diff --git a/js/003-data/gameVariableData.js b/js/003-data/gameVariableData.js index 86c991fe0dc3af3ebcca8709804e8c69dc417b48..34642f8503a2c312e79a5b4a84e83284e7afa150 100644 --- a/js/003-data/gameVariableData.js +++ b/js/003-data/gameVariableData.js @@ -565,10 +565,12 @@ App.Data.resetOnNGPlus = { eliteFailTimer: 0, nurseryGrowthStimsSetting: 0, MadamIgnoresFlaws: 0, + MadamNoSex: 0, farmyardBreeding: 0, farmyardRestraints: 0, farmyardShows: 0, DJignoresFlaws: 0, + DJnoSex: 0, slaveFightingBG: 0, HGSlaveSuccess: 0, unMadam: 0, diff --git a/src/uncategorized/club.tw b/src/uncategorized/club.tw index d8c659201f6b65af46756260205e4719b513e84f..47bb38e9130213c4cfe7b8fd55d03796d0ab4dc3 100644 --- a/src/uncategorized/club.tw +++ b/src/uncategorized/club.tw @@ -268,10 +268,10 @@ <br> <<if $DjNoSex != 1>> _S.DJ.slaveName will be a slut when $he doesn't have enough sluts serving under $him. - [[Don't serve clients|Club][$DjNoSex = 1]] + [[Don't serve clients|Club][$DJnoSex = 1]] <<else>> _S.DJ.slaveName will not be a slut even if $he has time. - [[Serve clients|Club][$DjNoSex = 0]] + [[Serve clients|Club][$DJnoSex = 0]] <</if>> <</if>> </div> diff --git a/src/uncategorized/clubReport.tw b/src/uncategorized/clubReport.tw index 922853f4f0f57b54ba898631f34f0edf7c948b77..93b7460d7e30c43aca5bfdae1e0c560239e77cba 100644 --- a/src/uncategorized/clubReport.tw +++ b/src/uncategorized/clubReport.tw @@ -82,7 +82,7 @@ <<else>> <<set _S.DJ.skill.DJ += random(1,Math.ceil((_S.DJ.intelligence+_S.DJ.intelligenceImplant)/15) + 8)>> <</if>> - <<if (_DL + $clubSlavesGettingHelp < 10) && $DjNoSex != 1>> + <<if (_DL + $clubSlavesGettingHelp < 10) && $DJnoSex != 1>> <<if ($legendaryEntertainerID == 0) && (_S.DJ.prestige == 0) && (_S.DJ.skill.entertainment >= 100) && (_S.DJ.devotion > 50)>> <<set $legendaryEntertainerID = _S.DJ.ID>> <</if>>