From 83b9d01ecb796e7534d7fba079d97cffd115380a Mon Sep 17 00:00:00 2001
From: Arkerthan <arkerthan@gmail.com>
Date: Thu, 27 Jun 2019 20:12:45 +0200
Subject: [PATCH] improve layout

---
 src/facilities/nursery/childInteract.tw |   2 +-
 src/interaction/prostheticConfig.tw     | 201 ++++++++++++------------
 src/uncategorized/multiImplant.tw       |  14 +-
 src/uncategorized/slaveInteract.tw      |   2 +-
 src/uncategorized/surgeryDegradation.tw |   8 +-
 5 files changed, 114 insertions(+), 113 deletions(-)

diff --git a/src/facilities/nursery/childInteract.tw b/src/facilities/nursery/childInteract.tw
index ef5d21ea06c..b91086f582a 100644
--- a/src/facilities/nursery/childInteract.tw
+++ b/src/facilities/nursery/childInteract.tw
@@ -28,7 +28,7 @@
 | [[Auto salon|Salon][$degradation = 0,$primaryHairColor = "",$secondaryHairColor = "",$artificialEyeColor = "",$artificialEyeShape = "",$artificialEyeFill = "",$tattooChoice = "",$piercingLevel = ""]]
 | [[Body mod studio|Body Modification][$degradation = 0, $tattooChoice = undefined]]
 | [[Remote surgery|Remote Surgery][$degradation = 0]]
-| [[Configure cybernetics|Prosthetics Config][$prostheticsConfig = "main"]]
+| [[Configure cybernetics|Prosthetics Configuration][$prostheticsConfig = "main"]]
 */
 /*TODO: These will most likely need to be reworked*/
 <<if $extremeUnderage == 1>>
diff --git a/src/interaction/prostheticConfig.tw b/src/interaction/prostheticConfig.tw
index 71268ec20b7..964c4157cd3 100644
--- a/src/interaction/prostheticConfig.tw
+++ b/src/interaction/prostheticConfig.tw
@@ -1,4 +1,4 @@
-:: Prosthetics Config [nobr]
+:: Prosthetics Configuration [nobr]
 
 <<switch $prostheticsConfig>>
 
@@ -17,6 +17,8 @@
 	<</if>>
 
 /* base screen START */
+<h1>Prosthetic Configuration</h1>
+
 This room is lined with shelves and cabinets, it could be easily mistaken for a storage room if it were not for the examination table in its center.<br>
 <<if $activeSlave.amp != 1>>
 	Your slave $activeSlave.slaveName is obediently waiting for your instructions.
@@ -35,13 +37,13 @@ This room is lined with shelves and cabinets, it could be easily mistaken for a
 	<</if>>
 	<br><br>
 	<<if $activeSlave.eyes != 1>>
-		[[Restore vision|Prosthetics Config][$activeSlave.eyes = 1, $prostheticsConfig = "eyes"]] |
+		[[Restore vision|Prosthetics Configuration][$activeSlave.eyes = 1, $prostheticsConfig = "eyes"]] |
 	<</if>>
 	<<if $activeSlave.eyes != -1>>
-		[[Blur|Prosthetics Config][$activeSlave.eyes = -1, $prostheticsConfig = "eyes"]] |
+		[[Blur|Prosthetics Configuration][$activeSlave.eyes = -1, $prostheticsConfig = "eyes"]] |
 	<</if>>
 	<<if $activeSlave.eyes != -2>>
-		[[Disable|Prosthetics Config][$activeSlave.eyes = -2, $prostheticsConfig = "eyes"]]
+		[[Disable|Prosthetics Configuration][$activeSlave.eyes = -2, $prostheticsConfig = "eyes"]]
 	<</if>>
 
 	$He currently has $activeSlave.eyeColor lenses equipped.
@@ -51,52 +53,52 @@ This room is lined with shelves and cabinets, it could be easily mistaken for a
 	Swap out $his lenses:
 	<br>
 	Iris Color:
-	[[Blue|Prosthetics Config][$activeSlave.eyeColor = "blue", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
-	| [[Black|Prosthetics Config][$activeSlave.eyeColor = "black", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
-	| [[Brown|Prosthetics Config][$activeSlave.eyeColor = "brown", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
-	| [[Green|Prosthetics Config][$activeSlave.eyeColor = "green", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
-	| [[Turquoise|Prosthetics Config][$activeSlave.eyeColor = "turquoise", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
-	| [[Sky-Blue|Prosthetics Config][$activeSlave.eyeColor = "sky-blue", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
-	| [[Hazel|Prosthetics Config][$activeSlave.eyeColor = "hazel", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
-	| [[Pale-Grey|Prosthetics Config][$activeSlave.eyeColor = "pale-grey", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
-	| [[White|Prosthetics Config][$activeSlave.eyeColor = "white", $prostheticsConfig = "eyeColor" ,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
-	| [[Pink|Prosthetics Config][$activeSlave.eyeColor = "pink", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
-	| [[Amber|Prosthetics Config][$activeSlave.eyeColor = "amber", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
-	| [[Red|Prosthetics Config][$activeSlave.eyeColor = "red", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
-	| [[Yellow|Prosthetics Config][$activeSlave.eyeColor = "yellow", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
-	| [[Orange|Prosthetics Config][$activeSlave.eyeColor = "orange", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	[[Blue|Prosthetics Configuration][$activeSlave.eyeColor = "blue", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	| [[Black|Prosthetics Configuration][$activeSlave.eyeColor = "black", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	| [[Brown|Prosthetics Configuration][$activeSlave.eyeColor = "brown", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	| [[Green|Prosthetics Configuration][$activeSlave.eyeColor = "green", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	| [[Turquoise|Prosthetics Configuration][$activeSlave.eyeColor = "turquoise", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	| [[Sky-Blue|Prosthetics Configuration][$activeSlave.eyeColor = "sky-blue", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	| [[Hazel|Prosthetics Configuration][$activeSlave.eyeColor = "hazel", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	| [[Pale-Grey|Prosthetics Configuration][$activeSlave.eyeColor = "pale-grey", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	| [[White|Prosthetics Configuration][$activeSlave.eyeColor = "white", $prostheticsConfig = "eyeColor" ,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	| [[Pink|Prosthetics Configuration][$activeSlave.eyeColor = "pink", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	| [[Amber|Prosthetics Configuration][$activeSlave.eyeColor = "amber", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	| [[Red|Prosthetics Configuration][$activeSlave.eyeColor = "red", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	| [[Yellow|Prosthetics Configuration][$activeSlave.eyeColor = "yellow", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	| [[Orange|Prosthetics Configuration][$activeSlave.eyeColor = "orange", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
 	<br>
 	Pupil Shape:
-	<br>[[Circular|Prosthetics Config][$activeSlave.pupil = "circular", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
-	| [[Catlike|Prosthetics Config][$activeSlave.pupil = "catlike", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
-	| [[Serpent-Like|Prosthetics Config][$activeSlave.pupil = "serpent-like", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
-	| [[Devilish|Prosthetics Config][$activeSlave.pupil = "devilish", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
-	| [[Demonic|Prosthetics Config][$activeSlave.pupil = "demonic", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
-	| [[Hypnotic|Prosthetics Config][$activeSlave.pupil = "hypnotic", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
-	| [[Heart-Shaped|Prosthetics Config][$activeSlave.pupil = "heart-shaped", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
-	| [[Wide-Eyed|Prosthetics Config][$activeSlave.pupil = "wide-eyed", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
-	| [[Almond-Shaped|Prosthetics Config][$activeSlave.pupil = "almond-shaped", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
-	| [[Bright|Prosthetics Config][$activeSlave.pupil = "bright", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
-	| [[Teary|Prosthetics Config][$activeSlave.pupil = "teary", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
-	| [[Vacant|Prosthetics Config][$activeSlave.pupil = "vacant", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
-	| [[Star-Shaped|Prosthetics Config][$activeSlave.pupil = "star-shaped", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
-	| [[Goat-Like|Prosthetics Config][$activeSlave.pupil = "goat-like", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	<br>[[Circular|Prosthetics Configuration][$activeSlave.pupil = "circular", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	| [[Catlike|Prosthetics Configuration][$activeSlave.pupil = "catlike", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	| [[Serpent-Like|Prosthetics Configuration][$activeSlave.pupil = "serpent-like", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	| [[Devilish|Prosthetics Configuration][$activeSlave.pupil = "devilish", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	| [[Demonic|Prosthetics Configuration][$activeSlave.pupil = "demonic", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	| [[Hypnotic|Prosthetics Configuration][$activeSlave.pupil = "hypnotic", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	| [[Heart-Shaped|Prosthetics Configuration][$activeSlave.pupil = "heart-shaped", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	| [[Wide-Eyed|Prosthetics Configuration][$activeSlave.pupil = "wide-eyed", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	| [[Almond-Shaped|Prosthetics Configuration][$activeSlave.pupil = "almond-shaped", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	| [[Bright|Prosthetics Configuration][$activeSlave.pupil = "bright", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	| [[Teary|Prosthetics Configuration][$activeSlave.pupil = "teary", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	| [[Vacant|Prosthetics Configuration][$activeSlave.pupil = "vacant", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	| [[Star-Shaped|Prosthetics Configuration][$activeSlave.pupil = "star-shaped", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	| [[Goat-Like|Prosthetics Configuration][$activeSlave.pupil = "goat-like", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
 	<br>
 	Sclera Colors:
-	[[White|Prosthetics Config][$activeSlave.sclerae = "white", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
-	| [[Blue|Prosthetics Config][$activeSlave.sclerae = "blue", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
-	| [[Black|Prosthetics Config][$activeSlave.sclerae = "black", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
-	| [[Brown|Prosthetics Config][$activeSlave.sclerae = "brown", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
-	| [[Green|Prosthetics Config][$activeSlave.sclerae = "green", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
-	| [[Turquoise|Prosthetics Config][$activeSlave.sclerae = "turquoise", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
-	| [[Sky-Blue|Prosthetics Config][$activeSlave.sclerae = "sky-blue", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
-	| [[Hazel|Prosthetics Config][$activeSlave.sclerae = "hazel", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
-	| [[Pale-Grey|Prosthetics Config][$activeSlave.sclerae = "pale-grey", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
-	| [[Pink|Prosthetics Config][$activeSlave.sclerae = "pink", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
-	| [[Amber|Prosthetics Config][$activeSlave.sclerae = "amber", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
-	| [[Red|Prosthetics Config][$activeSlave.sclerae = "red", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
-	| [[Yellow|Prosthetics Config][$activeSlave.sclerae = "yellow", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
-	| [[Orange|Prosthetics Config][$activeSlave.sclerae = "orange", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	[[White|Prosthetics Configuration][$activeSlave.sclerae = "white", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	| [[Blue|Prosthetics Configuration][$activeSlave.sclerae = "blue", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	| [[Black|Prosthetics Configuration][$activeSlave.sclerae = "black", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	| [[Brown|Prosthetics Configuration][$activeSlave.sclerae = "brown", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	| [[Green|Prosthetics Configuration][$activeSlave.sclerae = "green", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	| [[Turquoise|Prosthetics Configuration][$activeSlave.sclerae = "turquoise", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	| [[Sky-Blue|Prosthetics Configuration][$activeSlave.sclerae = "sky-blue", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	| [[Hazel|Prosthetics Configuration][$activeSlave.sclerae = "hazel", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	| [[Pale-Grey|Prosthetics Configuration][$activeSlave.sclerae = "pale-grey", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	| [[Pink|Prosthetics Configuration][$activeSlave.sclerae = "pink", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	| [[Amber|Prosthetics Configuration][$activeSlave.sclerae = "amber", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	| [[Red|Prosthetics Configuration][$activeSlave.sclerae = "red", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	| [[Yellow|Prosthetics Configuration][$activeSlave.sclerae = "yellow", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	| [[Orange|Prosthetics Configuration][$activeSlave.sclerae = "orange", $prostheticsConfig = "eyeColor", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
 <</if>>
 
 <<if $activeSlave.earImplant == 1>><br><br>&nbsp;
@@ -110,13 +112,13 @@ This room is lined with shelves and cabinets, it could be easily mistaken for a
 	<</if>>
 	<br><br>
 	<<if $activeSlave.hears != 0>>
-		[[Restore hearing|Prosthetics Config][$activeSlave.hears = 0, $prostheticsConfig = "hearing"]] |
+		[[Restore hearing|Prosthetics Configuration][$activeSlave.hears = 0, $prostheticsConfig = "hearing"]] |
 	<</if>>
 	<<if $activeSlave.hears != -1>>
-		[[Muffle|Prosthetics Config][$activeSlave.hears = -1, $prostheticsConfig = "hearing"]] |
+		[[Muffle|Prosthetics Configuration][$activeSlave.hears = -1, $prostheticsConfig = "hearing"]] |
 	<</if>>
 	<<if $activeSlave.hears != -2>>
-		[[Disable|Prosthetics Config][$activeSlave.hears = -2, $prostheticsConfig = "hearing"]]
+		[[Disable|Prosthetics Configuration][$activeSlave.hears = -2, $prostheticsConfig = "hearing"]]
 	<</if>>
 <</if>>
 
@@ -133,16 +135,16 @@ This room is lined with shelves and cabinets, it could be easily mistaken for a
 	<</if>>
 	<br><br>
 	<<if $activeSlave.voice != 0>>
-		[[Disable|Prosthetics Config][$activeSlave.voice = 0, $prostheticsConfig = "voice"]] |
+		[[Disable|Prosthetics Configuration][$activeSlave.voice = 0, $prostheticsConfig = "voice"]] |
 	<</if>>
 	<<if $activeSlave.voice != 1>>
-		[[Deep voice setting|Prosthetics Config][$activeSlave.voice = 1, $prostheticsConfig = "voice"]] |
+		[[Deep voice setting|Prosthetics Configuration][$activeSlave.voice = 1, $prostheticsConfig = "voice"]] |
 	<</if>>
 	<<if $activeSlave.voice != 2>>
-		[[Standard voice setting|Prosthetics Config][$activeSlave.voice = 2, $prostheticsConfig = "voice"]] |
+		[[Standard voice setting|Prosthetics Configuration][$activeSlave.voice = 2, $prostheticsConfig = "voice"]] |
 	<</if>>
 	<<if $activeSlave.voice != 3>>
-		[[High voice setting|Prosthetics Config][$activeSlave.voice = 3, $prostheticsConfig = "voice"]]
+		[[High voice setting|Prosthetics Configuration][$activeSlave.voice = 3, $prostheticsConfig = "voice"]]
 	<</if>>
 <</if>>
 
@@ -165,39 +167,39 @@ This room is lined with shelves and cabinets, it could be easily mistaken for a
 			<<case -5>> <<= addA(setup.prosthetics.cyberneticL.name)>>
 			<</switch>>
 			installed.//<br>
-			<<link "Detach <<= $his>> limbs" "Prosthetics Config">>
+			<<link "Detach <<= $his>> limbs" "Prosthetics Configuration">>
 				<<set $activeSlave.amp = 1, $prostheticsConfig = "removeLimbs">>
 			<</link>>
 			<br><br>
 		<</if>>
 		/*TODO save .legsTat and .armsTat / link them to prosthetic*/
 		<<if $activeSlave.amp != -1 && $activeSlave.readyProsthetics.findIndex(function(p) {return p.id == "basicL"}) != -1>>
-			<<link "Attach <<= addA(setup.prosthetics.basicL.name)>>" "Prosthetics Config">>
+			<<link "Attach <<= addA(setup.prosthetics.basicL.name)>>" "Prosthetics Configuration">>
 				<<set $activeSlave.amp = -1, $prostheticsConfig = "basicPLimbs">>
 			<</link>>
 			<br>
 		<</if>>
 		<<if $activeSlave.amp != -2 && $activeSlave.readyProsthetics.findIndex(function(p) {return p.id == "sexL"}) != -1>>
-			<<link "Attach <<= addA(setup.prosthetics.sexL.name)>>" "Prosthetics Config">>
+			<<link "Attach <<= addA(setup.prosthetics.sexL.name)>>" "Prosthetics Configuration">>
 				<<set $activeSlave.amp = -2, $prostheticsConfig = "sexPLimbs">>
 			<</link>>
 			<br>
 		<</if>>
 		<<if $activeSlave.amp != -3 && $activeSlave.readyProsthetics.findIndex(function(p) {return p.id == "beautyL"}) != -1>>
-			<<link "Attach <<= addA(setup.prosthetics.beautyL.name)>>" "Prosthetics Config">>
+			<<link "Attach <<= addA(setup.prosthetics.beautyL.name)>>" "Prosthetics Configuration">>
 				<<set $activeSlave.amp = -3, $prostheticsConfig = "beautyPLimbs">>
 			<</link>>
 			<br>
 		<</if>>
 		<<if $activeSlave.amp != -4 && $activeSlave.readyProsthetics.findIndex(function(p) {return p.id == "combatL"}) != -1>>
-			<<link "Attach <<= addA(setup.prosthetics.combatL.name)>>" "Prosthetics Config">>
+			<<link "Attach <<= addA(setup.prosthetics.combatL.name)>>" "Prosthetics Configuration">>
 				<<set $activeSlave.amp = -4, $prostheticsConfig = "combatPLimbs">>
 			<</link>>
 			<br>
 		<</if>>
 		<<if $activeSlave.amp != -5 && $activeSlave.readyProsthetics.findIndex(function(p) {return p.id == "cyberneticL"}) != -1>>
 			<<if $activeSlave.PLimb == 2>>
-				<<link "Attach <<= addA(setup.prosthetics.cyberneticL.name)>>" "Prosthetics Config">>
+				<<link "Attach <<= addA(setup.prosthetics.cyberneticL.name)>>" "Prosthetics Configuration">>
 					<<set $activeSlave.amp = -5, $prostheticsConfig = "cyberPLimbs">>
 				<</link>>
 			<<else>>
@@ -211,23 +213,23 @@ This room is lined with shelves and cabinets, it could be easily mistaken for a
 	$He has a neural tail interface installed. You can assign and adjust $his tail here.
 	<<if $activeSlave.tail != "none">><br>&nbsp;
 		$He currently has a tail attached, if you wish to change it you will first need to detach it.<br>
-		[[Detach|Prosthetics Config][$prostheticsConfig = "detachTail",$nextButton = "Continue", $nextLink = "Prosthetics Config"]]
+		[[Detach|Prosthetics Configuration][$prostheticsConfig = "detachTail",$nextButton = "Continue", $nextLink = "Prosthetics Configuration"]]
 	<<else>><br>&nbsp;
 		<<if $activeSlave.readyProsthetics.findIndex(function(p) {return p.id == "modT"})>>
 			Attach a modular tail designed to look like a:<br>
-			[[Cat's Tail|Prosthetics Config][$prostheticsConfig = "attachTail", $activeSlave.tail = "mod", $activeSlave.tailShape = "neko", $activeSlave.tailColor = $activeSlave.hColor]]
-			| [[Dog's Tail|Prosthetics Config][$prostheticsConfig = "attachTail", $activeSlave.tail = "mod", $activeSlave.tailShape = "inu", $activeSlave.tailColor = $activeSlave.hColor]]
-			| [[Fox's Tail|Prosthetics Config][$prostheticsConfig = "attachTail", $activeSlave.tail = "mod", $activeSlave.tailShape = "kit", $activeSlave.tailColor = $activeSlave.hColor]]
-			| [[Kitsune's Tail|Prosthetics Config][$prostheticsConfig = "attachTail", $activeSlave.tail = "mod", $activeSlave.tailShape = "kitsune", $activeSlave.tailColor = $activeSlave.hColor]]
-			| [[Tanuki's Tail|Prosthetics Config][$prostheticsConfig = "attachTail", $activeSlave.tail = "mod", $activeSlave.tailShape = "tanuki", $activeSlave.tailColor = $activeSlave.hColor]]
-			| [[Cow's Tail|Prosthetics Config][$prostheticsConfig = "attachTail", $activeSlave.tail = "mod", $activeSlave.tailColor = "ushi", $activeSlave.tailColor = $activeSlave.hColor]]
+			[[Cat's Tail|Prosthetics Configuration][$prostheticsConfig = "attachTail", $activeSlave.tail = "mod", $activeSlave.tailShape = "neko", $activeSlave.tailColor = $activeSlave.hColor]]
+			| [[Dog's Tail|Prosthetics Configuration][$prostheticsConfig = "attachTail", $activeSlave.tail = "mod", $activeSlave.tailShape = "inu", $activeSlave.tailColor = $activeSlave.hColor]]
+			| [[Fox's Tail|Prosthetics Configuration][$prostheticsConfig = "attachTail", $activeSlave.tail = "mod", $activeSlave.tailShape = "kit", $activeSlave.tailColor = $activeSlave.hColor]]
+			| [[Kitsune's Tail|Prosthetics Configuration][$prostheticsConfig = "attachTail", $activeSlave.tail = "mod", $activeSlave.tailShape = "kitsune", $activeSlave.tailColor = $activeSlave.hColor]]
+			| [[Tanuki's Tail|Prosthetics Configuration][$prostheticsConfig = "attachTail", $activeSlave.tail = "mod", $activeSlave.tailShape = "tanuki", $activeSlave.tailColor = $activeSlave.hColor]]
+			| [[Cow's Tail|Prosthetics Configuration][$prostheticsConfig = "attachTail", $activeSlave.tail = "mod", $activeSlave.tailColor = "ushi", $activeSlave.tailColor = $activeSlave.hColor]]
 			<br>
 		<</if>>
 		<<if $activeSlave.readyProsthetics.findIndex(function(p) {return p.id == "combatT"})>>
-			[[Attach Combat Tail|Prosthetics Config][$prostheticsConfig = "attachTail", $activeSlave.tail = "combat", $activeSlave.tailColor = "jet black"]]
+			[[Attach Combat Tail|Prosthetics Configuration][$prostheticsConfig = "attachTail", $activeSlave.tail = "combat", $activeSlave.tailColor = "jet black"]]
 		<</if>>
 		<<if $activeSlave.readyProsthetics.findIndex(function(p) {return p.id == "sexT"})>>
-			| [[Attach Pleasure Tail|Prosthetics Config][$prostheticsConfig = "attachTail", $activeSlave.tail = "sex", $activeSlave.tailColor = "pink"]]
+			| [[Attach Pleasure Tail|Prosthetics Configuration][$prostheticsConfig = "attachTail", $activeSlave.tail = "sex", $activeSlave.tailColor = "pink"]]
 		<</if>>
 	<</if>>
 <<else>><br><br>
@@ -251,23 +253,22 @@ This room is lined with shelves and cabinets, it could be easily mistaken for a
 	<br>&nbsp;&nbsp;&nbsp;&nbsp;
 
 	Modify $his tail's appearance:<br>
-	[[Cat|Prosthetics Config][$activeSlave.tailShape = "neko", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
-	| [[Dog|Prosthetics Config][$activeSlave.tailShape = "inu", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
-	| [[Fox|Prosthetics Config][$activeSlave.tailShape = "kit", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
-	| [[Kitsune|Prosthetics Config][$activeSlave.tailShape = "kitsune", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
-	| [[Tanuki|Prosthetics Config][$activeSlave.tailShape = "tanuki", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
-	| [[Bovine|Prosthetics Config][$activeSlave.tailShape = "ushi", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	[[Cat|Prosthetics Configuration][$activeSlave.tailShape = "neko", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	| [[Dog|Prosthetics Configuration][$activeSlave.tailShape = "inu", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	| [[Fox|Prosthetics Configuration][$activeSlave.tailShape = "kit", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	| [[Kitsune|Prosthetics Configuration][$activeSlave.tailShape = "kitsune", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	| [[Tanuki|Prosthetics Configuration][$activeSlave.tailShape = "tanuki", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
+	| [[Bovine|Prosthetics Configuration][$activeSlave.tailShape = "ushi", cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]
 <</if>>
 
 <br><br>
 Fit prosthetics to $him:
+<hr>
 
 <style>
 	.container {
 		display: grid;
-  		grid-template-columns: 20% 20% 20%;
-		/*border-style: solid;
-  		border-width: medium;*/
+  		grid-template-columns: 300px 200px 200px;
 	}
 	.full {
 		grid-column-start: 2;
@@ -277,9 +278,9 @@ Fit prosthetics to $him:
 
 <div class="container">
 	<div></div>
-	<div>Buy and fit</div>
+	<div>''Buy and fit''</div>
 	<div>
-		<<= App.UI.disabledLink(`Construct in lab`, ["Takes longer than fitting an existing prosthetic but faster than first building and than fitting it to $him."])>>
+		<<= App.UI.disabledLink(`''Construct in lab''`, ["Takes longer than fitting an existing prosthetic but faster than first building and than fitting it to $him."])>>
 	</div>
 
 <<for _p range setup.prostheticIDs>>
@@ -295,18 +296,18 @@ Fit prosthetics to $him:
 			<<capture _p>>
 			<div>
 			<<if $prosthetics[_p].amount > 0>>
-				<<link "From storage" "Prosthetics Config">>
+				<<link "From storage" "Prosthetics Configuration">>
 					<<set $adjustProsthetics.push({id: _p, workLeft: setup.prosthetics[_p].adjust, slaveID: $activeSlave.ID}), $prosthetics[_p].amount -= 1>>
 				<</link>>
 			<<else>>
-				<<link "<<= cashFormat(setup.prosthetics[_p].costs)>>" "Prosthetics Config">>
+				<<link "<<= cashFormat(setup.prosthetics[_p].costs)>>" "Prosthetics Configuration">>
 					<<set $adjustProsthetics.push({id: _p, workLeft: setup.prosthetics[_p].adjust, slaveID: $activeSlave.ID}), cashX(forceNeg(setup.prosthetics[_p].costs), "slaveMod", $activeSlave)>>
 				<</link>>
 			<</if>>
 			</div>
 			<div>
 			<<if $researchLab.level > 0 && $prosthetics[_p].research > 0>>
-				<<link "Construct" "Prosthetics Config">>
+				<<link "Construct" "Prosthetics Configuration">>
 					<<set $researchLab.tasks.push({
 						type: "craftFit",
 						id: _p,
@@ -327,11 +328,11 @@ Fit prosthetics to $him:
 /* base screen END */
 
 <<case "eyeColor">>
-	<<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Config">>
+	<<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Configuration">>
 	<<if $activeSlave.amp != 1>>You have $him lie down and<<else>>You<</if>> use a speculum to keep $his eyes open while you disengage $his lenses remotely and swap them out with $his new $activeSlave.eyeColor lenses<<if $activeSlave.pupil != "circular" || $activeSlave.sclerae != "white">> with <<if $activeSlave.pupil != "circular" >>$activeSlave.pupil pupils<</if>><<if $activeSlave.pupil != "circular" && $activeSlave.sclerae != "white">> and <</if>><<if $activeSlave.sclerae != "white" >>$activeSlave.sclerae sclerae<</if>><</if>>.
 
 <<case "eyes">>
-	<<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Config">>
+	<<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Configuration">>
 	<<if $activeSlave.eyes == 1>>
 		$He blinks as $his vision returns.
 	<<elseif $activeSlave.eyes == -1>>
@@ -341,7 +342,7 @@ Fit prosthetics to $him:
 	<</if>>
 
 <<case "basicPLimbs">>
-	<<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Config">>
+	<<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Configuration">>
 	Attaching $his limbs is a simple procedure, you simply push a connector on each limb into the socket in $his implants until the lock engages.<<if $activeSlave.PLimb == 2>> $He jumps a bit as limbs connect to $his nerves.<</if>>
 	<<if $activeSlave.fetish != "mindbroken" && $activeSlave.fuckdoll == 0>>
 		<<if $activeSlave.devotion > 20>>
@@ -354,7 +355,7 @@ Fit prosthetics to $him:
 	<</if>>
 
 <<case "sexPLimbs">>
-	<<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Config">>
+	<<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Configuration">>
 	Attaching $his limbs is a simple procedure, you simply push a connector on each limb into the socket in $his implants until the lock engages.<<if $activeSlave.PLimb == 2>> $He jumps a bit as limbs connect to $his nerves.<</if>>
 	While exiting the prosthetic lab $he is experimenting with $his new arms and legs.
 	<<if $activeSlave.fetish != "mindbroken" && $activeSlave.fuckdoll == 0>>
@@ -368,7 +369,7 @@ Fit prosthetics to $him:
 	<</if>>
 
 <<case "beautyPLimbs">>
-	<<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Config">>
+	<<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Configuration">>
 	Attaching $his limbs is a simple procedure, you simply push a connector on each limb into the socket in $his implants until the lock engages.<<if $activeSlave.PLimb == 2>> $He jumps a bit as limbs connect to $his nerves.<</if>> $He exits the prosthetic lab <<if canSee($activeSlave)>>marveling at the beautiful, natural appearance of $his new arms and legs<<else>>thanking you for $his new arms and legs, unaware of how natural they look<</if>>.
 	<<if $activeSlave.fetish != "mindbroken" && $activeSlave.fuckdoll == 0>>
 		<<if $activeSlave.devotion <= 20>>
@@ -381,7 +382,7 @@ Fit prosthetics to $him:
 	<</if>>
 
 <<case "combatPLimbs">>
-	<<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Config">>
+	<<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Configuration">>
 	Attaching $his limbs is a simple procedure, you simply push a connector on each limb into the socket in $his implants until the lock engages.<<if $activeSlave.PLimb == 2>> $He jumps a bit as limbs connect to $his nerves.<</if>> While exiting the prosthetic lab $he is wondering over the bulky <<if canSee($activeSlave)>>appearance<<else>>weight<</if>> of $his reinforced arms and legs.
 	<<if $activeSlave.fetish != "mindbroken" && $activeSlave.fuckdoll == 0>>
 		<<if $activeSlave.devotion <= 20>>
@@ -394,7 +395,7 @@ Fit prosthetics to $him:
 	<</if>>
 
 <<case "cyberPLimbs">>
-	<<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Config">>
+	<<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Configuration">>
 	Attaching $his limbs is a simple procedure, you simply push a connector on each limb into the socket in $his implants until the lock engages.<<if $activeSlave.PLimb == 2>> $He jumps a bit as limbs connect to $his nerves.<</if>> $He exits the prosthetic lab marveling <<if canSee($activeSlave)>>at the shiny artificial skin of $his new arms and legs<<else>>at the feel of the artificial skin of $his new arms and legs under $his new fingers<</if>>.
 	<<if $activeSlave.fetish != "mindbroken" && $activeSlave.fuckdoll == 0>>
 		<<if $activeSlave.devotion <= 20>>
@@ -407,7 +408,7 @@ Fit prosthetics to $him:
 	<</if>>
 
 <<case "removeLimbs">>
-	<<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Config">>
+	<<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Configuration">>
 	<<set $activeSlave.amp = 1>>
 	Due to built-in safeties it is necessary to remove each limb separately, first releasing the lock and then waiting for automated seal release.<br>
 	<<if ($activeSlave.devotion > 20)>>
@@ -417,7 +418,7 @@ Fit prosthetics to $him:
 	<</if>>
 
 <<case "hearing">>
-	<<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Config">>
+	<<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Configuration">>
 	<<if $activeSlave.hears == 0>>
 		$He tilts $his head as $his hearing returns.
 	<<elseif $activeSlave.hears == -1>>
@@ -427,7 +428,7 @@ Fit prosthetics to $him:
 	<</if>>
 
 <<case "voice">>
-	<<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Config">>
+	<<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Configuration">>
 	<<if $activeSlave.voice == 0>>
 		$He tries testing out $his new voice, only to discover $he's been made mute.
 	<<elseif $activeSlave.voice == 1>>
@@ -439,12 +440,12 @@ Fit prosthetics to $him:
 	<</if>>
 
 <<case "detachTail">>
-	<<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Config">>
+	<<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Configuration">>
 	<<set $activeSlave.tail = "none", $activeSlave.tailShape = "none", $activeSlave.tailColor = "none">>
 	You send the release signal and the mechanical lock disengages allowing the artificial tail to pop right off.
 
 <<case "attachTail">>
-	<<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Config">>
+	<<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Configuration">>
 	Attaching $his tail is a simple procedure, you simply push the connector into a socket, right where $his tailbone ends, until the lock engages.<br>
 	When you are done, $he looks back and
 	<<if $activeSlave.tailShape == "neko">>sways $his tail side to side enigmatically.
@@ -469,7 +470,7 @@ Fit prosthetics to $him:
 		<</if>>
 		<<link "Attach <<= addA(setup.prosthetics.basicL.name)>>">>
 			<<set $activeSlave.amp = -1, $prostheticsConfig = "basicPLimbs">>
-			<<replace #attach>><br><br><<include "Prosthetics Config">><<set $nextLink = "Remote Surgery">><</replace>>
+			<<replace #attach>><br><br><<include "Prosthetics Configuration">><<set $nextLink = "Remote Surgery">><</replace>>
 		<</link>>
 		<br>
 	<</if>>
@@ -480,7 +481,7 @@ Fit prosthetics to $him:
 		<</if>>
 		<<link "Attach <<= addA(setup.prosthetics.sexL.name)>>">>
 			<<set $activeSlave.amp = -2, $prostheticsConfig = "sexPLimbs">>
-			<<replace #attach>><br><br><<include "Prosthetics Config">><<set $nextLink = "Remote Surgery">><</replace>>
+			<<replace #attach>><br><br><<include "Prosthetics Configuration">><<set $nextLink = "Remote Surgery">><</replace>>
 		<</link>>
 		<br>
 	<</if>>
@@ -491,7 +492,7 @@ Fit prosthetics to $him:
 		<</if>>
 		<<link "Attach <<= addA(setup.prosthetics.beautyL.name)>>">>
 			<<set $activeSlave.amp = -3, $prostheticsConfig = "beautyPLimbs">>
-			<<replace #attach>><br><br><<include "Prosthetics Config">><<set $nextLink = "Remote Surgery">><</replace>>
+			<<replace #attach>><br><br><<include "Prosthetics Configuration">><<set $nextLink = "Remote Surgery">><</replace>>
 		<</link>>
 		<br>
 	<</if>>
@@ -502,7 +503,7 @@ Fit prosthetics to $him:
 		<</if>>
 		<<link "Attach <<= addA(setup.prosthetics.combatL.name)>>">>
 			<<set $activeSlave.amp = -4, $prostheticsConfig = "combatPLimbs">>
-			<<replace #attach>><br><br><<include "Prosthetics Config">><<set $nextLink = "Remote Surgery">><</replace>>
+			<<replace #attach>><br><br><<include "Prosthetics Configuration">><<set $nextLink = "Remote Surgery">><</replace>>
 		<</link>>
 		<br>
 	<</if>>
@@ -512,9 +513,9 @@ Fit prosthetics to $him:
 				<br><br>Since you already have prepared limbs for $him you might as well attach them while you are working on $him:<br>
 				<<set _first = 0>>
 			<</if>>
-			<<link "Attach <<= addA(setup.prosthetics.cyberneticL.name)>>" "Prosthetics Config">>
+			<<link "Attach <<= addA(setup.prosthetics.cyberneticL.name)>>" "Prosthetics Configuration">>
 				<<set $activeSlave.amp = -5, $prostheticsConfig = "cyberPLimbs">>
-				<<replace #attach>><br><br><<include "Prosthetics Config">><<set $nextLink = "Remote Surgery">><</replace>>
+				<<replace #attach>><br><br><<include "Prosthetics Configuration">><<set $nextLink = "Remote Surgery">><</replace>>
 			<</link>>
 		<</if>>
 	<</if>>
diff --git a/src/uncategorized/multiImplant.tw b/src/uncategorized/multiImplant.tw
index 50d9d845830..3d8543b4494 100644
--- a/src/uncategorized/multiImplant.tw
+++ b/src/uncategorized/multiImplant.tw
@@ -1063,35 +1063,35 @@ You head down to your <<if $surgeryUpgrade == 1>>heavily upgraded and customized
 				<<if _p.id == "basicL">>
 					<<if $activeSlave.amp > 0>>
 						<<set $activeSlave.amp = -1, $prostheticsConfig = "basicPLimbs">>
-						<<include "Prosthetics Config">>
+						<<include "Prosthetics Configuration">>
 					<<else>>
 						//Since $he already has more advanced prosthetic limbs attached the <<= setup.prosthetics.basicL.name>> will be put into storage.//
 					<</if>>
 				<<elseif _p.id == "sexL">>
 					<<if $activeSlave.amp >= -1>>
 						<<set $activeSlave.amp = -2, $prostheticsConfig = "sexPLimbs">>
-						<<include "Prosthetics Config">>
+						<<include "Prosthetics Configuration">>
 					<<else>>
 						//Since $he already has advanced prosthetic limbs attached the <<= setup.prosthetics.sexL.name>> will be put into storage.//
 					<</if>>
 				<<elseif _p.id == "beautyL">>
 					<<if $activeSlave.amp >= -1>>
 						<<set $activeSlave.amp = -3, $prostheticsConfig = "beautyPLimbs">>
-						<<include "Prosthetics Config">>
+						<<include "Prosthetics Configuration">>
 					<<else>>
 						//Since $he already has advanced prosthetic limbs attached the <<= setup.prosthetics.beautyL.name>> will be put into storage.//
 					<</if>>
 				<<elseif _p.id == "combatL">>
 					<<if $activeSlave.amp >= -1>>
 						<<set $activeSlave.amp = -4, $prostheticsConfig = "combatPLimbs">>
-						<<include "Prosthetics Config">>
+						<<include "Prosthetics Configuration">>
 					<<else>>
 						//Since $he already has advanced prosthetic limbs attached the <<= setup.prosthetics.combatL.name>> will be put into storage.//
 					<</if>>
 				<<else>>
 					<<if $activeSlave.PLimb == 2>>
 						<<set $activeSlave.amp = -5, $prostheticsConfig = "cyberPLimbs">>
-						<<include "Prosthetics Config">>
+						<<include "Prosthetics Configuration">>
 					<<else>>
 						//Since $he must have <<= addA(setup.prosthetics.interfaceP2.name)>> installed to attach cybernetic limbs the <<= setup.prosthetics.cyberneticL.name>> will be put into storage.//
 					<</if>>
@@ -1110,10 +1110,10 @@ You head down to your <<if $surgeryUpgrade == 1>>heavily upgraded and customized
 				/*Reason: there are different designs player can choose from.*/
 			<<elseif _p.id == "combatT">>
 				<<set $prostheticsConfig = "attachTail", $activeSlave.tail = "combat", $activeSlave.tailColor = "jet black">>
-				<<include "Prosthetics Config">>
+				<<include "Prosthetics Configuration">>
 			<<elseif _p.id == "sexT">>
 				<<set $prostheticsConfig = "attachTail", $activeSlave.tail = "sex", $activeSlave.tailColor = "pink">>
-				<<include "Prosthetics Config">>
+				<<include "Prosthetics Configuration">>
 			<</if>>
 		<<default>>
 			//Since there is no automated procedure to implant/attach <<= setup.prosthetics[_p.id].name>> it will be put into storage.//
diff --git a/src/uncategorized/slaveInteract.tw b/src/uncategorized/slaveInteract.tw
index 9b7b5128402..c0da8384ebc 100644
--- a/src/uncategorized/slaveInteract.tw
+++ b/src/uncategorized/slaveInteract.tw
@@ -63,7 +63,7 @@
 | [[Auto salon|Salon][$degradation = 0,$primaryHairColor = "",$secondaryHairColor = "",$primaryEarColor = "",$secondaryEarColor = "",$primaryTailColor = "",$secondaryTailColor = "",$artificialEyeColor = "",$artificialEyeShape = "",$artificialEyeFill = "",$tattooChoice = "",$piercingLevel = ""]]
 | [[Body mod studio|Body Modification][$degradation = 0, $tattooChoice = undefined]]
 | [[Remote surgery|Remote Surgery][$degradation = 0]]
-<<if $prostheticsUpgrade > 0>>| [[Configure cybernetics|Prosthetics Config][$prostheticsConfig = "main"]]<</if>>
+<<if $prostheticsUpgrade > 0>>| [[Configure cybernetics|Prosthetics Configuration][$prostheticsConfig = "main"]]<</if>>
 
 
 <br>&nbsp;&nbsp;&nbsp;&nbsp;
diff --git a/src/uncategorized/surgeryDegradation.tw b/src/uncategorized/surgeryDegradation.tw
index fb5d957300f..7c510f44df6 100644
--- a/src/uncategorized/surgeryDegradation.tw
+++ b/src/uncategorized/surgeryDegradation.tw
@@ -1873,7 +1873,7 @@ As the remote surgery's long recovery cycle completes,
 	<</if>>
 
 	<<set $prostheticsConfig = "interface">>
-	<<include "Prosthetics Config">>
+	<<include "Prosthetics Configuration">>
 	<<set $nextLink = "Remote Surgery">>
 
 
@@ -1893,7 +1893,7 @@ As the remote surgery's long recovery cycle completes,
 	<</if>>
 
 	<<set $prostheticsConfig = "interface">>
-	<<include "Prosthetics Config">>
+	<<include "Prosthetics Configuration">>
 	<<set $nextLink = "Remote Surgery">>
 
 <<case "PLimb interface2">>
@@ -1912,7 +1912,7 @@ As the remote surgery's long recovery cycle completes,
 	<</if>>
 
 	<<set $prostheticsConfig = "interface">>
-	<<include "Prosthetics Config">>
+	<<include "Prosthetics Configuration">>
 	<<set $nextLink = "Remote Surgery">>
 
 <<case "PLimb interface3">>
@@ -1931,7 +1931,7 @@ As the remote surgery's long recovery cycle completes,
 	<</if>>
 
 	<<set $prostheticsConfig = "interface">>
-	<<include "Prosthetics Config">>
+	<<include "Prosthetics Configuration">>
 	<<set $nextLink = "Remote Surgery">>
 
 /* This was moved to prostheticsConfig.tw
-- 
GitLab