diff --git a/src/SecExp/attackOptions.tw b/src/SecExp/attackOptions.tw index 3c9554c88a12559be40adb601a708f93b45cd163..5667b8777e2d459b78b7869c30873a74e07c46ea 100644 --- a/src/SecExp/attackOptions.tw +++ b/src/SecExp/attackOptions.tw @@ -226,7 +226,7 @@ __Battle Plan__: <</if>> <<if $securityForceCreate == 1>> | - <<link "Let the colonel lead the troops">> + <<link "Let The Colonel lead the troops">> <<set $leadingTroops = "colonel">> <<replace "#leader">><strong>$securityForceName's colonel</strong><</replace>> <</link>> diff --git a/src/SecExp/attackReport.tw b/src/SecExp/attackReport.tw index dc775344fe7f531b9cd14942a8b991066290bd95..bf4e3dd7f49f7a67237aa7d516a6be05e857c5f5 100644 --- a/src/SecExp/attackReport.tw +++ b/src/SecExp/attackReport.tw @@ -1217,7 +1217,7 @@ Because of your degradationist society, your slave soldiers are highly distrustful of the soldier you forced them to accept as leader. <</if>> <<if $leaderWounded == 1>> - During the battle a stray bullet managed to reach the colonel, wounding her slightly. Your troops were greatly affected by the loss of their leader. + During the battle a stray bullet managed to reach The Colonel, wounding her slightly. Your troops were greatly affected by the loss of their leader. <</if>> <</if>> diff --git a/src/gui/Encyclopedia/encyclopedia.tw b/src/gui/Encyclopedia/encyclopedia.tw index 45acf72b7f43153f710e105d1b1c20902b7472d4..4bf721662b1cc8e3fce4103b8672155c4c0aab58 100644 --- a/src/gui/Encyclopedia/encyclopedia.tw +++ b/src/gui/Encyclopedia/encyclopedia.tw @@ -2654,7 +2654,7 @@ Once your arcology has been severely tested by external attack, and thus proven Initially the force will not be very profitable, but once it expands, it can become so. The speed at which this happens, and the degree of profitability, depends both on your orders to the force and the upgrades you purchase in the Barracks. If you had mercenaries, they will still be active for the purposes of events, corporation assistance (if present), and upkeep costs, abstracted as distinct operatives from the Special Force. <br><br> __Orders to The Colonel:__ - Once the force is active, you will be able to give orders to the colonel. These will affect its income and performance. The orders are: + Once the force is active, you will be able to give orders to The Colonel. These will affect its income and performance. The orders are: <br><br> ''Deployment Focus:'' This will determine the force's main task for the week. ''Recruit and Train'' will focus on increasing manpower and replacing losses incurred over time. ''Secure Trade Routes'' will increase reputation and prosperity by amounts that scale with the force's development. ''Slaving and Raiding'' will directly bring in cash and (occasionally) slaves, with the amounts and quality increasing with the force's development. All three will occur every week, but the focus will determine the primary result. <br><br> @@ -2665,7 +2665,7 @@ __Orders to The Colonel:__ Allowing them to run wild will, over time, change their character, rendering them increasingly depraved as they realize that they can do whatever they want to non-citizens. Giving them rules might correct this, but reversing such behavior once learned would take a long time indeed. <br><br> __Barracks:__ - The Barracks are the upgrade and flavor screen for the Special Force. It is treated as a special facility, and slaves cannot be assigned to it. Here you can observe the antics and relaxation behavior of the force, which will, again, change based on your orders and its reputation. You can visit once a week to receive some extra tribute from the colonel, specially saved for its patron from its weekly acquired loot, and this 'gift' will improve in quality as the force develops. + The Barracks are the upgrade and flavor screen for the Special Force. It is treated as a special facility, and slaves cannot be assigned to it. Here you can observe the antics and relaxation behavior of the force, which will, again, change based on your orders and its reputation. You can visit once a week to receive some extra tribute from The Colonel, specially saved for its patron from its weekly acquired loot, and this 'gift' will improve in quality as the force develops. <br><br> __Upgrades:__ Upgrades can be purchased in the Barracks. The upgrades that can be purchased will both increase in effectiveness of the force (i.e. how much money/reputation it makes). The upgrades focus on improving the force's infantry equipment, vehicles, aircraft, drones, and stimulants. Some upgrades are more helpful at facilitating different tasks (Vehicles/Aircraft for Slaving/Raiding, Drones for Securing Trade). Arcology upgrades enable other upgrades to be purchased. Stimulants increase overall effectiveness for the force when assigned to raiding after upgrades are considered, as well as flavor text. diff --git a/src/uncategorized/securityForceNamingColonel.tw b/src/uncategorized/securityForceNamingColonel.tw index 35076488ac10b804bdb82190290a69ae4198a551..2b3304becd5cc3edc8fb16af717a56ac41e7dd26 100644 --- a/src/uncategorized/securityForceNamingColonel.tw +++ b/src/uncategorized/securityForceNamingColonel.tw @@ -157,7 +157,7 @@ You close the link to the communication system and read a message from your assi <<link "Let her leave">> <<replace "#address">> - She turns and leaves, and you chase the slave out after her. A few minutes later, a soft chime announces the arrival of a message. Its from the colonel. + She turns and leaves, and you chase the slave out after her. A few minutes later, a soft chime announces the arrival of a message. Its from The Colonel. <br><br>