From 83b9d01ecb796e7534d7fba079d97cffd115380a Mon Sep 17 00:00:00 2001 From: Arkerthan <arkerthan@gmail.com> Date: Thu, 27 Jun 2019 20:12:45 +0200 Subject: [PATCH] improve layout --- src/facilities/nursery/childInteract.tw | 2 +- src/interaction/prostheticConfig.tw | 201 ++++++++++++------------ src/uncategorized/multiImplant.tw | 14 +- src/uncategorized/slaveInteract.tw | 2 +- src/uncategorized/surgeryDegradation.tw | 8 +- 5 files changed, 114 insertions(+), 113 deletions(-) diff --git a/src/facilities/nursery/childInteract.tw b/src/facilities/nursery/childInteract.tw index ef5d21ea06c..b91086f582a 100644 --- a/src/facilities/nursery/childInteract.tw +++ b/src/facilities/nursery/childInteract.tw @@ -28,7 +28,7 @@ | [[Auto salon|Salon][$degradation = 0,$primaryHairColor = "",$secondaryHairColor = "",$artificialEyeColor = "",$artificialEyeShape = "",$artificialEyeFill = "",$tattooChoice = "",$piercingLevel = ""]] | [[Body mod studio|Body Modification][$degradation = 0, $tattooChoice = undefined]] | [[Remote surgery|Remote Surgery][$degradation = 0]] -| [[Configure cybernetics|Prosthetics Config][$prostheticsConfig = "main"]] +| [[Configure cybernetics|Prosthetics Configuration][$prostheticsConfig = "main"]] */ /*TODO: These will most likely need to be reworked*/ <<if $extremeUnderage == 1>> diff --git a/src/interaction/prostheticConfig.tw b/src/interaction/prostheticConfig.tw index 71268ec20b7..964c4157cd3 100644 --- a/src/interaction/prostheticConfig.tw +++ b/src/interaction/prostheticConfig.tw @@ -1,4 +1,4 @@ -:: Prosthetics Config [nobr] +:: Prosthetics Configuration [nobr] <<switch $prostheticsConfig>> @@ -17,6 +17,8 @@ <</if>> /* base screen START */ +<h1>Prosthetic Configuration</h1> + This room is lined with shelves and cabinets, it could be easily mistaken for a storage room if it were not for the examination table in its center.<br> <<if $activeSlave.amp != 1>> Your slave $activeSlave.slaveName is obediently waiting for your instructions. @@ -35,13 +37,13 @@ This room is lined with shelves and cabinets, it could be easily mistaken for a <</if>> <br><br> <<if $activeSlave.eyes != 1>> - [[Restore vision|Prosthetics Config][$activeSlave.eyes = 1, $prostheticsConfig = "eyes"]] | + [[Restore vision|Prosthetics Configuration][$activeSlave.eyes = 1, $prostheticsConfig = "eyes"]] | <</if>> <<if $activeSlave.eyes != -1>> - [[Blur|Prosthetics Config][$activeSlave.eyes = -1, $prostheticsConfig = "eyes"]] | + [[Blur|Prosthetics Configuration][$activeSlave.eyes = -1, $prostheticsConfig = "eyes"]] | <</if>> <<if $activeSlave.eyes != -2>> - [[Disable|Prosthetics Config][$activeSlave.eyes = -2, $prostheticsConfig = "eyes"]] + [[Disable|Prosthetics Configuration][$activeSlave.eyes = -2, $prostheticsConfig = "eyes"]] <</if>> $He currently has $activeSlave.eyeColor lenses equipped. @@ -51,52 +53,52 @@ This room is lined with shelves and cabinets, it could be easily mistaken for a Swap out $his lenses: <br> Iris Color: - [[Blue|Prosthetics Config][$activeSlave.eyeColor = "blue", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Black|Prosthetics Config][$activeSlave.eyeColor = "black", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Brown|Prosthetics Config][$activeSlave.eyeColor = "brown", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Green|Prosthetics Config][$activeSlave.eyeColor = "green", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Turquoise|Prosthetics Config][$activeSlave.eyeColor = "turquoise", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Sky-Blue|Prosthetics Config][$activeSlave.eyeColor = "sky-blue", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Hazel|Prosthetics Config][$activeSlave.eyeColor = "hazel", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Pale-Grey|Prosthetics Config][$activeSlave.eyeColor = "pale-grey", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[White|Prosthetics Config][$activeSlave.eyeColor = "white", $prostheticsConfig = "eyeColor" ,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Pink|Prosthetics Config][$activeSlave.eyeColor = "pink", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Amber|Prosthetics Config][$activeSlave.eyeColor = "amber", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Red|Prosthetics Config][$activeSlave.eyeColor = "red", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Yellow|Prosthetics Config][$activeSlave.eyeColor = "yellow", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Orange|Prosthetics Config][$activeSlave.eyeColor = "orange", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + [[Blue|Prosthetics Configuration][$activeSlave.eyeColor = "blue", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Black|Prosthetics Configuration][$activeSlave.eyeColor = "black", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Brown|Prosthetics Configuration][$activeSlave.eyeColor = "brown", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Green|Prosthetics Configuration][$activeSlave.eyeColor = "green", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Turquoise|Prosthetics Configuration][$activeSlave.eyeColor = "turquoise", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Sky-Blue|Prosthetics Configuration][$activeSlave.eyeColor = "sky-blue", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Hazel|Prosthetics Configuration][$activeSlave.eyeColor = "hazel", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Pale-Grey|Prosthetics Configuration][$activeSlave.eyeColor = "pale-grey", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[White|Prosthetics Configuration][$activeSlave.eyeColor = "white", $prostheticsConfig = "eyeColor" ,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Pink|Prosthetics Configuration][$activeSlave.eyeColor = "pink", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Amber|Prosthetics Configuration][$activeSlave.eyeColor = "amber", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Red|Prosthetics Configuration][$activeSlave.eyeColor = "red", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Yellow|Prosthetics Configuration][$activeSlave.eyeColor = "yellow", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Orange|Prosthetics Configuration][$activeSlave.eyeColor = "orange", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] <br> Pupil Shape: - <br>[[Circular|Prosthetics Config][$activeSlave.pupil = "circular", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Catlike|Prosthetics Config][$activeSlave.pupil = "catlike", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Serpent-Like|Prosthetics Config][$activeSlave.pupil = "serpent-like", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Devilish|Prosthetics Config][$activeSlave.pupil = "devilish", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Demonic|Prosthetics Config][$activeSlave.pupil = "demonic", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Hypnotic|Prosthetics Config][$activeSlave.pupil = "hypnotic", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Heart-Shaped|Prosthetics Config][$activeSlave.pupil = "heart-shaped", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Wide-Eyed|Prosthetics Config][$activeSlave.pupil = "wide-eyed", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Almond-Shaped|Prosthetics Config][$activeSlave.pupil = "almond-shaped", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Bright|Prosthetics Config][$activeSlave.pupil = "bright", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Teary|Prosthetics Config][$activeSlave.pupil = "teary", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Vacant|Prosthetics Config][$activeSlave.pupil = "vacant", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Star-Shaped|Prosthetics Config][$activeSlave.pupil = "star-shaped", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Goat-Like|Prosthetics Config][$activeSlave.pupil = "goat-like", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + <br>[[Circular|Prosthetics Configuration][$activeSlave.pupil = "circular", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Catlike|Prosthetics Configuration][$activeSlave.pupil = "catlike", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Serpent-Like|Prosthetics Configuration][$activeSlave.pupil = "serpent-like", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Devilish|Prosthetics Configuration][$activeSlave.pupil = "devilish", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Demonic|Prosthetics Configuration][$activeSlave.pupil = "demonic", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Hypnotic|Prosthetics Configuration][$activeSlave.pupil = "hypnotic", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Heart-Shaped|Prosthetics Configuration][$activeSlave.pupil = "heart-shaped", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Wide-Eyed|Prosthetics Configuration][$activeSlave.pupil = "wide-eyed", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Almond-Shaped|Prosthetics Configuration][$activeSlave.pupil = "almond-shaped", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Bright|Prosthetics Configuration][$activeSlave.pupil = "bright", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Teary|Prosthetics Configuration][$activeSlave.pupil = "teary", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Vacant|Prosthetics Configuration][$activeSlave.pupil = "vacant", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Star-Shaped|Prosthetics Configuration][$activeSlave.pupil = "star-shaped", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Goat-Like|Prosthetics Configuration][$activeSlave.pupil = "goat-like", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] <br> Sclera Colors: - [[White|Prosthetics Config][$activeSlave.sclerae = "white", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Blue|Prosthetics Config][$activeSlave.sclerae = "blue", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Black|Prosthetics Config][$activeSlave.sclerae = "black", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Brown|Prosthetics Config][$activeSlave.sclerae = "brown", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Green|Prosthetics Config][$activeSlave.sclerae = "green", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Turquoise|Prosthetics Config][$activeSlave.sclerae = "turquoise", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Sky-Blue|Prosthetics Config][$activeSlave.sclerae = "sky-blue", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Hazel|Prosthetics Config][$activeSlave.sclerae = "hazel", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Pale-Grey|Prosthetics Config][$activeSlave.sclerae = "pale-grey", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Pink|Prosthetics Config][$activeSlave.sclerae = "pink", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Amber|Prosthetics Config][$activeSlave.sclerae = "amber", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Red|Prosthetics Config][$activeSlave.sclerae = "red", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Yellow|Prosthetics Config][$activeSlave.sclerae = "yellow", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Orange|Prosthetics Config][$activeSlave.sclerae = "orange", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + [[White|Prosthetics Configuration][$activeSlave.sclerae = "white", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Blue|Prosthetics Configuration][$activeSlave.sclerae = "blue", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Black|Prosthetics Configuration][$activeSlave.sclerae = "black", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Brown|Prosthetics Configuration][$activeSlave.sclerae = "brown", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Green|Prosthetics Configuration][$activeSlave.sclerae = "green", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Turquoise|Prosthetics Configuration][$activeSlave.sclerae = "turquoise", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Sky-Blue|Prosthetics Configuration][$activeSlave.sclerae = "sky-blue", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Hazel|Prosthetics Configuration][$activeSlave.sclerae = "hazel", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Pale-Grey|Prosthetics Configuration][$activeSlave.sclerae = "pale-grey", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Pink|Prosthetics Configuration][$activeSlave.sclerae = "pink", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Amber|Prosthetics Configuration][$activeSlave.sclerae = "amber", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Red|Prosthetics Configuration][$activeSlave.sclerae = "red", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Yellow|Prosthetics Configuration][$activeSlave.sclerae = "yellow", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Orange|Prosthetics Configuration][$activeSlave.sclerae = "orange", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] <</if>> <<if $activeSlave.earImplant == 1>><br><br> @@ -110,13 +112,13 @@ This room is lined with shelves and cabinets, it could be easily mistaken for a <</if>> <br><br> <<if $activeSlave.hears != 0>> - [[Restore hearing|Prosthetics Config][$activeSlave.hears = 0, $prostheticsConfig = "hearing"]] | + [[Restore hearing|Prosthetics Configuration][$activeSlave.hears = 0, $prostheticsConfig = "hearing"]] | <</if>> <<if $activeSlave.hears != -1>> - [[Muffle|Prosthetics Config][$activeSlave.hears = -1, $prostheticsConfig = "hearing"]] | + [[Muffle|Prosthetics Configuration][$activeSlave.hears = -1, $prostheticsConfig = "hearing"]] | <</if>> <<if $activeSlave.hears != -2>> - [[Disable|Prosthetics Config][$activeSlave.hears = -2, $prostheticsConfig = "hearing"]] + [[Disable|Prosthetics Configuration][$activeSlave.hears = -2, $prostheticsConfig = "hearing"]] <</if>> <</if>> @@ -133,16 +135,16 @@ This room is lined with shelves and cabinets, it could be easily mistaken for a <</if>> <br><br> <<if $activeSlave.voice != 0>> - [[Disable|Prosthetics Config][$activeSlave.voice = 0, $prostheticsConfig = "voice"]] | + [[Disable|Prosthetics Configuration][$activeSlave.voice = 0, $prostheticsConfig = "voice"]] | <</if>> <<if $activeSlave.voice != 1>> - [[Deep voice setting|Prosthetics Config][$activeSlave.voice = 1, $prostheticsConfig = "voice"]] | + [[Deep voice setting|Prosthetics Configuration][$activeSlave.voice = 1, $prostheticsConfig = "voice"]] | <</if>> <<if $activeSlave.voice != 2>> - [[Standard voice setting|Prosthetics Config][$activeSlave.voice = 2, $prostheticsConfig = "voice"]] | + [[Standard voice setting|Prosthetics Configuration][$activeSlave.voice = 2, $prostheticsConfig = "voice"]] | <</if>> <<if $activeSlave.voice != 3>> - [[High voice setting|Prosthetics Config][$activeSlave.voice = 3, $prostheticsConfig = "voice"]] + [[High voice setting|Prosthetics Configuration][$activeSlave.voice = 3, $prostheticsConfig = "voice"]] <</if>> <</if>> @@ -165,39 +167,39 @@ This room is lined with shelves and cabinets, it could be easily mistaken for a <<case -5>> <<= addA(setup.prosthetics.cyberneticL.name)>> <</switch>> installed.//<br> - <<link "Detach <<= $his>> limbs" "Prosthetics Config">> + <<link "Detach <<= $his>> limbs" "Prosthetics Configuration">> <<set $activeSlave.amp = 1, $prostheticsConfig = "removeLimbs">> <</link>> <br><br> <</if>> /*TODO save .legsTat and .armsTat / link them to prosthetic*/ <<if $activeSlave.amp != -1 && $activeSlave.readyProsthetics.findIndex(function(p) {return p.id == "basicL"}) != -1>> - <<link "Attach <<= addA(setup.prosthetics.basicL.name)>>" "Prosthetics Config">> + <<link "Attach <<= addA(setup.prosthetics.basicL.name)>>" "Prosthetics Configuration">> <<set $activeSlave.amp = -1, $prostheticsConfig = "basicPLimbs">> <</link>> <br> <</if>> <<if $activeSlave.amp != -2 && $activeSlave.readyProsthetics.findIndex(function(p) {return p.id == "sexL"}) != -1>> - <<link "Attach <<= addA(setup.prosthetics.sexL.name)>>" "Prosthetics Config">> + <<link "Attach <<= addA(setup.prosthetics.sexL.name)>>" "Prosthetics Configuration">> <<set $activeSlave.amp = -2, $prostheticsConfig = "sexPLimbs">> <</link>> <br> <</if>> <<if $activeSlave.amp != -3 && $activeSlave.readyProsthetics.findIndex(function(p) {return p.id == "beautyL"}) != -1>> - <<link "Attach <<= addA(setup.prosthetics.beautyL.name)>>" "Prosthetics Config">> + <<link "Attach <<= addA(setup.prosthetics.beautyL.name)>>" "Prosthetics Configuration">> <<set $activeSlave.amp = -3, $prostheticsConfig = "beautyPLimbs">> <</link>> <br> <</if>> <<if $activeSlave.amp != -4 && $activeSlave.readyProsthetics.findIndex(function(p) {return p.id == "combatL"}) != -1>> - <<link "Attach <<= addA(setup.prosthetics.combatL.name)>>" "Prosthetics Config">> + <<link "Attach <<= addA(setup.prosthetics.combatL.name)>>" "Prosthetics Configuration">> <<set $activeSlave.amp = -4, $prostheticsConfig = "combatPLimbs">> <</link>> <br> <</if>> <<if $activeSlave.amp != -5 && $activeSlave.readyProsthetics.findIndex(function(p) {return p.id == "cyberneticL"}) != -1>> <<if $activeSlave.PLimb == 2>> - <<link "Attach <<= addA(setup.prosthetics.cyberneticL.name)>>" "Prosthetics Config">> + <<link "Attach <<= addA(setup.prosthetics.cyberneticL.name)>>" "Prosthetics Configuration">> <<set $activeSlave.amp = -5, $prostheticsConfig = "cyberPLimbs">> <</link>> <<else>> @@ -211,23 +213,23 @@ This room is lined with shelves and cabinets, it could be easily mistaken for a $He has a neural tail interface installed. You can assign and adjust $his tail here. <<if $activeSlave.tail != "none">><br> $He currently has a tail attached, if you wish to change it you will first need to detach it.<br> - [[Detach|Prosthetics Config][$prostheticsConfig = "detachTail",$nextButton = "Continue", $nextLink = "Prosthetics Config"]] + [[Detach|Prosthetics Configuration][$prostheticsConfig = "detachTail",$nextButton = "Continue", $nextLink = "Prosthetics Configuration"]] <<else>><br> <<if $activeSlave.readyProsthetics.findIndex(function(p) {return p.id == "modT"})>> Attach a modular tail designed to look like a:<br> - [[Cat's Tail|Prosthetics Config][$prostheticsConfig = "attachTail", $activeSlave.tail = "mod", $activeSlave.tailShape = "neko", $activeSlave.tailColor = $activeSlave.hColor]] - | [[Dog's Tail|Prosthetics Config][$prostheticsConfig = "attachTail", $activeSlave.tail = "mod", $activeSlave.tailShape = "inu", $activeSlave.tailColor = $activeSlave.hColor]] - | [[Fox's Tail|Prosthetics Config][$prostheticsConfig = "attachTail", $activeSlave.tail = "mod", $activeSlave.tailShape = "kit", $activeSlave.tailColor = $activeSlave.hColor]] - | [[Kitsune's Tail|Prosthetics Config][$prostheticsConfig = "attachTail", $activeSlave.tail = "mod", $activeSlave.tailShape = "kitsune", $activeSlave.tailColor = $activeSlave.hColor]] - | [[Tanuki's Tail|Prosthetics Config][$prostheticsConfig = "attachTail", $activeSlave.tail = "mod", $activeSlave.tailShape = "tanuki", $activeSlave.tailColor = $activeSlave.hColor]] - | [[Cow's Tail|Prosthetics Config][$prostheticsConfig = "attachTail", $activeSlave.tail = "mod", $activeSlave.tailColor = "ushi", $activeSlave.tailColor = $activeSlave.hColor]] + [[Cat's Tail|Prosthetics Configuration][$prostheticsConfig = "attachTail", $activeSlave.tail = "mod", $activeSlave.tailShape = "neko", $activeSlave.tailColor = $activeSlave.hColor]] + | [[Dog's Tail|Prosthetics Configuration][$prostheticsConfig = "attachTail", $activeSlave.tail = "mod", $activeSlave.tailShape = "inu", $activeSlave.tailColor = $activeSlave.hColor]] + | [[Fox's Tail|Prosthetics Configuration][$prostheticsConfig = "attachTail", $activeSlave.tail = "mod", $activeSlave.tailShape = "kit", $activeSlave.tailColor = $activeSlave.hColor]] + | [[Kitsune's Tail|Prosthetics Configuration][$prostheticsConfig = "attachTail", $activeSlave.tail = "mod", $activeSlave.tailShape = "kitsune", $activeSlave.tailColor = $activeSlave.hColor]] + | [[Tanuki's Tail|Prosthetics Configuration][$prostheticsConfig = "attachTail", $activeSlave.tail = "mod", $activeSlave.tailShape = "tanuki", $activeSlave.tailColor = $activeSlave.hColor]] + | [[Cow's Tail|Prosthetics Configuration][$prostheticsConfig = "attachTail", $activeSlave.tail = "mod", $activeSlave.tailColor = "ushi", $activeSlave.tailColor = $activeSlave.hColor]] <br> <</if>> <<if $activeSlave.readyProsthetics.findIndex(function(p) {return p.id == "combatT"})>> - [[Attach Combat Tail|Prosthetics Config][$prostheticsConfig = "attachTail", $activeSlave.tail = "combat", $activeSlave.tailColor = "jet black"]] + [[Attach Combat Tail|Prosthetics Configuration][$prostheticsConfig = "attachTail", $activeSlave.tail = "combat", $activeSlave.tailColor = "jet black"]] <</if>> <<if $activeSlave.readyProsthetics.findIndex(function(p) {return p.id == "sexT"})>> - | [[Attach Pleasure Tail|Prosthetics Config][$prostheticsConfig = "attachTail", $activeSlave.tail = "sex", $activeSlave.tailColor = "pink"]] + | [[Attach Pleasure Tail|Prosthetics Configuration][$prostheticsConfig = "attachTail", $activeSlave.tail = "sex", $activeSlave.tailColor = "pink"]] <</if>> <</if>> <<else>><br><br> @@ -251,23 +253,22 @@ This room is lined with shelves and cabinets, it could be easily mistaken for a <br> Modify $his tail's appearance:<br> - [[Cat|Prosthetics Config][$activeSlave.tailShape = "neko", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Dog|Prosthetics Config][$activeSlave.tailShape = "inu", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Fox|Prosthetics Config][$activeSlave.tailShape = "kit", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Kitsune|Prosthetics Config][$activeSlave.tailShape = "kitsune", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Tanuki|Prosthetics Config][$activeSlave.tailShape = "tanuki", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] - | [[Bovine|Prosthetics Config][$activeSlave.tailShape = "ushi", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + [[Cat|Prosthetics Configuration][$activeSlave.tailShape = "neko", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Dog|Prosthetics Configuration][$activeSlave.tailShape = "inu", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Fox|Prosthetics Configuration][$activeSlave.tailShape = "kit", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Kitsune|Prosthetics Configuration][$activeSlave.tailShape = "kitsune", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Tanuki|Prosthetics Configuration][$activeSlave.tailShape = "tanuki", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Bovine|Prosthetics Configuration][$activeSlave.tailShape = "ushi", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] <</if>> <br><br> Fit prosthetics to $him: +<hr> <style> .container { display: grid; - grid-template-columns: 20% 20% 20%; - /*border-style: solid; - border-width: medium;*/ + grid-template-columns: 300px 200px 200px; } .full { grid-column-start: 2; @@ -277,9 +278,9 @@ Fit prosthetics to $him: <div class="container"> <div></div> - <div>Buy and fit</div> + <div>''Buy and fit''</div> <div> - <<= App.UI.disabledLink(`Construct in lab`, ["Takes longer than fitting an existing prosthetic but faster than first building and than fitting it to $him."])>> + <<= App.UI.disabledLink(`''Construct in lab''`, ["Takes longer than fitting an existing prosthetic but faster than first building and than fitting it to $him."])>> </div> <<for _p range setup.prostheticIDs>> @@ -295,18 +296,18 @@ Fit prosthetics to $him: <<capture _p>> <div> <<if $prosthetics[_p].amount > 0>> - <<link "From storage" "Prosthetics Config">> + <<link "From storage" "Prosthetics Configuration">> <<set $adjustProsthetics.push({id: _p, workLeft: setup.prosthetics[_p].adjust, slaveID: $activeSlave.ID}), $prosthetics[_p].amount -= 1>> <</link>> <<else>> - <<link "<<= cashFormat(setup.prosthetics[_p].costs)>>" "Prosthetics Config">> + <<link "<<= cashFormat(setup.prosthetics[_p].costs)>>" "Prosthetics Configuration">> <<set $adjustProsthetics.push({id: _p, workLeft: setup.prosthetics[_p].adjust, slaveID: $activeSlave.ID}), cashX(forceNeg(setup.prosthetics[_p].costs), "slaveMod", $activeSlave)>> <</link>> <</if>> </div> <div> <<if $researchLab.level > 0 && $prosthetics[_p].research > 0>> - <<link "Construct" "Prosthetics Config">> + <<link "Construct" "Prosthetics Configuration">> <<set $researchLab.tasks.push({ type: "craftFit", id: _p, @@ -327,11 +328,11 @@ Fit prosthetics to $him: /* base screen END */ <<case "eyeColor">> - <<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Config">> + <<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Configuration">> <<if $activeSlave.amp != 1>>You have $him lie down and<<else>>You<</if>> use a speculum to keep $his eyes open while you disengage $his lenses remotely and swap them out with $his new $activeSlave.eyeColor lenses<<if $activeSlave.pupil != "circular" || $activeSlave.sclerae != "white">> with <<if $activeSlave.pupil != "circular" >>$activeSlave.pupil pupils<</if>><<if $activeSlave.pupil != "circular" && $activeSlave.sclerae != "white">> and <</if>><<if $activeSlave.sclerae != "white" >>$activeSlave.sclerae sclerae<</if>><</if>>. <<case "eyes">> - <<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Config">> + <<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Configuration">> <<if $activeSlave.eyes == 1>> $He blinks as $his vision returns. <<elseif $activeSlave.eyes == -1>> @@ -341,7 +342,7 @@ Fit prosthetics to $him: <</if>> <<case "basicPLimbs">> - <<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Config">> + <<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Configuration">> Attaching $his limbs is a simple procedure, you simply push a connector on each limb into the socket in $his implants until the lock engages.<<if $activeSlave.PLimb == 2>> $He jumps a bit as limbs connect to $his nerves.<</if>> <<if $activeSlave.fetish != "mindbroken" && $activeSlave.fuckdoll == 0>> <<if $activeSlave.devotion > 20>> @@ -354,7 +355,7 @@ Fit prosthetics to $him: <</if>> <<case "sexPLimbs">> - <<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Config">> + <<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Configuration">> Attaching $his limbs is a simple procedure, you simply push a connector on each limb into the socket in $his implants until the lock engages.<<if $activeSlave.PLimb == 2>> $He jumps a bit as limbs connect to $his nerves.<</if>> While exiting the prosthetic lab $he is experimenting with $his new arms and legs. <<if $activeSlave.fetish != "mindbroken" && $activeSlave.fuckdoll == 0>> @@ -368,7 +369,7 @@ Fit prosthetics to $him: <</if>> <<case "beautyPLimbs">> - <<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Config">> + <<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Configuration">> Attaching $his limbs is a simple procedure, you simply push a connector on each limb into the socket in $his implants until the lock engages.<<if $activeSlave.PLimb == 2>> $He jumps a bit as limbs connect to $his nerves.<</if>> $He exits the prosthetic lab <<if canSee($activeSlave)>>marveling at the beautiful, natural appearance of $his new arms and legs<<else>>thanking you for $his new arms and legs, unaware of how natural they look<</if>>. <<if $activeSlave.fetish != "mindbroken" && $activeSlave.fuckdoll == 0>> <<if $activeSlave.devotion <= 20>> @@ -381,7 +382,7 @@ Fit prosthetics to $him: <</if>> <<case "combatPLimbs">> - <<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Config">> + <<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Configuration">> Attaching $his limbs is a simple procedure, you simply push a connector on each limb into the socket in $his implants until the lock engages.<<if $activeSlave.PLimb == 2>> $He jumps a bit as limbs connect to $his nerves.<</if>> While exiting the prosthetic lab $he is wondering over the bulky <<if canSee($activeSlave)>>appearance<<else>>weight<</if>> of $his reinforced arms and legs. <<if $activeSlave.fetish != "mindbroken" && $activeSlave.fuckdoll == 0>> <<if $activeSlave.devotion <= 20>> @@ -394,7 +395,7 @@ Fit prosthetics to $him: <</if>> <<case "cyberPLimbs">> - <<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Config">> + <<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Configuration">> Attaching $his limbs is a simple procedure, you simply push a connector on each limb into the socket in $his implants until the lock engages.<<if $activeSlave.PLimb == 2>> $He jumps a bit as limbs connect to $his nerves.<</if>> $He exits the prosthetic lab marveling <<if canSee($activeSlave)>>at the shiny artificial skin of $his new arms and legs<<else>>at the feel of the artificial skin of $his new arms and legs under $his new fingers<</if>>. <<if $activeSlave.fetish != "mindbroken" && $activeSlave.fuckdoll == 0>> <<if $activeSlave.devotion <= 20>> @@ -407,7 +408,7 @@ Fit prosthetics to $him: <</if>> <<case "removeLimbs">> - <<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Config">> + <<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Configuration">> <<set $activeSlave.amp = 1>> Due to built-in safeties it is necessary to remove each limb separately, first releasing the lock and then waiting for automated seal release.<br> <<if ($activeSlave.devotion > 20)>> @@ -417,7 +418,7 @@ Fit prosthetics to $him: <</if>> <<case "hearing">> - <<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Config">> + <<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Configuration">> <<if $activeSlave.hears == 0>> $He tilts $his head as $his hearing returns. <<elseif $activeSlave.hears == -1>> @@ -427,7 +428,7 @@ Fit prosthetics to $him: <</if>> <<case "voice">> - <<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Config">> + <<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Configuration">> <<if $activeSlave.voice == 0>> $He tries testing out $his new voice, only to discover $he's been made mute. <<elseif $activeSlave.voice == 1>> @@ -439,12 +440,12 @@ Fit prosthetics to $him: <</if>> <<case "detachTail">> - <<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Config">> + <<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Configuration">> <<set $activeSlave.tail = "none", $activeSlave.tailShape = "none", $activeSlave.tailColor = "none">> You send the release signal and the mechanical lock disengages allowing the artificial tail to pop right off. <<case "attachTail">> - <<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Config">> + <<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Configuration">> Attaching $his tail is a simple procedure, you simply push the connector into a socket, right where $his tailbone ends, until the lock engages.<br> When you are done, $he looks back and <<if $activeSlave.tailShape == "neko">>sways $his tail side to side enigmatically. @@ -469,7 +470,7 @@ Fit prosthetics to $him: <</if>> <<link "Attach <<= addA(setup.prosthetics.basicL.name)>>">> <<set $activeSlave.amp = -1, $prostheticsConfig = "basicPLimbs">> - <<replace #attach>><br><br><<include "Prosthetics Config">><<set $nextLink = "Remote Surgery">><</replace>> + <<replace #attach>><br><br><<include "Prosthetics Configuration">><<set $nextLink = "Remote Surgery">><</replace>> <</link>> <br> <</if>> @@ -480,7 +481,7 @@ Fit prosthetics to $him: <</if>> <<link "Attach <<= addA(setup.prosthetics.sexL.name)>>">> <<set $activeSlave.amp = -2, $prostheticsConfig = "sexPLimbs">> - <<replace #attach>><br><br><<include "Prosthetics Config">><<set $nextLink = "Remote Surgery">><</replace>> + <<replace #attach>><br><br><<include "Prosthetics Configuration">><<set $nextLink = "Remote Surgery">><</replace>> <</link>> <br> <</if>> @@ -491,7 +492,7 @@ Fit prosthetics to $him: <</if>> <<link "Attach <<= addA(setup.prosthetics.beautyL.name)>>">> <<set $activeSlave.amp = -3, $prostheticsConfig = "beautyPLimbs">> - <<replace #attach>><br><br><<include "Prosthetics Config">><<set $nextLink = "Remote Surgery">><</replace>> + <<replace #attach>><br><br><<include "Prosthetics Configuration">><<set $nextLink = "Remote Surgery">><</replace>> <</link>> <br> <</if>> @@ -502,7 +503,7 @@ Fit prosthetics to $him: <</if>> <<link "Attach <<= addA(setup.prosthetics.combatL.name)>>">> <<set $activeSlave.amp = -4, $prostheticsConfig = "combatPLimbs">> - <<replace #attach>><br><br><<include "Prosthetics Config">><<set $nextLink = "Remote Surgery">><</replace>> + <<replace #attach>><br><br><<include "Prosthetics Configuration">><<set $nextLink = "Remote Surgery">><</replace>> <</link>> <br> <</if>> @@ -512,9 +513,9 @@ Fit prosthetics to $him: <br><br>Since you already have prepared limbs for $him you might as well attach them while you are working on $him:<br> <<set _first = 0>> <</if>> - <<link "Attach <<= addA(setup.prosthetics.cyberneticL.name)>>" "Prosthetics Config">> + <<link "Attach <<= addA(setup.prosthetics.cyberneticL.name)>>" "Prosthetics Configuration">> <<set $activeSlave.amp = -5, $prostheticsConfig = "cyberPLimbs">> - <<replace #attach>><br><br><<include "Prosthetics Config">><<set $nextLink = "Remote Surgery">><</replace>> + <<replace #attach>><br><br><<include "Prosthetics Configuration">><<set $nextLink = "Remote Surgery">><</replace>> <</link>> <</if>> <</if>> diff --git a/src/uncategorized/multiImplant.tw b/src/uncategorized/multiImplant.tw index 50d9d845830..3d8543b4494 100644 --- a/src/uncategorized/multiImplant.tw +++ b/src/uncategorized/multiImplant.tw @@ -1063,35 +1063,35 @@ You head down to your <<if $surgeryUpgrade == 1>>heavily upgraded and customized <<if _p.id == "basicL">> <<if $activeSlave.amp > 0>> <<set $activeSlave.amp = -1, $prostheticsConfig = "basicPLimbs">> - <<include "Prosthetics Config">> + <<include "Prosthetics Configuration">> <<else>> //Since $he already has more advanced prosthetic limbs attached the <<= setup.prosthetics.basicL.name>> will be put into storage.// <</if>> <<elseif _p.id == "sexL">> <<if $activeSlave.amp >= -1>> <<set $activeSlave.amp = -2, $prostheticsConfig = "sexPLimbs">> - <<include "Prosthetics Config">> + <<include "Prosthetics Configuration">> <<else>> //Since $he already has advanced prosthetic limbs attached the <<= setup.prosthetics.sexL.name>> will be put into storage.// <</if>> <<elseif _p.id == "beautyL">> <<if $activeSlave.amp >= -1>> <<set $activeSlave.amp = -3, $prostheticsConfig = "beautyPLimbs">> - <<include "Prosthetics Config">> + <<include "Prosthetics Configuration">> <<else>> //Since $he already has advanced prosthetic limbs attached the <<= setup.prosthetics.beautyL.name>> will be put into storage.// <</if>> <<elseif _p.id == "combatL">> <<if $activeSlave.amp >= -1>> <<set $activeSlave.amp = -4, $prostheticsConfig = "combatPLimbs">> - <<include "Prosthetics Config">> + <<include "Prosthetics Configuration">> <<else>> //Since $he already has advanced prosthetic limbs attached the <<= setup.prosthetics.combatL.name>> will be put into storage.// <</if>> <<else>> <<if $activeSlave.PLimb == 2>> <<set $activeSlave.amp = -5, $prostheticsConfig = "cyberPLimbs">> - <<include "Prosthetics Config">> + <<include "Prosthetics Configuration">> <<else>> //Since $he must have <<= addA(setup.prosthetics.interfaceP2.name)>> installed to attach cybernetic limbs the <<= setup.prosthetics.cyberneticL.name>> will be put into storage.// <</if>> @@ -1110,10 +1110,10 @@ You head down to your <<if $surgeryUpgrade == 1>>heavily upgraded and customized /*Reason: there are different designs player can choose from.*/ <<elseif _p.id == "combatT">> <<set $prostheticsConfig = "attachTail", $activeSlave.tail = "combat", $activeSlave.tailColor = "jet black">> - <<include "Prosthetics Config">> + <<include "Prosthetics Configuration">> <<elseif _p.id == "sexT">> <<set $prostheticsConfig = "attachTail", $activeSlave.tail = "sex", $activeSlave.tailColor = "pink">> - <<include "Prosthetics Config">> + <<include "Prosthetics Configuration">> <</if>> <<default>> //Since there is no automated procedure to implant/attach <<= setup.prosthetics[_p.id].name>> it will be put into storage.// diff --git a/src/uncategorized/slaveInteract.tw b/src/uncategorized/slaveInteract.tw index 9b7b5128402..c0da8384ebc 100644 --- a/src/uncategorized/slaveInteract.tw +++ b/src/uncategorized/slaveInteract.tw @@ -63,7 +63,7 @@ | [[Auto salon|Salon][$degradation = 0,$primaryHairColor = "",$secondaryHairColor = "",$primaryEarColor = "",$secondaryEarColor = "",$primaryTailColor = "",$secondaryTailColor = "",$artificialEyeColor = "",$artificialEyeShape = "",$artificialEyeFill = "",$tattooChoice = "",$piercingLevel = ""]] | [[Body mod studio|Body Modification][$degradation = 0, $tattooChoice = undefined]] | [[Remote surgery|Remote Surgery][$degradation = 0]] -<<if $prostheticsUpgrade > 0>>| [[Configure cybernetics|Prosthetics Config][$prostheticsConfig = "main"]]<</if>> +<<if $prostheticsUpgrade > 0>>| [[Configure cybernetics|Prosthetics Configuration][$prostheticsConfig = "main"]]<</if>> <br> diff --git a/src/uncategorized/surgeryDegradation.tw b/src/uncategorized/surgeryDegradation.tw index fb5d957300f..7c510f44df6 100644 --- a/src/uncategorized/surgeryDegradation.tw +++ b/src/uncategorized/surgeryDegradation.tw @@ -1873,7 +1873,7 @@ As the remote surgery's long recovery cycle completes, <</if>> <<set $prostheticsConfig = "interface">> - <<include "Prosthetics Config">> + <<include "Prosthetics Configuration">> <<set $nextLink = "Remote Surgery">> @@ -1893,7 +1893,7 @@ As the remote surgery's long recovery cycle completes, <</if>> <<set $prostheticsConfig = "interface">> - <<include "Prosthetics Config">> + <<include "Prosthetics Configuration">> <<set $nextLink = "Remote Surgery">> <<case "PLimb interface2">> @@ -1912,7 +1912,7 @@ As the remote surgery's long recovery cycle completes, <</if>> <<set $prostheticsConfig = "interface">> - <<include "Prosthetics Config">> + <<include "Prosthetics Configuration">> <<set $nextLink = "Remote Surgery">> <<case "PLimb interface3">> @@ -1931,7 +1931,7 @@ As the remote surgery's long recovery cycle completes, <</if>> <<set $prostheticsConfig = "interface">> - <<include "Prosthetics Config">> + <<include "Prosthetics Configuration">> <<set $nextLink = "Remote Surgery">> /* This was moved to prostheticsConfig.tw -- GitLab