diff --git a/src/art/vector/Belly.tw b/src/art/vector/Belly.tw
index e91ba08cb1df722cdad6e3a673c340ee0ff94ef6..712256645c36cffa4d94c5e4791ece84aa72f149 100644
--- a/src/art/vector/Belly.tw
+++ b/src/art/vector/Belly.tw
@@ -1,14 +1,17 @@
 :: Art_Vector_Belly_ [nobr]
 
-<<set _art_have_belly = true>>
-<<set _art_belly_scale_factor = 0.300*Math.log(0.011*_artSlave.belly) >>
-/* TODO: add check in penis control. do not draw penis atop belly if _art_belly_scale_factor > 1. */
-<<set _art_scale_factor = _art_belly_scale_factor >>
-<<set _art_translation_x = -262*(_art_scale_factor-1) >>
-<<set _art_translation_y = -284*(_art_scale_factor-1) >>
-<<set _art_belly_transform = "matrix(" + _art_scale_factor +",0,0," + _art_scale_factor + "," + _art_translation_x + "," + _art_translation_y + ")">>
-<<set _art_transform = _art_belly_transform>>
+/* default: do no scaling (for addons on flat bellies) */
+<<set _art_transform = "">>
+
 <<if _artSlave.belly >= 2000>>
+	/* add pregnancy belly, scale dynamically (clothing and addons can be scaled, too) */
+	<<set _art_belly_scale_factor = 0.300*Math.log(0.011*_artSlave.belly) >>
+	/* TODO: add check in penis control. do not draw penis atop belly if _art_belly_scale_factor > 1. */
+	<<set _art_scale_factor = _art_belly_scale_factor >>
+	<<set _art_translation_x = -262*(_art_scale_factor-1) >>
+	<<set _art_translation_y = -284*(_art_scale_factor-1) >>
+	<<set _art_belly_transform = "matrix(" + _art_scale_factor +",0,0," + _art_scale_factor + "," + _art_translation_x + "," + _art_translation_y + ")">>
+	<<set _art_transform = _art_belly_transform>>
 	<<if _artSlave.navelPiercing == 1>>
 		<<include Art_Vector_Belly_Pregnant_Piercing>>
 	<<elseif _artSlave.navelPiercing == 2>>
@@ -25,10 +28,7 @@
 			<<include _art >>
 	<</switch>>
 
-<</if>>
-
-/* shiny clothings */
-<<if _artSlave.belly >= 2000>>
+	/* shiny clothings */
 	<<if $seeVectorArtHighlights == 1>>
 		<<if _artSlave.fuckdoll != 0 || _artSlave.clothes == "restrictive latex" || _artSlave.clothes == "a latex catsuit" || _artSlave.clothes == "body oil">>
 			<<include Art_Vector_Belly_Outfit_Shine >>