diff --git a/src/SecExp/securityReport.tw b/src/SecExp/securityReport.tw
index a1c906116d818a35461c71b87114bdbb3c0efab9..fbf23c814c13e3067e5e48d4629b37c89b8d67fd 100644
--- a/src/SecExp/securityReport.tw
+++ b/src/SecExp/securityReport.tw
@@ -22,11 +22,11 @@
 
 <strong>Security</strong>:
 <<if $terrain === "oceanic">>
-	Due to the @@.green;massive econimc and logisical infesability@@ of attacking a ocenic arcology, your security force(s) has
+	Due to the @@.green;massive economic and logistical challenges@@ of attacking an oceanic arcology, your security force(s) has
 <<else>>
-	The @@.red;econimc and logisical fesability@@ of attacking a $terrain arcology, ensures that your security force(s) do not
+	The @@.red;economic and logistical challenges@@ of attacking a $terrain arcology, ensures that your security force(s) do not
 <</if>>
- the luxury of focusing excusively on internal matters.<br>
+ the luxury of focusing exclusively on internal matters.<br>
 <<if $secMenials > 0>>
 	<<print num($secMenials)>> slaves work to improve the security of your arcology,
 	<<if $mercenaries >= 1 && $arcologyUpgrade.drones == 1>>
diff --git a/src/uncategorized/remoteSurgery.tw b/src/uncategorized/remoteSurgery.tw
index 97e847e6ddb0a9a5549c4ca52f4d61e2ab3352a0..5837a7eb75681de66aee4cffdbabd87bfdbb66d0 100644
--- a/src/uncategorized/remoteSurgery.tw
+++ b/src/uncategorized/remoteSurgery.tw
@@ -162,7 +162,7 @@ $He has
 	normal ears.
 <<elseif $activeSlave.earShape == "damaged">>
 	damaged ears.
-	| [[Repair|Surgery Degradation][$activeSlave.earShape = "normal", cashX(forceNeg($surgeryCost), $activeSlave.health -= 10, $surgeryType = "earRestore"]]
+	| [[Repair|Surgery Degradation][$activeSlave.earShape = "normal", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earRestore"]]
 <<elseif $activeSlave.earShape == "pointy">>
 	small elfin ears.
 <<elseif $activeSlave.earShape == "elven">>
@@ -179,11 +179,11 @@ $He has
 	//$His indenture forbids elective surgery//
 <<else>>
 	<<if $activeSlave.earShape != "normal" && $activeSlave.earShape != "none">>
-		[[Restore to normal|Surgery Degradation][$activeSlave.earShape = "normal", cashX(forceNeg($surgeryCost), $activeSlave.health -= 10, $surgeryType = "earRestore"]]
+		[[Restore to normal|Surgery Degradation][$activeSlave.earShape = "normal", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earRestore"]]
 	<</if>>
 	<<if $activeSlave.earShape != "normal" && $activeSlave.earShape != "none" && $seeExtreme == 1 && $activeSlave.indentureRestrictions < 1>> | <</if>>
 	<<if $activeSlave.earShape != "none" && $seeExtreme == 1 && $activeSlave.indentureRestrictions < 1>>
-		[[Remove them|Surgery Degradation][$activeSlave.earShape = "none", cashX(forceNeg($surgeryCost), $activeSlave.health -= 20, $surgeryType = "earGone"]]
+		[[Remove them|Surgery Degradation][$activeSlave.earShape = "none", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20, $surgeryType = "earGone"]]
 	<</if>>
 	<<if $activeSlave.earShape == "none">>
 		<<if $activeSlave.hears != -2 && $activeSlave.earImplant != 1>>
@@ -194,14 +194,14 @@ $He has
 		<</if>>
 	<<else>>
 		<<if $activeSlave.earShape != "pointy">>
-			| [[Reshape into small elfin ears|Surgery Degradation][$activeSlave.earShape = "pointy", cashX(forceNeg($surgeryCost), $activeSlave.health -= 10, $surgeryType = "earMinor"]]
+			| [[Reshape into small elfin ears|Surgery Degradation][$activeSlave.earShape = "pointy", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMinor"]]
 		<</if>>
 		<<if $surgeryUpgrade == 1>>
 			<<if $activeSlave.earShape != "elven">>
-				| [[Reshape into long elf ears|Surgery Degradation][$activeSlave.earShape = "elven", cashX(forceNeg($surgeryCost), $activeSlave.health -= 10, $surgeryType = "earMajor"]]
+				| [[Reshape into long elf ears|Surgery Degradation][$activeSlave.earShape = "elven", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMajor"]]
 			<</if>>
 			<<if $activeSlave.earShape != "ushi">>
-				| [[Reshape into bovine ears|Surgery Degradation][$activeSlave.earShape = "ushi", cashX(forceNeg($surgeryCost), $activeSlave.health -= 10, $surgeryType = "earMajor"]]
+				| [[Reshape into bovine ears|Surgery Degradation][$activeSlave.earShape = "ushi", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMajor"]]
 			<</if>>
 		<</if>>
 	<</if>>
@@ -230,29 +230,29 @@ $He has
 		//$His indenture forbids elective surgery//
 	<<else>>
 		<<if $activeSlave.earT != "none" && $seeExtreme == 1 && $activeSlave.indentureRestrictions < 1>>
-			[[Remove them|Surgery Degradation][$activeSlave.earT = "none", cashX(forceNeg($surgeryCost), $activeSlave.health -= 20, $surgeryType = "earGone"]]
+			[[Remove them|Surgery Degradation][$activeSlave.earT = "none", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20, $surgeryType = "earGone"]]
 		<</if>>
 		<<if $activeSlave.earT == "normal">>
 			<<if $activeSlave.earT != "neko">>
-				| [[Reshape into cat Ears|Surgery Degradation][$activeSlave.earT = "neko", cashX(forceNeg($surgeryCost), $activeSlave.health -= 10, $surgeryType = "earMajor"]]
+				| [[Reshape into cat Ears|Surgery Degradation][$activeSlave.earT = "neko", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMajor"]]
 			<</if>>
 			<<if $activeSlave.earT != "inu">>
-				| [[Reshape into dog Ears|Surgery Degradation][$activeSlave.earT = "inu", cashX(forceNeg($surgeryCost), $activeSlave.health -= 10, $surgeryType = "earMajor"]]
+				| [[Reshape into dog Ears|Surgery Degradation][$activeSlave.earT = "inu", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMajor"]]
 			<</if>>
 			<<if $activeSlave.earT != "kit">>
-				| [[Reshape into fox Ears|Surgery Degradation][$activeSlave.earT = "kit", cashX(forceNeg($surgeryCost), $activeSlave.health -= 10, $surgeryType = "earMajor"]]
+				| [[Reshape into fox Ears|Surgery Degradation][$activeSlave.earT = "kit", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMajor"]]
 			<</if>>
 			<<if $activeSlave.earT != "tanuki">>
-				| [[Reshape into tanuki Ears|Surgery Degradation][$activeSlave.earT = "tanuki", cashX(forceNeg($surgeryCost), $activeSlave.health -= 10, $surgeryType = "earMajor"]]
+				| [[Reshape into tanuki Ears|Surgery Degradation][$activeSlave.earT = "tanuki", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMajor"]]
 			<</if>>
 		<<else>>
 			<br>
 			<<if $activeSlave.earTColor == "hairless">>
 				They are completely bald.
-				[[Implant hair mimicking fibers|Surgery Degradation][$activeSlave.earTColor = $activeSlave.hColor, cashX(forceNeg($surgeryCost), $activeSlave.health -= 10, $surgeryType = "earMinor"]]
+				[[Implant hair mimicking fibers|Surgery Degradation][$activeSlave.earTColor = $activeSlave.hColor, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMinor"]]
 			<<else>>
 				They are covered by a multitude of implanted $activeSlave.earTColor fibers mimicking hair.
-				[[Remove them|Surgery Degradation][$activeSlave.earTColor = "hairless", cashX(forceNeg($surgeryCost), $activeSlave.health -= 10, $surgeryType = "earMinor"]]
+				[[Remove them|Surgery Degradation][$activeSlave.earTColor = "hairless", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMinor"]]
 			<</if>>
 		<</if>>
 	<</if>>
@@ -297,20 +297,20 @@ $He has <<if $activeSlave.horn == "none">>no horns<<else>>$activeSlave.horn<</if
 <<if $activeSlave.indentureRestrictions >= 2>>
 	//$His indenture forbids elective surgery//
 <<elseif $activeSlave.horn != "none">>
-	[[Remove them|Surgery Degradation][$activeSlave.horn = "none", $activeSlave.hornColor = "none", cashX(forceNeg($surgeryCost), $activeSlave.health -= 10, $surgeryType = "hornGone"]]<</if>>
+	[[Remove them|Surgery Degradation][$activeSlave.horn = "none", $activeSlave.hornColor = "none", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "hornGone"]]<</if>>
 	Give $him:
 <<if $activeSlave.horn != "curved succubus horns">>
-	[[Succubus horns|Surgery Degradation][$activeSlave.horn = "curved succubus horns", $activeSlave.hornColor = "jet black", cashX(forceNeg($surgeryCost), $activeSlave.health -= 10, $surgeryType = "horn"]]<</if>>
+	[[Succubus horns|Surgery Degradation][$activeSlave.horn = "curved succubus horns", $activeSlave.hornColor = "jet black", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "horn"]]<</if>>
 <<if $activeSlave.horn != "backswept horns">>
-	| [[Backswept horns|Surgery Degradation][$activeSlave.horn = "backswept horns", $activeSlave.hornColor = "jet black", cashX(forceNeg($surgeryCost), $activeSlave.health -= 10, $surgeryType = "horn"]]<</if>>
+	| [[Backswept horns|Surgery Degradation][$activeSlave.horn = "backswept horns", $activeSlave.hornColor = "jet black", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "horn"]]<</if>>
 <<if $activeSlave.horn != "cow horns">>
-	| [[Bovine horns|Surgery Degradation][$activeSlave.horn = "cow horns", $activeSlave.hornColor = "ivory", cashX(forceNeg($surgeryCost), $activeSlave.health -= 10, $surgeryType = "horn"]]<</if>>
+	| [[Bovine horns|Surgery Degradation][$activeSlave.horn = "cow horns", $activeSlave.hornColor = "ivory", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "horn"]]<</if>>
 <<if $activeSlave.horn != "one long oni horn">>
-	| [[an oni horn|Surgery Degradation][$activeSlave.horn = "one long oni horn", $activeSlave.hornColor = $activeSlave.skin, cashX(forceNeg($surgeryCost), $activeSlave.health -= 10, $surgeryType = "horn"]]<</if>>
+	| [[an oni horn|Surgery Degradation][$activeSlave.horn = "one long oni horn", $activeSlave.hornColor = $activeSlave.skin, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "horn"]]<</if>>
 <<if $activeSlave.horn != "two long oni horns">>
-	| [[2 oni horns|Surgery Degradation][$activeSlave.horn = "two long oni horns", $activeSlave.hornColor = $activeSlave.skin, cashX(forceNeg($surgeryCost), $activeSlave.health -= 10, $surgeryType = "horn"]]<</if>>
+	| [[2 oni horns|Surgery Degradation][$activeSlave.horn = "two long oni horns", $activeSlave.hornColor = $activeSlave.skin, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "horn"]]<</if>>
 <<if $activeSlave.horn != "small horns">>
-	| [[Small horns|Surgery Degradation][$activeSlave.horn = "small horns", $activeSlave.hornColor = "ivory", cashX(forceNeg($surgeryCost), $activeSlave.health -= 10, $surgeryType = "horn"]]<</if>>
+	| [[Small horns|Surgery Degradation][$activeSlave.horn = "small horns", $activeSlave.hornColor = "ivory", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "horn"]]<</if>>
 
 <br>&nbsp;&nbsp;&nbsp;&nbsp;
 $He has