diff --git a/src/uncategorized/seRaiding.tw b/src/uncategorized/seRaiding.tw
index 2d1edf5d09fc6f11663337a050be32f396cdc3e7..ad69d37da02347b81f40a55b68ee1ce5fbfde047 100644
--- a/src/uncategorized/seRaiding.tw
+++ b/src/uncategorized/seRaiding.tw
@@ -1,17 +1,10 @@
 :: SE raiding [nobr]
 
 <<set $nextLink = "Scheduled Event", $returnTo = "Scheduled Event", $nextButton = "Continue", $raided = $week>>
-<<set _raidseed = 0>>
-<<if $securityForceSatellitePower >= 1>>
-	<<set _raidescape = random(1,2)>>
-<<else>>
-	<<set _raidescape = random(1,3)>>
-<</if>>
 
-<<if $securityForceActive == 0>>
-	The leader of your $mercenariesTitle has contacted you from the world outside your arcology. It seems that your $mercenariesTitle have enjoyed a profitable series of raids in their time outside the arcology and have decided to push their luck by plundering one last location on their way back to the arcology. As their nominal leader, they ask your opinion of a small number of potential targets. Given the distance from the arcology and the time sensitivity of conducting such a mission, you have little to base your decision on besides a brief description.
-<<elseif $securityForceSatellitePower >= 1>>
-	The leader of your $mercenariesTitle has contacted you from the world outside your arcology. It seems that your $mercenariesTitle have enjoyed a profitable series of raids in their time outside the arcology and have decided to push their luck by plundering one last location on their way back to the arcology. As their nominal leader, they ask your opinion of a small number of potential targets. Given the distance from the arcology and the time sensitivity of conducting such a mission, you have little to base your decision on besides a brief description. By having access to the use of $securityForceName's Satellite it is less likely that the target will escape.
+The leader of your $mercenariesTitle has contacted you from the world outside your arcology. It seems that your $mercenariesTitle have enjoyed a profitable series of raids in their time outside the arcology and have decided to push their luck by plundering one last location on their way back to the arcology. As their nominal leader, they ask your opinion of a small number of potential targets. Given the distance from the arcology and the time sensitivity of conducting such a mission, you have little to base your decision on besides a brief description.
+<<if $securityForceSatellitePower >= 1>>
+	By having access to the use of $securityForceName's Satellite it is less likely that the target will escape.
 <</if>>
 
 <br><br>
@@ -57,8 +50,8 @@ The
 <</if>>
 target
 
-<<set _origin = _origins.pluck()>>
-<<switch _origin>>
+<<set $origin = _origins.pluck()>>
+<<switch $origin>>
 <<case "housewife">>
 	<<set $activeSlaveOneTimeMinAge = 33>>
 	<<set $activeSlaveOneTimeMaxAge = 39>>
@@ -549,109 +542,109 @@ target
 	is the offices of a law firm operating on the boundary between the Old World and the Free Cities. The lawyers within profit from the shaky legal channels between Old World nations and new Free Cities, largely drawing up contracts or facilitating the transfer of goods, services, and slaves. The sole senior partner of the firm is one of the pioneers of this new field of legal work, having been a staunch corporate advocate for much of her life.
 <</switch>>
 
-<<set $activeSlave.origin = "Your " + $mercenariesTitle + " caught her while raiding; she was a " + _origin + ".">>
+<<set $activeSlave.origin = "Your " + $mercenariesTitle + " caught her while raiding; she was a " + $origin + ".">>
 <<set $activeSlave.health = random(30,50)>>
 <<set $activeSlave.devotion = random(-45,-25)>>
 <<set $activeSlave.trust = random(-60,-75)>>
 <<set $activeSlave.oldDevotion = $activeSlave.devotion>>
 
-The _origin is the primary target of the raid. They're $activeSlave.race.
+The $origin is the primary target of the raid. They're $activeSlave.race.
 <<if $activeSlave.weight > 190>>
 	Their figure is a catastrophically fat individual, so much so that the raid might be better off laying down speedbumps to thwart her rascal-powered flight.
-	<<set _targetEscape -= 5>>
+	<<set $targetEscape -= 5>>
 <<elseif $activeSlave.weight > 160>>
 	Their figure is extremely fat and unlikely to make it far, especially if stairs are involved.
-	<<set _targetEscape -= 3>>
+	<<set $targetEscape -= 3>>
 <<elseif $activeSlave.weight > 95>>
 	Their figure is quite fat.
-	<<set _targetEscape -= 2>>
+	<<set $targetEscape -= 2>>
 <<elseif $activeSlave.weight > 30>>
 	Their figure is fairly chubby.
-	<<set _targetEscape -= 1>>
+	<<set $targetEscape -= 1>>
 <<elseif $activeSlave.weight < -95>>
 	They're so skinny that they appear almost emaciated.
-	<<set _targetEscape -= 1>>
+	<<set $targetEscape -= 1>>
 <<else>>
 	They have a fairly average weight.
 <</if>>
 <<if $activeSlave.muscles > 30>>
 	Their heavy musculature weighs them down.
-	<<set _targetEscape -= 1>>
+	<<set $targetEscape -= 1>>
 <<elseif $activeSlave.muscles <= 5>>
 	Their body is soft and toneless.
-	<<set _targetEscape -= 1>>
+	<<set $targetEscape -= 1>>
 <<else>>
 	Their body is fairly muscular.
 <</if>>
 <<if $activeSlave.height >= 185>>
 	They're tall enough that their height makes them easy to spot.
-	<<set _targetEscape -= 2>>
+	<<set $targetEscape -= 2>>
 <<elseif $activeSlave.height < 150>>
 	They're short enough that their height makes them difficult to spot.
-	<<set _targetEscape += 1>>
+	<<set $targetEscape += 1>>
 <<else>>
 	They're of an average height.
 <</if>>
 <<if $activeSlave.boobs >= 2000>>
 	They have absurdly large breasts.
-	<<set _targetEscape -= 3>>
+	<<set $targetEscape -= 3>>
 <<elseif $activeSlave.boobs >= 800>>
 	They have fairly large breasts.
-	<<set _targetEscape -= 1>>
+	<<set $targetEscape -= 1>>
 <<elseif $activeSlave.boobs >= 400>>
 	They have medium sized breasts.
 <<else>>
 	They're fairly flat chested.
-	<<set _targetEscape += 1>>
+	<<set $targetEscape += 1>>
 <</if>>
 <<if $activeSlave.butt >= 6>>
 	They have an immense posterior.
-	<<set _targetEscape -= 1>>
+	<<set $targetEscape -= 1>>
 <<elseif $activeSlave.butt >= 4>>
 	They have a large ass.
 <<elseif $activeSlave.butt >= 2>>
 	They've got a big butt.
 <<else>>
 	They've got a flat ass.
-	<<set _targetEscape += 1>>
+	<<set $targetEscape += 1>>
 <</if>>
 <<if $activeSlave.dick >= 5>>
 	Their cock is large enough to slow them down.
-	<<set _targetEscape -= 1>>
+	<<set $targetEscape -= 1>>
 <</if>>
 <<if ($activeSlave.balls >= 5) && ($activeSlave.scrotum > 0)>>
 	Their balls are likely to hurt while running, enough to slow them down.
-	<<set _targetEscape -= 1>>
+	<<set $targetEscape -= 1>>
 <</if>>
 <<if $activeSlave.preg >= 39>>
 	Their ripe pregnant belly is very likely to preclude them from escaping without help at all. All it takes is their water breaking to practically doom their flight.
-	<<set _targetEscape -= 10>>
+	<<set $targetEscape -= 10>>
 <<elseif $activeSlave.belly >= 60000>>
 	They are so massively pregnant it'll be next to impossible for them to escape on foot.
-	<<set _targetEscape -= 10>>
+	<<set $targetEscape -= 10>>
 <<elseif $activeSlave.belly >= 10000>>
 	Their pregnant belly is likely to preclude them from escaping on foot at all.
-	<<set _targetEscape -= 5>>
+	<<set $targetEscape -= 5>>
 <<elseif $activeSlave.belly >= 5000>>
 	They're visibly pregnant and likely to be cautious and slow during their escape.
-	<<set _targetEscape -= 3>>
+	<<set $targetEscape -= 3>>
 <<elseif $activeSlave.belly >= 1500>>
 	There is a slight roundness to their middle, likely an early pregnancy that will distract them from fleeing.
-	<<set _targetEscape -= 1>>
+	<<set $targetEscape -= 1>>
 <</if>>
 
 <<if _ser == 0>>
 	<<set _target1 = $activeSlave>>
-	<<set _origin1 = _origin>>
-	<<set _targetEscape1 = _targetEscape>>
+	<<set _origin1 = $origin>>
+	<<set _targetEscape1 = $targetEscape>>
 <<elseif _ser == 1>>
 	<<set _target2 = $activeSlave>>
-	<<set _origin2 = _origin>>
-	<<set _targetEscape2 = _targetEscape>>
+	<<set _origin2 = $origin>>
+	<<set _targetEscape2 = $targetEscape>>
 <<else>>
 	<<set _target3 = $activeSlave>>
-	<<set _origin3 = _origin>>
-	<<set _targetEscape3 = _targetEscape>>
+	<<set _origin3 = $origin>>
+	<<set _targetEscape3 = $targetEscape>>
 <</if>>
 
 <</for>>
@@ -664,21 +657,21 @@ Your $mercenariesTitle look to you for guidance and will strike the target of yo
 <span id="result">
 <<link "The first">>
 	<<replace "#result">>
-		<<set $activeSlave = _target1, _origin = _origin1, _targetEscape = _targetEscape1>>
+		<<set $activeSlave = _target1, $origin = _origin1, $targetEscape = _targetEscape1>>
 		<<include "SE raiding assault">>
 	<</replace>>
 <</link>>
 
 <br><<link "The second">>
 	<<replace "#result">>
-		<<set $activeSlave = _target2, _origin = _origin2, _targetEscape = _targetEscape2>>
+		<<set $activeSlave = _target2, $origin = _origin2, $targetEscape = _targetEscape2>>
 		<<include "SE raiding assault">>
 	<</replace>>
 <</link>>
 
 <br><<link "The third">>
 	<<replace "#result">>
-		<<set $activeSlave = _target3, _origin = _origin3, _targetEscape = _targetEscape3>>
+		<<set $activeSlave = _target3, $origin = _origin3, $targetEscape = _targetEscape3>>
 		<<include "SE raiding assault">>
 	<</replace>>
 <</link>>
diff --git a/src/uncategorized/seRaidingAssault.tw b/src/uncategorized/seRaidingAssault.tw
index d4dea2078f687157c7e0e0d9809a8896ac75b80a..2124d7ba1f8add2a6f490fca08e7358361865708 100644
--- a/src/uncategorized/seRaidingAssault.tw
+++ b/src/uncategorized/seRaidingAssault.tw
@@ -2,11 +2,17 @@
 
 You make your selection and direct your $mercenariesTitle to attack the target.
 
-<<if $securityForceSatellitePower >= 1>><<set _MercCapture = random(-3,5)>><<else>><<set _MercCapture = random(-4,4)>><</if>>
+<<if $securityForceSatellitePower >= 1>>
+	<<set _MercCapture = random(-3,5)>>
+	<<set _raidescape = random(1,2)>>
+<<else>>
+	<<set _MercCapture = random(-4,4)>>
+	<<set _raidescape = random(1,3)>>
+<</if>>
 
-<<switch _origin>>
+<<switch $origin>>
 <<case "housewife">>
-	<<if _targetEscape >= _MercCapture>>
+	<<if $targetEscape >= _MercCapture>>
 		Somehow the housewife manages to evade your mercenaries.
 	<<elseif _raidescape == 1>>
 		Your $mercenariesTitle pry open the door to the mansion's panic room to find that the woman has hung herself to escape capture. A waste.
@@ -16,7 +22,7 @@ You make your selection and direct your $mercenariesTitle to attack the target.
 		<<AddSlave $activeSlave>> /* skip New Slave Intro */
 	<</if>>
 <<case "university professor">>
-	<<if _targetEscape >= _MercCapture>>
+	<<if $targetEscape >= _MercCapture>>
 		A confrontation with the University's security team allows the professors to escape capture by the $mercenariesTitle.
 	<<elseif _raidescape == 1>>
 		Your $mercenariesTitle are met with surprising resistance by the university's professors and are forced to bid a hasty retreat before security can arrive in greater numbers.
@@ -26,7 +32,7 @@ You make your selection and direct your $mercenariesTitle to attack the target.
 		<<AddSlave $activeSlave>> /* skip New Slave Intro */
 	<</if>>
 <<case "university student">>
-	<<if _targetEscape >= _MercCapture>>
+	<<if $targetEscape >= _MercCapture>>
 		A confrontation with the University's security team allows the students to escape capture by the $mercenariesTitle.
 	<<elseif _raidescape == 1>>
 		Your $mercenariesTitle are met with surprising resistance by the university's students and are forced to bid a hasty retreat before security can arrive in greater numbers.
@@ -36,7 +42,7 @@ You make your selection and direct your $mercenariesTitle to attack the target.
 		<<AddSlave $activeSlave>> /* skip New Slave Intro */
 	<</if>>
 <<case "female military officer">>
-	<<if _targetEscape >= _MercCapture>>
+	<<if $targetEscape >= _MercCapture>>
 		The officer's escort engages the $mercenariesTitle in a gunfight and in the confusion the officer manages to escape capture on foot.
 	<<elseif _raidescape == 1>>
 		As your mercenaries gain the upper hand on the officer's escort, she promptly puts her service weapon to her temple and pulls the trigger. A waste.
@@ -46,7 +52,7 @@ You make your selection and direct your $mercenariesTitle to attack the target.
 		<<AddSlave $activeSlave>> /* skip New Slave Intro */
 	<</if>>
 <<case "male military officer">>
-	<<if _targetEscape >= _MercCapture>>
+	<<if $targetEscape >= _MercCapture>>
 		The officer's escort engages the $mercenariesTitle in a gunfight and in the confusion the officer manages to escape capture on foot.
 	<<elseif _raidescape == 1>>
 		As your mercenaries gain the upper hand on the officer's escort, he promptly puts his service weapon to his temple and pulls the trigger. A waste.
@@ -56,7 +62,7 @@ You make your selection and direct your $mercenariesTitle to attack the target.
 		<<AddSlave $activeSlave>> /* skip New Slave Intro */
 	<</if>>
 <<case "military soldier">>
-	<<if _targetEscape >= _MercCapture>>
+	<<if $targetEscape >= _MercCapture>>
 		The young soldiers fight valiantly against the $mercenariesTitle until they are routed. Despite defeating them in the field, your $mercenariesTitle are unable to capture any of the soldiers who escape on foot.
 	<<elseif _raidescape == 1>>
 		The young soldiers are unfaltering in their conviction and fight to their last last. When the smoke clears, the barracks is chocked with corpses for none of the soldiers are left alive to capture.
@@ -66,7 +72,7 @@ You make your selection and direct your $mercenariesTitle to attack the target.
 		<<AddSlave $activeSlave>> /* skip New Slave Intro */
 	<</if>>
 <<case "doctor">>
-	<<if _targetEscape >= _MercCapture>>
+	<<if $targetEscape >= _MercCapture>>
 		The hospital's security staff alone would prove little match for the $mercenariesTitle, but just as they are about to be overrun an uneasy coalition of rival gangster and criminals who had been committed as patients join the fray and turn the tide of battle.
 	<<elseif _raidescape == 1>>
 		The hospital's security staff alone would prove little match for your mercenaries, but they are joined by an uneasy coalition of rival gangster and criminals who had been committed as patients. Though your $mercenariesTitle prevail, they discover to their chagrin that the doctors and their staff were slain during the wanton exchange of fire.
@@ -76,7 +82,7 @@ You make your selection and direct your $mercenariesTitle to attack the target.
 		<<AddSlave $activeSlave>> /* skip New Slave Intro */
 	<</if>>
 <<case "nun">>
-	<<if _targetEscape >= _MercCapture>>
+	<<if $targetEscape >= _MercCapture>>
 		As the $mercenariesTitle close in on the commune, they are spotted by a group of young nuns tending to their grounds. Before your $mercenariesTitle can close the distance, they retreat behind the walls of their community and seal the gate behind them.
 	<<elseif _raidescape == 1>>
 		The nuns flee into their inner sanctum as your $mercenariesTitle approach and bar the doors behind them as they go. When the last barrier is pried open, your $mercenariesTitle discover the nuns have committed suicide as a group rather than be taken prisoner.
@@ -86,7 +92,7 @@ You make your selection and direct your $mercenariesTitle to attack the target.
 		<<AddSlave $activeSlave>> /* skip New Slave Intro */
 	<</if>>
 <<case "journalist">>
-	<<if _targetEscape >= _MercCapture>>
+	<<if $targetEscape >= _MercCapture>>
 		Though the $mercenariesTitle easily overwhelm the single security guard posted at the firm, they are unable to do so before he triggers an alarm. Faced with the prospect of local law enforcement arriving, your $mercenariesTitle beat a hasty retreat.
 	<<elseif _raidescape == 1>>
 		Your $mercenariesTitle are met with fierce resistance by the staff of the newspaper firm, who take the raid as an opportunity to turn their abolitionist words into violent action. Eventually, your $mercenariesTitle retreat from the building before law enforcement can arrive.
@@ -96,7 +102,7 @@ You make your selection and direct your $mercenariesTitle to attack the target.
 		<<AddSlave $activeSlave>> /* skip New Slave Intro */
 	<</if>>
 <<case "local news anchor">>
-	<<if _targetEscape >= _MercCapture>>
+	<<if $targetEscape >= _MercCapture>>
 		Unfortunately for the $mercenariesTitle, the news channel appears to have been interviewing members of the local militia garrison at the time of the raid. Upon encountering more firepower than they had anticipated, your $mercenariesTitle wisely retreat from the engagement.
 	<<elseif _raidescape == 1>>
 		Your $mercenariesTitle are able to subdue the news anchor and bid a hasty exit from the recording studio. Before they can board the waiting VTOL however, the anchor is struck in the head by a bullet fired by a man who was her longtime fan turned stalker. It seems if he cannot have her, neither can you.
@@ -106,7 +112,7 @@ You make your selection and direct your $mercenariesTitle to attack the target.
 		<<AddSlave $activeSlave>> /* skip New Slave Intro */
 	<</if>>
 <<case "classical dancer">>
-	<<if _targetEscape >= _MercCapture>>
+	<<if $targetEscape >= _MercCapture>>
 		Though they are excellent soldiers, the $mercenariesTitle are crude and uncultured. They are unable to blend into the audience and are soon discovered, giving the dance troupe the warning need to make an escape from the theater.
 	<<elseif _raidescape == 1>>
 		As your $mercenariesTitle close in on the stage and reveal their concealed weapons, the darling star of the dance troupe loses her footing in shock and tumbles off the stage. The sharp crack as she hits the ground drives the crowd and remaining members of the troupe hysterical, while your $mercenariesTitle exit the theater as chaos surges around them.
@@ -116,7 +122,7 @@ You make your selection and direct your $mercenariesTitle to attack the target.
 		<<AddSlave $activeSlave>> /* skip New Slave Intro */
 	<</if>>
 <<case "law enforcement officer">>
-	<<if _targetEscape >= _MercCapture>>
+	<<if $targetEscape >= _MercCapture>>
 		Despite the lack of staff, it seems this particular precinct has been the recipient of an alarming quantity of military grade equipment. With their overwhelming firepower, the officers are able to hold off your $mercenariesTitle until reinforcements arrive and force your troops to retreat.
 	<<elseif _raidescape == 1>>
 		Despite being outnumbered and outgunned, the officers stand their ground to the last. The sterling officer of the law your $mercenariesTitle sought to capture is the last to fall, stifled by a hail of bullets.
@@ -126,7 +132,7 @@ You make your selection and direct your $mercenariesTitle to attack the target.
 		<<AddSlave $activeSlave>> /* skip New Slave Intro */
 	<</if>>
 <<case "classical musician">>
-	<<if _targetEscape >= _MercCapture>>
+	<<if $targetEscape >= _MercCapture>>
 		Though they are excellent soldiers, the $mercenariesTitle are crude and uncultured. They are unable to blend into the audience and are soon discovered, giving the orchestra the warning need to make an escape from the concert hall.
 	<<elseif _raidescape == 1>>
 		As your $mercenariesTitle close in on the stage and reveal their concealed weapons, the crown jewel of the orchestra loses her footing in shock and tumbles off the stage. The sharp crack as she hits the ground drives the crowd and remaining members of the orchestra hysterical, while your $mercenariesTitle exit the concert hall as chaos surges around them.
@@ -136,7 +142,7 @@ You make your selection and direct your $mercenariesTitle to attack the target.
 		<<AddSlave $activeSlave>> /* skip New Slave Intro */
 	<</if>>
 <<case "politician">>
-	<<if _targetEscape >= _MercCapture>>
+	<<if $targetEscape >= _MercCapture>>
 		The $mercenariesTitle clash with the politician's security detail amidst a maelstrom of terrified civilians and the confrontation drags out for some time. By the time your $mercenariesTitle can advance, they discover that the politician has already been evacuated.
 	<<elseif _raidescape == 1>>
 		With their security detail defeated and their crowd of supporters offering no protection, the politician tries to take up one of her fallen protector's pistols to defend herself. Unfortunately for her and for your mercenaries, the politician has a staggeringly poor understanding of firearms and manages to shoot themselves in the face when they discharge the weapon. With the politician dead, there is little your $mercenariesTitle can do but exit the venue.
@@ -146,7 +152,7 @@ You make your selection and direct your $mercenariesTitle to attack the target.
 		<<AddSlave $activeSlave>> /* skip New Slave Intro */
 	<</if>>
 <<case "shut-in">>
-	<<if _targetEscape >= _MercCapture>>
+	<<if $targetEscape >= _MercCapture>>
 		The $mercenariesTitle pry open the shut-in's door to discover an empty shack. From the cooked meal still steaming on the dining room table and the remarkable absence of dust, it seems she left only recently. Somehow the crafty <<if $activeSlave.visualAge < 13>>little <<elseif $activeSlave.visualAge <= 18>>teen <<elseif $activeSlave.visualAge <= 24>>young <<elseif $activeSlave.visualAge <= 32>><<else>>old <</if>> minx must have seen your $mercenariesTitle coming.
 	<<elseif _raidescape == 1>>
 		When the $mercenariesTitle break down the door to the shut-in's shack, they are met with a terrible stench of dust and decay. Judging by the body hanging limply from the banisters, the shut-in took their own life some time ago.
@@ -156,7 +162,7 @@ You make your selection and direct your $mercenariesTitle to attack the target.
 		<<AddSlave $activeSlave>> /* skip New Slave Intro */
 	<</if>>
 <<case "procuress">>
-	<<if _targetEscape >= _MercCapture>>
+	<<if $targetEscape >= _MercCapture>>
 		The $mercenariesTitle break down the door to the halfway home to discover a throng of sniffling young women, who cling to their boots and beg for rescue. Once they have been accounted for, your $mercenariesTitle discover the procuress is nowhere to be found. It seems the wily old minx has somehow made her escape before your $mercenariesTitle even arrived.
 	<<elseif _raidescape == 1>>
 		When your $mercenariesTitle enter the halfway house, the impoverished women within mistake them for an international rescue mission. Before your $mercenariesTitle can say otherwise, the women go berserk with the prospect of freedom and break into the procuress' office to tear her apart with their bare hands.
@@ -166,7 +172,7 @@ You make your selection and direct your $mercenariesTitle to attack the target.
 		<<AddSlave $activeSlave>> /* skip New Slave Intro */
 	<</if>>
 <<case "investor">>
-	<<if _targetEscape >= _MercCapture>>
+	<<if $targetEscape >= _MercCapture>>
 		The $mercenariesTitle raid the business exposition and thoroughly search the premises, only to discover that the investor never arrived. A terrified businessman informs your $mercenariesTitle that she cited heightened security risks as the reason for her absence.
 	<<elseif _raidescape == 1>>
 		When your $mercenariesTitle corner the investor in the exposition, she seemingly mistakes them for international police intent on taking her in for prior economic crimes. Before she can be subdued, the investor swallows a concealed pill and crumples to the ground dead.
@@ -176,7 +182,7 @@ You make your selection and direct your $mercenariesTitle to attack the target.
 		<<AddSlave $activeSlave>> /* skip New Slave Intro */
 	<</if>>
 <<case "scientist">>
-	<<if _targetEscape >= _MercCapture>>
+	<<if $targetEscape >= _MercCapture>>
 		When the $mercenariesTitle make an explosive entrance into the lab with their guns drawn, the chief scientist throws a vial of some mysterious liquid in front of them. The resultant smoke is so thick and choking that your $mercenariesTitle are forced to retreat from the building, during which time the scientists make their own escape. When your $mercenariesTitle reenter the building, they find it abandoned.
 	<<elseif _raidescape == 1>>
 		The bulk of the scientists surrender shortly after your $mercenariesTitle make an explosive entrance into their lab. Before she can be cuffed, the chief scientist takes a swig from some mysterious beaker of liquid. From the triumphant look on her face as she keels over dead, your $mercenariesTitle suspect the liquid was intended to have a transformative effect rather than a suicidal one.
@@ -186,7 +192,7 @@ You make your selection and direct your $mercenariesTitle to attack the target.
 		<<AddSlave $activeSlave>> /* skip New Slave Intro */
 	<</if>>
 <<case "lawyer">>
-	<<if _targetEscape >= _MercCapture>>
+	<<if $targetEscape >= _MercCapture>>
 		It seems the lawyer had anticipated the possibility of conflict on the frontier on the outer rim of the Old World, so the $mercenariesTitle are able to do little more than enter the building before the law firm's offices seal themselves off. Faced with the prospect of lingering in a conflict zone, your $mercenariesTitle cut their losses and retreat back to their VTOLs.
 	<<elseif _raidescape == 1>>
 		Your $mercenariesTitle capture the law firm's staff without much difficulty, but when they open the door to the lawyer's office they find her frothing from the mouth and unresponsive. From the quantity of pill bottles evident on her desk, it seems she found the sole loophole to escape capture.
@@ -196,6 +202,7 @@ You make your selection and direct your $mercenariesTitle to attack the target.
 		<<AddSlave $activeSlave>> /* skip New Slave Intro */
 	<</if>>
 <</switch>>
-<<if (_targetEscape >= _MercCapture) || (_raidescape == 1)>>
+<<if ($targetEscape >= _MercCapture) || (_raidescape == 1)>>
 	Your $mercenariesTitle return without their final prize, but remain in high spirits given their other successes out in the field.
-<</if>>
\ No newline at end of file
+<</if>>
+<<unset $targetEscape, $origin>>
\ No newline at end of file