diff --git a/src/npc/surgery/fatGraft.js b/src/npc/surgery/fatGraft.js index cbda5be0a6023504e12c46cd3428da25b23056e7..dca4715b7aa6a958064ff364b018879d8ffb3ab2 100644 --- a/src/npc/surgery/fatGraft.js +++ b/src/npc/surgery/fatGraft.js @@ -20,7 +20,7 @@ App.UI.SlaveInteract.fatGraft = function(slave) { let p; let linkArray = []; r.push(`All surplus body fat was harvested, and enough is graftable for an additional ${availableFat * 100}ccs per breast or an additional`); - if (getSlave(V.AS).butt <= 10) { + if (slave.butt <= 10) { r.push(num(availableFat / 2)); } else { r.push(num(availableFat / 5)); @@ -71,26 +71,28 @@ App.UI.SlaveInteract.fatGraft = function(slave) { r = []; linkArray = []; App.UI.DOM.appendNewElement("div", p,); - if (getSlave(V.AS).butt <= 10) { + if (slave.butt <= 10) { r.push(buttFat * 2); } else { r.push(buttFat * 5); } r.push(`units of fat will be added to ${his} ass for a size gain of ${buttFat}.`); App.UI.DOM.appendNewElement("div", p, r.join(" ")); - const fatMoved = (getSlave(V.AS).butt > 10) ? 0.2 : 0.5; - if (availableFat > 0) { + const fatMoved = (slave.butt > 10) ? 0.2 : 0.5; // Buttsizes are apparently not linear, so it takes a lot more fat to go up one "size". + if (availableFat * fatMoved > 1) { linkArray.push( App.UI.DOM.link( "Increase", () => { - buttFat += fatMoved; - availableFat -= 1; + buttFat++; + availableFat -= availableFat * fatMoved; refresh(); } ) ); - } else { + } else if (availableFat) { + linkArray.push(App.UI.DOM.disabledLink(`Not enough fat remains to increase ${his} butt an entire size.`, [])); + }else { linkArray.push(App.UI.DOM.disabledLink(`No more fat available.`, [])); } if (buttFat > 0) { @@ -98,8 +100,8 @@ App.UI.SlaveInteract.fatGraft = function(slave) { App.UI.DOM.link( "Decrease", () => { - buttFat -= fatMoved; - availableFat -= 1; + buttFat--; + availableFat += availableFat * fatMoved; refresh(); } )