @@
 	<<replace "#result">>
 	When your new slave comes to, _his2 weight is hanging from _his2 wrists, bound over _his2 head. _He2's not exactly thin, making the position uncomfortable for _his2 arms, so _he2 groggily stands, finding _himself2 in a pool of light in the middle of a cell. _He2's nursing a tremendous hangover, and though _he2 does not realize it, _he2's drugged. You're present, though not visible, witnessing _his2 first conscious moment of slavery from your desk. Realization is slow. _He2's no innocent, so _he2 recognizes the sensations of waking up the morning after a night of drinking interspersed with vigorous vaginal, oral, and anal intercourse, but _he2 does not remember the specifics. After a few minutes, _he2 understands that no one is coming, and speaks up hesitantly: "Is anyone there?" Getting no immediate answer, _he2 slumps against _his2 wrist restraints again, and begins to cry to _himself2. "W-why would a-anyone do this."
 	<br>
-	<<run cashX(forceNeg(20000), "event", $activeSlave)>>
+	<<run cashX(-20000, "event", $activeSlave)>>
 	<<include "New Slave Intro">>
 	<<set $activeSlave.recruiter = 0>>
 	<</replace>>
diff --git a/src/uncategorized/rePokerNight.tw b/src/uncategorized/rePokerNight.tw
index d6463ea12b8..f572eb4f426 100644
--- a/src/uncategorized/rePokerNight.tw
+++ b/src/uncategorized/rePokerNight.tw
@@ -44,7 +44,7 @@ On a particularly lackadaisical evening, you find yourself alerted to a message
 						<<if random(1,100) > 50>>
 							Despite your attempts to mitigate risk and play the safest hands possible, it seems lady luck has conspired against you this evening. However, even when your last chip is spent, your mercenaries pitch you a few chips to keep you in the game for the rest of the night. You may have lost most of your ¤, but it seems you've @@.green;made some friends.@@
 							<<run repX(5000, "event")>>
-							<<run cashX(forceNeg(2500), "event")>>
+							<<run cashX(-2500, "event")>>
 						<<else>>
 							While a careful eye for risk has buoyed you through the evening, ultimately lady luck is the decider in handing you the win in a number of close hands. Unfortunately your meticulous play limited your chance at a larger payout, and you only come away from the evening with <<print cashFormat(1000)>> more than you arrived with and @@.green;the respect of your mercenaries.@@
 							<<run repX(500, "event")>>
@@ -113,7 +113,7 @@ On a particularly lackadaisical evening, you find yourself alerted to a message
 									<<if random(1,100) > 50>>
 										For all your skillful maneuvering to reach this position, ultimately the win comes down to chance. This time, however, luck was not on your side. As the victor sweeps up $his spoils, the other mercenaries clap you on the back and offer their condolences for your defeat. Though you may have lost your ¤, it seems you've @@.green;made some friends.@@
 										<<run repX(5000, "event")>>
-										<<run cashX(forceNeg(5000), "event")>>
+										<<run cashX(-5000, "event")>>
 									<<else>>
 										<<replace "#artFrame">>
 										/* 000-250-006 */
@@ -138,7 +138,7 @@ On a particularly lackadaisical evening, you find yourself alerted to a message
 									<<if random(1,100) > 50>>
 										For all your skillful maneuvering to reach this position, ultimately the win comes down to chance. This time, however, luck was not on your side. As the victor sweeps up $his spoils, the other mercenaries clap you on the back and offer their condolences for your defeat. Though you may have lost your ¤, it seems you've @@.green;made some friends.@@
 										<<run repX(5000, "event")>>
-										<<run cashX(forceNeg(5000), "event")>>
+										<<run cashX(-5000, "event")>>
 									<<else>>
 										For all your skillful maneuvering to reach this position, ultimately the win comes down to chance. This time, however, luck has rendered you the victor. Your opponent accepts $his defeat with grace and jokes to $his comrades that $he'll be fighting in $his underwear for the next few months, and their uproar of laughter fills the room. Though you take the lion's share of the ¤, your mercenaries also @@.green;had a good time fraternizing with you.@@
 										<<run repX(1000, "event")>>
diff --git a/src/uncategorized/reRecruit.tw b/src/uncategorized/reRecruit.tw
index 84917a49e5c..89181312e54 100644
--- a/src/uncategorized/reRecruit.tw
+++ b/src/uncategorized/reRecruit.tw
@@ -2780,7 +2780,7 @@ He explains that one of his servant <<= $girl>>s was impregnated by his fool of
 <</if>>
 <<if $recruit == "wandering homeless">>
 	<br><<link "A quick fuck couldn't hurt">>
-	<<run cashX(forceNeg(-1), "personalBusiness")>>
+	<<run cashX(-1, "personalBusiness")>>
 	<<replace "#result">>
 		You take $him up on $his offer,
 		<<if $PC.dick == 1>>
diff --git a/src/uncategorized/reputation.tw b/src/uncategorized/reputation.tw
index d207c15a33f..9bfbf62eb12 100644
--- a/src/uncategorized/reputation.tw
+++ b/src/uncategorized/reputation.tw
@@ -792,7 +792,7 @@ On formal occasions, you are announced as $PCTitle.
 		<<if $failedElite > 300>>
 			The Societal Elite @@.red;have departed from your arcology in disgust.@@
 			<<run FutureSocieties.remove("FSRestart")>>
-			<<run repX(forceNeg(10000), "event")>>
+			<<run repX(-10000, "event")>>
 			<<set $eliteFail = random(30,100),
 			$eliteFailTimer = 15>>
 			<<if $eliteFail > $topClass - 20>>
diff --git a/src/uncategorized/resEndowment.tw b/src/uncategorized/resEndowment.tw
index c115b2eb873..711028ba7bf 100644
--- a/src/uncategorized/resEndowment.tw
+++ b/src/uncategorized/resEndowment.tw
@@ -58,7 +58,7 @@
 		<<replace "#result">>
 			You pause measuringly before forwarding facts and figures to the surprised representative. You matter-of-factly prove the school's shortsightedness in focusing on young slaves; it's a field with a lot of competition and brutal overhead. There's potential elsewhere: MILFs. They're never virgins and they go for lower prices, but their skills can be advanced without ruining them, and material costs are lower. After furious internal debate, the school agrees to your suggestion. The grateful school spreads @@.green;word of your generosity,@@ using you as an example of investment in the future of slaveowning.
 			<<set $TSS.schoolUpgrade = 1>>
-			<<run cashX(forceNeg(50000), "capEx")>>
+			<<run cashX(-50000, "capEx")>>
 			<<run repX(7500, "event")>>
 		<</replace>>
 	<</link>> //This will cost <<print cashFormat(50000)>>//
@@ -67,7 +67,7 @@
 		<<replace "#result">>
 			You and the representative discuss the school's focus on efficiency. You offer to endow a basic skill training program, and prove based on your own training methods that it won't unduly affect the low overhead and high volume the school relies on. The school spreads @@.green;word of your generosity,@@ using you as an example of investment in the future of slaveowning.
 			<<set $TSS.schoolUpgrade = 2>>
-			<<run cashX(forceNeg(50000), "capEx")>>
+			<<run cashX(-50000, "capEx")>>
 			<<run repX(7500, "event")>>
 		<</replace>>
 	<</link>> //This will cost <<print cashFormat(50000)>>//
@@ -75,7 +75,7 @@
 	<<link "Make a generous contribution">>
 		<<replace "#result">>
 			You make a generous contribution to the school. It spreads @@.green;word of your generosity,@@ using you as an example of investment in the future of slaveowning.
-			<<run cashX(forceNeg(10000), "capEx")>>
+			<<run cashX(-10000, "capEx")>>
 			<<run repX(5000, "event")>>
 		<</replace>>
 	<</link>> //This will cost <<print cashFormat(10000)>>//
@@ -84,7 +84,7 @@
 		<<replace "#result">>
 			You express your interest in the institute's curative research. The representative admits the field is notoriously difficult, but readily agrees that the institute could certainly focus on health to a greater extent than it already does; its surviving test subjects will probably leave testing programs at a unique level of vitality. It spreads @@.green;word of your generosity,@@ using you as an example of investment in the future of slaveowning.
 			<<set $GRI.schoolUpgrade = 1>>
-			<<run cashX(forceNeg(50000), "capEx")>>
+			<<run cashX(-50000, "capEx")>>
 			<<run repX(7500, "event")>>
 		<</replace>>
 	<</link>> //This will cost <<print cashFormat(50000)>>//
@@ -93,7 +93,7 @@
 		<<replace "#result">>
 			You introduce your plans to the representative by forwarding the records of the GRI test subjects you've purchased and what you've done with them. His eyes widen at the profitability you've found in use of their already-impressive breasts to produce milk. The institute readily agrees to pursue the field by focusing more heavily on lactation and breast expansion. It spreads @@.green;word of your generosity,@@ using you as an example of investment in the future of slaveowning.
 			<<set $GRI.schoolUpgrade = 2>>
-			<<run cashX(forceNeg(50000), "capEx")>>
+			<<run cashX(-50000, "capEx")>>
 			<<run repX(7500, "event")>>
 		<</replace>>
 	<</link>> //This will cost <<print cashFormat(50000)>>//
@@ -101,7 +101,7 @@
 	<<link "Make a generous contribution">>
 		<<replace "#result">>
 			You make a generous contribution to the institute. It spreads @@.green;word of your generosity,@@ using you as an example of investment in the future of slaveowning.
-			<<run cashX(forceNeg(10000), "capEx")>>
+			<<run cashX(-10000, "capEx")>>
 			<<run repX(5000, "event")>>
 		<</replace>>
 	<</link>> //This will cost <<print cashFormat(10000)>>//
@@ -110,7 +110,7 @@
 		<<replace "#result">>
 			You express general satisfaction with previous graduates on a physical level, but mention exasperation with the unfortunate tendency of some of them to question their place in life. You crossdeck a series of research reports that outline a method of reducing any girl to idiotic devotion. The representative is dubious, since it will reduce prices, but you point out the potential for commensurately reduced overhead, and the school eventually agrees. The grateful school spreads @@.green;word of your generosity,@@ using you as an example of investment in the future of slaveowning.
 			<<set $SCP.schoolUpgrade = 1>>
-			<<run cashX(forceNeg(50000), "capEx")>>
+			<<run cashX(-50000, "capEx")>>
 			<<run repX(7500, "event")>>
 		<</replace>>
 	<</link>> //This will cost <<print cashFormat(50000)>>//
@@ -119,7 +119,7 @@
 		<<replace "#result">>
 			You state general satisfaction with previous graduates, but mention some doubt about the school's focus on the physical to the exclusion of the mental. You outline a plan under which surgical recovery time could be used for low intensity training, and after reviewing it the school agrees to implement it without delay. It spreads @@.green;word of your generosity,@@ using you as an example of investment in the future of slaveowning.
 			<<set $SCP.schoolUpgrade = 2>>
-			<<run cashX(forceNeg(50000), "capEx")>>
+			<<run cashX(-50000, "capEx")>>
 			<<run repX(7500, "event")>>
 		<</replace>>
 	<</link>> //This will cost <<print cashFormat(50000)>>//
@@ -127,7 +127,7 @@
 	<<link "Make a generous contribution">>
 		<<replace "#result">>
 			You make a generous contribution to the school. It spreads @@.green;word of your generosity,@@ using you as an example of investment in the future of slaveowning.
-			<<run cashX(forceNeg(10000), "capEx")>>
+			<<run cashX(-10000, "capEx")>>
 			<<run repX(5000, "event")>>
 		<</replace>>
 	<</link>> //This will cost <<print cashFormat(10000)>>//
@@ -136,7 +136,7 @@
 		<<replace "#result">>
 			You express general satisfaction with previous graduates, but point out that on arrival, you found it necessary to do some additional work before they discovered their true calling as constant buttsluts. The representative quickly hides his incredulous glee as you crossdeck a series of research reports that suggest the potential for a pharmaceutical fix for this blemish. The grateful school spreads @@.green;word of your generosity,@@ using you as an example of investment in the future of slaveowning.
 			<<set $LDE.schoolUpgrade = 1>>
-			<<run cashX(forceNeg(50000), "capEx")>>
+			<<run cashX(-50000, "capEx")>>
 			<<run repX(7500, "event")>>
 		<</replace>>
 	<</link>> //This will cost <<print cashFormat(50000)>>//
@@ -145,7 +145,7 @@
 		<<replace "#result">>
 			You state general satisfaction with previous graduates, but express some regret that the hormonal treatments that feminize the school's products tend to impact certain amusing parts of their anatomy. The representative is dubious, since that minimization is a major part of the school's brand, but you wax rhapsodic on the advantages of a well-endowed bottom kept soft by hormones, and the school eventually agrees. It spreads @@.green;word of your generosity,@@ using you as an example of investment in the future of slaveowning.
 			<<set $LDE.schoolUpgrade = 2>>
-			<<run cashX(forceNeg(50000), "capEx")>>
+			<<run cashX(-50000, "capEx")>>
 			<<run repX(7500, "event")>>
 		<</replace>>
 	<</link>> //This will cost <<print cashFormat(50000)>>//
@@ -153,7 +153,7 @@
 	<<link "Make a generous contribution">>
 		<<replace "#result">>
 			You make a generous contribution to the school. It spreads @@.green;word of your generosity,@@ using you as an example of investment in the future of slaveowning.
-			<<run cashX(forceNeg(10000), "capEx")>>
+			<<run cashX(-10000, "capEx")>>
 			<<run repX(5000, "event")>>
 		<</replace>>
 	<</link>> //This will cost <<print cashFormat(10000)>>//
@@ -162,7 +162,7 @@
 		<<replace "#result">>
 			You express general satisfaction with previous graduates, but point out that their mental conditioning is incomplete at best. The representative quickly hides his incredulous glee as you outline a basic plan for an advanced training center that would use refined versions of old world mental conditioning techniques to produce total loyalty. The grateful school spreads @@.green;word of your generosity,@@ using you as an example of investment in the future of slaveowning.
 			<<set $TGA.schoolUpgrade = 1>>
-			<<run cashX(forceNeg(50000), "capEx")>>
+			<<run cashX(-50000, "capEx")>>
 			<<run repX(7500, "event")>>
 		<</replace>>
 	<</link>> //This will cost <<print cashFormat(50000)>>//
@@ -171,7 +171,7 @@
 		<<replace "#result">>
 			You express general satisfaction with previous graduates, but point out that in this uncertain world, it's important that every possible resource be used to defend slave society. The representative quickly hides his incredulous glee as you outline a basic plan for a combat training program that will make Gymnasium-Academy graduates lethal fighters that can be trusted not to use their talents to rebel. The grateful school spreads @@.green;word of your generosity,@@ using you as an example of investment in the future of slaveowning.
 			<<set $TGA.schoolUpgrade = 2>>
-			<<run cashX(forceNeg(50000), "capEx")>>
+			<<run cashX(-50000, "capEx")>>
 			<<run repX(7500, "event")>>
 		<</replace>>
 	<</link>> //This will cost <<print cashFormat(50000)>>//
@@ -179,7 +179,7 @@
 	<<link "Make a generous contribution">>
 		<<replace "#result">>
 			You make a generous contribution to the school. It spreads @@.green;word of your generosity,@@ using you as an example of investment in the future of slaveowning.
-			<<run cashX(forceNeg(10000), "capEx")>>
+			<<run cashX(-10000, "capEx")>>
 			<<run repX(5000, "event")>>
 		<</replace>>
 	<</link>> //This will cost <<print cashFormat(10000)>>//
@@ -188,7 +188,7 @@
 		<<replace "#result">>
 			You and the representative discuss the academy's focus on raw quality. You offer to endow a better educational program able to enhance the mental faculties of the graduates without negatively affecting their physical development. The school spreads @@.green;word of your generosity,@@ using you as an example of investment in the future of slaveowning.
 			<<set $HA.schoolUpgrade = 1>>
-			<<run cashX(forceNeg(50000), "capEx")>>
+			<<run cashX(-50000, "capEx")>>
 			<<run repX(7500, "event")>>
 		<</replace>>
 	<</link>> //This will cost <<print cashFormat(50000)>>//
@@ -197,7 +197,7 @@
 		<<replace "#result">>
 			You express general satisfaction with previous graduates, but point out that if they truly wish to distinguish themselves in the world, they need to focus on their trademark features. The representative quickly hides his incredulous glee as you outline a research program that will make Hippolyta Academy graduates powerful colossi. The grateful school spreads @@.green;word of your generosity,@@ using you as an example of investment in the future of slaveowning.
 			<<set $HA.schoolUpgrade = 2>>
-			<<run cashX(forceNeg(50000), "capEx")>>
+			<<run cashX(-50000, "capEx")>>
 			<<run repX(7500, "event")>>
 		<</replace>>
 	<</link>> //This will cost <<print cashFormat(50000)>>//
@@ -206,7 +206,7 @@
 		<<replace "#result">>
 			You express general satisfaction with previous graduates, but point out that if they truly wish to distinguish themselves in the world, they need to focus on their trademark features. The representative quickly hides his incredulous glee as you outline a research program that will make Hippolyta Academy graduates strong yet graciously soft and feminine battlemaids. The grateful school spreads @@.green;word of your generosity,@@ using you as an example of investment in the future of slaveowning.
 			<<set $HA.schoolUpgrade = 3>>
-			<<run cashX(forceNeg(50000), "capEx")>>
+			<<run cashX(-50000, "capEx")>>
 			<<run repX(7500, "event")>>
 		<</replace>>
 	<</link>> //This will cost <<print cashFormat(50000)>>//
@@ -214,7 +214,7 @@
 	<<link "Make a generous contribution">>
 		<<replace "#result">>
 			You make a generous contribution to the school. It spreads @@.green;word of your generosity,@@ using you as an example of investment in the future of slaveowning.
-			<<run cashX(forceNeg(10000), "capEx")>>
+			<<run cashX(-10000, "capEx")>>
 			<<run repX(5000, "event")>>
 		<</replace>>
 	<</link>> //This will cost <<print cashFormat(10000)>>//
@@ -223,7 +223,7 @@
 		<<replace "#result">>
 			You express general satisfaction with previous cows, but point out that once they give birth, it's up to you to do all the work in keeping them lactating. It quickly dawns on the representative that purchasers may want to buy a bull to keep their herd naturally milky. The grateful school spreads @@.green;word of your generosity,@@ using you as an example of investment in the future of slave milking.
 			<<set $TCR.schoolUpgrade = 1>>
-			<<run cashX(forceNeg(50000), "capEx")>>
+			<<run cashX(-50000, "capEx")>>
 			<<run repX(7500, "event")>>
 		<</replace>>
 	<</link>> //This will cost <<print cashFormat(50000)>>//
@@ -232,7 +232,7 @@
 		<<replace "#result">>
 			You express general satisfaction with previous graduates, but point out that it would be quite enjoyable to bring in their milk yourself. The representative tries to explain that they aren't ready yet, but quickly changes his tune when he hears how much you'll be sending their way. The grateful school spreads @@.green;word of your generosity,@@ using you as an example of investment in the future of slave milking.
 			<<set $TCR.schoolUpgrade = 2>>
-			<<run cashX(forceNeg(50000), "capEx")>>
+			<<run cashX(-50000, "capEx")>>
 			<<run repX(7500, "event")>>
 		<</replace>>
 	<</link>> //This will cost <<print cashFormat(50000)>>//
@@ -240,7 +240,7 @@
 	<<link "Make a generous contribution">>
 		<<replace "#result">>
 			You make a generous contribution to the farm. It spreads @@.green;word of your generosity,@@ using you as an example of investment in the future of slaveowning.
-			<<run cashX(forceNeg(10000), "capEx")>>
+			<<run cashX(-10000, "capEx")>>
 			<<run repX(5000, "event")>>
 		<</replace>>
 	<</link>> //This will cost <<print cashFormat(10000)>>//
@@ -277,7 +277,7 @@
 			<br><br>
 			The grateful Sisters spread @@.green;word of your generosity,@@ deflecting inquiries into their secretive world by praising you instead.
 			<<set $TFS.schoolUpgrade = 1>>
-			<<run cashX(forceNeg(50000), "capEx")>>
+			<<run cashX(-50000, "capEx")>>
 			<<run repX(7500, "event")>>
 		<</replace>>
 	<</link>> //This will cost <<print cashFormat(50000)>>//
@@ -288,7 +288,7 @@
 			<br><br>
 			The grateful Sisters spread @@.green;word of your generosity,@@ deflecting inquiries into their secretive world by praising you instead.
 			<<set $TFS.schoolUpgrade = 2>>
-			<<run cashX(forceNeg(50000), "capEx")>>
+			<<run cashX(-50000, "capEx")>>
 			<<run repX(7500, "event")>>
 		<</replace>>
 	<</link>> //This will cost <<print cashFormat(50000)>>//
@@ -296,7 +296,7 @@
 	<<link "Patronize them without taking sides">>
 		<<replace "#result">>
 			You donate funds to the Sisters with your compliments, ensuring that neither matron controls the contributed funds. They understand, and spread @@.green;word of your generosity,@@ deflecting inquiries into their secretive world by praising you instead.
-			<<run cashX(forceNeg(10000), "capEx")>>
+			<<run cashX(-10000, "capEx")>>
 			<<run repX(5000, "event")>>
 		<</replace>>
 	<</link>> //This will cost <<print cashFormat(10000)>>//
@@ -312,7 +312,7 @@
 			<br><br>
 			Days later, the grateful institution begins a mass marketing campaign all across the world's Free Cities, which includes adverts in FCNN, FCTV, and FC social media about the upcoming changes to their Sister inventory and their need for willing new blood and new specialists to help them bolster their ranks. You feature prominently in each and every promotional item as their foremost contributor. Thanks to this @@.green;you will be a household name in the Free Cities for some time.@@ Such a public flex of your financial muscles has also made your relative power very clear to some in the New World, attracting important players who @@.green;will start to show an interest@@ in doing business with you and your Free City.
 			<<set $TFS.schoolUpgrade = 3>>
-			<<run cashX(forceNeg(250000), "capEx")>>
+			<<run cashX(-250000, "capEx")>>
 			<<run repX(10000, "event")>>
 			<<set $arcologies[0].prosperity += 1>>
 			<<set $TFS.compromiseWeek = $week>>
diff --git a/src/uncategorized/resFailure.tw b/src/uncategorized/resFailure.tw
index ebb2df43aaa..14cad039cc3 100644
--- a/src/uncategorized/resFailure.tw
+++ b/src/uncategorized/resFailure.tw
@@ -22,7 +22,7 @@
 	<<set $RESFailure = "NUL">>
 <</if>>
 
-<<run repX(forceNeg(200), "event")>>
+<<run repX(-200, "event")>>
 <<set $arcologies[0].prosperity -= 2>>
 <<set $slavesToAdd = 5>>
 <<if $RESFailure == "TSS">>
diff --git a/src/uncategorized/seExpiration.tw b/src/uncategorized/seExpiration.tw
index 6a00be1a5d3..d54aa4cf679 100644
--- a/src/uncategorized/seExpiration.tw
+++ b/src/uncategorized/seExpiration.tw
@@ -48,7 +48,7 @@ $activeSlave.slaveName's indentured servitude is ending this week, meaning that
 		<<link "Plead necessity and reactivate $his indenture">>
 			<<replace "#result">>
 				You plead necessity and place $him under another indenture, paying the trivial fees left over once $he has been charged for $his own forecasted upkeep. Naturally, $he offers no response at all to any of this.
-				<<run cashX(forceNeg(1000), "event", $activeSlave)>>
+				<<run cashX(-1000, "event", $activeSlave)>>
 				<<set $lowerClass -= 1>>
 				<<set $expired = 0, $expiree = 0>>
 				<<for $i = 0; $i < $slaves.length; $i++>>
@@ -91,7 +91,7 @@ $activeSlave.slaveName's indentured servitude is ending this week, meaning that
 				<</if>>
 				eager anticipation, radiating gladness that the prospect of separation from you has gone.
 				<<set $activeSlave.indenture = -1, $activeSlave.indentureRestrictions = 0>>
-				<<run cashX(forceNeg(1000), "event", $activeSlave)>>
+				<<run cashX(-1000, "event", $activeSlave)>>
 				<<set $lowerClass -= 1>>
 				<<set $expired = 0, $expiree = 0>>
 				<<for $i = 0; $i < $slaves.length; $i++>>
diff --git a/src/uncategorized/seIndependenceDay.tw b/src/uncategorized/seIndependenceDay.tw
index 365db72fb3d..b314e002841 100644
--- a/src/uncategorized/seIndependenceDay.tw
+++ b/src/uncategorized/seIndependenceDay.tw
@@ -336,14 +336,14 @@ In the Free Cities, Independence Day falls on the day when the Free City achieve
 	<<replace "#result3">><br><br>
 	<<if $SF.Squad.Troops < 100>>
 		The tiny size of $SF.Lower does not inspire confidence in your citizens.
-		<<run repX(forceNeg(200), "event")>>
+		<<run repX(-200, "event")>>
 	<<elseif $SF.Squad.Troops < 2000>>
 		The almost full size of $SF.Lower inspires confidence in your citizens.
 		<<run repX(1250, "event")>>
 	<</if>>
 	<<if $SF.Squad.Armoury === 0>>
 		Seeing the soldiers of $SF.Lower with high-quality personal weapons and light armor, but little in the way of exceptional armament, provides little confidence in $SF.Lower.
-		<<run repX(forceNeg(200), "event")>>
+		<<run repX(-200, "event")>>
 	<<else>>
 		The citizens of $arcologies[0].name are relieved to see that $SF.Lower's troops are out fitted the absolutely latest in gear.
 		<<run repX(1250, "event")>>
@@ -353,45 +353,45 @@ In the Free Cities, Independence Day falls on the day when the Free City achieve
 		<<run repX(1250, "event")>>
 	<<else>>
 		The slight twitchiness and high-end alertness of $SF.Lower's troops makes your citizens afraid that they may
-		<<run repX(forceNeg(200), "event")>>
+		<<run repX(-200, "event")>>
 	<</if>> get a face full of lead.
 	<<if $SF.Squad.AV < 1 && $SF.Squad.TV < 1>>
 		The use of basic, unarmored mainly high-end civilian vehicles with jury-rigged crew-served weapons by $SF.Lower does not
-		<<run repX(forceNeg(200), "event")>>
+		<<run repX(-200, "event")>>
 	<<elseif $SF.Squad.AV < 11 && $SF.Squad.TV < 11>>
 		$SF.Lower's use of the most advanced heavy armored and support vehicles possible
 		<<run repX(1250, "event")>>
 	<</if>> inspires confidence in your citizens.
 	<<if $SF.Squad.AA < 1 && $SF.Squad.TA < 1>>
 		Seeing $SF.Lower's air force only number enough to be a squadron and armed with just a Gatling cannon does not assure your citizens.
-		<<run repX(forceNeg(200), "event")>>
+		<<run repX(-200, "event")>>
 	<<elseif $SF.Squad.AA < 11 && $SF.Squad.TA < 11>>
 		Seeing $SF.Lower's air force using more advanced equipment assures your citizens that they are safe from the air.
 		<<run repX(1250, "event")>>
 	<</if>>
 	<<if $SF.Squad.Drones === 0>>
 		Seeing "re-purposed" non-military drones from the arcology's original contingent flying around, does not inspire confidence in your citizens.
-		<<run repX(forceNeg(200), "event")>>
+		<<run repX(-200, "event")>>
 	<<else>>
 		Seeing the latest and greatest drones buzzing over head assures your citizens that they are unmatched.
 		<<run repX(1250, "event")>>
 	<</if>>
 	<<if $SF.Squad.GiantRobot === 1>>
 		Seeing a basic old world rusted looking Giant Robot, doesn't provide your citizens with much assurance that they are protected.
-		<<run repX(forceNeg(200), "event")>>
+		<<run repX(-200, "event")>>
 	<<else>>
 		Seeing that the Giant Robot has been fully upgraded provides your citizens with a feeling of safety.
 		<<run repX(1250, "event")>>
 	<</if>>
 	<<if ($SF.ROE === "hold") && ($SF.Depravity >= 1.5)>>
 		The sight of $SF.Lower's forcing their captured slaves to suck them off while swinging their swords and other none lethal tools around trigger fingers twitch inspires terror in your citizens.
-		<<run repX(forceNeg(200), "event")>>
+		<<run repX(-200, "event")>>
 	<<elseif ($SF.ROE === "limited") && ($SF.Depravity >= 1.5)>>
 		The sight of $SF.Lower's forcing their captured slaves to suck them off with itchy trigger fingers inspires terror in your citizens.
-		<<run repX(forceNeg(200), "event")>>
+		<<run repX(-200, "event")>>
 	<<elseif ($SF.ROE === "free") && ($SF.Depravity >= 1.5)>>
 		The sight of $SF.Lower's forcing their captured slaves to suck them off while frequently firing without any care into the air, inspiring terror in your citizens.
-		<<run repX(forceNeg(200), "event")>>
+		<<run repX(-200, "event")>>
 	<</if>>
 	<<if ($SF.ROE === "hold") && ($SF.Depravity <= 0.3)>>
 		The sight of $SF.Lower's professionally holstering their weapons provides your citizens with a sense of safety.
diff --git a/src/uncategorized/seLethalPit.tw b/src/uncategorized/seLethalPit.tw
index a7fbad703c7..4a24d2265f7 100644
--- a/src/uncategorized/seLethalPit.tw
+++ b/src/uncategorized/seLethalPit.tw
@@ -472,7 +472,7 @@ In any case, <<if $pitAnimal == 0>>both of the slaves have<<else>>the slave and
 			<<run cashX(40, "pit", _winner)>>
 		<<elseif $pitAudience == "free">>
 			The audience is @@.red;annoyed@@ by this waste of a fight.
-			<<run repX(forceNeg(20), "pit", _winner)>>
+			<<run repX(-20, "pit", _winner)>>
 		<</if>>
 	<<elseif (_winnerDeadliness > _loserDeadliness+3)>>
 		<<if (_winner.skill.combat > 0)>>
@@ -710,7 +710,7 @@ In any case, <<if $pitAnimal == 0>>both of the slaves have<<else>>the slave and
 				<<run cashX(40, "pit", _loser)>>
 			<<elseif $pitAudience == "free">>
 				The audience is @@.red;annoyed@@ by this waste of a fight.
-				<<run repX(forceNeg(20), "pit", _loser)>>
+				<<run repX(-20, "pit", _loser)>>
 			<</if>>
 		<<elseif (_winnerDeadliness <= _loserDeadliness+3)>>
 			<<if _loser.skill.combat > 0>>
diff --git a/src/uncategorized/seNicaeaAnnouncement.tw b/src/uncategorized/seNicaeaAnnouncement.tw
index 7792d60086c..cc09f626fcf 100644
--- a/src/uncategorized/seNicaeaAnnouncement.tw
+++ b/src/uncategorized/seNicaeaAnnouncement.tw
@@ -37,7 +37,7 @@ Hosting a new religion's first synod will be expensive and time-consuming, but w
 	<</if>>
 	You have a tremendous amount of work to do, and not much time to do it. You immediately set aside a sizable sum as an initial budget for the event itself. The first major decision you'll need to make about the council is who to invite. As one of Chattel Religionism's most prominent figures, you have a good idea of who you'd have to include to ensure that the council's agreements have as much weight as possible; $assistantName immediately begins collating background information on potential attendees, to assist you further.
 	<<set $nicaeaInvolvement = 1, $nicaeaPower += 1, $nicaeaInfluence = 1, $nicaeaName = "Council of " + $arcologies[0].name>>
-	<<run cashX(forceNeg(10000), "event")>>
+	<<run cashX(-10000, "event")>>
 	<</replace>>
 <</link>> //This will cost <<print cashFormat(10000)>>, and influencing the outcome will likely require further investment//
 <br><<link "Oppose the council">>
diff --git a/src/uncategorized/seNicaeaPreperation.tw b/src/uncategorized/seNicaeaPreperation.tw
index 04ee1047e3f..59c9fb5e84c 100644
--- a/src/uncategorized/seNicaeaPreperation.tw
+++ b/src/uncategorized/seNicaeaPreperation.tw
@@ -10,7 +10,7 @@
 
 Your vigorous opposition to a religious council to establish an agreed upon creed for Chattel Religionism has been successful, but not without cost. The furious controversy @@.red;cost you friends and damaged your reputation@@ among those of your religious peers who wanted to see Chattel Religionists draw closer together, and as happens in controversies as heated as this, the influence and reputation you gain from those who agree with you doesn't match what you lose among those who think you're standing in the way of progress. Furthermore, not all of your citizens agreed with you, either. A few citizens of consequence have actually left $arcologies[0].name over it, @@.red;damaging its economic prosperity.@@ Also, Chattel Religionists have had a serious disagreement here for the first time. @@.red;Full acceptance of slaveowning theocracy in your arcology has been set back.@@ A majority of your citizens still approve and participate, but it will take time to rebuild.
 <<set $arcologies[0].prosperity -= 5, $arcologies[0].FSChattelReligionist *= 0.6>>
-<<run repX(forceNeg(4000), "event")>>
+<<run repX(-4000, "event")>>
 <br><br>
 But you did win. Chattel Religionism will remain a free and open faith that accepts any slaveowner willing to declare that they consider holding slaves holy. You'll be remembered by those who opposed you as the arcology owner who kept Chattel Religionism from developing into a great force, and by those who agreed with you as the arcology owner who preserved Chattel Religionism as a welcoming and open as it was always meant to be. You have no doubt that the latter view dominates now and will come to predominate as it becomes settled. After all this, there's no chance that anyone who calls for another Chattel Religionist synod any time soon will get a serious hearing.
 
@@ -75,7 +75,7 @@ Finally, you could use money to influence the Council. Everyone who's likely to
 	<<replace "#result3">>
 		Good works will spread the joy of a Chattel Religionist revival, and make you even more influential with the Council. You plan a public festival as part of the event.
 		<<set $nicaeaInfluence += 1>>
-		<<run cashX(forceNeg(50000), "event")>>
+		<<run cashX(-50000, "event")>>
 	<</replace>>
 <</link>> //This will cost <<print cashFormat(50000)>>//
 </span>
diff --git a/src/uncategorized/seNonlethalPit.tw b/src/uncategorized/seNonlethalPit.tw
index 2a45acc7f6c..0c4b6464854 100644
--- a/src/uncategorized/seNonlethalPit.tw
+++ b/src/uncategorized/seNonlethalPit.tw
@@ -432,7 +432,7 @@
 			<<run cashX(40, "pit", _winner)>>
 		<<elseif $pitAudience == "free">>
 			The audience is @@.red;annoyed@@ by this lack of a fight.
-			<<run repX(forceNeg(20), "pit", _winner)>>
+			<<run repX(-20, "pit", _winner)>>
 		<</if>>
 	<<elseif (_winnerDeadliness > _loserDeadliness+3)>>
 		<<if (_winner.skill.combat > 0)>>
-- 
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