diff --git a/src/SpecialForce/JS.js b/src/SpecialForce/JS.js index a5e26db86e9285fc68a448f9c6c509d56a0d92ea..9f7dbe701d42d922dc5470fc3f5ceb50217604b9 100644 --- a/src/SpecialForce/JS.js +++ b/src/SpecialForce/JS.js @@ -61,20 +61,18 @@ window.Count = function() { T.GU = T.AVU+T.TVU+T.PGTU, T.G = S.AV+S.TV+S.PGT; T.H = S.AA+S.TA+S.SpacePlane+S.GunS, T.HU = T.AAU+T.TAU+T.SPU+T.GunSU; T.LBU = T.SatU + T.MSU, T.LB = S.Satellite + S.MissileSilo; - if (V.SF.Facility.Toggle < 1) { - T.Base = S.Firebase + S.Armoury + S.Drugs + S.Drones + T.H; - T.BaseU = T.FU + T.AU + T.DrugsU + T.DU + T.HU; - } else { - T.Base = S.Firebase + S.Armoury + S.Drugs + S.Drones + T.H+T.SFF; - T.BaseU = T.FU + T.AU + T.DrugsU + T.DU + T.HU+T.SFFU; + T.Base = S.Firebase + S.Armoury + S.Drugs + S.Drones + T.H; + T.max = T.FU + T.AU + T.DrugsU + T.DU + T.HU; + if (V.SF.Facility.Toggle > 0) { + T.Base += T.SFF, T.max += T.SFFU; } - T.max = T.BaseU, V.SF.Units = T.Base; - if (V.terrain !== "oceanic") { T.LBU += T.GRU, T.LB += S.GiantRobot, T.Base += T.G, T.BaseU += T.GU; - T.max += T.LBU, V.SF.Units += T.LB; - } else { - T.NY = S.AircraftCarrier + S.Sub + S.HAT, V.SF.Units += T.NY; + + if (V.terrain !== "oceanic") { T.LBU += T.GRU, T.LB += S.GiantRobot, T.Base += T.G, T.max += T.GU; + T.max += T.LBU, T.Base += T.LB;} + if (V.terrain === "oceanic" || V.terrain === "marine") { + T.NY = S.AircraftCarrier + S.Sub + S.HAT, T.Base += T.NY; T.NYU = T.ACU + T.SubU + T.HATU, T.max += T.NYU;} - V.SF.Units = C(V.SF.Units, 0, T.max); + V.SF.Units = T.Base, V.SF.Units = C(V.SF.Units, 0, T.max); if (E < 1) {T.Env = 4;} else if (E < 1.5) {T.Env = 3;} else {T.Env = 2;} diff --git a/src/SpecialForce/Report.tw b/src/SpecialForce/Report.tw index dc06173356ef2ef2ac6c1a823f08f77c070aade6..1795725b1f51d865d0aed2f9863c0e87d6b79572 100644 --- a/src/SpecialForce/Report.tw +++ b/src/SpecialForce/Report.tw @@ -1,407 +1,202 @@ :: SF_Report [nobr] - - <<silently>> <<= Count()>> - - <<if $SFUnit.Troops > 2000>> <<set $SFUnit.Troops = random(1955,1999)>> <</if>> - - <<if $SFUnit.Troops < 100>> <<set $SFUnit.Troops += Math.ceil(random(2,5))>> - - <<elseif $SFUnit.Troops < 2000>> - - <<if $SF.Target == "recruit">> - - <<set $SFUnit.Troops += Math.ceil(random(-1*$SFUnit.Troops/100,0))>> - - <<elseif $SF.Target == "raiding">> - - <<set $SFUnit.Troops += Math.ceil(random(-3*$SFUnit.Troops/100,-4*$SFUnit.Troops/100))>> - - <<else>> - - <<set $SFUnit.Troops += Math.ceil(random(-2*$SFUnit.Troops/100,-3*$SFUnit.Troops/100))>> - - <</if>> - - <</if>> - - <<set _Income = 50000,_Profit = 0,_ME = 1,_FNGs = 10,_Trade = 0.025>> - - <<if $SF.SpecOps > 0>> - - <<if $SF.SpecOps === 1>> <<set $SFUC = Math.ceil($SFUnit.Troops*.1),$SFUnit.Troops-$SFUC>> - - <<else>> <<set $SFUC = Math.ceil($SFUnit.Troops*.25),$SFUnit.Troops-$SFUC>> <</if>> - - <</if>> - - <<if $SFUnit.Troops > 200>> <<set _Trade += 0.05*(Math.ceil($SFUnit.Troops/100))>> - - <<set _Income += 5000*(Math.ceil($SFUnit.Troops/100))>> - - <<if $secExp > 0>> - - <<set $authority += 500*(Math.ceil($SFUnit.Troops/100)),$authority = Math.clamp($authority, 0, 20000)>> - - <</if>> - - <</if>> - - - - <<if $SFUnit.Firebase > 0>> - - <<set _FNGs += $SFUnit.Firebase,_Trade += 0.5*$SFUnit.Firebase,_ME *= 1+($SFUnit.Firebase)>> - - <</if>> - - <<if $SFUnit.Armoury > 0>> - - <<set _FNGs += ($SFUnit.Armoury*2),_Trade += 0.25*$SFUnit.Armoury,_ME *= 1+($SFUnit.Armoury)>> - - <</if>> - - <<if $SFUnit.Drugs > 0>> - - <<set _FNGs += $SFUnit.Drugs,_Trade += 0.25*$SFUnit.Drugs,_ME *= 1+($SFUnit.Drugs)>> - - <</if>> - - <<if $SFUnit.Firebase >= 1>> - - <<if $SFUnit.AV > 0>> - - <<set _FNGs += $SFUnit.AV,_Trade += 0.25*$SFUnit.AV,_ME *= 1+($SFUnit.AV)>> - - <</if>> - - <<if $SFUnit.TV > 0>> - - <<set _FNGs += $SFUnit.TV,_Trade += 0.25*$SFUnit.TV,_ME *= 1+($SFUnit.TV)>> - - <</if>> - - <<if $SFUnit.PGT > 0>> - - <<set _Trade += 0.25*($SFUnit.PGT),_ME *= 1+($SFUnit.PGT)>> - - <</if>> - - <</if>> - - <<if $SFUnit.Firebase >= 2 && $SFUnit.Drones > 0>> - - <<set _FNGs += $SFUnit.Drones,_Trade += 0.5*$SFUnit.Drones,_ME *= 1+($SFUnit.Drones)>> - - <</if>> - - - - <<if $SFUnit.Firebase >= 4>> - - <<if $SFUnit.AA > 0>> - - <<set _FNGs += $SFUnit.AA,_Trade += 0.25*$SFUnit.AA,_ME *= 1+($SFUnit.AA)>> - - <</if>> - - <<if $SFUnit.TA > 0>> - - <<set _FNGs += $SFUnit.TA,_Trade += 0.25*$SFUnit.TA,_ME *= 1+($SFUnit.TA)>> - - <</if>> - - <<if $SFUnit.SpacePlane > 0>> - - <<set _FNGs += $SFUnit.SpacePlane,_Trade += 0.25*$SFUnit.SpacePlane,_ME *= 1+($SFUnit.SpacePlane)>> - - <</if>> - - <<if $SFUnit.GunS > 0>> - - <<set _FNGs += $SFUnit.GunS,_Trade += 0.25*$SFUnit.GunS,_ME *= 1+($SFUnit.GunS)>> - - <</if>> - - <<if $SFUnit.Satellite > 0>> - - <<set _FNGs += $SFUnit.Satellite,_Trade += 0.25*$SFUnit.Satellite,_ME *= 1+($SFUnit.Satellite)>> - - <</if>> - - <<if $SFUnit.GiantRobot > 0>> - - <<set _FNGs += $SFUnit.GiantRobot,_Trade += 0.25*$SFUnit.GiantRobot,_ME *= 1+($SFUnit.GiantRobot)>> - - <</if>> - - <<if $SFUnit.MissileSilo > 0>> - - <<set _Trade += 0.25*$SFUnit.MissileSilo,_ME *= 1+($SFUnit.MissileSilo)>> - - <</if>> - - <</if>> - - - - <<if $SFUnit.AircraftCarrier > 0>> - - <<set _FNGs += $SFUnit.AircraftCarrier,_Trade += 0.25*$SFUnit.AircraftCarrier,_ME *= 1+($SFUnit.AircraftCarrier)>> - - <</if>> - - <<if $SFUnit.Sub > 0>> - - <<set _FNGs += $SFUnit.Sub,_Trade += 0.25*$SFUnit.Sub,_ME *= 1+($SFUnit.Sub)>> - - <</if>> - - <<if $SFUnit.HAT > 0>> - - <<set _Trade += 0.25*$SFUnit.HAT,_ME *= 1+($SFUnit.HAT)>> - - <</if>> - - - - <<if $SFColonel.Fun > 0>> <<set _ME *= 1+($SFColonel.Fun)>> <</if>> - - <<if $SFTradeShow.History > 0>> <<set _ME *= 1+($SFTradeShow.History)>> <</if>> - - <<if $SF.Facility.LC > 0>> <<set _ME *= 1+($SF.Facility.LC)>> <</if>> - - - - <<set _SFD = $SF.Depravity>> - - <<switch $SFColonel.Core>> <<case "kind" "collected.">> - - <<set _FNGs += 10,_Trade += 0.15,_SFD -= 0.15>> - - <<case "warmonger" "cruel" "psychopathic">> - - <<set _ME *= 1.15,_Trade -= 0.15,_SFD += 0.15>> - - <</switch>> - - <<if $SF.Target == "raiding">> <<set _SFD += 0.05>> - - <<elseif $SF.Target == "secure">> <<set _SFD -= 0.05>> <</if>> - - <<if $SF.ROE == "free">> <<set _ME *= .95,_SFD += 0.05,_Trade += _Trade*.95>> - - <<elseif $SF.ROE == "hold">> <<set _ME *= 1.05,_SFD -= 0.05,_Trade += _Trade*1.05>> <</if>> - - <<if $SF.Regs == "none">> <<set _ME *= .95,_SFD += 0.05,_Trade += _Trade*.95>> - - <<elseif $SF.Regs == "strict">> <<set _ME *= 1.05,_SFD -= 0.05,_Trade += _Trade*1.05>> <</if>> - - <<if _SFD != 0>> - - <<if _SFD < 0>> <<set _ef0 = _SFD*10,_ef1 = 1-(_SFD/10)>> - - <<elseif _SFD > 0>> <<set _ef0 = 1-(_SFD/10),_ef1 = _SFD*10>> <</if>> - - <<set _Trade += _Trade*(_ef0),_Income += _Income*(_ef1)>> <</if>> - - - - <<if $SF.Target == "recruit">> <<set _FNGs += Math.ceil((_FNGs)*.95)>> - - <<else>> <<set _FNGs += Math.ceil((_FNGs)*.25)>> <</if>> - - <<if $SF.Target == "secure">> <<set $rep += Math.ceil($rep+((_Trade/100)*.95))>> - - <<set $arcologies[0].prosperity = Math.ceil(($arcologies[0].prosperity+(_Trade/10)*.95))>> - - <<else>> <<set $rep += Math.ceil($rep+((_Trade/100)*.25))>> - - <<set $arcologies[0].prosperity = Math.ceil(($arcologies[0].prosperity+(_Trade/10)*.25))>> - - <</if>> - - <<if $secExp > 0>> <<set $authority += $SF.Units*10,$authority = Math.clamp($authority, 0, 20000)>> <</if>> - - - - <<set _Income += _ME*(1+($week/10)),$SFUnit.Troops += Math.round(_FNGs/2)>> - - <<if $SFUnit.Troops > 2000>> <<set $SFUnit.Troops = random(1955,1999)>> <</if>> - - <<if $rep > 20000>> <<set $rep = 20000>> <</if>> - - <<if $arcologies[0].prosperity > $AProsperityCap>> - - <<set $arcologies[0].prosperity = $AProsperityCap>> <</if>> - - <<if _Income >= 90000>> <<set _Profitable = 1,$SF.Subsidy = 0>> - - <<if $SF.Target == "raiding">> <<set _Profit = Math.ceil(_Income*1.95)>> <<else>> - - <<set _Profit = Math.ceil(_Income*1.25)>> <</if>> - - <<set $cash += _Profit>> - - <<else>> <<set _Profitable = 0>> <</if>> - - - - <<if $SFUnit.Drugs >= 8 || $SFUnit.Drugs >= 10>> <<set _Deaths = 0,_SurvivalChance = 50>> - - <<if $SFUnit.Drugs >= 8>> <<set _SurvivalChance -= 5>> <<elseif $SFUnit.Drugs >= 10>> - - <<set _SurvivalChance += 5>> <</if>> - - <<if random(0,100) > _SurvivalChance>> - - <<set _Deaths = random(0,(($SFUnit.Drugs*2)+4))>> <</if>> - - <<if _Deaths > 0>> <<set $SFUnit.Troops -= _Deaths>> <</if>> - - <</if>> <</silently>>__Status and Activities of $SF.Lower __: - - <br>This week, $SF.Lower, <<print commaNum($SFUnit.Troops)>> strong, focused on - +<<silently>><<= Count()>> +<<if $SFUnit.Troops > 2000>> <<set $SFUnit.Troops = random(1955,1999)>> <</if>> +<<if $SFUnit.Troops < 100>> <<set $SFUnit.Troops += Math.ceil(random(2,5))>> +<<elseif $SFUnit.Troops < 2000>> <<if $SF.Target == "recruit">> - - recruiting and training more personnel. Smaller parties ventured out to protect the arcology's trade routes and strike targets of opportunity. - - <<elseif $SF.Target == "secure">> - - securing the trade routes between the arcology and the surrounding area. Smaller parties ventured out to strike targets of opportunity and process new recruits. - + <<set $SFUnit.Troops += Math.ceil(random(-1*$SFUnit.Troops/100,0))>> <<elseif $SF.Target == "raiding">> - - locating and striking targets of opportunity, capturing both material loot and new slaves. Smaller parties secured the most important of the arcology's trade routes and processed new recruits. - - <</if>> - - <<if $SF.SpecOps > 0>> <br>A <<if $SF.SpecOps <2>>small<<else>>large<</if>> portion of the force was assigned as <<if $SF.SpecOps <2>>part<<else>>full<</if>> time undercover officers.<</if>> - - - - <<if _Deaths > 0>> - - <<print (_Deaths)>> soldiers fatally overdosed on the drug cocktail - - <<if $SFTradeShow.CanAttend === -1>> - - , The Colonel's much heavier than average drug use saves her from this side effect - - <</if>>. - - <</if>> - - These activities have, overall, @@.green;improved@@ your arcology's prosperity. - - The goods procured by the $SF.Lower this week, after accounting for the spoils retained by individual soldiers were - - <<if _Profitable>> - - , @@.green;more than sufficient@@ to cover expenses. Excess material and human asets totaling @@.yellowgreen;<<print cashFormat(_Profit)>>@@ (after liquidation) were transferred to your accounts. - + <<set $SFUnit.Troops += Math.ceil(random(-3*$SFUnit.Troops/100,-4*$SFUnit.Troops/100))>> <<else>> - - , @@.red;barely enough@@ to cover expenses. More growth will be needed to ensure profitability. - - <</if>> - - $SF.Caps managed to recruit <<print Math.round(_FNGs/2)>> new soldiers this week, and your reputation has @@.green;increased@@ through the improvement of trade security. - - - - <br> //Your instructions to <<print SFC()>>:// - - <br> Deployment focus: - - <span id="focus"> <<if $SF.Target == "recruit">> ''Recruiting and Training'' - - <<elseif $SF.Target == "secure">> ''Securing Trade Routes'' - - <<else>> ''Raiding and Slaving'' <</if>> </span> . - - <<link "Recruit and Train">> <<set $SF.Target = "recruit">> - - <<replace "#focus">> ''Recruiting and Training'' <</replace>> <</link>> - - | <<link "Secure Trade Routes">> <<set $SF.Target = "secure">> - - <<replace "#focus">> ''Securing Trade Routes'' <</replace>> <</link>> - - | <<link "Raiding and Slaving">> <<set $SF.Target = "raiding">> - - <<replace "#focus">> ''Raiding and Slaving'' <</replace>> <</link>> - - <br> Rules of Engagement: - - <span id="roe"> <<if $SF.ROE === "hold">> ''Hold Fire'' - - <<elseif $SF.ROE === "limited">> ''Limited Fire'' <<else>> ''Free Fire'' <</if>> - - </span>. - - <<link "Hold Fire">> <<set $SF.ROE = "hold">> <<replace "#roe">> ''Hold Fire'' - - <</replace>> <</link>> - - | <<link "Limited Fire">> <<set $SF.ROE = "limited">> <<replace "#roe">> - - 'Limited Fire'' <</replace>> <</link>> - - | <<link "Free Fire">> <<set $SF.ROE = "free">> <<replace "#roe">> ''Free Fire'' - - <</replace>> <</link>> - - <br> Accountability: - - <span id="accountability"> <<if $SF.Regs === "strict">> ''Strict Accountability'' - - <<elseif $SF.Regs === "some">> ''Some Accountability'' <<else>> - - ''No Accountability'' <</if>> </span>. - - <<link "Strict Accountability">> <<set $SF.Regs = "strict">> - - <<replace "#accountability">> ''Strict Accountability'' <</replace>> <</link>> - - | <<link "Some Accountability">> <<set $SF.Regs = "some">> - - <<replace "#accountability">> ''Some Accountability'' <</replace>> <</link>> - - | <<link "No Accountability">> <<set $SF.Regs = "none">> - - <<replace "#accountability">> ''No Accountability'' <</replace>> <</link>> - - <<if $SFTradeShow.View > 0 && $SFTradeShow.CanAttend === 1>> <br>''Merc Meetup'': - - <<set $SFTradeShow.Income = 0,$SFTradeShow.Helots = 0>> - - <<set _TradeShowAttendes = 200,_MenialSlavesPerAttendee = 5>> - - <<set _MenialSlaves = Math.ceil(random(1,((_TradeShowAttendes*_MenialSlavesPerAttendee)/10)))>> - - <<set _TSProfit = Math.ceil(500000*(1+($SF.Units/1000))*(1+($arcologies[0].prosperity/1000))*_Env)>> - - The Colonel managed to sell some of your more minor schematics to the _TradeShowAttendes attendees. She even managed to win some menial slaves in the big poker game.<br> - - <<set $helots = $helots+_MenialSlaves>> - - <<set $SFTradeShow.Helots += _MenialSlaves,$SFTradeShow.TotalHelots += _MenialSlaves>> - - <<set $cash = $cash+_TSProfit,$SFTradeShow.Income += _TSProfit>> - - <<set $SFTradeShow.Revenue += _TSProfit>> - - <<if $secExp > 0 && $mercenaries > 0>> <<set $SFTradeShow.Mercs = 0>> - - <<set _NewMercs = random(1,(_TradeShowAttendes/10))>> - - <<set $mercFreeManpower += _NewMercs,$SFTradeShow.TotalMercs += _NewMercs>> - - <<set $SFTradeShow.Mercs += _NewMercs>> - - <</if>> <<set $SFTradeShow.History += 1>> - - <</if>> <<include "FlavourText">> <<if $SF.SpecOps === 1 && !$SF.SpecOpsLock>> <<set $SF.SpecOps = 0>> <</if>> - - <<set $SF.U = 0,$SF.WG = 0,$SFColonel.Talk = 0,$SFColonel.Fun = 0>> \ No newline at end of file + <<set $SFUnit.Troops += Math.ceil(random(-2*$SFUnit.Troops/100,-3*$SFUnit.Troops/100))>> + <</if>> +<</if>> +<<set _Income = 1000000,_actionMultiplier = 1,_troopMultiplier = 1,_unitMultiplier = 1,_depravityMultiplier = 1,_SFupkeep = 0,_FNGs = 10,_Trade = 0.025>> +<<if $SF.SpecOps > 0>> + <<if $SF.SpecOps === 1>> <<set $SFUC = Math.ceil($SFUnit.Troops*.1),$SFUnit.Troops-$SFUC>> + <<else>> <<set $SFUC = Math.ceil($SFUnit.Troops*.25),$SFUnit.Troops-$SFUC>> <</if>> +<</if>> +<<if $SFUnit.Troops > 200>> <<set _Trade += 0.05*(Math.ceil($SFUnit.Troops/100))>> + <<set _troopMultiplier = $SFUnit.Troops/100, _SFupkeep += $SFUnit.Troops*25>> + <<if $secExp > 0>> + <<set $authority += 500*(Math.ceil($SFUnit.Troops/100)),$authority = Math.clamp($authority, 0, 20000)>> + <</if>> +<</if>> + +<<if $SFUnit.Firebase > 0>> + <<set _FNGs += $SFUnit.Firebase,_Trade += 0.5*$SFUnit.Firebase,_unitMultiplier += 0.2*$SFUnit.Firebase,_SFupkeep += 500*(10+$SFUnit.Firebase)>> +<</if>> +<<if $SFUnit.Armoury > 0>> + <<set _FNGs += (2*$SFUnit.Armoury),_Trade += 0.25*$SFUnit.Armoury,_unitMultiplier += 0.3*$SFUnit.Armoury, _SFupkeep += 100*$SFUnit.Armoury>> +<</if>> +<<if $SFUnit.Drugs > 0>> + <<set _FNGs += $SFUnit.Drugs,_Trade += 0.25*$SFUnit.Drugs,_unitMultiplier += 0.3*$SFUnit.Drugs,_SFupkeep += 300*$SFUnit.Drugs>> +<</if>> +<<if $SFUnit.Firebase >= 1>> + <<if $SFUnit.AV > 0>> + <<set _FNGs += $SFUnit.AV,_Trade += 0.25*$SFUnit.AV,_unitMultiplier += 0.8*$SFUnit.AV,_SFupkeep += 1000*$SFUnit.AV>> + <</if>> + <<if $SFUnit.TV > 0>> + <<set _FNGs += $SFUnit.TV,_Trade += 0.25*$SFUnit.TV,_unitMultiplier += 0.7*$SFUnit.TV, _SFupkeep += 800*$SFUnit.TV>> + <</if>> + <<if $SFUnit.PGT > 0>> + <<set _Trade += 0.25*($SFUnit.PGT),_unitMultiplier += 2.5*$SFUnit.PGT,_SFupkeep += 5000+1000*$SFUnit.PGT>> + <</if>> +<</if>> +<<if $SFUnit.Firebase >= 2 && $SFUnit.Drones > 0>> + <<set _FNGs += $SFUnit.Drones,_Trade += 0.5*$SFUnit.Drones,_unitMultiplier += 0.5*$SFUnit.Drones,_SFupkeep += 500*$SFUnit.Drones>> +<</if>> + +<<if $SFUnit.Firebase >= 4>> + <<if $SFUnit.AA > 0>> + <<set _FNGs += $SFUnit.AA,_Trade += 0.25*$SFUnit.AA,_unitMultiplier += $SFUnit.AA,_SFupkeep += 1000*$SFUnit.AA>> + <</if>> + <<if $SFUnit.TA > 0>> + <<set _FNGs += $SFUnit.TA,_Trade += 0.25*$SFUnit.TA,_unitMultiplier += 0.8*$SFUnit.TA,_SFupkeep += 800*$SFUnit.TA>> + <</if>> + <<if $SFUnit.SpacePlane > 0>> + <<set _FNGs += $SFUnit.SpacePlane,_Trade += 0.25*$SFUnit.SpacePlane,_unitMultiplier += $SFUnit.SpacePlane,_SFupkeep += 1000*$SFUnit.SpacePlane>> + <</if>> + <<if $SFUnit.GunS > 0>> + <<set _FNGs += $SFUnit.GunS,_Trade += 0.25*$SFUnit.GunS,_unitMultiplier += 2*$SFUnit.GunS,_SFupkeep += 3000+700*$SFUnit.GunS>> + <</if>> + <<if $SFUnit.Satellite > 0>> + <<set _FNGs += $SFUnit.Satellite,_Trade += 0.25*$SFUnit.Satellite,_unitMultiplier += 3*$SFUnit.Satellite>> + <</if>> + <<if $SFUnit.GiantRobot > 0>> + <<set _FNGs += $SFUnit.GiantRobot,_Trade += 0.25*$SFUnit.GiantRobot,_unitMultiplier += 3*$SFUnit.GiantRobot,_SFupkeep += 10000+1500*$SFUnit.GiantRobot>> + <</if>> + <<if $SFUnit.MissileSilo > 0>> + <<set _Trade += 0.25*$SFUnit.MissileSilo,_unitMultiplier += 3*$SFUnit.MissileSilo,_SFupkeep += 1000*$SFUnit.MissileSilo>> +<</if>> +<</if>> + +<<if $SFUnit.AircraftCarrier > 0>> + <<set _FNGs += $SFUnit.AircraftCarrier,_Trade += 0.25*$SFUnit.AircraftCarrier,_unitMultiplier += $SFUnit.AircraftCarrier,_SFupkeep += 800*$SFUnit.AircraftCarrier>> +<</if>> +<<if $SFUnit.Sub > 0>> + <<set _FNGs += $SFUnit.Sub,_Trade += 0.25*$SFUnit.Sub,_unitMultiplier += 0.9*$SFUnit.Sub,_SFupkeep += 900*$SFUnit.Sub>> +<</if>> +<<if $SFUnit.HAT > 0>> + <<set _Trade += 0.25*$SFUnit.HAT,_unitMultiplier += 0.7*$SFUnit.HAT,_SFupkeep += 700*$SFUnit.HAT>> +<</if>> + +<<set _SFD = $SF.Depravity>> +<<switch $SFColonel.Core>> + <<case "kind">> + <<set _FNGs += 10,_Trade += 0.15,_SFD -= 0.15>> + <<case "cruel">> + <<set _Trade -= 0.15,_SFD += 0.15>> + <<case "brazen">> + <<set _FNGs += 15,_unitMultiplier += 0.5>> + <<case "jaded">> + <<set _Trade -= 0.05,_SFD += 0.05>> + <<case "shell shocked">> + <<set _Trade += 0.05,_SFD -= 0.05,_unitMultiplier -= 0.5>> +<</switch>> +<<if $SF.Target == "raiding">> <<set _SFD += 0.05,_actionMultiplier += 1>> +<<elseif $SF.Target == "secure">> <<set _SFD -= 0.05,_actionMultiplier += 0.2>> +<<else>><<set _SFD -= 0.1,_actionMultiplier -= 0.5>><</if>> +<<if $SF.ROE == "free">> <<set _actionMultiplier *= .8,_SFD += 0.05,_Trade += _Trade*.95>> +<<elseif $SF.ROE == "hold">> <<set _actionMultiplier *= 1.2,_SFD -= 0.05,_Trade += _Trade*1.05>> <</if>> +<<if $SF.Regs == "none">> <<set _actionMultiplier *= .8,_SFD += 0.05,_Trade += _Trade*.95>> +<<elseif $SF.Regs == "strict">> <<set _actionMultiplier *= 1.2,_SFD -= 0.05,_Trade += _Trade*1.05>> <</if>> +<<if _SFD != 0>><<set _depravityMultiplier = 1+_SFD>> +<<if _SFD < 0>> <<set _ef0 = _SFD*10>> +<<elseif _SFD > 0>> <<set _ef0 = 1-(_SFD/10)>> <</if>> + <<set _Trade += _Trade*(_ef0)>> <</if>> + +<<if $SF.Target == "recruit">> <<set _FNGs += Math.ceil((_FNGs)*.95)>> +<<else>> <<set _FNGs += Math.ceil((_FNGs)*.25)>> <</if>> +<<if $SF.Target == "secure">> <<set $rep += Math.ceil($rep*((_Trade/100)*.95))>> + <<set $arcologies[0].prosperity = Math.ceil(($arcologies[0].prosperity+(_Trade/10)*.95))>> +<<else>> <<set $rep += Math.ceil($rep*((_Trade/100)*.25))>> + <<set $arcologies[0].prosperity = Math.ceil(($arcologies[0].prosperity+(_Trade/10)*.25))>> +<</if>> +<<if $secExp > 0>> <<set $authority += $SF.Units*10,$authority = Math.clamp($authority, 0, 20000)>> <</if>> + +<<set _Income = Math.ceil(_Income*_troopMultiplier*_unitMultiplier*_actionMultiplier*_depravityMultiplier-_SFupkeep),$SFUnit.Troops += Math.round(_FNGs/2)>> +<<if $SFUnit.Troops > 2000>> <<set $SFUnit.Troops = random(1955,1999)>> <</if>> +<<if $rep > 20000>> <<set $rep = 20000>> <</if>> +<<if $arcologies[0].prosperity > $AProsperityCap>> + <<set $arcologies[0].prosperity = $AProsperityCap>> <</if>> +<<if _Income >= 100000>> + <<set _Profitable = 1,$SF.Subsidy = 0,$cash += _Income>> +<<else>> <<set _Profitable = 0>> <</if>> + +<<if $SFUnit.Drugs >= 8 || $SFUnit.Drugs >= 10>> <<set _Deaths = 0,_SurvivalChance = 50>> + <<if $SFUnit.Drugs >= 8>> <<set _SurvivalChance -= 5>> <<elseif $SFUnit.Drugs >= 10>> + <<set _SurvivalChance += 5>> <</if>> + <<if random(0,100) > _SurvivalChance>> + <<set _Deaths = random(0,(($SFUnit.Drugs*2)+4))>> <</if>> + <<if _Deaths > 0>> <<set $SFUnit.Troops -= _Deaths>> <</if>> +<</if>> +<</silently>> +__Status and Activities of $SF.Lower __: +<br>This week, $SF.Lower focused their <<print commaNum($SFUnit.Troops)>> troops on +<<if $SF.Target == "recruit">> +recruiting and training more personnel. Smaller parties ventured out to protect the arcology's trade routes and strike targets of opportunity. +<<elseif $SF.Target == "secure">> +securing the trade routes between the arcology and the surrounding area. Smaller parties ventured out to strike targets of opportunity and process new recruits. +<<elseif $SF.Target == "raiding">> +locating and striking targets of opportunity, capturing both material loot and new slaves. Smaller parties secured the most important of the arcology's trade routes and processed new recruits. +<</if>> +<<if $SF.SpecOps > 0>> <br>A <<if $SF.SpecOps <2>>small<<else>>large<</if>> portion of the force was assigned as <<if $SF.SpecOps <2>>part<<else>>full<</if>> time undercover officers.<</if>> + +<<if _Deaths > 0>> +<<print (_Deaths)>> soldiers fatally overdosed on the drug cocktail + <<if $SFTradeShow.CanAttend === -1>> + , The Colonel's much heavier than average drug use saves her from this side effect + <</if>>. +<</if>> +These activities have, overall, @@.green;improved@@ your arcology's prosperity. +The goods procured by the $SF.Lower this week, after accounting for the spoils retained by individual soldiers were +<<if _Profitable>> +@@.green;more than sufficient@@ to cover expenses. Excess materiel and human assets totaling @@.yellowgreen;<<print cashFormat(_Income)>>@@ (after liquidation) were transferred to your accounts. +<<else>> +@@.red;barely enough@@ to cover expenses. More growth will be needed to ensure profitability. +<</if>> +$SF.Caps managed to recruit <<print Math.round(_FNGs/2)>> new soldiers this week, and your reputation has @@.green;increased@@ through the improvement of trade security. + +<br> //Your instructions to <<print SFC()>>:// +<br> Deployment focus: + <span id="focus"> <<if $SF.Target == "recruit">> ''Recruiting and Training''<<elseif $SF.Target == "secure">> ''Securing Trade Routes''<<else>> ''Raiding and Slaving''<</if>></span>. + <<link "Recruit and Train">> <<set $SF.Target = "recruit">> + <<replace "#focus">> ''Recruiting and Training'' <</replace>> <</link>> + | <<link "Secure Trade Routes">> <<set $SF.Target = "secure">> + <<replace "#focus">> ''Securing Trade Routes'' <</replace>> <</link>> + | <<link "Raiding and Slaving">> <<set $SF.Target = "raiding">> + <<replace "#focus">> ''Raiding and Slaving'' <</replace>> <</link>> +<br> Rules of Engagement: + <span id="roe"> <<if $SF.ROE === "hold">> ''Hold Fire''<<elseif $SF.ROE === "limited">> ''Limited Fire''<<else>> ''Free Fire''<</if>></span>. + <<link "Hold Fire">> <<set $SF.ROE = "hold">> <<replace "#roe">> ''Hold Fire'' + <</replace>> <</link>> + | <<link "Limited Fire">> <<set $SF.ROE = "limited">> <<replace "#roe">> + 'Limited Fire'' <</replace>> <</link>> + | <<link "Free Fire">> <<set $SF.ROE = "free">> <<replace "#roe">> ''Free Fire'' + <</replace>> <</link>> +<br> Accountability: + <span id="accountability"> <<if $SF.Regs === "strict">> ''Strict Accountability''<<elseif $SF.Regs === "some">> ''Some Accountability''<<else>>''No Accountability''<</if>></span>. + <<link "Strict Accountability">> <<set $SF.Regs = "strict">> + <<replace "#accountability">> ''Strict Accountability'' <</replace>> <</link>> + | <<link "Some Accountability">> <<set $SF.Regs = "some">> + <<replace "#accountability">> ''Some Accountability'' <</replace>> <</link>> + | <<link "No Accountability">> <<set $SF.Regs = "none">> + <<replace "#accountability">> ''No Accountability'' <</replace>> <</link>> +<<if $SFTradeShow.View > 0 && $SFTradeShow.CanAttend === 1>> <br>''TradeShow'': + <<set $SFTradeShow.Income = 0,$SFTradeShow.Helots = 0>> + <<set _TradeShowAttendes = 200,_MenialSlavesPerAttendee = 5>> + <<set _MenialSlaves = Math.ceil(random(1,((_TradeShowAttendes*_MenialSlavesPerAttendee)/10)))>> + <<set _TSProfit = Math.ceil(500000*(1+($SF.Units/1000))*(1+($arcologies[0].prosperity/1000))*_Env)>> + During a break, The Colonel managed to sell some generic schematics to the _TradeShowAttendes attendes, some decided to also give her some menial slaves as a bonus.<br> + <<set $helots = $helots+_MenialSlaves>> + <<set $SFTradeShow.Helots += _MenialSlaves,$SFTradeShow.TotalHelots += _MenialSlaves>> + <<set $cash = $cash+_TSProfit,$SFTradeShow.Income += _TSProfit>> + <<set $SFTradeShow.Revenue += _TSProfit>> + <<if $secExp > 0 && $mercenaries > 0>> <<set $SFTradeShow.Mercs = 0>> + <<set _NewMercs = random(1,(_TradeShowAttendes/10))>> + <<set $mercFreeManpower += _NewMercs,$SFTradeShow.TotalMercs += _NewMercs>> + <<set $SFTradeShow.Mercs += _NewMercs>> + <</if>> <<set $SFTradeShow.History += 1>> +<</if>><<if $SF.SpecOps === 1 && !$SF.SpecOpsLock>> <<set $SF.SpecOps = 0>> <</if>> +<<set $SF.U = 0,$SF.WG = 0,$SFColonel.Talk = 0,$SFColonel.Fun = 0>>