diff --git a/devNotes/AnatomyOfAFreeCitiesEvent.txt b/devNotes/AnatomyOfAFreeCitiesEvent.txt
index 94f7ad994bfe187b118a7dd3953e6bf0e5ba4e86..e6c1d7afe51de849d108b7084c95ebc454ad8668 100644
--- a/devNotes/AnatomyOfAFreeCitiesEvent.txt
+++ b/devNotes/AnatomyOfAFreeCitiesEvent.txt
@@ -81,7 +81,7 @@ Choices should also be hidden when they run against the game rules, like for exa
 			''inactive.'' [[Active|Dairy][$dairyFeedersSetting = 1]]
 		<</if>>
 	<<else>>
-		$dairyNameCaps is equipped to feed and clean slaves normally. [[Upgrade the milking machines with intubators|Dairy][$cash -= _Tmult1, $dairyFeedersUpgrade = 1]] //Costs ¤_Tmult1 and will increase upkeep costs//
+		$dairyNameCaps is equipped to feed and clean slaves normally. [[Upgrade the milking machines with intubators|Dairy][cashX(forceNeg(_Tmult1), "capEx"), $dairyFeedersUpgrade = 1]] //Costs ¤_Tmult1 and will increase upkeep costs.  cashX is the proper way to handle cash payments.  The forceNeg part just means "make sure what comes next is negative if it isn't already, because I want it to cost the player money."  "capEx" is the budget category you want this transaction recorded under.  You can search through the game files to find similar transactions. //
 	<</if>>
 
 	In order to enable the industrial feeder option both any of the see extreme content options has be enabled and the restraint's have to be already set to industrial.