diff --git a/src/Mods/SecExp/buildings/secBarracks.tw b/src/Mods/SecExp/buildings/secBarracks.tw
index 56810bbfc20e5f940bd6414202c8d55b69d2c35f..98356f9416adb472825870ea0d85fc3c99170683 100644
--- a/src/Mods/SecExp/buildings/secBarracks.tw
+++ b/src/Mods/SecExp/buildings/secBarracks.tw
@@ -253,6 +253,7 @@ Your current maximum number of units is <<print App.SecExp.battle.maxUnits()>> (
 							<<set $menials = 0>>
 						<</if>>
 					<</link>>
+					/* <<= App.SecExp.bulkUpgradeUnit()>> */
 				<</if>>
 				<<if $SecExp.settings.showStats == 1>> <<= App.SecExp.getUnit("Slaves", _i).printStats()>> <</if>>
 				<<includeDOM App.SecExp.humanUnitUpgradeList($slaveUnits[_i])>>
diff --git a/src/Mods/SecExp/js/Unit.js b/src/Mods/SecExp/js/Unit.js
index ff6e8ea632909b7c00fedec1433eaa8e89a0d0d3..148ec509a220c0ff87ada1e9c44a9940e1df02fd 100644
--- a/src/Mods/SecExp/js/Unit.js
+++ b/src/Mods/SecExp/js/Unit.js
@@ -1,3 +1,8 @@
+App.SecExp.bulkUpgradeUnit = function(unit) {
+	
+	
+}
+
 /** Reports changes to the supplied unit's loyalty.
  * @param {object} [input] the unit type to be checked.
  */