diff --git a/src/uncategorized/barracks.tw b/src/uncategorized/barracks.tw
index 8e5d39529612dc60b835223ca3cafccb359fa98c..70e421db9049dd757ea57a3c69703a1e24202c78 100644
--- a/src/uncategorized/barracks.tw
+++ b/src/uncategorized/barracks.tw
@@ -8,7 +8,7 @@ The mercenaries you retain to protect $arcologies[0].name are housed in this sec
 <<else>>
 	they don't resent an unannounced visit from their employer.
 <</if>>
-As you enter the main bay of the armoury, lined with modern arms and armor and a few muscular, scarred men and women looking after their gear or suiting up to stand post, you're greeted respectfully, with<<if $personalArms > 0 && $invasionVictory > 0>> jaunty salutes and<</if>> formal <<if $PC.title == 1>>"Sir"s.<<else>>"Ma'am"s<</if>><<if $personalArms > 0 && $invasionVictory > 0>>, but also with smiles and nods<</if>>.
+As you enter the main bay of the armory, lined with modern arms and armor and a few muscular, scarred men and women looking after their gear or suiting up to stand post, you're greeted respectfully, with<<if $personalArms > 0 && $invasionVictory > 0>> jaunty salutes and<</if>> formal <<if $PC.title == 1>>"Sir"s.<<else>>"Ma'am"s<</if>><<if $personalArms > 0 && $invasionVictory > 0>>, but also with smiles and nods<</if>>.
 <<if $mercenaries >= 3>>
 	Though few of the mercenaries are visible,
 	<<if $mercenaries >= 5>>
@@ -139,7 +139,7 @@ You head up a deck, to the staff area, and up one more, to look into the living
 
 <br><br>
 
-<<link "Decommission the armoury and return this sector to manufacturing">>
+<<link "Decommission the armory and return this sector to manufacturing">>
 	<<set $barracks = 0>>
 	<<for _i = 0; _i < $sectors.length; _i++>>
 		<<if $sectors[_i].type == "Barracks">><<set $sectors[_i].type = "Manufacturing">><<break>><</if>>
diff --git a/src/uncategorized/buildingWidgets.tw b/src/uncategorized/buildingWidgets.tw
index 46f49463d9c5e85a49e762c432f2c58da2a9abb9..3d2a637e2b31ddb5fbcf5f644731055b2deccdd2 100644
--- a/src/uncategorized/buildingWidgets.tw
+++ b/src/uncategorized/buildingWidgets.tw
@@ -80,7 +80,7 @@ if(!Macro.has('sectorblock')) {
 			Sweatshops: { base: 'Manufacturing' },
 			weapManu: { base: 'weaponsManufacturing', name: 'Weapons manufacturing', cls: 'weapManu' },
 			transportHub: { base: 'transportHub', name: 'Transport Hub', cls: 'transportHub' },
-			Barracks: { base: 'Barracks', name: 'Armoury' },
+			Barracks: { base: 'Barracks', name: 'Armory' },
 			/* speciality shop types */
 			'Subjugationist': { base: 'Shops', name: 'Subjugationist Shops', cls: 'FSShops' },
 			'Supremacist': { base: 'Shops', name: 'Supremacist Shops', cls: 'FSShops' },
diff --git a/src/uncategorized/personalAttentionSelect.tw b/src/uncategorized/personalAttentionSelect.tw
index dcbc0e3b50b8c6d8bc775c2e34a0cc3b2f89071a..aba369635273f6edb400165553ac861784bfe983 100644
--- a/src/uncategorized/personalAttentionSelect.tw
+++ b/src/uncategorized/personalAttentionSelect.tw
@@ -17,11 +17,14 @@
 <</if>>
 <br>[[Have as much sex with your slaves as possible|Main][$personalAttention = "sex", $personalAttentionChanged = 1]]
 <<if $proclamationsCooldown == 0 && $secExp == 1>>
-	<br>[[Issue a proclamation|proclamations]]<br><br>
+	<br>[[Issue a proclamation|proclamations]]
 <<elseif $secExp == 1>>
-	<br>It's too early to issue another proclamation. Another will be available in <<if $proclamationsCooldown == 1>> one week.<<else>> $proclamationsCooldown weeks.<</if>><br><br>
+	<br>It's too early to issue another proclamation. Another will be available in <<if $proclamationsCooldown == 1>> one week.<<else>> $proclamationsCooldown weeks.<</if>>
 <</if>>
 
+<br>
+<br>
+
 <<if $PC.trading >= 100>>
 	//You are a master trader.//
 <<else>>