From 4cef189ae0caebb68c78081c6144a01d586ec73b Mon Sep 17 00:00:00 2001
From: Svornost <11434-svornost@users.noreply.gitgud.io>
Date: Thu, 27 Feb 2020 10:38:28 -0800
Subject: [PATCH] Fix eyesight checks in pit.

---
 src/uncategorized/seLethalPit.tw    | 2 +-
 src/uncategorized/seNonlethalPit.tw | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/uncategorized/seLethalPit.tw b/src/uncategorized/seLethalPit.tw
index 714a55dc859..fa90acbf7e9 100644
--- a/src/uncategorized/seLethalPit.tw
+++ b/src/uncategorized/seLethalPit.tw
@@ -382,7 +382,7 @@ You review the rules — the <<if $pitAnimal == 0>>combatants<<else>>slave<</if>
 
 	<<if !canSee(_fighterTwo)>>
 		_His2 lack of eyesight is certain death.
-	<<elseif !canSeePerfectly(_fighterOne)>>
+	<<elseif !canSeePerfectly(_fighterTwo)>>
 		_His2 poor eyesight makes _him2 a weaker combatant.
 	<</if>>
 
diff --git a/src/uncategorized/seNonlethalPit.tw b/src/uncategorized/seNonlethalPit.tw
index 9527e44303d..705e1cea4ca 100644
--- a/src/uncategorized/seNonlethalPit.tw
+++ b/src/uncategorized/seNonlethalPit.tw
@@ -206,7 +206,7 @@
 
 	<<if !canSee(_fighterOne)>>
 		$His lack of eyesight means certain defeat.
-	<<elseif !canSeePerfectly($activeSlave)>>
+	<<elseif !canSeePerfectly(_fighterOne)>>
 		$His poor eyesight makes $him a weaker fighter.
 	<</if>>
 
-- 
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