diff --git a/src/events/JE/jeSlaveDisputeSlaveDeal.js b/src/events/JE/jeSlaveDisputeSlaveDeal.js
index b001509112077bcc38fc70a95aaeac4e9b185c84..f3e67f0af05fae7fd4353c5843de02952b05c40c 100644
--- a/src/events/JE/jeSlaveDisputeSlaveDeal.js
+++ b/src/events/JE/jeSlaveDisputeSlaveDeal.js
@@ -57,7 +57,6 @@ App.Events.JESlaveDisputeSlaveDeal = class JESlaveDisputeSlaveDeal extends App.E
 			r.push(`You privately inform both parties you'll settle this in favor of the most generous. You instantly receive a single notice of escrow payment contingent on the case going the payer's way. You select the <span class="yellowgreen">bigger of the two</span> and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although ${he} isn't stupid enough to make a public accusation of corruption, the older ${woman} made use of ${his} few remaining hours of freedom to <span class="red">slander</span> your administration of justice.`);
 			repX(-100, "event");
 			cashX(random(150, 200) * 10, "event");
-			r.push(App.UI.newSlaveIntro(slave));
 			App.Events.addParagraph(frag, r);
 			return frag;
 		}
@@ -68,7 +67,6 @@ App.Events.JESlaveDisputeSlaveDeal = class JESlaveDisputeSlaveDeal extends App.E
 			r.push(`You settle the dispute in favor of the slave-to-be. ${He} is resigned, knowing that ${he}'s now owned by a woman who almost certainly hates ${him}, but ${his} daughter's treatments are assured. The story gets around quickly, <span class="green">capturing the hearts</span> of more romantic citizens. The angry slave trader leaves the arcology, <span class="red">reducing prosperity.</span>`);
 			V.arcologies[0].prosperity -= 5;
 			repX(2500, "event");
-			r.push(App.UI.newSlaveIntro(slave));
 			App.Events.addParagraph(frag, r);
 			return frag;
 		}
diff --git a/src/events/schools/resMove.js b/src/events/schools/resMove.js
index a9666fb672eb059925165d8cd343833459424f7d..d73c01943d555f78f08d597bddd2f6b760e9772c 100644
--- a/src/events/schools/resMove.js
+++ b/src/events/schools/resMove.js
@@ -43,7 +43,7 @@ App.Events.RESMove = class RESMove extends App.Events.BaseEvent {
 			if (V.PC.title) {
 				playerName = `Mr. ${V.PC.slaveName}`;
 			} else {
-				playerName = `"Ms. ${V.PC.slaveName}`;
+				playerName = `Ms. ${V.PC.slaveName}`;
 			}
 		} else {
 			playerName = V.PC.slaveName;
diff --git a/src/interaction/sellSlave.js b/src/interaction/sellSlave.js
index 7d978cb8af48a2609b8d89737d1bc84dbef65785..035d8edec11f6280315677bf52c115bd005dbe3d 100644
--- a/src/interaction/sellSlave.js
+++ b/src/interaction/sellSlave.js
@@ -839,7 +839,7 @@ App.Interact.sellSlave = function(slave) {
 	App.Events.addParagraph(scene, t);
 
 	if (isShelterSlave(slave)) {
-		App.Events.addParagraph(scene, [`${He} was placed in your care by the Slave Shelter. Selling ${him} will `, App.UI.DOM.makeElement("span", "violate your contract with them.", "reputation dec")]);
+		App.Events.addParagraph(scene, [`${He} was placed in your care by the Slave Shelter. Selling ${him} will `, App.UI.DOM.makeElement("span", "violate your contract with them.", ["reputation", "dec"])]);
 	}
 
 	/**
@@ -1555,7 +1555,7 @@ App.Interact.sellSlave = function(slave) {
 				}
 			}],
 			["D virgin asspussy", {
-				cost: Math.trunc((cost * 1.35) / 500),
+				cost: 500 * Math.trunc((cost * 1.35) / 500),
 				offerDesc: `from a prominent citizen who appreciates ${girl}s who are both vaginal virgins and anal veterans.`,
 				get requirements() { return (slave.vagina === 0 && slave.anus > 1 && slave.skill.anal >= 100 && slave.physicalAge < 25); },
 				percentOdds: 60,
diff --git a/src/js/eventSelectionJS.js b/src/js/eventSelectionJS.js
index fb237c730e878beb701b14960091b731b43ca531..7f09dbde4e4d070abfa1817a4ffd1b8b915742d5 100644
--- a/src/js/eventSelectionJS.js
+++ b/src/js/eventSelectionJS.js
@@ -1064,7 +1064,7 @@ if(eventSlave.drugs === "breast injections") {
 			}
 		}
 
-		if (V.eventResults.snatch === 0 && eventSlave.origin === "$He is your share of a raid on an illegal laboratory by your mercenaries." && eventSlave.newGamePlus === 0) {
+		if (V.eventResults.snatch === 2 && eventSlave.origin === "$He is your share of a raid on an illegal laboratory by your mercenaries." && eventSlave.newGamePlus === 0) {
 			if (V.geneticMappingUpgrade === 2 && eventSlave.health.condition > 25 && eventSlave.devotion > 50 && V.cash > V.surgeryCost * 4) {
 				/* only one slave ever qualifies, so give it a bit more weight */
 				V.events.push("RE snatch and grab followup");