diff --git a/src/Mods/DinnerParty/dinnerPartyExecution.tw b/src/Mods/DinnerParty/dinnerPartyExecution.tw
index f5d4aca5632d16a723f130d81c288adec026e21c..700126315c4514af5ca9fe1ae9683eaf1d0086a5 100644
--- a/src/Mods/DinnerParty/dinnerPartyExecution.tw
+++ b/src/Mods/DinnerParty/dinnerPartyExecution.tw
@@ -541,7 +541,7 @@
 		<<set $shelterAbuse += 1>>
 	<</if>>
 
-	<<= removeSlave($activeSlave)>>
+	<<run removeSlave($activeSlave)>>
 
 /* generate enemies
 <<if _generateEnemies == 1>>
diff --git a/src/futureSocieties/aztec/slaveSacrifice.tw b/src/futureSocieties/aztec/slaveSacrifice.tw
index f59ec9596bc542d7d67362ca05574ba53c5b144d..5061bdeb6e7d90e069f2e664adaa76f5d5b34de5 100644
--- a/src/futureSocieties/aztec/slaveSacrifice.tw
+++ b/src/futureSocieties/aztec/slaveSacrifice.tw
@@ -374,7 +374,7 @@
 		<<set $arcologies[0].FSAztecRevivalist += 1>>
 	<</if>>
 	<<set $slavesSacrificedThisWeek = ($slavesSacrificedThisWeek || 0) + 1>>
-	<<= removeSlave(getSlave($AS))>>
+	<<run removeSlave(getSlave($AS))>>
 <</if>>
 
 <<set $sacrificeType = 0>>
diff --git a/src/uncategorized/pBioreactorPerfected.tw b/src/uncategorized/pBioreactorPerfected.tw
index 41999aa133dc24276710292ae08882936c211faa..96cc7cba3ce88df18b13ec69a9c664c3ef92bdac 100644
--- a/src/uncategorized/pBioreactorPerfected.tw
+++ b/src/uncategorized/pBioreactorPerfected.tw
@@ -184,7 +184,7 @@ You stop and consider the cow, from $his titanic breasts to $his <<if (_bioSlave
 		<<set $bioreactorsXY += _bioreactorsXY>>
 		<<set $bioreactorsHerm += _bioreactorsHerm>>
 		<<set $bioreactorsBarren += _bioreactorsBarren>>
-		<<= removeSlave(_bioSlave)>>
+		<<run removeSlave(_bioSlave)>>
 		<<set $createBioreactors = 1>>
 	<</replace>>
 <</link>>
diff --git a/src/uncategorized/pBombing.tw b/src/uncategorized/pBombing.tw
index 9110edb461ad8af3b33fc79461c6b41fcf355f2f..bd7f4f703ba0033becbeabfdf5d9907c2fb746d8 100644
--- a/src/uncategorized/pBombing.tw
+++ b/src/uncategorized/pBombing.tw
@@ -70,7 +70,7 @@ The implant is small, and went off too far ahead to do anything more than stun.
 	<<else>>
 		_S.Bodyguard.slaveName hurriedly <<if (_S.Bodyguard.muscles+_S.Bodyguard.height-100)/25 > 5>>gets $his light machine gun firing. The weapon's high rate of fire tears through the first enemy but rapidly pulls $his aim off target.<<elseif (_S.Bodyguard.muscles+_S.Bodyguard.height-100)/25 > 4>>brings up $his battle rifle. $He hits the nearest assailant with $his first round and then fires again, but the weapon's powerful recoil sends it over $his target.<<elseif (_S.Bodyguard.muscles+_S.Bodyguard.height-100)/25 > 3>>brings up $his submachine gun. $He points it at the nearest assailant and pulls the trigger; the weapon's high rate of fire tears through the enemy but rapidly pulls $his aim off target.<<else>>draws $his machine pistol. $He points it one-handed at the nearest assailant and pulls the trigger; the weapon's high rate of fire tears through the enemy but rapidly pulls $his aim off target.<</if>> By the time $he pulls the muzzle back down the others are on $him. $His sword is very sharp, but so are $his assailants' weapons, and everyone is unskilled. As often happens with bladed fights between unarmored novices, everyone dies, and so fast that you cannot intervene. _S.Bodyguard.slaveName expires gasping in agony over multiple deep wounds to $his abdomen, but still manages to lock eyes with you as $he does. There is some @@.red;minor property damage@@ to repair, but no lasting harm.
 		<<run cashX(-1000, "event", _S.Bodyguard), healthDamage(_S.Bodyguard, 1000)>>
-		<<= removeSlave(_S.Bodyguard)>>
+		<<run removeSlave(_S.Bodyguard)>>
 	<</if>> /* closes if _S.Bodyguard */
 
 <<elseif $personalArms > 0>>
diff --git a/src/uncategorized/pMercenaryRomeo.tw b/src/uncategorized/pMercenaryRomeo.tw
index 5b3a89646263f6a8f6862f23cc76e8980778dfe5..2d13a021be44b21263987b3f78e91cdbc9c50ad5 100644
--- a/src/uncategorized/pMercenaryRomeo.tw
+++ b/src/uncategorized/pMercenaryRomeo.tw
@@ -94,7 +94,7 @@ proffered by an attentive slave _girlU, he seems almost bashful.
 				<</if>>
 				$he gives the nearest camera a little nod and silently mouths the words "Thank you, <<= getWrittenTitle(_juliet)>>." Soon the romantic story of The Mercenary and the Slave $Girl is being told in bars and brothels across the Free City, with you naturally playing @@.green;a supporting role.@@
 				<<run cashX(_slaveCost, "slaveTransfer")>>
-				<<= removeSlave(_juliet)>>
+				<<run removeSlave(_juliet)>>
 			<</if>>
 		<</replace>>
 	<</link>>
@@ -121,7 +121,7 @@ proffered by an attentive slave _girlU, he seems almost bashful.
 				<<run repX(15000, "event")>>
 				<<set _poster = "a poster for the movie that was made about the love between one of your mercenaries and " + _juliet.slaveName>>
 				<<set $trinkets.push(_poster)>>
-				<<= removeSlave(_juliet)>>
+				<<run removeSlave(_juliet)>>
 			<</if>>
 		<</replace>>
 	<</link>>
diff --git a/src/uncategorized/pUndergroundRailroad.tw b/src/uncategorized/pUndergroundRailroad.tw
index cf4300f42aaddbe03d5e478380dea60991d58f0c..c027d8b68ecf9e7d2ae717989c8e43acf0f0d239 100644
--- a/src/uncategorized/pUndergroundRailroad.tw
+++ b/src/uncategorized/pUndergroundRailroad.tw
@@ -186,7 +186,7 @@ This is disturbing, to say the least. After close investigation, it appears some
 				<<set $traitorStats.traitorBody = $slaves[_myBody].ID>>
 			<</if>>
 		<</if>>
-		<<= removeSlave($activeSlave)>>
+		<<run removeSlave($activeSlave)>>
 		<</replace>>
 	<</link>>
 	<br><<link "Tell $him to ignore the Daughters in the future">>
@@ -358,7 +358,7 @@ This is disturbing, to say the least. After close investigation, it appears some
 			You announce that a treasonous slave will be publicly executed. Treason is understood in the Free Cities to be activity that tends to undermine slavery, and public interest is considerable when $activeSlave.slaveName is dragged out into a public atrium and <<if $arcologies[0].FSAztecRevivalist !== "unset">>has $his heart cut out of $his living body<<elseif $arcologies[0].FSEdoRevivalist !== "unset">>is boiled alive<<elseif $arcologies[0].FSRomanRevivalist !== "unset">>is crucified and left hanging until $he perishes<<else>>is summarily hanged<</if>>. The populace understands the necessity of the punishment, though they are @@.red;disturbed@@ that such a thing could happen in your penthouse of all places. The surviving slaves are @@.gold;terrified@@ at the display, but at least you can be sure they will remember the price of failing you.
 			<<run repX(-500, "event", $activeSlave)>>
 			<<run $slaves.forEach(function(s) { s.trust -= 10 + random(10); })>>
-			<<= removeSlave($activeSlave)>>
+			<<run removeSlave($activeSlave)>>
 			<</replace>>
 		<</link>>
 	<</if>>
diff --git a/src/uncategorized/pePitFight.tw b/src/uncategorized/pePitFight.tw
index 8acf9e6fdf90b6bdb577f0dcefe704f428c4fc70..aedb8abf25049351644b0437ef93264bdfda4e48 100644
--- a/src/uncategorized/pePitFight.tw
+++ b/src/uncategorized/pePitFight.tw
@@ -225,7 +225,7 @@ The umpire announces gravely that the fight is to the death and rings a bell.
 <</if>>
 
 <<if $activeSlave.health.health < -90>>
-	<<= removeSlave($activeSlave)>>
+	<<run removeSlave($activeSlave)>>
 	<<set $nextLink = "Random Nonindividual Event">>
 	<<run App.Utils.updateUserButton()>>
 <</if>>
diff --git a/src/uncategorized/reRebels.tw b/src/uncategorized/reRebels.tw
index 69bdea17b903bf639ffb655e930a86465f0b13b0..49cc42ac4b8af153ca9d2ea7d870b55c2085528c 100644
--- a/src/uncategorized/reRebels.tw
+++ b/src/uncategorized/reRebels.tw
@@ -62,41 +62,41 @@ You have a rebel problem. <<= App.UI.slaveDescriptionDialog($slaves[_i])>> and <
 			<<if $slaves[_i].vagina > 3>>
 				You start with $slaves[_i].slaveName and no sooner than you turn to $slaves[_j].slaveName do you hear the telltale clatter of the spoon hitting the floor. With a simple kick, the unfortunately loose $slaves[_i].slaveName is left struggling in the air. $slaves[_j].slaveName <<if canSee($slaves[_j])>>watches<<elseif canHear($slaves[_j])>>listens<<else>>stares blankly<</if>> in horror as the life drains from _his2 former accomplice. @@.gold;_He2 promises to never cross you again.@@
 				<<set $slaves[_j].trust -= 20>>
-				<<= removeSlave($slaves[_i])>>
+				<<run removeSlave($slaves[_i])>>
 			<<elseif $slaves[_j].vagina > 3>>
 				You start with $slaves[_i].slaveName before moving to $slaves[_j].slaveName as $he holds $his life between $his netherlips. Setting the spoon inside $slaves[_j].slaveName, you prepare to kick the stools out from under them; but the telltale clatter of the spoon hitting the floor saves you the trouble. With a simple kick, the unfortunately loose $slaves[_j].slaveName is left struggling in the air. $slaves[_i].slaveName <<if canSee($slaves[_i])>>watches<<elseif canHear($slaves[_i])>>listens<<else>>stares blankly<</if>> in horror as the life drains from $his former accomplice. @@.gold;$He promises to never cross you again.@@
 				<<set $slaves[_i].trust -= 20>>
-				<<= removeSlave($slaves[_j])>>
+				<<run removeSlave($slaves[_j])>>
 			<<elseif random(1,100) == 69>>
 				You start with $slaves[_i].slaveName before moving to $slaves[_j].slaveName as $he holds $his life between $his netherlips. Once both spoons are inserted, you sit back and watch them squirm at the cold metal in their most sensitive recesses. They are both desperate to survive and clamp down as hard as they can, but it can't go on forever as the sounds of a spoon clattering to the floor fills the room. Both slaves freeze as they realize the other has lost their grip on the silverware, uncertain of what comes next. You answer the question by knocking the stools out from under them, allowing them both to hang. They came into this together and they are going out together.
-				<<= removeSlave($slaves[_i])>>
-				<<= removeSlave($slaves[_j])>>
+				<<run removeSlave($slaves[_i])>>
+				<<run removeSlave($slaves[_j])>>
 			<<elseif $slaves[_i].vagina == $slaves[_j].vagina && random(1,100) > 50>>
 				You start with $slaves[_i].slaveName before moving to $slaves[_j].slaveName as $he holds $his life between $his netherlips. Once both spoons are inserted, you sit back and watch them squirm at the cold metal in their most sensitive recesses. They are both <<if $slaves[_i].vagina == 1>>quite tight, so it's no surprise when they put up a good show.<<else>>not the tightest slaves, so it's a surprise they manage to hold on as long as they do<</if>>. But it can't go on forever as the sound of the spoon clattering to the floor fills the room.
 				<<if random(1,100) <= 50>>
 					You kick the stool out from under $slaves[_j].slaveName and let _him2 hang. $slaves[_i].slaveName <<if canSee($slaves[_i])>>watches<<elseif canHear($slaves[_i])>>listens<<else>>stares blankly<</if>> in horror as the life drains from $his former accomplice, @@.gold;terrified that you'd so callously toy with their lives.@@ The ordeal @@.red;leaves $him behaving strangely.@@
 					<<set $slaves[_i].trust -= -20, $slaves[_i].behavioralFlaw = "odd">>
-					<<= removeSlave($slaves[_j])>>
+					<<run removeSlave($slaves[_j])>>
 				<<else>>
 					You kick the stool out from under $slaves[_i].slaveName and let $him hang. $slaves[_j].slaveName <<if canSee($slaves[_j])>>watches<<elseif canHear($slaves[_j])>>listens<<else>>stares blankly<</if>> in horror as the life drains from _his2 former accomplice, @@.gold;terrified that you'd so callously toy with their lives.@@ The ordeal @@.red;leaves _him2 behaving strangely.@@
 					<<set $slaves[_j].trust -= -20, $slaves[_j].behavioralFlaw = "odd">>
-					<<= removeSlave($slaves[_i])>>
+					<<run removeSlave($slaves[_i])>>
 				<</if>>
 			<<elseif $slaves[_j].vagina > $slaves[_i].vagina && random(1,100) > 50>>
 				You start with $slaves[_i].slaveName before moving to $slaves[_j].slaveName as $he holds $his life between $his netherlips. Once both spoons are inserted, you sit back and watch them squirm at the cold metal in their most sensitive recesses. $slaves[_i].slaveName is the clear favorite in this game, but the looser $slaves[_j].slaveName refuses to give in, using _his2 experience to clamp down as hard as _he2 can. But it can't go on forever as the sound of the spoon clattering to the floor fills the room.
 				<<if random(1,100) <= 90>>
 					You kick the stool out from under $slaves[_j].slaveName and let _him2 hang. $slaves[_i].slaveName <<if canSee($slaves[_i])>>watches<<elseif canHear($slaves[_i])>>listens<<else>>stares blankly<</if>> in horror as the life drains from $his former accomplice, @@.gold;terrified that you'd so callously toy with their lives.@@ The ordeal @@.red;leaves $him behaving strangely.@@
 					<<set $slaves[_i].trust -= -20, $slaves[_i].behavioralFlaw = "odd">>
-					<<= removeSlave($slaves[_j])>>
+					<<run removeSlave($slaves[_j])>>
 				<<else>>
 					You kick the stool out from under $slaves[_i].slaveName and let $him hang. $slaves[_j].slaveName <<if canSee($slaves[_j])>>watches<<elseif canHear($slaves[_j])>>listens<<else>>stares blankly<</if>> in horror as the life drains from _his2 former accomplice, @@.gold;terrified that you'd so callously toy with their lives.@@ The ordeal @@.red;leaves _him2 behaving strangely.@@ <<if $slaves[_j].vagina >= 3>>You can't say you expected this outcome, but it was amusing all the same to discover the blown out whore has some talent<<else>>You're glad no bets were riding on this<</if>>.
 					<<set $slaves[_j].trust -= -20, $slaves[_j].behavioralFlaw = "odd">>
-					<<= removeSlave($slaves[_i])>>
+					<<run removeSlave($slaves[_i])>>
 				<</if>>
 			<<else>>
 				You start with $slaves[_i].slaveName before moving to $slaves[_j].slaveName as $he holds $his life between $his netherlips. Once both spoons are inserted, you sit back and watch them squirm at the cold metal in their most sensitive recesses. In a show of underhandedness, $slaves[_j].slaveName kicks $slaves[_i].slaveName, knocking $him off balance and sending $him hanging. $slaves[_j].slaveName <<if canSee($slaves[_j])>>watches<<elseif canHear($slaves[_j])>>listens<<else>>stares blankly<</if>> as the life drains from _his2 accomplice, @@.gold;horrified at what _he2 just did.@@ The ordeal @@.red;leaves _him2 behaving strangely.@@
 				<<set $slaves[_j].trust = -100, $slaves[_j].behavioralFlaw = "odd">>
-				<<= removeSlave($slaves[_i])>>
+				<<run removeSlave($slaves[_i])>>
 			<</if>>
 		<</replace>>
 	<</link>>
diff --git a/src/uncategorized/scheduledEvent.tw b/src/uncategorized/scheduledEvent.tw
index 3c89102b59a279e15d5abfcb7e000c647865c36e..04c46b7e7d9ff18511a9253f6eda1fb2e0599526 100644
--- a/src/uncategorized/scheduledEvent.tw
+++ b/src/uncategorized/scheduledEvent.tw
@@ -1,7 +1,7 @@
 :: Scheduled Event
 
 <<if $expired == 1>>
-	<<= removeSlave(getSlave($expiree))>>
+	<<run removeSlave(getSlave($expiree))>>
 	<<set $expiree = 0>>
 	<<set _expireSlave = $slaves.find((s) => s.indenture === 0)>>
 	<<if def _expireSlave>>
@@ -12,7 +12,7 @@
 <<set _schoolFail = App.Utils.schoolFailure()>>
 
 <<if $retired == 1>>
-	<<= removeSlave(getSlave($retiree))>>
+	<<run removeSlave(getSlave($retiree))>>
 	<<set $retiree = 0>>
 	<<set _retireSlave = $slaves.find((s) => retirementReady(s))>>
 	<<if def _retireSlave>>
diff --git a/src/uncategorized/seRetirement.tw b/src/uncategorized/seRetirement.tw
index b17f96d976cb83dceefb97e5c0de9bee81292dfe..46140861202032431eb0dc1f015571b4f08c40d1 100644
--- a/src/uncategorized/seRetirement.tw
+++ b/src/uncategorized/seRetirement.tw
@@ -229,7 +229,7 @@
 			<</replace>>
 			<<replace "#result">>
 			$He doesn't get far before $he <<if canHear(_clonedSlave)>>hears a desperate pursuit behind $him<<else>>feels a gentle tap on $his shoulder<</if>>. It's $his <<if _clonedSlave.relationship >= 5>>_wife2<<else>>lover<</if>>, $slaves[_sr].slaveName, <<if canHear(_clonedSlave)>>hurrying to catch<<else>>finally catching<</if>> up. Watching on the monitors, you see _clonedSlave.slaveName's mixed pleasure and pain at seeing _him2 again so soon, followed by a tearful explanation and an embrace so heartfelt that the pair of ex-slaves collapse to the floor together, sobbing.
-			<<= removeSlave($slaves[_sr])>>
+			<<run removeSlave($slaves[_sr])>>
 			<br><br>
 			<<if $arcologies[0].FSPaternalist != "unset">>
 				Of course, your paternalistic arcology thinks this @@.green;almost too romantic,@@ and there are jesting suggestions that outcomes this adorable ought to be illegal. The pair becomes celebrated citizens immediately.
@@ -395,6 +395,6 @@
 	<<set $retired = 1>>
 <<else>> /* manually retired */
 	<<set $nextLink = "Main">>
-	<<= removeSlave(getSlave($retiree))>>
+	<<run removeSlave(getSlave($retiree))>>
 	<<set $retiree = 0, $retired = 0>>
 <</if>>
diff --git a/src/uncategorized/slaveSold.tw b/src/uncategorized/slaveSold.tw
index bdcf8264c4d5f78e265795e750274878a3660e54..0fec87d45b7837315f87b2a7611149f16a4bf6ad 100644
--- a/src/uncategorized/slaveSold.tw
+++ b/src/uncategorized/slaveSold.tw
@@ -1169,4 +1169,4 @@
 	<<set $shelterAbuse += 1>>
 <</if>>
 
-<<= removeSlave(getSlave($AS))>>
+<<run removeSlave(getSlave($AS))>>