diff --git a/src/events/intro/introSummary.tw b/src/events/intro/introSummary.tw
index 83524f44018588c5b00c6379343d473c8dcc617e..cd091e42dc4b89e2f45d90802ea641b8cd295ffe 100644
--- a/src/events/intro/introSummary.tw
+++ b/src/events/intro/introSummary.tw
@@ -22,39 +22,35 @@ You may review your settings before clicking "Continue" to begin.
 <</if>>
 
 __''World Settings''__
-<br>Economic climate:
+<br>
 <<set $localEcon = $economy>>
-<<if $economy > 125>>
-	''not truly dire. Not yet.'' //Very Easy//
-	<br>[[Harder|Intro Summary][$economy = 125]]
-<<elseif $economy > 100>>
-	''getting a touch dire.'' //Easy//
-	<br>[[Harder|Intro Summary][$economy = 100]] | [[Easier|Intro Summary][$economy = 200]]
-<<elseif $economy > 80>>
-	''serious risks.'' //Default Difficulty//
-	<br>[[Harder|Intro Summary][$economy = 80]] | [[Easier|Intro Summary][$economy = 125]]
-<<elseif $economy > 67>>
-	''ugly.'' //Hard//
-	<br>[[Harder|Intro Summary][$economy = 67]] | [[Easier|Intro Summary][$economy = 100]]
-<<else>>
-	''this is the last dance.'' //Very Hard//
-	<br>[[Easier|Intro Summary][$economy = 80]]
-<</if>>
+<<options $economy>>
+  Economic climate:
+	<<option 200 "Very Easy">>
+		''not truly dire. Not yet.'' //Very Easy//
+	<<option 125 "Easy">>
+	  ''getting a touch dire.'' //Easy//
+	<<option 100 "Default Difficulty">>
+		''serious risks.'' //Default Difficulty//
+	<<option 80 "Hard">>
+		''ugly.'' //Hard//
+	<<option 67 "Hard">>
+		''this is the last dance.'' //Very Hard//
+<</options>>
 <<if $difficultySwitch == 1>><<set $econAdvantage = -2>><</if>>
-<br>Economic forecast:
-<<if $difficultySwitch == 0>>
-	''no change.'' //Vanilla -- Some economic content requires this to be set to harder than vanilla//
-	<br>[[Harder|Intro Summary][$difficultySwitch = 1, $econRate = 1]]
-<<elseif $econRate == 1>>
-	''slow decline''. //Easy//
-	<br>[[Harder|Intro Summary][$econRate = 2]] | [[Easier|Intro Summary][$difficultySwitch = 0]]
-<<elseif $econRate == 2>>
-	''noticeable deterioration'' //Default Difficulty//
-	<br>[[Harder|Intro Summary][$econRate = 4]] | [[Easier|Intro Summary][$econRate = 1]]
-<<else>>
-	''going to hell in a handbasket''. //Hard//
-	<br>[[Easier|Intro Summary][$econRate = 2]]
-<</if>>
+<<if $difficultySwitch == 0>><<set $econRate = 0>><</if>>
+<br>
+<<options $econRate>>
+Economic forecast:
+	<<option 0 "Vanilla" "$difficultySwitch = 0">>
+    ''no change.'' //Vanilla -- Some economic content requires this to be set to harder than vanilla//
+  <<option 1 "Easy" "$difficultySwitch = 1">>
+    ''slow decline''. //Easy//
+  <<option 2 "Default" "$difficultySwitch = 1">>
+    ''noticeable deterioration'' //Default Difficulty//
+  <<option 4 "Hard" "$difficultySwitch = 1">>
+    ''going to hell in a handbasket''. //Hard//
+<</options>>
 
 /* Not functional yet
 <br> All the things you need to run your arcology are getting more expensive
@@ -84,7 +80,12 @@ __''World Settings''__
 <br>
 
 <<if ndef $customVariety>>
-You are using standardized slave trading channels. [[Customize the slave trade|Customize Slave Trade][$customVariety = 1, $customWA = 0]]
+<<options>>
+  You are using standardized slave trading channels.
+  <<option>>
+		[[Customize the slave trade...|Customize Slave Trade][$customVariety = 1,
+$customWA = 0]]
+<</options>>
 <br>
 	<<options $internationalTrade>>
 	  <<option 0 "Restrict the trade to continental">>
@@ -96,10 +97,11 @@ You are using standardized slave trading channels. [[Customize the slave trade|C
 
 	<<if $internationalTrade == 1>>
 	  <<options $internationalVariety>>
-		<<option 0 "Semi-realistic national variety">>
-		  International slave variety is ''semi-realistic,'' so more populous nations will be more common.
-		<<option 1 "Normalized national variety">>
-		  International slave variety is ''normalized,'' so small nations will appear nearly as much as large  ones.
+			International slave variety is
+	    <<option 0 "Semi-realistic national variety">>
+		    ''semi-realistic,'' so more populous nations will be more common.
+	    <<option 1 "Normalized national variety">>
+		    ''normalized,'' so small nations will appear nearly as much as large  ones.
 	  <</options>>
 	<</if>>
 	<br>
@@ -284,7 +286,11 @@ __''Slave age settings''__
 	/% Either out of range or not a number. %/
 	<<set $minimumSlaveAge = 18>>
 <</if>>
-Girls appearing in the game will be no younger than <<textbox "$minimumSlaveAge" $minimumSlaveAge "Intro Summary">>
+<<options>>
+	Girls appearing in the game will be no younger than:
+	<<option>>
+		<<textbox "$minimumSlaveAge" $minimumSlaveAge "Intro Summary">>
+<</options>>
 
 <br>
 <<options $extremeUnderage>>
@@ -302,8 +308,13 @@ Girls appearing in the game will be no younger than <<textbox "$minimumSlaveAge"
 	/% Either out of range or not a number. %/
 	<<set $retirementAge = 45>>
 <</if>>
-Initial retirement age will be at <<textbox "$retirementAge" $retirementAge "Intro Summary">> //May cause issues with New Game and initial slaves if set below 45.//
-
+<<options>>
+	Initial retirement age will be at:
+	<<option>>
+		<<textbox "$retirementAge" $retirementAge "Intro Summary">>
+	<<comment>>
+		May cause issues with New Game and initial slaves if set below 45.
+<</options>>
 <br>
 <<options $pedo_mode>>
   <<option 0 "Normal mode">>
@@ -321,7 +332,11 @@ Initial retirement age will be at <<textbox "$retirementAge" $retirementAge "Int
 	/% Either out of range or not a number. %/
 	<<set $fertilityAge = 18>>
 <</if>>
-Girls will not be able to become pregnant if their age is under <<textbox "$fertilityAge" $fertilityAge "Intro Summary">>
+<<options>>
+	Girls will not be able to become pregnant if their age is under:
+	<<option>>
+		<<textbox "$fertilityAge" $fertilityAge "Intro Summary">>
+<</options>>
 
 <br>
 <<if $potencyAge < 3>>
@@ -332,7 +347,11 @@ Girls will not be able to become pregnant if their age is under <<textbox "$fert
 	/% Either out of range or not a number. %/
 	<<set $potencyAge = 18>>
 <</if>>
-Girls will not be able to impregnate others if their age is under <<textbox "$potencyAge" $potencyAge "Intro Summary">>
+<<options>>
+	Girls will not be able to impregnate others if their age is under:
+	<<option>>
+		<<textbox "$potencyAge" $potencyAge "Intro Summary">>
+<</options>>
 
 <br>
 <<options $precociousPuberty>>
@@ -466,60 +485,69 @@ Should you be able to surgically attach a penis to your female slaves and starti
 <br><br>
 __''The Free City''__
 <br>
-The Free City features ''$neighboringArcologies'' arcologies in addition to your own.
-<<textbox "$neighboringArcologies" $neighboringArcologies "Intro Summary">>
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
-//Setting this to 0 will disable most content involving the rest of the Free City.//
+<<options>>
+	The Free City features ''$neighboringArcologies'' arcologies in addition to your own.
+	<<option>>
+		<<textbox "$neighboringArcologies" $neighboringArcologies "Intro Summary">>
+	<<comment>>
+		Setting this to 0 will disable most content involving the rest of the Free
+		City.
+<</options>>
 
 <<if $targetArcology.type == "New">>
 	<br>
-	The Free City is located on ''$terrain'' terrain.
-	[[Urban|Intro Summary][$terrain = "urban"]] |
-	[[Rural|Intro Summary][$terrain = "rural"]] |
-	[[Ravine|Intro Summary][$terrain = "ravine"]] |
-	[[Marine|Intro Summary][$terrain = "marine"]] |
-	[[Oceanic|Intro Summary][$terrain = "oceanic"]]
+	<<options $terrain>>
+		The Free City is located on ''$terrain'' terrain.
+	  <<option "urban" "Urban">>
+	  <<option "rural" "Rural">>
+	  <<option "ravine" "Ravine">>
+	  <<option "marine" "Marine">>
+	  <<option "oceanic" "Oceanic">>
+	<</options>>
 	<<if $terrain != "oceanic">>
 		<br>
-		The Free City is located in ''$continent''.
-		[[North America|Intro Summary][$continent = "North America", $language = "English"]] | [[South America|Intro Summary][$continent = "South America", $language = "Spanish"]] | [[Brazil|Intro Summary][$continent = "Brazil", $language = "Portuguese"]] | [[Europe|Intro Summary][$continent = "Europe", $language = "English"]] | [[the Middle East|Intro Summary][$continent = "the Middle East", $language = "Arabic"]] | [[Africa|Intro Summary][$continent = "Africa", $language = "Arabic"]] | [[Asia|Intro Summary][$continent = "Asia", $language = "Chinese"]] | [[Australia|Intro Summary][$continent = "Australia", $language = "English"]] |
 		<<if $freshPC == 1 || $saveImported == 0>>
-			[[Japan|Intro Summary][$continent = "Japan", $language = "Japanese", $PC.race = "asian", $PC.nationality = "Japanese", $PC.hColor = "black", $PC.eyeColor = "brown"]]
+			<<options $continent>>
+				The Free City is located in ''$continent''.
+				<<option "North America"   "North America"   "$language = 'English'">>
+				<<option "South America"   "South America"   "$language = 'Spanish'">>
+				<<option "Brazil"          "Brazil"          "$language = 'Portuguese'">>
+				<<option "Europe"          "Europe"          "$language = 'English'">>
+				<<option "the Middle East" "the Middle East" "$language = 'Arabic'">>
+				<<option "Africa"          "Africa"          "$language = 'Arabic'">>
+				<<option "Asia"            "Asia"            "$language = 'Chinese'">>
+				<<option "Australia"       "Australia"       "$language = 'English'">>
+				<<option "Japan"           "Japan"           "$language = 'Japanese', $PC.race = 'asian', $PC.nationality = 'Japanese', $PC.hColor = 'black', $PC.eyeColor = 'brown'">>
+			<</options>>
 		<<else>>
-			[[Japan|Intro Summary][$continent = "Japan", $language = "Japanese"]]
+		  <<options $continent>>
+				The Free City is located in ''$continent''.
+				<<option "North America"   "North America"   "$language = 'English'">>
+				<<option "South America"   "South America"   "$language = 'Spanish'">>
+				<<option "Brazil"          "Brazil"          "$language = 'Portuguese'">>
+				<<option "Europe"          "Europe"          "$language = 'English'">>
+				<<option "the Middle East" "the Middle East" "$language = 'Arabic'">>
+				<<option "Africa"          "Africa"          "$language = 'Arabic'">>
+				<<option "Asia"            "Asia"            "$language = 'Chinese'">>
+				<<option "Australia"       "Australia"       "$language = 'English'">>
+				<<option "Japan"           "Japan"           "$language = 'Japanese'">>
+			<</options>>
 		<</if>>
 	<</if>>
 <</if>>
-
+<br>
 <<if !["ArabianRevivalist", "AztecRevivalist", "ChineseRevivalist", "EdoRevivalist", "EgyptianRevivalist", "RomanRevivalist"].includes($targetArcology.type)>>
+	<<options $language>>
+		The lingua franca of your arcology is:
+		<<option "English" "English">>
+		<<option "Spanish" "Spanish">>
+		<<option "Arabic" "Arabic">>
+		<<option>>
+			<<textbox "$language" $language "Intro Summary">>
+	<</options>>
 	<br>
-	The lingua franca of your arcology is <<textbox "$language" $language "Intro Summary">>.
-	<<if $language != "English">>
-		[[English|Intro Summary][$language = "English"]] |
-	<<else>>
-		English |
-	<</if>>
-	<<if $language != "Spanish">>
-		[[Spanish|Intro Summary][$language = "Spanish"]] |
-	<<else>>
-		Spanish |
-	<</if>>
-	<<if $language != "Arabic">>
-		[[Arabic|Intro Summary][$language = "Arabic"]] |
-	<<else>>
-		Arabic |
-	<</if>>
-	<<if $language != "Chinese">>
-		[[Chinese|Intro Summary][$language = "Chinese"]]
-	<<else>>
-		Chinese
-	<</if>>
 <</if>>
 
-<br>
-The Free City could develop as many as ''$FSCreditCount'' future societies.
-<<textbox "$FSCreditCount" $FSCreditCount "Intro Summary">>
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
 <<if $FSCreditCount >= 7>>
 	<<set $FSCreditCountString = "seven">>
 <<elseif $FSCreditCount == 6>>
@@ -529,9 +557,17 @@ The Free City could develop as many as ''$FSCreditCount'' future societies.
 <<elseif $FSCreditCount <= 4>>
 	<<set $FSCreditCountString = "four">>
 <</if>>
-//5 is default, 4 behaves the same as pre-patch 0.9.9.0, max is 7.//
-//Make sure to hit enter to confirm.//
-//This option cannot be changed during the game//
+
+<<options $FSCreditCount>>
+	The Free City could develop as many as ''$FSCreditCount'' future societies.
+	<<option>>
+		<<textbox "$FSCreditCount" $FSCreditCount "Intro Summary">>
+	<<comment>>
+		<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+		5 is default, 4 behaves the same as pre-patch 0.9.9.0, max is 7.
+		Make sure to hit enter to confirm.
+		This option cannot be changed during the game
+<</options>>
 
 <br><br>
 __''Player Character''__
@@ -545,111 +581,149 @@ __''Player Character''__
 		<</if>>
 	<</if>>
 
-	<br>You are a $PCCreationSex.
-	<br>Change to
-		<<if $PCCreationSex != "masculine ''Master''">>
-			[[masculine Master|Intro Summary][$PC.title = 1, $PC.genes = "XY", $PCCreationSex = "masculine ''Master''"]]
-		<<elseif $PCCreationSex != "feminine ''Mistress''">>
-			[[feminine Mistress|Intro Summary][$PC.title = 0, $PC.genes = "XX", $PCCreationSex = "feminine ''Mistress''"]]
-		<</if>>
+	<br>
+	<<options $PC.title>>
+		You are a $PCCreationSex.  Change to:
+		<<option 1 "masculine Master" "$PC.genes = 'XY', $PCCreationSex = \"masculine ''Master''\"">>
+		<<option 0 "feminine Mistress" "$PC.genes = 'XX', $PCCreationSex = \"feminine ''Mistress''\"">>
+	<</options>>
 
-	<br>Everyone calls you ''<<= PlayerName()>>.''
 	<br>
-	With ''<<textbox "$PC.name" $PC.name>>'' as your given name and
+	Everyone calls you ''<<= PlayerName()>>.''
+	<br>
+	<<options>>
+		&nbsp;&nbsp;With your given name as:
+		<<option>>
+			<<textbox "$PC.name" $PC.name>>
+	<</options>>
+	<br>
 	<<if $PC.surname == 0>>
-		no surname.
-		<<link "Add a surname">>
-			<<set $PC.surname = "Anon">>
-			<<goto "Intro Summary">>
-		<</link>> //Surnames cannot be changed during the game outside of special circumstances.//
+		<<options $PC.surname>>
+			&nbsp;&nbsp;And no surname.
+			<<option "Anon" "Add a surname">>
+			<<comment>>
+				Surnames cannot be changed during the game outside of special circumstances.
+		<</options>>
 	<<else>>
-		''<<textbox "$PC.surname" $PC.surname>>'' as your surname.
-		<<link "Go by a single name">>
-			<<set $PC.surname = 0, $PC.surname = "">>
-			<<goto "Intro Summary">>
-		<</link>>
+		<<options $PC.surname>>
+			&nbsp;&nbsp;And your surname is:
+		  <<option>>
+				<<textbox "$PC.surname" $PC.surname>>
+			<<option 0 "Go by a single name">>
+		<</options>>
 	<</if>>
-
 	<br>
-	You are <<textbox "$PC.actualAge" $PC.actualAge "Intro Summary">> years old which is
-	<<if $PC.actualAge >= 65>>
-		''old''.
-	<<elseif $PC.actualAge >= 50>>
-		''well into middle age''.
-	<<elseif $PC.actualAge >= 35>>
-		''entering middle age''.
-	<<else>>
-		''surprisingly young''.
-	<</if>>
 	<<set $PC.physicalAge = $PC.actualAge, $PC.visualAge = $PC.actualAge>>
-
-	Your birthday was <<textbox "$PC.birthWeek" $PC.birthWeek "Intro Summary">> weeks ago.
-
-	<<if $playerAging == 2>>
-		and you ''age naturally''.
-		[[Disable aging|Intro Summary][$playerAging = 0]] |
-		[[Semi aging|Intro Summary][$playerAging = 1]]
-	<<elseif $playerAging == 1>>
-		and you ''will'' celebrate birthdays, but ''not age''.
-		[[Enable aging fully|Intro Summary][$playerAging = 2]] |
-		[[Disable aging|Intro Summary][$playerAging = 0]]
+	<<options>>
+		You are ''$PC.actualAge'' years old which is
+		<<if $PC.actualAge >= 65>>
+			''old''.
+		<<elseif $PC.actualAge >= 50>>
+			''well into middle age''.
+		<<elseif $PC.actualAge >= 35>>
+			''entering middle age''.
+		<<else>>
+			''surprisingly young''.
+		<</if>>
+		<<option>>
+			<<textbox "$PC.actualAge" $PC.actualAge "Intro Summary">>
+	<</options>>
+	<br>
+	<<options>>
+		Your birthday was ''$PC.birthWeek'' weeks ago.
+		<<option>>
+			<<textbox "$PC.birthWeek" $PC.birthWeek "Intro Summary">>
+	<</options>>
+	<br>
+	<<options $playerAging>>
+		<<option 2 "Enable aging">>
+			and you ''age naturally''.
+		<<option 1 "Semi aging">>
+			and you ''will'' celebrate birthdays, but ''not age''.
+		<<option 0 "Disable aging">>
+			and you will ''not age,'' nor experience birthdays.
+		<<comment>>
+	    This option cannot be changed during the game
+	<</options>>
+	<br>
+	<<if def $PC.customTitle>>
+		<<options>>
+			Your custom title is:
+			<<option>>
+				<<textbox "$PC.customTitle" $PC.customTitle "Intro Summary">>
+		<</options>>
+		<br>
+		<<options>>
+			and when lisped it is:
+			<<option>>
+				<<textbox "$PC.customTitleLisp" $PC.customTitleLisp "Intro Summary">>
+			<<custom>>
+				If using a custom title, select Master or Mistress to set the gender of your title.
+				Make sure to replace your "s"s with "th"s to have working lisps in your lisped title.
+		<</options>>
 	<<else>>
-		and you will ''not age,'' nor experience birthdays.
-		[[Enable aging|Intro Summary][$playerAging = 2]] |
-		[[Semi aging|Intro Summary][$playerAging = 1]]
+		<<options $PC.customTitle>>
+		  You have no custom title:
+			<<option "Master" "Set custom title" "$PC.customTitleLisp = 'Mather'">>
+			<<custom>>
+				If using a custom title, select Master or Mistress to set the gender of your title.
+				Make sure to replace your "s"s with "th"s to have working lisps in your lisped title.
+		<</options>>
 	<</if>>
-	//This option cannot be changed during the game//
-
 	<br>
-	Your custom title is ''<<textbox "$PC.customTitle" $PC.customTitle "Intro Summary">>''
-	and when lisped it is ''<<textbox "$PC.customTitleLisp" $PC.customTitleLisp "Intro Summary">>''.
-
-	//If using a custom title, select Master or Mistress to set the gender of your title.//
-	//Make sure to replace your "s"s with "th"s to have working lisps in your lisped title.//
-
+	<<options>>
+		Your nationality is:
+		<<option>>
+			<<textbox "$PC.nationality" $PC.nationality "Intro Summary">>
+		<<comment>>
+			Capitalize it
+	<</options>>
 	<br>
-	Your nationality (//Capitalize it//) is <<textbox "$PC.nationality" $PC.nationality "Intro Summary">>,
-	race is <<textbox "$PC.race" $PC.race "Intro Summary">>
-	and skin tone is <<textbox "$PC.skin" $PC.skin "Intro Summary">>.
-
-<br>__Race:__
-		[[White|Intro Summary][$PC.race = "white"]] |
-		[[Asian|Intro Summary][$PC.race = "asian"]] |
-		[[Latina|Intro Summary][$PC.race = "latina"]] |
-		[[Middle Eastern|Intro Summary][$PC.race = "middle eastern"]] |
-		[[Black|Intro Summary][$PC.race = "black"]] |
-		[[Semitic|Intro Summary][$PC.race = "semitic"]] |
-		[[Southern European|Intro Summary][$PC.race = "southern european"]] |
-		[[Indo-Aryan|Intro Summary][$PC.race = "indo-aryan"]] |
-		[[Amerindian|Intro Summary][$PC.race = "amerindian"]] |
-		[[Pacific Islander|Intro Summary][$PC.race = "pacific islander"]] |
-		[[Malay|Intro Summary][$PC.race = "malay"]] |
-		[[Mixed Race|Intro Summary][$PC.race = "mixed race"]]
-
-<br>__Skin tone:__
-		[[Pure White|Intro Summary][$PC.skin = "pure white"]] |
-		[[Extremely Pale|Intro Summary][$PC.skin = "extremely pale"]] |
-		[[Pale|Intro Summary][$PC.skin = "pale"]] |
-		[[Extremely Fair|Intro Summary][$PC.skin = "extremely fair"]] |
-		[[Very Fair|Intro Summary][$PC.skin = "very fair"]] |
-		[[Fair|Intro Summary][$PC.skin = "fair"]] |
-		[[White|Intro Summary][$PC.skin = "white"]] |
-		[[Light|Intro Summary][$PC.skin = "light"]] |
-		[[Lightened|Intro Summary][$PC.skin = "lightened"]] |
-		[[Light Olive|Intro Summary][$PC.skin = "light olive"]] |
-		[[Olive|Intro Summary][$PC.skin = "olive"]] |
-		[[Natural|Intro Summary][$PC.skin = "natural"]] |
-		[[Tanned|Intro Summary][$PC.skin = "tanned"]] |
-		[[Bronzed|Intro Summary][$PC.skin = "bronzed"]] |
-		[[Dark Olive|Intro Summary][$PC.skin = "dark olive"]] |
-		[[Dark|Intro Summary][$PC.skin = "dark"]] |
-		[[Light Brown|Intro Summary][$PC.skin = "light brown"]] |
-		[[Brown|Intro Summary][$PC.skin = "brown"]] |
-		[[Dark Brown|Intro Summary][$PC.skin = "dark brown"]] |
-		[[Black|Intro Summary][$PC.skin = "black"]] |
-		[[Ebony|Intro Summary][$PC.skin = "ebony"]] |
-		[[Pure Black|Intro Summary][$PC.skin = "pure black"]]
-
+	<<options $PC.race>>
+		Your race is:
+		<<option "white"             "White">>
+		<<option "asian"             "Asian">>
+		<<option "latina"            "Latina">>
+		<<option "middle eastern"    "Middle Eastern">>
+		<<option "black"             "Black">>
+		<<option "semitic"           "Semitic">>
+		<<option "southern european" "Southern European">>
+		<<option "indo-aryan"        "Indo-Aryan">>
+		<<option "amerindian"        "Amerindian">>
+		<<option "pacific islander"  "Pacific Islander">>
+		<<option "malay"             "Malay">>
+		<<option "mixed race"        "Mixed Race">>
+		<<option>>
+			<<textbox "$PC.race" $PC.race "Intro Summary">>
+	<</options>>
+	<br>
+	<<options $PC.skin>>
+		Your skin tone is:
+		<<option "pure white"     "Pure White" >>
+		<<option "extremely pale" "Extremely Pale" >>
+		<<option "pale"           "Pale" >>
+		<<option "extremely fair" "Extremely Fair" >>
+		<<option "very fair"      "Very Fair" >>
+		<<option "fair"           "Fair" >>
+		<<option "white"          "White" >>
+		<<option "light"          "Light" >>
+		<<option "lightened"      "Lightened" >>
+		<<option "light olive"    "Light Olive" >>
+		<<option "olive"          "Olive" >>
+		<<option "natural"        "Natural" >>
+		<<option "tanned"         "Tanned" >>
+		<<option "bronzed"        "Bronzed" >>
+		<<option "dark olive"     "Dark Olive" >>
+		<<option "dark"           "Dark" >>
+		<<option "light brown"    "Light Brown" >>
+		<<option "brown"          "Brown" >>
+		<<option "dark brown"     "Dark Brown" >>
+		<<option "black"          "Black" >>
+		<<option "ebony"          "Ebony" >>
+		<<option "pure black"     "Pure Black" >>
+		<<option>>
+		  <<textbox "$PC.skin" $PC.skin "Intro Summary">>
+	<</options>>
 	<br>
 	<<options $PC.markings>>
 	  <<option "none" "None">>
@@ -660,10 +734,18 @@ __''Player Character''__
 		Your body ''has heavy freckling''.
 	<</options>>
 
-	<br>Your eyes are <<textbox "$PC.eyeColor" $PC.eyeColor "Intro Summary">>
-
-	and hair is <<textbox "$PC.hColor" $PC.hColor "Intro Summary">>.
-
+	<br>
+	<<options>>
+		Your eyes are:
+		<<option>>
+			<<textbox "$PC.eyeColor" $PC.eyeColor "Intro Summary">>
+	<</options>>
+	<br>
+	<<options>>
+    Your hair is:
+		<<option>>
+			<<textbox "$PC.hColor" $PC.hColor "Intro Summary">>
+	<</options>>
 	<br>
 	<<options $PC.faceShape>>
 		<<option "normal" "Normal">>
@@ -680,13 +762,33 @@ __''Player Character''__
 		  Your face is ''exotic''.
 	<</options>>
 	<br>
-	Your preferred refreshment is <<textbox "$PC.refreshment" $PC.refreshment "Intro Summary">> [[Cigars|Intro Summary][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|Intro Summary][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]]
-
-	and you consume it by ''<<if $PC.refreshmentType == 0>>Smoking<<elseif $PC.refreshmentType == 1>>Drink<<elseif $PC.refreshmentType == 2>>Eating<<elseif $PC.refreshmentType == 3>>Snorting<<elseif $PC.refreshmentType == 4>>Injection<<elseif $PC.refreshmentType == 5>>Popping<<else>>Orally Dissolving<</if>>''.
-	[[Smoked|Intro Summary][$PC.refreshmentType = 0]] | [[Drank|Intro Summary][$PC.refreshmentType = 1]] | [[Eaten|Intro Summary][$PC.refreshmentType = 2]] | [[Snorted|Intro Summary][$PC.refreshmentType = 3]] | [[Injected|Intro Summary][$PC.refreshmentType = 4]] | [[Popped|Intro Summary][$PC.refreshmentType = 5]] | [[Orally Dissolved|Intro Summary][$PC.refreshmentType = 6]]
-
+	<<options $PC.refreshment>>
+		Your preferred refreshment is:
+		<<option "cigar" "Cigars" "$PC.refreshmentType = 0">>
+		<<option "whiskey" "Whiskey" "$PC.refreshmentType = 1">>
+		<<option>>
+			<<textbox "$PC.refreshment" $PC.refreshment "Intro Summary">>
+	<</options>>
+	<br>
+	<<options $PC.refreshmentType>>
+	  Which you
+		<<option 0 "Smoke">>
+		  smoke
+		<<option 1 "Drink">>
+		  eat
+		<<option 2 "Eat">>
+		  eat
+		<<option 3 "Snort">>
+		  snort
+		<<option 4 "Inject">>
+		  inject
+		<<option 5 "Pop">>
+		  pop
+		<<option 6 "Orally Disolve">>
+		  orally disolve
+	<</options>>
 	<br>&nbsp;&nbsp;&nbsp;&nbsp;
-	<<if $PC.refreshmentType == 0>>//"Smoked" must fit into the following sentence: "I smoked a $PC.refreshment" to fit events properly
+	<<if ($PC.refreshmentType == 0) && ($PC.refreshmentType != 0) >>//"Smoked" must fit into the following sentence: "I smoked a $PC.refreshment" to fit events properly
 	<<elseif $PC.refreshmentType == 5>>//"Popped" must fit into the following sentence: "I shook the bottle of $PC.refreshment" to fit events properly
 	<<elseif $PC.refreshmentType == 6>>//"Orally Dissolved" must fit into the following sentence: "I placed a tab of $PC.refreshment under my tongue" to fit events properly
 	<</if>>
@@ -716,81 +818,108 @@ __''Player Character''__
 			<<set _PCCreationCareer = "a member of the idle wealthy">>
 	<</switch>>
 	<br>
-	Before you came to the Free Cities, you were ''_PCCreationCareer'' and it is rumored that you acquired your arcology through ''$PC.rumor''.
-
-	<br>__Past career:__
-	<<if $PC.career != "arcology owner">>
-		[[member of the idle wealthy|Intro Summary][$PC.career = "wealth"]] |
-		[[business leader|Intro Summary][$PC.career = "capitalist"]] |
-		[[mercenary|Intro Summary][$PC.career = "mercenary"]] |
-		[[slaver|Intro Summary][$PC.career = "slaver"]] |
-		[[engineer|Intro Summary][$PC.career = "engineer"]] |
-		[[doctor|Intro Summary][$PC.career = "medicine"]] |
-		[[hacker|Intro Summary][$PC.career = "BlackHat"]] |
-		[[minor celebrity|Intro Summary][$PC.career = "celebrity"]] |
-		[[escort|Intro Summary][$PC.career = "escort"]] |
-		[[servant|Intro Summary][$PC.career = "servant"]] |
-		[[gang leader|Intro Summary][$PC.career = "gang"]]
+	<<if $PC.career == "arcology owner">>
+		Before you came to the Free Cities, you were ''_PCCreationCareer''
+	<<else>>
+		<<options $PC.career>>
+			Before you came to the Free Cities, you were ''_PCCreationCareer'':
+			<<option "wealth"     "member of the idle wealthy">>
+			<<option "capitalist" "business leader">>
+			<<option "mercenary"  "mercenary">>
+			<<option "slaver"     "slaver">>
+			<<option "engineer"   "engineer">>
+			<<option "medicine"   "doctor">>
+			<<option "BlackHat"   "hacker">>
+			<<option "celebrity"  "minor celebrity">>
+			<<option "escort"     "escort">>
+			<<option "servant"    "servant">>
+			<<option "gang"       "gang leader">>
+		<</options>>
 	<</if>>
-
-	<br>__rumor:__
-	[[wealth|Intro Summary][$PC.rumor = "wealth"]] |
-	[[hard work|Intro Summary][$PC.rumor = "diligence"]] |
-	[[force|Intro Summary][$PC.rumor = "force"]] |
-	[[social engineering|Intro Summary][$PC.rumor = "social engineering"]] |
-	[[blind luck|Intro Summary][$PC.rumor = "luck"]]
-
 	<br>
-	You have a
+	<<options $PC.rumor>>
+		It is rumored that you acquired your arcology through ''$PC.rumor'':
+		<<option "wealth"             "wealth">>
+		<<option "diligence"          "hard work">>
+		<<option "force"              "force">>
+		<<option "social engineering" "social engineering">>
+		<<option "luck"               "blind luck">>
+	<</options>>
+	<br>
+
 	<<if $PC.vagina == 1 && $PC.dick == 1>>
-		''penis and vagina''. Sex scene variations; more difficult reputation maintenance; some unique opportunities, especially with breasts.
-		[[No penis|Intro Summary][$PC.dick = 0]] | [[No vagina|Intro Summary][$PC.vagina = 0, $PC.preg = 0, $PC.pregType = 0]]
-	<<elseif $PC.dick == 1>>
-		''penis''. Standard sex scenes; easiest reputation maintenance.
-		[[Switch to vagina|Intro Summary][$PC.dick = 0, $PC.vagina = 1]] | [[Add a vagina|Intro Summary][$PC.vagina = 1]]
+		<<set _vagina_penis = 2>>
 	<<elseif $PC.vagina == 1>>
-		''vagina''. Sex scene variations; most difficult reputation maintenance.
-		[[Switch to penis|Intro Summary][$PC.dick = 1, $PC.vagina = 0, $PC.preg = 0, $PC.pregType = 0]] | [[Add a penis|Intro Summary][$PC.dick = 1]]
+		<<set _vagina_penis = 1>>
+	<<else>>
+		<<set _vagina_penis = 0>>
 	<</if>>
 
+	<<options _vagina_penis>>
+		You have a
+		<<option 0 "Penis" "$PC.preg=0, $PC.pregType=0, $PC.dick=1, $PC.vagina=0">>
+			''penis''. Standard sex scenes; easiest reputation maintenance.
+		<<option 1 "Vagina" "$PC.dick=0, $PC.vagina=1">>
+			''vagina''. Sex scene variations; most difficult reputation maintenance.
+		<<option 2 "Penis and Vagina" "$PC.dick=1, $PC.vagina=1">>
+			''penis and vagina''. Sex scene variations; more difficult reputation maintenance; some unique opportunities, especially with breasts.
+	<</options>>
+	<br>
+
 	<<if $PC.vagina == 1>>
-		<br>
-		You are
+
+
 		<<if $PC.preg == -1>>
-			taking contraceptives. You ''can't'' get pregnant, however there will be a slight increase to living expenses.
-			[[Do not take contraceptives|Intro Summary][$PC.preg = 0]]
+			<<options $PC.preg>>
+			  You are taking contraceptives. You ''can't'' get pregnant, however there
+			  will be a slight increase to living expenses.
+				<<option -1 "Taking contraceptives">>
+				<<option 0 "Do not take contraceptives">>
+			<</options>>
 		<<elseif $PC.preg == 0>>
-			''not'' on contraceptives. You ''can'' get pregnant.
-			[[Take contraceptives|Intro Summary][$PC.preg = -1]]
-			| [[Too late for that|Intro Summary][$PC.preg = 16, $PC.pregType = 1]]
+			<<options $PC.preg>>
+				You are ''not'' on contraceptives. You ''can'' get pregnant.
+				<<option -1 "Take contraceptives">>
+				<<option 0  "Not taking contraceptives">>
+				<<option 16 "Too late for that!" "$PC.pregType = 1">>
+			<</options>>
 		<<elseif $PC.preg > 42>>
-			''<<print $PC.preg>> weeks pregnant with octuplets'' and your water just broke.
-			[[Not pregnant|Intro Summary][$PC.preg = 0, $PC.pregType = 0, $PC.labor = 0]]
+			<<options $PC.preg>>
+				You are ''<<print $PC.preg>> weeks pregnant with octuplets'' and your
+				water just broke.
+				<<options 0 "Not pregnant" "$PC.pregType = 0, $PC.labor = 0">>
+			<</options>>
 		<<elseif $PC.preg > 37>>
-			''<<print $PC.preg>> weeks pregnant'' and going to go into labor soon.
-			[[Not pregnant|Intro Summary][$PC.preg = 0, $PC.pregType = 0]]
+			<<options $PC.preg>>
+			  You are ''<<print $PC.preg>> weeks pregnant'' and going to go into labor soon.
+			  <<options 0 "Not pregnant" "$PC.pregType = 0, $PC.labor = 0">>
+				<<option 43 "Stuffed to capacity" "$PC.pregType = 8, $PC.labor = 1">>
+			<</options>>
 		<<elseif $PC.preg > 0>>
-			''<<print $PC.preg>> weeks pregnant'' so there is no need to worry about contraceptives.
-			[[Not pregnant|Intro Summary][$PC.preg = 0, $PC.pregType = 0]]
-			| [[Ready to drop|Intro Summary][$PC.preg = 40]]
-			| [[Stuffed to capacity|Intro Summary][$PC.preg = 43, $PC.pregType = 8, $PC.labor = 1]]
+			<<options $PC.preg>>
+			  You are ''<<print $PC.preg>> weeks pregnant'' so there is no need to
+			  worry about contraceptives.
+				<<option 0 "Not pregnant" "$PC.pregType = 0">>
+				<<option 40 "Ready to drop">>
+				<<option 43 "Stuffed to capacity" "$PC.pregType = 8, $PC.labor = 1">>
+			<</options>>
 		<</if>>
 
 		<<if $PC.births > 0>>
 			<br>You have given birth to ''$PC.births'' babies.
 		<</if>>
 
-		<br>Your hormones
-		<<if $PC.pregMood == 1>>
-			influence you to be ''caring and motherly''. Sex scene alterations; slaves will trust you more, but may try to take advantage of your mercy.
-			[[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]]
-		<<elseif $PC.pregMood == 0>>
-			do not affect you. Vanilla setting.
-			[[Change to motherly|Intro Summary][$PC.pregMood = 1]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]]
-		<<else>>
-			influence you to be ''aggressive and domineering''. Sex scene alterations; slaves will fear you more, but will become more submissive to you.
-			[[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to motherly|Intro Summary][$PC.pregMood = 1]]
-		<</if>>
+		<br>
+		<<options $PC.pregMood>>
+			Your hormones
+			<<option 0 "Not affected">>
+				do not affect you. Vanilla setting.
+			<<option 1 "Caring and motherly">>
+				influence you to be ''caring and motherly''. Sex scene alterations;
+				slaves will trust you more, but may try to take advantage of your mercy.
+			<<option 2 "Aggressive and domineering">>
+				influence you to be ''aggressive and domineering''. Sex scene alterations; slaves will fear you more, but will become more submissive to you.
+		<</options>>
 	<</if>>
 
 	<br>
@@ -818,21 +947,26 @@ __''Player Character''__
 	<</if>>
 
 	<<if $PC.boobs > 0>>
-		Your breasts are ''_PCCreationBoobSize''
-		and ''_PCCreationBreast''.
-		<<if $PC.boobsBonus == 0>>
-			[[Go bigger|Intro Summary][$PC.boobsBonus = 2, $PC.boobsImplant = 0]] | [[Get implants|Intro Summary][$PC.boobsBonus = 2, $PC.boobsImplant = 1]] | [[Go smaller|Intro Summary][$PC.boobsBonus = -2, $PC.boobsImplant = 0]]
-		<<elseif $PC.boobsBonus == 2>>
-			[[Go smaller |Intro Summary][$PC.boobsBonus = 0, $PC.boobsImplant = 0]]
-		<<elseif $PC.boobsBonus == -2>>
-			[[Go bigger |Intro Summary][$PC.boobsBonus = 0]]
-		<</if>>
-		| [[Remove them|Intro Summary][$PC.boobs = 0, $PC.boobsBonus = 0, $PC.boobsImplant = 0]]
+		<<options $PC.boobsBonus>>
+			Your breasts are ''_PCCreationBoobSize'' and ''_PCCreationBreast''.
+			<<option -2 "C-cup" "$PC.boobsImplant = 0">>
+			<<option 0  "DD-cup" "$PC.boobsImplant = 0">>
+			<<option 2  "F-cup" "$PC.boobsImplant = 0">>
+			<<option 2  "G-cup" "$PC.boobsImplant = 0">>
+			<<option 2  "G-cup implants" "$PC.boobsImplant = 1">>
+			<<option 0  "Remove them" "$PC.boobs = 0, $PC.boobsImplant = 0">>
+		<</options>>
 	<<else>>
 		<<if $PC.title == 1>>
-			Your chest is ''manly.'' [[Add breasts|Intro Summary][$PC.boobs = 1, $PC.boobsBonus = -2]]
+			<<options $PC.boobs>>
+				Your chest is ''manly.''
+				<<option 1 "Add breasts" "$PC.boobsBonus = -2">>
+			<</options>>
 		<<else>>
-			You are ''flat chested.'' [[Grow breasts|Intro Summary][$PC.boobs = 1, $PC.boobsBonus = -2]]
+			<<options $PC.boobs>>
+				You are ''flat chested.''
+				<<option 1 "Grow breasts" "$PC.boobsBonus = -2">>
+			<</options>>
 		<</if>>
 	<</if>>
 
@@ -858,21 +992,19 @@ __''Player Character''__
 		''surprisingly young''.
 	<</if>>
 
-	Your birthday will be in $PC.birthWeek weeks
-	<<if $playerAging == 2>>
-		and you ''age naturally''.
-		[[Disable aging|Intro Summary][$playerAging = 0]] |
-		[[Semi aging|Intro Summary][$playerAging = 1]]
-	<<elseif $playerAging == 1>>
-		and you ''will'' celebrate birthdays, but ''not age''.
-		[[Enable aging fully|Intro Summary][$playerAging = 2]] |
-		[[Disable aging|Intro Summary][$playerAging = 0]]
-	<<else>>
-		and you will ''not age,'' nor experience birthdays.
-		[[Enable aging|Intro Summary][$playerAging = 2]] |
-		[[Semi aging|Intro Summary][$playerAging = 1]]
-	<</if>>
-	//This option cannot be changed during the game//
+	<br>
+
+	<<options $playerAging>>
+		Your birthday will be in $PC.birthWeek weeks
+		<<option 2 "Enable aging">>
+			and you ''age naturally''.
+		<<option 1 "Semi aging">>
+			and you ''will'' celebrate birthdays, but ''not age''.
+		<<option 0 "Disable aging">>
+			and you will ''not age,'' nor experience birthdays.
+		<<comment>>
+	    This option cannot be changed during the game
+	<</options>>
 
 	<br>
 	Your custom title is ''<<textbox "$PC.customTitle" $PC.customTitle "Intro Summary">>''
diff --git a/src/gui/css/optionsMacro.tw b/src/gui/css/optionsMacro.tw
index f6fa1ccc7cf508dbd614f4075348229848069907..95e2e766efe5db61cc7abf3258c5491c32cc0c5f 100644
--- a/src/gui/css/optionsMacro.tw
+++ b/src/gui/css/optionsMacro.tw
@@ -1,31 +1,93 @@
 :: Options Macro [stylesheet]
 
-.optionMacroDescription {
+.optionMacro {
+    margin-top: 8px;
+    display: inline-block;
+}
+
+.optionDescription {
+    display: inline-block;
+    width: 500px;
+    margin-right: 10px;
+    line-height: 1.2;
+}
+
+@media only screen and (max-width: 1200px) {
+    .optionDescription {
+        display: block;
+        width: unset;
+    }
+
+    .optionMacro {
+        margin-top: 30px;
+    }
+
 }
 
 .optionMacroOption {
+    border: #555 solid 0.5px;
+    border-top-width: 0;
+    vertical-align: top;
+    background: linear-gradient(transparent,#222);
+    -moz-user-select: none;
+    padding: 4px;
 }
 
-/* Seperate each option with a | */
-.optionMacroOption::after {
-    content: " | ";
+.optionComment {
+    vertical-align: top;
+    color: gray;
 }
 
 /* But don't add the | after the last one */
-.optionMacroOption:last-child::after {
-    content: unset;
+.optionMacroOption:last-child {
+    border-top-right-radius: 6px;
+    border-bottom-right-radius: 6px;
+    border-right-width: 0;
 }
 
+.optionMacroOption:first-child {
+    border-top-left-radius: 6px;
+    border-bottom-left-radius: 6px;
+}
 
 .optionMacroOption a {
+    padding: 4px 0;
 }
 
 .optionMacroOption:hover {
+    background: linear-gradient(#2F2F2F,#111);
 }
 
 .optionMacroSelected {
+    background: linear-gradient(#2F2F2F,#111);
+    padding: 4px;
+    cursor: pointer;
+}
+
+.optionValue input {
+    padding: 3px;
+    background: linear-gradient(transparent,#222);
+    border: #555 solid 0.5px;
+    border-top-width: 0;
+    min-width: reset;
+    width: 140px;
+}
+
+.optionValue input:last-child {
+    border-top-right-radius: 6px;
+    border-bottom-right-radius: 6px;
+    border-right-width: 0;
+}
+
+.optionValue input:first-child {
+    border-top-left-radius: 6px;
+    border-bottom-left-radius: 6px;
+}
+
+.optionMacroSelected.optionMacroEnable {
+    /*background-image: linear-gradient(rgba(255, 100, 0, 1), rgba(0, 255, 0, 1));*/
 }
 
-/* Container div of the list of options */
-.optionMacroOptionsList {
+.optionMacroSelected.optionMacroDisable {
+    /*background-image: linear-gradient(rgba(255, 100, 0, 1), rgba(255, 0, 0, 1));*/
 }
diff --git a/src/js/optionsMacro.js b/src/js/optionsMacro.js
index 81989302e9dd69cb199517bdf9e3dd1a225b110c..c11b469439662c33a0912c7241349dc5f25784c4 100644
--- a/src/js/optionsMacro.js
+++ b/src/js/optionsMacro.js
@@ -1,8 +1,11 @@
 /* Use like:
- *  <<option $varname "New Passage (defaults to current passage)">>
- *  <<option "value_to_set_varname_to" "English text to show user" "additional variables to set when clicked" "Extra english text to show, but not as a link">>
+	<<options $varname "New Passage (defaults to current passage)">>
+	  A title
+      <<option "value_to_set_varname_to" "English text to show user" "additional variables to set when clicked" "Extra english text to show, but not as a link">>
 		 Text to show if $varname matches this option
 	  <<option ....>>
+	  <<comment>>
+	    Some comment to add at the end
 	<</option>>
   */
 Macro.add('options', {
@@ -11,58 +14,74 @@ Macro.add('options', {
 	handler  : function () {
 		try {
 			var currentOption = this.payload[0].args[0];
-			if (currentOption === undefined)
-				currentOption = false;
-			if (!this.payload[0].args.full.startsWith("State.variables.")) {
-				throw new Error("First parameter to 'options' must be a variable");
-			}
-			var variable = this.payload[0].args.full.split(' ',1)[0].substring("State.variables.".length);
+			var variable = null;
+			var title = this.payload[0].contents || '';
 			var passageName = this.payload[0].args[1] || passage();
 			var found = false;
 			var comment = null;
-			var description = null;
-			/* First print out the string for the current value */
-			for (var i = 1, len = this.payload.length; i < len; ++i) {
-				if (this.payload[i].name === 'option') {
-					if (this.payload[i].args[0] === currentOption) {
-						if (found) {
-							throw new Error("Two 'option' found with the same value");
+			var hasMultipleOptionsWithSameValue = false;
+			var description = "";
+
+			/* Check if we have a first argument - if we do, it should be a
+			   variable like $foo
+			  */
+			if (this.payload[0].args.full &&
+					this.payload[0].args.full != '""' && this.payload[0].args.full != "''") {
+				if (currentOption === undefined)
+					currentOption = false;
+				if (this.payload[0].args.full.startsWith("State.temporary.")) {
+					variable = "_" + this.payload[0].args.full.split(' ',1)[0].substring("State.temporary.".length);
+				} else if (this.payload[0].args.full.startsWith("State.variables.")) {
+					variable = "$" + this.payload[0].args.full.split(' ',1)[0].substring("State.variables.".length);
+				} else {
+					console.log(this.payload[0].args.full);
+					throw new Error("First parameter to 'options' must be a variable");
+				}
+
+				/* First print out the string for the current value */
+				for (var i = 1, len = this.payload.length; i < len; ++i) {
+					if (this.payload[i].name === 'option') {
+						if (this.payload[i].args[0] === currentOption) {
+							if (found) {
+								hasMultipleOptionsWithSameValue = true;
+							}
+							description = this.payload[i].contents;
+							found = true;
 						}
-						description = this.payload[i].contents;
-						found = true;
+					} else if (this.payload[i].name === 'comment') {
+						comment = this.payload[i].contents;
+					} else {
+						throw new Error("Only valid tag is 'option' inside 'options'")
 					}
-				} else if (this.payload[i].name === 'comment') {
-					comment = this.payload[i].contents;
-				} else {
-					throw new Error("Only valid tag is 'option' inside 'options'")
 				}
 			}
-			if (!found) {
-				throw new Error("No option found for value " + this.payload[0].args[0]);
-			}
 
-			var showSelectedOption = this.payload.length != 3 || !description;
+			var showSelectedOption = true; //this.payload.length != 3 || !description;
 
 			/* Now print out the list of options */
 			var output = "";
 			for (var i = 1, len = this.payload.length; i < len; ++i) {
 				if (this.payload[i].name === 'option') {
 					var args = this.payload[i].args;
-					var extraComment = args[3] ? (' ' + args[3]) : '';
-					var className = "optionMacroOption " + (args[1].startsWith("Enable") ? "optionMacroEnable" : args[1].startsWith("Disable") ? "optionMacroDisable" : "");
-					if (args[0] !== currentOption) {
-						var onClickChange = args[2] ? (', ' + args[2]) : '';
-						output += '<span class="' + className + '">[[' + args[1] + "|" + passageName + "][$" + variable + " = " + JSON.stringify(args[0]) + onClickChange + "]]" + extraComment + "</span>";
-					} else if (showSelectedOption) {
-						output +='<span class="optionMacroSelected ' + className + '">' + args[1] + extraComment + '</span>';
+					if (args.length === 0) {
+						output += this.payload[i].contents.trim();
+					} else {
+						var extraComment = args[3] ? (' ' + args[3]) : '';
+						var className = "optionMacroOption " + (args[1].startsWith("Enable") ? "optionMacroEnable" : args[1].startsWith("Disable") ? "optionMacroDisable" : "");
+						if (args[0] !== currentOption || hasMultipleOptionsWithSameValue) {
+							var onClickChange = args[2] ? (', ' + args[2]) : '';
+							output += '<span class="' + className + '">[[' + args[1] + "|" + passageName + "][" + variable + " = " + JSON.stringify(args[0]) + onClickChange + "]]" + extraComment + "</span>";
+						} else if (showSelectedOption) {
+							output +='<span class="optionMacroSelected ' + className + '">' + args[1] + extraComment + '</span>';
+						}
 					}
 				}
 			}
 			jQuery(this.output).wiki(
 				'<span class="optionMacro">' +
-					'<span class="optionMacroDescription">' + description + "</span>" +
-					'<span class="optionMacroOptionsList">' + output + "</span>" +
-					(comment ? '<span class="optionMacroComment">//' + comment + "//</span>" : '') +
+					'<span class="optionDescription">' + title + ' ' + description + "</span>" +
+					'<span class="optionValue">' + output + "</span>" +
+					(comment ? '<span class="optionComment">//' + comment + "//</span>" : '') +
 				'</span>');
 		}
 		catch (ex) {