diff --git a/src/js/utilJS.js b/src/js/utilJS.js
index 38ff41e3ce1ffd6e1666cf804aaa2ab9e466fef3..9a3386042faceb86b1e88084db40440a42d6f3ff 100644
--- a/src/js/utilJS.js
+++ b/src/js/utilJS.js
@@ -2879,34 +2879,6 @@ window.resyncSlaveToAge = function(slave) {
 	slave.career = randomCareer(slave);
 };
 
-/**
- * @param {string} input
- * @param {number} [increase=1]
- * @returns {string}
- */
-window.IncreasePCSkills = function(input, increase = 1) {
-	const player = State.variables.PC;
-	const oldSkill = player.skill[input];
-	player.skill[input] += increase;
-	if (oldSkill <= 10) {
-		if (player.skill[input] >= 10) {
-			return `<span class="green"> <br>You have gained basic knowledge in ${input}.</span>`;
-		}
-	} else if (oldSkill <= 30) {
-		if (player.skill[input] >= 30) {
-			return `<span class="green"> <br>You have gained some knowledge in ${input}.</span>`;
-		}
-	} else if (oldSkill <= 60) {
-		if (player.skill[input] >= 60) {
-			return `<span class="green"> <br>You have become an expert in ${input}.</span>`;
-		}
-	} else if (oldSkill < 100) {
-		if (player.skill[input] >= 100) {
-			return `<span class="green"> <br>You have mastered ${input}.</span>`;
-		}
-	}
-};
-
 /**
  * @param {string} raceName
  * @returns {string}
diff --git a/src/player/js/playerJS.js b/src/player/js/playerJS.js
index f6791de45121185ea1e9833a23f1afd5b0c996f4..494c16b95e70fa4e98e4e26792a4f8b72c8fbf57 100644
--- a/src/player/js/playerJS.js
+++ b/src/player/js/playerJS.js
@@ -624,3 +624,31 @@ window.PCTitle = function PCTitle() {
 		V.PCTitle += titles.join(", ");
 	}
 };
+
+/**
+ * @param {string} input
+ * @param {number} [increase=1]
+ * @returns {string}
+ */
+window.IncreasePCSkills = function(input, increase = 1) {
+	const player = State.variables.PC;
+	const oldSkill = player.skill[input];
+	player.skill[input] += increase;
+	if (oldSkill <= 10) {
+		if (player.skill[input] >= 10) {
+			return `<span class="green"> <br>You have gained basic knowledge in ${input}.</span>`;
+		}
+	} else if (oldSkill <= 30) {
+		if (player.skill[input] >= 30) {
+			return `<span class="green"> <br>You have gained some knowledge in ${input}.</span>`;
+		}
+	} else if (oldSkill <= 60) {
+		if (player.skill[input] >= 60) {
+			return `<span class="green"> <br>You have become an expert in ${input}.</span>`;
+		}
+	} else if (oldSkill < 100) {
+		if (player.skill[input] >= 100) {
+			return `<span class="green"> <br>You have mastered ${input}.</span>`;
+		}
+	}
+};