diff --git a/src/pregmod/farmyard.tw b/src/pregmod/farmyard.tw
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+++ b/src/pregmod/farmyard.tw
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+:: Farmyard [nobr]
+
+<<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Farmyard">>
+
+<<if $farmyardName != "the Farmyard">>
+	<<set $farmyardNameCaps = $farmyardName.replace("the ", "The ")>>
+<</if>>
+
+The $farmyardName is not dissimilar to a warehouse in its basic size and form, but most warehouses don't contain the huge, dense, banks of crop-growing machinery this one does. Here, fruits and vegetables of all shapes and sizes are grown; from exotic, succulent Old World fruits to the average, everyday, vegetables. This is where the majority of the food in $arcologies[0].name comes from, making this one of the more critical facilities in your arcology.
+
+<br>
+<<if ($farmyardUpgrade == 0)>>
+	[[Upgrade the farmyard|Farmyard][$cash -= Math.trunc(25000*$upgradeMultiplierArcology)]]
+	//Costs <<print cashFormat(Math.trunc(25000*$upgradeMultiplierArcology))>>//
+	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Temporary description, will be changed.//
+	<br>
+	<</if>>
+<</if>>
+
+<br><br>
+
+<<link "Decommission the armory and return this sector to manufacturing">>
+	<<set $farmyard = 0>>
+	<<for _i = 0; _i < $sectors.length; _i++>>
+		<<if $sectors[_i].type == "Farmyard">><<set $sectors[_i].type = "Manufacturing">><<break>><</if>>
+	<</for>>
+	<<goto "Main">>
+<</link>>
+
+<br><br>Rename $farmyardName: <<textbox "$farmyardName" $farmyardName "Farmyard">> //Use a noun or similar short phrase//