From 92a413f263e69dfd8bd236d08e2bf4de6e63f12f Mon Sep 17 00:00:00 2001 From: Blank_Alt <12406-Blank_Alt@users.noreply.gitgud.io> Date: Sun, 23 Feb 2020 14:45:18 -0800 Subject: [PATCH] Tabify remote surgery --- src/uncategorized/remoteSurgery.tw | 3642 ++++++++++++++-------------- 1 file changed, 1831 insertions(+), 1811 deletions(-) diff --git a/src/uncategorized/remoteSurgery.tw b/src/uncategorized/remoteSurgery.tw index 3733a740186..22dcbd655c0 100644 --- a/src/uncategorized/remoteSurgery.tw +++ b/src/uncategorized/remoteSurgery.tw @@ -1,5 +1,11 @@ :: Remote Surgery [nobr] +<style> +.active { + background-color: grey; +} +</style> + <<set $nextButton = "Back", $nextLink = "Slave Interact">> <<set $surgeryType = 0, $showEncyclopedia = 1, $encyclopedia = "The Remote Surgery">> @@ -16,6 +22,7 @@ })>> <</if>> +<<run App.UI.tabbar.handlePreSelectedTab($tabChoice.RemoteSurgery)>> <h1>The Remote Surgery</h1> @@ -39,612 +46,673 @@ <</if>> </div> -<h3>Work on $his face:</h3> -<div> - $His $activeSlave.faceShape face is - <<if $activeSlave.face < -95>> - very ugly. - <<elseif $activeSlave.face < -40>> - ugly. - <<elseif $activeSlave.face < -10>> - unattractive. - <<elseif ($activeSlave.face <= 10)>> - quite average. - <<elseif ($activeSlave.face <= 40)>> - attractive. - <<elseif ($activeSlave.face <= 95)>> - beautiful. - <<elseif ($activeSlave.face > 95)>> - very beautiful. - <</if>> - - <<if $activeSlave.faceImplant == 0>> - It is entirely natural. - <<elseif $activeSlave.faceImplant > 5>> - It has seen some work. - <<elseif $activeSlave.faceImplant > 30>> - It has been totally reworked. - <</if>> - <div class="choices"> - <<if $activeSlave.indentureRestrictions >= 2>> - <span class="note">$His indenture forbids elective surgery</span> - <<elseif $activeSlave.faceImplant > 95>> - <span class="note">$His face cannot sustain further cosmetic surgery</span> - <<else>> - <<set _artificiality = 25-(5*Math.trunc($PC.skill.medicine/50))-(5*$surgeryUpgrade)>> - <<if $activeSlave.faceShape != "normal">> - [[Make conventionally feminine|Surgery Degradation][$activeSlave.faceShape = "normal",$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),surgeryDamage($activeSlave,10),$surgeryType = "face"]] | - <</if>> - <<if $activeSlave.faceShape == "masculine">> - [[Soften to androgynous|Surgery Degradation][$activeSlave.faceShape = "androgynous",$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),surgeryDamage($activeSlave,10),$surgeryType = "face"]] | - <<else>> - <<if $activeSlave.faceShape != "cute">> - [[Cute|Surgery Degradation][$activeSlave.faceShape = "cute",$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),surgeryDamage($activeSlave,10),$surgeryType = "face"]] | - <</if>> - <<if $activeSlave.faceShape != "exotic">> - [[Exotic|Surgery Degradation][$activeSlave.faceShape = "exotic",$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),surgeryDamage($activeSlave,10),$surgeryType = "face"]] | - <</if>> - <<if $activeSlave.faceShape != "sensual">> - [[Sensual|Surgery Degradation][$activeSlave.faceShape = "sensual",$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),surgeryDamage($activeSlave,10),$surgeryType = "face"]] | - <</if>> - <<if $activeSlave.faceShape != "androgynous">> - [[Androgynous|Surgery Degradation][$activeSlave.faceShape = "androgynous",$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),surgeryDamage($activeSlave,10),$surgeryType = "face"]] | +<button class="tablinks" onclick="App.UI.tabbar.openTab(event, 'hairFace')" id="tab hairFace">Hair and face</button> +<button class="tablinks" onclick="App.UI.tabbar.openTab(event, 'upper')" id="tab upper">Upper</button> +<button class="tablinks" onclick="App.UI.tabbar.openTab(event, 'lower')" id="tab lower">Lower</button> +<button class="tablinks" onclick="App.UI.tabbar.openTab(event, 'Race')" id="tab Race">Race</button> +<button class="tablinks" onclick="App.UI.tabbar.openTab(event, 'Structural')" id="tab Structural">Structural</button> +<button class="tablinks" onclick="App.UI.tabbar.openTab(event, 'ExtremeSurgery')" id="tab ExtremeSurgery">ExtremeSurgery</button> + +<div id="hairFace" class="tabcontent"> +<div class="content"> + <h3>Hair:</h3> + /*Main Hair*/ + <div> + <<set _pubertyAge = Math.min($activeSlave.pubertyAgeXX, $activeSlave.pubertyAgeXY)>> + <<if $activeSlave.bald == 0 && $activeSlave.hStyle != "bald">> + $He naturally grows $activeSlave.origHColor hair from $his head. + <div class="choices"> + <<if $activeSlave.indentureRestrictions > 1>> + <span class="note">$His indenture forbids elective surgery</span> <<else>> - [[Masculine|Surgery Degradation][$activeSlave.faceShape = "masculine",$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),surgeryDamage($activeSlave,10),$surgeryType = "face"]] | - <</if>> - <</if>> - [[Just improve attractiveness|Surgery Degradation][$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),surgeryDamage($activeSlave,10),$surgeryType = "face"]] - <span class="note"> - Facial surgery can either rework it and improve its attractiveness, or simply make it more attractive. No facial surgery is perfect and each surgery will make it look less natural. - <<if $PC.skill.medicine >= 100 && $surgeryUpgrade>> - Your surgical skills and the advanced surgical suite will minimize this effect as much as possible. - <<elseif $PC.skill.medicine >= 100>> - Your surgical skills will reduce this effect. - <<elseif $surgeryUpgrade>> - The advanced surgical suite will reduce this effect. - <</if>> - <<if $activeSlave.faceImplant+_artificiality > 95>> - <span class="yellow"><<if $activeSlave.faceImplant != 0>>Further f<<else>>F<</if>>acial surgery will create a severe uncanny valley effect.</span> - <<elseif $activeSlave.faceImplant+_artificiality > 60 && $activeSlave.faceImplant <= 60>> - <span class="yellow"><<if $activeSlave.faceImplant != 0>>Further f<<else>>F<</if>>acial surgery will be extremely obvious.</span> - <<elseif $activeSlave.faceImplant+_artificiality > 30 && $activeSlave.faceImplant <= 30>> - <span class="yellow"><<if $activeSlave.faceImplant != 0>>Further f<<else>>F<</if>>acial surgery will eliminate a natural appearance.</span> - <<elseif $activeSlave.faceImplant+_artificiality > 10 && $activeSlave.faceImplant <= 10>> - <span class="yellow"><<if $activeSlave.faceImplant != 0>>Further f<<else>>F<</if>>acial surgery will disturb a perfectly natural appearance.</span> + [["Surgically remove " + $his + " ability to grow hair"|Surgery Degradation][cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.bald = 1,$surgeryType = "hair removal"]] + <</if>> + </div> + <<else>> + $He is no longer capable of growing hair on $his head. + <</if>> + </div> + + /*Eyebrows*/ + <div> + <<if ($activeSlave.eyebrowHStyle != "bald")>> + $He has $activeSlave.origHColor eyebrows. + <div class="choices"> + <<if $activeSlave.indentureRestrictions > 1>> + <span class="note">$His indenture forbids elective surgery</span> <<else>> - A single facial surgery is not projected to significantly impact artificiality. + [["Surgically remove " + $his + " ability to grow eyebrows"|Surgery Degradation][cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$surgeryType = "eyebrow removal"]] <</if>> - </span> + </div> + <<else>> + $He is no longer capable of growing eyebrow hair. <</if>> </div> -</div> -<div> - <<if $activeSlave.indentureRestrictions < 2 && $activeSlave.faceImplant <= 95>> - <<if ($activeSlave.ageImplant > 1)>> - $He's had a multiple facelifts and other cosmetic procedures in an effort to preserve $his youth. - <<elseif ($activeSlave.ageImplant > 0)>> - $He's had a face lift and other minor cosmetic procedures to make $him look younger. - <<elseif ($activeSlave.physicalAge >= 25) && ($activeSlave.visualAge >= 25)>> - $He's old enough that a face lift and other minor cosmetic procedures could make $him look younger. + /*Armpit hair*/ + <div> + <<if ($activeSlave.underArmHStyle != "bald" && $activeSlave.underArmHStyle != "hairless") || ($activeSlave.pubicHStyle != "bald" && $activeSlave.pubicHStyle != "hairless")>> + $He <<if $activeSlave.physicalAge >= _pubertyAge>>naturally grows<<elseif $activeSlave.physicalAge >= _pubertyAge-1>>is beginning to grow<<else>>will someday grow<</if>> $activeSlave.origHColor body hair. <div class="choices"> - [[Age lift|Surgery Degradation][applyAgeImplant($activeSlave),$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "age"]] + <<if $activeSlave.indentureRestrictions > 1>> + <span class="note">$His indenture forbids elective surgery</span> + <<else>> + [["Surgically remove " + $his + " ability to grow body hair"|Surgery Degradation][cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$surgeryType = "body hair removal"]] + <</if>> </div> + <<else>> + $His $activeSlave.skin skin is silky smooth and hair free from $his neck to $his <<if !hasAnyLegs($activeSlave)>>hips<<else>>toes<</if>>. <</if>> - <</if>> -</div> + </div> -/*Eyes*/ -<div> - $He has <<print App.Desc.eyesType($activeSlave)>><<if hasAnyEyes($activeSlave)>>, they are <<print App.Desc.eyesVision($activeSlave)>><</if>>. - <div class="choices"> - /* eye blur and fix */ - <<if hasAnyEyes($activeSlave)>> - /* Blur eyes*/ - <<if $activeSlave.indentureRestrictions > 1>> + <h3>Face:</h3> + <div> + $His $activeSlave.faceShape face is + <<if $activeSlave.face < -95>> + very ugly. + <<elseif $activeSlave.face < -40>> + ugly. + <<elseif $activeSlave.face < -10>> + unattractive. + <<elseif ($activeSlave.face <= 10)>> + quite average. + <<elseif ($activeSlave.face <= 40)>> + attractive. + <<elseif ($activeSlave.face <= 95)>> + beautiful. + <<elseif ($activeSlave.face > 95)>> + very beautiful. + <</if>> + + <<if $activeSlave.faceImplant == 0>> + It is entirely natural. + <<elseif $activeSlave.faceImplant > 5>> + It has seen some work. + <<elseif $activeSlave.faceImplant > 30>> + It has been totally reworked. + <</if>> + <div class="choices"> + <<if $activeSlave.indentureRestrictions >= 2>> <span class="note">$His indenture forbids elective surgery</span> + <<elseif $activeSlave.faceImplant > 95>> + <span class="note">$His face cannot sustain further cosmetic surgery</span> <<else>> - <<set _n = 0>> - <<if getLeftEyeVision($activeSlave) === 2 && getLeftEyeType($activeSlave) === 1>> - <<set _n++>> - [[Blur left eye|Surgery Degradation][eyeSurgery($activeSlave, "left", "blur"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,5), $surgeryType = "eyeBlur"]] + <<set _artificiality = 25-(5*Math.trunc($PC.skill.medicine/50))-(5*$surgeryUpgrade)>> + <<if $activeSlave.faceShape != "normal">> + [[Make conventionally feminine|Surgery Degradation][$activeSlave.faceShape = "normal",$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),surgeryDamage($activeSlave,10),$surgeryType = "face"]] | <</if>> - <<if getRightEyeVision($activeSlave) === 2 && getRightEyeType($activeSlave) === 1>> - <<if _n > 0>> - | + <<if $activeSlave.faceShape == "masculine">> + [[Soften to androgynous|Surgery Degradation][$activeSlave.faceShape = "androgynous",$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),surgeryDamage($activeSlave,10),$surgeryType = "face"]] | + <<else>> + <<if $activeSlave.faceShape != "cute">> + [[Cute|Surgery Degradation][$activeSlave.faceShape = "cute",$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),surgeryDamage($activeSlave,10),$surgeryType = "face"]] | + <</if>> + <<if $activeSlave.faceShape != "exotic">> + [[Exotic|Surgery Degradation][$activeSlave.faceShape = "exotic",$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),surgeryDamage($activeSlave,10),$surgeryType = "face"]] | + <</if>> + <<if $activeSlave.faceShape != "sensual">> + [[Sensual|Surgery Degradation][$activeSlave.faceShape = "sensual",$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),surgeryDamage($activeSlave,10),$surgeryType = "face"]] | + <</if>> + <<if $activeSlave.faceShape != "androgynous">> + [[Androgynous|Surgery Degradation][$activeSlave.faceShape = "androgynous",$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),surgeryDamage($activeSlave,10),$surgeryType = "face"]] | + <<else>> + [[Masculine|Surgery Degradation][$activeSlave.faceShape = "masculine",$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),surgeryDamage($activeSlave,10),$surgeryType = "face"]] | <</if>> - <<set _n++>> - [[Blur right eye|Surgery Degradation][eyeSurgery($activeSlave, "right", "blur"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,5), $surgeryType = "eyeBlur"]] - <</if>> - <<if _n === 2>> - | [[Blur both eyes|Surgery Degradation][eyeSurgery($activeSlave, "both", "blur"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "eyeBlur"]] <</if>> + [[Just improve attractiveness|Surgery Degradation][$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),surgeryDamage($activeSlave,10),$surgeryType = "face"]] + <span class="note"> + Facial surgery can either rework it and improve its attractiveness, or simply make it more attractive. No facial surgery is perfect and each surgery will make it look less natural. + <<if $PC.skill.medicine >= 100 && $surgeryUpgrade>> + Your surgical skills and the advanced surgical suite will minimize this effect as much as possible. + <<elseif $PC.skill.medicine >= 100>> + Your surgical skills will reduce this effect. + <<elseif $surgeryUpgrade>> + The advanced surgical suite will reduce this effect. + <</if>> + <<if $activeSlave.faceImplant+_artificiality > 95>> + <span class="yellow"><<if $activeSlave.faceImplant != 0>>Further f<<else>>F<</if>>acial surgery will create a severe uncanny valley effect.</span> + <<elseif $activeSlave.faceImplant+_artificiality > 60 && $activeSlave.faceImplant <= 60>> + <span class="yellow"><<if $activeSlave.faceImplant != 0>>Further f<<else>>F<</if>>acial surgery will be extremely obvious.</span> + <<elseif $activeSlave.faceImplant+_artificiality > 30 && $activeSlave.faceImplant <= 30>> + <span class="yellow"><<if $activeSlave.faceImplant != 0>>Further f<<else>>F<</if>>acial surgery will eliminate a natural appearance.</span> + <<elseif $activeSlave.faceImplant+_artificiality > 10 && $activeSlave.faceImplant <= 10>> + <span class="yellow"><<if $activeSlave.faceImplant != 0>>Further f<<else>>F<</if>>acial surgery will disturb a perfectly natural appearance.</span> + <<else>> + A single facial surgery is not projected to significantly impact artificiality. + <</if>> + </span> <</if>> + </div> + </div> - /* Fix eyes */ - <<set _n = 0>> - <<if getLeftEyeVision($activeSlave) === 1 && getLeftEyeType($activeSlave) === 1>> - <<set _n++>> - | [[Fix left eye|Surgery Degradation][eyeSurgery($activeSlave, "left", "fix"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,5), $surgeryType = "eyeFix"]] - <</if>> - <<if getRightEyeVision($activeSlave) === 1 && getRightEyeType($activeSlave) === 1>> - <<set _n++>> - | [[Fix right eye|Surgery Degradation][eyeSurgery($activeSlave, "right", "fix"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,5), $surgeryType = "eyeFix"]] - <</if>> - <<if _n === 2>> - | [[Fix both eyes|Surgery Degradation][eyeSurgery($activeSlave, "both", "fix"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "eyeFix"]] + <div> + <<if $activeSlave.indentureRestrictions < 2 && $activeSlave.faceImplant <= 95>> + <<if ($activeSlave.ageImplant > 1)>> + $He's had a multiple facelifts and other cosmetic procedures in an effort to preserve $his youth. + <<elseif ($activeSlave.ageImplant > 0)>> + $He's had a face lift and other minor cosmetic procedures to make $him look younger. + <<elseif ($activeSlave.physicalAge >= 25) && ($activeSlave.visualAge >= 25)>> + $He's old enough that a face lift and other minor cosmetic procedures could make $him look younger. + <div class="choices"> + [[Age lift|Surgery Degradation][applyAgeImplant($activeSlave),$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "age"]] + </div> <</if>> <</if>> + </div> - <<if ($seeExtreme == 1)>> - <<if $activeSlave.indentureRestrictions < 1>> - /* blind */ - <<set _n = 0>> - <<if getLeftEyeVision($activeSlave) > 0 && getLeftEyeType($activeSlave) === 1>> - <<set _n++>> - | [[Blind left eye|Surgery Degradation][eyeSurgery($activeSlave, "left", "blind"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,5), $surgeryType = "blind"]] - <</if>> - <<if getRightEyeVision($activeSlave) > 0 && getRightEyeType($activeSlave) === 1>> - <<set _n++>> - | [[Blind right eye|Surgery Degradation][eyeSurgery($activeSlave, "right", "blind"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,5), $surgeryType = "blind"]] - <</if>> - <<if _n === 2>> - | [[Blind both eyes|Surgery Degradation][eyeSurgery($activeSlave, "both", "blind"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "blind"]] + /*Eyes*/ + <div> + $He has <<print App.Desc.eyesType($activeSlave)>><<if hasAnyEyes($activeSlave)>>, they are <<print App.Desc.eyesVision($activeSlave)>><</if>>. + <div class="choices"> + /* eye blur and fix */ + <<if hasAnyEyes($activeSlave)>> + /* Blur eyes*/ + <<if $activeSlave.indentureRestrictions > 1>> + <span class="note">$His indenture forbids elective surgery</span> + <<else>> + <<set _n = 0>> + <<if getLeftEyeVision($activeSlave) === 2 && getLeftEyeType($activeSlave) === 1>> + <<set _n++>> + [[Blur left eye|Surgery Degradation][eyeSurgery($activeSlave, "left", "blur"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,5), $surgeryType = "eyeBlur"]] + <</if>> + <<if getRightEyeVision($activeSlave) === 2 && getRightEyeType($activeSlave) === 1>> + <<if _n > 0>> + | + <</if>> + <<set _n++>> + [[Blur right eye|Surgery Degradation][eyeSurgery($activeSlave, "right", "blur"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,5), $surgeryType = "eyeBlur"]] + <</if>> + <<if _n === 2>> + | [[Blur both eyes|Surgery Degradation][eyeSurgery($activeSlave, "both", "blur"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "eyeBlur"]] + <</if>> <</if>> - /* remove */ + + /* Fix eyes */ <<set _n = 0>> - <<if hasLeftEye($activeSlave)>> + <<if getLeftEyeVision($activeSlave) === 1 && getLeftEyeType($activeSlave) === 1>> <<set _n++>> - | [[Remove left eye|Surgery Degradation][eyeSurgery($activeSlave, "left", "remove"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "remove eyes"]] + | [[Fix left eye|Surgery Degradation][eyeSurgery($activeSlave, "left", "fix"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,5), $surgeryType = "eyeFix"]] <</if>> - <<if hasRightEye($activeSlave)>> + <<if getRightEyeVision($activeSlave) === 1 && getRightEyeType($activeSlave) === 1>> <<set _n++>> - | [[Remove right eye|Surgery Degradation][eyeSurgery($activeSlave, "right", "remove"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "remove eyes"]] + | [[Fix right eye|Surgery Degradation][eyeSurgery($activeSlave, "right", "fix"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,5), $surgeryType = "eyeFix"]] <</if>> <<if _n === 2>> - | [[Remove both eyes|Surgery Degradation][eyeSurgery($activeSlave, "both", "remove"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20), $surgeryType = "remove eyes"]] + | [[Fix both eyes|Surgery Degradation][eyeSurgery($activeSlave, "both", "fix"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "eyeFix"]] <</if>> - /* implant */ - <<if isProstheticAvailable($activeSlave, "ocular")>> + <</if>> + + <<if ($seeExtreme == 1)>> + <<if $activeSlave.indentureRestrictions < 1>> + /* blind */ + <<set _n = 0>> + <<if getLeftEyeVision($activeSlave) > 0 && getLeftEyeType($activeSlave) === 1>> + <<set _n++>> + | [[Blind left eye|Surgery Degradation][eyeSurgery($activeSlave, "left", "blind"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,5), $surgeryType = "blind"]] + <</if>> + <<if getRightEyeVision($activeSlave) > 0 && getRightEyeType($activeSlave) === 1>> + <<set _n++>> + | [[Blind right eye|Surgery Degradation][eyeSurgery($activeSlave, "right", "blind"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,5), $surgeryType = "blind"]] + <</if>> + <<if _n === 2>> + | [[Blind both eyes|Surgery Degradation][eyeSurgery($activeSlave, "both", "blind"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "blind"]] + <</if>> + /* remove */ <<set _n = 0>> - <<if !hasLeftEye($activeSlave)>> + <<if hasLeftEye($activeSlave)>> <<set _n++>> - | [[Give left eye ocular implant|Surgery Degradation][eyeSurgery($activeSlave, "left", "cybernetic"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "ocular implant"]] + | [[Remove left eye|Surgery Degradation][eyeSurgery($activeSlave, "left", "remove"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "remove eyes"]] <</if>> - <<if !hasRightEye($activeSlave)>> + <<if hasRightEye($activeSlave)>> <<set _n++>> - | [[Give right eye ocular implant|Surgery Degradation][eyeSurgery($activeSlave, "right", "cybernetic"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "ocular implant"]] + | [[Remove right eye|Surgery Degradation][eyeSurgery($activeSlave, "right", "remove"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "remove eyes"]] <</if>> <<if _n === 2>> - | [[Give ocular implants|Surgery Degradation][eyeSurgery($activeSlave, "both", "cybernetic"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20), $surgeryType = "ocular implant"]] + | [[Remove both eyes|Surgery Degradation][eyeSurgery($activeSlave, "both", "remove"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20), $surgeryType = "remove eyes"]] + <</if>> + /* implant */ + <<if isProstheticAvailable($activeSlave, "ocular")>> + <<set _n = 0>> + <<if !hasLeftEye($activeSlave)>> + <<set _n++>> + | [[Give left eye ocular implant|Surgery Degradation][eyeSurgery($activeSlave, "left", "cybernetic"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "ocular implant"]] + <</if>> + <<if !hasRightEye($activeSlave)>> + <<set _n++>> + | [[Give right eye ocular implant|Surgery Degradation][eyeSurgery($activeSlave, "right", "cybernetic"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "ocular implant"]] + <</if>> + <<if _n === 2>> + | [[Give ocular implants|Surgery Degradation][eyeSurgery($activeSlave, "both", "cybernetic"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20), $surgeryType = "ocular implant"]] + <</if>> <</if>> <</if>> <</if>> - <</if>> + </div> </div> -</div> - -/*Regular Ears*/ -<div> - $He has - <<if $activeSlave.earShape == "normal">> - normal ears. - <<elseif $activeSlave.earShape == "damaged">> - damaged ears. - | [[Repair|Surgery Degradation][$activeSlave.earShape = "normal", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "earRestore"]] - <<elseif $activeSlave.earShape == "pointy">> - small elfin ears. - <<elseif $activeSlave.earShape == "elven">> - long elf ears. - <<elseif $activeSlave.earShape == "ushi">> - floppy cow ears. - <<elseif $activeSlave.earShape == "none">> - no ears. - <<else>> - bugged ears. You done goofed. <span class="note">Report This</span> - <</if>> - <div class="choices"> - <<if $activeSlave.indentureRestrictions >= 2>> - <span class="note">$His indenture forbids elective surgery</span> + /*Regular Ears*/ + <div> + $He has + <<if $activeSlave.earShape == "normal">> + normal ears. + <<elseif $activeSlave.earShape == "damaged">> + damaged ears. + | [[Repair|Surgery Degradation][$activeSlave.earShape = "normal", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "earRestore"]] + <<elseif $activeSlave.earShape == "pointy">> + small elfin ears. + <<elseif $activeSlave.earShape == "elven">> + long elf ears. + <<elseif $activeSlave.earShape == "ushi">> + floppy cow ears. + <<elseif $activeSlave.earShape == "none">> + no ears. <<else>> - <<if $activeSlave.earShape != "normal" && $activeSlave.earShape != "none">> - [[Restore to normal|Surgery Degradation][$activeSlave.earShape = "normal", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "earRestore"]] - <</if>> - <<if $activeSlave.earShape != "normal" && $activeSlave.earShape !== "none" && $seeExtreme == 1 && $activeSlave.indentureRestrictions < 1>> | <</if>> - <<if $activeSlave.earShape != "none" && $seeExtreme == 1 && $activeSlave.indentureRestrictions < 1>> - [[Remove them|Surgery Degradation][surgeryAmp($activeSlave, "left ear"), surgeryAmp($activeSlave, "right ear"), $surgeryType = "earGone", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]] - <</if>> - <<if $activeSlave.earShape == "none">> - <<if $activeSlave.hears != -2 && $activeSlave.earImplant != 1>> - <<set $activeSlave.hears = -1>> - <</if>> + bugged ears. You done goofed. <span class="note">Report This</span> + <</if>> + + <div class="choices"> + <<if $activeSlave.indentureRestrictions >= 2>> + <span class="note">$His indenture forbids elective surgery</span> <<else>> - <<if $activeSlave.earShape != "pointy">> - | [[Reshape into small elfin ears|Surgery Degradation][$activeSlave.earShape = "pointy", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "earMinor"]] + <<if $activeSlave.earShape != "normal" && $activeSlave.earShape != "none">> + [[Restore to normal|Surgery Degradation][$activeSlave.earShape = "normal", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "earRestore"]] <</if>> - <<if $surgeryUpgrade == 1>> - <<if $activeSlave.earShape != "elven">> - | [[Reshape into long elf ears|Surgery Degradation][$activeSlave.earShape = "elven", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "earMajor"]] + <<if $activeSlave.earShape != "normal" && $activeSlave.earShape !== "none" && $seeExtreme == 1 && $activeSlave.indentureRestrictions < 1>> | <</if>> + <<if $activeSlave.earShape != "none" && $seeExtreme == 1 && $activeSlave.indentureRestrictions < 1>> + [[Remove them|Surgery Degradation][surgeryAmp($activeSlave, "left ear"), surgeryAmp($activeSlave, "right ear"), $surgeryType = "earGone", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]] + <</if>> + <<if $activeSlave.earShape == "none">> + <<if $activeSlave.hears != -2 && $activeSlave.earImplant != 1>> + <<set $activeSlave.hears = -1>> + <</if>> + <<else>> + <<if $activeSlave.earShape != "pointy">> + | [[Reshape into small elfin ears|Surgery Degradation][$activeSlave.earShape = "pointy", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "earMinor"]] <</if>> - <<if $activeSlave.earShape != "ushi">> - | [[Reshape into bovine ears|Surgery Degradation][$activeSlave.earShape = "ushi", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "earMajor"]] + <<if $surgeryUpgrade == 1>> + <<if $activeSlave.earShape != "elven">> + | [[Reshape into long elf ears|Surgery Degradation][$activeSlave.earShape = "elven", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "earMajor"]] + <</if>> + <<if $activeSlave.earShape != "ushi">> + | [[Reshape into bovine ears|Surgery Degradation][$activeSlave.earShape = "ushi", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "earMajor"]] + <</if>> <</if>> <</if>> <</if>> - <</if>> + </div> </div> -</div> -/*Top Ears*/ -<div> - <<if $activeSlave.earT != "none">> - $He has - <<if $activeSlave.earT == "none">> - <<if $activeSlave.earShape != "none">>only one set of ears<<else>>no secondary ears<</if>>. - <<elseif $activeSlave.earT == "normal">> - <<if $activeSlave.earShape != "none">>a second pair of ears grafted to $his head<<else>>a pair of ears grafted to the top of $his head<</if>>. - <<elseif $activeSlave.earT == "neko">> - a pair of cat ears adorning $his head. - <<elseif $activeSlave.earT == "inu">> - a pair of dog ears adorning $his head. - <<elseif $activeSlave.earT == "kit">> - a pair of fox ears adorning $his head. - <<elseif $activeSlave.earT == "tanuki">> - a pair of tanuki ears adorning $his head. - <<else>> - You done goofed. <span class="note">Report This</span> - <</if>> - <<if $activeSlave.indentureRestrictions >= 2>> - <span class="note">$His indenture forbids elective surgery</span> - <<else>> - <<if $activeSlave.earT != "none" && $seeExtreme == 1 && $activeSlave.indentureRestrictions < 1>> - [[Remove them|Surgery Degradation][$activeSlave.earT = "none", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20), $surgeryType = "earGone"]] + /*Top Ears*/ + <div> + <<if $activeSlave.earT != "none">> + $He has + <<if $activeSlave.earT == "none">> + <<if $activeSlave.earShape != "none">>only one set of ears<<else>>no secondary ears<</if>>. + <<elseif $activeSlave.earT == "normal">> + <<if $activeSlave.earShape != "none">>a second pair of ears grafted to $his head<<else>>a pair of ears grafted to the top of $his head<</if>>. + <<elseif $activeSlave.earT == "neko">> + a pair of cat ears adorning $his head. + <<elseif $activeSlave.earT == "inu">> + a pair of dog ears adorning $his head. + <<elseif $activeSlave.earT == "kit">> + a pair of fox ears adorning $his head. + <<elseif $activeSlave.earT == "tanuki">> + a pair of tanuki ears adorning $his head. + <<else>> + You done goofed. <span class="note">Report This</span> <</if>> - <<if $activeSlave.earT == "normal">> - <<if $activeSlave.earT != "neko">> - | [[Reshape into cat Ears|Surgery Degradation][$activeSlave.earT = "neko", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "earMajor"]] - <</if>> - <<if $activeSlave.earT != "inu">> - | [[Reshape into dog Ears|Surgery Degradation][$activeSlave.earT = "inu", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "earMajor"]] - <</if>> - <<if $activeSlave.earT != "kit">> - | [[Reshape into fox Ears|Surgery Degradation][$activeSlave.earT = "kit", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "earMajor"]] - <</if>> - <<if $activeSlave.earT != "tanuki">> - | [[Reshape into tanuki Ears|Surgery Degradation][$activeSlave.earT = "tanuki", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "earMajor"]] - <</if>> + <<if $activeSlave.indentureRestrictions >= 2>> + <span class="note">$His indenture forbids elective surgery</span> <<else>> - <<if $activeSlave.earTColor == "hairless">> - They are completely bald. - [[Implant hair mimicking fibers|Surgery Degradation][$activeSlave.earTColor = $activeSlave.hColor, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "earMinor"]] + <<if $activeSlave.earT != "none" && $seeExtreme == 1 && $activeSlave.indentureRestrictions < 1>> + [[Remove them|Surgery Degradation][$activeSlave.earT = "none", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20), $surgeryType = "earGone"]] + <</if>> + <<if $activeSlave.earT == "normal">> + <<if $activeSlave.earT != "neko">> + | [[Reshape into cat Ears|Surgery Degradation][$activeSlave.earT = "neko", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "earMajor"]] + <</if>> + <<if $activeSlave.earT != "inu">> + | [[Reshape into dog Ears|Surgery Degradation][$activeSlave.earT = "inu", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "earMajor"]] + <</if>> + <<if $activeSlave.earT != "kit">> + | [[Reshape into fox Ears|Surgery Degradation][$activeSlave.earT = "kit", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "earMajor"]] + <</if>> + <<if $activeSlave.earT != "tanuki">> + | [[Reshape into tanuki Ears|Surgery Degradation][$activeSlave.earT = "tanuki", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "earMajor"]] + <</if>> <<else>> - They are covered by a multitude of implanted $activeSlave.earTColor fibers mimicking hair. - [[Remove them|Surgery Degradation][$activeSlave.earTColor = "hairless", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "earMinor"]] + <<if $activeSlave.earTColor == "hairless">> + They are completely bald. + [[Implant hair mimicking fibers|Surgery Degradation][$activeSlave.earTColor = $activeSlave.hColor, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "earMinor"]] + <<else>> + They are covered by a multitude of implanted $activeSlave.earTColor fibers mimicking hair. + [[Remove them|Surgery Degradation][$activeSlave.earTColor = "hairless", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "earMinor"]] + <</if>> <</if>> <</if>> <</if>> - <</if>> -</div> - -/*Hearing*/ -<div> - <<if $activeSlave.earImplant == 1>> - $He has cochlear implants. - <<elseif ($activeSlave.hears <= -2)>> - $He is deaf. - <<else>> - $He has working - <<if $activeSlave.hears == -1>> - inner ears, but is hearing impaired<<if $activeSlave.earShape == "none">>, likely due to missing the outer structure<</if>>. - <<else>> - ears and good hearing. - <</if>> - <</if>> -</div> + </div> -<div class="choices"> - <<if $activeSlave.earImplant !== 1>> - <<if $activeSlave.hears == -1>> - <<if ($activeSlave.earImplant != 1) && $activeSlave.earShape != "none">> - [[Correct hearing|Surgery Degradation][$activeSlave.hears = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "earFix"]] - <</if>> + /*Hearing*/ + <div> + <<if $activeSlave.earImplant == 1>> + $He has cochlear implants. + <<elseif ($activeSlave.hears <= -2)>> + $He is deaf. <<else>> - <<if ($seeExtreme == 1) && ($activeSlave.earImplant != 1) && $activeSlave.indentureRestrictions < 1>> - [[Muffle hearing|Surgery Degradation][$activeSlave.hears = -1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "earMuffle"]] + $He has working + <<if $activeSlave.hears == -1>> + inner ears, but is hearing impaired<<if $activeSlave.earShape == "none">>, likely due to missing the outer structure<</if>>. + <<else>> + ears and good hearing. <</if>> <</if>> - <</if>> + </div> - <<if ($seeExtreme == 1) && $activeSlave.indentureRestrictions < 1>> - <<if $activeSlave.earImplant == 0>> - <<if ($activeSlave.hears > -2)>> - | [[Deafen|Surgery Degradation][$activeSlave.hears = -2,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "deafen"]] - <</if>> - <<if isProstheticAvailable($activeSlave, "cochlear")>> - | [["Give " + $him + " cochlear implants"|Surgery Degradation][$activeSlave.earImplant = 1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20), $surgeryType = "cochlear implant"]] + <div class="choices"> + <<if $activeSlave.earImplant !== 1>> + <<if $activeSlave.hears == -1>> + <<if ($activeSlave.earImplant != 1) && $activeSlave.earShape != "none">> + [[Correct hearing|Surgery Degradation][$activeSlave.hears = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "earFix"]] + <</if>> + <<else>> + <<if ($seeExtreme == 1) && ($activeSlave.earImplant != 1) && $activeSlave.indentureRestrictions < 1>> + [[Muffle hearing|Surgery Degradation][$activeSlave.hears = -1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "earMuffle"]] + <</if>> <</if>> <</if>> - <</if>> -</div> -/*Horns*/ -<div> - $He has <<if $activeSlave.horn == "none">>no horns<<else>>$activeSlave.horn<</if>>. - <div class="choices"> - <<if $activeSlave.indentureRestrictions >= 2>> - <span class="note">$His indenture forbids elective surgery</span> - <<elseif $activeSlave.horn == "none">> - Give $him: - <<if $activeSlave.horn != "curved succubus horns">> - [[Succubus horns|Surgery Degradation][$activeSlave.horn = "curved succubus horns", $activeSlave.hornColor = "jet black", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "horn"]] - <</if>> - <<if $activeSlave.horn != "backswept horns">> - | [[Backswept horns|Surgery Degradation][$activeSlave.horn = "backswept horns", $activeSlave.hornColor = "jet black", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "horn"]] - <</if>> - <<if $activeSlave.horn != "cow horns">> - | [[Bovine horns|Surgery Degradation][$activeSlave.horn = "cow horns", $activeSlave.hornColor = "ivory", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "horn"]] - <</if>> - <<if $activeSlave.horn != "one long oni horn">> - | [[One oni horn|Surgery Degradation][$activeSlave.horn = "one long oni horn", $activeSlave.hornColor = $activeSlave.skin, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "horn"]] - <</if>> - <<if $activeSlave.horn != "two long oni horns">> - | [[Two oni horns|Surgery Degradation][$activeSlave.horn = "two long oni horns", $activeSlave.hornColor = $activeSlave.skin, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "horn"]] - <</if>> - <<if $activeSlave.horn != "small horns">> - | [[Small horns|Surgery Degradation][$activeSlave.horn = "small horns", $activeSlave.hornColor = "ivory", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "horn"]] + <<if ($seeExtreme == 1) && $activeSlave.indentureRestrictions < 1>> + <<if $activeSlave.earImplant == 0>> + <<if ($activeSlave.hears > -2)>> + | [[Deafen|Surgery Degradation][$activeSlave.hears = -2,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "deafen"]] + <</if>> + <<if isProstheticAvailable($activeSlave, "cochlear")>> + | [["Give " + $him + " cochlear implants"|Surgery Degradation][$activeSlave.earImplant = 1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20), $surgeryType = "cochlear implant"]] + <</if>> <</if>> - <<elseif $activeSlave.horn != "one long oni horn">> - [[Remove them|Surgery Degradation][surgeryAmp($activeSlave, "horn"), $surgeryType = "hornGone", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]] - <<else>> - [[Remove it|Surgery Degradation][surgeryAmp($activeSlave, "horn"), $surgeryType = "hornGone", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]] <</if>> </div> -</div> -/*Lips*/ -<div> - $He has - <<if $activeSlave.lips <= 10>> - thin, unattractive lips. - <<elseif $activeSlave.lips <= 20>> - normal lips. - <<elseif $activeSlave.lips <= 40>> - full, attractive lips. - <<elseif $activeSlave.lips <= 70>> - plump, beestung lips. - <<elseif $activeSlave.lips <= 95>> - huge, obviously augmented lips. - <<else>> - a facepussy: $his lips are so huge that they're always a bit parted in the middle, forming a moist, inviting hole for cock. - <</if>> - <<if $activeSlave.lipsImplant == 0>> - <<elseif $activeSlave.lipsImplant <= 10>> - $He has moderate lip implants. - <<elseif $activeSlave.lipsImplant <= 20>> - $He has large lip implants. - <<else>> - $He has enormous lip implants. - <</if>> - <div class="choices"> - <<if $activeSlave.indentureRestrictions >= 2>> - <span class="note">$His indenture forbids elective surgery</span> - <<elseif ($activeSlave.lips <= 75) || (($activeSlave.lips <= 95) && ($seeExtreme == 1))>> - <<if $activeSlave.lipsImplant > 0>> - [[Replace with the next size up|Surgery Degradation][$activeSlave.lipsImplant += 20,$activeSlave.lips += 20,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "lips"]] <span class="note">This will reduce $his oral skills</span> + /*Horns*/ + <div> + $He has <<if $activeSlave.horn == "none">>no horns<<else>>$activeSlave.horn<</if>>. + <div class="choices"> + <<if $activeSlave.indentureRestrictions >= 2>> + <span class="note">$His indenture forbids elective surgery</span> + <<elseif $activeSlave.horn == "none">> + Give $him: + <<if $activeSlave.horn != "curved succubus horns">> + [[Succubus horns|Surgery Degradation][$activeSlave.horn = "curved succubus horns", $activeSlave.hornColor = "jet black", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "horn"]] + <</if>> + <<if $activeSlave.horn != "backswept horns">> + | [[Backswept horns|Surgery Degradation][$activeSlave.horn = "backswept horns", $activeSlave.hornColor = "jet black", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "horn"]] + <</if>> + <<if $activeSlave.horn != "cow horns">> + | [[Bovine horns|Surgery Degradation][$activeSlave.horn = "cow horns", $activeSlave.hornColor = "ivory", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "horn"]] + <</if>> + <<if $activeSlave.horn != "one long oni horn">> + | [[One oni horn|Surgery Degradation][$activeSlave.horn = "one long oni horn", $activeSlave.hornColor = $activeSlave.skin, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "horn"]] + <</if>> + <<if $activeSlave.horn != "two long oni horns">> + | [[Two oni horns|Surgery Degradation][$activeSlave.horn = "two long oni horns", $activeSlave.hornColor = $activeSlave.skin, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "horn"]] + <</if>> + <<if $activeSlave.horn != "small horns">> + | [[Small horns|Surgery Degradation][$activeSlave.horn = "small horns", $activeSlave.hornColor = "ivory", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "horn"]] + <</if>> + <<elseif $activeSlave.horn != "one long oni horn">> + [[Remove them|Surgery Degradation][surgeryAmp($activeSlave, "horn"), $surgeryType = "hornGone", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]] <<else>> - [[Lip implants|Surgery Degradation][$activeSlave.lipsImplant = 20,$activeSlave.lips += 20,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "lips"]] <span class="note">This will reduce $his oral skills</span> + [[Remove it|Surgery Degradation][surgeryAmp($activeSlave, "horn"), $surgeryType = "hornGone", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]] <</if>> + </div> + </div> + + /*Lips*/ + <div> + $He has + <<if $activeSlave.lips <= 10>> + thin, unattractive lips. + <<elseif $activeSlave.lips <= 20>> + normal lips. + <<elseif $activeSlave.lips <= 40>> + full, attractive lips. + <<elseif $activeSlave.lips <= 70>> + plump, beestung lips. + <<elseif $activeSlave.lips <= 95>> + huge, obviously augmented lips. + <<else>> + a facepussy: $his lips are so huge that they're always a bit parted in the middle, forming a moist, inviting hole for cock. <</if>> - <<if $activeSlave.lipsImplant != 0>> - <<if $activeSlave.indentureRestrictions < 2>> - | [[Remove lip implants|Surgery Degradation][surgeryAmp($activeSlave, "lips"), $surgeryType = "lips", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]] - <</if>> + <<if $activeSlave.lipsImplant == 0>> + <<elseif $activeSlave.lipsImplant <= 10>> + $He has moderate lip implants. + <<elseif $activeSlave.lipsImplant <= 20>> + $He has large lip implants. + <<else>> + $He has enormous lip implants. <</if>> - <<if ($activeSlave.lips >= 10) && ($activeSlave.lipsImplant == 0)>> - <<if $activeSlave.indentureRestrictions < 2>> - | [[Reduce lips|Surgery Degradation][$activeSlave.lips -= 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "lips"]] + <div class="choices"> + <<if $activeSlave.indentureRestrictions >= 2>> + <span class="note">$His indenture forbids elective surgery</span> + <<elseif ($activeSlave.lips <= 75) || (($activeSlave.lips <= 95) && ($seeExtreme == 1))>> + <<if $activeSlave.lipsImplant > 0>> + [[Replace with the next size up|Surgery Degradation][$activeSlave.lipsImplant += 20,$activeSlave.lips += 20,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "lips"]] <span class="note">This will reduce $his oral skills</span> + <<else>> + [[Lip implants|Surgery Degradation][$activeSlave.lipsImplant = 20,$activeSlave.lips += 20,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "lips"]] <span class="note">This will reduce $his oral skills</span> + <</if>> <</if>> - <</if>> + <<if $activeSlave.lipsImplant != 0>> + <<if $activeSlave.indentureRestrictions < 2>> + | [[Remove lip implants|Surgery Degradation][surgeryAmp($activeSlave, "lips"), $surgeryType = "lips", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]] + <</if>> + <</if>> + <<if ($activeSlave.lips >= 10) && ($activeSlave.lipsImplant == 0)>> + <<if $activeSlave.indentureRestrictions < 2>> + | [[Reduce lips|Surgery Degradation][$activeSlave.lips -= 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "lips"]] + <</if>> + <</if>> + </div> </div> -</div> -/*Teeth*/ -<div> - <<switch $activeSlave.teeth>> - <<case "crooked">> - $He has crooked teeth. - <div class="choices"> - [[Apply braces|Surgery Degradation][$activeSlave.teeth = "straightening braces",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$surgeryType = "braces"]] - <<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>> - | [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "teeth"]] | - [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "sharp"]] - <</if>> - </div> - <<case "gapped">> - $He has a noticeable gap in $his front teeth. + /*Teeth*/ + <div> + <<switch $activeSlave.teeth>> + <<case "crooked">> + $He has crooked teeth. + <div class="choices"> + [[Apply braces|Surgery Degradation][$activeSlave.teeth = "straightening braces",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$surgeryType = "braces"]] + <<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>> + | [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "teeth"]] | + [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "sharp"]] + <</if>> + </div> + <<case "gapped">> + $He has a noticeable gap in $his front teeth. + <div class="choices"> + [[Apply braces|Surgery Degradation][$activeSlave.teeth = "straightening braces",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$surgeryType = "braces"]] + <<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>> + | [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "teeth"]] | + [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "sharp"]] + <</if>> + </div> + <<case "straightening braces">> + $His crooked teeth are in braces. + <div class="choices"> + [[Remove braces|Remote Surgery][$activeSlave.teeth = "crooked",$surgeryType = "removeBraces"]] + <<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>> + | [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "teeth"]] | + [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "sharp"]] + <</if>> + </div> + <<case "cosmetic braces">> + $He has braces on $his straight teeth. + <div class="choices"> + [[Remove braces|Remote Surgery][$activeSlave.teeth = "normal"]] + <<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>> + | [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "teeth"]] | + [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "sharp"]] + <</if>> + </div> + <<case "removable">> + $He has prosthetic teeth that can be removed for extreme oral sex. + <div class="choices"> + <<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>> + [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "sharp"]] | + [[Normal dental implants|Surgery Degradation][$activeSlave.teeth = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "oral"]] + <</if>> + </div> + <<case "pointy">> + $His teeth have been replaced with sturdy, realistic implants that mimic the dentition of a predator. + <div class="choices"> + <<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>> + [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "teeth"]] | + [[Normal dental implants|Surgery Degradation][$activeSlave.teeth = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "oral"]] + <</if>> + </div> + <<case "baby">> + $He has baby teeth. + <div class="choices"> + <<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>> + [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "teeth"]] | + [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "sharp"]] | + [[Normal dental implants|Surgery Degradation][$activeSlave.teeth = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "oral"]] + <</if>> + </div> + <<case "mixed">> + $He has a mix of baby and normal teeth. + <div class="choices"> + <<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>> + [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "teeth"]] | + [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "sharp"]] | + [[Normal dental implants|Surgery Degradation][$activeSlave.teeth = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "oral"]] + <</if>> + </div> + <<default>> + $He has normal, healthy teeth. + <div class="choices"> + [[Unnecessary braces|Surgery Degradation][$activeSlave.teeth = "cosmetic braces",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$surgeryType = "braces"]] + <<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>> + | [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "teeth"]] | + [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "sharp"]] + <</if>> + </div> + <</switch>> + </div> + + /*Voice*/ + <div> + <<if $activeSlave.electrolarynx == 1>> + $He has an artificial larynx. + <<else>> + <<if $activeSlave.voice == 0>> + $He is mute. + <<elseif $activeSlave.voice == 1>> + $He has a deep voice. + <<elseif $activeSlave.voice == 2>> + $He has a feminine voice. + <<elseif $activeSlave.voice == 3>> + $He has a high, girly voice. + <</if>> + <<if $activeSlave.voiceImplant >= 1>> + $He has had surgery on $his voice box to raise $his voice. + <<elseif $activeSlave.voiceImplant <= -1>> + $He has had surgery on $his voice box to lower $his voice. + <</if>> + <</if>> + <<if ($activeSlave.indentureRestrictions < 1) && ($activeSlave.electrolarynx != 1)>> <div class="choices"> - [[Apply braces|Surgery Degradation][$activeSlave.teeth = "straightening braces",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$surgeryType = "braces"]] - <<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>> - | [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "teeth"]] | - [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "sharp"]] + <<if $activeSlave.voice != 0>> + <<if $activeSlave.voice < 3>> + [[Perform surgery to raise voice|Surgery Degradation][$activeSlave.voice += 1, $activeSlave.voiceImplant += 1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "voice"]] + <</if>> + <<if $activeSlave.voice == 2>> + | + <</if>> + <<if $activeSlave.voice > 1>> + [[Perform surgery to lower voice|Surgery Degradation][$activeSlave.voice -= 1, $activeSlave.voiceImplant -= 1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "voice2"]] + <</if>> + <<if $seeExtreme == 1>> + | [[Remove vocal cords|Surgery Degradation][surgeryAmp($activeSlave, "voicebox"), $surgeryType = "mute", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]] + <</if>> + <<elseif isProstheticAvailable($activeSlave, "electrolarynx")>> + [["Give " + $him + " an electrolarynx"|Surgery Degradation][$activeSlave.electrolarynx = 1, $activeSlave.voice = 2, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20), $surgeryType = "electrolarynx"]] <</if>> </div> - <<case "straightening braces">> - $His crooked teeth are in braces. + <</if>> + </div> + + /*Smell*/ + <div> + <<if $activeSlave.smells == 0 && $activeSlave.tastes == 0>> + $He has a working chemosensory system. + <<elseif $activeSlave.smells == 0>> + $He has a working olfactory system and an impaired gustatory system. + <<elseif $activeSlave.tastes == 0>> + $He has a working gustatory system and an impaired olfactory system. + <<else>> + $He has an impaired chemosensory system. + <</if>> + <<if $activeSlave.indentureRestrictions < 1>> <div class="choices"> - [[Remove braces|Remote Surgery][$activeSlave.teeth = "crooked",$surgeryType = "removeBraces"]] - <<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>> - | [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "teeth"]] | - [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "sharp"]] + <<if ($activeSlave.smells == 0) && ($seeExtreme == 1)>> + [[Remove sense of smell|Surgery Degradation][$activeSlave.smells = -1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "desmell"]] + <<elseif $activeSlave.smells == -1>> + | [[Repair sense of smell|Surgery Degradation][$activeSlave.smells = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "resmell"]] <</if>> - </div> - <<case "cosmetic braces">> - $He has braces on $his straight teeth. - <div class="choices"> - [[Remove braces|Remote Surgery][$activeSlave.teeth = "normal"]] - <<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>> - | [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "teeth"]] | - [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "sharp"]] + <<if ($activeSlave.tastes == 0) && ($seeExtreme == 1)>> + | [[Remove sense of taste|Surgery Degradation][$activeSlave.tastes = -1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "detaste"]] + <<elseif $activeSlave.tastes == -1>> + | [[Repair sense of taste|Surgery Degradation][$activeSlave.tastes = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "retaste"]] <</if>> </div> - <<case "removable">> - $He has prosthetic teeth that can be removed for extreme oral sex. + <</if>> + </div> + + /*Scars*/ + <div> + <<if $activeSlave.scar["left cheek"]>> + $He has <<= App.Desc.expandScarString($activeSlave, "left cheek")>> on $his left cheek. <div class="choices"> - <<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>> - [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "sharp"]] | - [[Normal dental implants|Surgery Degradation][$activeSlave.teeth = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "oral"]] - <</if>> + [[Remove all scars there|Surgery Degradation][delete $activeSlave.scar["left cheek"], cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,5), $surgeryType = "scarRemov"]] </div> - <<case "pointy">> - $His teeth have been replaced with sturdy, realistic implants that mimic the dentition of a predator. + <<else>> + $His face is unscarred. <div class="choices"> - <<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>> - [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "teeth"]] | - [[Normal dental implants|Surgery Degradation][$activeSlave.teeth = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "oral"]] + <<if $activeSlave.indentureRestrictions > 1>> + <span class="note">$His indenture forbids elective surgery</span> + <<else>> + [[Give a menacing scar|Surgery Degradation][App.Medicine.Modification.addScar($activeSlave, "left cheek", "menacing"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,5), $surgeryType = "scarFear"]] | + [[Give an exotic scar|Surgery Degradation][App.Medicine.Modification.addScar($activeSlave, "left cheek", "exotic"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,5), $surgeryType = "scarExo"]] <</if>> </div> - <<case "baby">> - $He has baby teeth. - <div class="choices"> - <<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>> - [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "teeth"]] | - [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "sharp"]] | - [[Normal dental implants|Surgery Degradation][$activeSlave.teeth = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "oral"]] - <</if>> - </div> - <<case "mixed">> - $He has a mix of baby and normal teeth. - <div class="choices"> - <<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>> - [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "teeth"]] | - [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "sharp"]] | - [[Normal dental implants|Surgery Degradation][$activeSlave.teeth = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "oral"]] - <</if>> - </div> - <<default>> - $He has normal, healthy teeth. - <div class="choices"> - [[Unnecessary braces|Surgery Degradation][$activeSlave.teeth = "cosmetic braces",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$surgeryType = "braces"]] - <<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>> - | [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "teeth"]] | - [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "sharp"]] - <</if>> - </div> - <</switch>> -</div> - -/*Voice*/ -<div> - <<if $activeSlave.electrolarynx == 1>> - $He has an artificial larynx. - <<else>> - <<if $activeSlave.voice == 0>> - $He is mute. - <<elseif $activeSlave.voice == 1>> - $He has a deep voice. - <<elseif $activeSlave.voice == 2>> - $He has a feminine voice. - <<elseif $activeSlave.voice == 3>> - $He has a high, girly voice. - <</if>> - <<if $activeSlave.voiceImplant >= 1>> - $He has had surgery on $his voice box to raise $his voice. - <<elseif $activeSlave.voiceImplant <= -1>> - $He has had surgery on $his voice box to lower $his voice. <</if>> - <</if>> - <<if ($activeSlave.indentureRestrictions < 1) && ($activeSlave.electrolarynx != 1)>> - <div class="choices"> - <<if $activeSlave.voice != 0>> - <<if $activeSlave.voice < 3>> - [[Perform surgery to raise voice|Surgery Degradation][$activeSlave.voice += 1, $activeSlave.voiceImplant += 1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "voice"]] - <</if>> - <<if $activeSlave.voice == 2>> - | - <</if>> - <<if $activeSlave.voice > 1>> - [[Perform surgery to lower voice|Surgery Degradation][$activeSlave.voice -= 1, $activeSlave.voiceImplant -= 1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "voice2"]] - <</if>> - <<if $seeExtreme == 1>> - | [[Remove vocal cords|Surgery Degradation][surgeryAmp($activeSlave, "voicebox"), $surgeryType = "mute", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]] - <</if>> - <<elseif isProstheticAvailable($activeSlave, "electrolarynx")>> - [["Give " + $him + " an electrolarynx"|Surgery Degradation][$activeSlave.electrolarynx = 1, $activeSlave.voice = 2, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20), $surgeryType = "electrolarynx"]] - <</if>> - </div> - <</if>> -</div> - -/*Smell*/ -<div> - <<if $activeSlave.smells == 0 && $activeSlave.tastes == 0>> - $He has a working chemosensory system. - <<elseif $activeSlave.smells == 0>> - $He has a working olfactory system and an impaired gustatory system. - <<elseif $activeSlave.tastes == 0>> - $He has a working gustatory system and an impaired olfactory system. - <<else>> - $He has an impaired chemosensory system. - <</if>> - <<if $activeSlave.indentureRestrictions < 1>> - <div class="choices"> - <<if ($activeSlave.smells == 0) && ($seeExtreme == 1)>> - [[Remove sense of smell|Surgery Degradation][$activeSlave.smells = -1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "desmell"]] - <<elseif $activeSlave.smells == -1>> - | [[Repair sense of smell|Surgery Degradation][$activeSlave.smells = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "resmell"]] - <</if>> - <<if ($activeSlave.tastes == 0) && ($seeExtreme == 1)>> - | [[Remove sense of taste|Surgery Degradation][$activeSlave.tastes = -1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "detaste"]] - <<elseif $activeSlave.tastes == -1>> - | [[Repair sense of taste|Surgery Degradation][$activeSlave.tastes = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "retaste"]] - <</if>> </div> - <</if>> + </div> </div> -/*Scars*/ -<div> - <<if $activeSlave.scar["left cheek"]>> - $He has <<= App.Desc.expandScarString($activeSlave, "left cheek")>> on $his left cheek. - <div class="choices"> - [[Remove all scars there|Surgery Degradation][delete $activeSlave.scar["left cheek"], cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,5), $surgeryType = "scarRemov"]] - </div> - <<else>> - $His face is unscarred. - <div class="choices"> - <<if $activeSlave.indentureRestrictions > 1>> - <span class="note">$His indenture forbids elective surgery</span> +<div id="upper" class="tabcontent"> +<div class="content"> + /*Generic boob desc*/ + <h3>Chest:</h3> + <div> + $His + <<if $activeSlave.boobs < 300>><<print either("androgynous", "flat")>> chest is barely there. + <<elseif $activeSlave.boobs < 400>><<print either("pointy", "tiny")>>, <<print $activeSlave.boobs>>cc chest only fill A-cups. + <<elseif $activeSlave.boobs < 8500>> + <<if $showBoobCCs == 1>> + <<print App.Desc.boobBits.format("%ADJ %NOUN, %VOLUME CCs, would fill %ACUP.", $activeSlave.boobs)>> <<else>> - [[Give a menacing scar|Surgery Degradation][App.Medicine.Modification.addScar($activeSlave, "left cheek", "menacing"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,5), $surgeryType = "scarFear"]] | - [[Give an exotic scar|Surgery Degradation][App.Medicine.Modification.addScar($activeSlave, "left cheek", "exotic"), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,5), $surgeryType = "scarExo"]] + <<print App.Desc.boobBits.format("%ADJ %NOUN, would fill %ACUP.", $activeSlave.boobs)>> <</if>> - </div> - <</if>> -</div> - -<h3>Work on $his chest:</h3> - -/*Generic boob desc*/ -<div> - $His - <<if $activeSlave.boobs < 300>><<print either("androgynous", "flat")>> chest is barely there. - <<elseif $activeSlave.boobs < 400>><<print either("pointy", "tiny")>>, <<print $activeSlave.boobs>>cc chest only fill A-cups. - <<elseif $activeSlave.boobs < 8500>> - <<if $showBoobCCs == 1>> - <<print App.Desc.boobBits.format("%ADJ %NOUN, %VOLUME CCs, would fill %ACUP.", $activeSlave.boobs)>> <<else>> - <<print App.Desc.boobBits.format("%ADJ %NOUN, would fill %ACUP.", $activeSlave.boobs)>> + <<print App.Desc.boobBits.format("%ADJ %NOUN, %VOLUME CCs, ", $activeSlave.boobs)>> fill out an enormous custom bra; $his tits dominate $his entire frame. <</if>> - <<else>> - <<print App.Desc.boobBits.format("%ADJ %NOUN, %VOLUME CCs, ", $activeSlave.boobs)>> fill out an enormous custom bra; $his tits dominate $his entire frame. - <</if>> -</div> + </div> -/*Boob implants*/ -<div> - $He has - <<if $activeSlave.boobsImplant > 0>> + /*Boob implants*/ + <div> + $He has <<if ["fillable", "advanced fillable", "hyper fillable"].includes($activeSlave.boobsImplantType)>> <<if $activeSlave.boobsImplantType == "hyper fillable">> <<if $activeSlave.boobsImplant < 20000>> @@ -697,1494 +765,1446 @@ <<if $activeSlave.boobsImplant > 8000 && $activeSlave.boobsImplantType == "string">> <span class="yellow">Large string based implants are a risk to a slave's health.</span> <</if>> + <<else>> + no implants. <</if>> - <<else>> - no implants. - <</if>> - <div class="choices"> - <<set _surgeries = App.Medicine.Surgery.sizingProcedures.boobs($activeSlave, App.Medicine.Surgery.allSizingOptions())>> - <<set _surgeryLinks = _surgeries.map(s => App.Medicine.Surgery.makeLink("Surgery Degradation", s, $activeSlave))>> - <<= _surgeryLinks.join(' | ')>> + <div class="choices"> + <<set _surgeries = App.Medicine.Surgery.sizingProcedures.boobs($activeSlave, App.Medicine.Surgery.allSizingOptions())>> + <<set _surgeryLinks = _surgeries.map(s => App.Medicine.Surgery.makeLink("Surgery Degradation", s, $activeSlave))>> + <<= _surgeryLinks.join(' | ')>> + </div> </div> -</div> -<div> - <<if $activeSlave.boobsImplant != 0>> - The shape of $his breasts is determined by $his implants. - <<else>> - <<if $activeSlave.boobs <= 250>> - $He's so flat-chested that $his breasts don't have much shape. + <div> + <<if $activeSlave.boobsImplant != 0>> + The shape of $his breasts is determined by $his implants. <<else>> - <<switch $activeSlave.boobShape>> - <<case "perky">> - They're perky, with nipples that point slightly upwards. - <<case "downward-facing">> - They're not attractively shaped; $his nipples pointing downward. - <<case "torpedo-shaped">> - They're torpedo-shaped, projecting some way from $his chest. - <<case "wide-set">> - They're wide-set, with nipples pointing away from $his sternum. - <<case "saggy">> - They're not attractively shaped, with $his nipples pointing down. - <<default>> - They're nicely rounded and rest naturally. - <</switch>> + <<if $activeSlave.boobs <= 250>> + $He's so flat-chested that $his breasts don't have much shape. + <<else>> + <<switch $activeSlave.boobShape>> + <<case "perky">> + They're perky, with nipples that point slightly upwards. + <<case "downward-facing">> + They're not attractively shaped; $his nipples pointing downward. + <<case "torpedo-shaped">> + They're torpedo-shaped, projecting some way from $his chest. + <<case "wide-set">> + They're wide-set, with nipples pointing away from $his sternum. + <<case "saggy">> + They're not attractively shaped, with $his nipples pointing down. + <<default>> + They're nicely rounded and rest naturally. + <</switch>> + <div class="choices"> + <<if $activeSlave.indentureRestrictions >= 2>> + <span class="note">$His indenture does not allow breast restructuring</span> + <<elseif $activeSlave.breastMesh == 1>> + <span class="note">$His supportive mesh implant prevents reconstruction</span> + <<else>> + <<if ($activeSlave.boobShape == "saggy") || ($activeSlave.boobShape == "downward-facing")>> + [[Breast lift|Surgery Degradation][$activeSlave.boobShape = "normal", surgeryDamage($activeSlave,20),cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "breastLift"]]<<if $activeSlave.preg > $activeSlave.pregData.normalBirth/1.42 || ($activeSlave.boobs >= 5000 && $activeSlave.boobs < 8000)>> <span class="note">$His current state may result in $his breasts becoming saggy again</span><</if>> + <<else>> + <<if ($activeSlave.boobShape == "normal")>> + [[Reshape them to be perkier|Surgery Degradation][$activeSlave.boobShape = "perky",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),surgeryDamage($activeSlave,10),$surgeryType = "breastReconstruction"]] + | [[Make them torpedo-shaped|Surgery Degradation][$activeSlave.boobShape = "torpedo-shaped",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),surgeryDamage($activeSlave,10),$surgeryType = "breastReconstruction"]] + <<else>> + [[Reshape them to be more normal|Surgery Degradation][$activeSlave.boobShape = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),surgeryDamage($activeSlave,10),$surgeryType = "breastReconstruction"]] + <</if>> + <<if ($activeSlave.boobShape != "saggy") && ($activeSlave.boobShape != "downward-facing") && ($activeSlave.boobs >= 2000) && ($activeSlave.boobsImplant == 0) && ($meshImplants == 1) && ($surgeryUpgrade == 1)>> + | [[Implant a supportive mesh to preserve their shape|Surgery Degradation][$activeSlave.breastMesh = 1,cashX(forceNeg($surgeryCost*($activeSlave.boobs/100)), "slaveSurgery", $activeSlave),surgeryDamage($activeSlave,10),$surgeryType = "breastShapePreservation"]] + <</if>> + <</if>> + <</if>> + </div> + <</if>> + <</if>> + </div> + + /* Nipples*/ + <div> + <<if $surgeryUpgrade == 1>> + $He has $activeSlave.nipples nipples. <div class="choices"> <<if $activeSlave.indentureRestrictions >= 2>> - <span class="note">$His indenture does not allow breast restructuring</span> - <<elseif $activeSlave.breastMesh == 1>> - <span class="note">$His supportive mesh implant prevents reconstruction</span> - <<else>> - <<if ($activeSlave.boobShape == "saggy") || ($activeSlave.boobShape == "downward-facing")>> - [[Breast lift|Surgery Degradation][$activeSlave.boobShape = "normal", surgeryDamage($activeSlave,20),cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "breastLift"]]<<if $activeSlave.preg > $activeSlave.pregData.normalBirth/1.42 || ($activeSlave.boobs >= 5000 && $activeSlave.boobs < 8000)>> <span class="note">$His current state may result in $his breasts becoming saggy again</span><</if>> + <span class="note">$His indenture forbids elective surgery</span> + <<elseif $activeSlave.indentureRestrictions == 1>> + <span class="note">$His indenture forbids extreme body modification</span> + <<else>> /* split for possible dicknips later on, should lcd wish to attempt it again. */ + <<if $activeSlave.nipples == "fuckable">> + [[Restore their shape and function|Surgery Degradation][$activeSlave.nipples = "huge",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "areolae"]] <<else>> - <<if ($activeSlave.boobShape == "normal")>> - [[Reshape them to be perkier|Surgery Degradation][$activeSlave.boobShape = "perky",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),surgeryDamage($activeSlave,10),$surgeryType = "breastReconstruction"]] - | [[Make them torpedo-shaped|Surgery Degradation][$activeSlave.boobShape = "torpedo-shaped",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),surgeryDamage($activeSlave,10),$surgeryType = "breastReconstruction"]] + <<if $activeSlave.boobs-$activeSlave.boobsMilk < 500>> + <span class="note">$His breasts are too small to support reshaping $his nipples to be penetratable</span> + <<elseif $activeSlave.boobs-$activeSlave.boobsImplant-$activeSlave.boobsMilk < 500>> + <span class="note">$His implants are too large to support reshaping $his nipples to be penetratable</span> + <<elseif $activeSlave.nipples != "huge">> + <span class="note">$His nipples are too small to be made fuckable</span> <<else>> - [[Reshape them to be more normal|Surgery Degradation][$activeSlave.boobShape = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),surgeryDamage($activeSlave,10),$surgeryType = "breastReconstruction"]] - <</if>> - <<if ($activeSlave.boobShape != "saggy") && ($activeSlave.boobShape != "downward-facing") && ($activeSlave.boobs >= 2000) && ($activeSlave.boobsImplant == 0) && ($meshImplants == 1) && ($surgeryUpgrade == 1)>> - | [[Implant a supportive mesh to preserve their shape|Surgery Degradation][$activeSlave.breastMesh = 1,cashX(forceNeg($surgeryCost*($activeSlave.boobs/100)), "slaveSurgery", $activeSlave),surgeryDamage($activeSlave,10),$surgeryType = "breastShapePreservation"]] + [[Reshape them to support being penetrated|Surgery Degradation][$activeSlave.nipples = "fuckable",$activeSlave.nipplesPiercing = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "nippleCunts"]]<<if $activeSlave.nipplesPiercing > 0>> <span class="note">Will remove piercings.</span><</if>> <</if>> <</if>> <</if>> </div> <</if>> - <</if>> -</div> + </div> -/* Nipples*/ -<div> - <<if $surgeryUpgrade == 1>> - $He has $activeSlave.nipples nipples. - <div class="choices"> - <<if $activeSlave.indentureRestrictions >= 2>> - <span class="note">$His indenture forbids elective surgery</span> - <<elseif $activeSlave.indentureRestrictions == 1>> - <span class="note">$His indenture forbids extreme body modification</span> - <<else>> /* split for possible dicknips later on, should lcd wish to attempt it again. */ - <<if $activeSlave.nipples == "fuckable">> - [[Restore their shape and function|Surgery Degradation][$activeSlave.nipples = "huge",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "areolae"]] - <<else>> - <<if $activeSlave.boobs-$activeSlave.boobsMilk < 500>> - <span class="note">$His breasts are too small to support reshaping $his nipples to be penetratable</span> - <<elseif $activeSlave.boobs-$activeSlave.boobsImplant-$activeSlave.boobsMilk < 500>> - <span class="note">$His implants are too large to support reshaping $his nipples to be penetratable</span> - <<elseif $activeSlave.nipples != "huge">> - <span class="note">$His nipples are too small to be made fuckable</span> - <<else>> - [[Reshape them to support being penetrated|Surgery Degradation][$activeSlave.nipples = "fuckable",$activeSlave.nipplesPiercing = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "nippleCunts"]]<<if $activeSlave.nipplesPiercing > 0>> <span class="note">Will remove piercings.</span><</if>> + /*Areolae*/ + <div> + <<if $activeSlave.areolae == 0>> + $His areolae are small <<if $activeSlave.areolaeShape != "circle">>and have been surgically altered to be <<= $activeSlave.areolaeShape>>-shaped<<else>>and fairly normal<</if>>. + <<elseif $activeSlave.areolae == 1>> + $His areolae are large <<if $activeSlave.areolaeShape != "circle">>and have been surgically altered to be <<= $activeSlave.areolaeShape>>-shaped<<else>>but still fairly normal<</if>>. + <<elseif $activeSlave.areolae > 1>> + $He has <<if $activeSlave.areolae == 2>>wide<<elseif $activeSlave.areolae == 3>>huge<<elseif $activeSlave.areolae == 4>>massive<</if>> areolae<<if $activeSlave.areolaeShape != "circle">>, which have been surgically altered to be <<= $activeSlave.areolaeShape>>-shaped<</if>>. + <</if>> + <<if $activeSlave.indentureRestrictions < 2>> + <<if $activeSlave.areolaeShape != "circle">> + $His <<= $activeSlave.areolaeShape>>-shaped areolae can be normalized or reshaped: + <div class="choices"> + [[Normal|Surgery Degradation][$activeSlave.areolaeShape = "circle",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "areolae"]] + <<if $activeSlave.areolaeShape != "heart">> + | [[Heart-shaped|Surgery Degradation][$activeSlave.areolaeShape = "heart",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "areolae"]] <</if>> - <</if>> + <<if $activeSlave.areolaeShape != "star">> + | [[Star-shaped|Surgery Degradation][$activeSlave.areolaeShape = "star",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "areolae"]] | + <</if>> + </div> + <</if>> + <<if ($activeSlave.areolae > 0) && ($activeSlave.areolaeShape == "circle")>> + They are big enough that they could be reshaped into a pattern. Graft skin to make $his areolae: <</if>> - </div> - <</if>> -</div> - -/*Areolae*/ -<div> - <<if $activeSlave.areolae == 0>> - $His areolae are small <<if $activeSlave.areolaeShape != "circle">>and have been surgically altered to be <<= $activeSlave.areolaeShape>>-shaped<<else>>and fairly normal<</if>>. - <<elseif $activeSlave.areolae == 1>> - $His areolae are large <<if $activeSlave.areolaeShape != "circle">>and have been surgically altered to be <<= $activeSlave.areolaeShape>>-shaped<<else>>but still fairly normal<</if>>. - <<elseif $activeSlave.areolae > 1>> - $He has <<if $activeSlave.areolae == 2>>wide<<elseif $activeSlave.areolae == 3>>huge<<elseif $activeSlave.areolae == 4>>massive<</if>> areolae<<if $activeSlave.areolaeShape != "circle">>, which have been surgically altered to be <<= $activeSlave.areolaeShape>>-shaped<</if>>. - <</if>> - <<if $activeSlave.indentureRestrictions < 2>> - <<if $activeSlave.areolaeShape != "circle">> - $His <<= $activeSlave.areolaeShape>>-shaped areolae can be normalized or reshaped: <div class="choices"> - [[Normal|Surgery Degradation][$activeSlave.areolaeShape = "circle",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "areolae"]] - <<if $activeSlave.areolaeShape != "heart">> - | [[Heart-shaped|Surgery Degradation][$activeSlave.areolaeShape = "heart",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "areolae"]] + <<if ($activeSlave.areolae > 0) && ($activeSlave.areolaeShape == "circle")>> + [[Heart-shaped|Surgery Degradation][$activeSlave.areolaeShape = "heart",$activeSlave.areolae -= 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "areolae"]] + | [[Star-shaped|Surgery Degradation][$activeSlave.areolaeShape = "star",$activeSlave.areolae -= 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "areolae"]] <</if>> - <<if $activeSlave.areolaeShape != "star">> - | [[Star-shaped|Surgery Degradation][$activeSlave.areolaeShape = "star",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "areolae"]] | + <<if $activeSlave.areolae > 0>> + | [[Reduce areolae|Surgery Degradation][$activeSlave.areolae -= 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "areolae"]] + <</if>> + <<if $activeSlave.areolae > 0>>|<</if>> + <<if $activeSlave.areolae < 4>> + [[Enlarge areolae|Surgery Degradation][$activeSlave.areolae += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "areolae"]] <</if>> </div> <</if>> - <<if ($activeSlave.areolae > 0) && ($activeSlave.areolaeShape == "circle")>> - They are big enough that they could be reshaped into a pattern. Graft skin to make $his areolae: + </div> + + /*Lactation*/ + <div> + <<if $activeSlave.lactation == 0>> + $He is not lactating. + <<elseif $activeSlave.lactation == 2>> + $He is implanted with slow-release pro-lactation drugs. + <<else>> + $He is lactating naturally. <</if>> <div class="choices"> - <<if ($activeSlave.areolae > 0) && ($activeSlave.areolaeShape == "circle")>> - [[Heart-shaped|Surgery Degradation][$activeSlave.areolaeShape = "heart",$activeSlave.areolae -= 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "areolae"]] - | [[Star-shaped|Surgery Degradation][$activeSlave.areolaeShape = "star",$activeSlave.areolae -= 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "areolae"]] - <</if>> - <<if $activeSlave.areolae > 0>> - | [[Reduce areolae|Surgery Degradation][$activeSlave.areolae -= 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "areolae"]] + <<if $activeSlave.lactation < 2>> + <<if $activeSlave.indentureRestrictions < 2>> + [[Implant slow-release pro-lactation drugs|Surgery Degradation][$activeSlave.lactation = 2, $activeSlave.lactationDuration = 2, $activeSlave.induceLactation = 0, $activeSlave.boobs -= $activeSlave.boobsMilk, $activeSlave.boobsMilk = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "lactation"]] <span class="note">This may increase $his natural breast size</span> + <</if>> <</if>> - <<if $activeSlave.areolae > 0>>|<</if>> - <<if $activeSlave.areolae < 4>> - [[Enlarge areolae|Surgery Degradation][$activeSlave.areolae += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "areolae"]] + <<if $activeSlave.lactation > 1>> + | [[Remove lactation implant|Surgery Degradation][$activeSlave.lactation = 0, $activeSlave.lactationDuration = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "endlac"]] <</if>> </div> - <</if>> -</div> - -/*Lactation*/ -<div> - <<if $activeSlave.lactation == 0>> - $He is not lactating. - <<elseif $activeSlave.lactation == 2>> - $He is implanted with slow-release pro-lactation drugs. - <<else>> - $He is lactating naturally. - <</if>> - <div class="choices"> - <<if $activeSlave.lactation < 2>> - <<if $activeSlave.indentureRestrictions < 2>> - [[Implant slow-release pro-lactation drugs|Surgery Degradation][$activeSlave.lactation = 2, $activeSlave.lactationDuration = 2, $activeSlave.induceLactation = 0, $activeSlave.boobs -= $activeSlave.boobsMilk, $activeSlave.boobsMilk = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "lactation"]] <span class="note">This may increase $his natural breast size</span> - <</if>> - <</if>> - <<if $activeSlave.lactation > 1>> - | [[Remove lactation implant|Surgery Degradation][$activeSlave.lactation = 0, $activeSlave.lactationDuration = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "endlac"]] - <</if>> </div> -</div> - -<h3>Work on $his midriff:</h3> -/*Fat*/ -<div> - <<if $activeSlave.indentureRestrictions >= 2 && $activeSlave.weight > 30>> - <span class="note">$His indenture forbids elective surgery</span> - <<elseif $activeSlave.weight > 30>> - <<if $activeSlave.weight > 190>> - $He is extremely fat. [[Major liposuction|Surgery Degradation][surgeryDamage($activeSlave,40), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "liposuction"]] - <<elseif $activeSlave.weight > 130>> - $He is fat. [[Heavy liposuction|Surgery Degradation][surgeryDamage($activeSlave,20), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "liposuction"]] + <h3>Midrif:</h3> + /*Fat*/ + <div> + <<if $activeSlave.indentureRestrictions >= 2 && $activeSlave.weight > 30>> + <span class="note">$His indenture forbids elective surgery</span> <<elseif $activeSlave.weight > 30>> - $He is overweight. [[Liposuction|Surgery Degradation][surgeryDamage($activeSlave,10), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "liposuction"]] - <</if>> - <<if $surgeryUpgrade == 1>> - | [[Fat grafting|fat grafting workaround][surgeryDamage($activeSlave,40), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)*2, $availabeFat = Math.round($activeSlave.weight/10), $boobFat = 0, $buttFat = 0, $surgeryType = "fat graft"]] + <<if $activeSlave.weight > 190>> + $He is extremely fat. [[Major liposuction|Surgery Degradation][surgeryDamage($activeSlave,40), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "liposuction"]] + <<elseif $activeSlave.weight > 130>> + $He is fat. [[Heavy liposuction|Surgery Degradation][surgeryDamage($activeSlave,20), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "liposuction"]] + <<elseif $activeSlave.weight > 30>> + $He is overweight. [[Liposuction|Surgery Degradation][surgeryDamage($activeSlave,10), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "liposuction"]] + <</if>> + <<if $surgeryUpgrade == 1>> + | [[Fat grafting|fat grafting workaround][surgeryDamage($activeSlave,40), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)*2, $availabeFat = Math.round($activeSlave.weight/10), $boobFat = 0, $buttFat = 0, $surgeryType = "fat graft"]] + <</if>> <</if>> - <</if>> -</div> + </div> -/*Also fat*/ -<div> - $He has - <<if $activeSlave.waist > 95>>a masculine - <<elseif $activeSlave.waist > 40>>an ugly - <<elseif $activeSlave.waist > 10>>an unattractive - <<elseif $activeSlave.waist >= -10>>an average - <<elseif $activeSlave.waist >= -40>>a feminine - <<elseif $activeSlave.waist >= -95>>an hourglass - <<else>>an absurd - <</if>> - waist. - <<if $activeSlave.waist >= -75>> - <<if $activeSlave.indentureRestrictions < 2>> - [[Liposuction|Surgery Degradation][$activeSlave.waist -= 20,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "lipo"]] + /*Also fat*/ + <div> + $He has + <<if $activeSlave.waist > 95>>a masculine + <<elseif $activeSlave.waist > 40>>an ugly + <<elseif $activeSlave.waist > 10>>an unattractive + <<elseif $activeSlave.waist >= -10>>an average + <<elseif $activeSlave.waist >= -40>>a feminine + <<elseif $activeSlave.waist >= -95>>an hourglass + <<else>>an absurd + <</if>> + waist. + <<if $activeSlave.waist >= -75>> + <<if $activeSlave.indentureRestrictions < 2>> + [[Liposuction|Surgery Degradation][$activeSlave.waist -= 20,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "lipo"]] + <</if>> <</if>> - <</if>> - <<if ($activeSlave.waist >= -95) && ($activeSlave.waist < -75) && ($seeExtreme == 1)>> - <<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>> - [["Remove ribs to severely narrow " + $his + " waist"|Surgery Degradation][$activeSlave.waist = -100,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "ribs"]] + <<if ($activeSlave.waist >= -95) && ($activeSlave.waist < -75) && ($seeExtreme == 1)>> + <<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>> + [["Remove ribs to severely narrow " + $his + " waist"|Surgery Degradation][$activeSlave.waist = -100,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "ribs"]] + <</if>> <</if>> - <</if>> -</div> + </div> -/*Belly*/ -<div> - $He's - <<if $activeSlave.pregKnown > 0>> - pregnant. - <<elseif $activeSlave.womb.length == 0 && $activeSlave.broodmother > 0>> - got a dormant broodmother implant in $his womb. - <<elseif $activeSlave.preg > 0>> - showing unusual discomfort as $his stomach is inspected. A quick test reveals that <span class="lime">$he is pregnant.</span> - <<set $activeSlave.pregKnown = 1>> - <<elseif $activeSlave.bellyImplant > 0>> - got a <<print $activeSlave.bellyImplant>>cc implant filled implant located in $his abdomen. - <<if $activeSlave.cervixImplant == 1 >> - $He also has micropump filter installed in $his cervix feeding into the implant. - <<elseif $activeSlave.cervixImplant == 2>> - $He also has micropump filter installed in $his rectum feeding into the implant. - <<elseif $activeSlave.cervixImplant == 3>> - $He also has micropump filter installed in both $his holes feeding into the implant. - <</if>> - <<elseif $activeSlave.bellyFluid >= 1500>> - got a <<print $activeSlave.inflationType>>-filled implant located in $his abdomen. - <<if $activeSlave.cervixImplant == 1 >> - $He also has micropump filter installed in $his cervix feeding into the implant. - <<elseif $activeSlave.cervixImplant == 2>> - $He also has micropump filter installed in $his rectum feeding into the implant. - <<elseif $activeSlave.cervixImplant == 3>> - $He also has micropump filter installed in both $his holes feeding into the implant. - <</if>> - <<elseif $activeSlave.bellyImplant == 0>> - got an empty fillable implant located in $his abdomen. - <<if $activeSlave.cervixImplant == 1 >> - $He also has micropump filter installed in $his cervix feeding into the implant. - <<elseif $activeSlave.cervixImplant == 2>> - $He also has micropump filter installed in $his rectum feeding into the implant. - <<elseif $activeSlave.cervixImplant == 3>> - $He also has micropump filter installed in both $his holes feeding into the implant. - <</if>> - <<else>> - got a normal stomach. - <</if>> - <div class="choices"> - <<if $activeSlave.indentureRestrictions >= 2>> - <span class="note">$His indenture forbids elective surgery</span> - <<elseif $activeSlave.breedingMark == 1 && $propOutcome == 1 && $eugenicsFullControl != 1 && $arcologies[0].FSRestart != "unset">> - <span class="note">You are forbidden from affecting $his fertility</span> - <<elseif $activeSlave.preg > 0 || $activeSlave.inflation > 0 || $activeSlave.broodmother > 0>> - <span class="note">$He is unable to support an abdominal implant at this time</span> - <<elseif $activeSlave.bellyImplant >= 750000>> - <span class="note">$His abdominal implant is so far beyond its maximum limit it is at risk of rupturing</span> - <<elseif $activeSlave.bellyImplant >= 600000>> - <span class="note">$His abdominal implant is greatly beyond its maximum limit</span> - <<elseif $activeSlave.bellyImplant >= 450000>> - <span class="note">$His abdominal implant is over-filled</span> - <<elseif $activeSlave.bellyImplant >= 400000>> - <span class="note">$His abdominal implant is at its capacity</span> - <<elseif $activeSlave.bellyImplant > 130000 && $arcologies[0].FSTransformationFetishistResearch != 1>> - <span class="note">$His abdominal implant is at its capacity</span> - <<elseif $activeSlave.bellyImplant == -1 && ($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1) && $bellyImplants == 1>> - [[Implant fillable abdominal implant|Surgery Degradation][$activeSlave.bellyImplant = 0,$activeSlave.preg = -2, $activeSlave.bellyPain += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "bellyIn"]] - <<elseif $activeSlave.bellyImplant == -1 && $bellyImplants == 1>> - [[Implant a fillable abdominal implant|Surgery Degradation][$activeSlave.bellyImplant = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.bellyPain += 2, surgeryDamage($activeSlave,50), $surgeryType = "bellyInMale"]] - <<elseif $activeSlave.bellyPain == 2>> - <span class="note">$His body cannot handle more filler this week</span> - <<elseif $activeSlave.bellyImplant > -1 && $activeSlave.bellyPain == 0>> - [[Add inert filler|Surgery Degradation][$activeSlave.bellyImplant += 200, $activeSlave.bellyPain += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "bellyUp"]] - | [[Add a considerable amount of inert filler|Surgery Degradation][$activeSlave.bellyImplant += 500, $activeSlave.bellyPain += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "bellyUp"]] - <<elseif $activeSlave.bellyImplant > -1 && $activeSlave.bellyPain == 1>> - [[Add more inert filler|Surgery Degradation][$activeSlave.bellyImplant += 200, $activeSlave.bellyPain += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,30),$surgeryType = "bellyUp"]] - | [[Add a considerable amount of inert filler|Surgery Degradation][$activeSlave.bellyImplant += 500, $activeSlave.bellyPain += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "bellyUp"]]<<if $activeSlave.health.health < 0>><span class="note red">This may cause severe health issues</span><</if>> - <</if>> - <<if $activeSlave.bellyImplant > -1>> - | [[Drain implant|Surgery Degradation][$activeSlave.bellyImplant -= 200,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,5), $surgeryType = "bellyDown"]] - <<if $activeSlave.bellyImplant >= 500>> - | [[Greatly drain implant|Surgery Degradation][$activeSlave.bellyImplant -= 500, surgeryDamage($activeSlave,5),cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "bellyDown"]] + /*Belly*/ + <div> + $He's + <<if $activeSlave.pregKnown > 0>> + pregnant. + <<elseif $activeSlave.womb.length == 0 && $activeSlave.broodmother > 0>> + got a dormant broodmother implant in $his womb. + <<elseif $activeSlave.preg > 0>> + showing unusual discomfort as $his stomach is inspected. A quick test reveals that <span class="lime">$he is pregnant.</span> + <<set $activeSlave.pregKnown = 1>> + <<elseif $activeSlave.bellyImplant > 0>> + got a <<print $activeSlave.bellyImplant>>cc implant filled implant located in $his abdomen. + <<if $activeSlave.cervixImplant == 1 >> + $He also has micropump filter installed in $his cervix feeding into the implant. + <<elseif $activeSlave.cervixImplant == 2>> + $He also has micropump filter installed in $his rectum feeding into the implant. + <<elseif $activeSlave.cervixImplant == 3>> + $He also has micropump filter installed in both $his holes feeding into the implant. + <</if>> + <<elseif $activeSlave.bellyFluid >= 1500>> + got a <<print $activeSlave.inflationType>>-filled implant located in $his abdomen. + <<if $activeSlave.cervixImplant == 1 >> + $He also has micropump filter installed in $his cervix feeding into the implant. + <<elseif $activeSlave.cervixImplant == 2>> + $He also has micropump filter installed in $his rectum feeding into the implant. + <<elseif $activeSlave.cervixImplant == 3>> + $He also has micropump filter installed in both $his holes feeding into the implant. + <</if>> + <<elseif $activeSlave.bellyImplant == 0>> + got an empty fillable implant located in $his abdomen. + <<if $activeSlave.cervixImplant == 1 >> + $He also has micropump filter installed in $his cervix feeding into the implant. + <<elseif $activeSlave.cervixImplant == 2>> + $He also has micropump filter installed in $his rectum feeding into the implant. + <<elseif $activeSlave.cervixImplant == 3>> + $He also has micropump filter installed in both $his holes feeding into the implant. <</if>> - <<if $activeSlave.indentureRestrictions < 2>> - | [[Remove implant|Surgery Degradation][$activeSlave.bellyImplant = -1, $activeSlave.cervixImplant = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "bellyOut"]] - <<if $activeSlave.cervixImplant != 1 && $activeSlave.cervixImplant != 3 && $cervixImplants >= 1 && $activeSlave.vagina > -1>> /* slave should have vagina */ - <div> - [[Install cervix micropump filter|Surgery Degradation][$activeSlave.cervixImplant = ($activeSlave.cervixImplant==0?1:3), surgeryDamage($activeSlave, 5), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "cervixPump"]] - <span class="note">Will allow $his belly implant to slowly swell as people cum in $his vagina</span> - </div> + <<else>> + got a normal stomach. + <</if>> + <div class="choices"> + <<if $activeSlave.indentureRestrictions >= 2>> + <span class="note">$His indenture forbids elective surgery</span> + <<elseif $activeSlave.breedingMark == 1 && $propOutcome == 1 && $eugenicsFullControl != 1 && $arcologies[0].FSRestart != "unset">> + <span class="note">You are forbidden from affecting $his fertility</span> + <<elseif $activeSlave.preg > 0 || $activeSlave.inflation > 0 || $activeSlave.broodmother > 0>> + <span class="note">$He is unable to support an abdominal implant at this time</span> + <<elseif $activeSlave.bellyImplant >= 750000>> + <span class="note">$His abdominal implant is so far beyond its maximum limit it is at risk of rupturing</span> + <<elseif $activeSlave.bellyImplant >= 600000>> + <span class="note">$His abdominal implant is greatly beyond its maximum limit</span> + <<elseif $activeSlave.bellyImplant >= 450000>> + <span class="note">$His abdominal implant is over-filled</span> + <<elseif $activeSlave.bellyImplant >= 400000>> + <span class="note">$His abdominal implant is at its capacity</span> + <<elseif $activeSlave.bellyImplant > 130000 && $arcologies[0].FSTransformationFetishistResearch != 1>> + <span class="note">$His abdominal implant is at its capacity</span> + <<elseif $activeSlave.bellyImplant == -1 && ($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1) && $bellyImplants == 1>> + [[Implant fillable abdominal implant|Surgery Degradation][$activeSlave.bellyImplant = 0,$activeSlave.preg = -2, $activeSlave.bellyPain += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "bellyIn"]] + <<elseif $activeSlave.bellyImplant == -1 && $bellyImplants == 1>> + [[Implant a fillable abdominal implant|Surgery Degradation][$activeSlave.bellyImplant = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.bellyPain += 2, surgeryDamage($activeSlave,50), $surgeryType = "bellyInMale"]] + <<elseif $activeSlave.bellyPain == 2>> + <span class="note">$His body cannot handle more filler this week</span> + <<elseif $activeSlave.bellyImplant > -1 && $activeSlave.bellyPain == 0>> + [[Add inert filler|Surgery Degradation][$activeSlave.bellyImplant += 200, $activeSlave.bellyPain += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "bellyUp"]] + | [[Add a considerable amount of inert filler|Surgery Degradation][$activeSlave.bellyImplant += 500, $activeSlave.bellyPain += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "bellyUp"]] + <<elseif $activeSlave.bellyImplant > -1 && $activeSlave.bellyPain == 1>> + [[Add more inert filler|Surgery Degradation][$activeSlave.bellyImplant += 200, $activeSlave.bellyPain += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,30),$surgeryType = "bellyUp"]] + | [[Add a considerable amount of inert filler|Surgery Degradation][$activeSlave.bellyImplant += 500, $activeSlave.bellyPain += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "bellyUp"]]<<if $activeSlave.health.health < 0>><span class="note red">This may cause severe health issues</span><</if>> + <</if>> + <<if $activeSlave.bellyImplant > -1>> + | [[Drain implant|Surgery Degradation][$activeSlave.bellyImplant -= 200,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,5), $surgeryType = "bellyDown"]] + <<if $activeSlave.bellyImplant >= 500>> + | [[Greatly drain implant|Surgery Degradation][$activeSlave.bellyImplant -= 500, surgeryDamage($activeSlave,5),cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "bellyDown"]] <</if>> - <<if $activeSlave.cervixImplant != 2 && $activeSlave.cervixImplant != 3 && $cervixImplants == 2>> - <div> - [[Install rectal micropump filter|Surgery Degradation][$activeSlave.cervixImplant = ($activeSlave.cervixImplant==0?2:3), surgeryDamage($activeSlave, 20), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "cervixPumpA"]] - <span class="note">Will allow $his belly implant to slowly swell as people cum in $his anus</span> - </div> + <<if $activeSlave.indentureRestrictions < 2>> + | [[Remove implant|Surgery Degradation][$activeSlave.bellyImplant = -1, $activeSlave.cervixImplant = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "bellyOut"]] + <<if $activeSlave.cervixImplant != 1 && $activeSlave.cervixImplant != 3 && $cervixImplants >= 1 && $activeSlave.vagina > -1>> /* slave should have vagina */ + <div> + [[Install cervix micropump filter|Surgery Degradation][$activeSlave.cervixImplant = ($activeSlave.cervixImplant==0?1:3), surgeryDamage($activeSlave, 5), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "cervixPump"]] + <span class="note">Will allow $his belly implant to slowly swell as people cum in $his vagina</span> + </div> + <</if>> + <<if $activeSlave.cervixImplant != 2 && $activeSlave.cervixImplant != 3 && $cervixImplants == 2>> + <div> + [[Install rectal micropump filter|Surgery Degradation][$activeSlave.cervixImplant = ($activeSlave.cervixImplant==0?2:3), surgeryDamage($activeSlave, 20), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "cervixPumpA"]] + <span class="note">Will allow $his belly implant to slowly swell as people cum in $his anus</span> + </div> + <</if>> <</if>> <</if>> - <</if>> + </div> </div> -</div> -/* Uterine Implants */ -<div> - <<if $activeSlave.wombImplant == "none" && ($UterineRestraintMesh == 1) && ($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1)>> - $He has a normal uterus<<if $activeSlave.mpreg == 1>>, though slightly repositioned<</if>>. - <<if $activeSlave.indentureRestrictions >= 1>> - <span class="note">$His indenture forbids invasive elective surgery</span> - <<elseif $activeSlave.bellyImplant > 0 || $activeSlave.preg > 0>> - <span class="note">$His womb is currently in use and unsafe to operate on</span> - <<else>> - <<if $surgeryUpgrade == 1>> - <<if $UterineRestraintMesh == 1>> - [[Install reinforcing organic mesh|Surgery Degradation][$activeSlave.wombImplant = "restraint", surgeryDamage($activeSlave,25), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "womb"]] + /* Uterine Implants */ + <div> + <<if $activeSlave.wombImplant == "none" && ($UterineRestraintMesh == 1) && ($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1)>> + $He has a normal uterus<<if $activeSlave.mpreg == 1>>, though slightly repositioned<</if>>. + <<if $activeSlave.indentureRestrictions >= 1>> + <span class="note">$His indenture forbids invasive elective surgery</span> + <<elseif $activeSlave.bellyImplant > 0 || $activeSlave.preg > 0>> + <span class="note">$His womb is currently in use and unsafe to operate on</span> + <<else>> + <<if $surgeryUpgrade == 1>> + <<if $UterineRestraintMesh == 1>> + [[Install reinforcing organic mesh|Surgery Degradation][$activeSlave.wombImplant = "restraint", surgeryDamage($activeSlave,25), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "womb"]] + <</if>> <</if>> <</if>> + <<elseif $activeSlave.wombImplant == "restraint">> + $He has a mesh reinforced uterus. + <<if $activeSlave.indentureRestrictions >= 1>> + <span class="note">$His indenture forbids invasive elective surgery</span> + <<elseif $activeSlave.bellyImplant > 0 || $activeSlave.preg > 0>> + <span class="note">$His womb is currently in use and unsafe to operate on</span> + <<else>> + [[Remove organic mesh|Surgery Degradation][$activeSlave.wombImplant = "none", surgeryDamage($activeSlave,50), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "womb"]]<<if $activeSlave.health.health < 0>><span class="note red">This may cause severe health issues</span><</if>> + <</if>> <</if>> - <<elseif $activeSlave.wombImplant == "restraint">> - $He has a mesh reinforced uterus. - <<if $activeSlave.indentureRestrictions >= 1>> - <span class="note">$His indenture forbids invasive elective surgery</span> - <<elseif $activeSlave.bellyImplant > 0 || $activeSlave.preg > 0>> - <span class="note">$His womb is currently in use and unsafe to operate on</span> - <<else>> - [[Remove organic mesh|Surgery Degradation][$activeSlave.wombImplant = "none", surgeryDamage($activeSlave,50), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "womb"]]<<if $activeSlave.health.health < 0>><span class="note red">This may cause severe health issues</span><</if>> - <</if>> - <</if>> -</div> + </div> -/*Belly sag*/ -<div> - <<if $activeSlave.bellySagPreg > 0>> - <<if $activeSlave.belly >= 1500>> - $He has a sagging midriff, ruined from excessive pregnancy. It is currently filled out by $his swollen belly and cannot safely be worked on. - <<else>> - $He has a sagging midriff, ruined from excessive pregnancy. - [[Tummy tuck|Surgery Degradation][$activeSlave.bellySag = 0,$activeSlave.bellySagPreg = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "tummyTuck"]] - <</if>> - <<elseif $activeSlave.bellySag > 0>> - <<if $activeSlave.belly >= 1500>> - $He has a sagging midriff, ruined from excessive distention. It is currently filled out by $his swollen belly and cannot safely be worked on. - <<else>> - $He has a sagging midriff, ruined from excessive distention. - [[Tummy tuck|Surgery Degradation][$activeSlave.bellySag = 0,$activeSlave.bellySagPreg = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "tummyTuck"]] + /*Belly sag*/ + <div> + <<if $activeSlave.bellySagPreg > 0>> + <<if $activeSlave.belly >= 1500>> + $He has a sagging midriff, ruined from excessive pregnancy. It is currently filled out by $his swollen belly and cannot safely be worked on. + <<else>> + $He has a sagging midriff, ruined from excessive pregnancy. + [[Tummy tuck|Surgery Degradation][$activeSlave.bellySag = 0,$activeSlave.bellySagPreg = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "tummyTuck"]] + <</if>> + <<elseif $activeSlave.bellySag > 0>> + <<if $activeSlave.belly >= 1500>> + $He has a sagging midriff, ruined from excessive distention. It is currently filled out by $his swollen belly and cannot safely be worked on. + <<else>> + $He has a sagging midriff, ruined from excessive distention. + [[Tummy tuck|Surgery Degradation][$activeSlave.bellySag = 0,$activeSlave.bellySagPreg = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "tummyTuck"]] + <</if>> <</if>> - <</if>> -</div> + </div> -/*Csec*/ -<div> - <<if ($activeSlave.scar.hasOwnProperty("belly") && $activeSlave.scar.belly.hasOwnProperty("c-section"))>> - <<if $activeSlave.scar.belly["c-section"] > 0>> - $He has an unsightly c-section scar. - <<link "Remove Caesarean scar">> - <<run App.Medicine.Modification.removeScar($activeSlave, "belly", "c-section")>> - <<run cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave, 10)>> - <<set $surgeryType = "bellyscar">> - <<goto "Surgery Degradation">> - <</link>> + /*Csec*/ + <div> + <<if ($activeSlave.scar.hasOwnProperty("belly") && $activeSlave.scar.belly.hasOwnProperty("c-section"))>> + <<if $activeSlave.scar.belly["c-section"] > 0>> + $He has an unsightly c-section scar. + <<link "Remove Caesarean scar">> + <<run App.Medicine.Modification.removeScar($activeSlave, "belly", "c-section")>> + <<run cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave, 10)>> + <<set $surgeryType = "bellyscar">> + <<goto "Surgery Degradation">> + <</link>> + <</if>> <</if>> - <</if>> + </div> +</div> </div> -<h3>Work on $his butt:</h3> - -/*Butt*/ -<div> - $He's got a - <<if $activeSlave.butt <= 1>>flat and <<print either("skinny", "slim", "taut")>> ass. - <<elseif $activeSlave.butt <= 2>><<print either("rounded, small", "small but rounded", "small, sleek")>> rear end. - <<elseif $activeSlave.butt <= 3>><<print either("big and healthy", "curved and plump", "healthy and plump")>> derrière. - <<elseif $activeSlave.butt <= 4>><<print either("big bubble", "curvy and enticing", "juicy and large")>> butt. - <<elseif $activeSlave.butt <= 5>><<print either("huge", "juicy and huge", "massive and undeniable")>> rear end. - <<elseif !hasBothLegs($activeSlave)>>ridiculous ass. It's so big it would jiggle as $he walked — if $he could walk. - <<else>>ridiculous ass. It's so big it jiggles as $he walks. - <</if>> - - <<if $activeSlave.buttImplant > 0>> - $He has - <<if $activeSlave.buttImplantType == "string">> - <<if $activeSlave.buttImplant > 2>> - massively engorged - <</if>> - <<elseif $activeSlave.buttImplantType == "normal">> - <<if $activeSlave.buttImplant == 1>> - moderate - <<elseif $activeSlave.buttImplant == 2>> - enormous - <<else>> - absurd - <</if>> - <<elseif $activeSlave.buttImplantType == "hyper fillable">> - <<if $activeSlave.buttImplant > 19>> - overfilled - <<elseif $activeSlave.buttImplant < 9>> - underfilled - <<elseif $activeSlave.buttImplant <= 5>> - deflated - <<else>> - absurd - <</if>> - <<elseif $activeSlave.buttImplantType == "advanced fillable">> - <<if $activeSlave.buttImplant > 8>> - overfilled - <<elseif $activeSlave.buttImplant < 5>> - underfilled - <<elseif $activeSlave.buttImplant <= 3>> - deflated - <<else>> - massive - <</if>> - <<elseif $activeSlave.buttImplantType == "fillable">> - <<if $activeSlave.buttImplant > 4>> - overfilled - <<elseif $activeSlave.buttImplant < 3>> - underfilled - <<elseif $activeSlave.buttImplant == 1>> - deflated - <<else>> - massive +<div id="lower" class="tabcontent"> +<div class="content"> + <h3>Butt:</h3> + <div> + $He's got a + <<if $activeSlave.butt <= 1>>flat and <<print either("skinny", "slim", "taut")>> ass. + <<elseif $activeSlave.butt <= 2>><<print either("rounded, small", "small but rounded", "small, sleek")>> rear end. + <<elseif $activeSlave.butt <= 3>><<print either("big and healthy", "curved and plump", "healthy and plump")>> derrière. + <<elseif $activeSlave.butt <= 4>><<print either("big bubble", "curvy and enticing", "juicy and large")>> butt. + <<elseif $activeSlave.butt <= 5>><<print either("huge", "juicy and huge", "massive and undeniable")>> rear end. + <<elseif !hasBothLegs($activeSlave)>>ridiculous ass. It's so big it would jiggle as $he walked — if $he could walk. + <<else>>ridiculous ass. It's so big it jiggles as $he walks. + <</if>> + + <<if $activeSlave.buttImplant > 0>> + $He has + <<if $activeSlave.buttImplantType == "string">> + <<if $activeSlave.buttImplant > 2>> + massively engorged + <</if>> + <<elseif $activeSlave.buttImplantType == "normal">> + <<if $activeSlave.buttImplant == 1>> + moderate + <<elseif $activeSlave.buttImplant == 2>> + enormous + <<else>> + absurd + <</if>> + <<elseif $activeSlave.buttImplantType == "hyper fillable">> + <<if $activeSlave.buttImplant > 19>> + overfilled + <<elseif $activeSlave.buttImplant < 9>> + underfilled + <<elseif $activeSlave.buttImplant <= 5>> + deflated + <<else>> + absurd + <</if>> + <<elseif $activeSlave.buttImplantType == "advanced fillable">> + <<if $activeSlave.buttImplant > 8>> + overfilled + <<elseif $activeSlave.buttImplant < 5>> + underfilled + <<elseif $activeSlave.buttImplant <= 3>> + deflated + <<else>> + massive + <</if>> + <<elseif $activeSlave.buttImplantType == "fillable">> + <<if $activeSlave.buttImplant > 4>> + overfilled + <<elseif $activeSlave.buttImplant < 3>> + underfilled + <<elseif $activeSlave.buttImplant == 1>> + deflated + <<else>> + massive + <</if>> + <</if>> + <<if $activeSlave.buttImplantType != "normal">> + $activeSlave.buttImplantType + <</if>> + butt implants. + <<if $activeSlave.buttImplant > 3 && $activeSlave.buttImplantType == "string">> + <span class="yellow">Large string based implants are a risk to a slave's health.</span> <</if>> <</if>> - <<if $activeSlave.buttImplantType != "normal">> - $activeSlave.buttImplantType - <</if>> - butt implants. - <<if $activeSlave.buttImplant > 3 && $activeSlave.buttImplantType == "string">> - <span class="yellow">Large string based implants are a risk to a slave's health.</span> - <</if>> - <</if>> - <div class="choices"> - <<set _surgeries = App.Medicine.Surgery.sizingProcedures.butt($activeSlave, App.Medicine.Surgery.allSizingOptions())>> - <<set _surgeryLinks = _surgeries.map(s => App.Medicine.Surgery.makeLink("Surgery Degradation", s, $activeSlave))>> - <<= _surgeryLinks.join(' | ')>> + <div class="choices"> + <<set _surgeries = App.Medicine.Surgery.sizingProcedures.butt($activeSlave, App.Medicine.Surgery.allSizingOptions())>> + <<set _surgeryLinks = _surgeries.map(s => App.Medicine.Surgery.makeLink("Surgery Degradation", s, $activeSlave))>> + <<= _surgeryLinks.join(' | ')>> + </div> </div> -</div> - -<h3>Work on $his sex:</h3> -/*Female sex*/ -<div> - <<if $activeSlave.vagina > -1>> - <<if $activeSlave.labia == 0>> - $He has minimal pussylips. - <<elseif $activeSlave.labia == 1>> - $He has pretty, noticeable pussylips. - <<elseif $activeSlave.labia == 2>> - $He has large pussylips. - <<elseif $activeSlave.labia > 2>> - $He has extremely large pussylips. + /*Asshole*/ + <div> + $He has + <<if $activeSlave.anus == 0>> + a virgin asshole. + <<elseif $activeSlave.anus == 1>> + a tight asshole. + <<elseif $activeSlave.anus == 2>> + a loose asshole. + <<elseif $activeSlave.anus == 3>> + a very loose asshole. + <<else>> + a permanently gaping asshole. <</if>> - <<if $activeSlave.labia > 0>> - <<if $activeSlave.indentureRestrictions < 2>> - [[Apply labiaplasty|Surgery Degradation][$activeSlave.labia = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "labiaplasty"]] + </div> + + /*Pucker up*/ + <div> + <<if ($activeSlave.anus > 3)>> + $His anal sphincter could benefit from surgical repair. + <div class="choices"> + [[Repair asshole|Surgery Degradation][$activeSlave.anus = 3,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "anus"]] <span class="note">This will reduce $his anal skills</span> + </div> + <<elseif ($surgeryUpgrade == 1) && ($activeSlave.indentureRestrictions < 2)>> + <<if ($activeSlave.anus > 1)>> + $His anal sphincter could benefit from microsurgical rejuvenation. + <div class="choices"> + [[Tighten asshole|Surgery Degradation][$activeSlave.anus = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "anus"]] <span class="note">This will reduce $his anal skills</span> + </div> + <<elseif ($activeSlave.anus > 0)>> + $His butthole is fairly narrow, but could be tightened to virgin status. + <div class="choices"> + [[Restore anal virginity|Surgery Degradation][$activeSlave.anus = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "anus"]] <span class="note">This will reduce $his anal skills</span> + </div> <</if>> <</if>> - <<if ($activeSlave.labia < 3) && ($surgeryUpgrade == 1)>> - <<if $activeSlave.indentureRestrictions < 1>> - <<if $activeSlave.labia > 0>> | <</if>> - [[Increase labia|Surgery Degradation][$activeSlave.labia += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "labiaplasty"]] + </div> + + <h3>Sex:</h3> + /*Female sex*/ + <div> + <<if $activeSlave.vagina > -1>> + <<if $activeSlave.labia == 0>> + $He has minimal pussylips. + <<elseif $activeSlave.labia == 1>> + $He has pretty, noticeable pussylips. + <<elseif $activeSlave.labia == 2>> + $He has large pussylips. + <<elseif $activeSlave.labia > 2>> + $He has extremely large pussylips. + <</if>> + <<if $activeSlave.labia > 0>> + <<if $activeSlave.indentureRestrictions < 2>> + [[Apply labiaplasty|Surgery Degradation][$activeSlave.labia = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "labiaplasty"]] + <</if>> <</if>> - <</if>> - <div> - <<if $activeSlave.dick == 0>> - $He has - <<if $activeSlave.clit == 0>> - a small clit<<if ($seeCircumcision == 1) && $activeSlave.foreskin > 0>> with a hood<</if>>. - <<elseif $activeSlave.clit == 1>> - a big clit<<if ($seeCircumcision == 1) && $activeSlave.foreskin > 0>> with a hood<</if>>. - <<elseif $activeSlave.clit == 2>> - a huge clit<<if ($seeCircumcision == 1) && $activeSlave.foreskin > 0>> with a hood<</if>>. - <<elseif $activeSlave.clit > 2>> - an enormous clit<<if ($seeCircumcision == 1) && $activeSlave.foreskin > 0>> with a hood<</if>>. - <</if>> - <<if $activeSlave.clit > 0>> - <<if $activeSlave.indentureRestrictions < 2>> - [[Apply clitoral reduction|Surgery Degradation][$activeSlave.clit = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "clitoral reduction"]] - <</if>> + <<if ($activeSlave.labia < 3) && ($surgeryUpgrade == 1)>> + <<if $activeSlave.indentureRestrictions < 1>> + <<if $activeSlave.labia > 0>> | <</if>> + [[Increase labia|Surgery Degradation][$activeSlave.labia += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "labiaplasty"]] <</if>> - <<if ($activeSlave.clit < 3) && ($surgeryUpgrade == 1)>> - <<if $activeSlave.indentureRestrictions < 1>> - <<if $activeSlave.clit > 0>> | <</if>> - [[Increase clit|Surgery Degradation][$activeSlave.clit += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "clitoral enlargement"]] + <</if>> + <div> + <<if $activeSlave.dick == 0>> + $He has + <<if $activeSlave.clit == 0>> + a small clit<<if ($seeCircumcision == 1) && $activeSlave.foreskin > 0>> with a hood<</if>>. + <<elseif $activeSlave.clit == 1>> + a big clit<<if ($seeCircumcision == 1) && $activeSlave.foreskin > 0>> with a hood<</if>>. + <<elseif $activeSlave.clit == 2>> + a huge clit<<if ($seeCircumcision == 1) && $activeSlave.foreskin > 0>> with a hood<</if>>. + <<elseif $activeSlave.clit > 2>> + an enormous clit<<if ($seeCircumcision == 1) && $activeSlave.foreskin > 0>> with a hood<</if>>. <</if>> - <</if>> - <<if ($activeSlave.foreskin > 0) && $activeSlave.clit > 0>> - <<if $seeCircumcision == 1>> + <<if $activeSlave.clit > 0>> <<if $activeSlave.indentureRestrictions < 2>> - | [[Remove clitoral hood|Surgery Degradation][$activeSlave.foreskin = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "circumcision"]] + [[Apply clitoral reduction|Surgery Degradation][$activeSlave.clit = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "clitoral reduction"]] + <</if>> + <</if>> + <<if ($activeSlave.clit < 3) && ($surgeryUpgrade == 1)>> + <<if $activeSlave.indentureRestrictions < 1>> + <<if $activeSlave.clit > 0>> | <</if>> + [[Increase clit|Surgery Degradation][$activeSlave.clit += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "clitoral enlargement"]] + <</if>> + <</if>> + <<if ($activeSlave.foreskin > 0) && $activeSlave.clit > 0>> + <<if $seeCircumcision == 1>> + <<if $activeSlave.indentureRestrictions < 2>> + | [[Remove clitoral hood|Surgery Degradation][$activeSlave.foreskin = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "circumcision"]] + <</if>> <</if>> <</if>> - <</if>> - - <</if>> - </div> - <</if>> -</div> -/* TODO: add a check for slave's eggType */ -/*Fertility*/ -<div> - <<if ($activeSlave.preg > -2) && ($activeSlave.preg < 1) && ($activeSlave.ovaries != 0 || $activeSlave.mpreg != 0) && ($activeSlave.pubertyXX == 0)>> - $He has not had $his first period. - <<elseif ($activeSlave.preg > -2) && ($activeSlave.preg < 1) && ($activeSlave.ovaries != 0 || $activeSlave.mpreg != 0)>> - $He has a working womb. - <<elseif ($activeSlave.preg <= -2) && ($activeSlave.ovaries != 0 || $activeSlave.mpreg != 0)>> - $He has a sterile womb. - <</if>> + <</if>> + </div> + <</if>> + </div> - <<if isFertile($activeSlave) && $activeSlave.preg == 0>> - [[Artificially inseminate|Artificial Insemination]] | - <</if>> + /* TODO: add a check for slave's eggType */ + /*Fertility*/ + <div> + <<if ($activeSlave.preg > -2) && ($activeSlave.preg < 1) && ($activeSlave.ovaries != 0 || $activeSlave.mpreg != 0) && ($activeSlave.pubertyXX == 0)>> + $He has not had $his first period. + <<elseif ($activeSlave.preg > -2) && ($activeSlave.preg < 1) && ($activeSlave.ovaries != 0 || $activeSlave.mpreg != 0)>> + $He has a working womb. + <<elseif ($activeSlave.preg <= -2) && ($activeSlave.ovaries != 0 || $activeSlave.mpreg != 0)>> + $He has a sterile womb. + <</if>> - <<if ($activeSlave.preg > -2) && ($activeSlave.preg < 1) && ($activeSlave.ovaries != 0 || $activeSlave.mpreg != 0)>> - <<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>> - [[Sterilize|Surgery Degradation][$activeSlave.preg = -2,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "ster"]] + <<if isFertile($activeSlave) && $activeSlave.preg == 0>> + [[Artificially inseminate|Artificial Insemination]] | <</if>> - <<elseif ($activeSlave.preg < 1) && ($activeSlave.ovaries != 0 || $activeSlave.mpreg != 0) && ($activeSlave.preg != -3)>> - [[Restore fertility|Surgery Degradation][$activeSlave.preg = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "fert"]] - <</if>> - <<if ($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1)>> - <div> - <<if ($activeSlave.pubertyXX == 0)>> - $He has <<if ($activeSlave.eggType != "human")>><<print ($activeSlave.eggType)>><</if>> ovaries but has not had $his first period. - <<else>> - $He has working <<if ($activeSlave.eggType != "human")>><<print ($activeSlave.eggType)>><</if>> ovaries<<if $activeSlave.mpreg>> and a womb attached to $his rectum<</if>>. + <<if ($activeSlave.preg > -2) && ($activeSlave.preg < 1) && ($activeSlave.ovaries != 0 || $activeSlave.mpreg != 0)>> + <<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>> + [[Sterilize|Surgery Degradation][$activeSlave.preg = -2,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "ster"]] <</if>> - </div> + <<elseif ($activeSlave.preg < 1) && ($activeSlave.ovaries != 0 || $activeSlave.mpreg != 0) && ($activeSlave.preg != -3)>> + [[Restore fertility|Surgery Degradation][$activeSlave.preg = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "fert"]] + <</if>> - <div> - <<if $activeSlave.indentureRestrictions > 0>> - <span class="note">$His indenture forbids invasive elective surgery</span> - <<else>> - <<if $activeSlave.ovaImplant != 0>> - <<switch $activeSlave.ovaImplant>> - <<case "fertility">> - They have fertility implants attached to them. - [[Remove implants|Surgery Degradation][$activeSlave.ovaImplant = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "ovaImplant removed"]] - <<case "sympathy">> - They are linked via implants and ovulate in concert. - [[Remove implants|Surgery Degradation][$activeSlave.ovaImplant = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "ovaImplant removed"]] - <<case "asexual">> - One has been replaced with a sperm producing analog for self-fertilization. - <</switch>> + <<if ($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1)>> + <div> + <<if ($activeSlave.pubertyXX == 0)>> + $He has <<if ($activeSlave.eggType != "human")>><<print ($activeSlave.eggType)>><</if>> ovaries but has not had $his first period. <<else>> - <<if $fertilityImplant == 1>> - [[Install fertility implants|Surgery Degradation][$activeSlave.ovaImplant = "fertility",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "ovaImplant added"]] - <</if>> - <<if $fertilityImplant || $sympatheticOvaries>> - <br> - <</if>> - <<if $sympatheticOvaries == 1>> - [[Install sympathetic ovulation implants|Surgery Degradation][$activeSlave.ovaImplant = "sympathy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "ovaImplant added"]] - <</if>> + $He has working <<if ($activeSlave.eggType != "human")>><<print ($activeSlave.eggType)>><</if>> ovaries<<if $activeSlave.mpreg>> and a womb attached to $his rectum<</if>>. <</if>> - <</if>> - </div> + </div> - <div> - <<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>> - <<if $activeSlave.ovaries == 1>> - <<if $activeSlave.preg > 0>> - $His ovaries and womb cannot be removed while $he is pregnant. - <<else>> - [[Oophorectomy|Surgery Degradation][$activeSlave.ovaries = 0,$activeSlave.ovaImplant = 0,$activeSlave.wombImplant = "none",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "ster"]] - <</if>> - <</if>> - <<if $activeSlave.mpreg == 1>> - <<if $activeSlave.preg > 0>> - $His anal womb cannot be removed while $he is pregnant. + <div> + <<if $activeSlave.indentureRestrictions > 0>> + <span class="note">$His indenture forbids invasive elective surgery</span> <<else>> - [[Remove anal reproductive organs|Surgery Degradation][$activeSlave.mpreg = 0,$activeSlave.ovaImplant = 0, $activeSlave.wombImplant = "none",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,30),$surgeryType = "mpreg removed"]] + <<if $activeSlave.ovaImplant != 0>> + <<switch $activeSlave.ovaImplant>> + <<case "fertility">> + They have fertility implants attached to them. + [[Remove implants|Surgery Degradation][$activeSlave.ovaImplant = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "ovaImplant removed"]] + <<case "sympathy">> + They are linked via implants and ovulate in concert. + [[Remove implants|Surgery Degradation][$activeSlave.ovaImplant = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "ovaImplant removed"]] + <<case "asexual">> + One has been replaced with a sperm producing analog for self-fertilization. + <</switch>> + <<else>> + <<if $fertilityImplant == 1>> + [[Install fertility implants|Surgery Degradation][$activeSlave.ovaImplant = "fertility",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "ovaImplant added"]] + <</if>> + <<if $fertilityImplant || $sympatheticOvaries>> + <br> + <</if>> + <<if $sympatheticOvaries == 1>> + [[Install sympathetic ovulation implants|Surgery Degradation][$activeSlave.ovaImplant = "sympathy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "ovaImplant added"]] + <</if>> + <</if>> <</if>> - <</if>> - <</if>> - </div> + </div> - <<if $seeExtreme == 1 && $seeHyperPreg == 1 && $seePreg != 0 && $permaPregImplant == 1>> <div> - <<if $activeSlave.assignment == "work in the dairy" && $dairyPregSetting > 0>> - $His womb is already rented out for the production of calves. - <<elseif $activeSlave.broodmother > 0>> - $He has been made into a <<if $activeSlave.broodmother > 1>>hyper-<</if>>broodmother. - <<if $activeSlave.womb.length == 0 >> - <div class="choices"> - [[Remove the pregnancy generator|Surgery Degradation][$activeSlave.preg = 0,$activeSlave.pregWeek = -1,$activeSlave.pregSource = 0,$activeSlave.pregKnown = 0,$activeSlave.pregType = 0,$activeSlave.broodmother = 0,$activeSlave.broodmotherFetuses = 0,$activeSlave.broodmotherOnHold = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.pregControl = "none",surgeryDamage($activeSlave,10),$surgeryType = "pregRemove"]] - </div> + <<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>> + <<if $activeSlave.ovaries == 1>> + <<if $activeSlave.preg > 0>> + $His ovaries and womb cannot be removed while $he is pregnant. <<else>> - $He is pregnant right now, so $his broodmother implant can't be safely extracted. - <div class="choices"> - <<if $activeSlave.broodmother == 1 && $activeSlave.broodmotherFetuses == 1 && $PGHack == 1>> /*hack can be applied only one time, for type 1 broodmothers, and only if implant already present*/ - [[Hack the pregnancy generator|Surgery Degradation][cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.pregControl = "none",surgeryDamage($activeSlave,1),$surgeryType = "preg1hack"]] <span class="note">This will trick the generator ova release logic, forcing it to release more than one ova each week. This is an untested override and can cause severe health problems.</span> - <<elseif $activeSlave.broodmother == 1 && $activeSlave.broodmotherFetuses > 1>> - The implant firmware has already been adjusted. - <</if>> - </div> + [[Oophorectomy|Surgery Degradation][$activeSlave.ovaries = 0,$activeSlave.ovaImplant = 0,$activeSlave.wombImplant = "none",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "ster"]] + <</if>> + <</if>> + <<if $activeSlave.mpreg == 1>> + <<if $activeSlave.preg > 0>> + $His anal womb cannot be removed while $he is pregnant. + <<else>> + [[Remove anal reproductive organs|Surgery Degradation][$activeSlave.mpreg = 0,$activeSlave.ovaImplant = 0, $activeSlave.wombImplant = "none",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,30),$surgeryType = "mpreg removed"]] <</if>> - <<elseif $activeSlave.indentureRestrictions > 0 || ($activeSlave.breedingMark == 1 && $propOutcome == 1 && $eugenicsFullControl != 1 && $arcologies[0].FSRestart != "unset")>> - <span class="note">$He is protected from extreme surgery</span> - <<elseif isFertile($activeSlave) && $activeSlave.ovaryAge <= 46>> - $He could be made into a broodmother. - <div class="choices"> - [[Implant a pregnancy generator|Surgery Degradation][$activeSlave.preg = 1,$activeSlave.pregWeek = 1,$activeSlave.pregKnown = 1,$activeSlave.pregType = 1,$activeSlave.broodmother = 1,$activeSlave.broodmotherFetuses = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.pregControl = "none",surgeryDamage($activeSlave,10),$surgeryType = "preg"]] <span class="note">This will have severe effects on $his health and mind</span> - </div> - <<else>> - $His body cannot support being a broodmother. <</if>> + <</if>> </div> - <</if>> - <</if>> -</div> -/*Sex description*/ -<div> - <<if ($activeSlave.dick == 0) && ($activeSlave.vagina == -1)>> - $He is a null, possessing neither penis nor vagina. - <<elseif ($activeSlave.dick != 0)>> - $He has - <<if ($seeCircumcision == 1)>> - <<if ($activeSlave.foreskin == 0)>> - a circumcised - <<elseif ($activeSlave.foreskin >= 1)>> - an uncircumcised + <<if $seeExtreme == 1 && $seeHyperPreg == 1 && $seePreg != 0 && $permaPregImplant == 1>> + <div> + <<if $activeSlave.assignment == "work in the dairy" && $dairyPregSetting > 0>> + $His womb is already rented out for the production of calves. + <<elseif $activeSlave.broodmother > 0>> + $He has been made into a <<if $activeSlave.broodmother > 1>>hyper-<</if>>broodmother. + <<if $activeSlave.womb.length == 0 >> + <div class="choices"> + [[Remove the pregnancy generator|Surgery Degradation][$activeSlave.preg = 0,$activeSlave.pregWeek = -1,$activeSlave.pregSource = 0,$activeSlave.pregKnown = 0,$activeSlave.pregType = 0,$activeSlave.broodmother = 0,$activeSlave.broodmotherFetuses = 0,$activeSlave.broodmotherOnHold = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.pregControl = "none",surgeryDamage($activeSlave,10),$surgeryType = "pregRemove"]] + </div> + <<else>> + $He is pregnant right now, so $his broodmother implant can't be safely extracted. + <div class="choices"> + <<if $activeSlave.broodmother == 1 && $activeSlave.broodmotherFetuses == 1 && $PGHack == 1>> /*hack can be applied only one time, for type 1 broodmothers, and only if implant already present*/ + [[Hack the pregnancy generator|Surgery Degradation][cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.pregControl = "none",surgeryDamage($activeSlave,1),$surgeryType = "preg1hack"]] <span class="note">This will trick the generator ova release logic, forcing it to release more than one ova each week. This is an untested override and can cause severe health problems.</span> + <<elseif $activeSlave.broodmother == 1 && $activeSlave.broodmotherFetuses > 1>> + The implant firmware has already been adjusted. + <</if>> + </div> + <</if>> + <<elseif $activeSlave.indentureRestrictions > 0 || ($activeSlave.breedingMark == 1 && $propOutcome == 1 && $eugenicsFullControl != 1 && $arcologies[0].FSRestart != "unset")>> + <span class="note">$He is protected from extreme surgery</span> + <<elseif isFertile($activeSlave) && $activeSlave.ovaryAge <= 46>> + $He could be made into a broodmother. + <div class="choices"> + [[Implant a pregnancy generator|Surgery Degradation][$activeSlave.preg = 1,$activeSlave.pregWeek = 1,$activeSlave.pregKnown = 1,$activeSlave.pregType = 1,$activeSlave.broodmother = 1,$activeSlave.broodmotherFetuses = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.pregControl = "none",surgeryDamage($activeSlave,10),$surgeryType = "preg"]] <span class="note">This will have severe effects on $his health and mind</span> + </div> + <<else>> + $His body cannot support being a broodmother. + <</if>> + </div> <</if>> - <<else>> - a - <</if>> - <<if ($activeSlave.vagina == -1)>> - penis. - <<elseif ($activeSlave.ovaries != 0)>> - penis and a - <<elseif ($activeSlave.vagina != -1)>> - penis and a<<if $activeSlave.genes == "XY">>n artificial<</if>> <</if>> - <<elseif ($activeSlave.dick == 0)>> - $He has a - <</if>> + </div> - <<if $activeSlave.vagina > -1>> - <<if $activeSlave.vagina == 0>> - virgin pussy. - <<elseif $activeSlave.vagina == 1>> - tight pussy. - <<elseif $activeSlave.vagina == 2>> - used pussy. - <<elseif $activeSlave.vagina == 3>> - loose pussy. - <<elseif $activeSlave.vagina == 10>> - ruined cunt. - <<else>> - gaping cunt. + /*Sex description*/ + <div> + <<if ($activeSlave.dick == 0) && ($activeSlave.vagina == -1)>> + $He is a null, possessing neither penis nor vagina. + <<elseif ($activeSlave.dick != 0)>> + $He has + <<if ($seeCircumcision == 1)>> + <<if ($activeSlave.foreskin == 0)>> + a circumcised + <<elseif ($activeSlave.foreskin >= 1)>> + an uncircumcised + <</if>> + <<else>> + a + <</if>> + <<if ($activeSlave.vagina == -1)>> + penis. + <<elseif ($activeSlave.ovaries != 0)>> + penis and a + <<elseif ($activeSlave.vagina != -1)>> + penis and a<<if $activeSlave.genes == "XY">>n artificial<</if>> + <</if>> + <<elseif ($activeSlave.dick == 0)>> + $He has a <</if>> - <</if>> - <<if ($activeSlave.dick != 0) && (($activeSlave.ovaries != 0) || ($activeSlave.vagina != -1))>> - It's possible to remove either and leave $him sexually functional. - <</if>> - <div class="choices"> <<if $activeSlave.vagina > -1>> - <<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>> - [[Remove pussy|Surgery Degradation][surgeryAmp($activeSlave, "vagina"), $surgeryType = "vaginaRemoval", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]] <<if $activeSlave.ovaries == 1>><span class="note">This will remove $his ovaries as well</span><</if>> + <<if $activeSlave.vagina == 0>> + virgin pussy. + <<elseif $activeSlave.vagina == 1>> + tight pussy. + <<elseif $activeSlave.vagina == 2>> + used pussy. + <<elseif $activeSlave.vagina == 3>> + loose pussy. + <<elseif $activeSlave.vagina == 10>> + ruined cunt. + <<else>> + gaping cunt. <</if>> <</if>> - <<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>> - <<if ($activeSlave.vagina == -1) && ($activeSlave.dick != 0)>> - | [[Convert genitalia to female|Surgery Degradation][$activeSlave.dick = 0,$activeSlave.dickAccessory = "none",$activeSlave.chastityPenis = 0,$activeSlave.dickTat = 0,$activeSlave.foreskin = 0,$activeSlave.scrotum = 0,$activeSlave.balls = 0,$activeSlave.ballType = "human",$activeSlave.vasectomy = 0,$activeSlave.vagina = 0,$activeSlave.preg = -2,$activeSlave.skill.vaginal = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $surgeryType = "mtf"]] - <</if>> - <<if ($activeSlave.vagina == -1) && ($activeSlave.dick == 0) && ($surgeryUpgrade == 1)>> - | [[Create a vagina|Surgery Degradation][$activeSlave.vagina = 0,$activeSlave.skill.vaginal = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $surgeryType = "ntf"]] - <</if>> - <<if ($activeSlave.dick > 0) && ($seeExtreme == 1)>> - | [[Remove penis|Surgery Degradation][surgeryAmp($activeSlave, "dick"), $surgeryType = "chop", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]] + <<if ($activeSlave.dick != 0) && (($activeSlave.ovaries != 0) || ($activeSlave.vagina != -1))>> + It's possible to remove either and leave $him sexually functional. + <</if>> + <div class="choices"> + <<if $activeSlave.vagina > -1>> + <<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>> + [[Remove pussy|Surgery Degradation][surgeryAmp($activeSlave, "vagina"), $surgeryType = "vaginaRemoval", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]] <<if $activeSlave.ovaries == 1>><span class="note">This will remove $his ovaries as well</span><</if>> + <</if>> <</if>> - <<if ($activeSlave.foreskin > 0) && $activeSlave.dick > 0>> - <<if $activeSlave.indentureRestrictions < 2>> - <<if $seeCircumcision == 1>> - | [[Remove foreskin|Surgery Degradation][$activeSlave.foreskin = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "circumcision"]] - <</if>> - <<if $activeSlave.foreskin - $activeSlave.dick > 0>> - | [[Remove excess foreskin|Surgery Degradation][$activeSlave.foreskin = $activeSlave.dick,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,5), $surgeryType = "foreskinTuck"]] + + <<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>> + <<if ($activeSlave.vagina == -1) && ($activeSlave.dick != 0)>> + | [[Convert genitalia to female|Surgery Degradation][$activeSlave.dick = 0,$activeSlave.dickAccessory = "none",$activeSlave.chastityPenis = 0,$activeSlave.dickTat = 0,$activeSlave.foreskin = 0,$activeSlave.scrotum = 0,$activeSlave.balls = 0,$activeSlave.ballType = "human",$activeSlave.vasectomy = 0,$activeSlave.vagina = 0,$activeSlave.preg = -2,$activeSlave.skill.vaginal = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $surgeryType = "mtf"]] + <</if>> + <<if ($activeSlave.vagina == -1) && ($activeSlave.dick == 0) && ($surgeryUpgrade == 1)>> + | [[Create a vagina|Surgery Degradation][$activeSlave.vagina = 0,$activeSlave.skill.vaginal = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $surgeryType = "ntf"]] + <</if>> + <<if ($activeSlave.dick > 0) && ($seeExtreme == 1)>> + | [[Remove penis|Surgery Degradation][surgeryAmp($activeSlave, "dick"), $surgeryType = "chop", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]] + <</if>> + <<if ($activeSlave.foreskin > 0) && $activeSlave.dick > 0>> + <<if $activeSlave.indentureRestrictions < 2>> + <<if $seeCircumcision == 1>> + | [[Remove foreskin|Surgery Degradation][$activeSlave.foreskin = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "circumcision"]] + <</if>> + <<if $activeSlave.foreskin - $activeSlave.dick > 0>> + | [[Remove excess foreskin|Surgery Degradation][$activeSlave.foreskin = $activeSlave.dick,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,5), $surgeryType = "foreskinTuck"]] + <</if>> <</if>> <</if>> <</if>> - <</if>> - <<if ($activeSlave.dick != 0) && ($activeSlave.vagina == -1) && ($surgeryUpgrade == 1)>> - <<if $activeSlave.indentureRestrictions < 1>> - | [[Create surgical hermaphrodite|Surgery Degradation][$activeSlave.vagina = 0,$activeSlave.skill.vaginal = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $surgeryType = "herm"]] + <<if ($activeSlave.dick != 0) && ($activeSlave.vagina == -1) && ($surgeryUpgrade == 1)>> + <<if $activeSlave.indentureRestrictions < 1>> + | [[Create surgical hermaphrodite|Surgery Degradation][$activeSlave.vagina = 0,$activeSlave.skill.vaginal = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $surgeryType = "herm"]] + <</if>> <</if>> - <</if>> + </div> </div> -</div> -/*Extra sex surgery*/ -<div> - <<if ($activeSlave.vagina > 3)>> - $His vagina could benefit from surgical repair. - <div class="choices"> - [[Repair pussy|Surgery Degradation][$activeSlave.vagina = 3,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "vagina"]] <span class="note">This will reduce $his vaginal skills</span> - </div> - <<elseif ($surgeryUpgrade == 1) && ($activeSlave.indentureRestrictions < 2)>> - <<if ($activeSlave.vagina > 1)>> - $His vaginal muscles could benefit from microsurgical rejuvenation. - <div class="choices"> - [[Tighten pussy|Surgery Degradation][$activeSlave.vagina = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "vagina"]] <span class="note">This will reduce $his vaginal skills</span> - </div> - <<elseif ($activeSlave.vagina > 0)>> - $His pussy is as tight as a virgin's, and $his hymen could be restored. + /*Extra sex surgery*/ + <div> + <<if ($activeSlave.vagina > 3)>> + $His vagina could benefit from surgical repair. <div class="choices"> - [[Restore virginity|Surgery Degradation][$activeSlave.vagina = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "vagina"]] <span class="note">This will reduce $his vaginal skills</span> + [[Repair pussy|Surgery Degradation][$activeSlave.vagina = 3,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "vagina"]] <span class="note">This will reduce $his vaginal skills</span> </div> + <<elseif ($surgeryUpgrade == 1) && ($activeSlave.indentureRestrictions < 2)>> + <<if ($activeSlave.vagina > 1)>> + $His vaginal muscles could benefit from microsurgical rejuvenation. + <div class="choices"> + [[Tighten pussy|Surgery Degradation][$activeSlave.vagina = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "vagina"]] <span class="note">This will reduce $his vaginal skills</span> + </div> + <<elseif ($activeSlave.vagina > 0)>> + $His pussy is as tight as a virgin's, and $his hymen could be restored. + <div class="choices"> + [[Restore virginity|Surgery Degradation][$activeSlave.vagina = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "vagina"]] <span class="note">This will reduce $his vaginal skills</span> + </div> + <</if>> <</if>> - <</if>> -</div> + </div> -<<if ($activeSlave.balls > 0)>> - <div> - <<if ($activeSlave.balls == 1)>> - $His testicles are vestigial, but $he has balls. Technically. They are - <<elseif ($activeSlave.balls > 1)>> - $He has testicles - <</if>> - <<if ($activeSlave.scrotum > 0)>> - located in $his scrotum. - <<else>> - <<if ($activeSlave.genes == "XY")>> - relocated inside $his abdomen, and $his scrotum has been removed. + <<if ($activeSlave.balls > 0)>> + <div> + <<if ($activeSlave.balls == 1)>> + $His testicles are vestigial, but $he has balls. Technically. They are + <<elseif ($activeSlave.balls > 1)>> + $He has testicles + <</if>> + <<if ($activeSlave.scrotum > 0)>> + located in $his scrotum. <<else>> - implanted inside $his abdomen. + <<if ($activeSlave.genes == "XY")>> + relocated inside $his abdomen, and $his scrotum has been removed. + <<else>> + implanted inside $his abdomen. + <</if>> <</if>> - <</if>> - <div class="choices"> - <<if ($activeSlave.scrotum > 0)>> - <<if $activeSlave.indentureRestrictions < 2>> - <<if $activeSlave.scrotum - $activeSlave.balls > 0>> - [[Remove excess scrotal skin|Surgery Degradation][$activeSlave.scrotum = $activeSlave.balls,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,5), $surgeryType = "scrotalTuck"]] - <<if $activeSlave.indentureRestrictions < 1>> | <</if>> + <div class="choices"> + <<if ($activeSlave.scrotum > 0)>> + <<if $activeSlave.indentureRestrictions < 2>> + <<if $activeSlave.scrotum - $activeSlave.balls > 0>> + [[Remove excess scrotal skin|Surgery Degradation][$activeSlave.scrotum = $activeSlave.balls,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,5), $surgeryType = "scrotalTuck"]] + <<if $activeSlave.indentureRestrictions < 1>> | <</if>> + <</if>> + <</if>> + <<if $activeSlave.indentureRestrictions < 1>> + [[Move them inside abdomen and remove scrotum|Surgery Degradation][$activeSlave.scrotum = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20), $surgeryType = "relocate"]] + <span class="note">This will have a negative impact on cum production</span> <</if>> <</if>> - <<if $activeSlave.indentureRestrictions < 1>> - [[Move them inside abdomen and remove scrotum|Surgery Degradation][$activeSlave.scrotum = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20), $surgeryType = "relocate"]] - <span class="note">This will have a negative impact on cum production</span> + <<if ($seeExtreme == 1)>> + <<if ($activeSlave.scrotum > 0)>> + | + <</if>> + [[Geld|Surgery Degradation][$activeSlave.balls = 0,$activeSlave.ballType = "human",$activeSlave.scrotum = 0,$activeSlave.vasectomy = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $surgeryType = "geld"]] <</if>> - <</if>> - <<if ($seeExtreme == 1)>> - <<if ($activeSlave.scrotum > 0)>> - | + <<if $activeSlave.ballType != "sterile">> + <<if ($activeSlave.scrotum > 0)>> + | + <</if>> + [[Chemically castrate|Surgery Degradation][$activeSlave.ballType = "sterile",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "chem castrate"]] <</if>> - [[Geld|Surgery Degradation][$activeSlave.balls = 0,$activeSlave.ballType = "human",$activeSlave.scrotum = 0,$activeSlave.vasectomy = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $surgeryType = "geld"]] - <</if>> - <<if $activeSlave.ballType != "sterile">> - <<if ($activeSlave.scrotum > 0)>> - | + </div> + </div> + + <div> + <<if ($activeSlave.vasectomy == 1)>> + $He has had a vasectomy and shoots blanks when $he cums<<if $activeSlave.pubertyXY == 0 || $activeSlave.ballType == "sterile">>, or would, if $he were potent<</if>>. + <div class="choices"> + [[Reverse vasectomy|Surgery Degradation][$activeSlave.vasectomy = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "vasectomy undo"]] + </div> + <<else>> + <<if $activeSlave.ballType == "sterile">> + $He has non-functional testicles. + <<if $activeSlave.indentureRestrictions < 1>> + <div class="choices"> + [[Clamp vas deferens|Surgery Degradation][$activeSlave.vasectomy = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "vasectomy"]] + </div> + <</if>> + <<else>> + $He has working testicles<<if $activeSlave.pubertyXY == 0>>, though $he isn't potent<</if>>. + <<if $activeSlave.indentureRestrictions < 1>> + <div class="choices"> + [[Clamp vas deferens to cull potency|Surgery Degradation][$activeSlave.vasectomy = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "vasectomy"]] + </div> + <</if>> <</if>> - [[Chemically castrate|Surgery Degradation][$activeSlave.ballType = "sterile",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "chem castrate"]] <</if>> </div> - </div> + <</if>> + /*Prostate*/ <div> - <<if ($activeSlave.vasectomy == 1)>> - $He has had a vasectomy and shoots blanks when $he cums<<if $activeSlave.pubertyXY == 0 || $activeSlave.ballType == "sterile">>, or would, if $he were potent<</if>>. + <<if $activeSlave.prostate>> + $He has a <<if $activeSlave.prostate > 2>>hyperactive, ejaculation enhancing<<elseif $activeSlave.prostate > 1>>hyperactive<<else>>normal<</if>> prostate. <div class="choices"> - [[Reverse vasectomy|Surgery Degradation][$activeSlave.vasectomy = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "vasectomy undo"]] - </div> - <<else>> - <<if $activeSlave.ballType == "sterile">> - $He has non-functional testicles. - <<if $activeSlave.indentureRestrictions < 1>> - <div class="choices"> - [[Clamp vas deferens|Surgery Degradation][$activeSlave.vasectomy = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "vasectomy"]] - </div> + <<if $activeSlave.prostate >= 2 && $prostateImplants == 1>> + <<if $activeSlave.prostate < 3>> + <<if $activeSlave.indentureRestrictions < 2>> + [[Implant prostate with an ejaculation boosting implant|Surgery Degradation][$activeSlave.prostate = 3,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "ejaculation"]] <span class="note">This will thin $his ejaculate but greatly increase its quantity</span> + <</if>> + <</if>> + <<if $activeSlave.prostate == 3>> + | [[Remove ejaculation implant|Surgery Degradation][$activeSlave.prostate = 2,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "endejac"]] + <<elseif $activeSlave.prostate == 2>> + | [[Remove drug implant|Surgery Degradation][$activeSlave.prostate=1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$surgeryType="endprecum"]] + <</if>> + <<else>> + <<if $activeSlave.prostate > 1>> + [[Remove drug implant|Surgery Degradation][$activeSlave.prostate=1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$surgeryType="endprecum"]] + <</if>> + <<if $activeSlave.prostate < 2>> + <<if $activeSlave.indentureRestrictions < 2>> + | [[Implant slow-release productivity drugs|Surgery Degradation][$activeSlave.prostate=2,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),surgeryDamage($activeSlave, 10),$surgeryType="precum"]] <span class="note">This may cause some leaking</span> + <</if>> + <</if>> <</if>> - <<else>> - $He has working testicles<<if $activeSlave.pubertyXY == 0>>, though $he isn't potent<</if>>. - <<if $activeSlave.indentureRestrictions < 1>> - <div class="choices"> - [[Clamp vas deferens to cull potency|Surgery Degradation][$activeSlave.vasectomy = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "vasectomy"]] - </div> + <<if ($seeExtreme == 1)>> + <<if $activeSlave.indentureRestrictions < 1>> + | [[Remove prostate|Surgery Degradation][$activeSlave.prostate = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $surgeryType = "prostate"]] + <</if>> <</if>> - <</if>> + </div> <</if>> </div> -<</if>> +</div> +</div> -/*Prostate*/ -<div> - <<if $activeSlave.prostate>> - $He has a <<if $activeSlave.prostate > 2>>hyperactive, ejaculation enhancing<<elseif $activeSlave.prostate > 1>>hyperactive<<else>>normal<</if>> prostate. - <div class="choices"> - <<if $activeSlave.prostate >= 2 && $prostateImplants == 1>> - <<if $activeSlave.prostate < 3>> - <<if $activeSlave.indentureRestrictions < 2>> - [[Implant prostate with an ejaculation boosting implant|Surgery Degradation][$activeSlave.prostate = 3,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "ejaculation"]] <span class="note">This will thin $his ejaculate but greatly increase its quantity</span> - <</if>> +<div id="Race" class="tabcontent"> +<div class="content"> + /*Race*/ + <div> + <<if $activeSlave.indentureRestrictions < 1>> + $He is $activeSlave.race<<if $activeSlave.race != $activeSlave.origRace>>, but was originally $activeSlave.origRace<</if>>. Surgically alter $him to look more: + <div class="choices"> + <<if $activeSlave.race != "white">> + [[White|Surgery Degradation][$activeSlave.race = "white", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "race"]] | <</if>> - <<if $activeSlave.prostate == 3>> - | [[Remove ejaculation implant|Surgery Degradation][$activeSlave.prostate = 2,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "endejac"]] - <<elseif $activeSlave.prostate == 2>> - | [[Remove drug implant|Surgery Degradation][$activeSlave.prostate=1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$surgeryType="endprecum"]] + <<if $activeSlave.race != "latina">> + [[Latina|Surgery Degradation][$activeSlave.race = "latina", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "race"]] | <</if>> - <<else>> - <<if $activeSlave.prostate > 1>> - [[Remove drug implant|Surgery Degradation][$activeSlave.prostate=1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$surgeryType="endprecum"]] + <<if $activeSlave.race != "black">> + [[Black|Surgery Degradation][$activeSlave.race = "black", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "race"]] | <</if>> - <<if $activeSlave.prostate < 2>> - <<if $activeSlave.indentureRestrictions < 2>> - | [[Implant slow-release productivity drugs|Surgery Degradation][$activeSlave.prostate=2,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),surgeryDamage($activeSlave, 10),$surgeryType="precum"]] <span class="note">This may cause some leaking</span> - <</if>> + <<if $activeSlave.race != "asian">> + [[Asian|Surgery Degradation][$activeSlave.race = "asian", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "race"]] | <</if>> - <</if>> - <<if ($seeExtreme == 1)>> - <<if $activeSlave.indentureRestrictions < 1>> - | [[Remove prostate|Surgery Degradation][$activeSlave.prostate = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $surgeryType = "prostate"]] + <<if $activeSlave.race != "middle eastern">> + [[Middle Eastern|Surgery Degradation][$activeSlave.race = "middle eastern", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "race"]] | <</if>> - <</if>> - </div> - <</if>> + <<if $activeSlave.race != "indo-aryan">> + [[Indo-Aryan|Surgery Degradation][$activeSlave.race = "indo-aryan", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "race"]] | + <</if>> + <<if $activeSlave.race != "pacific islander">> + [[Pacific Islander|Surgery Degradation][$activeSlave.race = "pacific islander", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "race"]] | + <</if>> + <<if $activeSlave.race != "malay">> + [[Malay|Surgery Degradation][$activeSlave.race = "malay", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "race"]] | + <</if>> + <<if $activeSlave.race != "amerindian">> + [[Amerindian|Surgery Degradation][$activeSlave.race = "amerindian", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "race"]] | + <</if>> + <<if $activeSlave.race != "southern european">> + [[Southern European|Surgery Degradation][$activeSlave.race = "southern european", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "race"]] | + <</if>> + <<if $activeSlave.race != "semitic">> + [[Semitic|Surgery Degradation][$activeSlave.race = "semitic", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "race"]] | + <</if>> + <<if $activeSlave.race != "mixed race">> + [[Mixed Race|Surgery Degradation][$activeSlave.race = "mixed race", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "race"]] + <</if>> + </div> + <<else>> + <div class="note choices">$His indenture forbids elective surgery</div> + <</if>> + </div> </div> - -<h3>Work on $his asshole:</h3> - -/*Asshole*/ -<div> - $He has - <<if $activeSlave.anus == 0>> - a virgin asshole. - <<elseif $activeSlave.anus == 1>> - a tight asshole. - <<elseif $activeSlave.anus == 2>> - a loose asshole. - <<elseif $activeSlave.anus == 3>> - a very loose asshole. - <<else>> - a permanently gaping asshole. - <</if>> </div> -/*Pucker up*/ -<div> - <<if ($activeSlave.anus > 3)>> - $His anal sphincter could benefit from surgical repair. - <div class="choices"> - [[Repair asshole|Surgery Degradation][$activeSlave.anus = 3,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "anus"]] <span class="note">This will reduce $his anal skills</span> - </div> - <<elseif ($surgeryUpgrade == 1) && ($activeSlave.indentureRestrictions < 2)>> - <<if ($activeSlave.anus > 1)>> - $His anal sphincter could benefit from microsurgical rejuvenation. +<div id="Structural" class="tabcontent"> +<div class="content"> + /*Shoulder bones*/ + <div> + <<if $activeSlave.indentureRestrictions < 1>> + <<if ($activeSlave.shoulders < -1)>> + $He has very narrow shoulders. + <<elseif ($activeSlave.shoulders < 0)>> + $He has narrow shoulders. + <<elseif ($activeSlave.shoulders < 1)>> + $He has average shoulders. + <<elseif ($activeSlave.shoulders < 2)>> + $He has broad shoulders. + <<elseif ($activeSlave.shoulders == 2)>> + $He has very broad shoulders. + <</if>> + <<if ($activeSlave.shouldersImplant == 0)>> + $He has a natural shoulder structure. + <<elseif ($activeSlave.shouldersImplant > 3)>> + $His shoulders have been completely rebuilt to be massively wider. + <<elseif ($activeSlave.shouldersImplant > 2)>> + $His shoulders have been heavily restructured to broaden them. + <<elseif ($activeSlave.shouldersImplant > 1)>> + $His shoulders have been repeatedly restructured to broaden them. + <<elseif ($activeSlave.shouldersImplant > 0)>> + $His shoulders have been restructured to broaden them. + <<elseif ($activeSlave.shouldersImplant < -3)>> + $His shoulders have been completely rebuilt to be massively narrower. + <<elseif ($activeSlave.shouldersImplant < -2)>> + $His shoulders have been heavily restructured to narrow them. + <<elseif ($activeSlave.shouldersImplant < -1)>> + $His shoulders have been repeatedly restructured to narrow them. + <<elseif ($activeSlave.shouldersImplant < 0)>> + $His shoulders have been restructured to narrow them. + <</if>> <div class="choices"> - [[Tighten asshole|Surgery Degradation][$activeSlave.anus = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "anus"]] <span class="note">This will reduce $his anal skills</span> + <<if ($activeSlave.shouldersImplant == 0)>> + <<if $activeSlave.shoulders > -2 && $activeSlave.shoulders < 2>> + [[Restructure shoulders more broadly|Surgery Degradation][$activeSlave.shouldersImplant++,$activeSlave.shoulders++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "shoulders"]] | [[Restructure shoulders more narrowly|Surgery Degradation][$activeSlave.shouldersImplant--,$activeSlave.shoulders--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "shoulders"]] + <<elseif $activeSlave.shoulders <= -1>> + [[Restructure shoulders more broadly|Surgery Degradation][$activeSlave.shouldersImplant++,$activeSlave.shoulders++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "shoulders"]] + <<elseif $activeSlave.shoulders >= 2>> + [[Restructure shoulders more narrowly|Surgery Degradation][$activeSlave.shouldersImplant--,$activeSlave.shoulders--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "shoulders"]] + <</if>> + <<elseif $surgeryUpgrade == 1>> + <<if $activeSlave.shoulders > -2 && $activeSlave.shoulders < 2>> + [[Advanced shoulder broadening surgery|Surgery Degradation][$activeSlave.shouldersImplant++,$activeSlave.shoulders++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "shoulders"]] | [[Advanced shoulder narrowing surgery|Surgery Degradation][$activeSlave.shouldersImplant--,$activeSlave.shoulders--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "shoulders"]] + <<elseif $activeSlave.shoulders <= -1>> + [[Advanced shoulder broadening surgery|Surgery Degradation][$activeSlave.shouldersImplant++,$activeSlave.shoulders++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "shoulders"]] + <<elseif $activeSlave.shoulders >= 2>> + [[Advanced shoulder narrowing surgery|Surgery Degradation][$activeSlave.shouldersImplant--,$activeSlave.shoulders--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "shoulders"]] + <</if>> + <</if>> </div> - <<elseif ($activeSlave.anus > 0)>> - $His butthole is fairly narrow, but could be tightened to virgin status. + <</if>> + </div> + + /*Hip bones*/ + <div> + <<if $activeSlave.indentureRestrictions < 1>> + <<if ($activeSlave.hips < -1)>> + $He has very narrow hips. + <<elseif ($activeSlave.hips < 0)>> + $He has narrow hips. + <<elseif ($activeSlave.hips < 1)>> + $He has average hips. + <<elseif ($activeSlave.hips < 2)>> + $He has broad hips. + <<elseif ($activeSlave.hips < 3)>> + $He has very broad hips. + <<elseif ($activeSlave.hips == 3)>> + $He has doorway-jamming hips. + <</if>> + <<if ($activeSlave.hipsImplant == 0)>> + They have not been altered. + <<elseif ($activeSlave.hipsImplant > 3)>> + $His pelvis has been completely rebuilt to be massively wider. + <<elseif ($activeSlave.hipsImplant > 2)>> + $His pelvis has been heavily broadened. + <<elseif ($activeSlave.hipsImplant > 1)>> + $His pelvis has been repeatedly broadened. + <<elseif ($activeSlave.hipsImplant > 0)>> + $His pelvis has been broadened. + <<elseif ($activeSlave.hipsImplant < -3)>> + $His pelvis has been completely rebuilt to be massively narrower. + <<elseif ($activeSlave.hipsImplant < -2)>> + $His pelvis has heavily narrowed. + <<elseif ($activeSlave.hipsImplant < -1)>> + $His pelvis has been repeatedly narrowed. + <<elseif ($activeSlave.hipsImplant < 0)>> + $His pelvis has been narrowed. + <</if>> <div class="choices"> - [[Restore anal virginity|Surgery Degradation][$activeSlave.anus = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "anus"]] <span class="note">This will reduce $his anal skills</span> + <<if ($activeSlave.hipsImplant == 0)>> + <<if $activeSlave.hips > -2 && $activeSlave.hips < 3 && $surgeryUpgrade == 1>> + [[Broaden pelvis|Surgery Degradation][$activeSlave.hipsImplant++,$activeSlave.hips++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "hips"]] | [[Narrow pelvis|Surgery Degradation][$activeSlave.hipsImplant--,$activeSlave.hips--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "hips"]] + <<elseif $activeSlave.hips > -2 && $activeSlave.hips < 2>> + [[Broaden pelvis|Surgery Degradation][$activeSlave.hipsImplant++,$activeSlave.hips++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "hips"]] | [[Narrow pelvis|Surgery Degradation][$activeSlave.hipsImplant--,$activeSlave.hips--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "hips"]] + <<elseif $activeSlave.hips <= -1>> + [[Broaden pelvis|Surgery Degradation][$activeSlave.hipsImplant++,$activeSlave.hips++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "hips"]] + <<elseif $activeSlave.hips >= 2>> + [[Narrow pelvis|Surgery Degradation][$activeSlave.hipsImplant--,$activeSlave.hips--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "hips"]] + <</if>> + <<elseif $surgeryUpgrade == 1>> + <<if $activeSlave.hips > -2 && $activeSlave.hips < 3>> + [[Advanced pelvis broadening|Surgery Degradation][$activeSlave.hipsImplant++,$activeSlave.hips++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "hips"]] | [[Advanced pelvis narrowing|Surgery Degradation][$activeSlave.hipsImplant--,$activeSlave.hips--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "hips"]] + <<elseif $activeSlave.hips <= -1>> + [[Advanced pelvis broadening|Surgery Degradation][$activeSlave.hipsImplant++,$activeSlave.hips++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "hips"]] + <<elseif $activeSlave.hips >= 3>> + [[Advanced pelvis narrowing|Surgery Degradation][$activeSlave.hipsImplant--,$activeSlave.hips--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "hips"]] + <</if>> + <</if>> </div> <</if>> - <</if>> -</div> - -<h3>Deal with $his hair:</h3> + </div> -/*Main Hair*/ -<div> - <<set _pubertyAge = Math.min($activeSlave.pubertyAgeXX, $activeSlave.pubertyAgeXY)>> - <<if $activeSlave.bald == 0 && $activeSlave.hStyle != "bald">> - $He naturally grows $activeSlave.origHColor hair from $his head. - <div class="choices"> - <<if $activeSlave.indentureRestrictions > 1>> - <span class="note">$His indenture forbids elective surgery</span> - <<else>> - [["Surgically remove " + $his + " ability to grow hair"|Surgery Degradation][cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.bald = 1,$surgeryType = "hair removal"]] + /*Tweak height*/ + <<if hasAllNaturalLimbs($activeSlave)>> + <div> + <<if ($activeSlave.heightImplant == 0)>> + $He has normal femurs and humeri. + <<elseif ($activeSlave.heightImplant > 0)>> + $His femurs, humeri, and other major bones have been lengthened. + <<elseif ($activeSlave.heightImplant < 0)>> + $His femurs, humeri, and other major bones have been shortened. <</if>> + <div class="choices"> + <<if ($activeSlave.heightImplant == 0)>> + <<if $activeSlave.indentureRestrictions < 1>> + [[Lengthen major bones|Surgery Degradation][$activeSlave.heightImplant = 1,$activeSlave.height += 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "height"]] | [[Shorten major bones|Surgery Degradation][$activeSlave.heightImplant = -1,$activeSlave.height -= 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "height"]] + <</if>> + <<elseif ($activeSlave.height < (Height.mean($activeSlave)+15)) && ($activeSlave.height >= (Height.mean($activeSlave)-15)) && ($surgeryUpgrade == 1)>> + <<if $activeSlave.indentureRestrictions < 1>> + [[Advanced height gain surgery|Surgery Degradation][$activeSlave.heightImplant = 1,$activeSlave.height += 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "height"]] | [[Advanced height reduction surgery|Surgery Degradation][$activeSlave.heightImplant = -1,$activeSlave.height -= 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "height"]] + <</if>> + <<elseif ($activeSlave.height < (Height.mean($activeSlave)+15)) && ($surgeryUpgrade == 1)>> + <<if $activeSlave.indentureRestrictions < 1>> + [[Advanced height gain surgery|Surgery Degradation][$activeSlave.heightImplant = 1,$activeSlave.height += 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "height"]] + <</if>> + <<elseif ($activeSlave.height >= (Height.mean($activeSlave)-15)) && ($surgeryUpgrade == 1)>> + <<if $activeSlave.indentureRestrictions < 1>> + [[Advanced height reduction surgery|Surgery Degradation][$activeSlave.heightImplant = -1,$activeSlave.height -= 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "height"]] + <</if>> + <</if>> + </div> </div> - <<else>> - $He is no longer capable of growing hair on $his head. - <</if>> -</div> -/*Eyebrows*/ -<div> - <<if ($activeSlave.eyebrowHStyle != "bald")>> - $He has $activeSlave.origHColor eyebrows. - <div class="choices"> - <<if $activeSlave.indentureRestrictions > 1>> - <span class="note">$His indenture forbids elective surgery</span> - <<else>> - [["Surgically remove " + $his + " ability to grow eyebrows"|Surgery Degradation][cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$surgeryType = "eyebrow removal"]] - <</if>> - </div> - <<else>> - $He is no longer capable of growing eyebrow hair. - <</if>> -</div> - -/*Armpit hair*/ -<div> - <<if ($activeSlave.underArmHStyle != "bald" && $activeSlave.underArmHStyle != "hairless") || ($activeSlave.pubicHStyle != "bald" && $activeSlave.pubicHStyle != "hairless")>> - $He <<if $activeSlave.physicalAge >= _pubertyAge>>naturally grows<<elseif $activeSlave.physicalAge >= _pubertyAge-1>>is beginning to grow<<else>>will someday grow<</if>> $activeSlave.origHColor body hair. - <div class="choices"> - <<if $activeSlave.indentureRestrictions > 1>> - <span class="note">$His indenture forbids elective surgery</span> - <<else>> - [["Surgically remove " + $his + " ability to grow body hair"|Surgery Degradation][cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$surgeryType = "body hair removal"]] - <</if>> - </div> - <<else>> - $His $activeSlave.skin skin is silky smooth and hair free from $his neck to $his <<if !hasAnyLegs($activeSlave)>>hips<<else>>toes<</if>>. - <</if>> -</div> - -<h3>Alter $his race:</h3> - -/*Race*/ -<div> - <<if $activeSlave.indentureRestrictions < 1>> - $He is $activeSlave.race<<if $activeSlave.race != $activeSlave.origRace>>, but was originally $activeSlave.origRace<</if>>. Surgically alter $him to look more: - <div class="choices"> - <<if $activeSlave.race != "white">> - [[White|Surgery Degradation][$activeSlave.race = "white", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "race"]] | - <</if>> - <<if $activeSlave.race != "latina">> - [[Latina|Surgery Degradation][$activeSlave.race = "latina", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "race"]] | - <</if>> - <<if $activeSlave.race != "black">> - [[Black|Surgery Degradation][$activeSlave.race = "black", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "race"]] | - <</if>> - <<if $activeSlave.race != "asian">> - [[Asian|Surgery Degradation][$activeSlave.race = "asian", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "race"]] | - <</if>> - <<if $activeSlave.race != "middle eastern">> - [[Middle Eastern|Surgery Degradation][$activeSlave.race = "middle eastern", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "race"]] | - <</if>> - <<if $activeSlave.race != "indo-aryan">> - [[Indo-Aryan|Surgery Degradation][$activeSlave.race = "indo-aryan", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "race"]] | - <</if>> - <<if $activeSlave.race != "pacific islander">> - [[Pacific Islander|Surgery Degradation][$activeSlave.race = "pacific islander", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "race"]] | - <</if>> - <<if $activeSlave.race != "malay">> - [[Malay|Surgery Degradation][$activeSlave.race = "malay", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "race"]] | - <</if>> - <<if $activeSlave.race != "amerindian">> - [[Amerindian|Surgery Degradation][$activeSlave.race = "amerindian", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "race"]] | - <</if>> - <<if $activeSlave.race != "southern european">> - [[Southern European|Surgery Degradation][$activeSlave.race = "southern european", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "race"]] | - <</if>> - <<if $activeSlave.race != "semitic">> - [[Semitic|Surgery Degradation][$activeSlave.race = "semitic", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "race"]] | - <</if>> - <<if $activeSlave.race != "mixed race">> - [[Mixed Race|Surgery Degradation][$activeSlave.race = "mixed race", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "race"]] + <div> + <<if ($activeSlave.heels == 0) && hasAnyNaturalLegs($activeSlave)>> + $He has healthy calves. + <<elseif ($activeSlave.heels == 1) && hasAnyNaturalLegs($activeSlave)>> + $His calves have been altered so that $he cannot walk in anything but very high heels. <</if>> + <div class="choices"> + <<if ($activeSlave.heels == 0) && hasAnyNaturalLegs($activeSlave) && ($seeExtreme == 1)>> + <<if $activeSlave.indentureRestrictions < 1>> + [[Shorten tendons|Surgery Degradation][$activeSlave.heels = 1,$activeSlave.shoes = "heels",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "heels"]] <span class="note">Prevents $him from walking in anything but very high heels</span> + <</if>> + <</if>> + <<if ($activeSlave.heels == 1)>> + [[Replace tendons|Surgery Degradation][$activeSlave.heels = 0,$activeSlave.shoes = "none",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "heelsRestoration"]] + <</if>> + </div> </div> - <<else>> - <div class="note choices">$His indenture forbids elective surgery</div> <</if>> -</div> -<h3>Work on $him structurally:</h3> - -/*Shoulder bones*/ -<div> - <<if $activeSlave.indentureRestrictions < 1>> - <<if ($activeSlave.shoulders < -1)>> - $He has very narrow shoulders. - <<elseif ($activeSlave.shoulders < 0)>> - $He has narrow shoulders. - <<elseif ($activeSlave.shoulders < 1)>> - $He has average shoulders. - <<elseif ($activeSlave.shoulders < 2)>> - $He has broad shoulders. - <<elseif ($activeSlave.shoulders == 2)>> - $He has very broad shoulders. + /* PROSTHETICS */ + <h3>Prosthetics</h3> + <<= App.Desc.limbs($activeSlave)>> + <<if isAmputee($activeSlave)>> + <<if $activeSlave.PLimb == 1>> + $He has been implanted with a basic PLimb interface. + <<elseif $activeSlave.PLimb == 2>> + $He has been implanted with an advanced PLimb interface. <</if>> - <<if ($activeSlave.shouldersImplant == 0)>> - $He has a natural shoulder structure. - <<elseif ($activeSlave.shouldersImplant > 3)>> - $His shoulders have been completely rebuilt to be massively wider. - <<elseif ($activeSlave.shouldersImplant > 2)>> - $His shoulders have been heavily restructured to broaden them. - <<elseif ($activeSlave.shouldersImplant > 1)>> - $His shoulders have been repeatedly restructured to broaden them. - <<elseif ($activeSlave.shouldersImplant > 0)>> - $His shoulders have been restructured to broaden them. - <<elseif ($activeSlave.shouldersImplant < -3)>> - $His shoulders have been completely rebuilt to be massively narrower. - <<elseif ($activeSlave.shouldersImplant < -2)>> - $His shoulders have been heavily restructured to narrow them. - <<elseif ($activeSlave.shouldersImplant < -1)>> - $His shoulders have been repeatedly restructured to narrow them. - <<elseif ($activeSlave.shouldersImplant < 0)>> - $His shoulders have been restructured to narrow them. - <</if>> - <div class="choices"> - <<if ($activeSlave.shouldersImplant == 0)>> - <<if $activeSlave.shoulders > -2 && $activeSlave.shoulders < 2>> - [[Restructure shoulders more broadly|Surgery Degradation][$activeSlave.shouldersImplant++,$activeSlave.shoulders++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "shoulders"]] | [[Restructure shoulders more narrowly|Surgery Degradation][$activeSlave.shouldersImplant--,$activeSlave.shoulders--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "shoulders"]] - <<elseif $activeSlave.shoulders <= -1>> - [[Restructure shoulders more broadly|Surgery Degradation][$activeSlave.shouldersImplant++,$activeSlave.shoulders++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "shoulders"]] - <<elseif $activeSlave.shoulders >= 2>> - [[Restructure shoulders more narrowly|Surgery Degradation][$activeSlave.shouldersImplant--,$activeSlave.shoulders--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "shoulders"]] - <</if>> - <<elseif $surgeryUpgrade == 1>> - <<if $activeSlave.shoulders > -2 && $activeSlave.shoulders < 2>> - [[Advanced shoulder broadening surgery|Surgery Degradation][$activeSlave.shouldersImplant++,$activeSlave.shoulders++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "shoulders"]] | [[Advanced shoulder narrowing surgery|Surgery Degradation][$activeSlave.shouldersImplant--,$activeSlave.shoulders--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "shoulders"]] - <<elseif $activeSlave.shoulders <= -1>> - [[Advanced shoulder broadening surgery|Surgery Degradation][$activeSlave.shouldersImplant++,$activeSlave.shoulders++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "shoulders"]] - <<elseif $activeSlave.shoulders >= 2>> - [[Advanced shoulder narrowing surgery|Surgery Degradation][$activeSlave.shouldersImplant--,$activeSlave.shoulders--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "shoulders"]] - <</if>> - <</if>> - </div> <</if>> -</div> -/*Hip bones*/ -<div> - <<if $activeSlave.indentureRestrictions < 1>> - <<if ($activeSlave.hips < -1)>> - $He has very narrow hips. - <<elseif ($activeSlave.hips < 0)>> - $He has narrow hips. - <<elseif ($activeSlave.hips < 1)>> - $He has average hips. - <<elseif ($activeSlave.hips < 2)>> - $He has broad hips. - <<elseif ($activeSlave.hips < 3)>> - $He has very broad hips. - <<elseif ($activeSlave.hips == 3)>> - $He has doorway-jamming hips. - <</if>> - <<if ($activeSlave.hipsImplant == 0)>> - They have not been altered. - <<elseif ($activeSlave.hipsImplant > 3)>> - $His pelvis has been completely rebuilt to be massively wider. - <<elseif ($activeSlave.hipsImplant > 2)>> - $His pelvis has been heavily broadened. - <<elseif ($activeSlave.hipsImplant > 1)>> - $His pelvis has been repeatedly broadened. - <<elseif ($activeSlave.hipsImplant > 0)>> - $His pelvis has been broadened. - <<elseif ($activeSlave.hipsImplant < -3)>> - $His pelvis has been completely rebuilt to be massively narrower. - <<elseif ($activeSlave.hipsImplant < -2)>> - $His pelvis has heavily narrowed. - <<elseif ($activeSlave.hipsImplant < -1)>> - $His pelvis has been repeatedly narrowed. - <<elseif ($activeSlave.hipsImplant < 0)>> - $His pelvis has been narrowed. + <<if $seeExtreme === 1 && $activeSlave.indentureRestrictions < 1 && hasAnyNaturalLimbs($activeSlave)>> + <style> + .container { + display: grid; + grid-template-columns: max-content 100px 100px; + } + </style> + <<set _LA = 0, _RA = 0, _LL = 0, _RL = 0>> + + <div class="container"> + <<if getLeftArmID($activeSlave) === 1>> + <div>Left arm:</div> + <div><label><<radiobutton "_LA" 0 checked>> Leave </label></div> + <div><label><<radiobutton "_LA" 1>> Amputate </label></div> + <</if>> + <<if getRightArmID($activeSlave) === 1>> + <div>Right arm:</div> + <div><label><<radiobutton "_RA" 0 checked>> Leave </label></div> + <div><label><<radiobutton "_RA" 1>> Amputate </label></div> + <</if>> + <<if getLeftLegID($activeSlave) === 1>> + <div>Left leg:</div> + <div><label><<radiobutton "_LL" 0 checked>> Leave </label></div> + <div><label><<radiobutton "_LL" 1>> Amputate </label></div> + <</if>> + <<if getRightLegID($activeSlave) === 1>> + <div>Right leg:</div> + <div><label><<radiobutton "_RL" 0 checked>> Leave </label></div> + <div><label><<radiobutton "_RL" 1>> Amputate </label></div> <</if>> - <div class="choices"> - <<if ($activeSlave.hipsImplant == 0)>> - <<if $activeSlave.hips > -2 && $activeSlave.hips < 3 && $surgeryUpgrade == 1>> - [[Broaden pelvis|Surgery Degradation][$activeSlave.hipsImplant++,$activeSlave.hips++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "hips"]] | [[Narrow pelvis|Surgery Degradation][$activeSlave.hipsImplant--,$activeSlave.hips--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "hips"]] - <<elseif $activeSlave.hips > -2 && $activeSlave.hips < 2>> - [[Broaden pelvis|Surgery Degradation][$activeSlave.hipsImplant++,$activeSlave.hips++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "hips"]] | [[Narrow pelvis|Surgery Degradation][$activeSlave.hipsImplant--,$activeSlave.hips--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "hips"]] - <<elseif $activeSlave.hips <= -1>> - [[Broaden pelvis|Surgery Degradation][$activeSlave.hipsImplant++,$activeSlave.hips++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "hips"]] - <<elseif $activeSlave.hips >= 2>> - [[Narrow pelvis|Surgery Degradation][$activeSlave.hipsImplant--,$activeSlave.hips--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "hips"]] - <</if>> - <<elseif $surgeryUpgrade == 1>> - <<if $activeSlave.hips > -2 && $activeSlave.hips < 3>> - [[Advanced pelvis broadening|Surgery Degradation][$activeSlave.hipsImplant++,$activeSlave.hips++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "hips"]] | [[Advanced pelvis narrowing|Surgery Degradation][$activeSlave.hipsImplant--,$activeSlave.hips--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "hips"]] - <<elseif $activeSlave.hips <= -1>> - [[Advanced pelvis broadening|Surgery Degradation][$activeSlave.hipsImplant++,$activeSlave.hips++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "hips"]] - <<elseif $activeSlave.hips >= 3>> - [[Advanced pelvis narrowing|Surgery Degradation][$activeSlave.hipsImplant--,$activeSlave.hips--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "hips"]] - <</if>> - <</if>> </div> - <</if>> -</div> - -/*Tweak height*/ -<<if hasAllNaturalLimbs($activeSlave)>> - <div> - <<if ($activeSlave.heightImplant == 0)>> - $He has normal femurs and humeri. - <<elseif ($activeSlave.heightImplant > 0)>> - $His femurs, humeri, and other major bones have been lengthened. - <<elseif ($activeSlave.heightImplant < 0)>> - $His femurs, humeri, and other major bones have been shortened. - <</if>> - <div class="choices"> - <<if ($activeSlave.heightImplant == 0)>> - <<if $activeSlave.indentureRestrictions < 1>> - [[Lengthen major bones|Surgery Degradation][$activeSlave.heightImplant = 1,$activeSlave.height += 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "height"]] | [[Shorten major bones|Surgery Degradation][$activeSlave.heightImplant = -1,$activeSlave.height -= 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "height"]] - <</if>> - <<elseif ($activeSlave.height < (Height.mean($activeSlave)+15)) && ($activeSlave.height >= (Height.mean($activeSlave)-15)) && ($surgeryUpgrade == 1)>> - <<if $activeSlave.indentureRestrictions < 1>> - [[Advanced height gain surgery|Surgery Degradation][$activeSlave.heightImplant = 1,$activeSlave.height += 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "height"]] | [[Advanced height reduction surgery|Surgery Degradation][$activeSlave.heightImplant = -1,$activeSlave.height -= 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "height"]] - <</if>> - <<elseif ($activeSlave.height < (Height.mean($activeSlave)+15)) && ($surgeryUpgrade == 1)>> - <<if $activeSlave.indentureRestrictions < 1>> - [[Advanced height gain surgery|Surgery Degradation][$activeSlave.heightImplant = 1,$activeSlave.height += 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "height"]] - <</if>> - <<elseif ($activeSlave.height >= (Height.mean($activeSlave)-15)) && ($surgeryUpgrade == 1)>> - <<if $activeSlave.indentureRestrictions < 1>> - [[Advanced height reduction surgery|Surgery Degradation][$activeSlave.heightImplant = -1,$activeSlave.height -= 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40),$surgeryType = "height"]] + <div> + <<link "Amputate limb(s)">> + <<set _atleastOne = 0>> + /* temporary story variable */ + <<set $oldLimbs = App.Desc.limbChange().currentLimbs($activeSlave)>> + <<if _LA === 1>> + <<run removeLimbs($activeSlave, "left arm")>> + <<set _atleastOne++>> + <</if>> + <<if _RA === 1>> + <<run removeLimbs($activeSlave, "right arm")>> + <<set _atleastOne++>> + <</if>> + <<if _LL === 1>> + <<run removeLimbs($activeSlave, "left leg")>> + <<set _atleastOne++>> + <</if>> + <<if _RL === 1>> + <<run removeLimbs($activeSlave, "right leg")>> + <<set _atleastOne++>> + <</if>> + <<if _atleastOne>> + <<run surgeryDamage($activeSlave,_atleastOne * 10), cashX(-$surgeryCost, "slaveSurgery", $activeSlave)>> + <<if !hasAnyArms($activeSlave)>> + <<set $activeSlave.rules.release.masturbation = 0>> + <</if>> + <<set $surgeryType = "amp">> + <<goto "Surgery Degradation">> + <<else>> + <<unset $oldLimbs>> <</if>> - <</if>> + <</link>> <span class="note">This will greatly restrict $him.</span> </div> - </div> + <</if>> /* extreme toggle */ <div> - <<if ($activeSlave.heels == 0) && hasAnyNaturalLegs($activeSlave)>> - $He has healthy calves. - <<elseif ($activeSlave.heels == 1) && hasAnyNaturalLegs($activeSlave)>> - $His calves have been altered so that $he cannot walk in anything but very high heels. - <</if>> - <div class="choices"> - <<if ($activeSlave.heels == 0) && hasAnyNaturalLegs($activeSlave) && ($seeExtreme == 1)>> - <<if $activeSlave.indentureRestrictions < 1>> - [[Shorten tendons|Surgery Degradation][$activeSlave.heels = 1,$activeSlave.shoes = "heels",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "heels"]] <span class="note">Prevents $him from walking in anything but very high heels</span> - <</if>> + <<if !hasAllNaturalLimbs($activeSlave) && $activeSlave.PLimb == 0>> + <<if isProstheticAvailable($activeSlave, "interfaceP1")>> + [[Install basic prosthetic interface|Surgery Degradation][$oldLimbs = App.Desc.limbChange().currentLimbs($activeSlave), $activeSlave.PLimb = 1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20), $surgeryType = "PLimb interface"]] <</if>> - <<if ($activeSlave.heels == 1)>> - [[Replace tendons|Surgery Degradation][$activeSlave.heels = 0,$activeSlave.shoes = "none",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10),$surgeryType = "heelsRestoration"]] + <<if isProstheticAvailable($activeSlave, "interfaceP2")>> | + [[Install advanced prosthetic interface|Surgery Degradation][$oldLimbs = App.Desc.limbChange().currentLimbs($activeSlave), $activeSlave.PLimb = 2, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20), $surgeryType = "PLimb interface"]] <</if>> - </div> - </div> -<</if>> - -/* PROSTHETICS */ -<h3>Prosthetics</h3> -<<= App.Desc.limbs($activeSlave)>> -<<if isAmputee($activeSlave)>> - <<if $activeSlave.PLimb == 1>> - $He has been implanted with a basic PLimb interface. - <<elseif $activeSlave.PLimb == 2>> - $He has been implanted with an advanced PLimb interface. - <</if>> -<</if>> - -<<if $seeExtreme === 1 && $activeSlave.indentureRestrictions < 1 && hasAnyNaturalLimbs($activeSlave)>> - <style> - .container { - display: grid; - grid-template-columns: max-content 100px 100px; - } - </style> - <<set _LA = 0, _RA = 0, _LL = 0, _RL = 0>> - - <div class="container"> - <<if getLeftArmID($activeSlave) === 1>> - <div>Left arm:</div> - <div><label><<radiobutton "_LA" 0 checked>> Leave </label></div> - <div><label><<radiobutton "_LA" 1>> Amputate </label></div> - <</if>> - <<if getRightArmID($activeSlave) === 1>> - <div>Right arm:</div> - <div><label><<radiobutton "_RA" 0 checked>> Leave </label></div> - <div><label><<radiobutton "_RA" 1>> Amputate </label></div> - <</if>> - <<if getLeftLegID($activeSlave) === 1>> - <div>Left leg:</div> - <div><label><<radiobutton "_LL" 0 checked>> Leave </label></div> - <div><label><<radiobutton "_LL" 1>> Amputate </label></div> - <</if>> - <<if getRightLegID($activeSlave) === 1>> - <div>Right leg:</div> - <div><label><<radiobutton "_RL" 0 checked>> Leave </label></div> - <div><label><<radiobutton "_RL" 1>> Amputate </label></div> - <</if>> + <<elseif $activeSlave.PLimb == 1 && isProstheticAvailable($activeSlave, "interfaceP2")>> + [[Upgrade to advanced prosthetic interface|Surgery Degradation][$oldLimbs = App.Desc.limbChange().currentLimbs($activeSlave), $activeSlave.PLimb = 2, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,5), $surgeryType = "PLimb interface"]] + <</if>> </div> <div> - <<link "Amputate limb(s)">> - <<set _atleastOne = 0>> - /* temporary story variable */ - <<set $oldLimbs = App.Desc.limbChange().currentLimbs($activeSlave)>> - <<if _LA === 1>> - <<run removeLimbs($activeSlave, "left arm")>> - <<set _atleastOne++>> - <</if>> - <<if _RA === 1>> - <<run removeLimbs($activeSlave, "right arm")>> - <<set _atleastOne++>> - <</if>> - <<if _LL === 1>> - <<run removeLimbs($activeSlave, "left leg")>> - <<set _atleastOne++>> - <</if>> - <<if _RL === 1>> - <<run removeLimbs($activeSlave, "right leg")>> - <<set _atleastOne++>> - <</if>> - <<if _atleastOne>> - <<run surgeryDamage($activeSlave,_atleastOne * 10), cashX(-$surgeryCost, "slaveSurgery", $activeSlave)>> - <<if !hasAnyArms($activeSlave)>> - <<set $activeSlave.rules.release.masturbation = 0>> - <</if>> - <<set $surgeryType = "amp">> - <<goto "Surgery Degradation">> - <<else>> - <<unset $oldLimbs>> - <</if>> - <</link>> <span class="note">This will greatly restrict $him.</span> + <<if $activeSlave.PTail == 1>> + $He has a neural interface allowing attachment of tails. + <<elseif isProstheticAvailable($activeSlave, "interfaceTail")>> + $He lacks a neural interface allowing attachment of tails. + [[Implant interface|Surgery Degradation][$activeSlave.PTail = 1, $activeSlave.tail = "none", $activeSlave.tailColor = "none", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "tailInterface"]] + <<else>> + $He lacks a neural interface allowing attachment of tails and you have none ready for $him. + <</if>> </div> -<</if>> /* extreme toggle */ -<div> - <<if !hasAllNaturalLimbs($activeSlave) && $activeSlave.PLimb == 0>> - <<if isProstheticAvailable($activeSlave, "interfaceP1")>> - [[Install basic prosthetic interface|Surgery Degradation][$oldLimbs = App.Desc.limbChange().currentLimbs($activeSlave), $activeSlave.PLimb = 1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20), $surgeryType = "PLimb interface"]] - <</if>> - <<if isProstheticAvailable($activeSlave, "interfaceP2")>> | - [[Install advanced prosthetic interface|Surgery Degradation][$oldLimbs = App.Desc.limbChange().currentLimbs($activeSlave), $activeSlave.PLimb = 2, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20), $surgeryType = "PLimb interface"]] - <</if>> - <<elseif $activeSlave.PLimb == 1 && isProstheticAvailable($activeSlave, "interfaceP2")>> - [[Upgrade to advanced prosthetic interface|Surgery Degradation][$oldLimbs = App.Desc.limbChange().currentLimbs($activeSlave), $activeSlave.PLimb = 2, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,5), $surgeryType = "PLimb interface"]] - <</if>> -</div> + <<print App.Medicine.OrganFarm.fullMenu($activeSlave)>> -<div> - <<if $activeSlave.PTail == 1>> - $He has a neural interface allowing attachment of tails. - <<elseif isProstheticAvailable($activeSlave, "interfaceTail")>> - $He lacks a neural interface allowing attachment of tails. - [[Implant interface|Surgery Degradation][$activeSlave.PTail = 1, $activeSlave.tail = "none", $activeSlave.tailColor = "none", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,10), $surgeryType = "tailInterface"]] - <<else>> - $He lacks a neural interface allowing attachment of tails and you have none ready for $him. - <</if>> -</div> + <<if $geneticMappingUpgrade >= 1>> + <h3>Retro-virus treatments:</h3> + <<if ($activeSlave.indentureRestrictions >= 1)>> + <div> + <span class="note">Modification at a genetic level clearly violates $his indenture contract</span> + </div> + <<elseif $activeSlave.health.health < 0>> + <div> + <span class="note">$He's too unhealthy to undergo gene therapy</span> + </div> + <<else>> + <div> + <<if $arcologies[0].childhoodFertilityInducedNCSResearch == 1>> + <<if $activeSlave.geneMods.NCS == 0>> + [[Induced NCS treatment|Surgery Degradation][$activeSlave.geneMods.NCS = 1,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,80), $activeSlave.chem += 40,$surgeryType = "retrograde virus injection NCS"]] <span class="note">This will induce <span class="orange">NCS</span> in $his genetic code</span> + <<else>> + <span class="note">$He already has Induced <span class="orange">NCS</span></span> + <</if>> + <</if>> + </div> -<<print App.Medicine.OrganFarm.fullMenu($activeSlave)>> + <div> + <<if $RapidCellGrowthFormula == 1>> + <<if $activeSlave.geneMods.rapidCellGrowth == 0>> + [[Increased elasticity treatment|Surgery Degradation][$activeSlave.geneMods.rapidCellGrowth = 1,cashX(forceNeg($surgeryCost * 4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "elasticity treatment"]] <span class="note">This will alter $his genetic code to encourage $his body to stretch</span> + <<else>> + <span class="note">$He already has received the plasticity increasing elasticity treatment</span> + <</if>> + <</if>> + </div> -<<if $geneticMappingUpgrade >= 1>> - <h3>Retro-virus treatments:</h3> - <<if ($activeSlave.indentureRestrictions >= 1)>> - <div> - <span class="note">Modification at a genetic level clearly violates $his indenture contract</span> - </div> - <<elseif $activeSlave.health.health < 0>> - <div> - <span class="note">$He's too unhealthy to undergo gene therapy</span> - </div> - <<else>> - <div> - <<if $arcologies[0].childhoodFertilityInducedNCSResearch == 1>> - <<if $activeSlave.geneMods.NCS == 0>> - [[Induced NCS treatment|Surgery Degradation][$activeSlave.geneMods.NCS = 1,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,80), $activeSlave.chem += 40,$surgeryType = "retrograde virus injection NCS"]] <span class="note">This will induce <span class="orange">NCS</span> in $his genetic code</span> - <<else>> - <span class="note">$He already has Induced <span class="orange">NCS</span></span> + <div> + <<if $activeSlave.geneticQuirks.albinism == 2>> + [[Albinism prevention treatment|Surgery Degradation][induceAlbinism($activeSlave, 0), cashX(forceNeg($surgeryCost * 4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave, 40), $activeSlave.chem += 100, $surgeryType = "gene treatment"]] + <<elseif $activeSlave.geneticQuirks.albinism == 1 && $geneticMappingUpgrade >= 2>> + [[Albinism activation treatment|Surgery Degradation][induceAlbinism($activeSlave, 2), cashX(forceNeg($surgeryCost * 4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave, 40), $activeSlave.chem += 100, $surgeryType = "gene treatment"]] <span class="note">Will not have an active effect</span> + | [[Albinism carrier corrective treatment|Surgery Degradation][induceAlbinism($activeSlave, 0), cashX(forceNeg($surgeryCost * 4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] + <<elseif $geneticFlawLibrary == 1>> + [[Induced albinism treatment|Surgery Degradation][induceAlbinism($activeSlave, 2), cashX(forceNeg($surgeryCost * 10), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave, 40), $activeSlave.chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">albinism</span> in $his genetic code</span> <</if>> - <</if>> - </div> + </div> - <div> - <<if $RapidCellGrowthFormula == 1>> - <<if $activeSlave.geneMods.rapidCellGrowth == 0>> - [[Increased elasticity treatment|Surgery Degradation][$activeSlave.geneMods.rapidCellGrowth = 1,cashX(forceNeg($surgeryCost * 4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "elasticity treatment"]] <span class="note">This will alter $his genetic code to encourage $his body to stretch</span> - <<else>> - <span class="note">$He already has received the plasticity increasing elasticity treatment</span> + <div> + <<if $activeSlave.geneticQuirks.androgyny == 2>> + [[Androgyny correction treatment|Surgery Degradation][$activeSlave.geneticQuirks.androgyny = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] + <<elseif $activeSlave.geneticQuirks.androgyny == 1 && $geneticMappingUpgrade >= 2>> + [[Androgyny activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.androgyny = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] + | [[Androgyny carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.androgyny = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] + <<elseif $geneticFlawLibrary == 1>> + [[Induced androgyny treatment|Surgery Degradation][$activeSlave.geneticQuirks.androgyny = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">natural androgyny</span> in $his genetic code</span> <</if>> - <</if>> - </div> + </div> - <div> - <<if $activeSlave.geneticQuirks.albinism == 2>> - [[Albinism prevention treatment|Surgery Degradation][induceAlbinism($activeSlave, 0), cashX(forceNeg($surgeryCost * 4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave, 40), $activeSlave.chem += 100, $surgeryType = "gene treatment"]] - <<elseif $activeSlave.geneticQuirks.albinism == 1 && $geneticMappingUpgrade >= 2>> - [[Albinism activation treatment|Surgery Degradation][induceAlbinism($activeSlave, 2), cashX(forceNeg($surgeryCost * 4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave, 40), $activeSlave.chem += 100, $surgeryType = "gene treatment"]] <span class="note">Will not have an active effect</span> - | [[Albinism carrier corrective treatment|Surgery Degradation][induceAlbinism($activeSlave, 0), cashX(forceNeg($surgeryCost * 4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] - <<elseif $geneticFlawLibrary == 1>> - [[Induced albinism treatment|Surgery Degradation][induceAlbinism($activeSlave, 2), cashX(forceNeg($surgeryCost * 10), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave, 40), $activeSlave.chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">albinism</span> in $his genetic code</span> - <</if>> - </div> + <div> + <<if $activeSlave.geneticQuirks.dwarfism == 2>> + [[Dwarfism correction treatment|Surgery Degradation][$activeSlave.geneticQuirks.dwarfism = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] + <<elseif $activeSlave.geneticQuirks.dwarfism == 1 && $geneticMappingUpgrade >= 2>> + [[Dwarfism activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.dwarfism = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] + | [[Dwarfism carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.dwarfism = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] + <<elseif $geneticFlawLibrary == 1>> + [[Induced dwarfism treatment|Surgery Degradation][$activeSlave.geneticQuirks.dwarfism = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">dwarfism</span> in $his genetic code</span> + <</if>> + </div> - <div> - <<if $activeSlave.geneticQuirks.androgyny == 2>> - [[Androgyny correction treatment|Surgery Degradation][$activeSlave.geneticQuirks.androgyny = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] - <<elseif $activeSlave.geneticQuirks.androgyny == 1 && $geneticMappingUpgrade >= 2>> - [[Androgyny activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.androgyny = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] - | [[Androgyny carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.androgyny = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] - <<elseif $geneticFlawLibrary == 1>> - [[Induced androgyny treatment|Surgery Degradation][$activeSlave.geneticQuirks.androgyny = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">natural androgyny</span> in $his genetic code</span> - <</if>> - </div> + <div> + <<if $activeSlave.geneticQuirks.gigantism == 2>> + [[Gigantism correction treatment|Surgery Degradation][$activeSlave.geneticQuirks.gigantism = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] + <<elseif $activeSlave.geneticQuirks.gigantism == 1 && $geneticMappingUpgrade >= 2>> + [[Gigantism activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.gigantism = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] + | [[Gigantism carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.gigantism = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] + <<elseif $geneticFlawLibrary == 1>> + [[Induced gigantism treatment|Surgery Degradation][$activeSlave.geneticQuirks.gigantism = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">gigantism</span> in $his genetic code</span> + <</if>> + </div> - <div> - <<if $activeSlave.geneticQuirks.dwarfism == 2>> - [[Dwarfism correction treatment|Surgery Degradation][$activeSlave.geneticQuirks.dwarfism = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] - <<elseif $activeSlave.geneticQuirks.dwarfism == 1 && $geneticMappingUpgrade >= 2>> - [[Dwarfism activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.dwarfism = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] - | [[Dwarfism carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.dwarfism = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] - <<elseif $geneticFlawLibrary == 1>> - [[Induced dwarfism treatment|Surgery Degradation][$activeSlave.geneticQuirks.dwarfism = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">dwarfism</span> in $his genetic code</span> - <</if>> - </div> + <div> + <<if $activeSlave.geneticQuirks.pFace == 2>> + [[Prevent passing of perfect faces|Surgery Degradation][$activeSlave.geneticQuirks.pFace = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] + <</if>> + </div> - <div> - <<if $activeSlave.geneticQuirks.gigantism == 2>> - [[Gigantism correction treatment|Surgery Degradation][$activeSlave.geneticQuirks.gigantism = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] - <<elseif $activeSlave.geneticQuirks.gigantism == 1 && $geneticMappingUpgrade >= 2>> - [[Gigantism activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.gigantism = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] - | [[Gigantism carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.gigantism = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] - <<elseif $geneticFlawLibrary == 1>> - [[Induced gigantism treatment|Surgery Degradation][$activeSlave.geneticQuirks.gigantism = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">gigantism</span> in $his genetic code</span> - <</if>> - </div> + <div> + <<if $activeSlave.geneticQuirks.uFace == 2>> + [[Prevent passing of hideous faces|Surgery Degradation][$activeSlave.geneticQuirks.uFace = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] + <</if>> + </div> - <div> - <<if $activeSlave.geneticQuirks.pFace == 2>> - [[Prevent passing of perfect faces|Surgery Degradation][$activeSlave.geneticQuirks.pFace = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] - <</if>> - </div> + <div> + <<if $activeSlave.geneticQuirks.hyperFertility == 2>> + [[Correct genetic hyper fertility|Surgery Degradation][$activeSlave.geneticQuirks.hyperFertility = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] + <<elseif $activeSlave.geneticQuirks.hyperFertility == 1 && $geneticMappingUpgrade >= 2>> + [[Hyper fertility activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.hyperFertility = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] + | [[Hyper fertility carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.hyperFertility = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] + <<elseif $geneticFlawLibrary == 1>> + [[Induced hyper fertility treatment|Surgery Degradation][$activeSlave.geneticQuirks.hyperFertility = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">inhumanly high fertility</span> in $his genetic code</span> + <</if>> + </div> - <div> - <<if $activeSlave.geneticQuirks.uFace == 2>> - [[Prevent passing of hideous faces|Surgery Degradation][$activeSlave.geneticQuirks.uFace = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] - <</if>> - </div> + <div> + <<if $activeSlave.geneticQuirks.fertility == 2>> + [[Correct heightened fertility|Surgery Degradation][$activeSlave.geneticQuirks.fertility = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] + <<elseif $activeSlave.geneticQuirks.fertility == 1 && $geneticMappingUpgrade >= 2>> + [[Heightened fertility activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.fertility = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] + | [[Heightened fertility carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.fertility = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] + <<elseif $geneticFlawLibrary == 1>> + [[Induced heightened fertility treatment|Surgery Degradation][$activeSlave.geneticQuirks.fertility = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">heightened fertility</span> in $his genetic code</span> + <</if>> + </div> - <div> - <<if $activeSlave.geneticQuirks.hyperFertility == 2>> - [[Correct genetic hyper fertility|Surgery Degradation][$activeSlave.geneticQuirks.hyperFertility = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] - <<elseif $activeSlave.geneticQuirks.hyperFertility == 1 && $geneticMappingUpgrade >= 2>> - [[Hyper fertility activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.hyperFertility = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] - | [[Hyper fertility carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.hyperFertility = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] - <<elseif $geneticFlawLibrary == 1>> - [[Induced hyper fertility treatment|Surgery Degradation][$activeSlave.geneticQuirks.hyperFertility = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">inhumanly high fertility</span> in $his genetic code</span> - <</if>> - </div> + <div> + <<if $activeSlave.geneticQuirks.superfetation == 2>> + [[Correct ova release during pregnancy|Surgery Degradation][$activeSlave.geneticQuirks.superfetation = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] + <<elseif $activeSlave.geneticQuirks.superfetation == 1 && $geneticMappingUpgrade >= 2>> + [[Superfetation activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.superfetation = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] + | [[Superfetation carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.superfetation = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] + <<elseif $geneticFlawLibrary == 1>> + [[Induced superfetation treatment|Surgery Degradation][$activeSlave.geneticQuirks.superfetation = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">superfetation</span> in $his genetic code</span> + <</if>> + </div> - <div> - <<if $activeSlave.geneticQuirks.fertility == 2>> - [[Correct heightened fertility|Surgery Degradation][$activeSlave.geneticQuirks.fertility = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] - <<elseif $activeSlave.geneticQuirks.fertility == 1 && $geneticMappingUpgrade >= 2>> - [[Heightened fertility activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.fertility = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] - | [[Heightened fertility carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.fertility = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] - <<elseif $geneticFlawLibrary == 1>> - [[Induced heightened fertility treatment|Surgery Degradation][$activeSlave.geneticQuirks.fertility = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">heightened fertility</span> in $his genetic code</span> - <</if>> - </div> + <div> + <<if $activeSlave.geneticQuirks.gigantomastia >= 2>> + [[Correct gigantomastia|Surgery Degradation][$activeSlave.geneticQuirks.gigantomastia = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] + <<elseif $activeSlave.geneticQuirks.gigantomastia == 1 && $geneticMappingUpgrade >= 2>> + [[Gigantomastia activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.gigantomastia = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] + | [[Gigantomastia carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.gigantomastia = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] + <<elseif $activeSlave.geneticQuirks.gigantomastia == 0 && $geneticFlawLibrary == 1>> + [[Induced gigantomastia treatment|Surgery Degradation][$activeSlave.geneticQuirks.gigantomastia = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">gigantomastia</span> in $his genetic code</span> + <</if>> + </div> - <div> - <<if $activeSlave.geneticQuirks.superfetation == 2>> - [[Correct ova release during pregnancy|Surgery Degradation][$activeSlave.geneticQuirks.superfetation = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] - <<elseif $activeSlave.geneticQuirks.superfetation == 1 && $geneticMappingUpgrade >= 2>> - [[Superfetation activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.superfetation = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] - | [[Superfetation carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.superfetation = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] - <<elseif $geneticFlawLibrary == 1>> - [[Induced superfetation treatment|Surgery Degradation][$activeSlave.geneticQuirks.superfetation = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">superfetation</span> in $his genetic code</span> - <</if>> - </div> + <div> + <<if $activeSlave.geneticQuirks.macromastia >= 2>> + [[Correct macromastia|Surgery Degradation][$activeSlave.geneticQuirks.macromastia = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] + <<elseif $activeSlave.geneticQuirks.macromastia == 1 && $geneticMappingUpgrade >= 2>> + [[Macromastia activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.macromastia = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] + | [[Macromastia carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.macromastia = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] + <<elseif $activeSlave.geneticQuirks.macromastia == 0 && $geneticFlawLibrary == 1>> + [[Induced macromastia treatment|Surgery Degradation][$activeSlave.geneticQuirks.macromastia = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">macromastia</span> in $his genetic code</span> + <</if>> + </div> - <div> - <<if $activeSlave.geneticQuirks.gigantomastia >= 2>> - [[Correct gigantomastia|Surgery Degradation][$activeSlave.geneticQuirks.gigantomastia = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] - <<elseif $activeSlave.geneticQuirks.gigantomastia == 1 && $geneticMappingUpgrade >= 2>> - [[Gigantomastia activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.gigantomastia = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] - | [[Gigantomastia carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.gigantomastia = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] - <<elseif $activeSlave.geneticQuirks.gigantomastia == 0 && $geneticFlawLibrary == 1>> - [[Induced gigantomastia treatment|Surgery Degradation][$activeSlave.geneticQuirks.gigantomastia = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">gigantomastia</span> in $his genetic code</span> - <</if>> - </div> + <div> + <<if $activeSlave.geneticQuirks.rearLipedema == 2>> + [[Correct lipedema|Surgery Degradation][$activeSlave.geneticQuirks.rearLipedema = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] + <<elseif $activeSlave.geneticQuirks.rearLipedema == 1 && $geneticMappingUpgrade >= 2>> + [[Lipedema activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.rearLipedema = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] + | [[Lipedema carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.rearLipedema = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] + <<elseif $geneticFlawLibrary == 1>> + [[Induced lipedema treatment|Surgery Degradation][$activeSlave.geneticQuirks.rearLipedema = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">lipedema</span> in $his genetic code</span> + <</if>> + </div> - <div> - <<if $activeSlave.geneticQuirks.macromastia >= 2>> - [[Correct macromastia|Surgery Degradation][$activeSlave.geneticQuirks.macromastia = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] - <<elseif $activeSlave.geneticQuirks.macromastia == 1 && $geneticMappingUpgrade >= 2>> - [[Macromastia activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.macromastia = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] - | [[Macromastia carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.macromastia = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] - <<elseif $activeSlave.geneticQuirks.macromastia == 0 && $geneticFlawLibrary == 1>> - [[Induced macromastia treatment|Surgery Degradation][$activeSlave.geneticQuirks.macromastia = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">macromastia</span> in $his genetic code</span> - <</if>> - </div> + <div> + <<if $activeSlave.geneticQuirks.wellHung == 2>> + [[Correct genetic predisposition for large genitals|Surgery Degradation][$activeSlave.geneticQuirks.wellHung = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] + <<elseif $activeSlave.geneticQuirks.wellHung == 1 && $geneticMappingUpgrade >= 2>> + [[Enhanced penile development activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.wellHung = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] + | [[Enhanced penile development carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.wellHung = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] + <<elseif $geneticFlawLibrary == 1>> + [[Induced penile development treatment|Surgery Degradation][$activeSlave.geneticQuirks.wellHung = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">penile development</span> in $his genetic code</span> + <</if>> + </div> - <div> - <<if $activeSlave.geneticQuirks.rearLipedema == 2>> - [[Correct lipedema|Surgery Degradation][$activeSlave.geneticQuirks.rearLipedema = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] - <<elseif $activeSlave.geneticQuirks.rearLipedema == 1 && $geneticMappingUpgrade >= 2>> - [[Lipedema activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.rearLipedema = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] - | [[Lipedema carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.rearLipedema = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] - <<elseif $geneticFlawLibrary == 1>> - [[Induced lipedema treatment|Surgery Degradation][$activeSlave.geneticQuirks.rearLipedema = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">lipedema</span> in $his genetic code</span> - <</if>> - </div> + <div> + <<if $activeSlave.geneticQuirks.wGain == 2>> + [[Correct hyperleptinemia|Surgery Degradation][$activeSlave.geneticQuirks.wGain = 0, $activeSlave.weightDirection = 0, cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] + <<elseif $activeSlave.geneticQuirks.wGain == 1 && $geneticMappingUpgrade >= 2>> + [[Hyperleptinemia activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.wGain = 2, $activeSlave.weightDirection = 1, cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] + | [[Hyperleptinemia carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.wGain = 0, $activeSlave.weightDirection = 0, cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] + <<elseif $geneticFlawLibrary == 1>> + [[Induced hyperleptinemia treatment|Surgery Degradation][$activeSlave.geneticQuirks.wGain = 2, $activeSlave.weightDirection = 1, cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">hyperleptinemia</span> in $his genetic code</span> + <</if>> + </div> - <div> - <<if $activeSlave.geneticQuirks.wellHung == 2>> - [[Correct genetic predisposition for large genitals|Surgery Degradation][$activeSlave.geneticQuirks.wellHung = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] - <<elseif $activeSlave.geneticQuirks.wellHung == 1 && $geneticMappingUpgrade >= 2>> - [[Enhanced penile development activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.wellHung = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] - | [[Enhanced penile development carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.wellHung = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] - <<elseif $geneticFlawLibrary == 1>> - [[Induced penile development treatment|Surgery Degradation][$activeSlave.geneticQuirks.wellHung = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">penile development</span> in $his genetic code</span> - <</if>> - </div> + <div> + <<if $activeSlave.geneticQuirks.wLoss == 2>> + [[Correct hypoleptinemia|Surgery Degradation][$activeSlave.geneticQuirks.wLoss = 0, $activeSlave.weightDirection = 0, cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] + <<elseif $activeSlave.geneticQuirks.wLoss == 1 && $geneticMappingUpgrade >= 2>> + [[Hypoleptinemia activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.wLoss = 2, $activeSlave.weightDirection = -1, cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] + | [[Hypoleptinemia carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.wLoss = 0, $activeSlave.weightDirection = 0, cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] + <<elseif $geneticFlawLibrary == 1>> + [[Induced hypoleptinemia treatment|Surgery Degradation][$activeSlave.geneticQuirks.wLoss = 2, $activeSlave.weightDirection = -1, cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">hypoleptinemia</span> in $his genetic code</span> + <</if>> + </div> - <div> - <<if $activeSlave.geneticQuirks.wGain == 2>> - [[Correct hyperleptinemia|Surgery Degradation][$activeSlave.geneticQuirks.wGain = 0, $activeSlave.weightDirection = 0, cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] - <<elseif $activeSlave.geneticQuirks.wGain == 1 && $geneticMappingUpgrade >= 2>> - [[Hyperleptinemia activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.wGain = 2, $activeSlave.weightDirection = 1, cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] - | [[Hyperleptinemia carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.wGain = 0, $activeSlave.weightDirection = 0, cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] - <<elseif $geneticFlawLibrary == 1>> - [[Induced hyperleptinemia treatment|Surgery Degradation][$activeSlave.geneticQuirks.wGain = 2, $activeSlave.weightDirection = 1, cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">hyperleptinemia</span> in $his genetic code</span> - <</if>> - </div> + <div> + <<if $activeSlave.geneticQuirks.mGain == 2>> + [[Correct myotonic hypertrophy|Surgery Degradation][$activeSlave.geneticQuirks.mGain = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] + <<elseif $activeSlave.geneticQuirks.mGain == 1 && $geneticMappingUpgrade >= 2>> + [[Myotonic hypertrophy activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.mGain = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] + | [[Myotonic hypertrophy carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.mGain = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] + <<elseif $geneticFlawLibrary == 1>> + [[Induced myotonic hypertrophy treatment|Surgery Degradation][$activeSlave.geneticQuirks.mGain = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">myotonic hypertrophy</span> in $his genetic code</span> + <</if>> + </div> - <div> - <<if $activeSlave.geneticQuirks.wLoss == 2>> - [[Correct hypoleptinemia|Surgery Degradation][$activeSlave.geneticQuirks.wLoss = 0, $activeSlave.weightDirection = 0, cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] - <<elseif $activeSlave.geneticQuirks.wLoss == 1 && $geneticMappingUpgrade >= 2>> - [[Hypoleptinemia activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.wLoss = 2, $activeSlave.weightDirection = -1, cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] - | [[Hypoleptinemia carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.wLoss = 0, $activeSlave.weightDirection = 0, cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] - <<elseif $geneticFlawLibrary == 1>> - [[Induced hypoleptinemia treatment|Surgery Degradation][$activeSlave.geneticQuirks.wLoss = 2, $activeSlave.weightDirection = -1, cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">hypoleptinemia</span> in $his genetic code</span> - <</if>> - </div> + <div> + <<if $activeSlave.geneticQuirks.mLoss == 2>> + [[Correct myotonic dystrophy|Surgery Degradation][$activeSlave.geneticQuirks.mLoss = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] + <<elseif $activeSlave.geneticQuirks.mLoss == 1 && $geneticMappingUpgrade >= 2>> + [[Myotonic dystrophy activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.mLoss = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] + | [[Myotonic dystrophy carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.mLoss = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] + <<elseif $geneticFlawLibrary == 1>> + [[Induced myotonic dystrophy treatment|Surgery Degradation][$activeSlave.geneticQuirks.mLoss = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">myotonic dystrophy</span> in $his genetic code</span> + <</if>> + </div> + <</if>> + <</if>> +</div> +</div> - <div> - <<if $activeSlave.geneticQuirks.mGain == 2>> - [[Correct myotonic hypertrophy|Surgery Degradation][$activeSlave.geneticQuirks.mGain = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] - <<elseif $activeSlave.geneticQuirks.mGain == 1 && $geneticMappingUpgrade >= 2>> - [[Myotonic hypertrophy activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.mGain = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] - | [[Myotonic hypertrophy carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.mGain = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] - <<elseif $geneticFlawLibrary == 1>> - [[Induced myotonic hypertrophy treatment|Surgery Degradation][$activeSlave.geneticQuirks.mGain = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">myotonic hypertrophy</span> in $his genetic code</span> +<div id="ExtremeSurgery" class="tabcontent"> +<div class="content"> + /*Fuckdoll*/ + <div> + <<if $seeExtreme == 1>> + <<if $activeSlave.fuckdoll == 0>> + $He is a normal sex slave, not a living sex toy. + <div class="choices"> + <<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>> + [[Encase in a Fuckdoll suit|Surgery Degradation][beginFuckdoll($activeSlave), $surgeryType = "fuckdoll"]] <span class="note">This will greatly restrict $him</span> + <</if>> + </div> + <<else>> + $He is encased in a Fuckdoll suit. + <div class="choices"> + [["Extract " + $him|Surgery Degradation][$activeSlave.fuckdoll = 0, $activeSlave.clothes = "no clothing", $activeSlave.shoes = "none", $surgeryType = "fuckdollExtraction"]] + </div> <</if>> - </div> + <</if>> + </div> - <div> - <<if $activeSlave.geneticQuirks.mLoss == 2>> - [[Correct myotonic dystrophy|Surgery Degradation][$activeSlave.geneticQuirks.mLoss = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] - <<elseif $activeSlave.geneticQuirks.mLoss == 1 && $geneticMappingUpgrade >= 2>> - [[Myotonic dystrophy activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.mLoss = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] - | [[Myotonic dystrophy carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.mLoss = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 100,$surgeryType = "gene treatment"]] - <<elseif $geneticFlawLibrary == 1>> - [[Induced myotonic dystrophy treatment|Surgery Degradation][$activeSlave.geneticQuirks.mLoss = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,40), $activeSlave.chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">myotonic dystrophy</span> in $his genetic code</span> + /*Scorch mind*/ + <div> + <<if ($seeExtreme == 1)>> + <<if $activeSlave.fetish != "mindbroken">> + $He is mentally competent. + <<elseif $activeSlave.fetish == "mindbroken">> + $His mind is gone; $he has either been chemically lobotomized, or has lost $his mind due to extreme abuse. <</if>> - </div> - <</if>> -<</if>> - -<h3>Perform more extreme surgery:</h3> - -/*Fuckdoll*/ -<div> - <<if $seeExtreme == 1>> - <<if $activeSlave.fuckdoll == 0>> - $He is a normal sex slave, not a living sex toy. <div class="choices"> <<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>> - [[Encase in a Fuckdoll suit|Surgery Degradation][beginFuckdoll($activeSlave), $surgeryType = "fuckdoll"]] <span class="note">This will greatly restrict $him</span> + <<if $activeSlave.fetish != "mindbroken">> + [[Chemically lobotomize|Surgery Degradation][$activeSlave.fetish = "mindbroken",$activeSlave.fetishKnown = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "mindbreak"]] + <span class="note">Warning: this is permanent and irreversible. It will destroy $his will and $his ability to remember anything but the simplest skills.</span> + <</if>> <</if>> </div> - <<else>> - $He is encased in a Fuckdoll suit. - <div class="choices"> - [["Extract " + $him|Surgery Degradation][$activeSlave.fuckdoll = 0, $activeSlave.clothes = "no clothing", $activeSlave.shoes = "none", $surgeryType = "fuckdollExtraction"]] - </div> - <</if>> - <</if>> -</div> - -/*Scorch mind*/ - -<div> - <<if ($seeExtreme == 1)>> - <<if $activeSlave.fetish != "mindbroken">> - $He is mentally competent. - <<elseif $activeSlave.fetish == "mindbroken">> - $His mind is gone; $he has either been chemically lobotomized, or has lost $his mind due to extreme abuse. <</if>> - <div class="choices"> - <<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>> - <<if $activeSlave.fetish != "mindbroken">> - [[Chemically lobotomize|Surgery Degradation][$activeSlave.fetish = "mindbroken",$activeSlave.fetishKnown = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), surgeryDamage($activeSlave,20),$surgeryType = "mindbreak"]] - <span class="note">Warning: this is permanent and irreversible. It will destroy $his will and $his ability to remember anything but the simplest skills.</span> - <</if>> - <</if>> - </div> - <</if>> -</div> + </div> -/*Bodyswap*/ -<div> - <<if $bodyswapAnnounced == 1 && $activeSlave.indenture < 0>> - <<if $activeSlave.bodySwap == 0>> - $He is in $his native body. - <<elseif $activeSlave.origBodyOwner != "">> - $He currently occupies <<print $activeSlave.origBodyOwner>>'s body. - <<else>> - $He is no longer in $his native body. - <</if>> - <div class="choices"> - <<if $activeSlave.indenture == -1>> - [["Swap " + $his + " body with another of your stock"|Slave Slave Swap Workaround]] + /*Bodyswap*/ + <div> + <<if $bodyswapAnnounced == 1 && $activeSlave.indenture < 0>> + <<if $activeSlave.bodySwap == 0>> + $He is in $his native body. + <<elseif $activeSlave.origBodyOwner != "">> + $He currently occupies <<print $activeSlave.origBodyOwner>>'s body. <<else>> - <span class="note">Indentured servants must remain in their own bodies.</span> + $He is no longer in $his native body. <</if>> - </div> - <<elseif $cheatMode == 1>> - <div class="choices"> - [[Force enable bodyswapping|Remote Surgery][$bodyswapAnnounced = 1]] - </div> - <</if>> + <div class="choices"> + <<if $activeSlave.indenture == -1>> + [["Swap " + $his + " body with another of your stock"|Slave Slave Swap Workaround]] + <<else>> + <span class="note">Indentured servants must remain in their own bodies.</span> + <</if>> + </div> + <<elseif $cheatMode == 1>> + <div class="choices"> + [[Force enable bodyswapping|Remote Surgery][$bodyswapAnnounced = 1]] + </div> + <</if>> + </div> +</div> </div> -- GitLab