diff --git a/src/art/vector/VectorArtJS.js b/src/art/vector/VectorArtJS.js
index ec4ad98a80e5a3610d1b7a355f3475830950e902..89eac50704e2c2a7c6a59a1d787d290ca250fdfa 100644
--- a/src/art/vector/VectorArtJS.js
+++ b/src/art/vector/VectorArtJS.js
@@ -39,8 +39,7 @@ window.VectorArt = (function() {
 		ArtVectorAnalAccessories();
 		ArtVectorButt();
 		ArtVectorLeg();
-		if (slave.amp !== 1) {
-			/* includes shoes and leg outfits*/
+		if (slave.amp !== 1) { /* includes shoes and leg outfits*/
 			ArtVectorFeet();
 		}
 		ArtVectorTorso();
@@ -246,8 +245,7 @@ window.VectorArt = (function() {
 			} else {
 				legSize = "Thick";
 			}
-		} else {
-			/* .hips === 2 or 3 */
+		} else { /* .hips === 2 or 3 */
 			if (slave.weight <= -11) {
 				legSize = "Wide";
 			} else {
@@ -269,8 +267,7 @@ window.VectorArt = (function() {
 			penisDrawtime = -1; /* no penis to draw */
 		} else if (State.variables.showClothingErection) {
 			penisDrawtime = 0; /* default is to draw before boobs/belly */
-			switch (slave.clothes) {
-				/* BULGE OUTFITS WITH ERECTION: LONG OUTFITS */
+			switch (slave.clothes) { /* BULGE OUTFITS WITH ERECTION: LONG OUTFITS */
 				case "an apron":
 				case "a ball gown":
 				case "a biyelgee costume":
@@ -399,8 +396,7 @@ window.VectorArt = (function() {
 			}
 		} else {
 			penisDrawtime = 0; /* default is to draw before boobs/belly */
-			switch (slave.clothes) {
-				/* BULGE OUTFITS LONG+MEDIUM OUTFITS */
+			switch (slave.clothes) { /* BULGE OUTFITS LONG+MEDIUM OUTFITS */
 				case "a ball gown":
 				case "a biyelgee costume":
 				case "a burkini":
@@ -633,13 +629,11 @@ window.VectorArt = (function() {
 		/* - changed arm calculation block position*/
 		/* - added brackets to make boolean logic run */
 
-		if (slave.amp === 1) {
-			/* Many amputee clothing art files exist, but draw nothing.They are excluded for now to reduce on rendering time
+		if (slave.amp === 1) { /* Many amputee clothing art files exist, but draw nothing.They are excluded for now to reduce on rendering time
 			r += jsInclude("Art_Vector_Arm_Right_None");
 			r += jsInclude("Art_Vector_Arm_Left_None");
 			*/
-		} else {
-			/* is not amputee or has limbs equipped so running arm calculation block */
+		} else { /* is not amputee or has limbs equipped so running arm calculation block */
 			if (slave.amp === 0) {
 				r += jsInclude(`Art_Vector_Arm_Right_${rightArmType}`);
 				r += jsInclude(`Art_Vector_Arm_Left_${leftArmType}`);
@@ -662,8 +656,7 @@ window.VectorArt = (function() {
 						r += jsInclude("Art_Vector_Arm_Right_Low_MLight");
 					}
 				}
-			} else if (slave.PLimb === 1 || slave.PLimb === 2) {
-				/* slave is an amputee and has PLimbs equipped */
+			} else if (slave.PLimb === 1 || slave.PLimb === 2) { /* slave is an amputee and has PLimbs equipped */
 				if (slave.amp === -1) {
 					r += jsInclude(`Art_Vector_Arm_Right_ProstheticBasic_${rightArmType}`);
 					r += jsInclude(`Art_Vector_Arm_Left_ProstheticBasic_${leftArmType}`);
@@ -801,8 +794,7 @@ window.VectorArt = (function() {
 	}
 
 	function ArtVectorBelly() {
-		if (slave.belly >= 2000) {
-			/* add pregnancy belly, scale dynamically (clothing and addons can be scaled, too) */
+		if (slave.belly >= 2000) { /* add pregnancy belly, scale dynamically (clothing and addons can be scaled, too) */
 			/* TODO: add check in penis control. do not draw penis atop belly if _art_belly_scale_factor > 1. */
 			bellyScaleFactor = 0.300 * Math.log(0.011 * slave.belly) * heightScaleFactor;
 			artTranslationX = -262 * (bellyScaleFactor - 1);
@@ -908,8 +900,7 @@ window.VectorArt = (function() {
 	}
 
 	function ArtVectorBoob() {
-		if (slave.boobs < 300) {
-			/* BEWARE: this threshold may be used in other art-related code, too */
+		if (slave.boobs < 300) { /* BEWARE: this threshold may be used in other art-related code, too */
 			/* boobs too small - draw areolae directly onto torso */
 		} else {
 			r += jsInclude("Art_Vector_Boob_Alt");
@@ -920,8 +911,7 @@ window.VectorArt = (function() {
 				}
 			}
 		}
-		switch (slave.clothes) {
-			/* display nipples/areola for the following clothes */
+		switch (slave.clothes) { /* display nipples/areola for the following clothes */
 			case "a chattel habit":
 			case "a fallen nuns habit":
 			case "a Fuckdoll suit":
@@ -985,8 +975,7 @@ window.VectorArt = (function() {
 	}
 
 	function ArtVectorBoobAddons() {
-		if (slave.boobs < 300) {
-			/* boobs too small: do not show boob-related art */
+		if (slave.boobs < 300) { /* boobs too small: do not show boob-related art */
 			/* BEWARE: this threshold should be kept in sync with the one in Art_Vector_Boob_ */
 		} else {
 			switch (slave.clothes) {
@@ -1027,8 +1016,7 @@ window.VectorArt = (function() {
 					r += jsInclude(`Art_Vector_Boob_Outfit_${clothing2artSuffix(slave.clothes)}`);
 			}
 		}
-		if (V.showBodyMods === 1 && (slave.nipplesPiercing > 0 || slave.areolaePiercing > 0)) {
-			/* shows nipple piercings in game when selected; piercings will show on the outfits listed below */
+		if (V.showBodyMods === 1 && (slave.nipplesPiercing > 0 || slave.areolaePiercing > 0)) { /* shows nipple piercings in game when selected; piercings will show on the outfits listed below */
 			switch (slave.clothes) {
 				case "a chattel habit":
 				case "a comfortable bodysuit":
@@ -1087,8 +1075,7 @@ window.VectorArt = (function() {
 			r += jsInclude(`Art_Vector_Butt_ProstheticBasic_${buttSize}`);
 		} else if (slave.amp === -2) {
 			r += jsInclude(`Art_Vector_Butt_ProstheticSexy_${buttSize}`);
-		} else if (slave.amp === -3) {
-			/* reverted to regular SVG to match description */
+		} else if (slave.amp === -3) { /* reverted to regular SVG to match description */
 			r += jsInclude(`Art_Vector_Butt_ProstheticBeauty_${buttSize}`);
 		} else if (slave.amp === -4) {
 			r += jsInclude(`Art_Vector_Butt_ProstheticCombat_${buttSize}`);
@@ -1158,8 +1145,7 @@ window.VectorArt = (function() {
 			}
 		}
 		if (slave.vaginalAccessory !== "none") {
-			switch (slave.clothes) {
-				/* shows vaginal accessories on the outfits below */
+			switch (slave.clothes) { /* shows vaginal accessories on the outfits below */
 				case "a bra":
 				case "a button-up shirt":
 				case "a button-up shirt and panties":
@@ -1241,20 +1227,17 @@ window.VectorArt = (function() {
 		setHairColor();
 		setShoeColor();
 
-		function setOutfitColor() {
-			/* TODO: rewrite all textual descriptions not to explicitly mention the latex being of black color. */
+		function setOutfitColor() { /* TODO: rewrite all textual descriptions not to explicitly mention the latex being of black color. */
 			if (wearingLatex === true || slave.clothes === "a cybersuit") {
 				outfitBaseColour = slave.clothingBaseColor || "#515351";
-			} else if (slave.clothes === "a comfortable bodysuit") {
-				/* use custom color, or use default latex color */
+			} else if (slave.clothes === "a comfortable bodysuit") { /* use custom color, or use default latex color */
 				outfitBaseColour = slave.clothingBaseColor || "#464646";
 			} /* use custom color, or use default bodysuit color */
 
 			/* head addons */
 			if (slave.collar === "porcelain mask") {
 				T.glassesColor = slave.glassesColor || "#FFFFFF";
-			} else {
-				/* use custom color or white */
+			} else { /* use custom color or white */
 				T.glassesColor = slave.glassesColor || "#010101";
 			} /* use custom color or default */
 
@@ -1280,14 +1263,12 @@ window.VectorArt = (function() {
 			T.bellySkinStyle = undefined;
 
 			/* BEGIN SKIN COLOR OVERRIDES FOR LATEX CLOTHING EMULATION */
-			if (slave.clothes === "a Fuckdoll suit") {
-				/* slave is a fuckdoll - display all skin as if it was black rubber */
+			if (slave.clothes === "a Fuckdoll suit") { /* slave is a fuckdoll - display all skin as if it was black rubber */
 				T.skinColour = outfitBaseColour;
 				T.areolaStyle = "fill:rgba(81,83,81,1);";
 				T.labiaStyle = T.areolaStyle;
 				T.bellybuttonStyle = T.areolaStyle;
-			} else if (slave.clothes === "restrictive latex") {
-				/* slave wears restrictive latex - display most skin as if it was rubber */
+			} else if (slave.clothes === "restrictive latex") { /* slave wears restrictive latex - display most skin as if it was rubber */
 				/* nice latex does not cover any privates. */
 				T.boobSkinStyle = "fill:" + T.skinColour + ";";
 				T.penisSkinStyle = "fill:" + T.skinColour + ";";
@@ -1296,19 +1277,16 @@ window.VectorArt = (function() {
 				/* rest of body is covered in latex */
 				T.skinColour = outfitBaseColour;
 				T.bellybuttonStyle = outfitBaseColour;
-			} else if (slave.clothes === "a latex catsuit") {
-				/* nice latex does not cover head. */
+			} else if (slave.clothes === "a latex catsuit") { /* nice latex does not cover head. */
 				T.headSkinStyle = "fill:" + T.skinColour + ";";
 				/* rest of body is covered in latex */
 				T.skinColour = outfitBaseColour;
 				/* catsuit covers areolae and crotch, too */
 				T.bellybuttonStyle = outfitBaseColour;
-			} else if (slave.clothes === "a cybersuit") {
-				/* rest of body is covered in latex */
+			} else if (slave.clothes === "a cybersuit") { /* rest of body is covered in latex */
 				T.skinColour = outfitBaseColour;
 				T.bellybuttonStyle = outfitBaseColour;
-			} else if (slave.clothes === "a comfortable bodysuit") {
-				/* nice bodysuit does not cover head. */
+			} else if (slave.clothes === "a comfortable bodysuit") { /* nice bodysuit does not cover head. */
 				T.headSkinStyle = "fill:" + T.skinColour + ";";
 				/* rest of body is covered in bodysuit */
 				T.skinColour = outfitBaseColour;
@@ -1606,8 +1584,7 @@ window.VectorArt = (function() {
 			T.sclerae = extractColor(slave.sclerae);
 		}
 
-		function setShoeColor() {
-			/* BEWARE: _shoeColour is read by Wardrobe Use */
+		function setShoeColor() { /* BEWARE: _shoeColour is read by Wardrobe Use */
 			/* note: only heels use this _shoeShadowColour */
 
 			/* override color in case of full body latex outfit, or custom color*/
@@ -1630,7 +1607,7 @@ window.VectorArt = (function() {
 
 	function ArtVectorCollar() {
 		r += jsInclude("Art_Vector_Clavicle");
-		/* TODO": find out where "uncomfortable leather" collar art went */
+		/* TODO: find out where "uncomfortable leather" collar art went */
 		switch (slave.collar) {
 			case "leather with cowbell":
 				r += jsInclude("Art_Vector_Collar_Cowbell");
@@ -1802,8 +1779,7 @@ window.VectorArt = (function() {
 	}
 
 	function ArtVectorHairBack() {
-		if (hairLength !== undefined) {
-			/* Don't draw hair if it isn't there */
+		if (hairLength !== undefined) { /* Don't draw hair if it isn't there */
 			if (slave.fuckdoll !== 0 || (slave.bald !== 0 && slave.hStyle === "bald")) {
 				r += jsInclude("Art_Vector_Hair_Back_NoHair");
 			} else {
@@ -1879,8 +1855,7 @@ window.VectorArt = (function() {
 	}
 
 	function ArtVectorHairFore() {
-		if (hairLength !== undefined) {
-			/* Don't draw hair if it isn't there */
+		if (hairLength !== undefined) { /* Don't draw hair if it isn't there */
 			if (slave.fuckdoll !== 0 || (slave.bald !== 0 && slave.hStyle === "bald")) {
 				r += jsInclude("Art_Vector_Hair_Fore_NoHair");
 			} else {
@@ -2419,8 +2394,7 @@ window.VectorArt = (function() {
 		}
 
 		/* ADDONS */
-		if (slave.fuckdoll === 0) {
-			/* Fuckdolls cannot be decorated */
+		if (slave.fuckdoll === 0) { /* Fuckdolls cannot be decorated */
 			if (slave.collar === "dildo gag") {
 				r += jsInclude("Art_Vector_Dildo_Gag");
 			} else if (slave.collar === "ball gag") {
@@ -2487,8 +2461,7 @@ window.VectorArt = (function() {
 			}
 		} else if (slave.amp === 1) {
 			r += jsInclude("Art_Vector_Stump");
-		} else if (slave.PLimb === 1 || slave.PLimb === 2) {
-			/* slave is an amputee and has PLimbs equipped */
+		} else if (slave.PLimb === 1 || slave.PLimb === 2) { /* slave is an amputee and has PLimbs equipped */
 			if (slave.amp === -1) {
 				r += jsInclude(`Art_Vector_Leg_ProstheticBasic_${legSize}`);
 			} else if (slave.amp === -2) {
@@ -2497,8 +2470,7 @@ window.VectorArt = (function() {
 				r += jsInclude(`Art_Vector_Leg_ProstheticBeauty_${legSize}`);
 			} else if (slave.amp === -4) {
 				r += jsInclude(`Art_Vector_Leg_ProstheticCombat_${legSize}`);
-			} else {
-				/* slave.amp === -5 */
+			} else { /* slave.amp === -5 */
 				r += jsInclude(`Art_Vector_Leg_ProstheticSwiss_${legSize}`);
 			}
 		}
@@ -2516,8 +2488,7 @@ window.VectorArt = (function() {
 				}
 				r += jsInclude("Art_Vector_Pussy_Tattoo");
 			}
-			if (slave.physicalAge < 11) {
-				/* these art files exist, but draw empty svg's. Commented out for now to save on rendering time
+			if (slave.physicalAge < 11) { /* these art files exist, but draw empty svg's. Commented out for now to save on rendering time
 				r += jsInclude("Art_Vector_Pubic_Hair_None");
 				r += jsInclude("Art_Vector_Pubic_Hair_Underarm_None");
 				*/
@@ -2598,8 +2569,7 @@ window.VectorArt = (function() {
 	}
 
 	function ArtVectorPussyPiercings() {
-		switch (slave.clothes) {
-			/* piercings display on these clothes */
+		switch (slave.clothes) { /* piercings display on these clothes */
 			case "a bra":
 			case "a button-up shirt":
 			case "a fallen nuns habit":
@@ -2666,7 +2636,7 @@ window.VectorArt = (function() {
 			case "choosing her own clothes":
 			case "no clothing":
 				break; /* no torso outfit */
-				/* manually handle special cases */
+			/* manually handle special cases */
 			case "a cybersuit":
 				r += jsInclude(`Art_Vector_Torso_Outfit_Latex_${torsoSize}`);
 				break;
@@ -2797,15 +2767,13 @@ window.LegacyVectorArt = function(slave, artSize) {
 
 	/* Leg + 1 size up when chubby or fat */
 	if (slave.hips < 0) {
-		if (slave.weight > 95) {
-			/* Chubby */
+		if (slave.weight > 95) { /* Chubby */
 			legSize = "normal";
 		} else {
 			legSize = "narrow";
 		}
 	} else if (slave.hips === 0) {
-		if (slave.weight > 95) {
-			/* Chubby */
+		if (slave.weight > 95) { /* Chubby */
 			legSize = "wide";
 		} else {
 			legSize = "normal";
@@ -2828,15 +2796,13 @@ window.LegacyVectorArt = function(slave, artSize) {
 		if (slave.shoes === "heels") {
 			shoesType = "heel";
 		} else if (slave.shoes === "extreme heels") {
-			if (slave.weight > 95) {
-				/* Chubby */
+			if (slave.weight > 95) { /* Chubby */
 				shoesType = "extreme heel wide";
 			} else {
 				shoesType = "extreme heel";
 			}
 		} else if (slave.shoes === "boots") {
-			if (slave.weight > 95) {
-				/* Chubby */
+			if (slave.weight > 95) { /* Chubby */
 				shoesType = "boot wide";
 			} else {
 				shoesType = "boot";
@@ -2972,8 +2938,7 @@ window.LegacyVectorArt = function(slave, artSize) {
 	/* if pregnant or has a belly */
 	if (slave.belly >= 5000) {
 		r += `<img class='paperdoll' src=${skinFilePath}/preg belly 5000.svg' style='${skinFilter}'>`;
-		if (slave.navelPiercing >= 1) {
-			/* Navel Piercing*/
+		if (slave.navelPiercing >= 1) { /* Navel Piercing*/
 			r += `<img class='paperdoll' src=${filePath}/body/addon/preg navel piercing.svg'/>`;
 		}
 		if (slave.navelPiercing === 2) {
@@ -2989,8 +2954,7 @@ window.LegacyVectorArt = function(slave, artSize) {
 			r += `<img class='paperdoll' src=${filePath}/body/addon/preg navel piercing heavy.svg'/>`;
 		*/
 	} else {
-		if (slave.navelPiercing >= 1) {
-			/* Navel Piercing*/
+		if (slave.navelPiercing >= 1) { /* Navel Piercing*/
 			r += `<img class='paperdoll' src=${filePath}/body/addon/navel piercing.svg'/>`;
 		}
 		if (slave.navelPiercing === 2) {