diff --git a/js/003-data/miscData.js b/js/003-data/miscData.js index c6312b107a98665c51c0722b225899db6827b01a..95b68abe80333c7d1db1520a455b6e117cff0422 100644 --- a/js/003-data/miscData.js +++ b/js/003-data/miscData.js @@ -2727,5 +2727,5 @@ App.Data.weather = { {name: "Cat 6 Hurricane", severity: 4}, {name: "Abrasive Sandstorm", severity: 4}, {name: "Radiological Warning", severity: 4}, - ], + ] }; diff --git a/src/SecExp/secInit.tw b/src/SecExp/secInit.tw deleted file mode 100644 index 571892fdc6b630aee2a8bc72fdf2734a03507bc2..0000000000000000000000000000000000000000 --- a/src/SecExp/secInit.tw +++ /dev/null @@ -1,282 +0,0 @@ -:: secInit [nobr] - -/* base vars */ -<<set $SecExp = SecExpBase()>> -<<= App.SecExp.Check.general()>> -<<set $secExp = SecExpBase()>> -<<set $attackType = "none">> -<<set $attackThisWeek = 0>> -<<set $lastAttackWeeks = 0>> -<<set $lastRebellionWeeks = 0>> -<<set $hasFoughtOnce = 0>> -<<set $hasFoughtMajorBattleOnce = 0>> -<<set $hasRebelledOnce = 0>> -<<set $majorBattle = 0>> -<<set $PCvictoryStreak = 0>> -<<set $PCvictories = 0>> -<<set $PClossStreak = 0>> -<<set $PClosses = 0>> -<<set $foughtThisWeek = 0>> - -/* edicts */ -<<set $alternativeRents = 0>> -<<set $enslavementRights = 0>> -<<set $securityExemption = 0>> -<<set $sellData = 0>> -<<set $propCampaignBoost = 0>> -<<set $slaveWatch = 0>> -<<set $subsidyChurch = 0>> -<<set $limitImmigration = 0>> -<<set $openBorders = 0>> -<<set $slavesOfficers = 0>> -<<set $martialSchool = 0>> -<<set $discountMercenaries = 0>> -<<set $militiaFounded = 0>> -<<set $recruitVolunteers = 0>> -<<set $conscription = 0>> -<<set $militaryService = 0>> -<<set $militarizedSociety = 0>> -<<set $militaryExemption = 0>> -<<set $lowerRquirements = 0>> -<<set $noSubhumansInArmy = 0>> -<<set $pregExemption = 0>> -<<set $eliteOfficers = 0>> -<<set $liveTargets = 0>> -<<set $legionTradition = 0>> -<<set $eagleWarriors = 0>> -<<set $ronin = 0>> -<<set $sunTzu = 0>> -<<set $mamluks = 0>> -<<set $pharaonTradition = 0>> -<<set $weaponsLaw = 3>> -<<set $soldierWages = 1>> -<<set $militiaSoldierPrivilege = 0>> -<<set $slaveSoldierPrivilege = 0>> -<<set $mercSoldierPrivilege = 0>> -<<set $tradeLegalAid = 0>> -<<set $taxTrade = 0>> - -/* buildings */ -<<set $secHQ = 0>> -<<set $secMenials = 0>> -<<set $secUpgrades = { - nanoCams: 0, - cyberBots: 0, - eyeScan: 0, - cryptoAnalyzer: 0, - coldstorage: 0}>> -<<set $crimeUpgrades = { - autoTrial: 0, - autoArchive: 0, - worldProfiler: 0, - advForensic: 0}>> -<<set $intelUpgrades = { - sensors: 0, - radar: 0, - signalIntercept: 0}>> -<<set $readinessUpgrades = { - earlyWarn: 0, - rapidPlatforms: 0, - pathways: 0, - rapidVehicles: 0}>> -<<set $riotCenter = 0>> -<<set $riotUpgrades = { - freeMedia: 0, - rapidUnit: 0, - rapidUnitSpeed: 0}>> -<<set $fort = { - reactor: 0, - waterway: 0, - assistant:0}>> -<<set $sentUnitCooldown = 0>> -<<set $advancedRiotEquip = 0>> -<<set $brainImplant = -1>> -<<set $brainImplantProject = 0>> -<<set $weapManu = 0>> -<<set $weapMenials = 0>> -<<set $weapProductivity = 1>> -<<set $weapLab = 1>> -<<set $baseUpgradeTime = 10>> -<<set $currentUpgrade = { - name: " ", - unit: 0, - type: 0, - time: 0}>> -<<set $droneUpgrades = { - attack: 0, - defense: 0, - hp:0}>> -<<set $humanUpgrade = { - attack: 0, - defense: 0, - hp:0, - morale: 0}>> -<<set $sellTo = { - citizen: 1, - raiders: 1, - oldWorld: 1, - FC: 1}>> -<<set $completedUpgrades = []>> -<<set $transportHub = 0>> -<<set $airport = 0>> -<<set $railway = 0>> -<<set $docks = 0>> -<<set $hubSecurity = 1>> - -/* events */ -<<set $smilingManProgress = 0>> -<<set $investedFunds = 0>> -<<set $relationshipLM = 0>> -<<set $captureRoute = 0>> -<<set $collaborationRoute = 0>> -<<set $smilingManWeek = 0>> -<<set $globalCrisisWeeks = 0>> -<<set $smilingManFate = 4>> - -/* rebellions */ -<<set $tension = 0>> -<<set $slaveProgress = 0>> -<<set $citizenProgress = 0>> -<<set $slaveRebellionEventFires = 0>> -<<set $citizenRebellionEventFires = 0>> -<<set $slaveRebellion = 0>> -<<set $citizenRebellion = 0>> -<<set $rebellingUnits = []>> -<<set $irregulars = 0>> -<<set $engageRule = 0>> -<<set $rebellingMilitia = 0>> -<<set $rebellingSlaves = 0>> -<<set $rebellingMercs = 0>> -<<set $repairTime = 3>> -<<set $arcRepairTime = 0>> -<<set $garrison = { - penthouse: 0, - reactor: 0, - assistant: 0, - waterway: 0, - reactorTime: 0, - assistantTime: 0, - waterwayTime: 0 }>> -<<set $rebellionsCount = 0>> -<<set $PCrebWon = 0>> -<<set $PCrebLoss = 0>> - - -/* armed forces stats */ -<<set $targetUnit = 0>> -<<set $targetIndex = 0>> -<<set $secBotsCost = 500>> -<<set $secBotsUpgradeCost = 250>> -<<set $equipUpgradeCost = 250>> -<<set $maxTroops = 30>> -<<set $militiaTotalManpower = 0>> -<<set $militiaFreeManpower = 0>> -<<set $militiaEmployedManpower = 0>> -<<set $militiaTotalCasualties = 0>> -<<set $slavesOfficers = 0>> -<<set $slavesEmployedManpower = 0>> -<<set $slavesTotalCasualties = 0>> -<<set $mercTotalManpower = 0>> -<<set $mercEmployedManpower = 0>> -<<set $mercTotalCasualties = 0>> -<<set $mercLoyalty = 0>> -<<set $createdSlavesUnits = 0>> -<<set $createdMilitiaUnits = 0>> -<<set $createdMercUnits = 0>> -<<set $mercFreeManpower = 0>> -<<if $wasToggledBefore == 0>> - <<if $mercenaries == 1>> - <<set $mercFreeManpower = random(5,20)>> - <<elseif $mercenaries > 1>> - <<set $mercFreeManpower = random(10,30)>> - <</if>> -<</if>> - -/* battle relevant variables */ -<<set $slaveVictories = []>> -<<set $slaveIncreasedPrestige = 0>> -<<set $totalKills = 0>> -<<set $battlesCount = 0>> -<<set $majorBattlesCount = 0>> -<<set $chosenTactic = "none">> -<<set $leadingTroops = "none">> -<<set $attackTroops = 0>> -<<set $attackEquip = 0>> -<<set $battleTerrain = "none">> -<<set $maxTurns = 10>> -<<set $battleResult = 4>> /* sets $battleResult value outside accepted range (-3,3) to avoid evaluation problems */ -<<set $losses = 0>> -<<set $enemyLosses = 0>> -<<set $battleTurns = 0>> -<<set $tacticsSuccessful = 0>> -<<set $leaderWounded = 0>> -<<set $woundType = 0>> /* 0=no wound, 1=mute, 2=blind, 3=amputee, 4<=health */ -<<set $gainedCombat = 0>> -<<set $gainedWarfare = 0>> -<<set $expectedEquip = 0>> -<<set $estimatedMen = 0>> -<<set $SFIntervention = 0>> -<<set $carriableSoldiers = 0>> -<<set $SFatk = 0>> -<<set $SFdef = 0>> -<<set $SFhp = 0>> -<<set $rebellingID = []>> -<<set $saveValid = 0>> -<<set $lastSelection = []>> - -/* statistics */ -<<set $equipMod = 0.15>> -<<set $secBotsBaseAttack = 7>> -<<set $secBotsBaseDefense = 3>> -<<set $secBotsMorale = 200>> -<<set $secBotsBaseHp = 3>> -<<set $militiaBaseAttack = 7>> -<<set $militiaBaseDefense = 5>> -<<set $militiaBaseMorale = 140>> -<<set $militiaBaseHp = 3>> -<<set $slaveBaseAttack = 8>> -<<set $slaveBaseDefense = 3>> -<<set $slaveBaseMorale = 110>> -<<set $slaveBaseHp = 3>> -<<set $mercBaseAttack = 8>> -<<set $mercBaseDefense = 4>> -<<set $mercBaseMorale = 125>> -<<set $mercBaseHp = 4>> -<<set $SFBaseAttack = 8>> -<<set $SFBaseDefense = 4>> -<<set $SFBaseMorale = 140>> -<<set $SFBaseHp = 4>> - -<<set $raBaseAttack = 7>> -<<set $raBaseDefense = 2>> -<<set $raBaseMorale = 100>> -<<set $raBaseHp = 2>> -<<set $fcBaseAttack = 6>> -<<set $fcBaseDefense = 4>> -<<set $fcBaseMorale = 130>> -<<set $fcBaseHp = 3>> -<<set $owBaseAttack = 8>> -<<set $owBaseDefense = 4>> -<<set $owBaseMorale = 110>> -<<set $owBaseHp = 2>> -<<set $ffBaseAttack = 9>> -<<set $ffBaseDefense = 2>> -<<set $ffBaseMorale = 160>> -<<set $ffBaseHp = 2>> - -<<set $secBots = { - active: 0, - ID: -1, - isDeployed: 0, - troops: 0, - maxTroops: 0, - equip: 0} >> -<<set $militiaUnits = []>> -<<set $slaveUnits = []>> -<<set $mercUnits = []>> - -/* SFanon additions */ -<<set $SFSupportLevel = 0>> -<<set $SFGear = 0>> -<<set $SavedLeader = "none">> -<<set $SavedSFI = 0>> diff --git a/src/events/intro/initNationalities.tw b/src/events/intro/initNationalities.tw index 56162282874d390db14bc7b11e67c708cd1dbadf..c74149433bdc9e4157d036b498b56f4e262707fe 100644 --- a/src/events/intro/initNationalities.tw +++ b/src/events/intro/initNationalities.tw @@ -1,7 +1,82 @@ :: init Nationalities [silently] <<if $secExpEnabled > 0>> - <<include "secInit">> + /* base vars */ + <<set $SecExp = SecExpBase()>> + <<= App.SecExp.Check.general()>> + <<set $secExp = SecExpBase()>> + <<set $secUpgrades = { + nanoCams: 0, + cyberBots: 0, + eyeScan: 0, + cryptoAnalyzer: 0, + coldstorage: 0}>> + <<set $crimeUpgrades = { + autoTrial: 0, + autoArchive: 0, + worldProfiler: 0, + advForensic: 0}>> + <<set $intelUpgrades = { + sensors: 0, + radar: 0, + signalIntercept: 0}>> + <<set $readinessUpgrades = { + earlyWarn: 0, + rapidPlatforms: 0, + pathways: 0, + rapidVehicles: 0}>> + <<set $riotCenter = 0>> + <<set $riotUpgrades = { + freeMedia: 0, + rapidUnit: 0, + rapidUnitSpeed: 0}>> + <<set $fort = { + reactor: 0, + waterway: 0, + assistant:0}>> + <<set $currentUpgrade = { + name: " ", + unit: 0, + type: 0, + time: 0}>> + <<set $droneUpgrades = { + attack: 0, + defense: 0, + hp:0}>> + <<set $humanUpgrade = { + attack: 0, + defense: 0, + hp:0, + morale: 0}>> + <<set $sellTo = { + citizen: 1, + raiders: 1, + oldWorld: 1, + FC: 1}>> + <<set $garrison = { + penthouse: 0, + reactor: 0, + assistant: 0, + waterway: 0, + reactorTime: 0, + assistantTime: 0, + waterwayTime: 0 }>> + <<if $wasToggledBefore == 0>> + <<if $mercenaries == 1>> + <<set $mercFreeManpower = random(5,20)>> + <<elseif $mercenaries > 1>> + <<set $mercFreeManpower = random(10,30)>> + <</if>> + <</if>> + + /* battle relevant variables */ + <<set $secBots = { + active: 0, + ID: -1, + isDeployed: 0, + troops: 0, + maxTroops: 0, + equip: 0} >> <</if>> <<set $minimumSlaveAge = variableAsNumber($minimumSlaveAge, 3, 18, 18)>> diff --git a/src/init/storyInit.js b/src/init/storyInit.js index 082c7646bdb17e24ce62c8c78b7545b38a33ec4c..8b6c1a9dbd5b5eb16e9b0be54d84fafeb6ba974f 100644 --- a/src/init/storyInit.js +++ b/src/init/storyInit.js @@ -26,9 +26,315 @@ App.Data.defaultGameStateVariables = { nextButton: "Continue", nextLink: "Alpha disclaimer", + + + + shelterGirlsIDs: [], // Only needed in endweek loop + PCTitle: "", + lastWeeksCashErrors: "", + Sweatshops: 0, + thisWeeksFSWares: 0, + thisWeeksIllegalWares : 0, + milkTap: 0, + corpSpecTimer: 0, + debugModeCustomFunction: 0, + active: 0, + recuriterOffice: 0, + campaign: 0, + miniTruth: 0, + secretService: 0, + fakeNews: 0, + controlLeaks: 0, + marketInfiltration: 0, + blackOps: 0, + focus: "social engineering", + + + + militiaRecruitmen: 0, + corpSpecCosmetics: 0, + rivalID: 0, + coursed: 0, + eventDescription: 0, + pitFought: 0, + prestigeAuctioned: 0, + eliteAuctioned: 0, + shelterSlave: 0, + shelterSlaveBought: 0, + slaveMarketLimit: 0, + slavesSeen: 0, + slavesSacrificedThisWeek: 0, + subSlaves: 0, + + PopCap: 0, ver: 0, pmodVer: 0, releaseID: 0, + masturbationAllowed: 0, + HGtraining: "", + mercenariesTitle: "", + milk: 0, + cum: 0, + hormones: 0, + milkSale: 0, + FSReminder: 0, + facility: {}, + boomerangStats: {}, + FSNonconformist: "", + econAdvantage: 0, + attackType:"none", + attackThisWeek:0, + lastAttackWeeks:0, + lastRebellionWeeks: 0, + hasFoughtOnce:0, + hasFoughtMajorBattleOnce:0, + hasRebelledOnce:0, + majorBattle:0, + PCvictoryStreak:0, + PClossStreak:0, + wasToggledBefore:0, + foughtThisWeek:0, + + /* edicts */ + alternativeRents:0, + enslavementRights:0, + securityExemption:0, + sellData:0, + propCampaignBoost:0, + slaveWatch:0, + subsidyChurch:0, + limitImmigration:0, + openBorders:0, + slavesOfficers:0, + martialSchool:0, + discountMercenaries:0, + militiaFounded:0, + recruitVolunteers:0, + conscription:0, + militaryService:0, + militarizedSociety:0, + militaryExemption:0, + lowerRquirements:0, + noSubhumansInArmy:0, + pregExemption:0, + eliteOfficers:0, + liveTargets:0, + legionTradition:0, + eagleWarriors:0, + ronin:0, + sunTzu:0, + mamluks:0, + pharaonTradition:0, + weaponsLaw:3, + soldierWages:1, + militiaSoldierPrivilege:0, + slaveSoldierPrivilege:0, + mercSoldierPrivilege:0, + tradeLegalAid:0, + taxTrade:0, + + /* buildings */ + secHQ:0, + secMenials: 0, + secUpgrades:{}, + crimeUpgrades:{}, + intelUpgrades:{}, + readinessUpgrades:{}, + riotCenter:0, + riotUpgrades:{}, + fort:{}, + sentUnitCooldown:0, + advancedRiotEquip:0, + brainImplant:-1, + brainImplantProject:0, + weapMenials: 0, + weapManu:0, + weapProductivity:1, + weapLab:1, + baseUpgradeTime:10, + weapUpgrades:[], + currentUpgrade:{}, + droneUpgrades:{}, + humanUpgrade:{}, + sellTo:{}, + completedUpgrades:[], + transportHub:0, + airport:1, + railway:1, + docks:1, + hubSecurity:1, + + /* events */ + smilingManProgress:0, + investedFunds:0, + relationshipLM:0, + captureRoute:0, + collaborationRoute:0, + smilingManWeek:0, + globalCrisisWeeks:0, + smilingManFate:4, + + /* rebellions */ + tension:0, + slaveProgress:0, + citizenProgress:0, + slaveRebellionEventFires:0, + citizenRebellionEventFires:0, + slaveRebellion:0, + citizenRebellion:0, + rebellingUnits:[], + engageRule:0, + irregulars:0, + rebellingMilitia:0, + rebellingSlaves:0, + rebellingMercs:0, + repairTime:3, + arcRepairTime:0, + garrison:{}, + rebellionsCount:0, + PCrebWon:0, + PCrebLoss:0, + + /* armed forces stats */ + targetUnit:0, + targetIndex:0, + secBotsCost:500, + secBotsUpgradeCost:250, + equipUpgradeCost:250, + maxTroops:30, + militiaTotalManpower:0, + militiaFreeManpower:0, + militiaEmployedManpower:0, + militiaTotalCasualties:0, + slavesEmployedManpower:0, + slavesTotalCasualties:0, + slavesMaxTroops:30, + mercTotalManpower:0, + mercFreeManpower:0, + mercEmployedManpower:0, + mercTotalCasualties:0, + militiaLoyalty:0, + slaveArmyLoyalty:0, + mercLoyalty:0, + createdSlavesUnits:0, + createdMilitiaUnits:0, + createdMercUnits:0, + + /* battle relevant vars */ + slaveVictories:[], + slaveIncreasedPrestige:0, + totalKills:0, + battlesCount:0, + majorBattlesCount:0, + chosenTactic:"none", + leadingTroops:"none", + attackTroops:0, + attackEquip:0, + battleTerrain:"none", + maxTurns:10, + battleResult:4, /* sets battleResult value outside accepted range (-3,3) to avoid evaluation problems */ + losses:0, + enemyLosses:0, + battleTurns:0, + tacticsSuccessful:0, + leaderWounded:0, /* 0=no wound, 1=mute, 2=blind, 3=amputee, 4=health */ + gainedCombat:0, + gainedWarfare:0, + expectedEquip:0, + estimatedMen:0, + SFIntervention:0, + carriableSoldiers:0, + SFatk:0, + SFdef:0, + SFhp:0, + rebellingID:[], + saveValid:0, + lastSelection:[], + + /* statistics */ + equipMod:0.15, + secBotsBaseAttack:7, + secBotsBaseDefense:3, + secBotsMorale:200, + secBotsBaseHp:3, + militiaBaseAttack: 0, + militiaBaseDefense: 0, + militiaBaseMorale: 0, + militiaBaseHp: 0, + slaveBaseAttack: 0, + slaveBaseDefense: 0, + slaveBaseMorale: 0, + slaveBaseHp: 0, + mercBaseAttack: 0, + mercBaseDefense: 0, + mercBaseMorale: 0, + mercBaseHp: 0, + SFBaseAttack: 0, + SFBaseDefense: 0, + SFBaseMorale: 0, + SFBaseHp: 0, + + raBaseAttack:7, + raBaseDefense:2, + raBaseMorale:100, + raBaseHp:2, + fcBaseAttack:6, + fcBaseDefense:4, + fcBaseMorale:130, + fcBaseHp:3, + owBaseAttack:8, + owBaseDefense:4, + owBaseMorale:110, + owBaseHp:2, + ffBaseAttack:9, + ffBaseDefense:2, + ffBaseMorale:160, + ffBaseHp:2, + + /* units */ + secBots:{}, + + militiaUnits:[], + slaveUnits:[], + mercUnits:[], + + /* SFanon additions */ + SFSupportLevel:0, + SFGear:0, + SavedLeader:0, + SavedSFI:0, + + /* base vars */ + secExp: {}, + PCvictories: 0, + PClosses: 0, + + /* buildings */ + woundType: 0, /* 0:no wound, 1:mute, 2:blind, 3:amputee, 4<:health */ + + + + + showOne: 0, + showTwo: 0, + showThree: 0, + showFour: 0, + showFive: 0, + showSix: 0, + showSeven: 0, + showEight: 0, + showNine: 0, + showTen: 0, + showEleven: 0, + showTwelve: 0, + showThirteen: 0, + showFourteen: 0, + showFifteen: 0, + showSixteen: 0, + randShow: 0, + lastShow: -1, + reminderEntry: "", + reminderWeek: "", lastWeeksCashIncome: {}, lastWeeksCashExpenses: {}, lastWeeksCashProfits: {}, @@ -46,19 +352,11 @@ App.Data.defaultGameStateVariables = { eliteFail: 0, eliteFailTimer: 0, nurseryGrowthStimsSetting: 0, - subsidyChurch: 0, - liveTargets: 0, - slaveWatch: 0, - martialSchool: 0, - pregExemption: 0, - eliteOfficers: 0, - noSubhumansInArmy: 0, MadamIgnoresFlaws: 0, farmyardBreeding: 0, farmyardShows: 0, DJignoresFlaws: 0, slaveFightingBG: 0, - secBots: {}, SecExp: {}, childSex: 0, HGEnergy: 0, @@ -134,7 +432,6 @@ App.Data.defaultGameStateVariables = { PAPublic: 0, CoursingAssociation: 0, Lurcher: 0, - coursed: 0, MixedMarriage: 0, retirementAge: 45, customRetirementAge: 45, @@ -629,7 +926,6 @@ App.Data.defaultGameStateVariables = { pitAudience: "none", pitLethal: 0, pitVirginities: 0, - pitFought: 0, pit: 0, pitName: "the Pit", pitNameCaps: "The Pit", @@ -699,8 +995,6 @@ App.Data.defaultGameStateVariables = { publicFuckdolls: 0, arcadePrice: 2, clubSlaveSexAmount: 0, - shelterSlave: 0, - shelterSlaveBought: 0, shelterAbuse: 0, shelterSlaveGeneratedWeek: 0, /* alternate clothing access variables */ @@ -786,8 +1080,6 @@ App.Data.defaultGameStateVariables = { receiverAvailable: 0, FCTVshow: 0, FCTVremote: 0, - lastShow: 0, - randShow: 0, FCNNstation: 0, MercenariesMessageSent: 0, SpecialForcesMessageSent: 0, @@ -894,7 +1186,6 @@ App.Data.defaultGameStateVariables = { geneticFlawLibrary: 0, surgeryUpgrade: 0, barracks: 0, - mercenaries: 0, mercenariesHelpCorp: 0, personalArms: 0, saleDescription: 0, @@ -956,9 +1247,6 @@ App.Data.defaultGameStateVariables = { menials: 0, fuckdolls: 0, menialBioreactors: 0, - prestigeAuctioned: 0, - slaveMarketLimit: 20, - slavesSeen: 0, slaveOrphanageTotal: 0, citizenOrphanageTotal: 0, privateOrphanageTotal: 0, @@ -1025,9 +1313,6 @@ App.Data.defaultGameStateVariables = { UterineRestraintMesh: 0, PGHack: 0, diversePronouns: 0, - /* Security Expansion */ - wasToggledBefore: 0, - /* moved first build to post toggle */ secExpEnabled: 0, /* Career-skill gain */ masteredXP: 200, diff --git a/src/pregmod/seFCTVinstall.tw b/src/pregmod/seFCTVinstall.tw index ee92f954f3dd6ba04ddbf0b0688785bf17d0f662..fd94f788c5abc9fa6aff3eb4de9de7a6b528f95b 100644 --- a/src/pregmod/seFCTVinstall.tw +++ b/src/pregmod/seFCTVinstall.tw @@ -1,7 +1,6 @@ :: SE FCTV Install [nobr] <<set $nextButton = "Continue", $nextLink = "Scheduled Event", $returnTo = "Scheduled Event", $showEncyclopedia = 1, $encyclopedia = "FCTV", $receiverAvailable = 1>> -<<set $showOne = 0, $showTwo = 0, $showThree = 0, $showFour = 0, $showFive = 0, $showSix = 0, $showSeven = 0, $showEight = 0, $showNine = 0, $showTen = 0, $showEleven = 0, $showTwelve = 0, $showThirteen = 0, $showFourteen = 0, $randShow = 0, $lastShow = -1>> You've been sitting in your office into the early afternoon going over bothersome lease documents that need your approval. When you take a break to look out the window, $assistant.name speaks up. "<<= properTitle()>>, you have received an approval welcome packet from 8HGG Inc. in regards to Free Cities TV. It seems that they've determined that $arcologies[0].name is now sufficiently developed enough to warrant a FCTV-Citizen connection. All the details and contracts necessary are included in the packet. From there, a receiver will need to be built onto $arcologies[0].name in order to access FCTV." <br><br> diff --git a/src/pregmod/seFCTVwatch.tw b/src/pregmod/seFCTVwatch.tw index b694d865c09aa4d42ed54323598304bd7cccd357..56c351f1e75826ceb93b9d788160148860a58911 100644 --- a/src/pregmod/seFCTVwatch.tw +++ b/src/pregmod/seFCTVwatch.tw @@ -1,24 +1,7 @@ :: SE FCTV Watch [nobr] <<set $nextButton = "Continue", $nextLink = "Scheduled Event", $returnTo = "Scheduled Event", $showEncyclopedia = 1, $encyclopedia = "FCTV", $randShow = "", $FCTVshow = 0>> -<<if ndef $showEleven>> - <<set $showEleven = 0>> -<</if>> -<<if ndef $showTwelve>> /* Milkanon's channel */ - <<set $showTwelve = 0>> -<</if>> -<<if ndef $showThirteen>> /* Channel13's work */ - <<set $showThirteen = 0>> -<</if>> -<<if ndef $showFourteen>> /* anon's story channel */ - <<set $showFourteen = 0>> -<</if>> -<<if ndef $showFifteen>> /* the pirate channel */ - <<set $showFifteen = 0>> -<</if>> -<<if ndef $showSixteen>> /* Ages of Slavery channel */ - <<set $showSixteen = 0>> -<</if>> + Tired after a long day, you tell <<if $Concubine != 0>>@@.pink;$Concubine.slaveName@@<<else>>$assistant.name<</if>> to turn on the TV and <<if $cheatMode == 1 || $debugMode == 1 || $FCTVremote > 0>> diff --git a/src/uncategorized/arcmgmt.tw b/src/uncategorized/arcmgmt.tw index 590f069749ede3135875b8fd24446b12f77ec39b..5595f0200ba1f28fd460cc89c1710c4069079a29 100644 --- a/src/uncategorized/arcmgmt.tw +++ b/src/uncategorized/arcmgmt.tw @@ -799,14 +799,14 @@ $menialBioreactors -= _expirationBR>> <<if $arcologies[0].honeymoon > 0>> <<set _honeymoon = 10 * $arcologies[0].honeymoon>> <</if>> -<<set $oldVisitors = $visitors, +<<set _oldVisitors = $visitors, $visitors = Math.trunc((($arcologies[0].prosperity + _FSScore * 5 + _honeymoon) * _transportHub * _terrain * _crime) * ($localEcon / 100))>> <<if $visitors < 50>> <<set $visitors = normalRandInt(50, 2)>> <</if>> <<if isNaN($visitors)>> <br>@@.red;Visitors is NaN, report this issue!@@ - <<set $visitors = $oldVisitors>> + <<set $visitors = _oldVisitors>> <</if>> <br>@@.green;<<print $visitors>> traders and tourists@@ visited your arcology this week.