From 421362f709aec589ce52372a77f430effefdba08 Mon Sep 17 00:00:00 2001
From: lowercasedonkey <lowercasedonkey@gmail.com>
Date: Fri, 13 Nov 2020 18:31:05 -0500
Subject: [PATCH] version bump

---
 src/002-config/fc-version.js |  2 +-
 src/endWeek/death.js         | 24 ++++++++++++------------
 2 files changed, 13 insertions(+), 13 deletions(-)

diff --git a/src/002-config/fc-version.js b/src/002-config/fc-version.js
index 5d34499acb1..f4fb6dcf0a0 100644
--- a/src/002-config/fc-version.js
+++ b/src/002-config/fc-version.js
@@ -2,5 +2,5 @@ App.Version = {
 	base: "0.10.7.1", // The vanilla version the mod is based off of, this should never be changed.
 	pmod: "3.8.2",
 	commitHash: null,
-	release: 1109 // When gettting close to 2000,  please remove the check located within the onLoad() function defined at line five of src/js/eventHandlers.js.
+	release: 1110 // When getting close to 2000,  please remove the check located within the onLoad() function defined at line five of src/js/eventHandlers.js.
 };
diff --git a/src/endWeek/death.js b/src/endWeek/death.js
index b82020a3fd2..d1bd26a61a6 100644
--- a/src/endWeek/death.js
+++ b/src/endWeek/death.js
@@ -44,7 +44,7 @@ globalThis.death = function(slave, deathType) {
 	switch (deathType) {
 		case "oldAge": {
 			if (slave.assignment === "be confined in the arcade") {
-				r.push(`You are notified by ${V.arcadeName} staff that one of the cabinets has broken down and will need to be replaced. It would seem ''<span class="pink">${slave.slaveName}</span>'', the fucktoy encased in it, died`);
+				r.push(`You are notified by ${V.arcadeName} staff that one of the cabinets has broken down and will need to be replaced. It would seem <span class="pink bold">${slave.slaveName}</span>, the fucktoy encased in it, died`);
 				if (slave.physicalAge >= 70) {
 					r.push(`naturally of old age despite`);
 				} else {
@@ -52,7 +52,7 @@ globalThis.death = function(slave, deathType) {
 				}
 				r.push(`${his} living conditions. ${He} was a good unit; logs show ${he} was taking dick up until the very end.`);
 			} else if (slave.assignment === "work in the dairy" && V.dairyRestraintsSetting > 1) {
-				r.push(`You are notified by ${V.dairyName} staff that one of the occupied milkers has ceased producing. Upon inspection, it would seem ''<span class="pink">${slave.slaveName}</span>'', the cow restrained in it, died`);
+				r.push(`You are notified by ${V.dairyName} staff that one of the occupied milkers has ceased producing. Upon inspection, it would seem <span class="pink bold">${slave.slaveName}</span>, the cow restrained in it, died`);
 				if (slave.physicalAge >= 70) {
 					r.push(`naturally of old age despite`);
 				} else {
@@ -60,7 +60,7 @@ globalThis.death = function(slave, deathType) {
 				}
 				r.push(`${his} living conditions. ${He} was a good cow; ${he} gave milk up until ${his} death.`);
 			} else if (slave.fuckdoll > 0) {
-				r.push(`One of your Fuckdolls' monitoring systems alerts you that the slave contained within has died. It would seem ''<span class="pink">${slave.slaveName}</span>'' has died`);
+				r.push(`One of your Fuckdolls' monitoring systems alerts you that the slave contained within has died. It would seem <span class="pink bold">${slave.slaveName}</span> has died`);
 				if (slave.physicalAge >= 70) {
 					r.push(`naturally of old age despite`);
 				} else {
@@ -68,7 +68,7 @@ globalThis.death = function(slave, deathType) {
 				}
 				r.push(`${his} living conditions. Thankfully the suit notifies its owner of such things; especially with the rumors of earlier models and necrophilia you hear occasionally.`);
 			} else {
-				r.push(`''<span class="pink">${slave.slaveName}</span>'' failed to report in for a routine inspection, something that rarely occurs under your watch. It doesn't take long to track down the wayward slave.`);
+				r.push(`<span class="pink bold">${slave.slaveName}</span> failed to report in for a routine inspection, something that rarely occurs under your watch. It doesn't take long to track down the wayward slave.`);
 				const deathSeed = random(1, 100);
 				if (deathSeed > 75) {
 					r.push(`${He} is found dead in ${his} bed, having died sometime during the previous night.`);
@@ -105,13 +105,13 @@ globalThis.death = function(slave, deathType) {
 
 		case "overdosed": {
 			if (slave.assignment === "be confined in the arcade") {
-				r.push(`You are notified by ${V.arcadeName} staff that one of the cabinets has broken down and will need to be replaced. It would seem ''<span class="pink">${slave.slaveName}</span>'', the fucktoy encased in it, died of an aphrodisiac overdose from the constant aphrodisiac injections. ${He} was a good unit; logs show ${he} was taking dick up until the very end.`);
+				r.push(`You are notified by ${V.arcadeName} staff that one of the cabinets has broken down and will need to be replaced. It would seem <span class="pink bold">${slave.slaveName}</span>, the fucktoy encased in it, died of an aphrodisiac overdose from the constant aphrodisiac injections. ${He} was a good unit; logs show ${he} was taking dick up until the very end.`);
 			} else if (slave.assignment === "work in the dairy" && V.dairyRestraintsSetting > 1) {
-				r.push(`You are notified by ${V.dairyName} staff that one of the occupied milkers has ceased producing. Upon inspection, it would seem ''<span class="pink">${slave.slaveName}</span>'', the cow restrained in it, died of an aphrodisiac overdose. How ${he} managed to get them is unknown, but ${he} was a good cow; ${he} gave milk up until ${his} death.`);
+				r.push(`You are notified by ${V.dairyName} staff that one of the occupied milkers has ceased producing. Upon inspection, it would seem <span class="pink bold">${slave.slaveName}</span>, the cow restrained in it, died of an aphrodisiac overdose. How ${he} managed to get them is unknown, but ${he} was a good cow; ${he} gave milk up until ${his} death.`);
 			} else if (slave.fuckdoll > 0) {
-				r.push(`One of your Fuckdolls' monitoring systems alerts you that the slave contained within has died. It would seem ''<span class="pink">${slave.slaveName}</span>'' has died of an aphrodisiac overdose. Thankfully the suit notifies its owner of such things; especially with the rumors of earlier models and necrophilia you hear occasionally. It does little to deal with the resulting mess of the orgasm ${he} died during, however.`);
+				r.push(`One of your Fuckdolls' monitoring systems alerts you that the slave contained within has died. It would seem <span class="pink bold">${slave.slaveName}</span> has died of an aphrodisiac overdose. Thankfully the suit notifies its owner of such things; especially with the rumors of earlier models and necrophilia you hear occasionally. It does little to deal with the resulting mess of the orgasm ${he} died during, however.`);
 			} else {
-				r.push(`''<span class="pink">${slave.slaveName}</span>'' failed to report in for a routine inspection, something that rarely occurs under your watch. It doesn't take long to track down the wayward slave.`);
+				r.push(`<span class="pink bold">${slave.slaveName}</span> failed to report in for a routine inspection, something that rarely occurs under your watch. It doesn't take long to track down the wayward slave.`);
 				r.push(`${He} is found dead in ${his} bed, having died sometime earlier. Judging by the mess and the expression on ${his} face, ${he} died of a heart attack during a particularly intense orgasm bought about by the massive amount of aphrodisiacs in ${his} system. ${slave.slaveName} died at the age of ${slave.actualAge};`);
 				if (slave.actualAge < 10) {
 					r.push(`${he} lived a tragically short life.`);
@@ -134,13 +134,13 @@ globalThis.death = function(slave, deathType) {
 
 		case "lowHealth": {
 			if (slave.assignment === "be confined in the arcade") {
-				r.push(`You are notified by ${V.arcadeName} staff that one of the cabinets has broken down and will need to be replaced. It would seem ''<span class="pink">${slave.slaveName}</span>'', the fucktoy encased in it, died to poor health caused by ${his} living conditions. ${He} was a good unit; logs show ${he} was taking dick up until the very end.`);
+				r.push(`You are notified by ${V.arcadeName} staff that one of the cabinets has broken down and will need to be replaced. It would seem <span class="pink bold">${slave.slaveName}</span>, the fucktoy encased in it, died to poor health caused by ${his} living conditions. ${He} was a good unit; logs show ${he} was taking dick up until the very end.`);
 			} else if (slave.assignment === "work in the dairy" && V.dairyRestraintsSetting > 1) {
-				r.push(`You are notified by ${V.dairyName} staff that one of the occupied milkers has ceased producing. Upon inspection, it would seem ''<span class="pink">${slave.slaveName}</span>'', the cow restrained in it, died to poor health caused by ${his} living conditions. ${He} was a good cow; ${he} gave milk up until ${his} death.`);
+				r.push(`You are notified by ${V.dairyName} staff that one of the occupied milkers has ceased producing. Upon inspection, it would seem <span class="pink bold">${slave.slaveName}</span>, the cow restrained in it, died to poor health caused by ${his} living conditions. ${He} was a good cow; ${he} gave milk up until ${his} death.`);
 			} else if (slave.fuckdoll > 0) {
-				r.push(`One of your Fuckdolls' monitoring systems alerts you that the slave contained within has died. It would seem ''<span class="pink">${slave.slaveName}</span>'' has died of general poor health. Thankfully the suit notifies its owner of such things; especially with the rumors of earlier models and necrophilia you hear occasionally. Clean up is easy enough, however.`);
+				r.push(`One of your Fuckdolls' monitoring systems alerts you that the slave contained within has died. It would seem <span class="pink bold">${slave.slaveName}</span> has died of general poor health. Thankfully the suit notifies its owner of such things; especially with the rumors of earlier models and necrophilia you hear occasionally. Clean up is easy enough, however.`);
 			} else {
-				r.push(`''<span class="pink">${slave.slaveName}</span>'' failed to report in for a routine inspection, something that rarely occurs under your watch. It doesn't take long to track down the wayward slave.`);
+				r.push(`<span class="pink bold">${slave.slaveName}</span> failed to report in for a routine inspection, something that rarely occurs under your watch. It doesn't take long to track down the wayward slave.`);
 				r.push(`${He} is found dead in ${his} bed, having died sometime during the night. ${He} has been in very poor health lately, so you knew this was a possibility. ${slave.slaveName} died at the age of ${slave.actualAge};`);
 				if (slave.actualAge < 10) {
 					r.push(`${he} lived a tragically short life.`);
-- 
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