diff --git a/src/Mods/SecExp/buildings/weaponsManufacturing.tw b/src/Mods/SecExp/buildings/weaponsManufacturing.tw index d5814aa04453baf417bb1cab4952a172879a1f44..94bac86edd151ed077c3c4d23d644b6ed343591f 100644 --- a/src/Mods/SecExp/buildings/weaponsManufacturing.tw +++ b/src/Mods/SecExp/buildings/weaponsManufacturing.tw @@ -164,7 +164,7 @@ You own <<print num($menials)>> free menial slaves. This manufacturing complex c <<set _reasons.push('drug lab needs more advanced equipement')>> <</if>> <<if $SecExp.edicts.SFSupportLevel < 2 || $SecExp.edicts.SFSupportLevel < 4 || $SecExp.edicts.SFSupportLevel < 5>> - <<set _reasons.push('support contract needs more clauses')>> + <<set _reasons.push('pass higher SF support edicts')>> <</if>> <<if $SF.Squad.Firebase < 7>> <<set _reasons.push('Firebase would likely require additional expansion(s)')>> diff --git a/src/gui/storyCaption.js b/src/gui/storyCaption.js index 0b39cf7d009f107f336726dfef7a1b409b05d02f..34a34abf4505bee3f03bb10e7c728a2f6a04ece7 100644 --- a/src/gui/storyCaption.js +++ b/src/gui/storyCaption.js @@ -410,7 +410,7 @@ App.UI.storyCaption = function() { } function crime() { - V.SecExp.core.crimeLow = Math.clamp(Math.trunc(crime), 0, 100); + V.SecExp.core.crimeLow = Math.clamp(V.SecExp.core.crimeLow, 0, 100); const div = document.createElement("div"); App.UI.DOM.appendNewElement("span", div, "Crime", "orangered"); div.append(" | "); @@ -418,6 +418,7 @@ App.UI.storyCaption = function() { if (showCheats()) { div.append(App.UI.DOM.makeTextBox(V.SecExp.core.crimeLow, crime => { + V.SecExp.core.crimeLow = Math.clamp(Math.trunc(crime), 0, 100); V.cheater = 1; App.Utils.scheduleSidebarRefresh(); }, true));