From 79ae3901b6d8c3aaa3efca536b2e2bb19ce2df6c Mon Sep 17 00:00:00 2001
From: j <okp57855@psoxs.com>
Date: Sun, 8 Apr 2018 21:26:45 +1200
Subject: [PATCH] Standerdising title II

---
 src/SecExp/attackOptions.tw                     | 2 +-
 src/SecExp/attackReport.tw                      | 2 +-
 src/gui/Encyclopedia/encyclopedia.tw            | 4 ++--
 src/uncategorized/securityForceNamingColonel.tw | 2 +-
 4 files changed, 5 insertions(+), 5 deletions(-)

diff --git a/src/SecExp/attackOptions.tw b/src/SecExp/attackOptions.tw
index 3c9554c88a1..5667b8777e2 100644
--- a/src/SecExp/attackOptions.tw
+++ b/src/SecExp/attackOptions.tw
@@ -226,7 +226,7 @@ __Battle Plan__:
 	<</if>>
 	<<if $securityForceCreate == 1>>
 	|
-	<<link "Let the colonel lead the troops">>
+	<<link "Let The Colonel lead the troops">>
 		<<set $leadingTroops = "colonel">>
 		<<replace "#leader">><strong>$securityForceName's colonel</strong><</replace>>
 	<</link>>
diff --git a/src/SecExp/attackReport.tw b/src/SecExp/attackReport.tw
index dc775344fe7..bf4e3dd7f49 100644
--- a/src/SecExp/attackReport.tw
+++ b/src/SecExp/attackReport.tw
@@ -1217,7 +1217,7 @@
 			Because of your degradationist society, your slave soldiers are highly distrustful of the soldier you forced them to accept as leader.
 		<</if>>
 		<<if $leaderWounded == 1>>
-			During the battle a stray bullet managed to reach the colonel, wounding her slightly. Your troops were greatly affected by the loss of their leader.
+			During the battle a stray bullet managed to reach The Colonel, wounding her slightly. Your troops were greatly affected by the loss of their leader.
 		<</if>>
 	<</if>>
 
diff --git a/src/gui/Encyclopedia/encyclopedia.tw b/src/gui/Encyclopedia/encyclopedia.tw
index 45acf72b7f4..4bf721662b1 100644
--- a/src/gui/Encyclopedia/encyclopedia.tw
+++ b/src/gui/Encyclopedia/encyclopedia.tw
@@ -2654,7 +2654,7 @@ Once your arcology has been severely tested by external attack, and thus proven
 Initially the force will not be very profitable, but once it expands, it can become so. The speed at which this happens, and the degree of profitability, depends both on your orders to the force and the upgrades you purchase in the Barracks. If you had mercenaries, they will still be active for the purposes of events, corporation assistance (if present), and upkeep costs, abstracted as distinct operatives from the Special Force.
 <br><br>
 __Orders to The Colonel:__
-	Once the force is active, you will be able to give orders to the colonel. These will affect its income and performance. The orders are:
+	Once the force is active, you will be able to give orders to The Colonel. These will affect its income and performance. The orders are:
 <br><br>
 	''Deployment Focus:'' This will determine the force's main task for the week. ''Recruit and Train'' will focus on increasing manpower and replacing losses incurred over time. ''Secure Trade Routes'' will increase reputation and prosperity by amounts that scale with the force's development. ''Slaving and Raiding'' will directly bring in cash and (occasionally) slaves, with the amounts and quality increasing with the force's development. All three will occur every week, but the focus will determine the primary result.
 <br><br>
@@ -2665,7 +2665,7 @@ __Orders to The Colonel:__
 	Allowing them to run wild will, over time, change their character, rendering them increasingly depraved as they realize that they can do whatever they want to non-citizens. Giving them rules might correct this, but reversing such behavior once learned would take a long time indeed.
 <br><br>
 __Barracks:__
-	The Barracks are the upgrade and flavor screen for the Special Force. It is treated as a special facility, and slaves cannot be assigned to it. Here you can observe the antics and relaxation behavior of the force, which will, again, change based on your orders and its reputation. You can visit once a week to receive some extra tribute from the colonel, specially saved for its patron from its weekly acquired loot, and this 'gift' will improve in quality as the force develops.
+	The Barracks are the upgrade and flavor screen for the Special Force. It is treated as a special facility, and slaves cannot be assigned to it. Here you can observe the antics and relaxation behavior of the force, which will, again, change based on your orders and its reputation. You can visit once a week to receive some extra tribute from The Colonel, specially saved for its patron from its weekly acquired loot, and this 'gift' will improve in quality as the force develops.
 <br><br>
 __Upgrades:__
 	Upgrades can be purchased in the Barracks. The upgrades that can be purchased will both increase in effectiveness of the force (i.e. how much money/reputation it makes). The upgrades focus on improving the force's infantry equipment, vehicles, aircraft, drones, and stimulants. Some upgrades are more helpful at facilitating different tasks (Vehicles/Aircraft for Slaving/Raiding, Drones for Securing Trade). Arcology upgrades enable other upgrades to be purchased. Stimulants increase overall effectiveness for the force when assigned to raiding after upgrades are considered, as well as flavor text.
diff --git a/src/uncategorized/securityForceNamingColonel.tw b/src/uncategorized/securityForceNamingColonel.tw
index 35076488ac1..2b3304becd5 100644
--- a/src/uncategorized/securityForceNamingColonel.tw
+++ b/src/uncategorized/securityForceNamingColonel.tw
@@ -157,7 +157,7 @@ You close the link to the communication system and read a message from your assi
 
 	<<link "Let her leave">>
 	<<replace "#address">>
-	She turns and leaves, and you chase the slave out after her. A few minutes later, a soft chime announces the arrival of a message. Its from the colonel.
+	She turns and leaves, and you chase the slave out after her. A few minutes later, a soft chime announces the arrival of a message. Its from The Colonel.
 
 	<br><br>
 
-- 
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