diff --git a/devNotes/AnatomyOfAFreeCitiesEvent.txt b/devNotes/AnatomyOfAFreeCitiesEvent.txt index 3e07f042d18a601987ffa9498f9d2db30a07e65f..4fe5f98833a23f89d1138c9aceca445940d80041 100644 --- a/devNotes/AnatomyOfAFreeCitiesEvent.txt +++ b/devNotes/AnatomyOfAFreeCitiesEvent.txt @@ -142,4 +142,4 @@ A choice doesn't need to have a specific effect. If your event has an immediate <</link>> </span> - So here the results of the choices are, A) nothing, B) reduce cash by 2000 but acquire the slave C) chastise the citizen for plus 500 rep. \ No newline at end of file + So here the results of the choices are, A) nothing, B) reduce cash by 2000 but acquire the slave C) chastise the citizen for plus 500 rep. diff --git a/src/cheats/mod_EditSlaveCheat.tw b/src/cheats/mod_EditSlaveCheat.tw index 20541a917531f38f1c0aa6084ef07cccc7bd0088..7be911b207fa5f4db5d5cccec174208ad9151e6e 100644 --- a/src/cheats/mod_EditSlaveCheat.tw +++ b/src/cheats/mod_EditSlaveCheat.tw @@ -256,6 +256,16 @@ Custom eye color: <<textbox "$activeSlave.eyeColor" $activeSlave.eyeColor>> <br><br> +''Her hearing is (-1: impaired, 0: normal): $activeSlave.hears'' +<br>Ears: <<textbox "$activeSlave.hears" $activeSlave.hears>> +<<radiobutton "$activeSlave.hears" 0>> Normal +<<radiobutton "$activeSlave.hears" -1>> Hard Of Hearing +<<if $seeExtreme == 1>> +<<radiobutton "$activeSlave.hears" -2>> Deaf +<</if>> + +<br><br> + ''Change her custom tattoo:'' <<textbox "$activeSlave.customTat" $activeSlave.customTat>> <br> //For best results, use complete, capitalized and punctuated sentences; for example: 'She has blue stars tattooed along her cheekbones, and a blue arrow down each arm.'// diff --git a/src/gui/Encyclopedia/encyclopedia.tw b/src/gui/Encyclopedia/encyclopedia.tw index 766e0f06a22d0643ab10f44dc9de48f3e41283c2..4cfbc0600865dc41400eff807e76fb082c3ed9e3 100644 --- a/src/gui/Encyclopedia/encyclopedia.tw +++ b/src/gui/Encyclopedia/encyclopedia.tw @@ -40,30 +40,30 @@ PLAYING FREE CITIES <br> Pay attention to your cash flow. If it's positive and you have a decent buffer of @@.yellowgreen;<<print cashFormat(10000)>>@@ or so built up, wait for the slave market prices to naturally dip, and then purchase a girl or two to work on once your starting stable is well trained, though you may have to confine or rest new purchases for a while if they're @@.hotpink;[[rebellious|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ or sick. If you get a virgin, consider applying chastity to preserve value for resale. When prices are high, consider selling anyone who's free of flaws and has a discovered sexual fetish, since this maximizes value bonuses. Within ten turns, you should be making decent weekly profit, with resale of slaves building up your bank when prices favor sale. Once you're confident of the whoring mechanics, consider building a [[brothel|Encyclopedia][$encyclopedia = "Brothel"]]. Your alternate head girl will make a good [[madam|Encyclopedia][$encyclopedia = "Madam"]]. <<case "How to Play">> - This is not a game in which the PC slaveowner is some magical sexual god whose mere presence turns women into submissives. This means that sane slaves will tend to lose obedience and @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ over time if you don't take any steps to maintain their mental state. Mental stats have maximum and minimum values. These are somewhat 'sticky,' so slaves at minimum @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ for example may require an extra jolt to break free of this state. + This is not a game in which the PC slaveowner is some magical sexual god whose mere presence turns women into submissives. This means that sane slaves will tend to lose obedience and @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ over time if you don't take any steps to maintain their mental state. Mental stats have maximum and minimum values. These are somewhat 'sticky,' so slaves at minimum @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ for example may require an extra jolt to break free of this state. - <br><br>Maximized @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ and @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ are not useless; if one of these stats is maximized and the other is not, the extra @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ or @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ will boost the other. If both are maximized, the player gains @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ instead. + <br><br>Maximized @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ and @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ are not useless; if one of these stats is maximized and the other is not, the extra @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ or @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ will boost the other. If both are maximized, the player gains @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ instead. - <br><br>However if both are low the slave in question is liable to experience breakdowns and generally be useless. + <br><br>However if both are low the slave in question is liable to experience breakdowns and generally be useless. - <br><br>A slave's health is extremely important. Being healthy generally improves beauty and job performance. Most transformative drugs and surgeries can damage health, while curative drugs and rest will restore it. Extremely unhealthy slaves can die, while extremely healthy slaves enjoy considerable bonuses on many assignments. Health damage is generally scaled to a slave's current health, so if a slave is already unhealthy, injuries will hurt her more severely. Pulling a slave with red health indicators off work for a week of rest is generally advisable. + <br><br>A slave's health is extremely important. Being healthy generally improves beauty and job performance. Most transformative drugs and surgeries can damage health, while curative drugs and rest will restore it. Extremely unhealthy slaves can die, while extremely healthy slaves enjoy considerable bonuses on many assignments. Health damage is generally scaled to a slave's current health, so if a slave is already unhealthy, injuries will hurt her more severely. Pulling a slave with red health indicators off work for a week of rest is generally advisable. - <br><br>The first button in the left-side UI bar will always continue the game without taking any actions. If you wish to advance the game rapidly, click that button repeatedly. If you are presented with a menu and do not wish to select any of the options, that button will also serve as a none of the above choice. ''The spacebar will also advance the game.'' + <br><br>The first button in the left-side UI bar will always continue the game without taking any actions. If you wish to advance the game rapidly, click that button repeatedly. If you are presented with a menu and do not wish to select any of the options, that button will also serve as a none of the above choice. ''The spacebar will also advance the game.'' - <br><br>The author has played several otherwise good H-Games in which it can be hard to parse exactly what the flavor descriptions mean in terms of stats. Therefore, this game will usually flag stat impacts in descriptions by means of colored text. For example: - <br> @@.green;Green text@@ means something good, like a healthy slave. - <br> @@.red;Red text@@ means something bad, like a sick slave. - <br> @@.yellow;Yellow text@@ means something neutral but noteworthy. - <br> @@.hotpink;Hot pink text@@ means an increase in a slave's regard for to you. - <br> @@.mediumorchid;Orchid text@@ means a decrease in a slave's regard for to you. - <br> @@.mediumaquamarine;Aquamarine text@@ means an increase in a slave's <br> @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ of to you, and a reduction in her fear of you. - <br> @@.gold;Gold text@@ means a decrease in a slave's <br> @@.gold;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ of you, and an increase in her fear of you. - <br> @@.orangered;Orange-red text@@ means a decrease in a hateful slave's fear of you. - <br> @@.lime;Lime text@@ means something has grown or improved, which is usually, but not always, good. - <br> @@.orange;Orange text@@ means something has shrunk or degraded, which is usually, but not always, bad. - <br> @@.yellowgreen;Yellow-green text@@ indicates a @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@-related event. - <br> @@.coral;Coral text@@ is used for simple identifiers that can be used to check a slave's general type at a glance, also weakening fetishes. - <br> @@.lightcoral;Light coral text@@ is used when a slave's fetish strengthens or develops. + <br><br>The author has played several otherwise good H-Games in which it can be hard to parse exactly what the flavor descriptions mean in terms of stats. Therefore, this game will usually flag stat impacts in descriptions by means of colored text. For example: + <br> @@.green;Green text@@ means something good, like a healthy slave. + <br> @@.red;Red text@@ means something bad, like a sick slave. + <br> @@.yellow;Yellow text@@ means something neutral but noteworthy. + <br> @@.hotpink;Hot pink text@@ means an increase in a slave's regard for to you. + <br> @@.mediumorchid;Orchid text@@ means a decrease in a slave's regard for to you. + <br> @@.mediumaquamarine;Aquamarine text@@ means an increase in a slave's <br> @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ of to you, and a reduction in her fear of you. + <br> @@.gold;Gold text@@ means a decrease in a slave's <br> @@.gold;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ of you, and an increase in her fear of you. + <br> @@.orangered;Orange-red text@@ means a decrease in a hateful slave's fear of you. + <br> @@.lime;Lime text@@ means something has grown or improved, which is usually, but not always, good. + <br> @@.orange;Orange text@@ means something has shrunk or degraded, which is usually, but not always, bad. + <br> @@.yellowgreen;Yellow-green text@@ indicates a @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@-related event. + <br> @@.coral;Coral text@@ is used for simple identifiers that can be used to check a slave's general type at a glance, also weakening fetishes. + <br> @@.lightcoral;Light coral text@@ is used when a slave's fetish strengthens or develops. <br><br>__It is important to note__ that if a scene doesn't have colored text, it doesn't impact a slave's stats. For example, the short sex scenes available from the main screen are for the most part unlimited and have no real gameplay effect: they are for fun and flavor only. @@ -1685,8 +1685,8 @@ TERRAIN TYPES <<case "Urban Terrain">> ''Urban'' terrain is one of the possible settings for the Free City in which the arcology is located. It provides: <br> @@.yellow;Low@@ minimum slave value and initial @@.yellow;bear market@@ for slaves. - <br> @@.green;;High@@ ease of commerce with the old world. - <br> @@.green;;High@@ access to refugees and other desperate people. + <br> @@.green;High@@ ease of commerce with the old world. + <br> @@.green;High@@ access to refugees and other desperate people. <br> @@.red;Low@@ cultural independence. @@ -1703,7 +1703,7 @@ TERRAIN TYPES <br> Moderate minimum slave value and initially balanced market for slaves. <br> Moderate ease of commerce with the old world. <br> @@.red;Low@@ access to refugees and other desperate people. - <br> @@.green;;High@@ cultural independence. + <br> @@.green;High@@ cultural independence. <<case "Oceanic Terrain">> @@ -1711,7 +1711,7 @@ TERRAIN TYPES <br> @@.yellow;High@@ minimum slave value and initial @@.yellow;bull market@@ for slaves. <br> Moderate ease of commerce with the old world. <br> @@.red;Very low@@ access to refugees and other desperate people. - <br> @@.green;;Very high@@ cultural independence. + <br> @@.green;Very high@@ cultural independence. <br> Ensures access to slaves from all over the world and will not associate the arcology with a continent. /********** @@ -2295,209 +2295,209 @@ LORE: INTERVIEWS <br>Sir, I'm completely comfortable saying here in the plaza that when I awoke this morning, she was sucking the milk from one of my nipples, and that we brought each other to orgasm twice before we came out to the plaza today. I love her! I hope you will let us serve you together. <br><br>-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition// - Appendix A, Interviews + Appendix A, Interviews <<case "Public Slave, Arcology A-3">> - Interview with a public slave subject to Degradationism - <br>Main plaza, Arcology A-2, April 16, 2036 + Interview with a public slave subject to Degradationism + <br>Main plaza, Arcology A-2, April 16, 2036 - <br><br>P-please, Sir! Please fuck me, Sir! + <br><br>P-please, Sir! Please fuck me, Sir! - <br><br>//Very well. I will ask, though: why?// - <br>B-because I'm overdue, Sir. If I d-don't get someone to f-fuck me soon, my c-collar will hurt me, Sir. Oh please, oh - oh thank you Sir, please, please - oh, OH - + <br><br>//Very well. I will ask, though: why?// + <br>B-because I'm overdue, Sir. If I d-don't get someone to f-fuck me soon, my c-collar will hurt me, Sir. Oh please, oh - oh thank you Sir, please, please - oh, OH - - <br><br>[Some time later.] - <br>[Slave collar chimes.] + <br><br>[Some time later.] + <br>[Slave collar chimes.] - <br><br>//What was that?// - <br>Oh, um, [sniff] Sir, the arcology detected that you came inside me, Sir. That means that I have a little time before I have to get fucked again, Sir. [sniff] + <br><br>//What was that?// + <br>Oh, um, [sniff] Sir, the arcology detected that you came inside me, Sir. That means that I have a little time before I have to get fucked again, Sir. [sniff] - <br><br>//All public slaves are subject to this system?// - <br>All of the Mistress's public slaves, Sir. Some other owners use it, some don't. [sniff] It's s-supposed to make us g-good public representatives for the arcology's slaves. B-because it makes us d-desperate. [sniff] Sir. + <br><br>//All public slaves are subject to this system?// + <br>All of the Mistress's public slaves, Sir. Some other owners use it, some don't. [sniff] It's s-supposed to make us g-good public representatives for the arcology's slaves. B-because it makes us d-desperate. [sniff] Sir. - <br><br>//You seem articulate, slave. What were you before enslavement?// - <br>I was a s-student, Sir. + <br><br>//You seem articulate, slave. What were you before enslavement?// + <br>I was a s-student, Sir. - <br><br>//I see. Slave, I would like to learn more about the arcology. You will accompany me as I tour it. If you answer my questions as I do so, I will fuck you when your collar requires it.// - <br>Oh, thank you, Sir. Thank you. Um, how long will you be here, Sir? + <br><br>//I see. Slave, I would like to learn more about the arcology. You will accompany me as I tour it. If you answer my questions as I do so, I will fuck you when your collar requires it.// + <br>Oh, thank you, Sir. Thank you. Um, how long will you be here, Sir? - <br><br>//None of your concern. Who is the person in that cage hanging there?// - <br>I don't know, Sir. And, Sir, that's not, um, a person. She's a slave, Sir. + <br><br>//None of your concern. Who is the person in that cage hanging there?// + <br>I don't know, Sir. And, Sir, that's not, um, a person. She's a slave, Sir. - <br><br>//I see. What sorts of things are punished that way?// - <br>Oh, lots of things, Sir. Hesitating. Dropping things. Touching a dick or a clit with teeth. Letting cum spill. Anyone can put a slave in one of the cages; they're public, Sir, and anyone can use a slave in them. You see they're kind of shaped so that the slave is positioned so her holes are sticking out, Sir? + <br><br>//I see. What sorts of things are punished that way?// + <br>Oh, lots of things, Sir. Hesitating. Dropping things. Touching a dick or a clit with teeth. Letting cum spill. Anyone can put a slave in one of the cages; they're public, Sir, and anyone can use a slave in them. You see they're kind of shaped so that the slave is positioned so her holes are sticking out, Sir? - <br><br>//Follow me.// - <br>Yes, Sir. [winces] Oh. Um, sorry, Sir. + <br><br>//Follow me.// + <br>Yes, Sir. [winces] Oh. Um, sorry, Sir. - <br><br>//Does it hurt to walk in those shoes?// - <br>N-no, Sir. I need the heels to walk. It's the chain between my nipples that hurts a little when I walk, Sir, and it bounces around. I was wincing, earlier, partly because I was bouncing around, and it hurt, Sir. + <br><br>//Does it hurt to walk in those shoes?// + <br>N-no, Sir. I need the heels to walk. It's the chain between my nipples that hurts a little when I walk, Sir, and it bounces around. I was wincing, earlier, partly because I was bouncing around, and it hurt, Sir. - <br><br>//And yet you orgasmed.// - <br>It's h-hard not to, Sir. I have a smart piercing that makes me orgasm, Sir. + <br><br>//And yet you orgasmed.// + <br>It's h-hard not to, Sir. I have a smart piercing that makes me orgasm, Sir. - <br><br>//Why do you need heels to walk?// - <br>Because my tendons have been clipped, Sir. + <br><br>//Why do you need heels to walk?// + <br>Because my tendons have been clipped, Sir. - <br><br>//What did you do?// - <br>Um, nothing, Sir? It wasn't a punishment, all slaves have their tendons clipped. The heels are a reward. If we're not good, we have to crawl, Sir. + <br><br>//What did you do?// + <br>Um, nothing, Sir? It wasn't a punishment, all slaves have their tendons clipped. The heels are a reward. If we're not good, we have to crawl, Sir. - <br><br>[Walking.] + <br><br>[Walking.] - <br><br>//Was that fear I just saw?// - <br>Yes, Sir. + <br><br>//Was that fear I just saw?// + <br>Yes, Sir. - <br><br>//Why?// - <br>That's the main dairy ahead of us, Sir. + <br><br>//Why?// + <br>That's the main dairy ahead of us, Sir. - <br><br>//Is it open to the public?// - <br>T-t-to view, yes, Sir. + <br><br>//Is it open to the public?// + <br>T-t-to view, yes, Sir. - <br><br>//Follow me.// - <br>Y-yes, Sir. [sniff] + <br><br>//Follow me.// + <br>Y-yes, Sir. [sniff] - <br><br>//That is quite an impressive sight.// - <br>Yes, Sir. + <br><br>//That is quite an impressive sight.// + <br>Yes, Sir. - <br><br>//Do you know how large they are?// - <br>Th-th-their breasts, Sir? About t-twenty or twenty five liters e-ea-each, S-Sir. + <br><br>//Do you know how large they are?// + <br>Th-th-their breasts, Sir? About t-twenty or twenty five liters e-ea-each, S-Sir. - <br><br>//Why does this frighten you so much?// - <br>W-well, I'll, um, be put in here, Sir. Someday. Oh. [sniff] + <br><br>//Why does this frighten you so much?// + <br>W-well, I'll, um, be put in here, Sir. Someday. Oh. [sniff] - <br><br>//Why?// - <br>All slaves are p-put in h-here, when they're loose, Sir. All the, the, the //sex,// it's just to loosen us, s-so those //things// will fit inside... + <br><br>//Why?// + <br>All slaves are p-put in h-here, when they're loose, Sir. All the, the, the //sex,// it's just to loosen us, s-so those //things// will fit inside... - <br><br>-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition// - Appendix A, Interviews + <br><br>-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition// + Appendix A, Interviews <<case "Mercenary, Arcology B-2">> - Interview with a Free Cities mercenary - The Wild Goose, Arcology B-2, March 11, 2036 + Interview with a Free Cities mercenary + The Wild Goose, Arcology B-2, March 11, 2036 - <br><br>//Good evening.// - <br>No offense, but I only fuck girls. + <br><br>//Good evening.// + <br>No offense, but I only fuck girls. - <br><br>//None taken, and I'm just looking for conversation.// - <br>'k, buy the next round and converse away. + <br><br>//None taken, and I'm just looking for conversation.// + <br>'k, buy the next round and converse away. - <br><br>//Done. Fine to meet you. I'm touring the arcologies, writing a book. I'd like to ask you about life as a mercenary here in the Free Cities.// - <br>[laughs] Shit, I'm going to be famous. + <br><br>//Done. Fine to meet you. I'm touring the arcologies, writing a book. I'd like to ask you about life as a mercenary here in the Free Cities.// + <br>[laughs] Shit, I'm going to be famous. - <br><br>//If you'd like to be. I'm W.G.; what's your name?// - <br>Well, W.G., I'll answer questions for your book, but I don't actually want to be famous. No names. + <br><br>//If you'd like to be. I'm W.G.; what's your name?// + <br>Well, W.G., I'll answer questions for your book, but I don't actually want to be famous. No names. - <br><br>//That works fine for me. How did you become a mercenary?// - <br>I was a soldier, and the pay was shit, so instead of re-upping I went merc. Boring, but pretty common, believe me. Half the old world militaries are just merc training camps now. You enlist, and then you get out as soon as you have enough experience that a mercenary group'll take you on. + <br><br>//That works fine for me. How did you become a mercenary?// + <br>I was a soldier, and the pay was shit, so instead of re-upping I went merc. Boring, but pretty common, believe me. Half the old world militaries are just merc training camps now. You enlist, and then you get out as soon as you have enough experience that a mercenary group'll take you on. - <br><br>//Did you have combat experience?// - <br>[laughs] You know your shit. No, no I did not. I wasn't even infantry. Dirty little secret you probably already know: if you're a girl, most merc groups don't give a fuck what experience you actually have, 'cause either way, they win. + <br><br>//Did you have combat experience?// + <br>[laughs] You know your shit. No, no I did not. I wasn't even infantry. Dirty little secret you probably already know: if you're a girl, most merc groups don't give a fuck what experience you actually have, 'cause either way, they win. - <br><br>//I think I understand, but lay it out for me.// - <br>If you're a good troop, you're a good troop and they come out ahead. Rifle don't care what equipment the merc holding it has. If you're not a good troop, they tie you up in a shipping container, use you 'till they get bored, and then sell you. And they come out ahead. Win-win. + <br><br>//I think I understand, but lay it out for me.// + <br>If you're a good troop, you're a good troop and they come out ahead. Rifle don't care what equipment the merc holding it has. If you're not a good troop, they tie you up in a shipping container, use you 'till they get bored, and then sell you. And they come out ahead. Win-win. - <br><br>//You obviously came out on the right side of that, but did you suffer any abuse before then?// - <br>Nah. It'd be dumb to do anything to a newbie and then not enslave 'em. What, you're gonna rape somebody and then give 'em two-forty rounds, four frags, and a satchel charge? Fuck no. + <br><br>//You obviously came out on the right side of that, but did you suffer any abuse before then?// + <br>Nah. It'd be dumb to do anything to a newbie and then not enslave 'em. What, you're gonna rape somebody and then give 'em two-forty rounds, four frags, and a satchel charge? Fuck no. - <br><br>//That's what you carry?// - <br>Yeah fuck that subject anyway. And yeah, when taking prisoners isn't on the agenda. I'm a big girl, I can manage eight mags in a double deck chest rig. If we are taking prisoners, then swap out half the frags for gas and half the mags for an underslung S. G. with beanbags and taser rounds. Though you never want to use any of that, nonlethals included. + <br><br>//That's what you carry?// + <br>Yeah fuck that subject anyway. And yeah, when taking prisoners isn't on the agenda. I'm a big girl, I can manage eight mags in a double deck chest rig. If we are taking prisoners, then swap out half the frags for gas and half the mags for an underslung S. G. with beanbags and taser rounds. Though you never want to use any of that, nonlethals included. - <br><br>//Because you might damage the merchandise?// - <br>Because you might damage the merchandise. Did you know it's possible to burst an implant with a beanbag round? Well, it's possible to burst an implant with a beanbag round. + <br><br>//Because you might damage the merchandise?// + <br>Because you might damage the merchandise. Did you know it's possible to burst an implant with a beanbag round? Well, it's possible to burst an implant with a beanbag round. - <br><br>//You know I have to ask about that now.// - <br>And I wouldn't have said it if I didn't want to tell the story. Not a long one anyway. Old world mob boss asshole with a moored yacht full of hoes, all tats and fake tits and shit. We went in quick without enough muscle and the guards resisted. Perfect op is, you go in so heavy that nobody resists, but it was rushed and we had to put 'em down. So all these bitches are running around screaming their heads off and we get the call that the police are coming. Didn't want to shoot it out with them since the tip came from a cop in the first place. So we had a couple of minutes to grab what we could and jet. So, beanbags, zipties, bodybags, and off - we - go, one hoe apiece. + <br><br>//You know I have to ask about that now.// + <br>And I wouldn't have said it if I didn't want to tell the story. Not a long one anyway. Old world mob boss asshole with a moored yacht full of hoes, all tats and fake tits and shit. We went in quick without enough muscle and the guards resisted. Perfect op is, you go in so heavy that nobody resists, but it was rushed and we had to put 'em down. So all these bitches are running around screaming their heads off and we get the call that the police are coming. Didn't want to shoot it out with them since the tip came from a cop in the first place. So we had a couple of minutes to grab what we could and jet. So, beanbags, zipties, bodybags, and off - we - go, one hoe apiece. - <br><br>//That sounds risky.// - <br>Yeah it was. I'm not some hothead who does shit like that for the rush. If you run that op once a week you're going to be dead inside a year. I found new employers not long after that one. Funny story and all, but if I hadn't gone with ceramic side plates in my vest that night I would have been fucked. + <br><br>//That sounds risky.// + <br>Yeah it was. I'm not some hothead who does shit like that for the rush. If you run that op once a week you're going to be dead inside a year. I found new employers not long after that one. Funny story and all, but if I hadn't gone with ceramic side plates in my vest that night I would have been fucked. - <br><br>//This is a quieter outfit?// - <br>Much. Writer, I am now bored. And since I am drunk, and horny, and an incorrigible dyke, I am going to go find a cute slave with freckles and make her eat my pussy until I pass out. You want the other end? + <br><br>//This is a quieter outfit?// + <br>Much. Writer, I am now bored. And since I am drunk, and horny, and an incorrigible dyke, I am going to go find a cute slave with freckles and make her eat my pussy until I pass out. You want the other end? - <br><br>-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition// - Appendix A, Interviews + <br><br>-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition// + Appendix A, Interviews - <<case "Slave Trainer, Arcology D-10">> - Interview and observation with a Free Cities slave trainer - Slave Market training plaza, Arcology D-10, May 23, 2036 +<<case "Slave Trainer, Arcology D-10">> + Interview and observation with a Free Cities slave trainer + Slave Market training plaza, Arcology D-10, May 23, 2036 - <br><br>''Good morning! I'm Lawrence, W.G. Lawrence.'' - //Hello. Nice to meet you. I'm Claudia.// + <br><br>''Good morning! I'm Lawrence, W.G. Lawrence.'' + //Hello. Nice to meet you. I'm Claudia.// - <br><br>''I'd like to thank you for being willing to have me along as an observer; it's very kind of you.'' - //My pleasure. I do good work and I don't mind people knowing it.// + <br><br>''I'd like to thank you for being willing to have me along as an observer; it's very kind of you.'' + //My pleasure. I do good work and I don't mind people knowing it.// - <br><br>''May I ask you a few questions before you get back to your routine?'' - //Sure. We're going to be working with a new slave today, and I've got her in my office, sitting and thinking. There's no rush. Unpredictability is good.// + <br><br>''May I ask you a few questions before you get back to your routine?'' + //Sure. We're going to be working with a new slave today, and I've got her in my office, sitting and thinking. There's no rush. Unpredictability is good.// - <br><br>''What got you into this career?'' - //Well, I'm an ex-slave. I served my Mistress, the owner of this arcology, for three years. But I'm getting things out of order. I was a Sister before that. That's a very long story. Do you want to get into that? Every single Sister has the same story. [laughs] That's the beauty of it.// + <br><br>''What got you into this career?'' + //Well, I'm an ex-slave. I served my Mistress, the owner of this arcology, for three years. But I'm getting things out of order. I was a Sister before that. That's a very long story. Do you want to get into that? Every single Sister has the same story. [laughs] That's the beauty of it.// - <br><br>''That's all right. You mentioned before that you'd like to be known for what you're doing now.'' - //Yeah. I'm not ashamed of any of it, and I wouldn't be where I am without it, but I'm my own woman now.// + <br><br>''That's all right. You mentioned before that you'd like to be known for what you're doing now.'' + //Yeah. I'm not ashamed of any of it, and I wouldn't be where I am without it, but I'm my own woman now.// - <br><br>''And you became your own woman after retiring from slavery here?'' - //I did, yes. It was bittersweet, but it was time. Mistress prefers young ladies.// + <br><br>''And you became your own woman after retiring from slavery here?'' + //I did, yes. It was bittersweet, but it was time. Mistress prefers young ladies.// - <br><br>''You keep referring to her as Mistress. Is that leftover conditioning?'' - //[laughs] No, no, that's just what I call her, you know? She'll always be my Mistress in a way. And again, I'm here because she retires her girls incredibly well.// + <br><br>''You keep referring to her as Mistress. Is that leftover conditioning?'' + //[laughs] No, no, that's just what I call her, you know? She'll always be my Mistress in a way. And again, I'm here because she retires her girls incredibly well.// - <br><br>''What was your role with her?'' - //I was her Head Girl, for my last year with her, at least. Before that, her Head Girl's girl. That Head Girl was a Sister, too. I can introduce you, if you'd like; she's a trainer here too. We work together sometimes.// + <br><br>''What was your role with her?'' + //I was her Head Girl, for my last year with her, at least. Before that, her Head Girl's girl. That Head Girl was a Sister, too. I can introduce you, if you'd like; she's a trainer here too. We work together sometimes.// - <br><br>''Was that a blush?'' - //Okay, okay! We spend time together after work sometimes, too. Anyway, slave training. Come with me, my office is back this way.// + <br><br>''Was that a blush?'' + //Okay, okay! We spend time together after work sometimes, too. Anyway, slave training. Come with me, my office is back this way.// - <br><br>''Who are you training today?'' - //New slave, just bought her from the kidnappers yesterday. Pretty average. Mid-twenties, student then housewife. Decent tits, but too chubby. We'll work on that. And here we are.// + <br><br>''Who are you training today?'' + //New slave, just bought her from the kidnappers yesterday. Pretty average. Mid-twenties, student then housewife. Decent tits, but too chubby. We'll work on that. And here we are.// - <br><br>''Impressive office, even from the outside.'' - //Thanks. So, she's in there. Room's soundproof, she can't hear us. Here's how I'd like to play this: just stay out of the light, and you can observe as long as you like. She's under a spotlight, and everything else is dark. She probably won't even know you're there.// + <br><br>''Impressive office, even from the outside.'' + //Thanks. So, she's in there. Room's soundproof, she can't hear us. Here's how I'd like to play this: just stay out of the light, and you can observe as long as you like. She's under a spotlight, and everything else is dark. She probably won't even know you're there.// - <br><br>''That would work very well, thank you.'' - //You're welcome. After you.// + <br><br>''That would work very well, thank you.'' + //You're welcome. After you.// - <br><br>//Hello, Suzanne.// - H-hi, Ma'am. + <br><br>//Hello, Suzanne.// + H-hi, Ma'am. - <br><br>//Stand up.// - Yes, Ma'am. Um, Ma'am, may I please have my pants back? They took them away in the market, and I thought since you gave my sweater back, you'd - + <br><br>//Stand up.// + Yes, Ma'am. Um, Ma'am, may I please have my pants back? They took them away in the market, and I thought since you gave my sweater back, you'd - - <br><br>//Be quiet.// - Yes, Ma'am. + <br><br>//Be quiet.// + Yes, Ma'am. - <br><br>//Hold your hands at your sides like I told you, and stop pulling your sweater down over your pussy.// - Y-yes, Ma'am. + <br><br>//Hold your hands at your sides like I told you, and stop pulling your sweater down over your pussy.// + Y-yes, Ma'am. - <br><br>//Turn around.// - Yes, Ma'am. + <br><br>//Turn around.// + Yes, Ma'am. - <br><br>//Do you like having your big fat naked butt hanging out, bitch?// - Yes, Ma - aaAAH! Oh, ow, oh my God, ow - + <br><br>//Do you like having your big fat naked butt hanging out, bitch?// + Yes, Ma - aaAAH! Oh, ow, oh my God, ow - - <br><br>//Be quiet. That was a 2. Your collar goes to 10.// - [sobbing] Yes, Ma'am. + <br><br>//Be quiet. That was a 2. Your collar goes to 10.// + [sobbing] Yes, Ma'am. - <br><br>//You just lied to me. I will ask again: do you like having your big fat naked butt hang out?// - N-no, Ma'am. + <br><br>//You just lied to me. I will ask again: do you like having your big fat naked butt hang out?// + N-no, Ma'am. - <br><br>//Take your sweater off. Good bitch. That's right, blush for me. Now, tear it in half.// - What!? Oh please, no, please no, I'll do it! Please don't shock me again, Ma'am! [frantic tearing] + <br><br>//Take your sweater off. Good bitch. That's right, blush for me. Now, tear it in half.// + What!? Oh please, no, please no, I'll do it! Please don't shock me again, Ma'am! [frantic tearing] - <br><br>//You don't need clothes, bitch. Not anymore. Now, turn back around, and bend over.// - Yes, Ma'am. + <br><br>//You don't need clothes, bitch. Not anymore. Now, turn back around, and bend over.// + Yes, Ma'am. - <br><br>//Spread your big fat buttcheeks.// - Yes, Ma'am. + <br><br>//Spread your big fat buttcheeks.// + Yes, Ma'am. - <br><br>//Ever had a cock up your butthole, Suzie?// - [sobbing] + <br><br>//Ever had a cock up your butthole, Suzie?// + [sobbing] - <br><br>-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition// - Appendix A, Interviews + <br><br>-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition// + Appendix A, Interviews <<case "Credits">> @@ -2609,54 +2609,53 @@ LORE: INTERVIEWS <br><br> Thanks are due to all the anons that submitted slaves for inclusion in the pre-owned database and offered content ideas. Many anonymous playtesters also gave crucial feedback and bug reports. May you all ride straight to the gates of Valhalla, shiny and chrome. - <<case "Game Mods">> <<case "Special Force">> - ''NOTE: The Special Force is an optional mod, and as such will only be initialized in-game if it is enabled at game start or in the options menu.'' + ''NOTE: The Special Force is an optional mod, and as such will only be initialized in-game if it is enabled at game start or in the options menu.'' - <br><br><blockquote>//Man has killed man from the beginning of time, and each new frontier has brought new ways and new places to die. Why should the future be different? Make no mistake friend, the Free Cities are the future, and we can either live like kings inside them, or die in their shadow. I prefer the former. So should you.// - //- The Colonel, standard message to potential recruits//</blockquote> + <br><br><blockquote>//Man has killed man from the beginning of time, and each new frontier has brought new ways and new places to die. Why should the future be different? Make no mistake friend, the Free Cities are the future, and we can either live like kings inside them, or die in their shadow. I prefer the former. So should you.// + //- The Colonel, standard message to potential recruits//</blockquote> - Once your arcology has been severely tested by external attack, and thus proven that the anti-militaristic principles of anarcho-capitalism might not be sufficient to ensure the physical security of the citizenry, you will receive an event that gives you the opportunity to establish a Special Force (with a customizable name), with The Colonel as its commander under you. This force will be a private military in all but name (unless you want that name). Once activated, you can manage its deployment from the end of week screen. You will be able to issue orders on the force's task and behavior, and this will impact its development. There are numerous events that can trigger depending on development and orders. + Once your arcology has been severely tested by external attack, and thus proven that the anti-militaristic principles of anarcho-capitalism might not be sufficient to ensure the physical security of the citizenry, you will receive an event that gives you the opportunity to establish a Special Force (with a customizable name), with The Colonel as its commander under you. This force will be a private military in all but name (unless you want that name). Once activated, you can manage its deployment from the end of week screen. You will be able to issue orders on the force's task and behavior, and this will impact its development. There are numerous events that can trigger depending on development and orders. - <br><br> Initially the force will not be very profitable, but once it expands, it can become so. The speed at which this happens, and the degree of profitability, depends both on your orders to the force and the upgrades you purchase in the Barracks. If you had mercenaries, they will still be active for the purposes of events, corporation assistance (if present), and upkeep costs, abstracted as distinct operatives from the Special Force. + <br><br> Initially the force will not be very profitable, but once it expands, it can become so. The speed at which this happens, and the degree of profitability, depends both on your orders to the force and the upgrades you purchase in the Barracks. If you had mercenaries, they will still be active for the purposes of events, corporation assistance (if present), and upkeep costs, abstracted as distinct operatives from the Special Force. - <br><br> __Orders to The Colonel:__ - Once the force is active, you will be able to give orders to The Colonel. These will affect its income and performance. The orders are: + <br><br> __Orders to The Colonel:__ + Once the force is active, you will be able to give orders to The Colonel. These will affect its income and performance. The orders are: - <br><br>''Deployment Focus:'' This will determine the force's main task for the week. + <br><br>''Deployment Focus:'' This will determine the force's main task for the week. - <br> ''Recruit and Train'' will focus on increasing manpower and replacing losses incurred over time. + <br> ''Recruit and Train'' will focus on increasing manpower and replacing losses incurred over time. - <br> ''Secure Trade Routes'' will increase @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ and prosperity by amounts that scale with the force's development. + <br> ''Secure Trade Routes'' will increase @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ and prosperity by amounts that scale with the force's development. - <br> ''Slaving and Raiding'' will directly bring in cash and (occasionally) slaves, with the amounts and quality increasing with the force's development. All three will occur every week, but the focus will determine the primary result. + <br> ''Slaving and Raiding'' will directly bring in cash and (occasionally) slaves, with the amounts and quality increasing with the force's development. All three will occur every week, but the focus will determine the primary result. - <br><br>''Rules of Engagement:'' This will determine how carefully the force uses its weapons, and affect its change in @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@, as well as events seen. Will they hold their fire unless fired upon? Or will they call in an artillery strike on a refugee convoy that took a potshot at them? - <br> ''Hold Fire'' will restrict the force to only returning fire if they're fired upon. + <br><br>''Rules of Engagement:'' This will determine how carefully the force uses its weapons, and affect its change in @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@, as well as events seen. Will they hold their fire unless fired upon? Or will they call in an artillery strike on a refugee convoy that took a potshot at them? + <br> ''Hold Fire'' will restrict the force to only returning fire if they're fired upon. - <br> ''Limited Fire'' will permit some proactive fire from the force (to eliminate known threats). + <br> ''Limited Fire'' will permit some proactive fire from the force (to eliminate known threats). - <br> ''Free Fire'' will permit the force to shoot at anything/anyone, at any time, for any reason. + <br> ''Free Fire'' will permit the force to shoot at anything/anyone, at any time, for any reason. - <br><br>''Accountability:'' This will determine how accountable the force is for its actions outside the Arcology, and affect its change in @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@, as well as events seen. Will you punish them if they massacre a caravan for one choice slave girl? Or shoot random civilians for their valuables? + <br><br>''Accountability:'' This will determine how accountable the force is for its actions outside the Arcology, and affect its change in @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@, as well as events seen. Will you punish them if they massacre a caravan for one choice slave girl? Or shoot random civilians for their valuables? - <br> ''Strict Accountability'' will ensure the force avoids committing atrocities (other than immense collateral damage if free-fire is enabled). + <br> ''Strict Accountability'' will ensure the force avoids committing atrocities (other than immense collateral damage if free-fire is enabled). - <br> ''Some Accountability'' will prevent the worst actions, but overlook lesser ones. + <br> ''Some Accountability'' will prevent the worst actions, but overlook lesser ones. - <br> ''No Accountability'' will let the force run wild. + <br> ''No Accountability'' will let the force run wild. - <br><br>Allowing them to run wild will, over time, change their character, rendering them increasingly depraved as they realize that they can do whatever they want to non-citizens. Giving them rules might correct this, but reversing such behavior once learned would take a long time indeed. + <br><br>Allowing them to run wild will, over time, change their character, rendering them increasingly depraved as they realize that they can do whatever they want to non-citizens. Giving them rules might correct this, but reversing such behavior once learned would take a long time indeed. - <br><br> __Barracks:__ - The Barracks are the upgrade and flavor screen for the Special Force. It is treated as a special facility, and slaves cannot be assigned to it. Here you can observe the antics and relaxation behavior of the force, which will, again, change based on your orders and its @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@. You can visit once a week to receive some extra tribute from The Colonel, specially saved for its patron from its weekly acquired loot, and this 'gift' will improve in quality as the force develops. + <br><br> __Barracks:__ + The Barracks are the upgrade and flavor screen for the Special Force. It is treated as a special facility, and slaves cannot be assigned to it. Here you can observe the antics and relaxation behavior of the force, which will, again, change based on your orders and its @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@. You can visit once a week to receive some extra tribute from The Colonel, specially saved for its patron from its weekly acquired loot, and this 'gift' will improve in quality as the force develops. - <br><br>__Upgrades:__ - Upgrades can be purchased in the Barracks. The upgrades that can be purchased will both increase in effectiveness of the force (i.e. how much @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@/@@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ it makes). The upgrades focus on improving the force's infantry equipment, vehicles, aircraft, drones, and stimulants. Some upgrades are more helpful at facilitating different tasks (Vehicles/Aircraft for Slaving/Raiding, [[Drones|Encyclopedia][$encyclopedia = "Security Drones"]] for Securing Trade). Arcology upgrades enable other upgrades to be purchased. Stimulants increase overall effectiveness for the force when assigned to raiding after upgrades are considered, as well as flavor text. + <br><br>__Upgrades:__ + Upgrades can be purchased in the Barracks. The upgrades that can be purchased will both increase in effectiveness of the force (i.e. how much @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@/@@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ it makes). The upgrades focus on improving the force's infantry equipment, vehicles, aircraft, drones, and stimulants. Some upgrades are more helpful at facilitating different tasks (Vehicles/Aircraft for Slaving/Raiding, [[Drones|Encyclopedia][$encyclopedia = "Security Drones"]] for Securing Trade). Arcology upgrades enable other upgrades to be purchased. Stimulants increase overall effectiveness for the force when assigned to raiding after upgrades are considered, as well as flavor text. - <br><br>Explore the options and enjoy the benefits of having a complete private military! + <br><br>Explore the options and enjoy the benefits of having a complete private military! <<case "Repopulationism">> ''Repopulation Focus'' is a future society model. It: @@ -3169,10 +3168,10 @@ Error: bad title. <br>Interviews: [[Slave Whore, Arcology K-2|Encyclopedia][$encyclopedia = "Slave Whore, Arcology K-2"]] - | [[Slave Acolyte, Arcology V-7|Encyclopedia][$encyclopedia = "Slave Acolyte, Arcology V-7"]] - <<if $seeExtreme != 0>> - | [[Public Slave, Arcology A-3|Encyclopedia][$encyclopedia = "Public Slave, Arcology A-3"]] - <</if>> + | [[Slave Acolyte, Arcology V-7|Encyclopedia][$encyclopedia = "Slave Acolyte, Arcology V-7"]] + <<if $seeExtreme != 0>> + | [[Public Slave, Arcology A-3|Encyclopedia][$encyclopedia = "Public Slave, Arcology A-3"]] + <</if>> | [[Mercenary, Arcology B-2|Encyclopedia][$encyclopedia = "Mercenary, Arcology B-2"]] | [[Slave Trainer, Arcology D-10|Encyclopedia][$encyclopedia = "Slave Trainer, Arcology D-10"]] <br> @@ -3240,8 +3239,8 @@ Error: bad title. | <<link "FCTVReceiver">><<set $encyclopedia = "FCTVReceiver">><<goto "Encyclopedia">><</link>> <<if $secExp == 1>> -<br>The Security Expansion Mod: [[Security Expansion|Encyclopedia][$encyclopedia = "Security Expansion"]] -| [[Battles in Security Expansion|Encyclopedia][$encyclopedia = "Battles"]] + <br>The Security Expansion Mod: [[Security Expansion|Encyclopedia][$encyclopedia = "Security Expansion"]] + | [[Battles in Security Expansion|Encyclopedia][$encyclopedia = "Battles"]] <</if>> <<if $securityForceActive>> diff --git a/src/interaction/cyberConfig.tw b/src/interaction/cyberConfig.tw index 8ac0b73002e9749a8270ee950b6d81756a1f0933..0f66638c9414eb55032f1f4e5de41b7fff8462aa 100644 --- a/src/interaction/cyberConfig.tw +++ b/src/interaction/cyberConfig.tw @@ -60,9 +60,10 @@ They are turned off. <</if>> <br><br> - <<if $activeSlave.hears != 0>>[[Restore hearing|cyberConfig][$activeSlave.hears = 0,$temp = 3]] | <</if>> - <<if $activeSlave.hears != -1>>[[Muffle|cyberConfig][$activeSlave.hears = -1,$temp = 3]] | <</if>> - <<if $activeSlave.hears != -2>>[[Disable|cyberConfig][$activeSlave.hears = -2,$temp = 3]]<</if>> + <<if $activeSlave.hears != 0>>[[Restore hearing|cyberConfig][$activeSlave.hears = 0,$temp = 5]] | <</if>> + <<if $activeSlave.hears != -1>>[[Muffle|cyberConfig][$activeSlave.hears = -1,$temp = 5]] | <</if>> + <<if $activeSlave.hears != -2>>[[Disable|cyberConfig][$activeSlave.hears = -2,$temp = 5]]<</if>> + <</if>> <<if $activeSlave.PLimb > 0>><br><br> $He has PLimb interface installed. You can assign and adjust $his prosthetics here. @@ -128,4 +129,13 @@ <<elseif $activeSlave.amp == -5>>experimentally flexes the muscles in $his artificial arm. <<else>>catches $his balance. <</if>> +<<case 5>> + <<set $temp = 0, $nextButton = "Continue", $nextLink = "cyberConfig">> + <<if $activeSlave.hears == 0>> + $He tilts $his head as $his hearing returns. + <<elseif $activeSlave.hears == -1>> + $He shakes $his head as $his hearing becomes muffled. + <<else>> + $He has a panicked expression when $his hearing is suddenly silenced. + <</if>> <</switch>> \ No newline at end of file diff --git a/src/npc/startingGirls/startingGirls.tw b/src/npc/startingGirls/startingGirls.tw index 67064ab8adb1f91a51567dcd31c25d0ee89a9fff..fd7d0e4d9834001b0e5d51f117fea1087e0469ff 100644 --- a/src/npc/startingGirls/startingGirls.tw +++ b/src/npc/startingGirls/startingGirls.tw @@ -782,6 +782,26 @@ Her nationality is $activeSlave.nationality. <<link "Blind">><<set $activeSlave.eyes = -2>><<replace "#vision">>Blind.<</replace>><<StartingGirlsCost>><</link>> <</if>> +<br>''Hearing:'' +<span id="hearing"> +<<if $seeExtreme == 1>> + <<if $activeSlave.hears == -2>>Deaf. + <<elseif $activeSlave.hears == -1>>Hard of hearing. + <<else>>Normal. + <</if>> +<<else>> +<<if $activeSlave.hears == -1>>Hard of hearing. +<<else>>Normal. + <</if>> +<</if>> +</span> +<<link "Normal">><<set $activeSlave.hears = 0>><<replace "#hearing">>Normal.<</replace>><<StartingGirlsCost>><</link>> | +<<link "Hard Of Hearing">><<set $activeSlave.hears = -1>><<replace "#hearing">>Hard of hearing.<</replace>><<StartingGirlsCost>><</link>> +<<if $seeExtreme == 1>> +| +<<link "Deaf">><<set $activeSlave.hears = -2>><<replace "#hearing">>Deaf.<</replace>><<StartingGirlsCost>><</link>> +<</if>> + <br><br>''Breasts:'' <span id="boobs"> <<if $activeSlave.boobs <= 200>>Flat. @@ -1562,7 +1582,7 @@ Her nationality is $activeSlave.nationality. <<link "Onahole">> <<StartingGirlsWorkaround>> <<StartingGirlsRefresh>> - <<set $activeSlave.analSkill = 0, $activeSlave.oralSkill = 0, $activeSlave.vaginalSkill = 0, $activeSlave.whoreSkill = 0, $activeSlave.entertainSkill = 0, $activeSlave.combatSkill = 0, $activeSlave.fetish = "mindbroken", $activeSlave.amp = 1, $activeSlave.voice = 0, $activeSlave.eyes = 0>> + <<set $activeSlave.analSkill = 0, $activeSlave.oralSkill = 0, $activeSlave.vaginalSkill = 0, $activeSlave.whoreSkill = 0, $activeSlave.entertainSkill = 0, $activeSlave.combatSkill = 0, $activeSlave.fetish = "mindbroken", $activeSlave.amp = 1, $activeSlave.voice = 0, $activeSlave.eyes = 1, $activeSlave.hears = 0>> <<SaleDescription>> <<StartingGirlsCost>> <</link>> diff --git a/src/uncategorized/costsReport.tw b/src/uncategorized/costsReport.tw index 0a0d3d8b4f2ccb95162ed82d9fc68376f182c278..14087a6ab8411aee90d2fc6a5b2387fb7be615d0 100644 --- a/src/uncategorized/costsReport.tw +++ b/src/uncategorized/costsReport.tw @@ -419,13 +419,13 @@ your __personal living expenses__ are <<print cashFormat(($girls*(250+($economy* <<set $individualCosts += 25>> <</if>> <<if !canHear($slaves[$i]) && ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> - <br> Increased living expenses due to lack of hearing: <<print cashFormat(40)>> + <br> Increased living expenses due to lack of hearing: <<print cashFormat(20)>> <<set $individualCosts += 20>> <<elseif $slaves[$i].hears <= -1 && $slaves[$i].earwear != "hearing aids">> - <br> Increased living expenses due to poor hearing: <<print cashFormat(15)>> + <br> Increased living expenses due to poor hearing: <<print cashFormat(5)>> <<set $individualCosts += 5>> <<elseif ($slaves[$i].earwear == "muffling ear plugs")>> - <br> Increased living expenses due to muffled hearing: <<print cashFormat(15)>> + <br> Increased living expenses due to muffled hearing: <<print cashFormat(5)>> <<set $individualCosts += 5>> <</if>> <<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> diff --git a/src/uncategorized/reNickname.tw b/src/uncategorized/reNickname.tw index 439251e0d32147b7b44e830f33c67ee27acf8f5e..5d3acd096289b889b9255177f19f70d142230a4c 100644 --- a/src/uncategorized/reNickname.tw +++ b/src/uncategorized/reNickname.tw @@ -1203,7 +1203,7 @@ <<link "Encourage use of the nickname">> <<EventNameDelink $activeSlave>> <<replace "#result">> - Whatever $activeSlave.slaveName's feelings about being called $nickname were, $he knows they're moot <<if !canHear($activeSlave)>>when $he learns that you also<<else>>the first time $he hears you<</if>> refer to $him that way.<</if>> @@.hotpink;$He has become more submissive to you.@@ $activeSlave.slaveName $applyDesc + Whatever $activeSlave.slaveName's feelings about being called $nickname were, $he knows they're moot <<if !canHear($activeSlave)>>when $he learns that you also<<else>>the first time $he hears you<</if>> refer to $him that way. @@.hotpink;$He has become more submissive to you.@@ $activeSlave.slaveName $applyDesc <<set $activeSlave.devotion += 4>> <<set $activeSlave.slaveName = ($nickname + " " + $activeSlave.slaveName)>> <</replace>> diff --git a/src/uncategorized/wardrobeUse.tw b/src/uncategorized/wardrobeUse.tw index 9a940b5ce074e72b48e7bf0d589bc82b16315969..1d45ca8793b4c9a0f8c81384034f823b3b63975d 100644 --- a/src/uncategorized/wardrobeUse.tw +++ b/src/uncategorized/wardrobeUse.tw @@ -560,14 +560,14 @@ Clothes: ''<span id="clothes">$activeSlave.clothes</span>.'' <<if ($seeImages == 1) && ($imageChoice == 1)>> /* prepare display of currently selected color. */ - /* _glassesColour is always set by display (Art_Vector_Set_Colour_Outfit_) */ + /* _glassesColor is always set by display (Art_Vector_Set_Colour_Outfit_) */ <<if def $activeSlave.glassesColor>> /* regard current user selection */ - <<set _glassesColour = $activeSlave.glassesColor>> + <<set _glassesColor = $activeSlave.glassesColor>> <</if>> /* Display an HTML5 color picker */ /* This is hackish due to direct accessment of SugarCube internal data structure. Improvements are welcome. */ - <<print '<input type="color" value="'+_glassesColour+'" onInput="SugarCube.State.variables.activeSlave.glassesColor = event.target.value;">'>> + <<print '<input type="color" value="'+_glassesColor+'" onInput="SugarCube.State.variables.activeSlave.glassesColor = event.target.value;">'>> <<link "use default color">> <<run delete $activeSlave.glassesColor >> /* reload passage to display everything correctly */ diff --git a/src/utility/descriptionWidgetsStyle.tw b/src/utility/descriptionWidgetsStyle.tw index b71a27109a2a4e28d9c73623ce78c9ddd2a50174..35b2cf9bdac42330f57bf09f8c0defb530df9b9b 100644 --- a/src/utility/descriptionWidgetsStyle.tw +++ b/src/utility/descriptionWidgetsStyle.tw @@ -2682,9 +2682,9 @@ $His <</if>> <<else>> <<if $activeSlave.hears == -1>> - $He's @@.yellow;hard of hearing@@, and a bit clumsy as a result. + $He's @@.yellow;hard of hearing@@, and a bit nervous as a result. <<elseif $activeSlave.hears < -1>> - $He is @@.red;deaf@@, and moves carefully as a result. + $He is @@.red;deaf@@, and overly paranoid as a result. <</if>> <</if>> <<else>>