diff --git a/src/SecExp/attackHandler.tw b/src/SecExp/attackHandler.tw
index e0805d6edd2965b365883dfce3d15104556eb1cc..407029b3257cf50608c1d518ca54ac9f8ef55ded 100644
--- a/src/SecExp/attackHandler.tw
+++ b/src/SecExp/attackHandler.tw
@@ -307,7 +307,7 @@
 	<</if>>
 	<<if $Bodyguard.intelligence <= -3>>
 		<<set _woundChance += 1>>
-	<</if>>	
+	<</if>>
 	<<if random(1,100) <= _woundChance>>
 		<<set $leaderWounded = 1>>
 		<<set _militiaMod -= 0.2>>
@@ -316,19 +316,23 @@
 		<<set _SFMod -= 0.2>>
 		<<set _enemyMod += 0.2>>
 		<<set $woundType = random(1,10)>>
-		<<if $woundType == 1>>
-			<<set $Bodyguard.voice = 0>>
-		<<elseif $woundType == 2>>
-			<<set $Bodyguard.eyes = -2>>
-		<<elseif $woundType == 3>>
-			<<set $Bodyguard.amp = 1>>
-		<<elseif $woundType >= 4>>
-			<<if $Bodyguard.health >= -60>>
-				<<set $Bodyguard.health -= 30>>
-			<<else>>
-				<<set $Bodyguard.health -= Math.abs(90 - $Bodyguard.health)>>
+		<<for _i = 0; _i < $slaves.length; _i++>>
+			<<if $slaves[_i].ID == $Bodyguard.ID>>
+				<<if $woundType == 1>>
+					<<set $slaves[_i].voice = 0>>
+				<<elseif $woundType == 2>>
+					<<set $slaves[_i].eyes = -2>>
+				<<elseif $woundType == 3>>
+					<<set $slaves[_i].amp = 1>>
+				<<elseif $woundType >= 4>>
+					<<if $slaves[_i].health >= -60>>
+						<<set $slaves[_i].health -= 30>>
+					<<else>>
+						<<set $slaves[_i].health -= Math.abs(90 - $slaves[_i].health)>>
+					<</if>>
+				<</if>>
 			<</if>>
-		<</if>>
+		<</for>>
 	<</if>>
 	/* 60% chance of getting combat skill if not already have it */
 	<<if $Bodyguard.combatSkill == 0 && random(1,100) <= 60>>
@@ -435,15 +439,23 @@
 		<<set _SFMod -= 0.2>>
 		<<set _enemyMod += 0.2>>
 		<<set $woundType = random(1,10)>>
-		<<if $woundType == 1>>
-			<<set $HeadGirl.voice = 0>>
-		<<elseif $woundType == 2>>
-			<<set $HeadGirl.eyes = -2>>
-		<<elseif $woundType == 3>>
-			<<set $HeadGirl.amp = 1>>
-		<<elseif $woundType >= 4>>
-			<<set $HeadGirl.health -= 40>>
-		<</if>>
+		<<for _i = 0; _i < $slaves.length; _i++>>
+			<<if $slaves[_i].ID == $HeadGirl.ID>>
+				<<if $woundType == 1>>
+					<<set $slaves[_i].voice = 0>>
+				<<elseif $woundType == 2>>
+					<<set $slaves[_i].eyes = -2>>
+				<<elseif $woundType == 3>>
+					<<set $slaves[_i].amp = 1>>
+				<<elseif $woundType >= 4>>
+					<<if $slaves[_i].health >= -60>>
+						<<set $slaves[_i].health -= 30>>
+					<<else>>
+						<<set $slaves[_i].health -= Math.abs(90 - $slaves[_i].health)>>
+					<</if>>
+				<</if>>
+			<</if>>
+		<</for>>
 	<</if>>
 	/* 60% chance of getting combat skill if nto already have it */
 	<<if $HeadGirl.combatSkill == 0 && random(1,100) <= 60>>
@@ -970,7 +982,7 @@
 
 <<set $troopCount = 0>>
 <<calcTroopCount>>
-<<set _moraleTroopMod = Math.clamp($troopCount / 100,1,10)>>
+<<set _moraleTroopMod = Math.clamp($troopCount / 100,1,5)>>
 
 <<set _morale = ($secBotsMorale * $deployingBots + $militiaBaseMorale * _militiaMod * $deployingMilitia + $slaveBaseMorale * _slaveMod * $deployingSlaves + $mercBaseMorale * _mercMod * $deployingMercs + $SFBaseMorale * $SFIntervention * _SFMod) / ($deployingBots + $deployingMilitia +$deployingSlaves + $deployingMercs + $SFIntervention)>>
 <<set _morale = _morale + _morale * $secBarracksUpgrades.luxury * 0.05>>	/* barracks bonus */
@@ -997,7 +1009,7 @@
 	<<set _armyMod = 1>>
 <</if>>
 
-<<set _enemyMoraleTroopMod = Math.clamp($attackTroops / 200,1,5)>>
+<<set _enemyMoraleTroopMod = Math.clamp($attackTroops / 100,1,5)>>
 
 <<if $attackType == "raiders">>
 	<<set _enemyAttack = ($raBaseAttack + $weapManu * $sellTo.raiders + $raBaseAttack * $attackEquip * $equipMod) * _armyMod>>
diff --git a/src/SecExp/rebellionHandler.tw b/src/SecExp/rebellionHandler.tw
index c33b93b649dc0adcd3468c12c034bbb8b5c8dc83..2ba68cb9104774bec8c3689ad1aa6813bf8ce0f1 100644
--- a/src/SecExp/rebellionHandler.tw
+++ b/src/SecExp/rebellionHandler.tw
@@ -259,7 +259,7 @@
 	<</if>>
 <</for>>
 
-<<set _enemyMoraleTroopMod = Math.clamp($attackTroops / 200,1,10)>>
+<<set _enemyMoraleTroopMod = Math.clamp($attackTroops / 100,1,10)>>
 
 <<set _enemyMorale = 1.5 * ($militiaBaseMorale * $rebellingMilitia + $slaveBaseMorale * $rebellingSlaves + $mercBaseMorale * $rebellingMercs) / ($rebellingMilitia + $rebellingSlaves + $rebellingMercs)>>
 <<set _enemyMorale *= _enemyMoraleTroopMod>>
diff --git a/src/SecExp/secBarracks.tw b/src/SecExp/secBarracks.tw
index 8f8be1e18839e57df60344c76f0ec72ee67f9ff1..892578cd904f72e0d4a20d49ddc398ca036419c3 100644
--- a/src/SecExp/secBarracks.tw
+++ b/src/SecExp/secBarracks.tw
@@ -481,7 +481,7 @@ __Militia__
 				<<set _elimUnit = $militiaUnits[_i]>>
 				<<set _newMilitiaUnits = []>>
 				<<for _y = 0; _y < _sL; _y++>>
-					<<if $slaveUnits[_y] != _elimUnit>>
+					<<if $militiaUnits[_y] != _elimUnit>>
 						<<set _newMilitiaUnits.push($militiaUnits[_y])>>
 					<</if>>
 				<</for>>
diff --git a/src/uncategorized/pSchoolSuggestion.tw b/src/uncategorized/pSchoolSuggestion.tw
index 5aa0451486ee0ae3ff6abebfcf71d0c0de6c11b0..ee1a81816ecaea6e950d9369a5b6356782f1b141 100644
--- a/src/uncategorized/pSchoolSuggestion.tw
+++ b/src/uncategorized/pSchoolSuggestion.tw
@@ -29,8 +29,6 @@ The unusually competent young heiress standing next to him snickers. "If you're
 <</if>>
 <br><br>
 "If you like them soft and mellow, you got to go with The Cattle Ranch," a portly man blurts loudly while slamming down his emtpy mug. "I've got a pair of 'em for my bedroom; they are so loving after a good milking. Taste good too." His drinking budy retorts, "Too much work is what they are. They might as well be animals with how they act."
-
-
 <br><br>
 The older gentleman who seems to have been acting as unofficial moderator before you came in turns to you. "In any case, <<if $PC.title == 1>>sir<<else>>madam<</if>>, we agreed before you came in. We'd like to get together and pay half the cost of encouraging a slave school to set up a branch campus here, if you'd be willing to pay the other half and choose which. I think ¤10000 from you would cover it." He looks around the group. "Before we started this little debate, we all agreed to chip in regardless of which you chose."
 
@@ -62,6 +60,7 @@ The older gentleman who seems to have been acting as unofficial moderator before
 	<</replace>>
 <</link>>
 <</if>>
+
 <<if $seeDicks != 0>>
 <<if $seeDicks != 100>><br><</if>>
 <<link "L'Ecole des Enculees">>