diff --git a/src/uncategorized/SFMBarracks.tw b/src/uncategorized/SFMBarracks.tw index 74e942ec14682ed987359432285a797d584bbc3c..5bc9111c3c694b989723ba303fe9afb31ecfc2e1 100644 --- a/src/uncategorized/SFMBarracks.tw +++ b/src/uncategorized/SFMBarracks.tw @@ -1,32 +1,19 @@ +/*Delete Me */ :: SFM Barracks - +/* The upgrades are currently ordered as: securityForceArcologyUpgrades(8),securityForceInfantryPower(11),securityForceStimulantPower(7),securityForceVehiclePower(7),securityForceAircraftPower(7),ssecurityForceSpacePlanePower(8),securityForceFortressZeppelin(3),ecurityForceDronePower(6),securityForceSatalitePower(11),securityForceGiantRobot(8)($terrain = "oceanic" securityForceAircraftCarrier(3)+securityForceSubmarine(4) -securityForceGiantRobot(8)),securityForceX */ <<nobr>> <<set $nextButton = "Back to Main">> <<set $nextLink = "Main">> <<set $returnTo = "Barracks">> //The $securityForceName barracks is located in the arcology's lower levels, occupying unneeded warehouse space. It is not accessible to the general citizenry, but your personal elevator has express service to it. As you step off, two soldiers in combat armour manning the entry checkpoint tense and raise their weapons, before nodding respectfully and stepping aside, allowing their patron entry. The barracks is cavernous, containing areas for the soldiers to sleep and keep their belongings, areas for the storage and maintenance of their weapons and equipment, and common areas for them to amuse themselves, since they rarely mix with your citizens on the upper levels. You survey the facilities.//<</nobr>> -<div style="margin-left:1em"><<nobr>><<if $securityForceArcologyUpgrades == 0>> -/* 8 upgrades */ - The barracks is currently quite basic, consisting of little more than a dormitory, armoury, a processing facility for human spoils, and a common area, sectioned off by stacks of empty supply crates. The cavernous space, however, is ripe for expansion. -<<elseif $securityForceArcologyUpgrades == 1>> - The barracks has become more permanent, expanding into free space, erecting permanent dividers, and sectioning off an area for use as a garage and vehicle maintenance bay. -<<elseif $securityForceArcologyUpgrades == 2>> - The barracks has added a facility for the storage, maintenance, and deployment of armed combat drones, and added storage facilities for the soldiers to store their personal spoils in. -<<elseif $securityForceArcologyUpgrades == 3>> - The barracks has added additional support personnel and equipment, allowing the potential procurement of heavier infantry armour, fighting vehicles, and combat drones. -<<elseif $securityForceArcologyUpgrades == 4>> - The barracks has expanded tremendously, adding an aerial control facility and express elevator connecting to a ring of launch pads and hangars built around the arcology's upper levels. Additional facilities have been added for soldier recreation, and spartan quarters for live-in slaves, both menial and service, have been installed. -<<elseif $securityForceArcologyUpgrades == 5>> - The barracks has (mostly) taken on the appearance of a professional military installation, with clearly delineated soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As a final measure, heavy, long range, electromagnetic railgun artillery pieces have been installed in casemates along the aerial launch pads, giving the $securityForceName an immense superiority in local firepower. -<<elseif $securityForceArcologyUpgrades == 6>> - The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As a final measure, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in casemates along the aerial launch pads, giving the $securityForceName an immense superiority in local firepower. -<<elseif $securityForceArcologyUpgrades == 7>> - The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As a final measure, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads, giving the $securityForceName an immense superiority in local firepower. -<<elseif $securityForceArcologyUpgrades == 8>> - The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful aracolgy wide electromagnetic forcefield has been installed, giving the $securityForceName an immense superiority in local firepower. -<</if>><</nobr>></div> -<div style="margin-left:1em"><<nobr>><<if $securityForcePersonnel < 100>> +<<nobr>> + ''Barracks:'' + /* 8 upgrades */ <<if $securityForceArcologyUpgrades == 0>>The barracks is currently quite basic, consisting of little more than a dormitory, armoury, a processing facility for human spoils, and a common area, sectioned off by stacks of empty supply crates. The cavernous space, however, is ripe for expansion.<<elseif $securityForceArcologyUpgrades == 1>>The barracks has become more permanent, expanding into free space, erecting permanent dividers, and sectioning off an area for use as a garage and vehicle maintenance bay.<<elseif $securityForceArcologyUpgrades == 2>>The barracks has added a facility for the storage, maintenance, and deployment of armed combat drones, and added storage facilities for the soldiers to store their personal spoils in.<<elseif $securityForceArcologyUpgrades == 3>>The barracks has added additional support personnel and equipment, allowing the potential procurement of heavier infantry armour, fighting vehicles, and combat drones.<<elseif $securityForceArcologyUpgrades == 4>>The barracks has expanded tremendously, adding an aerial control facility and express elevator connecting to a ring of launch pads and hangars built around the arcology's upper levels. Additional facilities have been added for soldier recreation, and spartan quarters for live-in slaves, both menial and service, have been installed.<<elseif $securityForceArcologyUpgrades == 5>>The barracks has (mostly) taken on the appearance of a professional military installation, with clearly delineated soldier and logistical areas, dedicated support and recreation facilities, in addition to advanced command and control apparatus. As a final measure, heavy, long range, electromagnetic railgun artillery pieces have been installed in casemates along the aerial launch pads, giving the $securityForceName an immense superiority in local firepower.<<elseif $securityForceArcologyUpgrades == 6>> The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As a final measure, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in casemates along the aerial launch pads, giving the $securityForceName an immense superiority in local firepower.<<elseif $securityForceArcologyUpgrades == 7>>The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As a final measure, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads, giving the $securityForceName an immense superiority in local firepower.<<elseif $securityForceArcologyUpgrades == 8>>The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful aracolgy wide electromagnetic forcefield has been installed, giving the $securityForceName an immense superiority in local firepower.<</if>> +<</nobr>> + +<<nobr>> +<div style="margin-left:1em"><<if $securityForcePersonnel < 100>> The barracks' large dormitories are sparsely occupied, the few members of the $securityForceName residing within them concentrating together in a corner. The hundreds of empty beds and lockers visible herald the future. <<elseif $securityForcePersonnel < 300>> The barracks' large dormitories are lightly occupied, with the $securityForcePersonnel members of the $securityForceName starting to spread out across them. @@ -34,193 +21,66 @@ The barracks' large dormitories are moderately occupied, though the $securityForcePersonnel members of the $securityForceName residing within have a considerable amount of extra room. <<elseif $securityForcePersonnel < 700>> The barracks' large dormitories are well-occupied, and the $securityForcePersonnel members of the $securityForceName within have started to form small cliques based on section and row. -<<elseif $securityForcePersonnel < 1000>> - The barracks' large dormitories are near capacity, and the $securityForcePersonnel members of the $securityForceName often barter their personal loot, whether it be monetary or human, for the choicest bunks. -<</if>><</nobr>></div> -/* 11 upgrades */ -<div style="margin-left:1em"><<nobr>><<if $securityForceInfantryPower == 0>> - The armoury is well-stocked with high-quality personal weapons and light armour, but contains little in the way of exceptional armament. -<<elseif $securityForceInfantryPower == 1>> - The armoury has large stocks of the absolute latest personal weapons and light armour, and has added first-generation exo-suits to improve soldier lethality. -<<elseif $securityForceInfantryPower == 2>> - The armoury has acquired advanced tactical helmets and second-generation exo-suits to further improve soldier lethality. -<<elseif $securityForceInfantryPower == 3>> - The armoury has replaced deployed exo-suits with basic enclosed combat armour suits, and has further begun to deploy early electromagnetic (coilgun) weaponry. -<<elseif $securityForceInfantryPower == 4>> - The armoury has begun to equip the soldiers with more advanced combat armour suits, and has expanded its inventory of electromagnetic weaponry. -<<elseif $securityForceInfantryPower == 5>> - The armoury has acquired heavy weapon attachments for its combat armour suits, and has further sourced small advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world. -<<elseif $securityForceInfantryPower == 6>> - The armoury has acquired heavy weapon attachments for its combat armour suits, and has further sourced both small and medium advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world. -<<elseif $securityForceInfantryPower == 7>> - The armoury has acquired heavy weapon attachments for its combat armour suits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world. -<<elseif $securityForceInfantryPower == 8>> - The armoury has acquired heavy weapon attachments for its combat armour suits with basic thrusters, and has further sourced both small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world. -<<elseif $securityForceInfantryPower == 9>> - The armoury has acquired heavy weapon attachments for its combat armour suits with advanced thrusters, and has further sourced both small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world. -<<elseif $securityForceInfantryPower == 10>> - The armoury has acquired heavy weapon attachments for its combat armour suits with advanced thrusters,basic optical illusion kits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world. -<<elseif $securityForceInfantryPower == 11>> - The armoury has acquired heavy weapon attachments for its combat armour suits with advanced thrusters,advanced optical illusion kits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world. -<</if>><</nobr>></div> -/* 7 upgrades */ -<div style="margin-left:1em"><<nobr>><<if $securityForceVehiclePower == 0>> - The garage contains basic, unarmoured vehicles for use by the soldiers, primarily high-end civilian vehicles with jury-rigged crew-served weapons. -<<elseif $securityForceVehiclePower == 1>> - The garage has replaced its technical fleet with armed military utility vehicles. It has also sourced customized, high-volume slave transports for better securing human spoils. -<<elseif $securityForceVehiclePower == 2>> - The garage has added a number of light infantry fighting vehicles to its fleet, and acquired more slave transports to keep up with demand. -<<elseif $securityForceVehiclePower == 3>> - The garage has acquired improved infantry fighting vehicles, and has also added some mobile artillery and other support vehicles. -<<elseif $securityForceVehiclePower == 4>> - The garage has acquired some heavier armoured vehicles to augment the infantry fighting vehicles and expanded their inventory of artillery and support vehicles. -<<elseif $securityForceVehiclePower == 5>> - The garage has replaced both its armoured and support vehicles with the most advanced variants possible, making the mobile unit of the $securityForceName far superior to anything in the arcology's immediate area. -<<elseif $securityForceVehiclePower == 6>> - The garage has replaced both its armoured and support vehicles with the most advanced light variants possible, making the mobile unit of the $securityForceName far superior to anything in the arcology's immediate area. -<<elseif $securityForceVehiclePower == 7>> - The garage has replaced both its armoured and support vehicles with the most advanced heavy variants possible, making the mobile unit of the $securityForceName far superior to anything in the arcology's immediate area. -<</if>><</nobr>></div> -/* 7 upgrades */ -<div style="margin-left:1em"><<nobr>><<if $securityForceAircraftPower == 0>> - The aerial fleet primarily consists of light transport VTOLs equipped with non-lethal weaponry. -<<elseif $securityForceAircraftPower == 1>> - The aerial fleet's light transport VTOLs have been upgraded with additional fire-power and lethal weaponry. -<<elseif $securityForceAircraftPower == 2>> - The aerial fleet's VTOLs have been upgraded to higher-capacity variants with heavier weaponry. -<<elseif $securityForceAircraftPower == 3>> - The aerial fleet's medium transport VTOLs have been upgraded with enhanced armour and customized cargo compartments to better transport captured stock. -<<elseif $securityForceAircraftPower == 4>> - The aerial fleet has acquired specialized attack VTOLs to complement and escort its advanced transport fleet, as well as to provide close air support. -<<elseif $securityForceAircraftPower == 5>> - The aerial fleet has upgraded its attack VTOLs for enhanced lethality, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area. -<<elseif $securityForceAircraftPower == 6>> - The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area. -<<elseif $securityForceAircraftPower == 7>> - The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area. -<</if>><</nobr>></div> -/* 9 upgrades */ -<div style="margin-left:1em"><<nobr>><<if $securityForceSpacePlanePower == 1>> -'Borrow' an old world SpacePlane. -<<elseif $securityForceSpacePlanePower == 2>> -a basic two engine SpacePlane 'borrowed' from the old world. -<<elseif $securityForceSpacePlanePower == 3>> -Upgraded the shielding, reducing both potential heat damage and radar signature. -<<elseif $securityForceSpacePlanePower == 4>> -Mounted another engine on top of the tail. -<<elseif $securityForceSpacePlanePower == 5>> -Modernised the elecontrics. -<<elseif $securityForceSpacePlanePower == 6>> -Modernised the fuel lines to increase efficency. -<<elseif $securityForceSpacePlanePower == 7>> -Modernised the engines to allow for more efficent fuel. -<<elseif $securityForceSpacePlanePower == 8>> -Reduced weight and reworked the body to reduce drag. -<<elseif $securityForceSpacePlanePower == 9>> -Increase crew comfort and life support systems to increase operational time. -<</if>><</nobr>></div> -/* 11 upgrades */ -<div style="margin-left:1em"><<nobr>><<if $securityForceSatalitePower == 1>> - 'Borrowed' an old world satalite. -<<elseif $securityForceSatalitePower == 2>> - A basic satalite 'borrowed' from the old world. -<<elseif $securityForceSatalitePower == 3>> - Modernised the elecontrics. -<<elseif $securityForceSatalitePower == 4>> - Added a basic localised communications jammer (that excludes your own frequencies with little to no leway) but will "slightly" anger locals untill it is deactivated. -<<elseif $securityForceSatalitePower == 5>> - Advanced communications jammer installed, increasing the localisation of the AO reducing the number of effected equipement. -<<elseif $securityForceSatalitePower == 6>> - Boosted the jammer's power by 25% (now can damage effected equipment). -<<elseif $securityForceSatalitePower == 7>> - Boosted the jammer's power by 50% (now can destroy effected equipment). -<<elseif $securityForceSatalitePower == 8>> - Basic EMP generator (advanced EMP hardering was applied before install and activation) will "slightly" anger locals untill it is deactivated. -<<elseif $securityForceSatalitePower == 9>> - Advanced EMP generator installed, increasing the localisation of the AO reducing the number of effected equipement. -<<elseif $securityForceSatalitePower == 10>> - Bosted the generator's output by 25% (now can damage effected equipment). -<<elseif $securityForceSatalitePower == 11>> - Boosted the generator's output by 50% (now can destroy effected equipment). -<</if>><</nobr>></div> -/* 6 upgrades */ -<div style="margin-left:1em"><<nobr>><<if $securityForceDronePower == 0>> - The drone bay contains a small number of 're-purposed' non-military drones from the arcology's original contingent. -<<elseif $securityForceDronePower == 1>> - The drone bay has replaced the security drones with basic, lightly-armoured military combat models possessing integrated small arms. -<<elseif $securityForceDronePower == 2>> - The drone bay has replaced its basic military drones with more advanced models and added a number of support drones carrying heavy weaponry to its fleet. -<<elseif $securityForceDronePower == 3>> - The drone bay has acquired even more advanced models of both the standard combat drones and the heavy support drones, and expanded its numbers of both. -<<elseif $securityForceDronePower == 4>> - The drone bay has acted to upgrade both the standard and support models of drones to carry basic electromagnetic weaponry, improving their overall combat effectiveness. -<<elseif $securityForceDronePower == 5>> - The drone bay has improved the electromagnetic armament of it's drones by mounting both miniaturized and heavy railguns on them. In addition further sourcing numerous models of drones for roles as diverse as reconnaissance, independent slave capture and swarming tactics. -<<elseif $securityForceDronePower == 6>>The drone bay has acquired even lighter advanced armoured combat Drones with electromagnetic weaponry, advanced heavy Drones with electromagnetic support weaponry, and specialized Drones for reconnaissance, capture, and swarm tactics. -<</if>><</nobr>></div> -/* 7 upgrades */ -<div style="margin-left:1em"><<nobr>><<if $securityForceStimulantPower == 0>> - The stimulant lab is providing the soldiers with standard ephedrine-based stimulants. -<<elseif $securityForceStimulantPower == 1>> - The stimulant lab has improved the formula of the ephedrine-based stimulants, concentrating them and increasing both their potency, and the effectiveness of the soldiers under their influence. -<<elseif $securityForceStimulantPower == 2>> - The stimulant lab has replaced the soldiers' stimulants with methamphetamine-based variants, greatly increasing their alertness and aggressiveness when under their influence. -<<elseif $securityForceStimulantPower == 3>> - The stimulant lab has improved and concentrated the methamphetamine-based stimulants, and has also begun providing soldiers with phenylcyclidine-based dissociatives, allowing the soldiers to excuse their actions in the field and reducing any reluctance to follow severe orders. -<<elseif $securityForceStimulantPower == 4>> - The stimulant lab has further refined the formulas of the methamphetamine-based stimulants and phenylcyclidine-based dissociatives, and has also begun providing tryptamine-based psychedelics to the soldiers, allowing them to avoid traumatic stress in the field. -<<elseif $securityForceStimulantPower == 5>> - The stimulant lab has maximally refined the formulas of the methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of the $securityForceName go into combat wired, aggressive, and euphoric (if needed). -<<elseif $securityForceStimulantPower == 6>> - The stimulant lab has sligtly refined the formulas of higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of the $securityForceName go into combat wired, aggressive, and euphoric (if needed). -<<elseif $securityForceStimulantPower == 7>> - The stimulant lab has maximally refined the formulas of higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of the $securityForceName go into combat wired, aggressive, and euphoric (if needed). -<</if>><</nobr>></div> -/* 7 upgrades */ -<div style="margin-left:1em"><<nobr>><<if $securityForceGiantRobot == 1 && $terrain != "oceanic" >> - 'Borrowed' an old world GiantRobot. -<<elseif $securityForceGiantRobot == 1>> - Upgraded the GiantRobot's wiring and circuitry. -<<elseif $securityForceGiantRobot == 2>> - Upgraded the GiantRobot's power efficency. -<<elseif $securityForceGiantRobot == 3>> - Reduced the GiantRobot's weight. -<<elseif $securityForceGiantRobot == 4>> - Upgraded the GiantRobot's battery capacity. -<<elseif $securityForceGiantRobot == 5>> - Upgraded the GiantRobot's armour. -<<elseif $securityForceGiantRobot == 6>> - Upgraded the GiantRobot's weapons to add heat seeking missiles and a massive long sword in addition to quad 140 inch electromagnetic cannons. -<<elseif $securityForceGiantRobot == 7>> - Upgraded the GiantRobot to support two pilot's via a synced neural link. +<<elseif $securityForcePersonnel < 1500>> + The barracks' large dormitories are near capacity, and the $securityForcePersonnel members of the $securityForceName often barter their personal loot, whether it be monetary or human, for the choicest bunks.<</if>></div> +<</nobr>> -<</if>><</nobr>></div> +<<nobr>> ''Armoury:'' + /* 11 upgrades */ <<if $securityForceInfantryPower == 0>>The armoury is well-stocked with high-quality personal weapons and light armour, but contains little in the way of exceptional armament.<<elseif $securityForceInfantryPower == 1>>The armoury has large stocks of the absolute latest personal weapons and light armour, and has added first-generation exo-suits to improve soldier lethality.<<elseif $securityForceInfantryPower == 2>>The armoury has acquired advanced tactical helmets and second-generation exo-suits to further improve soldier lethality.<<elseif $securityForceInfantryPower == 3>>The armoury has replaced deployed exo-suits with basic enclosed combat armour suits, and has further begun to deploy early electromagnetic (coilgun) weaponry.<<elseif $securityForceInfantryPower == 4>>The armoury has begun to equip the soldiers with more advanced combat armour suits, and has expanded its inventory of electromagnetic weaponry.<<elseif $securityForceInfantryPower == 5>>The armoury has acquired heavy weapon attachments for its combat armour suits, and has further sourced small advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<<elseif $securityForceInfantryPower == 6>>The armoury has acquired heavy weapon attachments for its combat armour suits, and has further sourced both small and medium advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<<elseif $securityForceInfantryPower == 7>>The armoury has acquired heavy weapon attachments for its combat armour suits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<<elseif $securityForceInfantryPower == 8>>The armoury has acquired heavy weapon attachments for its combat armour suits with basic thrusters, and has further sourced both small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<<elseif $securityForceInfantryPower == 9>>The armoury has acquired heavy weapon attachments for its combat armour suits with advanced thrusters, and has further sourced both small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<<elseif $securityForceInfantryPower == 10>>The armoury has acquired heavy weapon attachments for its combat armour suits with advanced thrusters,basic optical illusion kits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<<elseif $securityForceInfantryPower == 11>>The armoury has acquired heavy weapon attachments for its combat armour suits with advanced thrusters,advanced optical illusion kits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<</if>><</nobr>> + + ''Stimulant Lab:'' + /* 7 upgrades */ <<if $securityForceStimulantPower == 0>>The stimulant lab is providing the soldiers with standard ephedrine-based stimulants.<<elseif $securityForceStimulantPower == 1>>The stimulant lab has improved the formula of the ephedrine-based stimulants, concentrating them and increasing both their potency, and the effectiveness of the soldiers under their influence.<<elseif $securityForceStimulantPower == 2>>The stimulant lab has replaced the soldiers' stimulants with methamphetamine-based variants, greatly increasing their alertness and aggressiveness when under their influence.<<elseif $securityForceStimulantPower == 3>>The stimulant lab has improved and concentrated the methamphetamine-based stimulants, and has also begun providing soldiers with phenylcyclidine-based dissociatives, allowing the soldiers to excuse their actions in the field and reducing any reluctance to follow severe orders.<<elseif $securityForceStimulantPower == 4>>The stimulant lab has further refined the formulas of the methamphetamine-based stimulants and phenylcyclidine-based dissociatives, and has also begun providing tryptamine-based psychedelics to the soldiers, allowing them to avoid traumatic stress in the field.<<elseif $securityForceStimulantPower == 5>>The stimulant lab has maximally refined the formulas of the methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of the $securityForceName go into combat wired, aggressive, and euphoric (if needed).<<elseif $securityForceStimulantPower == 6>>The stimulant lab has sligtly refined the formulas of higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of the $securityForceName go into combat wired, aggressive, and euphoric (if needed).<<elseif $securityForceStimulantPower == 7>>The stimulant lab has maximally refined the formulas of higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of the $securityForceName go into combat wired, aggressive, and euphoric (if needed).<</if>> + +<<if $securityForceArcologyUpgrades >= 1>> ''Garage:''<</if>> + /* 7 upgrades */ <<if $securityForceVehiclePower == 0 && $securityForceArcologyUpgrades >= 1>>The garage contains basic, unarmoured vehicles for use by the soldiers, primarily high-end civilian vehicles with jury-rigged crew-served weapons.<<elseif $securityForceVehiclePower == 1>>The garage has replaced its technical fleet with armed military utility vehicles. It has also sourced customized, high-volume slave transports for better securing human spoils.<<elseif $securityForceVehiclePower == 2>>The garage has added a number of light infantry fighting vehicles to its fleet, and acquired more slave transports to keep up with demand.<<elseif $securityForceVehiclePower == 3>>The garage has acquired improved infantry fighting vehicles, and has also added some mobile artillery and other support vehicles.<<elseif $securityForceVehiclePower == 4>>The garage has acquired some heavier armoured vehicles to augment the infantry fighting vehicles and expanded their inventory of artillery and support vehicles.<<elseif $securityForceVehiclePower == 5>>The garage has replaced both its armoured and support vehicles with the most advanced variants possible, making the mobile unit of the $securityForceName far superior to anything in the arcology's immediate area.<<elseif $securityForceVehiclePower == 6>>The garage has replaced both its armoured and support vehicles with the most advanced light variants possible, making the mobile unit of the $securityForceName far superior to anything in the arcology's immediate area.<<elseif $securityForceVehiclePower == 7>>The garage has replaced both its armoured and support vehicles with the most advanced heavy variants possible, making the mobile unit of the $securityForceName far superior to anything in the arcology's immediate area.<</if>> + +<<nobr>><<if $securityForceArcologyUpgrades >=4>> ''Hangar:''<</if>> + /* 7 upgrades */ <<if $securityForceAircraftPower == 0 && $securityForceArcologyUpgrades >=4>>The aerial fleet primarily consists of light transport VTOLs equipped with non-lethal weaponry.<<elseif $securityForceAircraftPower == 1>>The aerial fleet's light transport VTOLs have been upgraded with additional fire-power and lethal weaponry.<<elseif $securityForceAircraftPower == 2>>The aerial fleet's VTOLs have been upgraded to higher-capacity variants with heavier weaponry.<<elseif $securityForceAircraftPower == 3>>The aerial fleet's medium transport VTOLs have been upgraded with enhanced armour and customized cargo compartments to better transport captured stock.<<elseif $securityForceAircraftPower == 4>>The aerial fleet has acquired specialized attack VTOLs to complement and escort its advanced transport fleet, as well as to provide close air support.<<elseif $securityForceAircraftPower == 5>>The aerial fleet has upgraded its attack VTOLs for enhanced lethality, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area.<<elseif $securityForceAircraftPower == 6>>The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area.<<elseif $securityForceAircraftPower == 7>>The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area.<</if>> + /* 8 upgrades */ <<if $securityForceSpacePlanePower == 1>>A basic two engine SpacePlane has been 'borrowed' from the old world.<<elseif $securityForceSpacePlanePower == 2>>Upgraded the Space Plane's shielding, reducing both potential heat damage and radar signature.<<elseif $securityForceSpacePlanePower == 3>>Mounted another engine on top of the Space Plane's tail.<<elseif $securityForceSpacePlanePower == 4>>Modernised the elecontrics.<<elseif $securityForceSpacePlanePower == 5>>Modernised the fuel lines to increase efficency.<<elseif $securityForceSpacePlanePower == 6>>Modernised the Space Plane's engines to allow for more efficent fuel.<<elseif $securityForceSpacePlanePower == 7>>Reduced Space Plane's weight and reworked the body to reduce drag.<<elseif $securityForceSpacePlanePower == 8>>Increased the SpacePlane's crew comfort and life support systems to increase operational time.<</if>> + /* 3 upgrades */ <<if $securityForceFortressZeppelin == 1>>A basic Fortress Zeppelin has been 'borrowed' from the old world.<<elsif $securityForceFortressZeppelin == 2>>Modernised the armor.<<elseif $securityForceFortressZeppelin == 3>>Modernised the weaponry.<</if>><</nobr>> + +<<if $securityForceArcologyUpgrades >= 2>> ''Drone Bay:''<</if>> + /* 6 upgrades */ <<if $securityForceDronePower == 0>>The drone bay contains a small number of 're-purposed' non-military drones from the arcology's original contingent.<<elseif $securityForceDronePower == 1>>The drone bay has replaced the security drones with basic, lightly-armoured military combat models possessing integrated small arms.<<elseif $securityForceDronePower == 2>>The drone bay has replaced its basic military drones with more advanced models and added a number of support drones carrying heavy weaponry to its fleet.<<elseif $securityForceDronePower == 3>>The drone bay has acquired even more advanced models of both the standard combat drones and the heavy support drones, and expanded its numbers of both.<<elseif $securityForceDronePower == 4>>The drone bay has acted to upgrade both the standard and support models of drones to carry basic electromagnetic weaponry, improving their overall combat effectiveness.<<elseif $securityForceDronePower == 5>>The drone bay has improved the electromagnetic armament of it's drones by mounting both miniaturized and heavy railguns on them. In addition further sourcing numerous models of drones for roles as diverse as reconnaissance, independent slave capture and swarming tactics.<<elseif $securityForceDronePower == 6>>The drone bay has acquired even lighter advanced armoured combat Drones with electromagnetic weaponry, advanced heavy Drones with electromagnetic support weaponry, and specialized Drones for reconnaissance, capture, and swarm tactics.<</if>> + +<<nobr>> +<<if $securityForceArcologyUpgrades >= 4>> ''Launch Bay:''<</if>> + /* 11 upgrades */ <<if $securityForceSatalitePower == 1>> A basic satalite 'borrowed' from the old world.<<elseif $securityForceSatalitePower == 2>>Modernised the satalite's elecontrics.<<elseif $securityForceSatalitePower == 3>>Installed a basic localised communications jammer to the satalite (excludes your own frequencies with little to no leway) that will "slightly" anger locals untill it is deactivated.<<elseif $securityForceSatalitePower == 5>>An advanced communications jammer is installed in the satalite, increasing the AO localisation, reducing the number of effected equipement.<<elseif $securityForceSatalitePower == 6>>Boosted the satalite's coms jammer power by 25% (now can damage effected equipment).<<elseif $securityForceSatalitePower == 7>>Boosted the satalite's coms jammer's power by 50% (now can destroy effected equipment).<<elseif $securityForceSatalitePower == 8>>The satalite is now equipped with a basic EMP generator (advanced EMP hardering was applied before the instulation and activation) will "slightly" anger locals untill it is deactivated.<<elseif $securityForceSatalitePower == 9>>The satalite is now equipped with an advanced EMP generator, increasing the AO localisation which reduces the qunatiy of effected equipement.<<elseif $securityForceSatalitePower == 10>>Bosted the output of the satalite's advanced EMP generator by 25% (now can damage effected equipment).<<elseif $securityForceSatalitePower == 11>>Bosted the output of the satalite's advanced EMP generator 50% (now can destroy effected equipment).<</if>> + /* 8 upgrades */ <<if $securityForceGiantRobot == 1>> A old world Giant Robot 'Borrowed' from the old world.<<elseif $securityForceGiantRobot == 2>>Upgraded the Giant Robot's wiring and circuitry.<<elseif $securityForceGiantRobot == 3>>Upgraded the Giant Robot's power efficency.<<elseif $securityForceGiantRobot == 4>>Reduced the Giant Robot's weight.<<elseif $securityForceGiantRobot == 5>>Upgraded the Giant Robot's battery capacity.<<elseif $securityForceGiantRobot == 6>>Upgraded the Giant Robot's armour.<<elseif $securityForceGiantRobot == 7>>Upgraded the Giant Robot's weapons to add heat seeking missiles and a massive long sword in addition to quad 140 inch electromagnetic cannons.<<elseif $securityForceGiantRobot == 8>>Upgraded the Giant Robot to support two pilot's via a synced neural link.<</if>> + +<<if $terrain == "oceanic">> ''Naval Yard:"<</if>> + /* 3 upgrades */ <<if $securityForceAircraftCarrier == 1>>A basic Aircraft Carrier has been 'borrowed' from the old world.<<elseif $securityForceAircraftCarrier == 2>>Modernised the Aircraft Carrier's eletronics.<<elseif $securityForceAircraftCarrier == 3>>Modernised the Aircraft Carrier's weaponry.<</if>> + /* 4 upgrades */ <<if $securityForceSubmarine == 1>>A basic Submarine has been 'borrowed' from the old world.<<elseif $securityForceSubmarine == 2>>Modernised the Submarine's engines for silence.<<elseif $securityForceSubmarine == 3>>Upgraded the Submarine's hull for silence.<<elseif $securityForceSubmarine == 4>>Upgraded the Submarine's weaponry.<</if>> +<</nobr>> + //You continue towards the common area, the soldiers you pass nodding respectfully, saluting, or giving slight bows, as they please, to you. You pass the briefing areas, and can see the officers and sergeants of the force conferring over planning tables and display screens regarding their upcoming deployments.// -<div style="margin-left:2em"><<nobr>><<if $securityForceFocus == "recruit">> - The commanders are viewing lists of potential recruits for the $securityForceName, mercenaries and Old World soldiers who might be receptive to an offer of employment and residence within the arcology. +<<nobr>> +<div style="margin-left:2em"><<if $securityForceFocus == "recruit">> + The commanders are viewing lists of potential recruits for the $securityForceName, mercenaries and Old World soldiers who might be receptive to an offer of employment and residence within the arcology. In additon to some citizen's of $securityForceName who wish to have some exictement in their lives. <<elseif $securityForceFocus is "secure">> The commanders are reviewing maps of trade routes to the arcology as well as those nearby merchant hubs, arranging their future deployments to best protect them and encourage business and trade. <<elseif $securityForceFocus is "raiding">> - The commanders are reviewing maps of settlements and locations reported to have choice concentrations of material loot and potential slave stock, in preparation for their coming raids. -<</if>><</nobr>></div> -<div style="margin-left:2em"><<nobr>><<if $securityForceRulesOfEngagement == "hold">> + The commanders are reviewing maps of settlements and locations reported to have choice concentrations of material loot and potential slave stock, in preparation for their coming raids.<</if>></div> + +<div style="margin-left:2em"><<if $securityForceRulesOfEngagement == "hold">> There are posted (and very strict) guidelines for the use of force against non-citizens residents, forbidding the use of heavy weapons or indiscriminate fire. <<elseif $securityForceRulesOfEngagement == "limited">> There are some guidelines posted regarding the use of force against non-citizens, forbidding general indiscriminate fire. <<elseif $securityForceRulesOfEngagement == "free">> - Guidelines regarding the use of force are completely absent from the deployment information screens. A note affixed to the screen, probably from a soldier, says: "Pop 'em if you see 'em - better than target practice!". Another one on top of that, from The Colonel, says: "Don't shoot the pretty ones, you fucking morons, or I'll kill you myself. They're worth good money or good for fun - do you idiots really want to have to fuck month-old stock?" -<</if>><</nobr>></div> -<div style="margin-left:2em"><<nobr>><<if $securityForceAccountability == "strict">> + Guidelines regarding the use of force are completely absent from the deployment information screens. A note affixed to the screen, probably from a soldier, says: "Pop 'em if you see 'em - better than target practice!". Another one on top of that, from The Colonel, says: "Don't shoot the pretty ones, you fucking morons, or I'll kill you myself. They're worth good money or good for fun - do you idiots really want to have to fuck month-old stock?" <</if>></div> + +<div style="margin-left:2em"><<if $securityForceAccountability == "strict">> On several screens, there are prominent warnings regarding the severe disciplinary procedures that will be taken against soldiers who commit crimes while on deployment. <<elseif $securityForceAccountability == "some">> On several screens, there are some minor warnings regarding the mild disciplinary procedures that may be taken against soldiers who commit especially severe crimes while on deployment. <<elseif $securityForceAccountability == "none">> - There are no warnings or information regarding disciplinary procedures on any of the screens. Near one of them, a waste basket has been dragged over and a soldier has posted a note above it that says: "For Old World Complaints and Warrants." -<</if>><</nobr>></div> + There are no warnings or information regarding disciplinary procedures on any of the screens. Near one of them, a waste basket has been dragged over and a soldier has posted a note above it that says: "For Old World Complaints and Warrants." <</if>></div> +<</nobr>> + //You arrive at the barracks' common area, a nest of bars, pleasure dens, public spaces, and other facilities catering to the soldiers' needs and giving them somewhere to spend their free time, since they do not mingle with your citizens on the higher levels or exit the arcology except on deployment. It is well-occupied by the soldiers not currently tasked with duties, and they respectfully move out of your way as you approach, clearing a path for you to move forward.// -<div style="margin-left:2em"><<nobr>><<if $securityForceDepravity <= 0.3>> +<<nobr>><div style="margin-left:2em"> +<<if $securityForceDepravity <= 0.3>> The amenities are staffed by menial slaves, captured by the soldiers on their excursions. They are wearing plain jumpsuits and slim identification collars to set them apart from the soldiers, and look resigned but not fearful. The soldiers themselves socialize at the bars, in small groups around tables, and in the gambling parlours. Many of them can be seen entering or leaving the dens occupied by the sexual slaves they have acquired. Laughter from the carousing soldiers can be heard at all times. Small groups of slaves move freely between the plaza and their basic accommodations attached to the barracks. <<elseif $securityForceDepravity <= 0.6>> The amenities are staffed by menial slaves, captured by the soldiers on their excursions. They are topless, wearing only utilitarian pants and leather collars to set them apart from the soldiers, and occasionally shoot fearful looks at the soldiers. The soldiers themselves socialize at the bars, or in large groups around tables, leering at and groping slaves of interest as they pass by. Many of them can be seen entering or leaving the dens occupied by the sexual slaves they have acquired, and often emerge only partially dressed, sometimes pulling half-naked slaves out with them. @@ -241,8 +101,9 @@ Increase crew comfort and life support systems to increase operational time. <</if>> <<else>> - The amenities are staffed by menial slaves, captured by the soldiers on their excursions. -<</if>><</nobr>></div> + The amenities are staffed by menial slaves, captured by the soldiers on their excursions.<</if>> +</div><</nobr>> + //In the middle of the common area is a pile of supply crates with a pavilion on top - The Colonel's personal throne and open quarters, the result of her preferring to live an extreme lifestyle amongst her soldiers rather than in her empty quarters on the upper levels. It's draped with the 'flag' of the $securityForceName, one of her inventions. Sprawled all around it is an immense quantity of; alcohol, hard drugs,clothes, electronic devices,huge amounts of cash, jewels and precious metals looted from the outside world.// <div style="margin-left:2em"><<nobr>><<if random(1,100) > 50>> @@ -252,9 +113,9 @@ Increase crew comfort and life support systems to increase operational time. <<elseif random(1,100) > 70 && $securityForceDepravity >= 1.5>> The Colonel is relaxing on her couch stark naked, greeting you with a raised hand. Between her tightly clenched legs is a slave girl being forced to eat her out. "Hey, boss, what's -" she breaks off as a flash of pain crosses her features. "Fucking bitch!" she exclaims, pulling her legs away and punching the slave girl in the face. She pushes the girl to the ground, straddling her then begins hitting. You hear one crunch after another as The Colonel's powerful blows shatter the girl's face. She hisses from between clenched teeth, each word accompanied by a brutal punch. "How. Many. Fucking. Times. Have. I. Told. You. To. Watch. Your. Fucking. Teeth. On. My. Fucking. Clit!" She leans back, exhaling heavily. Before leaning back down to grip apply pressure onto the girl's neck with her powerful hands. Wordlessly, she increases the pressure and soon the girl begins to turn blue as she struggles to draw breath. Eventually her struggles weaken and then finally, end.<br><br> The Colonel relaxes her grip then wipes her brow, clearing away the sweat from her exertion. Finally rising from the girl's body, relaxing back on the couch and putting her feet back up on the table. "Sorry about that boss," she says, shrugging. "So many of these bitches we pick up from the outside don't understand that they have to behave." Shaking her head in frustration, "Now I need to find another one. But that's not your problem, you're here to talk business. So, what's up?" <<else>> - The Colonel is topless while reviewing the particulars of her unit on a tablet as you approach. She raises a hand in greeting. "Hey boss," she says, noticing you looking at her chest. She laughs. "Nice, aren't they? But they're not for you or them." She throws a thumb at the plaza around her. "You're down here for a reason, though. What can I do for you?" -<</if>><</nobr>></div> - <<nobr>><<if $securityForceGiftToken == 0>> + The Colonel is topless while reviewing the particulars of her unit on a tablet as you approach. She raises a hand in greeting. "Hey boss," she says, noticing you looking at her chest. She laughs. "Nice, aren't they? But they're not for you or them." She throws a thumb at the plaza around her. "You're down here for a reason, though. What can I do for you?"<</if>><</nobr>></div> +<<nobr>> + <<if $securityForceGiftToken == 0>> <span id="result"> <<link "Ask The Colonel for some extra cash">><br> <<replace "#result">> @@ -269,11 +130,11 @@ Increase crew comfort and life support systems to increase operational time. <</if>> <<set $securityForceGiftToken = 1>> <<if $economy == .5>> - <<set $cash += 1500>> + <<set $cash += 15000>> <<elseif $economy == 1>> - <<set $cash += 2500>> + <<set $cash += 25000>> <<elseif $economy == 1.5>> - <<set $cash += 3500>> + <<set $cash += 35000>> <</if>> <</replace>> <</link>><br> @@ -305,24 +166,50 @@ Increase crew comfort and life support systems to increase operational time. <</if>> <<set $securityForceGiftToken = 1>> <<if $economy == .5>> - <<set $arcologies[0].prosperity += 1>> + <<set $arcologies[0].prosperity += 3>> <<elseif $economy == 1>> - <<set $arcologies[0].prosperity += 2>> + <<set $arcologies[0].prosperity += 5>> <<elseif $economy == 1.5>> - <<set $arcologies[0].prosperity += 3>> + <<set $arcologies[0].prosperity += 7>> <</if>> <</replace>> <</link>><br> </span> <<else>> - //The Colonel has already provided you with extra tribute this week.// - <</if>><</nobr>> + //The Colonel has already provided you with extra tribute this week.// <</if>><</nobr>> - <<nobr>><<if $securityForceInfantryPower+$securityForceVehiclePower+$securityForceSpacePlanePower+$securityForceSatalitePower+$securityForceDronePower+$securityForceAircraftPower+$securityForceStimulantPower+$securityForceArcologyUpgrades+$securityForceGiantRobot >= 69>> +<<nobr>><<if $securityForceArcologyUpgrades+$securityForceInfantryPower+$securityForceStimulantPower+$securityForceVehiclePower+$securityForceAircraftPower+$securityForceSpacePlanePower+$securityForceFortressZeppelin+$securityForceDronePower+$securityForceSatalitePower+$securityForceGiantRobot >= 76>> +<<elseif $terrain == "oceanic" && $securityForceArcologyUpgrades+$securityForceInfantryPower+$securityForceStimulantPower+$securityForceVehiclePower+$securityForceAircraftPower+$securityForceSpacePlanePower+$securityForceFortressZeppelin+$securityForceDronePower+$securityForceSatalitePower+$securityForceAircraftCarrier+$securityForceSubmarine >= 75>> //The $securityForceName is fully equipped and upgraded - nothing else can be done.// - <<elseif $securityForceUpgradeToken == 0>> - <span id="result2"> + <<elseif $securityForceUpgradeToken == 0>><</if>> +<span id="result2"> <<if $securityForceInfantryPower < 5 && $securityForceUpgradeToken == 0>> + <<if $securityForceArcologyUpgrades < 5 && $securityForceUpgradeToken == 0>> + <<link "Ask The Colonel to improve barracks infrastructure">> + <<replace "#result2">> + "Sure, boss." she says, nodding. "Expanding the facilities here should help us support more cool shit." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." + <<set $securityForceUpgradeToken = 1>> + <<set $securityForceArcologyUpgrades += 1>> + <<set $cash -= 100000>> + <</replace>> + <</link>> // Costs ¤100000 //<br> + <<elseif $securityForceArcologyUpgrades < 8 && $securityForceUpgradeToken == 0 && $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceDronePower >= 5 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5>> + <<if $securityForceArcologyUpgrades == 7>> + <<set _arcCost = 5500000>> + <<else>> + <<set _arcCost = 3500000>> + <</if>> + <<link "Ask The Colonel to improve barracks infrastructure">> + <<replace "#result2">> + "Sure, boss." she says, nodding. "Expanding the facilities here should help us support more cool shit." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." + <<set $securityForceUpgradeToken = 1>> + <<set $securityForceArcologyUpgrades += 1>> + <<set $cash -= _arcCost>> + <</replace>> + <</link>> // Costs ¤_arcCost //<br> + <<elseif $securityForceArcologyUpgrades >= 5 || $securityForceArcologyUpgrades == 8>> + //The $securityForceName has fully upgraded the arcology to support its activities.//<br><</if>> + <<link "Ask The Colonel to improve the infantry equipment">> <<replace "#result2">> "Sure, boss." she says, nodding. "The boys'll like having some new guns and armour to help them out there." She laughs. "Don't think the poor bastards they'll be shooting will thank you though." She picks up a tablet and taps a few commands on it. "I'll get right on it." @@ -340,9 +227,31 @@ Increase crew comfort and life support systems to increase operational time. <<set $cash -= 4500000>> <</replace>> <</link>> // Costs ¤4500000 //<br> - <<elseif $securityForceInfantryPower == 5 || $securityForceInfantryPower == 12>> - //The $securityForceName armoury is fully upgraded.//<br> + <<elseif $securityForceInfantryPower >= 5 || $securityForceInfantryPower == 12>> + //The $securityForceName armoury is fully upgraded.//<br><</if>> + + <<if $securityForceStimulantPower < 5 && $securityForceUpgradeToken == 0>> + <<link "Ask The Colonel to improve combat stimulants">> + <<replace "#result2">> + "Sure, boss." she says, nodding. "The boys are going to like hearing that they'll be getting new stims. Some of them can't get enough." She laughs, sweeping her arm at a corner of the throne, where dozens of empty stimulant injectors are piled. "I might be one of them. Either way, the fucks out there aren't going to like us once we're on the new juice." She picks up a tablet and taps a few commands on it. "I'll get right on it." + <<set $securityForceUpgradeToken = 1>> + <<set $securityForceStimulantPower += 1>> + <<set $cash -= 40000>> + <</replace>> + <</link>> // Costs ¤40000 //<br> + <<elseif $securityForceStimulantPower < 7 && $securityForceUpgradeToken == 0 && $securityForceArcologyUpgrades >= 5 && $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceDronePower >= 5 && $securityForceAircraftPower >= 5>> + <<link "Ask The Colonel to improve combat stimulants">> + <<replace "#result2">> + "Sure, boss." she says, nodding. "The boys are going to like hearing that they'll be getting new stims. Some of them can't get enough." She laughs, sweeping her arm at a corner of the throne, where dozens of empty stimulant injectors are piled. "I might be one of them. Either way, the fucks out there aren't going to like us once we're on the new juice." She picks up a tablet and taps a few commands on it. "I'll get right on it." + <<set $securityForceUpgradeToken = 1>> + <<set $securityForceStimulantPower += 1>> + <<set $cash -= 2265000>> + <</replace>> + <</link>> // Costs ¤2265000 //<br> + <<elseif $securityForceStimulantPower >= 5 || $securityForceStimulantPower == 7>> + //The $securityForceName stimulant lab is fully upgraded.//<br> <</if>> + <<if $securityForceVehiclePower < 5 && $securityForceArcologyUpgrades >= 1 && $securityForceUpgradeToken == 0>> <<link "Ask The Colonel to improve the vehicle fleet">> <<replace "#result2">> @@ -353,11 +262,10 @@ Increase crew comfort and life support systems to increase operational time. <</replace>> <</link>> // Costs ¤60000 //<br> <<elseif $securityForceVehiclePower < 7 && $securityForceUpgradeToken == 0 && $securityForceArcologyUpgrades >= 5 && $securityForceAircraftPower >= 5 && $securityForceDronePower >= 5 && $securityForceStimulantPower >= 5 && $securityForceInfantryPower >= 5>> - <<if $securityForceVehiclePower == 5>> + <<if $securityForceVehiclePower >= 5>> <<set _vehCost = 2500000>> <<else>> - <<set _vehCost = 3000000>> - <</if>> + <<set _vehCost = 3000000>><</if>> <<link "Ask The Colonel to improve the vehicle fleet">> <<replace "#result2">> "Sure, boss." she says, nodding. "Some new wheels should help a lot." She laughs. "The scum out there don't seem to like it when we roll up on them in something better than their piece of shit junkers." She picks up a tablet and taps a few commands on it. "I'll get right on it." @@ -366,62 +274,83 @@ Increase crew comfort and life support systems to increase operational time. <<set $cash -= _vehCost>> <</replace>> <</link>> // Costs ¤_vehCost //<br> - <<elseif $securityForceVehiclePower == 5 || $securityForceVehiclePower == 7>> + <<elseif $securityForceVehiclePower >= 5 || $securityForceVehiclePower == 7>> //The $securityForceName vehicle fleet is fully upgraded.//<br> <<else>> //More barracks infrastructure upgrades are needed before the vehicle fleet can be expanded.//<br> <</if>> - - <<if $securityForceUpgradeToken == 0 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceVehiclePower >= 5 && $securityForceDronePower >= 5 && $securityForceInfantryPower >= 5>> - <<if $securityForceSpacePlanePower < 1>> + + <<if $securityForceAircraftPower < 5 && $securityForceArcologyUpgrades >= 4 && $securityForceUpgradeToken == 0>> + <<link "Ask The Colonel to improve the air fleet">> + <<replace "#result2">> + "Sure, boss." she says, nodding. "Some new VTOLs would be great." She laughs. "They're the real multiplier over the scum out there. Not much a looter gang can do against air support." She picks up a tablet and taps a few commands on it. "I'll get right on it." + <<set $securityForceUpgradeToken = 1>> + <<set $securityForceAircraftPower += 1>> + <<set $cash -= 70000>> + <</replace>> + <</link>> // Costs ¤70000 //<br> + <<elseif $securityForceAircraftPower < 7 && $securityForceUpgradeToken == 0 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceDronePower >= 5>> + <<if $securityForceAircraftPower >= 5>> + <<set _vehCost = 2750000>> + <<else>> + <<set _vehCost = 3250000>><</if>> + <<link "Ask The Colonel to improve the air fleet">> + <<replace "#result2">> + "Sure, boss." she says, nodding. "Some new VTOLs would be great." She laughs. "They're the real multiplier over the scum out there. Not much a looter gang can do against air support." She picks up a tablet and taps a few commands on it. "I'll get right on it." + <<set $securityForceUpgradeToken = 1>> + <<set $securityForceAircraftPower += 1>> + <<set $cash -= _vehCost>> + <</replace>> + <</link>> // Costs ¤_vehCost //<br> + <<elseif $securityForceAircraftPower >= 5 || $securityForceAircraftPower == 7>> + //The $securityForceName air fleet is fully upgraded.//<br> + <<else>> + //More barracks infrastructure upgrades are needed before the air fleet can be expanded.//<br><</if>> + + <<if $securityForceUpgradeToken == 0 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceVehiclePower >= 5 && $securityForceDronePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceSpacePlanePower < 1>> <<link "Ask The Colonel to 'borrow' a SpacePlane">> <<replace "#result2">> - "Sure, boss." she says, nodding. "A orbital plane should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1>> - <<set $securityForceSpacePlanePower += 1>> - <<set $cash -= 4750000>> - <</replace>> - <</link>> // Costs ¤4750000 //<br> - - <<elseif $securityForceSpacePlanePower >= 1 && $securityForceSpacePlanePower < 9>> + "Sure, boss." she says, nodding. "A orbital plane should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." + <<set $securityForceUpgradeToken = 1>> + <<set $securityForceSpacePlanePower += 1>> + <<set $cash -= 4750000>> + <</replace>> + <</link>> // Costs ¤4750000 //<br> + <<elseif $securityForceSpacePlanePower >= 1 && $securityForceSpacePlanePower < 9>> <<link "Ask The Colonel to upgrade the SpacePlane">> <<replace "#result2">> "Sure, boss." she says, nodding. "Upgrading the orbital plane should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1>> <<set $securityForceSpacePlanePower += 1>> <<set $cash -= 3750000>> - <</replace>> - <</link>> // Costs ¤3750000 //<br> - <<elseif $securityForceSpacePlanePower == 9>> - //The $securityForceName's SpacePlane is fully upgraded.//<br> - <</if>> + <</replace>> + <</link>> // Costs ¤3750000 //<br> + <<elseif $securityForceSpacePlanePower == 9>> + //The $securityForceName's SpacePlane is fully upgraded.//<br><</if>> <</if>> - - <<if $securityForceUpgradeToken == 0 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceVehiclePower >= 5 && $securityForceDronePower >= 5 && $securityForceInfantryPower >= 5>> - <<if $securityForceSatalitePower < 1>> - <<link "Ask The Colonel to 'borrow' a Satalite">> + + <<if $securityForceUpgradeToken == 0 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceVehiclePower >= 5 && $securityForceDronePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceFortressZeppelin < 1>> + <<link "Ask The Colonel to 'borrow' a Fortress Zeppelin">> <<replace "#result2">> - "Sure, boss." she says, nodding. "A Satalite should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." + "Sure, boss." she says, nodding. "A Fortress Zeppelin would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1>> - <<set $securityForceSatalitePower += 1>> - <<set $cash -= 3750000>> + <<set $securityForceFortressZeppelin += 1>> + <<set $cash -= 30000000>> <</replace>> - <</link>> // Costs ¤3750000 //<br> - - <<elseif $securityForceSatalitePower >= 1 && $securityForceSatalitePower < 11>> - <<link "Ask The Colonel to upgrade the Satalite">> + <</link>> // Costs ¤30000000 //<br> + <<elseif $securityForceFortressZeppelin < 3 && $securityForceUpgradeToken == 0>> + <<link "Ask The Colonel to upgrade the Fortress Zeppelin">> <<replace "#result2">> - "Sure, boss." she says, nodding. "Upgrading the Satalite should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." + "Sure, boss." she says, nodding. "Upgrading the Fortress Zeppelin, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1>> - <<set $securityForceSatalitePower += 1>> - <<set $cash -= 2350000>> + <<set $securityForceFortressZeppelin += 1>> + <<set $cash -= ¤20000000>> <</replace>> - <</link>> // Costs ¤2350000 //<br> - <<elseif $securityForceSatalitePower == 11>> - //The $securityForceName's Satalite is fully upgraded.//<br> + <</link>> // Costs ¤20000000 //<br> + <<elseif $securityForceFortressZeppelin == 3>> + //The $securityForceName has fully upgraded the Fortress Zeppelin to support its activities.//<br> <</if>> - <</if>> - + <<if $securityForceDronePower < 5 && $securityForceArcologyUpgrades >= 2 && $securityForceUpgradeToken == 0>> <<link "Ask The Colonel to improve the drone fleet">> <<replace "#result2">> @@ -431,7 +360,7 @@ Increase crew comfort and life support systems to increase operational time. <<set $cash -= 45000>> <</replace>> <</link>> // Costs ¤45000 //<br> - <<elseif $securityForceDronePower < 6 && $securityForceUpgradeToken == 0 && $securityForceAircraftPower == 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5>> + <<elseif $securityForceDronePower < 6 && $securityForceUpgradeToken == 0 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5>> <<link "Ask The Colonel to improve the drone fleet">> <<replace "#result2">> "Sure, boss." she says, nodding. "Some new drones would be nice." She laughs. "The poor bastards out there shit themselves when they see combat drones fly over the horizon." She picks up a tablet and taps a few commands on it. "I'll get right on it." @@ -440,92 +369,37 @@ Increase crew comfort and life support systems to increase operational time. <<set $cash -= 2000000>> <</replace>> <</link>> // Costs ¤2000000 //<br> - <<elseif $securityForceDronePower == 5 || $securityForceDronePower == 6>> + <<elseif $securityForceDronePower >= 5 || $securityForceDronePower == 6>> //The $securityForceName drone fleet is fully upgraded.//<br> - <<else>> - //More barracks infrastructure upgrades are needed before the drone fleet can be expanded.//<br> - <</if>> - - <<if $securityForceAircraftPower < 5 && $securityForceArcologyUpgrades >= 4 && $securityForceUpgradeToken == 0>> - <<link "Ask The Colonel to improve the air fleet">> - <<replace "#result2">> - "Sure, boss." she says, nodding. "Some new VTOLs would be great." She laughs. "They're the real multiplier over the scum out there. Not much a looter gang can do against air support." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1>> - <<set $securityForceAircraftPower += 1>> - <<set $cash -= 70000>> - <</replace>> - <</link>> // Costs ¤70000 //<br> - <<elseif $securityForceAircraftPower < 7 && $securityForceUpgradeToken == 0 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceDronePower >= 5>> - <<if $securityForceAircraftPower == 5>> - <<set _vehCost = 2750000>> <<else>> - <<set _vehCost = 3250000>> - <</if>> - <<link "Ask The Colonel to improve the air fleet">> - <<replace "#result2">> - "Sure, boss." she says, nodding. "Some new VTOLs would be great." She laughs. "They're the real multiplier over the scum out there. Not much a looter gang can do against air support." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1>> - <<set $securityForceAircraftPower += 1>> - <<set $cash -= _vehCost>> - <</replace>> - <</link>> // Costs ¤_vehCost //<br> - <<elseif $securityForceAircraftPower == 5 || $securityForceAircraftPower == 7>> - //The $securityForceName air fleet is fully upgraded.//<br> - <<else>> - //More barracks infrastructure upgrades are needed before the air fleet can be expanded.//<br> - <</if>> - - <<if $securityForceStimulantPower < 5 && $securityForceUpgradeToken == 0>> - <<link "Ask The Colonel to improve combat stimulants">> - <<replace "#result2">> - "Sure, boss." she says, nodding. "The boys are going to like hearing that they'll be getting new stims. Some of them can't get enough." She laughs, sweeping her arm at a corner of the throne, where dozens of empty stimulant injectors are piled. "I might be one of them. Either way, the fucks out there aren't going to like us once we're on the new juice." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1>> - <<set $securityForceStimulantPower += 1>> - <<set $cash -= 40000>> - <</replace>> - <</link>> // Costs ¤40000 //<br> - <<elseif $securityForceStimulantPower < 7 && $securityForceUpgradeToken == 0 && $securityForceArcologyUpgrades >= 5 && $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceDronePower >= 5 && $securityForceAircraftPower >= 5>> - <<link "Ask The Colonel to improve combat stimulants">> - <<replace "#result2">> - "Sure, boss." she says, nodding. "The boys are going to like hearing that they'll be getting new stims. Some of them can't get enough." She laughs, sweeping her arm at a corner of the throne, where dozens of empty stimulant injectors are piled. "I might be one of them. Either way, the fucks out there aren't going to like us once we're on the new juice." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1>> - <<set $securityForceStimulantPower += 1>> - <<set $cash -= 2265000>> - <</replace>> - <</link>> // Costs ¤2265000 //<br> - <<elseif $securityForceStimulantPower == 5 || $securityForceStimulantPower == 7>> - //The $securityForceName stimulant lab is fully upgraded.//<br> + //More barracks infrastructure upgrades are needed before the drone fleet can be expanded.//<br><</if>> <</if>> - <<if $securityForceArcologyUpgrades < 5 && $securityForceUpgradeToken == 0>> - <<link "Ask The Colonel to improve barracks infrastructure">> - <<replace "#result2">> - "Sure, boss." she says, nodding. "Expanding the facilities here should help us support more cool shit." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1>> - <<set $securityForceArcologyUpgrades += 1>> - <<set $cash -= 100000>> - <</replace>> - <</link>> // Costs ¤100000 //<br> - <<elseif $securityForceArcologyUpgrades < 8 && $securityForceUpgradeToken == 0 && $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceDronePower >= 5 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5>> - <<if $securityForceArcologyUpgrades == 7>> - <<set _arcCost = 5500000>> - <<else>> - <<set _arcCost = 3500000>> + + <<if $securityForceUpgradeToken == 0 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceVehiclePower >= 5 && $securityForceDronePower >= 5 && $securityForceInfantryPower >= 5>> + <<if $securityForceSatalitePower < 1>> + <<link "Ask The Colonel to 'borrow' a Satalite">> + <<replace "#result2">> + "Sure, boss." she says, nodding. "A Satalite should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." + <<set $securityForceUpgradeToken = 1>> + <<set $securityForceSatalitePower += 1>> + <<set $cash -= 3750000>> + <</replace>> + <</link>> // Costs ¤3750000 //<br> + <<elseif $securityForceSatalitePower >= 1 && $securityForceSatalitePower < 11>> + <<link "Ask The Colonel to upgrade the Satalite">> + <<replace "#result2">> + "Sure, boss." she says, nodding. "Upgrading the Satalite should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." + <<set $securityForceUpgradeToken = 1>> + <<set $securityForceSatalitePower += 1>> + <<set $cash -= 2350000>> + <</replace>> + <</link>> // Costs ¤2350000 //<br> + <<elseif $securityForceSatalitePower == 11>> + //The $securityForceName's Satalite is fully upgraded.//<br> <</if>> - <<link "Ask The Colonel to improve barracks infrastructure">> - <<replace "#result2">> - "Sure, boss." she says, nodding. "Expanding the facilities here should help us support more cool shit." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1>> - <<set $securityForceArcologyUpgrades += 1>> - <<set $cash -= _arcCost>> - <</replace>> - <</link>> // Costs ¤_arcCost //<br> - <<elseif $securityForceArcologyUpgrades == 5 || $securityForceArcologyUpgrades == 8>> - //The $securityForceName has fully upgraded the arcology to support its activities.//<br> <</if>> - - <<if $securityForceVehiclePower == 7 && $securityForceInfantryPower == 12 && $securityForceSpacePlanePower == 9 && $securityForceSatalitePower == 11 && $securityForceDronePower == 6 && $securityForceAircraftPower == 7 && $securityForceStimulantPower == 7 && $securityForceArcologyUpgrades == 8>> - - <<if $securityForceGiantRobot < 1 && $securityForceUpgradeToken == 0 && $terrain != "oceanic">> + + <<if $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceDronePower >= 5 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceGiantRobot < 1 && $securityForceUpgradeToken == 0 && $terrain != "oceanic">> <<link "Ask The Colonel to 'borrow' a Giant Robot">> <<replace "#result2">> "Sure, boss." she says, nodding. "A Giant Robot would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." @@ -534,7 +408,7 @@ Increase crew comfort and life support systems to increase operational time. <<set $cash -= 50000000>> <</replace>> <</link>> // Costs ¤50000000 //<br> - <<elseif $securityForceGiantRobot < 7 && $securityForceUpgradeToken == 0>> + <<elseif $securityForceGiantRobot < 8 && $securityForceUpgradeToken == 0>> <<link "Ask The Colonel to upgrade the Giant Robot">> <<replace "#result2">> "Sure, boss." she says, nodding. "Upgrading the Giant Robot, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." @@ -544,10 +418,9 @@ Increase crew comfort and life support systems to increase operational time. <</replace>> <</link>> // Costs ¤25000000 //<br> <<elseif $securityForceGiantRobot == 7>> - //The $securityForceName has fully upgraded the GiantRobot to support its activities.//<br> - <</if>> + //The $securityForceName has fully upgraded the GiantRobot to support its activities.//<br><</if>> - <<if $securityForceAircraftCarrier < 1 && $securityForceUpgradeToken == 0 && $terrain == "oceanic">> + <<if $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceDronePower >= 5 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceAircraftCarrier < 1 && $securityForceUpgradeToken == 0 && $terrain == "oceanic">> <<link "Ask The Colonel to 'borrow' an aircraft carrier">> <<replace "#result2">> "Sure, boss." she says, nodding. "A aircraft carrier would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." @@ -555,8 +428,8 @@ Increase crew comfort and life support systems to increase operational time. <<set $securityForceAircraftCarrier += 1>> <<set $cash -= 1500000>> <</replace>> - <</link>> // Costs ¤50000000 //<br> - <<elseif $securityForceAircraftCarrier < 5 && $securityForceUpgradeToken == 0>> + <</link>> // Costs 1500000 //<br> + <<elseif $securityForceAircraftCarrier < 3 && $securityForceUpgradeToken == 0>> <<link "Ask The Colonel to upgrade the Aircraft Carrier">> <<replace "#result2">> "Sure, boss." she says, nodding. "Upgrading the aircraft carrier, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." @@ -566,10 +439,9 @@ Increase crew comfort and life support systems to increase operational time. <</replace>> <</link>> // Costs ¤25000000 //<br> <<elseif $securityForceAircraftCarrier == 5>> - //The $securityForceName has fully upgraded the aircraft carrier to support its activities.//<br> - <</if>> + //The $securityForceName has fully upgraded the aircraft carrier to support its activities.//<br><</if>> - <<if $securityForceSubmarine < 1 && $securityForceUpgradeToken == 0 && $terrain == "oceanic">> + <<if $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceDronePower >= 5 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceSubmarine < 1 && $securityForceUpgradeToken == 0 && $terrain == "oceanic">> <<link "Ask The Colonel to 'borrow' a Submarine">> <<replace "#result2">> "Sure, boss." she says, nodding. "A Submarine would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." @@ -578,7 +450,7 @@ Increase crew comfort and life support systems to increase operational time. <<set $cash -= 1500000>> <</replace>> <</link>> // Costs ¤50000000 //<br> - <<elseif $securityForceSubmarine < 5 && $securityForceUpgradeToken == 0>> + <<elseif $securityForceSubmarine < 4 && $securityForceUpgradeToken == 0>> <<link "Ask The Colonel to upgrade the Submarine">> <<replace "#result2">> "Sure, boss." she says, nodding. "Upgrading the aircraft carrier, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." @@ -587,17 +459,13 @@ Increase crew comfort and life support systems to increase operational time. <<set $cash -= 25000000>> <</replace>> <</link>> // Costs ¤25000000 //<br> - <<elseif $securityForceSubmarine == 5>> - //The $securityForceName has fully upgraded the Submarine to support its activities.//<br> - <</if>> - - <</if>> - - </span> - <<else>> - //The Colonel is working to improve the $securityForceName this week.//<br> - <</if>><</nobr>> + <<elseif $securityForceSubmarine == 4>> + //The $securityForceName has fully upgraded the Submarine to support its activities.//<br><</if>> +</span> + <<if $securityForceUpgradeToken == 1>> + //The Colonel is working to improve the $securityForceName this week.//<br><</if>><</nobr>> +<<nobr>> <span id="result3"> <<if $securityForceColonelToken == 0>> <<link "Spend some one on one time up on the surface with The Colonel, along with an escort of course.">> @@ -614,8 +482,7 @@ Increase crew comfort and life support systems to increase operational time. <<elseif $economy == 1>> <<set $rep += 10, $cash += 500>> <<elseif $economy == 1.5>> - <<set $rep += 10, $cash += 550>> - <</if>> + <<set $rep += 10, $cash += 550>><</if>> <<elseif $PC.warfare >= 100>> Your mastery of wet work, satisfies The Colonel that you only need; two soliders and a single vehicle plus $Bodyguard.slaveName. Being able to see and interact with the arcology owner directly if they so wish boosts the mood of your citizens while also giving them the opportunity to try gaining favour with you. <<if $economy == .5>> @@ -623,8 +490,7 @@ Increase crew comfort and life support systems to increase operational time. <<elseif $economy == 1>> <<set $rep += 5, $cash += 250>> <<elseif $economy == 1.5>> - <<set $rep += 5, $cash += 300>> - <</if>> + <<set $rep += 5, $cash += 300>><</if>> <<elseif $PC.warfare >= 60>> Your expertness at warfare means that in addition to $Bodyguard.slaveName you only require; a sqaud of $securityForceName on foot, a two fighters, a tiny convy of $securityForceName ground vehicles. <<elseif $PC.warfare >= 30>> @@ -645,8 +511,7 @@ Increase crew comfort and life support systems to increase operational time. <<elseif $PC.slaving >= 30>> Possing some skill you are slightly helpful. <<elseif $PC.slaving >= 10>> - Your basic skill at slavery, allows you to neither be a hinderance or helpful. - <</if>> + Your basic skill at slavery, allows you to neither be a hinderance or helpful.<</if>> <</if>> <<if $arcologies[0].FSPaternalist == "unset">>Stopping at a shop.<</if>> @@ -660,8 +525,7 @@ Increase crew comfort and life support systems to increase operational time. <<elseif $economy == 1>> <<set $rep += 10, $cash += 150>> <<elseif $economy == 1.5>> - <<set $rep += 10, $cash += 200>> - <</if>> + <<set $rep += 10, $cash += 200>><</if>> <<elseif $PC.medicine >= 100>> Your expertness of medicine ensures that the citizen is probably the best they have ever been. Word quickly spreads of the kindly archology owner who took the time to heal a citizen. <<set $rep += 5>> @@ -670,8 +534,7 @@ Increase crew comfort and life support systems to increase operational time. <<elseif $PC.medicine >= 30>> Your slightly higher level of medicine ensures that the citizen's condition ever so slightly improves. <<elseif $PC.medicine >= 10>> - Your basic level of medicine ensures that the citizen's condition remains the same. - <</if>> + Your basic level of medicine ensures that the citizen's condition remains the same.<</if>> <</replace>> <</link>> <br> @@ -681,35 +544,27 @@ Increase crew comfort and life support systems to increase operational time. "Sure, boss." she says, nodding. "I can use a break from all of this." She laughs. <span id="result4"> - <<link "Either learn; field medicine,">> + <<link "Either learn about; field medicine,">> <<replace "#result4">> <<set $PC.medicine + 3>> //<<if $PC.engineering < 10>>Hopefully now, you are less likely to cut yourself on the sharp things.<</if>>// <</replace>> - <</link>> - - <<link "trading">> + <</link>><<link "trading">> <<replace "#result4">> <<set $PC.trading + 2>> //<<if $PC.trading < 10>>Congragulations you have just passed economics 101, "black and red should balance".<</if>>// <</replace>> - <</link>> - - <<link ",slaving">> + <</link>><<link ",slaving">> <<replace "#result4">> <<set $PC.slaving + 2>> //<<if $PC.slaving < 10>>Yes, the rope normally goes around the wrist first and no where near the mouth.<</if>>// <</replace>> - <</link>> - - <<link ",about the exciting life of a combat engineer,">> + <</link>><<link ",about the exciting life of a combat engineer,">> <<replace "#result4">> <<set $PC.engineering + 2>> //<<if $PC.engineering < 10>>Good job you know what a hammer now looks like.<</if>>// <</replace>> - <</link>> - - <<link "gain a general education ">> + <</link>> <<link "generally ">> <<replace "#result4">> <<set $PC.engineering + 1>> <<set $PC.slaving + 1>> @@ -718,16 +573,13 @@ Increase crew comfort and life support systems to increase operational time. <<set $PC.medicine + 1>> //Hopefully this general education I could provide may be of use. <</replace>> - <</link>> - - <<link "or listen to some war stories.">> + <</link>><<link "or listen to some war stories.">> <<replace "#result4">> <<set $PC.warfare + 5>> //<<if $PC.warfare < 10>>There, now you hopefully can hit the broad side of a barn. What am I kidding you still suck. <<elseif $PC.warfare >= 10>>Slightly better but you still have a long way to go.<</if>>// <</replace>> - <</link>> - + <</link>> </span> <</replace>> @@ -736,6 +588,7 @@ Increase crew comfort and life support systems to increase operational time. //The Colonel has already spent time with you this week or is unable able to find time in her busy week to relax with you.// <</if>> </span> +<</nobr>> /* <<link "Send slaves to serve in $securityForceName's HQ.In additon to help keeping it clean and tidy, they will gain some combat skills while gaining a small window into military life.">><br> diff --git a/src/uncategorized/securityForceEOWReport.tw b/src/uncategorized/securityForceEOWReport.tw index 22d459ba066117b153c1ca6f1404bf9c24a9ca4f..73bea87bbf24cea8d0250c9fd8f98e62dc4d0aae 100644 --- a/src/uncategorized/securityForceEOWReport.tw +++ b/src/uncategorized/securityForceEOWReport.tw @@ -1,11 +1,13 @@ +/*Delete Me */ :: Security Force EOW Report +/* The upgrades are currently ordered as: securityForceArcologyUpgrades(8),securityForceInfantryPower(11),securityForceStimulantPower(7),securityForceVehiclePower(7),securityForceAircraftPower(7),ssecurityForceSpacePlanePower(8),securityForceFortressZeppelin(3),ecurityForceDronePower(6),securityForceSatalitePower(11),securityForceGiantRobot(8)($terrain = "oceanic" securityForceAircraftCarrier(3)+securityForceSubmarine(4) -securityForceGiantRobot),securityForceX */ <<silently>> -/* Manpower Fluctuation Calculations - loss from attrition, random casualties, etc. Baseline is ~3%/week. Heavier for raiding/slaving, reduced for securing trade. Maxes out between 900-1000, though never exactly that. If over 1000 for some reason, set to 985-995. If under 100, cannot fluctuate further negatively. */ +/* Manpower Fluctuation Calculations - loss from attrition, random casualties, etc. Baseline is ~3%/week. Heavier for raiding/slaving, reduced for securing trade. Maxes out between 1000-1500, though never exactly that. If over 1500 for some reason, set to 1455-1495. If under 100, cannot fluctuate further negatively. */ - /* Check for too many troopers, set to mid 900s if so */ - <<if $securityForcePersonnel > 1000>> - <<set $securityForcePersonnel = random(965,995)>> + /* Check for too many troopers, set to mid 1400s if so */ + <<if $securityForcePersonnel > 1500>> + <<set $securityForcePersonnel = random(1455,1495)>> <</if>> /* Force attrition, scales with size of force, increases when raiding and decreases when training. Securing trade is the 'neutral state', though attrition still of course happens */ @@ -28,84 +30,97 @@ <<elseif $securityForcePersonnel < 900>> <<if $securityForceFocus == "recruit">> <<set $securityForcePersonnel += random(-24,-20)>> <<elseif $securityForceFocus == "raiding">> <<set $securityForcePersonnel += random(-28,-24)>> <<else>> <<set $securityForcePersonnel += random(-26,-22)>> <</if>> <<elseif $securityForcePersonnel < 1000>> - <<if $securityForceFocus == "recruit">> <<set $securityForcePersonnel += random(-28,-24)>> <<elseif $securityForceFocus == "raiding">> <<set $securityForcePersonnel += random(-32,-28)>> <<else>> <<set $securityForcePersonnel += random(-30,-26)>> <</if>> + <<if $securityForceFocus == "recruit">> <<set $securityForcePersonnel += random(-28,-24)>> <<elseif $securityForceFocus == "raiding">> <<set $securityForcePersonnel += random(-30,-28)>> <<else>> <<set $securityForcePersonnel += random(-30,-26)>> <</if>> + <<elseif $securityForcePersonnel < 1100>> + <<if $securityForceFocus == "recruit">> <<set $securityForcePersonnel += random(-30,-26)>> <<elseif $securityForceFocus == "raiding">> <<set $securityForcePersonnel += random(-32,-32)>> <<else>> <<set $securityForcePersonnel += random(-34,-28)>> <</if>> + <<elseif $securityForcePersonnel < 1200>> + <<if $securityForceFocus == "recruit">> <<set $securityForcePersonnel += random(-32,-28)>> <<elseif $securityForceFocus == "raiding">> <<set $securityForcePersonnel += random(-34,-36)>> <<else>> <<set $securityForcePersonnel += random(-38,-30)>> <</if>> + <<elseif $securityForcePersonnel < 1300>> + <<if $securityForceFocus == "recruit">> <<set $securityForcePersonnel += random(-36,-30)>> <<elseif $securityForceFocus == "raiding">> <<set $securityForcePersonnel += random(-36,-40)>> <<else>> <<set $securityForcePersonnel += random(-42,-32)>> <</if>> + <<elseif $securityForcePersonnel < 1400>> + <<if $securityForceFocus == "recruit">> <<set $securityForcePersonnel += random(-38,-32)>> <<elseif $securityForceFocus == "raiding">> <<set $securityForcePersonnel += random(-38,-44)>> <<else>> <<set $securityForcePersonnel += random(-46,-34)>> <</if>> + <<elseif $securityForcePersonnel < 1500>> + <<if $securityForceFocus == "recruit">> <<set $securityForcePersonnel += random(-40,-34)>> <<elseif $securityForceFocus == "raiding">> <<set $securityForcePersonnel += random(-40,-48)>> <<else>> <<set $securityForcePersonnel += random(-50,-36)>> <</if>> <<else>> <<set $securityForcePersonnel += random(-1,1)>> <</if>> -/* Recruitment Calculations. Base of 10/week, so can get to about 250 personnel without upgrades/rep changes. Increases with reputation, either positive (I get to work for a solid private force!) or negative (I get to shoot people and take their shit, and nobody cares!). Increases with cumulative upgrade sum (a better equipped force is more attractive for recruits). Infantry upgrades are worth twice as much (I get crazy combat armour, for free?). */ +/* Recruitment Calculations. Base of 10/week, so can get to about 250 personnel without upgrades/rep changes. Increases with reputation, either positive (I get to work for a solid private force!) or negative (I get to shoot people and take their shit with nobody caring!). Increases with cumulative upgrade sum (a better equipped force is more attractive for recruits). Infantry upgrades are worth twice as much (I get crazy combat armour, for free?). */ /* Universal recruitment base */ <<set $securityForceRecruit = 10>> - /* Extra recruitment from upgrades, up to an extra 5 per upgrade track (10 for infantry and GiantRobot), to a sum of an extra 30/week at full upgrades. */ - <<if $securityForceInfantryPower > 0>> - <<set $securityForceRecruit += ($securityForceInfantryPower*2)>> <</if>> - <<if $securityForceDronePower > 0>> - <<set $securityForceRecruit += ($securityForceDronePower)>> <</if>> + /* Extra recruitment from upgrades, up to an extra 5 per upgrade track (10 for infantry), to a sum of an extra 30/week at full upgrades. */ <<if $securityForceArcologyUpgrades > 0>> <<set $securityForceRecruit += ($securityForceArcologyUpgrades)>> <</if>> + <<if $securityForceInfantryPower > 0>> + <<set $securityForceRecruit += ($securityForceInfantryPower*2)>> <</if>> + <<if $securityForceStimulantPower > 0>> + <<set $securityForceRecruit += ($securityForceStimulantPower)>> <</if>> <<if $securityForceVehiclePower > 0>> <<set $securityForceRecruit += ($securityForceVehiclePower)>> <</if>> <<if $securityForceAircraftPower > 0>> <<set $securityForceRecruit += ($securityForceAircraftPower)>> <</if>> <<if $securityForceDronePower > 0>> <<set $securityForceRecruit += ($securityForceDronePower)>> <</if>> - <<if $securityForceStimulantPower > 0>> - <<set $securityForceRecruit += ($securityForceStimulantPower)>> <</if>> + <<if $securityForceSpacePlanePower > 0>> + <<set $securityForceRecruit += ($securityForceSpacePlanePower)>> <</if>> + <<if $securityForceSatalitePower > 0>> + <<set $securityForceRecruit += ($securityForceSatalitePower)>> <</if>> <<if $securityForceGiantRobot > 0>> - <<set $securityForceRecruit += ($securityForceGiantRobot*2)>> <</if>> + <<set $securityForceRecruit += ($securityForceGiantRobot)>> <</if>> + <<if $securityForceAircraftCarrier > 0>> + <<set $securityForceRecruit += ($securityForceAircraftCarrier)>> <</if>> + <<if $securityForceSubmarine > 0>> + <<set $securityForceRecruit += ($securityForceSubmarine)>> <</if>> + <<if $securityForceFortressZeppelin > 0>> + <<set $securityForceRecruit += ($securityForceFortressZeppelin)>> <</if>> - /* If focus is recruit/train, 80% of the above is added to the personnel total of the SF. Else, 25% (which will, at medium/high personnel levels, not wholly counteract attrition, needing some recruitment every so often to keep the total high). */ + /* If focus is recruit/train, 85% of the above is added to the personnel total of the SF. Else, 25% (which will, at medium/high personnel levels, not wholly counteract attrition, needing some recruitment every so often to keep the total high). */ <<if $securityForceFocus == "recruit">> - <<set $securityForceRecruit += (Math.trunc($securityForceRecruit*0.8))>> + <<set $securityForceRecruit += (Math.trunc($securityForceRecruit*0.85))>> <<elseif $securityForceFocus == "secure">> <<set $securityForceRecruit += (Math.trunc($securityForceRecruit*0.25))>> <<elseif $securityForceFocus == "raiding">> - <<set $securityForceRecruit += (Math.trunc($securityForceRecruit*0.25))>> - <</if>> + <<set $securityForceRecruit += (Math.trunc($securityForceRecruit*0.25))>><</if>> /* Final addition of recruits to force personnel pool */ <<set $securityForcePersonnel += ($securityForceRecruit)>> - /* Final Check to ensure not over 1000 members. If so, set it to the mid/high 900s. Recruitment will be wasteful at this point. */ - <<if $securityForcePersonnel > 1000>> - <<set $securityForcePersonnel = random(965,995)>> - <</if>> + /* Final Check to ensure not over 1500 members. If so, set it to the mid/high 1400s. Recruitment will be wasteful at this point. */ + <<if $securityForcePersonnel > 1500>> + <<set $securityForcePersonnel = random(1455,1495)>><</if>> -/* Trade Protection Calculations. Protecting trade is a reputation/prosperity builder and provides a few event triggers. Base rep build of 2.5%/week. Each upgrade adds 0.25%, drones are twice as powerful (swarms to patrol smaller routes while the troops secure the major ones, etc.), to reach a theoretical max of 5% rep boost per week from that (before subsequent modifiers and calculations at EOW). Personnel gates apply a further 0.5% modifier per gate. Prosperity builds at the same rate (adds an extra 5% prosperity per week along the same guidelines as rep using the same logic), and is then applied to the prosperity if the result would be less than/equal to the current prosperity cap. Positive reputation applies a significant positive multiplier (lets go trade with the nice people!), negative reputation applies a significant negative multiplier (trade routes are safe, yeah, but you know, they, uh, murder people for their jewelry and then enslave their children). */ +/* Trade Protection Calculations. Protecting trade is a reputation/prosperity builder and provides a few event triggers. Base rep build of 2.5%/week. Each upgrade adds 0.25%, drones and barracks are twice as powerful (swarms to patrol smaller routes while the troops secure the major ones and improved cordination, etc.), to reach a theoretical max of 5% rep boost per week from that (before subsequent modifiers and calculations at EOW). Personnel gates apply a further 0.5% modifier per gate. Prosperity builds at the same rate (adds an extra 5% prosperity per week along the same guidelines as rep using the same logic), and is then applied to the prosperity if the result would be less than/equal to the current prosperity cap. Positive reputation applies a significant positive multiplier (lets go trade with the nice people!), negative reputation applies a significant negative multiplier (trade routes are safe, yeah, but you know, they, uh, murder people for their jewelry and then enslave their children). */ /* Base rep/prosperity gain */ <<set $securityForceTrade = 0.025>> - /* Extra rep/prosperity from upgrades, an extra 0.25% per upgrade. Drone,ArcologyUpgrades and GiantRobot are worth twice as much. */ - /* 11 upgrades = 2.75 */ - <<if $securityForceInfantryPower > 0>> - <<set $securityForceTrade += (0.0025*($securityForceInfantryPower))>> <</if>> - /* 7 upgaades = 1.75 */ - <<if $securityForceVehiclePower > 0>> - <<set $securityForceTrade += (0.0025*($securityForceVehiclePower))>> <</if>> - /* 7 upgaades = 1.75 */ - <<if $securityForceAircraftPower > 0>> - <<set $securityForceTrade += (0.0025*($securityForceAircraftPower))>> <</if>> - /* 6 upgrades = 3.0 */ - <<if $securityForceDronePower > 0>> - <<set $securityForceTrade += (0.005*($securityForceDronePower))>> <</if>> - /* 7 upgaades = 1.75 */ - <<if $securityForceStimulantPower > 0>> - <<set $securityForceTrade += (0.0025*($securityForceStimulantPower))>> <</if>> - /* 9 upgrades = 2.25 */ - <<if $securityForceSpacePlanePower > 0>> + /* Extra rep/prosperity from upgrades, an extra 0.25% per upgrade. ArcologyUpgrades and drones are worth doubble. */ + /* (8) = 4 */ <<if $securityForceArcologyUpgrades > 0>> + <<set $securityForceTrade += (0.5*($securityForceArcologyUpgrades))>> <</if>> + /* (11) = 2.75 */ <<if $securityForceInfantryPower > 0>> + <<set $securityForceTrade += (0.25*($securityForceInfantryPower))>> <</if>> + /* (7) = 1.75 */ <<if $securityForceStimulantPower > 0>> + <<set $securityForceTrade += (0.25*($securityForceStimulantPower))>> <</if>> + /* (7) = 1.75 */ <<if $securityForceVehiclePower > 0>> + <<set $securityForceTrade += (0.25*($securityForceVehiclePower))>> <</if>> + /* (7) = 1.75 */ <<if $securityForceAircraftPower > 0>> + <<set $securityForceTrade += (0.25*($securityForceAircraftPower))>> <</if>> + /* (6) = 3.0 */ <<if $securityForceDronePower > 0>> + <<set $securityForceTrade += (0.5*($securityForceDronePower))>> <</if>> + /* (8) = 2.25 */ <<if $securityForceSpacePlanePower > 0>> <<set $securityForceTrade += (0.0025*($securityForceSpacePlanePower))>> <</if>> - /* 11 upgrades = 2.75 */ - <<if $securityForceSatalitePower > 0>> - <<set $securityForceTrade += (0.0025*($securityForceSatalitePower))>> <</if>> - /* 8 upgrades = 2 */ - <<if $securityForceArcologyUpgrades > 0>> - <<set $securityForceTrade += (0.0025*($securityForceArcologyUpgrades))>> <</if>> - /* 7 upgaades = 3.5 */ - <<if $securityForceGiantRobot > 0>> - <<set $securityForceTrade += (0.005*($securityForceGiantRobot))>> <</if>> + /* (11) = 2.75 */ <<if $securityForceSatalitePower > 0>> + <<set $securityForceTrade += (0.25*($securityForceSatalitePower))>> <</if>> + /* (8) = 2 */ <<if $securityForceGiantRobot > 0>> + <<set $securityForceTrade += (0.25*($securityForceGiantRobot))>> <</if>> + /* (3) = 0.75 */ <<if $securityForceAircraftCarrier > 0>> + <<set $securityForceTrade += (0.25*($securityForceAircraftCarrier))>> <</if>> + /* (3) = 0.75 */ <<if $securityForceSubmarine > 0>> + <<set $securityForceTrade += (0.25*($securityForceSubmarine))>> <</if>> + /* (3) = 0.75 */ <<if $securityForceFortressZeppelin > 0>> + <<set $securityForceTrade += (0.25*($securityForceFortressZeppelin))>> <</if>> /* Manpower effects - extra 0.5% per 100-gate in terms of manpower. Kicks in at over 200, since some of the SF is on overhead, logistics, repairs, rest, etc. */ <<if $securityForcePersonnel > 200>> @@ -114,7 +129,7 @@ /* If focus is secure trade, 80% of the above is added to the players rep/prosperity. Else, 25%. */ <<if $securityForceFocus == "secure">> - <<set $rep += (Math.trunc($rep*($securityForceTrade*0.8)))>> + <<set $rep += (Math.trunc($rep*($securityForceTrade*0.80)))>> <<set $arcologies[0].prosperity = (Math.trunc($arcologies[0].prosperity*(($securityForceTrade*0.8)+1)))>> <<elseif $securityForceFocus == "recruit">> <<set $rep += (Math.trunc($rep*($securityForceTrade*0.25)))>> @@ -133,10 +148,10 @@ <</if>> -/* Raiding/Slaving Calculations. This brings in cash and activates event triggers. Base raiding brings in 7500/week, but this scales significantly with personnel and upgrades. */ +/* Raiding/Slaving Calculations. This brings in cash and activates event triggers. Base raiding brings in 75000/week, but this scales significantly with personnel and upgrades. */ /* Base raiding take, zero the summative variables */ - <<set $securityForceBooty = 7500>> + <<set $securityForceBooty = 75000>> <<set $securityForceIncome = 0>> <<set $securityForceMissionEfficiency = 1>> @@ -145,21 +160,30 @@ <<set $securityForceBooty = ($securityForceBooty+(2500*Math.trunc($securityForcePersonnel/100)))>> <</if>> - /* Raiding Efficiency Modifier Calculations - 4% per force upgrade (20% per tree), up to 25% final multiplier (after upgrade considerations) for stims. With all upgrades, total of 225% increase after all other raiding calculations (drugs make them better at everything, but especially much better at raiding - much easier to murder and pillage when you're fucked out of your mind on a mix of meth, pcp, and lsd). */ - <<if $securityForceInfantryPower != 0>> - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceInfantryPower*0.04))>> <</if>> - <<if $securityForceVehiclePower != 0>> - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceVehiclePower*0.04))>> <</if>> - <<if $securityForceAircraftPower != 0>> - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceAircraftPower*0.04))>> <</if>> - <<if $securityForceDronePower != 0>> - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceDronePower*0.04))>> <</if>> - <<if $securityForceStimulantPower != 0>> - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($securityForceStimulantPower*0.05)))>> <</if>> - <<if $securityForceGiantRobot != 0>> - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*($securityForceGiantRobot*0.1))>> <</if>> - <<if $SSLevel != 0>> - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*($SSLevel*0.02)))>> <</if>> + /* Raiding Efficiency Modifier Calculations - 5% per force upgrade (20% per tree), up to 35% final multiplier (after upgrade considerations) for stims. With all upgrades, total of 225% increase after all other raiding calculations (drugs make them better at everything, but especially much better at raiding - much easier to murder and pillage when you're fucked out of your mind on a mix of meth, pcp, and lsd). */ + /* (8) 40% */ <<if $securityForceArcologyUpgrades != 0>> + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*($securityForceArcologyUpgrades*0.05)))>> + /* (11) 55% */ <<if $securityForceInfantryPower != 0>> + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceInfantryPower*0.05))>> + /* (7) 35% */ <<if $securityForceStimulantPower != 0>> + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+(1+($securityForceStimulantPower*0.05)))>> + /* (7) 35% */ <<if $securityForceVehiclePower != 0>> + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceVehiclePower*0.05))>> + /* (7) 35% */ <<if $securityForceAircraftPower != 0>> + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceAircraftPower*0.05))>> + /* (7) 30% */ <<if $securityForceDronePower != 0>> + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceDronePower*0.05))>> + /* (8) 40% */ <<if $securityForceSpacePlanePower != 0>> + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*($securityForceSpacePlanePower*0.05))>> + /* (11) 55% */ <<if $securityForceSatalitePower != 0>> + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*($securityForceSatalitePower*0.05))>> + /* (8) 40% */ <<if $securityForceGiantRobot != 0>> + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*($securityForceGiantRobot*0.05))>> + <<if $WarmongerColonel == 1>> + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*($WarmongerColonel*0.05))>> + <<if $SSLevel != 0>> + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*($SSLevel*0.05)))>> + <</if>> /* Apply the efficiency boost to the booty. Lets hope that meth made them better at ripping out some poor bastard's gold teeth */ <<set $securityForceBooty = ($securityForceBooty*$securityForceMissionEfficiency)>> @@ -170,7 +194,7 @@ /* Finally, add dat cash to the bank. C.R.E.A.M. */ <<if $securityForceFocus == "raiding">> - <<set $securityForceIncome = Math.trunc(($securityForceBooty*0.80))>> + <<set $securityForceIncome = Math.trunc(($securityForceBooty*0.85))>> <<set $cash = ($cash+$securityForceIncome)>> <<elseif $securityForceFocus == "recruit">> <<set $securityForceIncome = Math.trunc(($securityForceBooty*0.25))>> @@ -183,7 +207,7 @@ <<set $securityForceProfitable = 0>> <</if>> -/* Depravity calculations - hidden stat representing how violent/hedonistic/etc the SF is. Rises with raiding/free fire/low accountability, lowers with reduced settings (though much slower since its easier to go criminal then it is to go straight afterward, etc. Middle options have no effect. Each setting is independent of the others. */ +/* Depravity calculations - hidden stat representing how violent/hedonistic/etc the SF is. Rises with raiding/free,fire/low accountability, The Conoel personality choice and lowers with reduced settings (though much slower since its easier to go criminal then it is to go straight afterward, etc. Middle options have no effect. Each setting is independent of the others. */ <<if $securityForceFocus == "raiding">> <<set $securityForceDepravity += 0.05>> @@ -202,6 +226,18 @@ <<elseif $securityForceAccountability == "strict">> <<set $securityForceDepravity -= 0.02>> <</if>> + + <<if $KindColonel ==1>> + <<set $securityForceDepravity -= 0.02>> + <<elseif $CollectedColonel == 1>> + <<set $securityForceDepravity -= 0.02>> + <<elseif $CruelColonel == 1>> + <<set $securityForceDepravity += 0.05>> + <<elseif $SociopathicColonel == 1>> + <<set $securityForceDepravity += 0.05>> + <<elseif $WarmongerColonel == 1>> + <<set $securityForceDepravity += 0.10>> + <</if>> /* Reset the token counters for speaking to The Colonel in the barracks */ <<set $securityForceUpgradeToken = 0>> @@ -212,194 +248,29 @@ <</silently>> __Status and Activities of the $securityForceName __: This week, the $securityForceName, $securityForcePersonnel strong, focused on <<if $securityForceFocus == "recruit">>recruiting and training more personnel. Smaller parties ventured out to protect the arcology's trade routes and strike targets of opportunity.<<elseif $securityForceFocus == "secure">>securing the trade routes between the arcology and the surrounding area. Smaller parties ventured out to strike targets of opportunity and process new recruits. - <<elseif $securityForceFocus == "raiding">>locating and striking targets of opportunity, capturing both material loot and new slaves. Smaller parties secured the most important of the arcology's trade routes and processed new recruits. <</if>> These activities have, overall, @@.green;improved@@ your arcology's prosperity. <<if $securityForceProfitable == 1>>The goods procured by the $securityForceName this week, after accounting for the spoils retained by individual soldiers, were @@.green;more than sufficient@@ to cover expenses. Excess material and human assets totalling @@.yellowgreen;¤$securityForceIncome@@ (after liquidation) were transferred to your accounts. <<else>>The goods procured by the security force were, after accounting for the spoils retained by individual soldiers, @@.red;barely enough@@ to cover expenses. More growth will be needed to ensure profitability.<</if>> The $securityForceName managed to recruit $securityForceRecruit new soldiers this week, and your reputation has @@.green;improved@@ through the improvement of trade security. + <<elseif $securityForceFocus == "raiding">>locating and striking targets of opportunity, capturing both material loot and new slaves. Smaller parties secured the most important of the arcology's trade routes and processed new recruits. <</if>> These activities have, overall, @@.green;improved@@ your arcology's prosperity. <<if $securityForceProfitable == 1>>The goods procured by the $securityForceName this week, after accounting for the spoils retained by individual soldiers, were @@.green;more than sufficient@@ to cover expenses. Excess material and human assets totalling @@.yellowgreen;¤$securityForceIncome@@ (after liquidation) were transferred to your accounts. <<else>>The goods procured by the security force were, after accounting for the spoils retained by individual soldiers, @@.red;barely enough@@ to cover expenses. More growth will be needed to ensure profitability.<</if>> $securityForceName managed to recruit $securityForceRecruit new soldiers this week, and your reputation has @@.green;improved@@ through the improvement of trade security. <br> //Your instructions to The Colonel:// Deployment focus: <span id="focus"><<if $securityForceFocus == "recruit">>''Recruiting and Training''<<elseif $securityForceFocus == "secure">>''Securing Trade Routes''<<else>>''Raiding and Slaving''<</if>></span>. <<link "Recruit and Train">><<set $securityForceFocus = "recruit">><<replace "#focus">>''Recruiting and Training''<</replace>><</link>> | <<link "Secure Trade Routes">><<set $securityForceFocus = "secure">><<replace "#focus">>''Securing Trade Routes''<</replace>><</link>> | <<link "Raiding and Slaving">><<set $securityForceFocus = "raiding">><<replace "#focus">>''Raiding and Slaving''<</replace>><</link>> Rules of Engagement: <span id="roe"><<if $securityForceRulesOfEngagement == "hold">>''Hold Fire''<<elseif $securityForceRulesOfEngagement == "limited">>''Limited Fire''<<else>>''Free Fire''<</if>></span>. <<link "Hold Fire">><<set $securityForceRulesOfEngagement = "hold">><<replace "#roe">>''Hold Fire''<</replace>><</link>> | <<link "Limited Fire">><<set $securityForceRulesOfEngagement = "limited">><<replace "#roe">>''Limited Fire''<</replace>><</link>> | <<link "Free Fire">><<set $securityForceRulesOfEngagement = "free">><<replace "#roe">>''Free Fire''<</replace>><</link>> Accountability: <span id="accountability"><<if $securityForceAccountability == "strict">>''Strict Accountability''<<elseif $securityForceAccountability == "some">>''Some Accountability''<<else>>''No Accountability''<</if>></span>. <<link "Strict Accountability">><<set $securityForceAccountability = "strict">><<replace "#accountability">>''Strict Accountability''<</replace>><</link>> | <<link "Some Accountability">><<set $securityForceAccountability = "some">><<replace "#accountability">>''Some Accountability''<</replace>><</link>> | <<link "No Accountability">><<set $securityForceAccountability = "none">><<replace "#accountability">>''No Accountability''<</replace>><</link>> <br> //Current Status:// - Equipment (Infantry): <<if $securityForceInfantryPower == 0>>High quality light armour and ballistic small arms.<<elseif $securityForceInfantryPower == 1>>Advanced light armour, basic exo-suits, and ballistic small arms.<<elseif $securityForceInfantryPower == 2>>Advanced light armour with enclosed tac-helmets, advanced exo-suits, and ballistic small arms.<<elseif $securityForceInfantryPower == 3>> - Advanced light armour with enclosed tac-helmets, basic enclosed combat suits, and electromagnetic small arms.<<elseif $securityForceInfantryPower == 4>>Advanced light armour with enclosed tac-helmets, advanced enclosed combat suits, and electromagnetic small arms.<<elseif $securityForceInfantryPower == 5>>Advanced light armour with enclosed tac-helmets, advanced enclosed combat suits with personal artillery, and electromagnetic small arms.<</if>> - Equipment (Vehicular): <<if $securityForceVehiclePower == 0>>Re-purposed civilian vehicles and armed utility vehicles.<<elseif $securityForceVehiclePower == 1>>Armed and armoured utility vehicles and customized slave transports.<<elseif $securityForceVehiclePower == 2>>Basic light armour and customized slave transports.<<elseif $securityForceVehiclePower == 3>>Advanced light armour, basic support vehicles and artillery, and customized slave transports.<<elseif $securityForceVehiclePower == 4>>Advanced light armour, basic medium armour, advanced support vehicles and artillery, and specialized slave transports.<<elseif $securityForceVehiclePower == 5>>Advanced light armour, advanced medium armour, advanced support vehicles and artillery, and specialized slave transports.<</if>> - Equipment (Aerial): <<if $securityForceAircraftPower == 0>>Basic light transport VTOLs with non-lethal weaponry.<<elseif $securityForceAircraftPower == 1>>Basic light transport VTOLs with upgraded weaponry.<<elseif $securityForceAircraftPower == 2>>Medium transport VTOLs with heavy weaponry.<<elseif $securityForceAircraftPower == 3>>Armoured medium transport VTOLs with heavy weaponry and secure cargo compartments.<<elseif $securityForceAircraftPower == 4>>Basic specialized attack VTOLs, and armoured medium transport VTOLs with heavy weaponry and secure cargo compartments.<<elseif $securityForceAircraftPower == 5>>Advanced specialized attack VTOLs, and armoured medium transport VTOLs with heavy weaponry and secure cargo compartments.<</if>> - Equipment (Drones): <<if $securityForceDronePower == 0>>Basic security drones 'salvaged' from the arcology security contingent.<<elseif $securityForceDronePower == 1>>Basic armoured combat drones with ballistic weaponry.<<elseif $securityForceDronePower == 2>>Advanced armoured combat drones with ballistic weaponry and basic heavy drones with ballistic support weaponry.<<elseif $securityForceDronePower == 3>>Advanced armoured combat drones with ballistic weaponry and advanced heavy drones with ballistic support weaponry.<<elseif $securityForceDronePower == 4>>Advanced armoured combat drones with electromagnetic weaponry and advanced heavy drones with electromagnetic support weaponry.<<elseif $securityForceDronePower == 5>>Advanced armoured combat drones with electromagnetic weaponry, advanced heavy drones with electromagnetic support weaponry, and specialized drones for reconnaissance, capture, and swarm tactics.<</if>> - Equipment (Stimulants): <<if $securityForceStimulantPower == 0>>Standard ephedrine-based stimulants.<<elseif $securityForceStimulantPower == 1>>Concentrated ephedrine-based stimulants.<<elseif $securityForceStimulantPower == 2>>Basic methamphetamine-based stimulants.<<elseif $securityForceStimulantPower == 3>>Concentrated methamphetamine-based stimulants and basic phenylcyclidine-based dissociatives. <<elseif $securityForceStimulantPower == 4>>Concentrated methamphetamine-based stimulants and phenylcyclidine-based dissociatives and basic tryptamine-based psychedelics.<<elseif $securityForceStimulantPower == 5>>Concentrated methamphetamine-based stimulants, phenylcyclidine-based dissociatives, tryptamine-based psychedelics.<</if>> - Arcology (Upgrades): <<if $securityForceArcologyUpgrades == 0>>$securityForceName barracks in the arcology's lower levels.<<elseif $securityForceArcologyUpgrades == 1>>$securityForceName barracks in the arcology's lower levels, with an adjoining garage for vehicles.<<elseif $securityForceArcologyUpgrades == 2>>$securityForceName barracks in the arcology's lower levels, with an adjoining garage for vehicles and a launch bay for heavy drones.<<elseif $securityForceArcologyUpgrades == 3>>$securityForceName barracks in the arcology's lower levels, with an adjoining garage for vehicles, a launch bay for heavy drones, and advanced logistical facilities for heavy equipment.<<elseif $securityForceArcologyUpgrades == 4>>$securityForceName barracks in the arcology's lower levels, with an adjoining garage for vehicles, a launch bay for heavy drones, and advanced logistical facilities for heavy equipment. A ring of durable launch pads around the arcology's higher levels for aerial operations.<<elseif $securityForceArcologyUpgrades == 5>>$securityForceName barracks in the arcology's lower levels, with an adjoining garage for vehicles, a launch bay for heavy drones, and advanced logistical facilities for heavy equipment. A ring of durable launch pads around the arcology's higher levels for aerial operations, and heavy electromagnetic weapon batteries in fortified casemates for arcology defence and long-range fire support.<</if>> - Equipment (Infantry): - <<if $securityForceInfantryPower == 0>> - The armoury is well-stocked with high-quality personal weapons and light armour, but contains little in the way of exceptional armament. - <<elseif $securityForceInfantryPower == 1>> - The armoury has large stocks of the absolute latest personal weapons and light armour, and has added first-generation exo-suits to improve soldier lethality. - <<elseif $securityForceInfantryPower == 2>> - The armoury has acquired advanced tactical helmets and second-generation exo-suits to further improve soldier lethality. - <<elseif $securityForceInfantryPower == 3>> - The armoury has replaced deployed exo-suits with basic enclosed combat armour suits, and has further begun to deploy early electromagnetic (coilgun) weaponry. - <<elseif $securityForceInfantryPower == 4>> - The armoury has begun to equip the soldiers with more advanced combat armour suits, and has expanded its inventory of electromagnetic weaponry. - <<elseif $securityForceInfantryPower == 5>> - The armoury has acquired heavy weapon attachments for its combat armour suits, and has further sourced small advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world. - <<elseif $securityForceInfantryPower == 6>> - The armoury has acquired heavy weapon attachments for its combat armour suits, and has further sourced both small and medium advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world. - <<elseif $securityForceInfantryPower == 7>> - The armoury has acquired heavy weapon attachments for its combat armour suits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world. - <<elseif $securityForceInfantryPower == 8>> - The armoury has acquired heavy weapon attachments for its combat armour suits with basic thrusters, and has further sourced both small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world. - <<elseif $securityForceInfantryPower == 9>> - The armoury has acquired heavy weapon attachments for its combat armour suits with advanced thrusters, and has further sourced both small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world. - <<elseif $securityForceInfantryPower == 10>> - The armoury has acquired heavy weapon attachments for its combat armour suits with advanced thrusters, basic optical illusion kits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world. - <<elseif $securityForceInfantryPower == 11>> - The armoury has acquired heavy weapon attachments for its combat armour suits with advanced thrusters,advanced optical illusion kits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world. - <</if>> - Equipment (Stimulants): - <<if $securityForceStimulantPower == 0>> - The stimulant lab is providing the soldiers with standard ephedrine-based stimulants. - <<elseif $securityForceStimulantPower == 1>> - The stimulant lab has improved the formula of the ephedrine-based stimulants, concentrating them and increasing both their potency, and the effectiveness of the soldiers under their influence. - <<elseif $securityForceStimulantPower == 2>> - The stimulant lab has replaced the soldiers' stimulants with methamphetamine-based variants, greatly increasing their alertness and aggressiveness when under their influence. - <<elseif $securityForceStimulantPower == 3>> - The stimulant lab has improved and concentrated the methamphetamine-based stimulants, and has also begun providing soldiers with phenylcyclidine-based dissociatives, allowing the soldiers to excuse their actions in the field and reducing any reluctance to follow severe orders. - <<elseif $securityForceStimulantPower == 4>> - The stimulant lab has further refined the formulas of the methamphetamine-based stimulants and phenylcyclidine-based dissociatives, and has also begun providing tryptamine-based psychedelics to the soldiers, allowing them to avoid traumatic stress in the field. - <<elseif $securityForceStimulantPower == 5>> - The stimulant lab has maximally refined the formulas of the methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of the $securityForceName go into combat wired, aggressive, and euphoric (if needed). - <<elseif $securityForceStimulantPower == 6>> - The stimulant lab has sligtly refined the formulas of higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of the $securityForceName go into combat wired, aggressive, and euphoric (if needed). - <<elseif $securityForceStimulantPower == 7>> - The stimulant lab has maximally refined the formulas of higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of the $securityForceName go into combat wired, aggressive, and euphoric (if needed). - <</if>> - Equipment (Vehicular): - <<if $securityForceVehiclePower == 0>> - The garage contains basic, unarmoured vehicles for use by the soldiers, primarily high-end civilian vehicles with jury-rigged crew-served weapons. - <<elseif $securityForceVehiclePower == 1>> - The garage has replaced its technical fleet with armed military utility vehicles. It has also sourced customized, high-volume slave transports for better securing human spoils. - <<elseif $securityForceVehiclePower == 2>> - The garage has added a number of light infantry fighting vehicles to its fleet, and acquired more slave transports to keep up with demand. - <<elseif $securityForceVehiclePower == 3>> - The garage has acquired improved infantry fighting vehicles, and has also added some mobile artillery and other support vehicles. - <<elseif $securityForceVehiclePower == 4>> - The garage has acquired some heavier armoured vehicles to augment the infantry fighting vehicles and expanded their inventory of artillery and support vehicles. - <<elseif $securityForceVehiclePower == 5>> - The garage has replaced both its armoured and support vehicles with the most advanced variants possible, making the mobile unit of the $securityForceName far superior to anything in the arcology's immediate area. - <<elseif $securityForceVehiclePower == 6>> - The garage has replaced both its armoured and support vehicles with the most advanced light variants possible, making the mobile unit of the $securityForceName far superior to anything in the arcology's immediate area. - <<elseif $securityForceVehiclePower == 7>> - The garage has replaced both its armoured and support vehicles with the most advanced heavy variants possible, making the mobile unit of the $securityForceName far superior to anything in the arcology's immediate area. - <</if>> - Equipment (Aerial): - <<if $securityForceAircraftPower == 0>> - The aerial fleet primarily consists of light transport VTOLs equipped with non-lethal weaponry. - <<elseif $securityForceAircraftPower == 1>> - The aerial fleet's light transport VTOLs have been upgraded with additional fire-power and lethal weaponry. - <<elseif $securityForceAircraftPower == 2>> - The aerial fleet's VTOLs have been upgraded to higher-capacity variants with heavier weaponry. - <<elseif $securityForceAircraftPower == 3>> - The aerial fleet's medium transport VTOLs have been upgraded with enhanced armour and customized cargo compartments to better transport captured stock. - <<elseif $securityForceAircraftPower == 4>> - The aerial fleet has acquired specialized attack VTOLs to complement and escort its advanced transport fleet, as well as to provide close air support. - <<elseif $securityForceAircraftPower == 5>> - The aerial fleet has upgraded its attack VTOLs for enhanced lethality, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area. - <<elseif $securityForceAircraftPower == 6>> - The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area. - <<elseif $securityForceAircraftPower == 7>> - The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area. - <</if>> - Equipment (SpacePlane): - <<if $securityForceSpacePlanePower == 1>> - 'Borrow' an old world SpacePlane. - <<elseif $securityForceSpacePlanePower == 2>> - A basic two engine SpacePlane 'borrowed' from the old world. - <<elseif $securityForceSpacePlanePower == 3>> - Upgraded the shielding, reducing both potential heat damage and radar signature. - <<elseif $securityForceSpacePlanePower == 4>> - Mounted another engine on top of the tail. - <<elseif $securityForceSpacePlanePower == 5>> - Modernised the elecontrics. - <<elseif $securityForceSpacePlanePower == 6>> - Modernised the fuel lines to increase efficency. - <<elseif $securityForceSpacePlanePower == 7>> - Modernised the engines to allow for more efficent fuel. - <<elseif $securityForceSpacePlanePower == 8>> - Reduced weight and reworked the body to reduce drag. - <<elseif $securityForceSpacePlanePower == 9>> - Increase crew comfort and life support systems to increase operational time. - <</if>> - Equipment (Satalite): - <<if $securityForceSatalitePower == 1>> - 'Borrow' an old world satalite. - <<elseif $securityForceSatalitePower == 2>> - A basic satalite 'borrowed' from the old world. - <<elseif $securityForceSatalitePower == 3>> - Modernised the elecontrics. - <<elseif $securityForceSatalitePower == 4>> - Added a basic localised communications jammer (that excludes your own frequencies with little to no leway) but will "slightly" anger locals untill it is deactivated. - <<elseif $securityForceSatalitePower == 5>> - Advanced communications jammer installed, increasing the localisation of the AO reducing the number of effected equipement. - <<elseif $securityForceSatalitePower == 6>> - Boosted the jammer's power by 25% (now can damage effected equipment). - <<elseif $securityForceSatalitePower == 7>> - Boosted the jammer's power by 50% (now can destroy effected equipment). - <<elseif $securityForceSatalitePower == 8>> - Basic EMP generator (advanced EMP hardering was applied before install and activation) will "slightly" anger locals untill it is deactivated. - <<elseif $securityForceSatalitePower == 9>> - Advanced EMP generator installed, increasing the localisation of the AO reducing the number of effected equipement. - <<elseif $securityForceSatalitePower == 10>> - Boosted the generator's output by 25% (now can damage effected equipment). - <<elseif $securityForceSatalitePower == 11>> - Boosted the generator's output by 50% (now can destroy effected equipment). - <</if>> - Equipment (Drone - Unmaned Airial Vehicles): - <<if $securityForceDronePower == 0>> - Basic security Drones 'salvaged' from the arcology security contingent. - <<elseif $securityForceDronePower == 1>> - Basic armoured combat Drones with ballistic weaponry. - <<elseif $securityForceDronePower == 2>> - Advanced armoured combat Drones with ballistic weaponry and basic heavy Drones with ballistic support weaponry. - <<elseif $securityForceDronePower == 3>> - Advanced armoured combat Drones with ballistic weaponry and advanced heavy Drones with ballistic support weaponry. - <<elseif $securityForceDronePower == 4>> - Advanced armoured combat Drones with electromagnetic weaponry and advanced heavy Drones with electromagnetic support weaponry. - <<elseif $securityForceDronePower == 5>> - Advanced armoured combat Drones with electromagnetic weaponry, advanced heavy Drones with electromagnetic support weaponry, and specialized Drones for reconnaissance, capture, and swarm tactics - <<elseif $securityForceDronePower == 6>> - The drone bay has acquired even lighter advanced armoured combat Drones with electromagnetic weaponry, advanced heavy Drones with electromagnetic support weaponry, and specialized Drones for reconnaissance, capture, and swarm tactics. - <</if>> - Arcology (Upgrades): - <<if $securityForceArcologyUpgrades == 0>> - The barracks is currently quite basic, consisting of little more than a dormitory, armoury, a processing facility for human spoils, and a common area, sectioned off by stacks of empty supply crates. The cavernous space, however, is ripe for expansion. - <<elseif $securityForceArcologyUpgrades == 1>> - The barracks has become more permanent, expanding into free space, erecting permanent dividers, and sectioning off an area for use as a garage and vehicle maintenance bay. - <<elseif $securityForceArcologyUpgrades == 2>> - The barracks has added a facility for the storage, maintenance, and deployment of armed combat drones, and added storage facilities for the soldiers to store their personal spoils in. - <<elseif $securityForceArcologyUpgrades == 3>> - The barracks has added additional support personnel and equipment, allowing the potential procurement of heavier infantry armour, fighting vehicles, and combat drones. - <<elseif $securityForceArcologyUpgrades == 4>> - The barracks has expanded tremendously, adding an aerial control facility and express elevator connecting to a ring of launch pads and hangars built around the arcology's upper levels. Additional facilities have been added for soldier recreation, and spartan quarters for live-in slaves, both menial and service, have been installed. - <<elseif $securityForceArcologyUpgrades == 5>> - The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As a final measure, heavy, long range, electromagnetic railgun artillery pieces have been installed in casemates along the aerial launch pads, giving the $securityForceName an immense superiority in local firepower. - <<elseif $securityForceArcologyUpgrades == 6>> - The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As a final measure, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in casemates along the aerial launch pads, giving the $securityForceName an immense superiority in local firepower. - <<elseif $securityForceArcologyUpgrades == 7>> - The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As a final measure, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads, giving the $securityForceName an immense superiority in local firepower. - <<elseif $securityForceArcologyUpgrades == 8>> - The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful aracolgy wide electromagnetic forcefield has been installed, giving the $securityForceName an immense superiority in local firepower. - <</if>> - Equipment (GiantRobot): - <<if $securityForceGiantRobot == 1>> - 'Borrow' an old world GiantRobot. - <<elseif $securityForceGiantRobot == 1>> - Upgrade the GiantRobot's wiring and circuitry. - <<elseif $securityForceGiantRobot == 2>> - Upgrade the GiantRobot's power efficency. - <<elseif $securityForceGiantRobot == 3>> - Reduce the GiantRobot's weight. - <<elseif $securityForceGiantRobot == 4>> - Upgrade the GiantRobot's battery capacity. - <<elseif $securityForceGiantRobot == 5>> - Upgrade the GiantRobot's armour. - <<elseif $securityForceGiantRobot == 6>> - Upgrade the GiantRobot's weapons to add heat seeking missiles and a massive long sword in addition to quad 140 inch electromagnetic cannons. - <<elseif $securityForceGiantRobot == 7>> - Upgrade the GiantRobot to support two pilot's via a synced neural link. - <</if>> + ''Barracks:'' + /* 8 upgrades */ <<if $securityForceArcologyUpgrades == 0>>The barracks is currently quite basic, consisting of little more than a dormitory, armoury, a processing facility for human spoils, and a common area, sectioned off by stacks of empty supply crates. The cavernous space, however, is ripe for expansion.<<elseif $securityForceArcologyUpgrades == 1>>The barracks has become more permanent, expanding into free space, erecting permanent dividers, and sectioning off an area for use as a garage and vehicle maintenance bay.<<elseif $securityForceArcologyUpgrades == 2>>The barracks has added a facility for the storage, maintenance, and deployment of armed combat drones, and added storage facilities for the soldiers to store their personal spoils in.<<elseif $securityForceArcologyUpgrades == 3>>The barracks has added additional support personnel and equipment, allowing the potential procurement of heavier infantry armour, fighting vehicles, and combat drones.<<elseif $securityForceArcologyUpgrades == 4>>The barracks has expanded tremendously, adding an aerial control facility and express elevator connecting to a ring of launch pads and hangars built around the arcology's upper levels. Additional facilities have been added for soldier recreation, and spartan quarters for live-in slaves, both menial and service, have been installed.<<elseif $securityForceArcologyUpgrades == 5>>The barracks has (mostly) taken on the appearance of a professional military installation, with clearly delineated soldier and logistical areas, dedicated support and recreation facilities, in addition to advanced command and control apparatus. As a final measure, heavy, long range, electromagnetic railgun artillery pieces have been installed in casemates along the aerial launch pads, giving the $securityForceName an immense superiority in local firepower.<<elseif $securityForceArcologyUpgrades == 6>> The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As a final measure, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in casemates along the aerial launch pads, giving the $securityForceName an immense superiority in local firepower.<<elseif $securityForceArcologyUpgrades == 7>>The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As a final measure, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads, giving the $securityForceName an immense superiority in local firepower.<<elseif $securityForceArcologyUpgrades == 8>>The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful aracolgy wide electromagnetic forcefield has been installed, giving the $securityForceName an immense superiority in local firepower.<</if>> + ''Armoury:'' + /* 11 upgrades */ <<if $securityForceInfantryPower == 0>>The armoury is well-stocked with high-quality personal weapons and light armour, but contains little in the way of exceptional armament.<<elseif $securityForceInfantryPower == 1>>The armoury has large stocks of the absolute latest personal weapons and light armour, and has added first-generation exo-suits to improve soldier lethality.<<elseif $securityForceInfantryPower == 2>>The armoury has acquired advanced tactical helmets and second-generation exo-suits to further improve soldier lethality.<<elseif $securityForceInfantryPower == 3>>The armoury has replaced deployed exo-suits with basic enclosed combat armour suits, and has further begun to deploy early electromagnetic (coilgun) weaponry.<<elseif $securityForceInfantryPower == 4>>The armoury has begun to equip the soldiers with more advanced combat armour suits, and has expanded its inventory of electromagnetic weaponry.<<elseif $securityForceInfantryPower == 5>>The armoury has acquired heavy weapon attachments for its combat armour suits, and has further sourced small advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<<elseif $securityForceInfantryPower == 6>>The armoury has acquired heavy weapon attachments for its combat armour suits, and has further sourced both small and medium advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<<elseif $securityForceInfantryPower == 7>>The armoury has acquired heavy weapon attachments for its combat armour suits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<<elseif $securityForceInfantryPower == 8>>The armoury has acquired heavy weapon attachments for its combat armour suits with basic thrusters, and has further sourced both small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<<elseif $securityForceInfantryPower == 9>>The armoury has acquired heavy weapon attachments for its combat armour suits with advanced thrusters, and has further sourced both small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<<elseif $securityForceInfantryPower == 10>>The armoury has acquired heavy weapon attachments for its combat armour suits with advanced thrusters,basic optical illusion kits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<<elseif $securityForceInfantryPower == 11>>The armoury has acquired heavy weapon attachments for its combat armour suits with advanced thrusters,advanced optical illusion kits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<</if>> + ''Stimulant Lab:'' + /* 7 upgrades */ <<if $securityForceStimulantPower == 0>>The stimulant lab is providing the soldiers with standard ephedrine-based stimulants.<<elseif $securityForceStimulantPower == 1>>The stimulant lab has improved the formula of the ephedrine-based stimulants, concentrating them and increasing both their potency, and the effectiveness of the soldiers under their influence.<<elseif $securityForceStimulantPower == 2>>The stimulant lab has replaced the soldiers' stimulants with methamphetamine-based variants, greatly increasing their alertness and aggressiveness when under their influence.<<elseif $securityForceStimulantPower == 3>>The stimulant lab has improved and concentrated the methamphetamine-based stimulants, and has also begun providing soldiers with phenylcyclidine-based dissociatives, allowing the soldiers to excuse their actions in the field and reducing any reluctance to follow severe orders.<<elseif $securityForceStimulantPower == 4>>The stimulant lab has further refined the formulas of the methamphetamine-based stimulants and phenylcyclidine-based dissociatives, and has also begun providing tryptamine-based psychedelics to the soldiers, allowing them to avoid traumatic stress in the field.<<elseif $securityForceStimulantPower == 5>>The stimulant lab has maximally refined the formulas of the methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of the $securityForceName go into combat wired, aggressive, and euphoric (if needed).<<elseif $securityForceStimulantPower == 6>>The stimulant lab has sligtly refined the formulas of higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of the $securityForceName go into combat wired, aggressive, and euphoric (if needed).<<elseif $securityForceStimulantPower == 7>>The stimulant lab has maximally refined the formulas of higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of the $securityForceName go into combat wired, aggressive, and euphoric (if needed).<</if>> +<<if $securityForceArcologyUpgrades >= 1>> ''Garage:''<</if>> + /* 7 upgrades */ <<if $securityForceVehiclePower == 0 && $securityForceArcologyUpgrades >= 1>>The garage contains basic, unarmoured vehicles for use by the soldiers, primarily high-end civilian vehicles with jury-rigged crew-served weapons.<<elseif $securityForceVehiclePower == 1>>The garage has replaced its technical fleet with armed military utility vehicles. It has also sourced customized, high-volume slave transports for better securing human spoils.<<elseif $securityForceVehiclePower == 2>>The garage has added a number of light infantry fighting vehicles to its fleet, and acquired more slave transports to keep up with demand.<<elseif $securityForceVehiclePower == 3>>The garage has acquired improved infantry fighting vehicles, and has also added some mobile artillery and other support vehicles.<<elseif $securityForceVehiclePower == 4>>The garage has acquired some heavier armoured vehicles to augment the infantry fighting vehicles and expanded their inventory of artillery and support vehicles.<<elseif $securityForceVehiclePower == 5>>The garage has replaced both its armoured and support vehicles with the most advanced variants possible, making the mobile unit of the $securityForceName far superior to anything in the arcology's immediate area.<<elseif $securityForceVehiclePower == 6>>The garage has replaced both its armoured and support vehicles with the most advanced light variants possible, making the mobile unit of the $securityForceName far superior to anything in the arcology's immediate area.<<elseif $securityForceVehiclePower == 7>>The garage has replaced both its armoured and support vehicles with the most advanced heavy variants possible, making the mobile unit of the $securityForceName far superior to anything in the arcology's immediate area.<</if>> +<<if $securityForceArcologyUpgrades >=4>> ''Hangar:''<</if>> + <<nobr>>/* 7 upgrades */ <<if $securityForceAircraftPower == 0 && $securityForceArcologyUpgrades >=4>>The aerial fleet primarily consists of light transport VTOLs equipped with non-lethal weaponry.<<elseif $securityForceAircraftPower == 1>>The aerial fleet's light transport VTOLs have been upgraded with additional fire-power and lethal weaponry.<<elseif $securityForceAircraftPower == 2>>The aerial fleet's VTOLs have been upgraded to higher-capacity variants with heavier weaponry.<<elseif $securityForceAircraftPower == 3>>The aerial fleet's medium transport VTOLs have been upgraded with enhanced armour and customized cargo compartments to better transport captured stock.<<elseif $securityForceAircraftPower == 4>>The aerial fleet has acquired specialized attack VTOLs to complement and escort its advanced transport fleet, as well as to provide close air support.<<elseif $securityForceAircraftPower == 5>>The aerial fleet has upgraded its attack VTOLs for enhanced lethality, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area.<<elseif $securityForceAircraftPower == 6>>The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area.<<elseif $securityForceAircraftPower == 7>>The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area.<</if>> + /* 8 upgrades */ <<if $securityForceSpacePlanePower == 1>>A basic two engine SpacePlane has been 'borrowed' from the old world.<<elseif $securityForceSpacePlanePower == 2>>Upgraded the Space Plane's shielding, reducing both potential heat damage and radar signature.<<elseif $securityForceSpacePlanePower == 3>>Mounted another engine on top of the Space Plane's tail.<<elseif $securityForceSpacePlanePower == 4>>Modernised the elecontrics.<<elseif $securityForceSpacePlanePower == 5>>Modernised the fuel lines to increase efficency.<<elseif $securityForceSpacePlanePower == 6>>Modernised the Space Plane's engines to allow for more efficent fuel.<<elseif $securityForceSpacePlanePower == 7>>Reduced Space Plane's weight and reworked the body to reduce drag.<<elseif $securityForceSpacePlanePower == 8>>Increased the SpacePlane's crew comfort and life support systems to increase operational time.<</if>> + /* 3 upgrades */ <<if $securityForceFortressZeppelin == 1>>A basic Fortress Zeppelin has been 'borrowed' from the old world.<<elsif $securityForceFortressZeppelin == 2>>Modernised the armor.<<elseif $securityForceFortressZeppelin == 3>>Modernised the weaponry.<</if>><</nobr>> +<<if $securityForceArcologyUpgrades >= 2>> ''Drone Bay:''<</if>> + /* 6 upgrades */ <<if $securityForceDronePower == 0>>The drone bay contains a small number of 're-purposed' non-military drones from the arcology's original contingent.<<elseif $securityForceDronePower == 1>>The drone bay has replaced the security drones with basic, lightly-armoured military combat models possessing integrated small arms.<<elseif $securityForceDronePower == 2>>The drone bay has replaced its basic military drones with more advanced models and added a number of support drones carrying heavy weaponry to its fleet.<<elseif $securityForceDronePower == 3>>The drone bay has acquired even more advanced models of both the standard combat drones and the heavy support drones, and expanded its numbers of both.<<elseif $securityForceDronePower == 4>>The drone bay has acted to upgrade both the standard and support models of drones to carry basic electromagnetic weaponry, improving their overall combat effectiveness.<<elseif $securityForceDronePower == 5>>The drone bay has improved the electromagnetic armament of it's drones by mounting both miniaturized and heavy railguns on them. In addition further sourcing numerous models of drones for roles as diverse as reconnaissance, independent slave capture and swarming tactics.<<elseif $securityForceDronePower == 6>>The drone bay has acquired even lighter advanced armoured combat Drones with electromagnetic weaponry, advanced heavy Drones with electromagnetic support weaponry, and specialized Drones for reconnaissance, capture, and swarm tactics.<</if>> +<<if $securityForceArcologyUpgrades >= 4>> ''Launch Bay:''<</if>> + /* 11 upgrades */ <<if $securityForceSatalitePower == 1>> A basic satalite 'borrowed' from the old world.<<elseif $securityForceSatalitePower == 2>>Modernised the satalite's elecontrics.<<elseif $securityForceSatalitePower == 3>>Installed a basic localised communications jammer to the satalite (excludes your own frequencies with little to no leway) that will "slightly" anger locals untill it is deactivated.<<elseif $securityForceSatalitePower == 5>>An advanced communications jammer is installed in the satalite, increasing the AO localisation, reducing the number of effected equipement.<<elseif $securityForceSatalitePower == 6>>Boosted the satalite's coms jammer power by 25% (now can damage effected equipment).<<elseif $securityForceSatalitePower == 7>>Boosted the satalite's coms jammer's power by 50% (now can destroy effected equipment).<<elseif $securityForceSatalitePower == 8>>The satalite is now equipped with a basic EMP generator (advanced EMP hardering was applied before the instulation and activation) will "slightly" anger locals untill it is deactivated.<<elseif $securityForceSatalitePower == 9>>The satalite is now equipped with an advanced EMP generator, increasing the AO localisation which reduces the qunatiy of effected equipement.<<elseif $securityForceSatalitePower == 10>>Bosted the output of the satalite's advanced EMP generator by 25% (now can damage effected equipment).<<elseif $securityForceSatalitePower == 11>>Bosted the output of the satalite's advanced EMP generator 50% (now can destroy effected equipment).<</if>> + /* 8 upgrades */ <<if $securityForceGiantRobot == 1>> A old world Giant Robot 'Borrowed' from the old world.<<elseif $securityForceGiantRobot == 2>>Upgraded the Giant Robot's wiring and circuitry.<<elseif $securityForceGiantRobot == 3>>Upgraded the Giant Robot's power efficency.<<elseif $securityForceGiantRobot == 4>>Reduced the Giant Robot's weight.<<elseif $securityForceGiantRobot == 5>>Upgraded the Giant Robot's battery capacity.<<elseif $securityForceGiantRobot == 6>>Upgraded the Giant Robot's armour.<<elseif $securityForceGiantRobot == 7>>Upgraded the Giant Robot's weapons to add heat seeking missiles and a massive long sword in addition to quad 140 inch electromagnetic cannons.<<elseif $securityForceGiantRobot == 8>>Upgraded the Giant Robot to support two pilot's via a synced neural link.<</if>> +<<if $terrain == "oceanic">> ''Naval Yard:"<</if>> + /* 3 upgrades */ <<if $securityForceAircraftCarrier == 1>>A basic Aircraft Carrier has been 'borrowed' from the old world.<<elseif $securityForceAircraftCarrier == 2>>Modernised the Aircraft Carrier's eletronics.<<elseif $securityForceAircraftCarrier == 3>>Modernised the Aircraft Carrier's weaponry.<</if>> + /* 4 upgrades */ <<if $securityForceSubmarine == 1>>A basic Submarine has been 'borrowed' from the old world.<<elseif $securityForceSubmarine == 2>>Modernised the Submarine's engines for silence.<<elseif $securityForceSubmarine == 3>>Upgraded the Submarine's hull for silence.<<elseif $securityForceSubmarine == 4>>Upgraded the Submarine's weaponry.<</if>> \ No newline at end of file diff --git a/src/uncategorized/securityForceNamingColonel.tw b/src/uncategorized/securityForceNamingColonel.tw index 4cfcd19afd934e0d96b6a2b094fbf57671ff5ab5..0e0f67b87286386b212a0894138aeb7e68571581 100644 --- a/src/uncategorized/securityForceNamingColonel.tw +++ b/src/uncategorized/securityForceNamingColonel.tw @@ -1,9 +1,9 @@ +/*Delete Me */ :: Security Force Naming-Colonel <<nobr>> <<set $nextLink = "Random Nonindividual Event">> <<set $nextButton = "Continue">> - <</nobr>>\ \ <span id="address"> @@ -21,7 +21,62 @@ You close the link to the communication system and read a message from your assi -------------------- <<link "Invite them inside">> <<replace "#address">> - The figure that enters is not what you were expecting, given your previous experiences with the mercenary groups that work with the arcology owners of the Free Cities. Most mercenaries you've worked with have been grizzled stout men, veterans of the Old World militaries that finally had too much and went private. This one's different. + The figure that enters is not what you were expecting, given your previous experiences with the mercenary groups that work with the arcology owners of the Free Cities. Most mercenaries you've worked with have been grizzled stout men, veterans of the Old World militaries that finally had too much and went private. This one's different. You can guess from her face that at her core she is likely; + <<nobr>> + <span id="result0"> + <<link "Kind,">> + <<replace "#result0">> + <<set $ColonelCore = 1>> + <<set $KindColonel = 1>> + <</replace>> + <</link>><<link "Mishcevious,">> + <<replace "#result0">> + <<set $ColonelCore = 1>> + <<set $MishceviousColonel = 1>> + <</replace>> + <</link>><<link "Cruel,">> + <<replace "#result0">> + <<set $ColonelCore = 1>> + <<set $CruelColonel = 1>> + <</replace>> + <</link>><<link "a psychopath,">> + <<replace "#result0">> + <<set $ColonelCore = 1>> + <<set $PsychopathicColonel = 1>> + <</replace>> + <</link>><<link "a sociopath,">> + <<replace "#result0">> + <<set $ColonelCore = 1>> + <<set $SociopathicColonel = 1>> + <</replace>> + <</link>><<link "a warmonger,">> + <<replace "#result0">> + <<set $ColonelCore = 1>> + <<set $WarmongerColonel = 1>> + <</replace>> + <</link>><<link "jaded,">> + <<replace "#result0">> + <<set $ColonelCore = 1>> + <<set $JadedColonel = 1>> + <</replace>> + <</link>><<link "shell shocked.">> + <<replace "#result0">> + <<set $ColonelCore = 1>> + <<set $ShellShockedColonel = 1>> + <</replace>> + <</link>><<link "Brazen ,">> + <<replace "#result0">> + <<set $ColonelCore = 1>> + <<set $BrazenColonel = 1>> + <</replace>> + <</link>><<link "Collected.">> + <<replace "#result0">> + <<set $ColonelCore = 1>> + <<set $CollectedColonel = 1>> + <</replace>> + <span> + <<if $ColonelCore == 1>>You have already guessed her core<<elseif $ColonelCore == 0>>you have yet to try and guess her core.<</if>> + <<nobr>> She strides in, stopping in front of your desk, not bothering to put on even the semi-military air (complete with salute) that most mercenaries tend to adopt when meeting new clients. She's very tall and wearing the pants, boots, gloves, and tank top of a female combat armour under-suit. Her bare arms and upper body are corded with muscle, and through the tank top's thin fabric you can see both the shape of her muscled abdomen and the curves of her small but perky breasts, complete with what your experience tells you are barbell nipple piercings. Her eyes are alive with intelligence, and you can see her scanning your office, clearly impressed by its opulence. Her hair is shaved close to the scalp, and her ears and nose are heavily pierced. You can make out three long, ugly scars running over top of the mottled tissue of a previous, severe burn along one side of her face, as well as numerous smaller scars and burns on her bare arms. She's been disarmed prior to meeting you, and you see, in addition to an empty pistol holster on her hip, at least three empty knife holsters.