diff --git a/src/gui/Encyclopedia/encyclopediaBeingInCharge.js b/src/gui/Encyclopedia/encyclopediaBeingInCharge.js index a177a987ca23e399adacd2f49844e7f720c74b69..1ecaad5891f0851a62cbb19beca7430c8e98bf59 100644 --- a/src/gui/Encyclopedia/encyclopediaBeingInCharge.js +++ b/src/gui/Encyclopedia/encyclopediaBeingInCharge.js @@ -197,8 +197,8 @@ App.Encyclopedia.addArticle("The Corporation", function() { App.UI.DOM.appendNewElement("p", f, "The final category consists of an arcade, menial services, dairy and escort division. These divisions require a particular quality of slave and then put them to work in their respective fields. As these divisions operate they will have to write off some of their slaves and replace them with fresh ones, you can provide these slaves through your acquisition or modification divisions or the market. Whenever prices are low these divisions operate at a higher margin, making them a great first division when slave prices are low. Do note that each slave bought from the market reduces the supply of slaves. As these divisions grow and write off more and more slaves each week, replenishing them from the market will begin to impact the market significantly."); App.UI.DOM.appendNewElement("h3", f, "Management"); - App.UI.DOM.appendNewElement("p", f, "Your first division will automatically buy and/or sell slaves in order to do business and make money. It is up to the player to decide when to expand the division's capacity, but investing aggressively early will pay off in the long run. Once your corporation has gotten a little time to grow its value (the sum of slave value, division value, cash on hand and dividends reserved) the end of week report will prompt you that a new division can be added. This requires a significant cash investment so you may have to save up a little. Adding divisions comes with efficiency benefits, but also adds overhead costs. Adding a second division will hardly slow you down, but as you grow these costs grow ever larger; depending on the number of divisions, but also the size of them."); - App.UI.DOM.appendNewElement("p", f, "Any new division will have at least one direct link to your current divisions, meaning it can either use slaves from a division or provide them to another division. New divisions are not automatically set to buy and/or sell slaves from the market. It is expected the player either manually moves slaves between divisions or sets up automatic links between them using several rules."); + App.UI.DOM.appendNewElement("p", f, "Your first division will automatically buy and/or sell slaves in order to do business and make money. It is up to you to decide when to expand the division's capacity, but investing aggressively early will pay off in the long run. Once your corporation has gotten a little time to grow its value (the sum of slave value, division value, cash on hand and dividends reserved) the end of week report will prompt you that a new division can be added. This requires a significant cash investment so you may have to save up a little. Adding divisions comes with efficiency benefits, but also adds overhead costs. Adding a second division will hardly slow you down, but as you grow these costs grow ever larger; depending on the number of divisions, but also the size of them."); + App.UI.DOM.appendNewElement("p", f, "Any new division will have at least one direct link to your current divisions, meaning it can either use slaves from a division or provide them to another division. New divisions are not automatically set to buy and/or sell slaves from the market. It is expected you either manually move slaves between divisions or sets up automatic links between them using several rules."); App.UI.DOM.appendNewElement("p", f, "You have the ability to reduce the size of your divisions or dissolve them entirely. While this only recoups 80% of the investment it may sometimes be prudent to do so, i.e. in case market conditions have become unfavorable for the division and/or overhead costs are becoming oppressively high. Also note that divisions become less efficient the larger they get (even without considering overhead), eventually growing it further will hurt your profit, not improve it. You will want to cut your losses early or otherwise suffer the consequences."); App.UI.DOM.appendNewElement("p", f, "In order to personally benefit monetarily from your corporation you will have to decide how much of its profit will be set aside to be paid out as dividends. Setting low or no dividends allows for rapid development, while siphoning a lot of profits away from the corporation will slow it down significantly. Please note that the corporation does not pay out every week but only every quarter (13 weeks)."); @@ -217,17 +217,15 @@ App.Encyclopedia.addArticle("Sexual Energy", function() { const f = new DocumentFragment(); let r; - const {his} = getPronouns(V.PC); - - App.UI.DOM.appendNewElement("p", f, `Though you're (naturally) a virile, oversexed oligarch, even your reserves of sexual energy are not infinite. They're impressive, but not infinite. Since one turn represents one week, the game does not allow the player direct control over every sexual interaction between the player character and ${his} slaves. Put another way, the game assumes there's an impressive amount of off-screen sex going on between the ${properMaster()} and ${his} chattel.`); + App.UI.DOM.appendNewElement("p", f, `Though you're (naturally) a virile, oversexed oligarch, even your reserves of sexual energy are not infinite. They're impressive, but not infinite. Since one turn represents one week, the game does not allow you direct control over every sexual interaction between you character and your slaves. Put another way, the game assumes there's an impressive amount of off-screen sex going on between the you and your chattel.`); r = []; - r.push(`The player character's sexual energy can have gameplay effects. Though of course all slaves are at the ${properMaster()}'s sexual beck and call, some assignments and training methods involve close sexual attention by the player character. If a large number of slaves are subject to this, the player character's attention will be somewhat diluted, and the effects on each slave will be reduced. Slaves assigned to be <em>fucktoys</em> and serve in the <em>master suite</em> count towards a hidden estimation of the player character's sexual foci. With two or fewer such slaves, the player character's sexual attention on these slaves will be intense and have intense effects. With five or more, the player character may have some difficulty in using every slave every day, diluting the mental effects of being the ${properMaster()}'s personal sex toy.`); + r.push(`Your sexual energy can have gameplay effects. Though of course all slaves are at the owner's sexual beck and call, some assignments and training methods involve close sexual attention by yourself. If a large number of slaves are subject to this, your attention will be somewhat diluted, and the effects on each slave will be reduced. Slaves assigned to be <em>fucktoys</em> and serve in the <em>master suite</em> count towards a hidden estimation of your sexual foci. With two or fewer such slaves, the your sexual attention on these slaves will be intense and have intense effects. With five or more, the you may have some difficulty in using every slave every day, diluting the mental effects of being one's personal sex toy.`); App.Events.addParagraph(f, r); - App.UI.DOM.appendNewElement("p", f, `It is possible to raise these limits by focusing on sexual decadence for the week. By paying less attention to business and not using sexual training on specific slaves, the player character will have more energy to spare and can offer intense sexual attention to three slaves or give sexual attention to up to seven slaves without dilution.`); + App.UI.DOM.appendNewElement("p", f, `It is possible to raise these limits by focusing on sexual decadence for the week. By paying less attention to business and not using sexual training on specific slaves, you will have more energy to spare and can offer intense sexual attention to three slaves or give sexual attention to up to seven slaves without dilution.`); - App.UI.DOM.appendNewElement("p", f, `There exist several other ways to raise the player's sexual energy as well.`); + App.UI.DOM.appendNewElement("p", f, `There exist several other ways to raise your sexual energy as well.`); return f; }, "beingInCharge"); diff --git a/src/uncategorized/RESS.tw b/src/uncategorized/RESS.tw index db0b8d9ab0cbda1337a546d52865ef07bb251ab5..278e44a01dd212e187402c6f8215677e9558d1f6 100644 --- a/src/uncategorized/RESS.tw +++ b/src/uncategorized/RESS.tw @@ -16685,7 +16685,7 @@ $He cranes $his neck, glancing over $his shoulder to give you a pleading look. <<else>> $He indicates the steel rings that frame $his holes and keep them defenseless. "I know I'm ju<<s>>t a collection of fuckhole<<s>>," $he adds. <</if>> - $He sounds like $he's trying to convince $himself, but $his @@.hotpink;abasement us not feigned.@@ + $He sounds like $he's trying to convince $himself, but $his @@.hotpink;abasement is not feigned.@@ <<set $activeSlave.devotion += 5, $activeSlave.trust -= 5>> <</replace>> <</link>>