diff --git a/src/Mods/SecExp/edicts.tw b/src/Mods/SecExp/edicts.tw index 30d234fe9e9bcb35e3446eed0cc203225e0762c2..666537d772f7db56d21757c3ab100a7c15229809 100644 --- a/src/Mods/SecExp/edicts.tw +++ b/src/Mods/SecExp/edicts.tw @@ -5,214 +5,214 @@ <div class="center"> ''__Active Edicts__'' </div> -<<if $edicts.edicts.alternativeRents == 1>> +<<if $edicts.alternativeRents == 1>> <br>''Alternative rent payment:'' you are allowing citizens to pay for their rents in menial slaves rather than cash. - [[Repeal|edicts][$edicts.edicts.alternativeRents = 0]] + [[Repeal|edicts][$edicts.alternativeRents = 0]] <</if>> -<<if $edicts.edicts.enslavementRights == 1>> +<<if $edicts.enslavementRights == 1>> <br>''Enslavement rights:'' you are the only authority able to declare a person enslaved or not. - [[Repeal|edicts][$edicts.edicts.enslavementRights = 0]] + [[Repeal|edicts][$edicts.enslavementRights = 0]] <</if>> -<<if $edicts.edicts.sellData == 1>> +<<if $edicts.sellData == 1>> <br>''Private Data marketization:'' you are selling private citizens' data to the best bidder. - [[Repeal|edicts][$edicts.edicts.sellData = 0]] + [[Repeal|edicts][$edicts.sellData = 0]] <</if>> -<<if $edicts.edicts.propCampaignBoost == 1>> +<<if $edicts.propCampaignBoost == 1>> <br>''Obligatory educational material:'' you are forcing residents to read curated educational material about the arcology. - [[Repeal|edicts][$edicts.edicts.propCampaignBoost = 0]] + [[Repeal|edicts][$edicts.propCampaignBoost = 0]] <</if>> -<<if $edicts.edicts.tradeLegalAid == 1>> +<<if $edicts.tradeLegalAid == 1>> <br>''Legal aid for new businesses:'' New businesses can rely on your help for legal expenses and issues. - [[Repeal|edicts][$edicts.edicts.tradeLegalAid = 0]] + [[Repeal|edicts][$edicts.tradeLegalAid = 0]] <</if>> -<<if $edicts.edicts.taxTrade == 1>> +<<if $edicts.taxTrade == 1>> <br>''Trade tariffs:'' all goods transitioning in your arcology have to pay a transition fee. - [[Repeal|edicts][$edicts.edicts.taxTrade = 0]] + [[Repeal|edicts][$edicts.taxTrade = 0]] <</if>> -<<if $edicts.edicts.slaveWatch == 1>> +<<if $edicts.slaveWatch == 1>> <br>''@@.lime;Slave mistreatment watch:@@'' slaves are able access a special security service in case of mistreatment. - [[Repeal|edicts][$edicts.edicts.slaveWatch = 0]] + [[Repeal|edicts][$edicts.slaveWatch = 0]] <</if>> -<<if $edicts.edicts.subsidyChurch == 1>> +<<if $edicts.subsidyChurch == 1>> <br>''@@.lime;Religious activities subsidy:@@'' you are providing economic support to religious activities following the official dogma. - [[Repeal|edicts][$edicts.edicts.subsidyChurch = 0]] + [[Repeal|edicts][$edicts.subsidyChurch = 0]] <</if>> -<<if $SF.Toggle && $SF.Active >= 1 && $edicts.edicts.SFSupportLevel > 0>> +<<if $SF.Toggle && $SF.Active >= 1 && $edicts.SFSupportLevel > 0>> <br><br>__Special Force:__ - <<if $edicts.edicts.SFSupportLevel === 1>> + <<if $edicts.SFSupportLevel === 1>> <br>''Equipment provision:'' <<= App.SF.Caps()>> is providing the security HQ with advanced equipment, boosting its efficiency. - [[Repeal|edicts][$edicts.edicts.SFSupportLevel--]] - <<elseif $edicts.edicts.SFSupportLevel === 2>> + [[Repeal|edicts][$edicts.SFSupportLevel--]] + <<elseif $edicts.SFSupportLevel === 2>> <br>''Personnel training:'' <<= App.SF.Caps()>> is currently providing advanced equipment and training to security HQ personnel. - [[Repeal|edicts][$edicts.edicts.SFSupportLevel--]] - <<elseif $edicts.edicts.SFSupportLevel === 3>> + [[Repeal|edicts][$edicts.SFSupportLevel--]] + <<elseif $edicts.SFSupportLevel === 3>> <br>''Troops detachment:'' <<= App.SF.Caps()>> has currently transferred troops to the security department HQ in addition to providing advanced equipment and training to security HQ personnel. - [[Repeal|edicts][$edicts.edicts.SFSupportLevel--]] - <<elseif $edicts.edicts.SFSupportLevel === 4>> + [[Repeal|edicts][$edicts.SFSupportLevel--]] + <<elseif $edicts.SFSupportLevel === 4>> <br>''Full support:'' <<= App.SF.Caps()>> is currently providing its full support to the security department, while transferring troops to the security department HQ in addition to providing advanced equipment and training to security HQ personnel. - [[Repeal|edicts][$edicts.edicts.SFSupportLevel--]] - <<elseif $edicts.edicts.SFSupportLevel === 5>> + [[Repeal|edicts][$edicts.SFSupportLevel--]] + <<elseif $edicts.SFSupportLevel === 5>> <br>''Network assistance:'' <<= App.SF.Caps()>> is currently assisting with a local install of its custom network full support and has transferred troops to the security department HQ in addition to providing advanced equipment and training to security HQ personnel. - [[Repeal|edicts][$edicts.edicts.SFSupportLevel--]] + [[Repeal|edicts][$edicts.SFSupportLevel--]] <</if>> <</if>> -<<if $edicts.edicts.limitImmigration == 1 || $edicts.edicts.openBorders == 1>> +<<if $edicts.limitImmigration == 1 || $edicts.openBorders == 1>> <br><br>__Immigration:__ - <<if $edicts.edicts.limitImmigration == 1>> + <<if $edicts.limitImmigration == 1>> <br>''Immigration limits:'' you put strict limits to the amount of people the arcology can accept each week. - [[Repeal|edicts][$edicts.edicts.limitImmigration = 0]] + [[Repeal|edicts][$edicts.limitImmigration = 0]] <</if>> - <<if $edicts.edicts.openBorders == 1>> + <<if $edicts.openBorders == 1>> <br>''Open borders:'' you have lowered considerably the requirements to become citizens. - [[Repeal|edicts][$edicts.edicts.openBorders = 0]] + [[Repeal|edicts][$edicts.openBorders = 0]] <</if>> <</if>> <br><br>__Weapons:__ -<<if $edicts.edicts.weaponsLaw == 0>> +<<if $edicts.weaponsLaw == 0>> <br>''Forbid weapons inside the arcology:'' residents are forbidden to buy, sell and keep weaponry while within the arcology. - [[Repeal|edicts][$edicts.edicts.weaponsLaw = 3]] -<<elseif $edicts.edicts.weaponsLaw == 2>> + [[Repeal|edicts][$edicts.weaponsLaw = 3]] +<<elseif $edicts.weaponsLaw == 2>> <br>''Heavy weaponry forbidden:'' residents are allowed to buy, sell and keep weapons within the arcology as long as they are non-heavy, non-explosive. - [[Repeal|edicts][$edicts.edicts.weaponsLaw = 3]] -<<elseif $edicts.edicts.weaponsLaw == 1>> + [[Repeal|edicts][$edicts.weaponsLaw = 3]] +<<elseif $edicts.weaponsLaw == 1>> <br>''Heavily restricted weaponry:'' residents are allowed to buy, sell and keep weapons within the arcology as long as they are non-automatic, non-high caliber. - [[Repeal|edicts][$edicts.edicts.weaponsLaw = 3]] + [[Repeal|edicts][$edicts.weaponsLaw = 3]] <<else>> <br>''All weapons allowed:'' residents are allowed to buy, sell and keep all kind of weapons in the arcology. <</if>> <<if $battlesCount > 0 || $rebellionsCount > 0>> <br><br>__Defense Force:__ - <<if $edicts.edicts.defense.soldierWages == 0>> + <<if $edicts.defense.soldierWages == 0>> <br>''Low wages for soldiers:'' wages for soldiers are set to a low level compared to market standards. - [[Repeal|edicts][$edicts.edicts.defense.soldierWages = 1]] - <<elseif $edicts.edicts.defense.soldierWages == 1>> + [[Repeal|edicts][$edicts.defense.soldierWages = 1]] + <<elseif $edicts.defense.soldierWages == 1>> <br>''Average wages for soldiers:'' wages for soldiers are set to the market standards. <<else>> <br>''High wages for soldiers:'' wages for soldiers are set to a high level compared to market standards. - [[Repeal|edicts][$edicts.edicts.defense.soldierWages = 1]] + [[Repeal|edicts][$edicts.defense.soldierWages = 1]] <</if>> - <<if $edicts.edicts.defense.slavesOfficers == 1>> + <<if $edicts.defense.slavesOfficers == 1>> <br>''Slave Officers:'' your trusted slaves are allowed to lead the defense forces of the arcology. - [[Repeal|edicts][$edicts.edicts.defense.slavesOfficers = 0]] + [[Repeal|edicts][$edicts.defense.slavesOfficers = 0]] <</if>> <<if $mercenaries > 0>> - <<if $edicts.edicts.defense.discountMercenaries == 1>> + <<if $edicts.defense.discountMercenaries == 1>> <br>''Mercenary subsidy:'' mercenaries willing to immigrate in your arcology will be offered a discount on rent. - [[Repeal|edicts][$edicts.edicts.defense.discountMercenaries = 0]] + [[Repeal|edicts][$edicts.defense.discountMercenaries = 0]] <</if>> <</if>> - <<if $edicts.edicts.defense.militiaFounded == 1>> - <<if $edicts.edicts.defense.conscription == 1>> + <<if $edicts.defense.militiaFounded == 1>> + <<if $edicts.defense.conscription == 1>> <br>''Conscription:'' every citizen is required to train in the militia and serve the arcology for a limited amount of time. - [[Repeal|edicts][$edicts.edicts.defense.conscription = 0, $edicts.edicts.defense.recruitVolunteers = 1]] + [[Repeal|edicts][$edicts.defense.conscription = 0, $edicts.defense.recruitVolunteers = 1]] <</if>> - <<if $edicts.edicts.defense.militaryService == 1>> + <<if $edicts.defense.militaryService == 1>> <br>''Obligatory military service:'' every citizen is required to register and serve under the militia. - [[Repeal|edicts][$edicts.edicts.defense.militaryService = 0, $edicts.edicts.defense.recruitVolunteers = 1]] + [[Repeal|edicts][$edicts.defense.militaryService = 0, $edicts.defense.recruitVolunteers = 1]] <</if>> - <<if $edicts.edicts.defense.militarizedSociety == 1>> + <<if $edicts.defense.militarizedSociety == 1>> <br>''Militarized Society:'' every adult citizen is required to train and actively participate in the military of the arcology. - [[Repeal|edicts][$edicts.edicts.defense.militarizedSociety = 0, $edicts.edicts.defense.recruitVolunteers = 1]] + [[Repeal|edicts][$edicts.defense.militarizedSociety = 0, $edicts.defense.recruitVolunteers = 1]] <</if>> - <<if $edicts.edicts.defense.militaryExemption == 1>> + <<if $edicts.defense.militaryExemption == 1>> <br>''Military exemption:'' you allow citizens to avoid military duty by paying a weekly fee. - [[Repeal|edicts][$edicts.edicts.defense.militaryExemption = 0]] + [[Repeal|edicts][$edicts.defense.militaryExemption = 0]] <</if>> - <<if $edicts.edicts.defense.lowerRequirements == 1>> + <<if $edicts.defense.lowerRequirements == 1>> <br>''@@.lime;Revised minimum requirements:@@'' you allow citizens outside the normally accepted range to join the militia. - [[Repeal|edicts][$edicts.edicts.defense.lowerRequirements = 0]] + [[Repeal|edicts][$edicts.defense.lowerRequirements = 0]] <</if>> - <<if $edicts.edicts.defense.noSubhumansInArmy == 1>> + <<if $edicts.defense.noSubhumansInArmy == 1>> <br>''@@.lime;No subhumans in the militia:@@'' it is forbidden for subhumans to join the militia. - [[Repeal|edicts][$edicts.edicts.defense.noSubhumansInArmy = 0]] + [[Repeal|edicts][$edicts.defense.noSubhumansInArmy = 0]] <</if>> - <<if $edicts.edicts.defense.pregExemption == 1>> + <<if $edicts.defense.pregExemption == 1>> <br>''@@.lime;Military exemption for pregnancies:@@'' pregnant citizens are allowed, and encouraged, to avoid military service. - [[Repeal|edicts][$edicts.edicts.defense.pregExemption = 0]] + [[Repeal|edicts][$edicts.defense.pregExemption = 0]] <</if>> <</if>> - <<if $edicts.edicts.defense.privilege.militiaSoldier == 1>> + <<if $edicts.defense.privilege.militiaSoldier == 1>> <br>''Special militia privileges:'' citizens joining the militia are exempt from rent payment. - [[Repeal|edicts][$edicts.edicts.defense.privilege.militiaSoldier = 0]] + [[Repeal|edicts][$edicts.defense.privilege.militiaSoldier = 0]] <</if>> - <<if $edicts.edicts.defense.privilege.slaveSoldier == 1>> + <<if $edicts.defense.privilege.slaveSoldier == 1>> <br>''Special slaves privileges:'' Slaves into the army are allowed to have material possessions. - [[Repeal|edicts][$edicts.edicts.defense.privilege.slaveSoldier = 0]] + [[Repeal|edicts][$edicts.defense.privilege.slaveSoldier = 0]] <</if>> - <<if $edicts.edicts.defense.privilege.mercSoldier == 1>> + <<if $edicts.defense.privilege.mercSoldier == 1>> <br>''Special mercenary privileges:'' Mercenaries under contract can claim part of the loot gained from battles. - [[Repeal|edicts][$edicts.edicts.defense.privilege.mercSoldier = 0]] + [[Repeal|edicts][$edicts.defense.privilege.mercSoldier = 0]] <</if>> - <<if $edicts.edicts.defense.martialSchool == 1>> + <<if $edicts.defense.martialSchool == 1>> <br>''@@.lime;Slave martial schools:@@'' specialized schools are training slaves in martial arts and bodyguarding. - [[Repeal|edicts][$edicts.edicts.defense.martialSchool = 0]] + [[Repeal|edicts][$edicts.defense.martialSchool = 0]] <</if>> - <<if $edicts.edicts.defense.eliteOfficers == 1>> + <<if $edicts.defense.eliteOfficers == 1>> <br>''@@.lime;Elite officers:@@'' officers are exclusively recruited from the elite of society. - [[Repeal|edicts][$edicts.edicts.defense.eliteOfficers = 0]] + [[Repeal|edicts][$edicts.defense.eliteOfficers = 0]] <</if>> - <<if $edicts.edicts.defense.liveTargets == 1>> + <<if $edicts.defense.liveTargets == 1>> <br>''@@.lime;Live targets drills:@@'' disobedient slaves are used as live targets at shooting ranges. - [[Repeal|edicts][$edicts.edicts.defense.liveTargets = 0]] + [[Repeal|edicts][$edicts.defense.liveTargets = 0]] <</if>> <</if>> <<if $FSAnnounced>> - <<if $edicts.edicts.defense.FS.legionTradition == 1>> + <<if $edicts.defense.FS.legionTradition == 1>> <br>''@@.lime;Legionaries traditions:@@'' you are funding specialized training for your recruits following the Roman tradition of professional armies. - [[Repeal|edicts][$edicts.edicts.defense.FS.legionTradition = 0]] + [[Repeal|edicts][$edicts.defense.FS.legionTradition = 0]] <</if>> - <<if $edicts.edicts.defense.FS.pharaonTradition == 1>> + <<if $edicts.defense.FS.pharaonTradition == 1>> <br>''@@.lime;Pharaonic traditions:@@'' you are funding specialized training for your recruits to turn them into an army worthy of a pharaon. - [[Repeal|edicts][$edicts.edicts.defense.FS.pharaonTradition = 0]] + [[Repeal|edicts][$edicts.defense.FS.pharaonTradition = 0]] <</if>> - <<if $edicts.edicts.defense.FS.eagleWarriors == 1>> + <<if $edicts.defense.FS.eagleWarriors == 1>> <br>''@@.lime;Eagle warriors traditions:@@'' you are funding specialized training for your mercenaries following the Aztec tradition of elite warriors. - [[Repeal|edicts][$edicts.edicts.defense.FS.eagleWarriors = 0]] + [[Repeal|edicts][$edicts.defense.FS.eagleWarriors = 0]] <</if>> - <<if $edicts.edicts.defense.FS.ronin == 1>> + <<if $edicts.defense.FS.ronin == 1>> <br>''@@.lime;Ronin traditions:@@'' you are funding specialized training for your mercenaries following the Japanese tradition of elite errant samurai. - [[Repeal|edicts][$edicts.edicts.defense.FS.ronin = 0]] + [[Repeal|edicts][$edicts.defense.FS.ronin = 0]] <</if>> - <<if $edicts.edicts.defense.FS.mamluks == 1>> + <<if $edicts.defense.FS.mamluks == 1>> <br>''@@.lime;Mamluks traditions:@@'' you are funding specialized training for your slaves following the Arabian tradition of edicts.defense.FS.mamluks slave soldiers. - [[Repeal|edicts][$edicts.edicts.defense.FS.mamluks = 0]] + [[Repeal|edicts][$edicts.defense.FS.mamluks = 0]] <</if>> - <<if $edicts.edicts.defense.FS.sunTzu == 1>> + <<if $edicts.defense.FS.sunTzu == 1>> <br>''@@.lime;Sun Tzu Teachings:@@'' you are funding specialized training for your units and officers to follow the teachings of the "Art of War". - [[Repeal|edicts][$edicts.edicts.defense.FS.sunTzu = 0]] + [[Repeal|edicts][$edicts.defense.FS.sunTzu = 0]] <</if>> <</if>> @@ -224,30 +224,30 @@ ''__Available Edicts__'' <br>//Passing any edict will cost <<print cashFormat(5000)>> and some authority. More edicts will become available as the arcology develops.// </div> -<<if $edicts.edicts.alternativeRents == 0>> +<<if $edicts.alternativeRents == 0>> <br>''Alternative rent payment:'' allow citizens to pay for their rents in menial slaves rather than cash, if so they wish. <<if $SecExp.core.authority >= 1000>> - [[Implement|edicts][$edicts.edicts.alternativeRents = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] + [[Implement|edicts][$edicts.alternativeRents = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// <</if>> <br> //Will decrease rents, but will supply a small amount of menial slaves each week.// <</if>> -<<if $edicts.edicts.enslavementRights == 0>> +<<if $edicts.enslavementRights == 0>> <br>''Enslavement rights:'' the arcology owner will be the only authority able to declare a person enslaved or not. <<if $SecExp.core.authority >= 1000>> - [[Implement|edicts][$edicts.edicts.enslavementRights = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] + [[Implement|edicts][$edicts.enslavementRights = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// <</if>> <br> //Will provide cash each week. The higher the flux of citizens to slaves the higher the income. Will cost a small amount of authority each week.// <</if>> -<<if $edicts.edicts.sellData == 0 && ($secUpgrades.nanoCams == 1 || $secUpgrades.cyberBots == 1 || $secUpgrades.eyeScan == 1 || $secUpgrades.cryptoAnalyzer == 1 || $crimeUpgrades.autoTrial == 1 || $crimeUpgrades.autoArchive == 1 || $crimeUpgrades.worldProfiler == 1 || $crimeUpgrades.advForensic == 1)>> +<<if $edicts.sellData == 0 && ($secUpgrades.nanoCams == 1 || $secUpgrades.cyberBots == 1 || $secUpgrades.eyeScan == 1 || $secUpgrades.cryptoAnalyzer == 1 || $crimeUpgrades.autoTrial == 1 || $crimeUpgrades.autoArchive == 1 || $crimeUpgrades.worldProfiler == 1 || $crimeUpgrades.advForensic == 1)>> <br>''Private Data marketization:'' allow the selling of private citizens' data. <<if $SecExp.core.authority >= 1000>> - [[Implement|edicts][$edicts.edicts.sellData = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] + [[Implement|edicts][$edicts.sellData = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// <</if>> @@ -255,10 +255,10 @@ <</if>> <<if $SecExp.buildings.propHub.active == 1>> - <<if $edicts.edicts.propCampaignBoost == 0>> + <<if $edicts.propCampaignBoost == 0>> <br>''Obligatory educational material:'' force residents to read curated educational material about the arcology. <<if $SecExp.core.authority >= 1000>> - [[Implement|edicts][$edicts.edicts.propCampaignBoost = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] + [[Implement|edicts][$edicts.propCampaignBoost = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// <</if>> @@ -267,19 +267,19 @@ <</if>> <<if $transportHub == 1>> - <<if $edicts.edicts.tradeLegalAid == 0>> + <<if $edicts.tradeLegalAid == 0>> <br>''Legal aid for new businesses:'' Support new businesses in the arcology by helping them cover legal costs and issues. <<if $SecExp.core.authority >= 1000>> - [[Implement|edicts][$edicts.edicts.tradeLegalAid = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] + [[Implement|edicts][$edicts.tradeLegalAid = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// <</if>> <br> //Will increase trade, but will incur upkeep costs.// <</if>> - <<if $edicts.edicts.taxTrade == 0>> + <<if $edicts.taxTrade == 0>> <br>''Trade tariffs:'' all goods transitioning in your arcology will have to pay a transition fee. <<if $SecExp.core.authority >= 1000>> - [[Implement|edicts][$edicts.edicts.taxTrade = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] + [[Implement|edicts][$edicts.taxTrade = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// <</if>> @@ -288,10 +288,10 @@ <</if>> <<if $arcologies[0].FSPaternalist != "unset">> - <<if $edicts.edicts.slaveWatch == 0>> + <<if $edicts.slaveWatch == 0>> <br>''@@.lime;Slave mistreatment watch:@@'' slaves will be able access a special security service in case of mistreatment. <<if $SecExp.core.authority >= 1000>> - [[Implement|edicts][$edicts.edicts.slaveWatch = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] + [[Implement|edicts][$edicts.slaveWatch = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// <</if>> @@ -300,10 +300,10 @@ <</if>> <<if $arcologies[0].FSChattelReligionist >= 40>> - <<if $edicts.edicts.subsidyChurch == 0>> + <<if $edicts.subsidyChurch == 0>> <br>''@@.lime;Religious activities subsidy:@@'' will provide economic support to religious activities following the official dogma. <<if $SecExp.core.authority >= 1000>> - [[Implement|edicts][$edicts.edicts.subsidyChurch = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] + [[Implement|edicts][$edicts.subsidyChurch = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// <</if>> @@ -311,44 +311,44 @@ <</if>> <</if>> -<<if $SF.Toggle && $SF.Active >= 1 && $edicts.edicts.SFSupportLevel < 5>> +<<if $SF.Toggle && $SF.Active >= 1 && $edicts.SFSupportLevel < 5>> <br><br>__Special Force:__ <<if !$edicts.SFSupportLevel && App.SecExp.Check.reqMenials() > 5>> <br>''Equipment provision:'' <<= App.SF.Caps()>> will provide the security HQ with advanced equipment. <<if $SecExp.core.authority >= 1000>> - [[Implement|edicts][$edicts.edicts.SFSupportLevel++, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] + [[Implement|edicts][$edicts.SFSupportLevel++, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// <</if>> <br> //Will lower the amount of personnel necessary to man the security HQ by 5, but will incur upkeep costs.// - <<elseif $edicts.edicts.SFSupportLevel && $SF.Squad.Firebase >= 4 && App.SecExp.Check.reqMenials() > 5>> + <<elseif $edicts.SFSupportLevel && $SF.Squad.Firebase >= 4 && App.SecExp.Check.reqMenials() > 5>> <br>''Personnel training:'' <<= App.SF.Caps()>> will provide the security HQ personnel with advanced training. <<if $SecExp.core.authority >= 1000>> - [[Implement|edicts][$edicts.edicts.SFSupportLevel++, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] + [[Implement|edicts][$edicts.SFSupportLevel++, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// <</if>> <br> //Will lower the amount of personnel necessary to man the security HQ by a further 5, but will incur additional upkeep costs.// - <<elseif $edicts.edicts.SFSupportLevel === 2 && $SF.Squad.Firebase >= 6 && App.SecExp.Check.reqMenials() > 5>> + <<elseif $edicts.SFSupportLevel === 2 && $SF.Squad.Firebase >= 6 && App.SecExp.Check.reqMenials() > 5>> <br>''Troops detachment:'' <<= App.SF.Caps()>> will provide troops to the security department. <<if $SecExp.core.authority >= 1000>> - [[Implement|edicts][$edicts.edicts.SFSupportLevel++, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] + [[Implement|edicts][$edicts.SFSupportLevel++, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// <</if>> <br> //Will lower the amount of personnel necessary to man the security HQ by a further 5, but will incur additional upkeep costs.// - <<elseif $edicts.edicts.SFSupportLevel === 3 && $SF.Squad.Firebase >= 6 && App.SecExp.Check.reqMenials() > 5>> + <<elseif $edicts.SFSupportLevel === 3 && $SF.Squad.Firebase >= 6 && App.SecExp.Check.reqMenials() > 5>> <br>''Full Support:'' <<= App.SF.Caps()>> will give the security department its full support. <<if $SecExp.core.authority >= 1000>> - [[Implement|edicts][$edicts.edicts.SFSupportLevel++, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] + [[Implement|edicts][$edicts.SFSupportLevel++, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// <</if>> <br> //Will lower the amount of personnel necessary to man the security HQ by a further 5, but will incur additional upkeep costs.// - <<elseif $edicts.edicts.SFSupportLevel === 4 && $SF.Squad.Firebase === 10 && App.SecExp.Check.reqMenials() > 5>> + <<elseif $edicts.SFSupportLevel === 4 && $SF.Squad.Firebase === 10 && App.SecExp.Check.reqMenials() > 5>> <br>''Network assistance:'' <<= App.SF.Caps()>> will assist the security department with installing a local version of their custom network. <<if $SecExp.core.authority >= 1000>> - [[Implement|edicts][$edicts.edicts.SFSupportLevel++, cashX(-50000, "edicts"), $SecExp.core.authority -= 1000]] + [[Implement|edicts][$edicts.SFSupportLevel++, cashX(-50000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// <</if>> @@ -358,20 +358,20 @@ <br><br>__Immigration:__ -<<if $edicts.edicts.limitImmigration == 0>> +<<if $edicts.limitImmigration == 0>> <br>''Immigration limits:'' institute limits to the amount of people the arcology will accept each week. <<if $SecExp.core.authority >= 1000>> - [[Implement|edicts][$edicts.edicts.openBorders = 0, $edicts.edicts.limitImmigration = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] + [[Implement|edicts][$edicts.openBorders = 0, $edicts.limitImmigration = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// <</if>> <br> //Will lower the amount of people immigrating into the arcology and enhance security.// <</if>> -<<if $edicts.edicts.openBorders == 0>> +<<if $edicts.openBorders == 0>> <br>''Open borders:'' considerably lower requirements to become citizens. <<if $SecExp.core.authority >= 1000>> - [[Implement|edicts][$edicts.edicts.openBorders = 1, $edicts.edicts.limitImmigration = 0, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] + [[Implement|edicts][$edicts.openBorders = 1, $edicts.limitImmigration = 0, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// <</if>> @@ -379,48 +379,48 @@ <</if>> <br><br>__Weapons:__ -<<if $edicts.edicts.weaponsLaw == 3>> +<<if $edicts.weaponsLaw == 3>> <br>''Heavy weaponry forbidden:'' set the range of weapons allowed within the arcology to non-heavy, non-explosive. <<if $SecExp.core.authority >= 1000>> - [[Implement|edicts][$edicts.edicts.weaponsLaw = 2, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] + [[Implement|edicts][$edicts.weaponsLaw = 2, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// <</if>> <br> //Will slightly increase prosperity, but will cost a small amount of authority each week and will leave rebellions decently armed.// -<<elseif $edicts.edicts.weaponsLaw == 2>> +<<elseif $edicts.weaponsLaw == 2>> <br>''All weapons allowed:'' allow residents of the arcology to buy, sell and keep weaponry of any kind within the arcology. <<if $SecExp.core.authority >= 1000>> - [[Implement|edicts][$edicts.edicts.weaponsLaw = 3, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] + [[Implement|edicts][$edicts.weaponsLaw = 3, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// <</if>> <br> //Will slightly increase prosperity and provide a small weekly amount of reputation, but rebellions will be very well armed.// <br>''Heavily restricted weaponry:'' set the range of weapons allowed within the arcology to non-automatic, non-high caliber. <<if $SecExp.core.authority >= 1000>> - [[Implement|edicts][$edicts.edicts.weaponsLaw = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] + [[Implement|edicts][$edicts.weaponsLaw = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// <</if>> <br> //Will cost some authority each week, but rebellions will be poorly armed.// -<<elseif $edicts.edicts.weaponsLaw == 1>> +<<elseif $edicts.weaponsLaw == 1>> <br>''Heavy weaponry forbidden:'' set the range of weapons allowed within the arcology to non-heavy, non-explosive. <<if $SecExp.core.authority >= 1000>> - [[Implement|edicts][$edicts.edicts.weaponsLaw = 2, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] + [[Implement|edicts][$edicts.weaponsLaw = 2, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// <</if>> <br> //Will slightly increase prosperity, but will cost a small amount of authority each week and will leave rebellions decently armed.// <br>''Forbid weapons inside the arcology:'' forbid residents to buy, sell and keep weaponry while within the arcology. <<if $SecExp.core.authority >= 1000>> - [[Implement|edicts][$edicts.edicts.weaponsLaw = 0, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] + [[Implement|edicts][$edicts.weaponsLaw = 0, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// <</if>> <br> //Will cost a moderate amount of authority each week, but rebellions will be very poorly armed.// -<<elseif $edicts.edicts.weaponsLaw == 0>> +<<elseif $edicts.weaponsLaw == 0>> <br>''Heavily restricted weaponry:'' set the range of weapons allowed within the arcology to non-automatic, non-high caliber. <<if $SecExp.core.authority >= 1000>> - [[Implement|edicts][$edicts.edicts.weaponsLaw = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] + [[Implement|edicts][$edicts.weaponsLaw = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// <</if>> @@ -430,25 +430,25 @@ <<if $battlesCount > 0 || $rebellionsCount > 0 || $mercenaries > 0>> <br><br>__Defense Force__: - <<if $edicts.edicts.defense.soldierWages == 0>> + <<if $edicts.defense.soldierWages == 0>> <br>''Average wages for soldiers:'' will set the wages paid to the soldiers of the arcology to an average amount. <<if $SecExp.core.authority >= 1000>> - [[Implement|edicts][$edicts.edicts.defense.soldierWages += 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] + [[Implement|edicts][$edicts.defense.soldierWages += 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// <</if>> <br> //Will raise all units upkeep and push loyalty to average levels.// - <<elseif edicts.edicts.defense.soldierWages == 1>> + <<elseif edicts.defense.soldierWages == 1>> <br>''Low wages for soldiers:'' will set the wages paid to the soldiers of the arcology to a low amount. <<if $SecExp.core.authority >= 1000>> - [[Implement|edicts][$edicts.edicts.defense.soldierWages -= 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] + [[Implement|edicts][$edicts.defense.soldierWages -= 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// <</if>> <br> //Will lower all units upkeep and push loyalty to low levels.// <br>''High wages for soldiers:'' will set the wages paid to the soldiers of the arcology to a high amount. <<if $edicts.SecExp.core.authority >= 1000>> - [[Implement|edicts][$edicts.edicts.defense.soldierWages += 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] + [[Implement|edicts][$edicts.defense.soldierWages += 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// <</if>> @@ -456,17 +456,17 @@ <<else>> <br>''Average wages for soldiers:'' will set the wages paid to the soldiers of the arcology to an average amount. <<if $SecExp.core.authority >= 1000>> - [[Implement|edicts][$edicts.edicts.defense.soldierWages -= 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] + [[Implement|edicts][$edicts.defense.soldierWages -= 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// <</if>> <br> //Will lower all units upkeep and push loyalty to average levels.// <</if>> - <<if $edicts.edicts.defense.slavesOfficers == 0>> + <<if $edicts.defense.slavesOfficers == 0>> <br>''Slave Officers:'' allow your trusted slaves to lead the defense forces of the arcology. <<if $SecExp.core.authority >= 1000>> - [[Implement|edicts][$edicts.edicts.defense.slavesOfficers = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] + [[Implement|edicts][$edicts.defense.slavesOfficers = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// <</if>> @@ -474,10 +474,10 @@ <</if>> <<if $mercenaries > 0>> - <<if $edicts.edicts.defense.discountMercenaries == 0>> + <<if $edicts.defense.discountMercenaries == 0>> <br>''Mercenary subsidy:'' mercenaries willing to immigrate in your arcology will be offered a discount on rent. <<if $SecExp.core.authority >= 1000>> - [[Implement|edicts][$edicts.edicts.defense.discountMercenaries = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] + [[Implement|edicts][$edicts.defense.discountMercenaries = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// <</if>> @@ -485,58 +485,58 @@ <</if>> <</if>> - <<if $edicts.edicts.defense.militiaFounded == 0>> + <<if $edicts.defense.militiaFounded == 0>> <br>''Found the militia:'' lay the groundwork for the formation of the arcology's citizens' army. <<if $SecExp.core.authority >= 1000>> - [[Implement|edicts][$edicts.edicts.defense.militiaFounded = 1, $edicts.edicts.defense.recruitVolunteers = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] + [[Implement|edicts][$edicts.defense.militiaFounded = 1, $edicts.defense.recruitVolunteers = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// <</if>> <br> //Will allow for the recruitment and training of citizens.// <</if>> - <<if $edicts.edicts.defense.militiaFounded == 1>> - <<if $edicts.edicts.defense.recruitVolunteers == 0>> + <<if $edicts.defense.militiaFounded == 1>> + <<if $edicts.defense.recruitVolunteers == 0>> <br>''Volunteers' militia:'' only volunteers will be accepted in the militia. <<if $SecExp.core.authority >= 1000>> - [[Implement|edicts][$edicts.edicts.defense.militarizedSociety = 0, $edicts.edicts.defense.militaryService = 0, $edicts.edicts.defense.conscription = 0, $edicts.edicts.defense.recruitVolunteers = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] + [[Implement|edicts][$edicts.defense.militarizedSociety = 0, $edicts.defense.militaryService = 0, $edicts.defense.conscription = 0, $edicts.defense.recruitVolunteers = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// <</if>> <br> //Will replenish militia manpower slowly and will cap at 2% of the total citizens population.// <</if>> - <<if $edicts.edicts.defense.conscription == 0>> + <<if $edicts.defense.conscription == 0>> <br>''Conscription:'' every citizen is required to train in the militia and serve the arcology if the need arises. <<if $SecExp.core.authority >= 4000>> - [[Implement|edicts][$edicts.edicts.defense.militarizedSociety = 0, $edicts.edicts.defense.militaryService = 0, $edicts.edicts.defense.conscription = 1, $edicts.edicts.defense.recruitVolunteers = 0, cashX(-5000, "edicts"), $SecExp.core.authority -= 4000]] + [[Implement|edicts][$edicts.defense.militarizedSociety = 0, $edicts.defense.militaryService = 0, $edicts.defense.conscription = 1, $edicts.defense.recruitVolunteers = 0, cashX(-5000, "edicts"), $SecExp.core.authority -= 4000]] <<else>> <br>//Not enough Authority.// <</if>> <br> //Will replenish militia manpower moderately fast and will cap at 5% of the total citizens population, but has a high authority cost// <</if>> - <<if $edicts.edicts.defense.militaryService == 0>> + <<if $edicts.defense.militaryService == 0>> <br>''Obligatory military service:'' every citizen is required to register and serve under the militia. <<if $SecExp.core.authority >= 6000>> - [[Implement|edicts][$edicts.edicts.defense.militarizedSociety = 0, $edicts.edicts.defense.militaryService = 1, $edicts.edicts.defense.conscription = 0, $edicts.edicts.defense.recruitVolunteers = 0, cashX(-5000, "edicts"), $SecExp.core.authority -= 6000]] + [[Implement|edicts][$edicts.defense.militarizedSociety = 0, $edicts.defense.militaryService = 1, $edicts.defense.conscription = 0, $edicts.defense.recruitVolunteers = 0, cashX(-5000, "edicts"), $SecExp.core.authority -= 6000]] <<else>> <br>//Not enough Authority.// <</if>> <br> //Will quickly replenish militia manpower and will cap at 10% of the total citizens population, but has a very high authority cost// <</if>> - <<if $edicts.edicts.defense.militarizedSociety == 0>> + <<if $edicts.defense.militarizedSociety == 0>> <br>''Militarized Society:'' every adult citizen is required to train and participate in the defense of the arcology. <<if $SecExp.core.authority >= 8000>> - [[Implement|edicts][$edicts.edicts.defense.militarizedSociety = 1, $edicts.edicts.defense.militaryService = 0, $edicts.edicts.defense.conscription = 0, $edicts.edicts.defense.recruitVolunteers = 0, cashX(-5000, "edicts"), $SecExp.core.authority -= 8000]] + [[Implement|edicts][$edicts.defense.militarizedSociety = 1, $edicts.defense.militaryService = 0, $edicts.defense.conscription = 0, $edicts.defense.recruitVolunteers = 0, cashX(-5000, "edicts"), $SecExp.core.authority -= 8000]] <<else>> <br>//Not enough Authority.// <</if>> <br> //Will very quickly replenish militia manpower and will cap at 20% of the total citizens population, but has an extremely high authority cost// <</if>> - <<if $edicts.edicts.defense.militaryExemption == 0 && ($edicts.edicts.defense.conscription == 1 || $edicts.edicts.defense.militaryService == 1 || $edicts.edicts.defense.militarizedSociety == 1)>> + <<if $edicts.defense.militaryExemption == 0 && ($edicts.defense.conscription == 1 || $edicts.defense.militaryService == 1 || $edicts.defense.militarizedSociety == 1)>> <br>''Military exemption:'' allow citizens to avoid military duty by paying a weekly fee. <<if $SecExp.core.authority >= 1000>> - [[Implement|edicts][$edicts.edicts.defense.militaryExemption = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] + [[Implement|edicts][$edicts.defense.militaryExemption = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// <</if>> @@ -544,10 +544,10 @@ <</if>> <<if $arcologies[0].FSHedonisticDecadence >= 40>> - <<if $edicts.edicts.defense.lowerRequirements == 0>> + <<if $edicts.defense.lowerRequirements == 0>> <br>''@@.lime;Revised minimum requirements:@@'' will allow citizens outside the normally accepted range to join the militia. <<if $SecExp.core.authority >= 1000>> - [[Implement|edicts][$edicts.edicts.defense.lowerRequirements = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] + [[Implement|edicts][$edicts.defense.lowerRequirements = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// <</if>> @@ -556,10 +556,10 @@ <</if>> <<if $arcologies[0].FSSubjugationist >= 40>> - <<if $edicts.edicts.defense.noSubhumansInArmy == 0>> + <<if $edicts.defense.noSubhumansInArmy == 0>> <br>''@@.lime;No subhumans in the militia:@@'' prevent subhumans from joining the militia. <<if $SecExp.core.authority >= 1000>> - [[Implement|edicts][$edicts.edicts.defense.noSubhumansInArmy = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] + [[Implement|edicts][$edicts.defense.noSubhumansInArmy = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// <</if>> @@ -567,11 +567,11 @@ <</if>> <</if>> - <<if $arcologies[0].FSRepopulationFocus >= 40 && ($edicts.edicts.defense.conscription == 1 || $edicts.edicts.defense.militaryService == 1 || $edicts.edicts.defense.militarizedSociety == 1)>> - <<if $edicts.edicts.defense.pregExemption == 0>> + <<if $arcologies[0].FSRepopulationFocus >= 40 && ($edicts.defense.conscription == 1 || $edicts.defense.militaryService == 1 || $edicts.defense.militarizedSociety == 1)>> + <<if $edicts.defense.pregExemption == 0>> <br>''@@.lime;Military exemption for pregnancies:@@'' pregnant citizens will be allowed, and encouraged, to avoid military service. <<if $SecExp.core.authority >= 1000>> - [[Implement|edicts][$edicts.edicts.defense.pregExemption = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] + [[Implement|edicts][$edicts.defense.pregExemption = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// <</if>> @@ -580,30 +580,30 @@ <</if>> <</if>> - <<if $edicts.edicts.defense.privilege.militiaSoldier == 0 && $edicts.edicts.defense.militiaFounded == 1>> + <<if $edicts.defense.privilege.militiaSoldier == 0 && $edicts.defense.militiaFounded == 1>> <br>''Special militia privileges'' will allow citizens joining the militia to avoid paying rent. <<if $SecExp.core.authority >= 1000>> - [[Implement|edicts][$edicts.edicts.defense.privilege.militiaSoldier = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] + [[Implement|edicts][$edicts.defense.privilege.militiaSoldier = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// <</if>> <br> //Will increase the loyalty of militia units, but will decrease rents.// <</if>> - <<if $edicts.edicts.defense.privilege.slaveSoldier == 0>> + <<if $edicts.defense.privilege.slaveSoldier == 0>> <br>''Special slaves privileges'' will allow slaves drafted into the army to be able to have material possessions. <<if $SecExp.core.authority >= 1000>> - [[Implement|edicts][$edicts.edicts.defense.privilege.slaveSoldier = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] + [[Implement|edicts][$edicts.defense.privilege.slaveSoldier = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// <</if>> <br> //Will increase the loyalty of slave units, but will cost authority each week.// <</if>> - <<if $edicts.edicts.defense.privilege.mercSoldier == 0 && $mercenaries > 0>> + <<if $edicts.defense.privilege.mercSoldier == 0 && $mercenaries > 0>> <br>''Special mercenary privileges'' will allow mercenaries under contract to claim part of the loot gained from battles. <<if $SecExp.core.authority >= 1000>> - [[Implement|edicts][$edicts.edicts.defense.privilege.mercSoldier = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] + [[Implement|edicts][$edicts.defense.privilege.mercSoldier = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// <</if>> @@ -611,10 +611,10 @@ <</if>> <<if $arcologies[0].FSPhysicalIdealist >= 40>> - <<if $edicts.edicts.defense.martialSchool == 0>> + <<if $edicts.defense.martialSchool == 0>> <br>''@@.lime;Slave martial schools:@@'' specialized schools will be set up to train slaves in martial arts and bodyguarding. <<if $SecExp.core.authority >= 1000>> - [[Implement|edicts][$edicts.edicts.defense.martialSchool = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] + [[Implement|edicts][$edicts.defense.martialSchool = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// <</if>> @@ -623,10 +623,10 @@ <</if>> <<if $arcologies[0].FSRestart >= 40>> - <<if $edicts.edicts.defense.eliteOfficers == 0>> + <<if $edicts.defense.eliteOfficers == 0>> <br>''@@.lime;Elite officers:@@'' officers will be exclusively recruited from the elite of society. <<if $SecExp.core.authority >= 1000>> - [[Implement|edicts][$edicts.edicts.defense.eliteOfficers = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] + [[Implement|edicts][$edicts.defense.eliteOfficers = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// <</if>> @@ -635,10 +635,10 @@ <</if>> <<if $arcologies[0].FSDegradationist >= 40>> - <<if $edicts.edicts.defense.liveTargets == 0>> + <<if $edicts.defense.liveTargets == 0>> <br>''@@.lime;Live targets drills:@@'' disobedient slaves will be used as live targets at shooting ranges. <<if $SecExp.core.authority >= 1000>> - [[Implement|edicts][$edicts.edicts.defense.liveTargets = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] + [[Implement|edicts][$edicts.defense.liveTargets = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// <</if>> @@ -649,11 +649,11 @@ <<if $FSAnnounced>> <br><br>__Future Societies:__ - <<if $arcologies[0].FSRomanRevivalist >= 40 && $edicts.edicts.defense.militiaFounded == 1>> - <<if $edicts.edicts.defense.FS.legionTradition == 0>> + <<if $arcologies[0].FSRomanRevivalist >= 40 && $edicts.defense.militiaFounded == 1>> + <<if $edicts.defense.FS.legionTradition == 0>> <br>''@@.lime;Legionaries traditions:@@'' Fund specialized training for your recruits to turn them into the professional of Roman tradition. <<if $SecExp.core.authority >= 1000>> - [[Implement|edicts][$edicts.edicts.defense.FS.legionTradition = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] + [[Implement|edicts][$edicts.defense.FS.legionTradition = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// <</if>> @@ -661,11 +661,11 @@ <</if>> <</if>> - <<if $arcologies[0].FSEgyptianRevivalist >= 40 && $edicts.edicts.defense.militiaFounded == 1>> - <<if $edicts.edicts.defense.FS.pharaonTradition == 0>> + <<if $arcologies[0].FSEgyptianRevivalist >= 40 && $edicts.defense.militiaFounded == 1>> + <<if $edicts.defense.FS.pharaonTradition == 0>> <br>''@@.lime;Pharaonic traditions:@@'' Fund specialized training for your recruits to turn them into an army worthy of a pharaoh. <<if $SecExp.core.authority >= 1000>> - [[Implement|edicts][$edicts.edicts.defense.FS.pharaonTradition = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] + [[Implement|edicts][$edicts.defense.FS.pharaonTradition = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// <</if>> @@ -674,10 +674,10 @@ <</if>> <<if $arcologies[0].FSAztecRevivalist >= 40 && $mercenaries > 0>> - <<if $edicts.edicts.defense.FS.eagleWarriors == 0>> + <<if $edicts.defense.FS.eagleWarriors == 0>> <br>''@@.lime;Eagle warriors traditions:@@'' Fund specialized training for your mercenaries to turn them into the elite units of Aztec tradition. <<if $SecExp.core.authority >= 1000>> - [[Implement|edicts][$edicts.edicts.defense.FS.eagleWarriors = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] + [[Implement|edicts][$edicts.defense.FS.eagleWarriors = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// <</if>> @@ -686,10 +686,10 @@ <</if>> <<if $arcologies[0].FSEdoRevivalist >= 40 && $mercenaries > 0>> - <<if $edicts.edicts.defense.FS.ronin == 0>> + <<if $edicts.defense.FS.ronin == 0>> <br>''@@.lime;Ronin traditions:@@'' Fund specialized training for your mercenaries to turn them into the errant samurai of Japanese tradition. <<if $SecExp.core.authority >= 1000>> - [[Implement|edicts][$edicts.edicts.defense.FS.ronin = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] + [[Implement|edicts][$edicts.defense.FS.ronin = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// <</if>> @@ -698,10 +698,10 @@ <</if>> <<if $arcologies[0].FSArabianRevivalist >= 40>> - <<if $edicts.edicts.defense.FS.mamluks == 0>> + <<if $edicts.defense.FS.mamluks == 0>> <br>''@@.lime;Mamluks traditions:@@'' Fund specialized training for your slaves to turn them into the edicts.defense.FS.mamluks slave soldiers of Arabian tradition. <<if $SecExp.core.authority >= 1000>> - [[Implement|edicts][$edicts.edicts.defense.FS.mamluks = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] + [[Implement|edicts][$edicts.defense.FS.mamluks = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// <</if>> @@ -710,10 +710,10 @@ <</if>> <<if $arcologies[0].FSChineseRevivalist >= 40>> - <<if $edicts.edicts.defense.FS.sunTzu == 0>> + <<if $edicts.defense.FS.sunTzu == 0>> <br>''@@.lime;Sun Tzu Teachings:@@'' Fund specialized training for your units and officers to conform your army to the teachings of the "Art of War". <<if $SecExp.core.authority >= 1000>> - [[Implement|edicts][$edicts.edicts.defense.FS.sunTzu = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] + [[Implement|edicts][$edicts.defense.FS.sunTzu = 1, cashX(-5000, "edicts"), $SecExp.core.authority -= 1000]] <<else>> <br>//Not enough Authority.// <</if>>