diff --git a/src/data/backwardsCompatibility/backwardsCompatibility.js b/src/data/backwardsCompatibility/backwardsCompatibility.js
index 810b3c6ed98bc04f6a84422ab364e8c263b23dba..cc2b844e085237b005e321af84abec3a8d2e6da9 100644
--- a/src/data/backwardsCompatibility/backwardsCompatibility.js
+++ b/src/data/backwardsCompatibility/backwardsCompatibility.js
@@ -1,24 +1,23 @@
 App.Update.autoshred = function() {
 	const defaultGameStateVariables = new Set(Object.getOwnPropertyNames(App.Data.defaultGameStateVariables));
 
-	// instead of schredList:
 	for (const v in V) {
 		if (!defaultGameStateVariables.has(v)) {
-			console.log("would have removed", v, V[v]);
+			console.log("Not on whitelist, removed:", "V."+v+":", V[v]);
 			delete V[v];
-		} else {
-			// console.log("kept", v, V[v]);
 		}
 	}
 };
 
 App.Update.setNonexistantProperties = function(obj, props) {
+	let count = 0;
 	for (const p of Object.getOwnPropertyNames(props)) {
 		if (typeof obj[p] === "undefined") {
 			obj[p] = clone(props[p]);
+			count++;
 		}
 	}
-	return console.log("done!");
+	return console.log(`Set up ${count} variables.`);
 };
 
 App.Update.globalVariables = function() {