diff --git a/js/003-data/gameVariableData.js b/js/003-data/gameVariableData.js
index 86c991fe0dc3af3ebcca8709804e8c69dc417b48..34642f8503a2c312e79a5b4a84e83284e7afa150 100644
--- a/js/003-data/gameVariableData.js
+++ b/js/003-data/gameVariableData.js
@@ -565,10 +565,12 @@ App.Data.resetOnNGPlus = {
 	eliteFailTimer: 0,
 	nurseryGrowthStimsSetting: 0,
 	MadamIgnoresFlaws: 0,
+	MadamNoSex: 0,
 	farmyardBreeding: 0,
 	farmyardRestraints: 0,
 	farmyardShows: 0,
 	DJignoresFlaws: 0,
+	DJnoSex: 0,
 	slaveFightingBG: 0,
 	HGSlaveSuccess: 0,
 	unMadam: 0,
diff --git a/src/uncategorized/club.tw b/src/uncategorized/club.tw
index d8c659201f6b65af46756260205e4719b513e84f..47bb38e9130213c4cfe7b8fd55d03796d0ab4dc3 100644
--- a/src/uncategorized/club.tw
+++ b/src/uncategorized/club.tw
@@ -268,10 +268,10 @@
 		<br>
 		<<if $DjNoSex != 1>>
 			_S.DJ.slaveName will be a slut when $he doesn't have enough sluts serving under $him.
-			[[Don't serve clients|Club][$DjNoSex = 1]]
+			[[Don't serve clients|Club][$DJnoSex = 1]]
 		<<else>>
 			_S.DJ.slaveName will not be a slut even if $he has time.
-			[[Serve clients|Club][$DjNoSex = 0]]
+			[[Serve clients|Club][$DJnoSex = 0]]
 		<</if>>
 	<</if>>
 </div>
diff --git a/src/uncategorized/clubReport.tw b/src/uncategorized/clubReport.tw
index 922853f4f0f57b54ba898631f34f0edf7c948b77..93b7460d7e30c43aca5bfdae1e0c560239e77cba 100644
--- a/src/uncategorized/clubReport.tw
+++ b/src/uncategorized/clubReport.tw
@@ -82,7 +82,7 @@
 	<<else>>
 		<<set _S.DJ.skill.DJ += random(1,Math.ceil((_S.DJ.intelligence+_S.DJ.intelligenceImplant)/15) + 8)>>
 	<</if>>
-	<<if (_DL + $clubSlavesGettingHelp < 10) && $DjNoSex != 1>>
+	<<if (_DL + $clubSlavesGettingHelp < 10) && $DJnoSex != 1>>
 		<<if ($legendaryEntertainerID == 0) && (_S.DJ.prestige == 0) && (_S.DJ.skill.entertainment >= 100) && (_S.DJ.devotion > 50)>>
 			<<set $legendaryEntertainerID = _S.DJ.ID>>
 		<</if>>