diff --git a/src/Mods/SecExp/buildings/secBarracks.tw b/src/Mods/SecExp/buildings/secBarracks.tw index 56810bbfc20e5f940bd6414202c8d55b69d2c35f..98356f9416adb472825870ea0d85fc3c99170683 100644 --- a/src/Mods/SecExp/buildings/secBarracks.tw +++ b/src/Mods/SecExp/buildings/secBarracks.tw @@ -253,6 +253,7 @@ Your current maximum number of units is <<print App.SecExp.battle.maxUnits()>> ( <<set $menials = 0>> <</if>> <</link>> + /* <<= App.SecExp.bulkUpgradeUnit()>> */ <</if>> <<if $SecExp.settings.showStats == 1>> <<= App.SecExp.getUnit("Slaves", _i).printStats()>> <</if>> <<includeDOM App.SecExp.humanUnitUpgradeList($slaveUnits[_i])>> diff --git a/src/Mods/SecExp/js/Unit.js b/src/Mods/SecExp/js/Unit.js index ff6e8ea632909b7c00fedec1433eaa8e89a0d0d3..148ec509a220c0ff87ada1e9c44a9940e1df02fd 100644 --- a/src/Mods/SecExp/js/Unit.js +++ b/src/Mods/SecExp/js/Unit.js @@ -1,3 +1,8 @@ +App.SecExp.bulkUpgradeUnit = function(unit) { + + +} + /** Reports changes to the supplied unit's loyalty. * @param {object} [input] the unit type to be checked. */