diff --git a/src/pregmod/SecForceEX/SpecialForceUpgradeDec.tw b/src/pregmod/SecForceEX/SpecialForceUpgradeDec.tw index 8c6e7b33bb34bc8bd2311ef372cc45e44f9bc3c9..f0fba28dbbca44b818a283d66fb6eb68dd77179c 100644 --- a/src/pregmod/SecForceEX/SpecialForceUpgradeDec.tw +++ b/src/pregmod/SecForceEX/SpecialForceUpgradeDec.tw @@ -33,13 +33,13 @@ <br>After pooling resources between several departmental R&D teams, $securityForceName now has a faster and much more efficient custom network. <<case 14>> Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, tri barreled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower. - <br>After pooling resources between several departmental R&D teams, $securityForceName now has a faster and much more efficient custom network.<br>'Borowed' old world designs for a kill house. + <br>After pooling resources between several departmental R&D teams, $securityForceName now has a faster and much more efficient custom network. <br>'Borrowed' old world designs for a kill house. <<case 15>> Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, tri barreled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower. - <br>After pooling resources between several departmental R&D teams, $securityForceName now has a faster and much more efficient custom network.<br>Added electronics to the kill house. + <br>After pooling resources between several departmental R&D teams, $securityForceName now has a faster and much more efficient custom network. <br>Added electronics to the kill house. <<case 16>> Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, tri barreled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower. - <br>After pooling resources between several departmental R&D teams, $securityForceName now has a faster and much more efficient custom network.<br>Added VR support to the kill house. + <br>After pooling resources between several departmental R&D teams, $securityForceName now has a faster and much more efficient custom network. <br>Added VR support to the kill house. <</switch>> <br><br> @@ -186,11 +186,11 @@ <<case 7>> Upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area. <<case 8>> - Upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area.<br>Also It now possesses a basic old world bomber. + Upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area. <br>Also It now possesses a basic old world bomber. <<case 9>> - Upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area.<br>Improved the bomber's engines. + Upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area. <br>Improved the bomber's engines. <<case 10>> - Upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area.<br>Improved the bomber's engines and armour. + Upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area. <br>Improved the bomber's engines and armour. <</switch>> <<if $securityForceSpacePlanePower > 0>> <br>''Space Plane:'' @@ -200,25 +200,25 @@ <<case 2>> Upgraded the shielding, reducing both potential heat damage and radar signature. <<case 3>> - Upgraded the shielding, reducing both potential heat damage and radar signature,also mounted another engine on top of the tail. + Upgraded the shielding, reducing both potential heat damage and radar signature, also mounted another engine on top of the tail. <<case 4>> - Upgraded the shielding, reducing both potential heat damage and radar signature,mounted another engine on top of the tail and modernized the electronics. + Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail and modernized the electronics. <<case 5>> - Upgraded the shielding, reducing both potential heat damage and radar signature,mounted another engine on top of the tail,modernized the electronics in addition to the fuel lines to increase efficiency. + Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail, modernized the electronics in addition to the fuel lines to increase efficiency. <<case 6>> - Upgraded the shielding, reducing both potential heat damage and radar signature,mounted another engine on top of the tail.Modernized; the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. + Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail. Modernized the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. <<case 7>> - Upgraded the shielding, reducing both potential heat damage and radar signature,mounted another engine on top of the tail.Modernized; the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel.Reduced the weight and reworked the body to reduce drag. + Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail. Modernized the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. Reduced the weight and reworked the body to reduce drag. <<case 8>> - Upgraded the shielding, reducing both potential heat damage and radar signature,mounted another engine on top of the tail.Modernized; the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel.Reduced the weight and reworked the body to reduce drag.Increased the crew comfort and life support systems to increase operational time. + Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail. Modernized the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. Reduced the weight and reworked the body to reduce drag. Increased the crew comfort and life support systems to increase operational time. <<case 9>> - Upgraded the shielding, reducing both potential heat damage and radar signature,mounted another engine on top of the tail.Modernized; the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel.Reduced the weight and reworked the body to reduce drag.Increased the crew comfort and life support systems to increase operational time.Added an additional engine per wing which greatly increases acceleration and raises the top speed to mach 15, making the Space Plane of $securityForceName untouchable. + Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail. Modernized the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. Reduced the weight and reworked the body to reduce drag. Increased the crew comfort and life support systems to increase operational time. Added an additional engine per wing which greatly increases acceleration and raises the top speed to mach 15, making the Space Plane of $securityForceName untouchable. <<case 10>> - Upgraded the shielding, reducing both potential heat damage and radar signature,mounted another engine on top of the tail.Modernized; the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel.Reduced the weight and reworked the body to reduce drag.Increased the crew comfort and life support systems to increase operational time.Added an additional engine per wing which greatly increases acceleration and raises the top speed to mach 15, making the Space Plane of $securityForceName untouchable.Replaced the skin of $securityForceName Space Plane with a basic optical illusion kit. + Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail. Modernized the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. Reduced the weight and reworked the body to reduce drag. Increased the crew comfort and life support systems to increase operational time. Added an additional engine per wing which greatly increases acceleration and raises the top speed to mach 15, making the Space Plane of $securityForceName untouchable. Replaced the skin with a basic optical illusion kit. <<case 11>> - Upgraded the shielding, reducing both potential heat damage and radar signature,mounted another engine on top of the tail.Modernized; the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel.Reduced the weight and reworked the body to reduce drag.Increased the crew comfort and life support systems to increase operational time.Added an additional engine per wing which greatly increases acceleration and raises the top speed to mach 15, making the Space Plane of $securityForceName untouchable.Replaced the skin of $securityForceName Space Plane with an advanced optical illusion kit. + Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail. Modernized the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. Reduced the weight and reworked the body to reduce drag. Increased the crew comfort and life support systems to increase operational time. Added an additional engine per wing which greatly increases acceleration and raises the top speed to mach 15, making the Space Plane of $securityForceName untouchable. Replaced the skin with an advanced optical illusion kit. <<case 12>> - Upgraded the shielding, reducing both potential heat damage and radar signature,mounted another engine on top of the tail.Modernized; the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel.Reduced the weight and reworked the body to reduce drag.Increased the crew comfort and life support systems to increase operational time.Added VTOL capabilites into an additional engine per wing which greatly increases acceleration and raises the top speed to mach 15, making the Space Plane of $securityForceName untouchable.Replaced the skin of $securityForceName Space Plane with an advanced optical illusion kit. + Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail. Modernized the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. Reduced the weight and reworked the body to reduce drag. Increased the crew comfort and life support systems to increase operational time. Added VTOL capabilites into an additional engine per wing which greatly increases acceleration and raises the top speed to mach 15, making the Space Plane of $securityForceName untouchable. Replaced the skin with an advanced optical illusion kit. <</switch>> <</if>> <<if $securityForceFortressZeppelin > 0>> @@ -281,7 +281,7 @@ <<case 4>> Has acted to upgrade both the standard and support models of drones to carry basic electromagnetic weaponry, improving their overall combat effectiveness. <<case 5>> - Improved the electromagnetic armament of it's drones by mounting both miniaturized and heavy railguns on them. In addition further sourcing numerous models of drones for roles as diverse as reconnaissance, independent slave capture and swarming tactics. + Improved the electromagnetic armament of its drones by mounting both miniaturized and heavy railguns on them. In addition further sourcing numerous models of drones for roles as diverse as reconnaissance, independent slave capture and swarming tactics. <<case 6>> Acquired even lighter advanced armoured combat Drones with electromagnetic weaponry, advanced heavy Drones with electromagnetic support weaponry along with specialized Drones for reconnaissance, capture, and swarm tactics. <<case 7>> @@ -304,39 +304,41 @@ <<case 3>> Modernized the electronics, wiring and circuitry. <<case 4>> - Modernized the electronics, wiring and circuitry.Installed a basic localized communications jammer to the Satellite (excludes your own frequencies with little to no leeway) that will "slightly" anger locals until it is deactivated. + Modernized the electronics, wiring and circuitry. Installed a basic localized communications jammer to the Satellite (excludes your own frequencies with little to no leeway) that will "slightly" anger locals until it is deactivated. <<case 5>> - Modernized the electronics, wiring and circuitry.An advanced communications jammer is installed in the Satellite, increasing the AO localization, reducing the number of effected equipment. + Modernized the electronics, wiring and circuitry. An advanced communications jammer is installed in the Satellite, increasing the AO localization, reducing the number of affected equipment. <<case 6>> - Modernized the electronics, wiring and circuitry.Boosted the advanced comms jammer power by 25% (now can damage effected equipment). + Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer power by 25% (now can damage affected equipment). <<case 7>> - Modernized the electronics, wiring and circuitry.Boosted the advanced comms jammer's power by 50% (now can destroy effected equipment). + Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy affected equipment). <<case 8>> - Modernized the electronics, wiring and circuitry.Boosted the advanced comms jammer's power by 50% (now can destroy effected equipment).The Satellite is now equipped with a basic EMP generator (advanced EMP hardening was applied before the insulation and activation) will "slightly" anger locals until it is deactivated. + Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy affected equipment). The Satellite is now equipped with a basic EMP generator (advanced EMP hardening was applied before the insulation and activation) will "slightly" anger locals until it is deactivated. <<case 9>> - Modernized the electronics, wiring and circuitry.Boosted the advanced comms jammer's power by 50% (now can destroy effected equipment).The Satellite is now equipped with an advanced EMP generator by, increasing the AO localization which reduces the quantity of effected equipment. + Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy affected equipment). The Satellite is now equipped with an advanced EMP generator by, increasing the AO localization which reduces the quantity of affected equipment. <<case 10>> - Modernized the electronics, wiring and circuitry.Boosted the advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the advanced EMP generator by 25% (now can damage effected equipment). + Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 25% (now can damage affected equipment). <<case 11>> - Modernized the electronics, wiring and circuitry.Boosted the advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the advanced EMP generator by 50% (now can destroy effected equipment). + Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). <<case 12>> - Modernized the electronics, wiring and circuitry.Boosted the advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the advanced EMP generator by 50% (now can destroy effected equipment).Provided R&D funds to be able to shoot a concentrated beam of pure energy that is able to level an entire city block. It required overhauling the battery system and shielding. + Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to be able to shoot a concentrated beam of pure energy that is able to level an entire city block. It required overhauling the battery system and shielding. <<case 13>> - Modernized the electronics, wiring and circuitry.Boosted the advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the advanced EMP generator by 50% (now can destroy effected equipment).Provided R&D funds to focus the bean enough to level a suburb. + Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to focus the beam enough to level a suburb. <<case 14>> - Modernized the electronics, wiring and circuitry.Boosted the advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the advanced EMP generator by 50% (now can destroy effected equipment).Provided R&D funds to focus the beam enough to level a box of houses. + Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to focus the beam enough to level a block of houses. <<case 15>> - Modernized the electronics, wiring and circuitry.Boosted the advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the advanced EMP generator by 50% (now can destroy effected equipment).Provided R&D funds to focus the beam enough to level a single house. + Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to focus the beam enough to level a single house. <<case 16>> - Modernized the electronics, wiring and circuitry.Boosted the advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the advanced EMP generator by 50% (now can destroy effected equipment).Provided R&D funds to focus the beam enough to level 366 cm. + Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to focus the beam enough to level 366 cm. <<case 17>> - Modernized the electronics, wiring and circuitry.Boosted the advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the advanced EMP generator by 50% (now can destroy effected equipment).Provided R&D funds to focus the beam enough to level 30 cm. + Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to focus the beam enough to level 30 cm. <<case 18>> - Modernized the electronics, wiring and circuitry.Boosted the advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the advanced EMP generator by 50% (now can destroy effected equipment).Provided R&D funds to focus the beam enough to level 15 cm. + Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to focus the beam enough to level 15 cm. <<case 19>> - Modernized the electronics, wiring and circuitry.Boosted the advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the advanced EMP generator by 50% (now can destroy effected equipment).Provided R&D funds to switch the 15 cm wide beam from lazer to nanites. + Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to switch the 15 cm wide beam from laser to nanites. <<case 20>> - Modernized the electronics, wiring and circuitry.Boosted the advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the advanced EMP generator by 50% (now can destroy effected equipment).Provided R&D funds to switch the 15 cm wide beam from lazer to nanites and allow the bleam to be split (if needed) + Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to switch the 15 cm wide beam from laser to nanites and allow the beam to be split (if needed). + <<case 21>> + Modernized the electronics (in addition to overclocking), wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to switch the 15 cm wide beam from laser to nanites and allow the beam to be split (if needed). <</switch>> <</if>> <<if $securityForceGiantRobot > 0>> @@ -349,29 +351,31 @@ <<case 3>> Upgraded the wiring, circuitry and power efficiency. <<case 4>> - Upgraded the wiring, circuitry and power efficiency.Reduced the weight. + Upgraded the wiring, circuitry and power efficiency. Reduced the weight. <<case 5>> - Upgraded the wiring, circuitry, power efficiency and battery capacity.Reduced the weight. + Upgraded the wiring, circuitry, power efficiency and battery capacity. Reduced the weight. <<case 6>> - Upgraded the wiring, circuitry, power efficiency,battery capacity and armour.Reduced the weight. + Upgraded the wiring, circuitry, power efficiency, battery capacity and armour. Reduced the weight. <<case 7>> Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles plus a massive long sword in addition to quad 356 cm back mounted electromagnetic cannons. <<case 8>> Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles plus a massive long sword in addition to quad 356 cm back mounted electromagnetic cannons and the amount of pilots to two via a synced neural link. <<case 9>> - Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles plus a massive long sword in addition to quad 356 cm back mounted electromagnetic cannons. Increased the number of pilots to two via a synced neural link.Improved the life support systems, allowing for longer operational time. + Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles plus a massive long sword in addition to quad 356 cm back mounted electromagnetic cannons. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. <<case 10>> - Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles plus a massive long sword in addition to quad 356 cm back mounted electromagnetic cannons. Increased the number of pilots to two via a synced neural link.Improved the life support systems, allowing for longer operational time.Replaced the skin of $securityForceName's giant robot with a basic optical illusion kit. + Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles plus a massive long sword in addition to quad 356 cm back mounted electromagnetic cannons. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. Replaced the skin of $securityForceName's giant robot with a basic optical illusion kit. <<case 11>> - Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles plus a massive long sword in addition to quad 356 cm back mounted electromagnetic cannons. Increased the number of pilots to two via a synced neural link.Improved the life support systems, allowing for longer operational time.Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. + Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles plus a massive long sword in addition to quad 356 cm back mounted electromagnetic cannons. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. <<case 12>> - Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles, a massive long sword, quad 356 cm back mounted nanite rather than electromagnetic cannons. Increased the number of pilots to two via a synced neural link.Improved the life support systems, allowing for longer operational time.Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. + Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles, a massive long sword, quad 356 cm back mounted nanite rather than electromagnetic cannons. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. <<case 13>> - Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles, a massive long sword, quad 356 cm back mounted nanite rather than electromagnetic cannons. Increased the number of pilots to two via a synced neural link.Improved the life support systems, allowing for longer operational time.Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. Added hover capabilites. + Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles, a massive long sword, quad 356 cm back mounted nanite rather than electromagnetic cannons. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. Added hover capabilites. <<case 14>> - Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles, a massive long sword, quad 356 cm back mounted nanite rather than electromagnetic cannons and a massive wrist mounted shield. Increased the number of pilots to two via a synced neural link.Improved the life support systems, allowing for longer operational time.Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. Added hover capabilites. + Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles, a massive long sword, quad 356 cm back mounted nanite rather than electromagnetic cannons and a massive wrist mounted shield. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. Added hover capabilites. <<case 15>> - Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles, a massive long sword, quad 356 cm back mounted nanite rather than electromagnetic cannons,a massive wrist mounted shield and eletric fists. Increased the number of pilots to two via a synced neural link.Improved the life support systems, allowing for longer operational time.Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. Added hover capabilites. + Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles, a massive long sword, quad 356 cm back mounted nanite rather than electromagnetic cannons, a massive wrist mounted shield and electric fists. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. Added hover capabilites. + <<case 16>> + Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles, a massive long sword, quad 356 cm back mounted nanite rather than electromagnetic cannons, a massive wrist mounted shield and electric fists. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. Added hover capabilites. Overclocked the movement systems allowing for greater mobility. <</switch>> <</if>> <<if $securityForceMissileSilo > 0>> @@ -404,24 +408,26 @@ <<case 5>> Modernized the electronics, weaponry and armour. Added an EMP generator. <<case 6>> - Modernized the electronics, weaponry and armour. Added an EMP generator and lazer designator. + Modernized the electronics, weaponry and armour. Added an EMP generator and laser designator. <</switch>> <</if>> <<if $securityForceSubmarine > 0>> <br>''Submarine:'' <<switch $securityForceSubmarine>> <<case 1>> - A basic submarine has been 'borrowed' from the old world. + A basic submarine has been 'borrowed' from the old world. <<case 2>> - Modernized the engines for speed. + Modernized the engines for speed. <<case 3>> - Modernized the engines for speed and silence. + Modernized the engines for speed and silence. <<case 4>> - Modernized the engines for speed and silence.Upgraded the hull for silence. + Modernized the engines for speed and silence. Upgraded the hull for silence. <<case 5>> - Modernized the engines for speed and silence.Upgraded the hull for silence and weaponry. + Modernized the engines for speed and silence. Upgraded the hull for silence and weaponry. <<case 6>> - Modernized the engines for speed and silence.Upgraded the hull for silence, weaponry and air scrubbers, allowing it to stay submerged for longer. + Modernized the engines for speed and silence. Upgraded the hull for silence, weaponry and air scrubbers, allowing it to stay submerged for longer. + <<case 7>> + Modernized the engines for speed and silence. Upgraded the hull for silence, weaponry and air scrubbers, allowing it to stay submerged for longer. Overclocked the sonar, increasing its ping speed. <</switch>> <</if>> <<if $securityForceHeavyAmphibiousTransport > 0>> @@ -436,9 +442,9 @@ <<case 4>> Modernized the armor and speed. Added miniaturized railguns in all four corners. <<case 5>> - Modernized the armor and speed. Added miniaturized railguns in all four corners and a lazer designator in the midle. + Modernized the armor and speed. Added miniaturized railguns in all four corners and a laser designator in the midle. <<case 6>> - Modernized the armor and speed. Replaced the corner miniaturized railguns with nanite ones while keeping the lazer designator in the midle. + Modernized the armor and speed. Replaced the corner miniaturized railguns with nanite ones while keeping the laser designator in the midle. <</switch>> <</if>> <</if>> diff --git a/src/pregmod/SecForceEX/SpecialForceUpgradeOptions.tw b/src/pregmod/SecForceEX/SpecialForceUpgradeOptions.tw index d4d810f3d368f01d8f45f022787611db109bcd61..5ff0b0d48b4264be47e83f98736fc4d988081057 100644 --- a/src/pregmod/SecForceEX/SpecialForceUpgradeOptions.tw +++ b/src/pregmod/SecForceEX/SpecialForceUpgradeOptions.tw @@ -1,5 +1,5 @@ :: SpecialForceUpgradeOptions - +<<HSM>> <<nobr>> <<if ($SFAO < _max) && $securityForceUpgradeToken == 0>> <span id="resultX"> @@ -240,9 +240,9 @@ <br><<link "A space plane">> <<replace "#resultY">><br><br> "Sure, boss." she says, nodding. "A orbital plane should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceSpacePlanePower++, $cash -= 4750000*$Env>> + <<set $securityForceUpgradeToken = 1, $securityForceSpacePlanePower++, $cash -= 4750000*$Env*$HackingSkillMultiplier>> <</replace>> - <</link>> // Costs <<print cashFormat(4750000*$Env)>> // + <</link>> // Costs <<print cashFormat(4750000*$Env*$HackingSkillMultiplier)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceSpacePlanePower >= 1 && $securityForceSpacePlanePower < _SpacePlaneMax>> <<if $securityForceSpacePlanePower < 4>> <<set _spCost = 50000000>> @@ -268,9 +268,9 @@ <br><<link "Space plane">> <<replace "#resultY">><br><br> "Sure, boss." she says, nodding. "Upgrading the orbital plane should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceSpacePlanePower++, $cash -= _spCost*$Env>> + <<set $securityForceUpgradeToken = 1, $securityForceSpacePlanePower++, $cash -= _spCost*$Env*$HackingSkillMultiplier>> <</replace>> - <</link>> // Costs <<print cashFormat(_spCost*$Env)>> // + <</link>> // Costs <<print cashFormat(_spCost*$Env*$HackingSkillMultiplier)>> // <</if>> <<if $securityForceSpacePlanePower == _SpacePlaneMax>> <br>//$securityForceName has fully upgraded the space plane to support it's activities.// @@ -298,16 +298,16 @@ <br><<link "An AC-130">> <<replace "#resultY">><br><br> "Sure, boss." she says, nodding. "An AC-130 would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceAC130++, $cash -= 35000000*$Env>> + <<set $securityForceUpgradeToken = 1, $securityForceAC130++, $cash -= 35000000*$Env*$HackingSkillMultiplier>> <</replace>> - <</link>> // Costs <<print cashFormat(35000000*$Env)>> // + <</link>> // Costs <<print cashFormat(35000000*$Env*$HackingSkillMultiplier)>> // <<elseif $securityForceAC130 > 1 && $securityForceAC130 < _AC130Max>> <br><<link "AC-130">> <<replace "#resultY">><br><br> "Sure, boss." she says, nodding. "Upgrading the AC-130, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceAC130++, $cash -= 25000000*$Env>> + <<set $securityForceUpgradeToken = 1, $securityForceAC130++, $cash -= 25000000*$Env*$HackingSkillMultiplier>> <</replace>> - <</link>> // Costs <<print cashFormat(25000000*$Env)>> // + <</link>> // Costs <<print cashFormat(25000000*$Env*$HackingSkillMultiplier)>> // <</if>> <<if $securityForceAC130 == _AC130Max>> <br>//$securityForceName has fully upgraded the AC-130 to support it's activities.// @@ -341,22 +341,22 @@ <br><<link "Drone bay">> <<replace "#resultX">> "Sure, boss." she says, nodding. "Some new drones would be nice." She laughs. "The poor bastards out there shit themselves when they see combat drones fly over the horizon." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceDronePower++, $cash -= 45000*$Env>> + <<set $securityForceUpgradeToken = 1, $securityForceDronePower++, $cash -= 45000*$Env*$HackingSkillMultiplier>> <</replace>> - <</link>> // Costs <<print cashFormat(45000*$Env)>> // + <</link>> // Costs <<print cashFormat(45000*$Env*$HackingSkillMultiplier)>> // <<elseif $securityForceUpgradeToken == 0 && _DroneBay < _DroneBayMax && $TierTwoUnlock == 1>> <br><<link "Drone bay">> <<replace "#resultX">> "Sure, boss." she says, nodding. "Some new drones would be nice." She laughs. "The poor bastards out there shit themselves when they see combat drones fly over the horizon." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceDronePower++, $cash -= 2000000*$Env>> + <<set $securityForceUpgradeToken = 1, $securityForceDronePower++, $cash -= 2000000*$Env*$HackingSkillMultiplier>> <</replace>> - <</link>> // Costs <<print cashFormat( 2000000*$Env)>> // + <</link>> // Costs <<print cashFormat(2000000*$Env*$HackingSkillMultiplier)>> // <</if>> <<if _DroneBay == _DroneBayMax>> <br>//$securityForceName has fully upgraded the drone bay to support it's activities.// <</if>> - <<if $securityForceUpgradeToken == 0 && (_LaunchBayNO < _LaunchBayNOMax || _LaunchBayO < _LaunchBayNOMax) && $TierTwoUnlock == 1>> + <<if $securityForceUpgradeToken == 0 && (_LaunchBayNO < _LaunchBayNOMax || _LaunchBayO < _LaunchBayOMax) && $TierTwoUnlock == 1>> <br><<link "Launch Bay">> <<replace "#resultX">> <span id="resultZ"> @@ -369,9 +369,9 @@ <br><<link "A Satellite">> <<replace "#resultZ">><br><br> "Sure, boss." she says, nodding. "A Satellite should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceSatellitePower++, $cash -= 3750000*$Env>> + <<set $securityForceUpgradeToken = 1, $securityForceSatellitePower++, $cash -= 3750000*$Env*$HackingSkillMultiplier>> <</replace>> - <</link>> // Costs <<print cashFormat(3750000*$Env)>> // + <</link>> // Costs <<print cashFormat(3750000*$Env*$HackingSkillMultiplier)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceSatellitePower >= 1 && $securityForceSatellitePower < _SatelliteMax>> <<switch $securityForceSatellitePower>> <<case 11>> @@ -392,15 +392,24 @@ <<set _satCost = 300000000000>> <<case 19>> <<set _satCost = 450000000000>> + <<case 20 && $PC.hacking >= 75>> + <<set _satCost = 550000000000>> <<default>> <<set _satCost = 2350000>> <</switch>> <br><<link "Satellite">> <<replace "#resultZ">><br><br> "Sure, boss." she says, nodding. "Upgrading the Satellite should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceSatellitePower++, $cash -= _satCost*$Env>> + <<set $securityForceUpgradeToken = 1, $securityForceSatellitePower++, $cash -= _satCost*$Env*$HackingSkillMultiplier>> + <</replace>> + <</link>> // Costs <<print cashFormat(_satCost*$Env*$HackingSkillMultiplier)>> // + <<elseif $securityForceUpgradeToken == 0 && $securityForceSatellitePower == 20 && $PC.hacking >= 75>> + <br><<link "Satellite">> + <<replace "#resultZ">><br><br> + "Sure, boss." she says, nodding. "Upgrading the Satellite should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." + <<set $securityForceUpgradeToken = 1, $securityForceSatellitePower++, $cash -= _satCost*$Env*$HackingSkillMultiplier>> <</replace>> - <</link>> // Costs <<print cashFormat(_satCost*$Env)>> // + <</link>> // Costs <<print cashFormat(_satCost*$Env*$HackingSkillMultiplier)>> // <</if>> <<if $securityForceSatellitePower == _SatelliteMax>> <br>//$securityForceName has fully upgraded the Satellite to support it's activities.// @@ -410,9 +419,9 @@ <br><<link "A giant robot">> <<replace "#resultZ">><br><br> "Sure, boss." she says, nodding. "A giant robot would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceGiantRobot++, $cash -= 50000000*$Env>> + <<set $securityForceUpgradeToken = 1, $securityForceGiantRobot++, $cash -= 50000000*$Env*$HackingSkillMultiplier>> <</replace>> - <</link>> // Costs <<print cashFormat(50000000*$Env)>> // + <</link>> // Costs <<print cashFormat(50000000*$Env*$HackingSkillMultiplier)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceGiantRobot >= 1 && $securityForceGiantRobot < _GiantRobotMax>> <<if $securityForceGiantRobot < 3>> <<set _robCost = 25000000>> @@ -432,6 +441,8 @@ <<set _robCost = 95000000>> <<case 8>> <<set _robCost = 105000000>> + <<case 9 && $securityForceInfantryPower >= 10>> + <<set _robCost = 255000000>> <<case 10>> <<set _robCost = 3150000000>> <<case 11>> @@ -442,15 +453,24 @@ <<set _robCost = 6550000000>> <<case 14>> <<set _robCost = 8550000000>> + <<case 15 $PC.hacking >= 75>> + <<set _robCost = 9550000000>> <</switch>> <br><<link "Giant robot">> <<replace "#resultZ">><br><br> "Sure, boss." she says, nodding. "Upgrading the giant robot, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceGiantRobot++, $cash -= _robCost*$Env>> + <<set $securityForceUpgradeToken = 1, $securityForceGiantRobot++, $cash -= _robCost*$Env*$HackingSkillMultiplier>> <</replace>> - <</link>> // Costs <<print cashFormat(_robCost*$Env)>> // + <</link>> // Costs <<print cashFormat(_robCost*$Env*$HackingSkillMultiplier)>> // + <<elseif $securityForceUpgradeToken == 0 && $securityForceGiantRobot == 15 && $PC.hacking >= 75>> + <br><<link "Giant robot">> + <<replace "#resultZ">><br><br> + "Sure, boss." she says, nodding. "Upgrading the giant robot, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." + <<set $securityForceUpgradeToken = 1, $securityForceGiantRobot++, $cash -= _robCost*$Env*$HackingSkillMultiplier>> + <</replace>> + <</link>> // Costs <<print cashFormat(_robCost*$Env*$HackingSkillMultiplier)>> // <</if>> - <<if $securityForceGiantRobot == 9 || $securityForceGiantRobot == _GiantRobotMax && ($terrain != "oceanic" && $terrain != "marine")>> + <<if $securityForceGiantRobot == _GiantRobotMax && ($terrain != "oceanic" && $terrain != "marine")>> <br>//$securityForceName has fully upgraded the giant robot to support it's activities.// <</if>> @@ -458,9 +478,9 @@ <br><<link "A missile silo">> <<replace "#resultZ">><br><br> "Sure, boss." she says, nodding. "A missile silo would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceMissileSilo++, $cash -= 200000000*$Env>> + <<set $securityForceUpgradeToken = 1, $securityForceMissileSilo++, $cash -= 200000000*$Env*$HackingSkillMultiplier>> <</replace>> - <</link>> // Costs <<print cashFormat(200000000*$Env)>> // + <</link>> // Costs <<print cashFormat(200000000*$Env*$HackingSkillMultiplier)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceMissileSilo >= 1 && $securityForceMissileSilo < _MissileSiloMax>> <<if $securityForceMissileSilo == 1>> <<set _msCost = 250000000>> @@ -470,9 +490,9 @@ <br><<link "Missile silo">> <<replace "#resultZ">><br><br> "Sure, boss." she says, nodding. "Upgrading the missile silo, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceMissileSilo++, $cash -= _msCost*$Env>> + <<set $securityForceUpgradeToken = 1, $securityForceMissileSilo++, $cash -= _msCost*$Env*$HackingSkillMultiplier>> <</replace>> - <</link>> // Costs <<print cashFormat(_msCost*$Env)>> // + <</link>> // Costs <<print cashFormat(_msCost*$Env*$HackingSkillMultiplier)>> // <</if>> <<if $securityForceMissileSilo == _MissileSiloMax && ($terrain != "oceanic" && $terrain != "marine")>><br>//$securityForceName has fully upgraded the missile silo to support it's activities.//<</if>> @@ -495,16 +515,16 @@ <br><<link "An aircraft carrier">> <<replace "#resultA">><br><br> "Sure, boss." she says, nodding. "An aircraft carrier would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceAircraftCarrier++, $cash -= 1500000*$Env>> + <<set $securityForceUpgradeToken = 1, $securityForceAircraftCarrier++, $cash -= 1500000*$Env*$HackingSkillMultiplier>> <</replace>> - <</link>> // Costs <<print cashFormat(1500000*$Env)>> // + <</link>> // Costs <<print cashFormat(1500000*$Env*$HackingSkillMultiplier)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceAircraftCarrier >= 1 && $securityForceAircraftCarrier < _AircraftCarrierMax>> <br><<link "Aircraft carrier">> <<replace "#resultA">><br><br> "Sure, boss." she says, nodding. "Upgrading the aircraft carrier should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceAircraftCarrier++, $cash -= 25000000*$Env>> + <<set $securityForceUpgradeToken = 1, $securityForceAircraftCarrier++, $cash -= 25000000*$Env*$HackingSkillMultiplier>> <</replace>> - <</link>> // Costs <<print cashFormat(25000000*$Env)>> // + <</link>> // Costs <<print cashFormat(25000000*$Env*$HackingSkillMultiplier)>> // <</if>> <<if $securityForceAircraftCarrier == _AircraftCarrierMax && ($terrain == "oceanic" || $terrain == "marine")>> <br>//$securityForceName has fully upgraded the aircraft carrier to support it's activities.// @@ -514,21 +534,32 @@ <br><<link "A submarine">> <<replace "#resultA">><br><br> "Sure, boss." she says, nodding. "A submarine would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceSubmarine++, $cash -= 1500000*$Env>> + <<set $securityForceUpgradeToken = 1, $securityForceSubmarine++, $cash -= 1500000*$Env*$HackingSkillMultiplier>> <</replace>> - <</link>> // Costs <<print cashFormat(1500000*$Env)>> // + <</link>> // Costs <<print cashFormat(1500000*$Env*$HackingSkillMultiplier)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceSubmarine >= 1 && $securityForceSubmarine < _SubmarineMax>> <<if $securityForceSubmarine < 4>> <<set _subCost = 25000000>> <<elseif $securityForceSubmarine == 4>> <<set _subCost = 85000000>> + <<elseif $securityForceSubmarine == 5>> + <<set _subCost = 86500000>> + <<elseif $securityForceSubmarine == 6 && $PC.hacking >= 75>> + <<set _subCost = 87800000>> <</if>> <br><<link "Submarine">> <<replace "#resultA">><br><br> "Sure, boss." she says, nodding. "Upgrading the submarine, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceSubmarine++, $cash -= _subCost*$Env>> + <<set $securityForceUpgradeToken = 1, $securityForceSubmarine++, $cash -= _subCost*$Env*$HackingSkillMultiplier>> + <</replace>> + <</link>> // Costs <<print cashFormat(_subCost*$Env*$HackingSkillMultiplier)>> // + <<elseif $securityForceUpgradeToken == 0 && $securityForceSubmarine == 6 && $PC.hacking >= 75>> + <br><<link "Submarine">> + <<replace "#resultA">><br><br> + "Sure, boss." she says, nodding. "Upgrading the submarine, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." + <<set $securityForceUpgradeToken = 1, $securityForceSubmarine++, $cash -= _subCost*$Env*$HackingSkillMultiplier>> <</replace>> - <</link>> // Costs <<print cashFormat(_subCost*$Env)>> // + <</link>> // Costs <<print cashFormat(_subCost*$Env*$HackingSkillMultiplier)>> // <</if>> <<if $securityForceSubmarine == _SubmarineMax && ($terrain == "oceanic" || $terrain == "marine")>><br>//$securityForceName has fully upgraded the submarine to support it's activities.//<</if>> diff --git a/src/pregmod/SecForceEX/SpecialForceUpgradeTree.tw b/src/pregmod/SecForceEX/SpecialForceUpgradeTree.tw index b1678b993236921dba8c2623c46f8e906c25b91f..971b6e542524dfe4800a1c9814224b8c1ad0797a 100644 --- a/src/pregmod/SecForceEX/SpecialForceUpgradeTree.tw +++ b/src/pregmod/SecForceEX/SpecialForceUpgradeTree.tw @@ -29,17 +29,30 @@ <<set _DroneBay = $securityForceDronePower>> <<set _DroneBayMax = 8>> -<<set _LaunchBayNO = $securityForceSatellitePower+$securityForceGiantRobot+$securityForceMissileSilo>> - <<set _SatelliteMax = 20>> - <<set _GiantRobotMax = 15>> +/* Launch Bay */ + <<if $PC.hacking >= 75>> + <<set _SatelliteMax = 21>> + <<set _GiantRobotMax = 16>> + <<else>> + <<set _SatelliteMax = 20>> + <<set _GiantRobotMax = 15>> + <</if>> <<set _MissileSiloMax = 3>> -<<set _LaunchBayNOMax = _SatelliteMax+_GiantRobotMax+_MissileSiloMax>> + <<set _LaunchBayNO = $securityForceSatellitePower+$securityForceGiantRobot+$securityForceMissileSilo, _LaunchBayNOMax = _SatelliteMax+_GiantRobotMax+_MissileSiloMax>> -<<set _LaunchBayO = $securityForceSatellitePower>> - <<set _LaunchBayOMax = 20>> + <<set _LaunchBayO = $securityForceSatellitePower>> + <<if $PC.hacking >= 75>> + <<set _LaunchBayOMax = 21>> + <<else>> + <<set _LaunchBayOMax = 20>> + <</if>> <<set _AircraftCarrierMax = 6>> - <<set _SubmarineMax = 6>> + <<if $PC.hacking >= 75>> + <<set _SubmarineMax = 7>> + <<else>> + <<set _SubmarineMax = 6>> + <</if>> <<set _HeavyAmphibiousTransportMax = 6>> <<set _NavalYardMax = _AircraftCarrierMax+_SubmarineMax+_HeavyAmphibiousTransportMax>> diff --git a/src/uncategorized/SFMBarracks.tw b/src/uncategorized/SFMBarracks.tw index 0fb76414662ee7151e148b47736bb4d7c16e8915..2614755104a364dfa173f2c81483ef9b17e46453 100644 --- a/src/uncategorized/SFMBarracks.tw +++ b/src/uncategorized/SFMBarracks.tw @@ -1,5 +1,5 @@ :: SFM Barracks [nobr] - +<<HSM>> <<set _N1 = 2, _N2 = 2, _N3 = 2>> <<set _Name = "<<if $CurrentTradeShowAttendance == 1 && $LieutenantColonel == 2>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>> <<elseif $CurrentTradeShowAttendance == 1 && $LieutenantColonel != 2>> a soldier <<elseif $CurrentTradeShowAttendance == 0>> The Colonel<</if>>">> @@ -108,11 +108,11 @@ <<set $securityForceGiftToken = 1>> <<set $arcologies[0].prosperity += $GoodWords2>> <br> + <<if $arcologies[0].prosperity + $GoodWords2 > $AProsperityCap>> + <<set $arcologies[0].prosperity = $AProsperityCap>> + <</if>> <</replace>> <</link>> - <<if $arcologies[0].prosperity + $GoodWords2 > $AProsperityCap>> - <<set $arcologies[0].prosperity = $AProsperityCap>> - <</if>> <</if>> </span> <</if>> @@ -150,7 +150,6 @@ <</if>> <<include "SpecialForceUpgradeOptions">> - <<if $securityForceColonelToken == 0 && $securityForceSexedColonelToken == 0 && $CurrentTradeShowAttendance == 0>> <br><br> <span id="result3"> @@ -236,15 +235,15 @@ <<replace "#result4">> <br> <<if $PC.medicine < 10>> - //Hopefully now, you are less likely to cut yourself on the sharp things. + //Hopefully now, you are less likely to cut yourself on the sharp things.// <<elseif $PC.medicine >= 100>> - //Feel free to play 'doctor' with me any time. + //Feel free to play 'doctor' with me any time.// <<elseif $PC.medicine >= 60>> - //Feel free to apply 'pressure' any where. + //Feel free to apply 'pressure' any where.// <<elseif $PC.medicine >= 30>> - //Yes that is how you use a tourniquet, good job. + //Yes that is how you use a tourniquet, good job.// <<elseif $PC.medicine >= 10>> - //Yes that is a bandage, good job. + //Yes that is a bandage, good job.// <</if>> <</replace>> <</link>> @@ -254,15 +253,15 @@ <<replace "#result4">> <br> <<if $PC.trading < 10>> - //Congratulations you have just passed economics 101, "black and red should balance". - <<elseif $PC.trading >= 100>> - //Now let's go crash some markets. - <<elseif $PC.trading >= 60>> - //Your auditing skills aren't half bad. - <<elseif $PC.trading >= 30>> - //Good, you can now spot numerical errors, most of the time. - <<elseif $PC.trading >= 10>> - //Now Good job you now know what NPV stands for. + //Congratulations you have just passed economics 101, "black and red should balance".// + <<elseif $PC.trading >= 100>>// + //Now let's go crash some markets.// + <<elseif $PC.trading >= 60>>// + //Your auditing skills aren't half bad.// + <<elseif $PC.trading >= 30>>// + //Good, you can now spot numerical errors, most of the time.// + <<elseif $PC.trading >= 10>>// + //Now Good job you now know what NPV stands for.// <</if>> <</replace>> <</link>> @@ -272,15 +271,15 @@ <<replace "#result4">> <br> <<if $PC.slaving < 10>> - //Yes, the rope normally goes around the wrist first and no where near the mouth. + //Yes, the rope normally goes around the wrist first and no where near the mouth.// <<elseif $PC.slaving >= 100>> - //Now should we go out there and capture some slaves, master? + //Now should we go out and capture some slaves, master?// <<elseif $PC.slaving >= 60>> - //Feel feel to tie me up any time. + //Feel feel to tie me up any time.// <<elseif $PC.slaving >= 30>> - //You can finally tie a knot correctly, most of the time anyway. + //You can finally tie a knot correctly, most of the time anyway.// <<elseif $PC.slaving >= 10>> - //Yes, having your slaves die on you is generally considered a bad thing, unless you are into that kind of thing you sick fuck.But who am I to judge. + //Yes, having your slaves die on you is generally considered a bad thing, unless you are into that kind of thing you sick fuck.But who am I to judge.// <</if>> <</replace>> <</link>> @@ -290,15 +289,33 @@ <<replace "#result4">> <br> <<if $PC.engineering < 10>> - //Good job you know what a hammer now looks like. + //Good job, you know what a hammer now looks like.// <<elseif $PC.engineering >= 100>> - //Time to for you to out there and building something. + //Time to for you go out and build something.// <<elseif $PC.engineering >= 60>> - //Feel free to 'nail' me any time. + //Feel free to 'nail' me any time.// <<elseif $PC.engineering >= 30>> - //Yes that is the correct hammering position. + //Yes that is the correct hammering position.// <<elseif $PC.engineering >= 10>> - //Hammer meet nail. + //Hammer meet nail.// + <</if>> + <</replace>> + <</link>> + , + <<link "hacking">> + <<set $PC.hacking += 3>> + <<replace "#result4">> + <br> + <<if $PC.hacking < 10>> + //Good job you know what pushing the power button does.// + <<elseif $PC.hacking >= 100>> + //Time to for you go out and tinker with a system.// + <<elseif $PC.hacking >= 60>> + //Feel free to 'plug into' me any time.// + <<elseif $PC.hacking >= 30>> + //Correct screw driver holding procedure acquired.// + <<elseif $PC.hacking >= 10>> + //You can now somewhat use a mouse.// <</if>> <</replace>> <</link>> @@ -309,8 +326,9 @@ <<set $PC.trading += 2>> <<set $PC.warfare += 2>> <<set $PC.medicine += 2>> + <<set $PC.hacking += 2>> <<replace "#result4">> - //Hopefully this general education I could provide may be of use. + //Hopefully this general education I could provide may be of use.// <</replace>> <</link>> or you can <<link "listen to some war stories.">> @@ -318,15 +336,15 @@ <<replace "#result4">> <br> <<if $PC.warfare < 10>> - //There, now you hopefully can hit the broad side of a barn, most of the time. What am I kidding you still suck. + //There, now you hopefully can hit the broad side of a barn, most of the time. What am I kidding you still suck.// <<elseif $PC.warfare >= 100>> - //Now why don't you go deal with those dangerous watermelons? + //Now why don't you go deal with those dangerous watermelons?// <<elseif $PC.warfare >= 60>> - //Feel free to shoot at or up me, any time. + //Feel free to shoot at or up me, any time.// <<elseif $PC.warfare >= 30>> - //Grouping is slightly better. + //Grouping is slightly better.// <<elseif $PC.warfare >= 10>> - //Slightly better but you still have a long way to go. + //Slightly better but you still have a long way to go.// <</if>> <</replace>> <</link>>