diff --git a/src/SpecialForce/Firebase.tw b/src/SpecialForce/Firebase.tw
index aac416bc94a9b46ee32ce1e9a3eed49e85b0427d..99719e7385c19691bed1e195c6dacaf81a13088a 100644
--- a/src/SpecialForce/Firebase.tw
+++ b/src/SpecialForce/Firebase.tw
@@ -176,7 +176,11 @@
 		<</if>>
 		<<if _T1 && _LB> 0>> <br><br>''Launch Bay:''
 			<<if $SF.Squad.Satellite.lv > 0>> <<= App.SF.UnitText('sat')>>
-				<<if $SF.Squad.Satellite.InOrbit < 1>> <br>&nbsp;&nbsp;&nbsp;[[Launch it into geostationary orbit.|Firebase][$SF.Squad.Satellite.InOrbit=1]] //You <span class='red'>cannot</span> upgrade the satellite once it has been launched.// <</if>>
+				<<if $SF.Squad.Satellite.InOrbit < 1>>
+					<br>&nbsp;&nbsp;&nbsp;[[Launch it into geostationary orbit.|Firebase][$SF.Squad.Satellite.InOrbit = 1]] //You <span class='red'>cannot</span> upgrade the satellite once it has been launched.//
+				<<else>>
+					<br>&nbsp;&nbsp;&nbsp;[[Recall the satellite.|Firebase][$SF.Squad.Satellite.InOrbit = 0]]
+				<</if>>
 			<</if>>
 			<<= App.SF.UnitText('GR')>> <<= App.SF.UnitText('ms')>>
 		<</if>>
diff --git a/src/SpecialForce/SpecialForce.js b/src/SpecialForce/SpecialForce.js
index 8b7c29d7c7d5a35f200068eaa9a6fa628a1d35f8..f1eb81f911bd6d0d04e87daa432d87bd497e806e 100644
--- a/src/SpecialForce/SpecialForce.js
+++ b/src/SpecialForce/SpecialForce.js
@@ -3098,6 +3098,14 @@ App.SF.UnitText = function(input) {
 		power1 = ``,
 		scramble1 = ``;
 
+		if (V.week % 6 === 0) {
+			const loc2 = `is moored to the pier in the Naval Yard`;
+			const loc3 = `is parked on the pier of the Naval Yard, ready to ferry ${tons} tons of soldiers and vehicles`;
+		} else {
+			const loc2 = `is patrolling the waters near ${V.arcologies[0].name}`;
+			const loc3 = `is patrolling the waters near ${V.arcologies[0].name}`;
+		}
+
 	let recom = `has been recommissioned from the old world, and`;
 	let reactor0 = `Because diesel engines provide power and breathing oxygen is kept in pressurized canisters, the sub must frequently surface.`;
 	let reactor1 = ``,
@@ -3128,29 +3136,29 @@ App.SF.UnitText = function(input) {
 				const text0 = `<br>''Firebase:''`;
 				if (S.Firebase >= 1) {
 					appear = `has had some organization put into it.`;
+					barracks = `The majority of weapons, armor, and ammunition have been separated from the soldiers' cots into their own armory.`;
+					garage = `A section near the outer wall of the arcology has been converted to a garage with an adjoining vehicle maintenance bay`;
+					drone = `.`;
 				}
-				barracks = `The majority of weapons, armor, and ammunition have been separated from the soldiers' cots into their own armory.`;
-				garage = `A section near the outer wall of the arcology has been converted to a garage with an adjoining vehicle maintenance bay`;
-				drone = `.`;
 				if (V.terrain === "oceanic") {
 					garage += ` for inter-arcology travel`;
 				}
 				if (S.Firebase >= 2) {
 					barracks = `A barracks has been constructed near the armory, allowing soldiers a quieter place to sleep and store their personal spoils.`;
+					drone = `; as well as a facility for the storage, maintenance, and deployment of armed combat drones.`;
 				}
-				drone = `; as well as a facility for the storage, maintenance, and deployment of armed combat drones.`;
 				if (S.Firebase >= 3) {
 					appear = `has become more permanent.`;
+					barracks = `A command center has been constructed near the barracks and armory, allowing for additional support personnel.`;
 				}
-				barracks = `A command center has been constructed near the barracks and armory, allowing for additional support personnel.`;
 				if (S.Firebase >= 4) {
 					hangar = `Hangar space for storing and repairing aircraft has been converted from unused space on the other side of the garage.`;
 				}
 				if (S.Firebase >= 5) {
 					appear = `is nearing the appearance of a military base.`;
+					launch = `The rest of the firebase has been designated for special projects.`;
+					artillery = `Artillery batteries are set around the base of the arcology.`;
 				}
-				launch = `The rest of the firebase has been designated for special projects.`;
-				artillery = `Artillery batteries are set around the base of the arcology.`;
 				if (V.terrain === "oceanic" || V.terrain === "marine") {
 					launch += ` A Naval Yard has been constructed in the waters near the arcology.`;
 				}
@@ -3267,17 +3275,17 @@ App.SF.UnitText = function(input) {
 				const text4 = `\n\n''Drone Bay:''`;
 				if (S.Drones >= 2) {
 					a = `equipped with missiles are resting on one side of the drone bay`;
+					b = `; as well as destroying the occasional target.`;
 				}
-				b = `; as well as destroying the occasional target.`;
 				if (S.Drones >= 3) {
 					c = `A fleet of`;
+					d = `large delivery quadcopters have been converted for military service to support ground forces as combat drones.`;
 				}
-				d = `large delivery quadcopters have been converted for military service to support ground forces as combat drones.`;
 				if (S.Drones >= 4) {
 					d = `combat drones take up the rest of the space in the drone bay. They have a`;
+					e = `small automatic rifle`;
+					f = `mounted to the underside.`;
 				}
-				e = `small automatic rifle`;
-				f = `mounted to the underside.`;
 				if (S.Drones >= 5) {
 					g = `Armor has been added to protect vulnerable components from small arms fire.`;
 				}
@@ -3304,9 +3312,9 @@ App.SF.UnitText = function(input) {
 				const text5 = `<br>&nbsp;&nbsp;''Assault:''`;
 				if (S.AV >= 2) {
 					engine1 = `The engine1 has been overhauled, allowing much faster maneuvering around the battlefield.`;
+					activate = ``;
+					mechanics = ``;
 				}
-				activate = ``;
-				mechanics = ``;
 				if (S.AV >= 3) {
 					armor2 = `A composite ceramic armor has replaced the original, offering much greater protection from attacks.`;
 				}
@@ -3318,10 +3326,10 @@ App.SF.UnitText = function(input) {
 				}
 				if (S.AV >= 6) {
 					fireC0 = `A fire-control system`;
+					fireC3 = `been installed, guaranteeing`;
+					fireC2 = `has`;
+					fireC1 = `accurate fire.`;
 				}
-				fireC3 = `been installed, guaranteeing`;
-				fireC2 = `has`;
-				fireC1 = `accurate fire.`;
 				if (S.AV >= 7) {
 					fireC2 = `and an autoloader have`;
 				}
@@ -3343,9 +3351,9 @@ App.SF.UnitText = function(input) {
 				const text6 = `<br>&nbsp;&nbsp;''Transport:''`;
 				if (S.TV >= 2) {
 					engine3 = `${e0} overhauled, allowing for higher mobility.`;
+					C = ``;
+					B = ``;
 				}
-				C = ``;
-				B = ``;
 				if (S.TV >= 3) {
 					armor3 = `Composite armor has been bolted to the exterior, increasing the survivability of an explosive attack for the crew and passengers.`;
 				}
@@ -3354,24 +3362,24 @@ App.SF.UnitText = function(input) {
 				}
 				if (S.TV >= 5) {
 					m1 = `An automatic missile defense system has been installed,`;
+					m2 = `targeting any guided missiles with laser dazzlers and deploying a smokescreen.`;
 				}
-				m2 = `targeting any guided missiles with laser dazzlers and deploying a smokescreen.`;
 				if (S.TV >= 6) {
 					pod1 = `An anti-tank missile pod`;
+					pod2 = `has been installed on the side of the turret.`;
 				}
-				pod2 = `has been installed on the side of the turret.`;
 				if (S.TV >= 7) {
 					G1 = `25`;
+					G2 = `by attacking enemies through cover and destroying light armor`;
 				}
-				G2 = `by attacking enemies through cover and destroying light armor`;
 				if (S.TV >= 8) {
 					pod2 = `and an anti-aircraft missile pod have been installed on either side of the turret.`;
 				}
 				if (S.TV >= 9) {
 					squad = `two squads`;
+					armor3 = ``;
+					m2 = `destroying any incoming missiles with a high-powered laser. Some of the now redundant composite armor has been removed, and the reclaimed space allows for more passengers.`;
 				}
-				armor3 = ``;
-				m2 = `destroying any incoming missiles with a high-powered laser. Some of the now redundant composite armor has been removed, and the reclaimed space allows for more passengers.`;
 				if (S.TV >= 10) {
 					engine3 = `${e0} replaced with the newest model, allowing the vehicle to get in and out of the conflict extremely quickly.`;
 				}
@@ -3383,18 +3391,18 @@ App.SF.UnitText = function(input) {
 				const text7 = `<br>&nbsp;''Prototype Goliath Tank:''`;
 				if (S.PGT >= 2) {
 					c1 = `rests in`;
+					b1 = ``;
+					engines4 = ` and powered by their own engine, allowing the tank to travel with an unsettling speed for its massive bulk`;
 				}
-				b1 = ``;
-				engines4 = ` and powered by their own engine, allowing the tank to travel with an unsettling speed for its massive bulk`;
 				if (S.PGT >= 3) {
 					gun0 = `a railgun capable of`;
+					gun1 = `firing steel slugs`;
+					gun2 = `through one tank and into another`;
 				}
-				gun1 = `firing steel slugs`;
-				gun2 = `through one tank and into another`;
 				if (S.PGT >= 4) {
+					armor5 = `The armor has been`;
 					armor6 = `reinforced, increasing survivability for the crew inside.`;
 				}
-				armor5 = `The armor has been`;
 				if (S.PGT >= 5) {
 					cannon = `A coaxial 30mm autocannon has been installed in the turret, along with automated .50 cal machine guns mounted over the front treads.`;
 				}
@@ -3405,7 +3413,7 @@ App.SF.UnitText = function(input) {
 					PGTframe = `The frame has been reinforced, allowing the Goliath to carry more armor and guns.`;
 				}
 				if (S.PGT >= 8) {
-					armor6 = `redesigned with sloping and state-of-the-art materials, allowing the Goliath to shrug off even the most advanced armor5-piercing tank rounds.`;
+					armor6 = `redesigned with sloping and state-of-the-art materials, allowing the Goliath to shrug off even the most advanced armor-piercing tank rounds.`;
 				}
 				if (S.PGT >= 9) {
 					gun1 = `firing guided projectiles`;
@@ -3421,10 +3429,10 @@ App.SF.UnitText = function(input) {
 				const text8 = `<br>&nbsp;&nbsp;''Assault:''`;
 				if (S.AA >= 2) {
 					W1 = `armed`;
+					W2 = ` and air-to-air missiles,`;
+					W3 = `a combination that can defend the arcology from enemy aircraft, as well as`;
+					support = ` support ground troops`;
 				}
-				W2 = ` and air-to-air missiles,`;
-				W3 = `a combination that can defend the arcology from enemy aircraft, as well as`;
-				support = ` support ground troops`;
 				if (S.AA >= 3) {
 					engines = `The engines have been tuned, allowing faster flight with greater acceleration.`;
 				}
@@ -3476,16 +3484,16 @@ App.SF.UnitText = function(input) {
 				}
 				if (S.TA >= 8) {
 					capacity = `large platoon or 20`;
+					engines01 = `Further tweaks to the engine allow for greater lifting capacity.`;
 				}
-				engines01 = `Further tweaks to the engine allow for greater lifting capacity.`;
 				if (S.TA >= 9) {
 					Radar = `Radar-absorbent materials have replaced the old skin, making it difficult to pick up the VTOL on radar.`;
 				}
 				if (S.TA >= 10) {
 					type = `tiltjet`;
+					engines01 = ``;
+					engines0 = `The tiltrotors have been replaced with tiltjets, allowing for much greater airspeed and acceleration.`;
 				}
-				engines01 = ``;
-				engines0 = `The tiltrotors have been replaced with tiltjets, allowing for much greater airspeed and acceleration.`;
 				return `${text9} A ${Num} of transport ${type} VTOL have been recommissioned for use by ${V.SF.Lower}. The VTOLs are resting on large pads near the base to load either a ${capacity} tons of material. ${engines0} ${engines01} ${Armor} ${landing} ${counter} ${Radar} ${miniguns}`;
 			}
 			break;
@@ -3494,8 +3502,8 @@ App.SF.UnitText = function(input) {
 				const text10 = `<br>&nbsp;''Spaceplane:''`;
 				if (S.SpacePlane >= 2) {
 					b5 = ``;
+					shield = `The current heat shielding has been upgraded, reducing the likelihood of heat damage during reentry.`;
 				}
-				shield = `The current heat shielding has been upgraded, reducing the likelihood of heat damage during reentry.`;
 				if (S.SpacePlane >= 3) {
 					engine2 = ` and liquid rocket engines in orbit that can reach an equivalent Mach 18`;
 				}
@@ -3529,21 +3537,21 @@ App.SF.UnitText = function(input) {
 				const text11 = `<br>&nbsp;''Gunship:''`;
 				if (S.GunS >= 2) {
 					b4 = `Infrared sensors have been added for the gunners to better pick targets.`;
+					activate2 = ``;
 				}
-				activate2 = ``;
 				if (S.GunS >= 3) {
 					c2 = `The underside of the aircraft has been better armored against small-arms fire`;
+					countermeasures = `.`;
 				}
-				countermeasures = `.`;
 				if (S.GunS >= 4) {
 					fuel = `Larger fuel tanks have been installed in the wings and fuselage, allowing the gunship to provide aerial support for longer periods before refueling.`;
 				}
 				if (S.GunS >= 5) {
 					barrels = `25 mm Gatling cannons`;
+					distance = `; allowing the gunship to eliminate infantry`;
+					DFA = ` and light vehicles from above`;
+					autocannon = ` and a 40 mm autocannon are mounted on`;
 				}
-				distance = `; allowing the gunship to eliminate infantry`;
-				DFA = ` and light vehicles from above`;
-				autocannon = ` and a 40 mm autocannon are mounted on`;
 				if (S.GunS >= 6) {
 					gsSpeed = `The engines have been replaced, allowing both faster travel to a target, and slower travel around a target.`;
 				}
@@ -3558,8 +3566,8 @@ App.SF.UnitText = function(input) {
 				}
 				if (S.GunS >= 10) {
 					DFA = `; both light and heavy vehicles, and most enemy cover from above`;
+					autocannon = `; a 40 mm autocannon, and a 105 mm howitzer are mounted on`;
 				}
-				autocannon = `; a 40 mm autocannon, and a 105 mm howitzer are mounted on`;
 				return `${text11} A large gunship ${activate2} is being refueled in the hangar. ${barrels}${autocannon} the port side of the fuselage${distance}${DFA}. ${b4} ${ammunition} ${gsSpeed} ${c2}${countermeasures} ${fuel}`;
 			}
 			break;
@@ -3572,8 +3580,8 @@ App.SF.UnitText = function(input) {
 					} else {
 						loc1 = `The satellite is in geosynchronous orbit, far above the arcology.`;
 					}
+					gyro = `A suite of sensors have been installed to ensure the satellite can detect attitude and orbital altitude.`;
 				}
-				gyro = `A suite of sensors have been installed to ensure the satellite can detect attitude and orbital altitude.`;
 				if (S.Satellite.lv >= 3) {
 					telemetry = `Telemetry systems have been installed to communicate with the satellite in orbit, with strong encryption measures.`;
 				}
@@ -3582,12 +3590,12 @@ App.SF.UnitText = function(input) {
 				}
 				if (S.Satellite.lv >= 5) {
 					solar = `A massive folding solar panel array, combined with the latest in battery technology allow the satellite to store an enormous amount of energy relatively quickly.`;
+					surviv = `Enough of the satellite has been finished that it can expect to survive for a significant period of time in space.`;
 				}
-				surviv = `Enough of the satellite has been finished that it can expect to survive for a significant period of time in space.`;
 				if (S.Satellite.lv >= 6) {
 					laser1 = `A laser cannon has been mounted facing the earth, capable of cutting through steel in seconds`;
+					heat = ` while generating a large amount of heat.`;
 				}
-				heat = ` while generating a large amount of heat.`;
 				if (S.Satellite.lv >= 7) {
 					heat = `. The installed heatsink allows the laser cannon to fire more frequently without damaging the satellite.`;
 				}
@@ -3598,9 +3606,9 @@ App.SF.UnitText = function(input) {
 					lens = `A higher quality and adjustable lens has been installed on the laser, allowing scalpel precision on armor or wide-area blasts on unarmored targets.`;
 				}
 				if (S.Satellite.lv >= 10) {
-					kin = `A magazine of directable tungsten rods have been mounted to the exterior of the satellite, allowing for kinetic bombardment roughly equal to a series of nuclear blasts.`;
+					kin = `A magazine of directable tungsten rods have been mounted to the exterior of the satellite, allowing for kinetic bombardment roughly equal to a series of nuclear blasts`;
 				}
-				return `${text12} ${loc1} ${gyro} ${thrusters} ${telemetry} ${solar} ${reactor} ${surviv} ${laser1}${heat} ${lens} ${kin}`;
+				return `${text12} ${loc1} ${gyro} ${thrusters} ${telemetry} ${solar} ${reactor} ${surviv} ${laser1}${heat} ${lens} ${kin}.`;
 			}
 			break;
 		case 'GR':
@@ -3608,8 +3616,8 @@ App.SF.UnitText = function(input) {
 				const text13 = `<br>&nbsp;''Giant Robot:''`;
 				if (S.GiantRobot >= 2) {
 					loc = ``;
+					armor8 = `Armor plating has been mounted over the majority of the robot.`;
 				}
-				armor8 = `Armor plating has been mounted over the majority of the robot.`;
 				if (S.GiantRobot >= 3) {
 					power = `The robot is now powered by an umbilical cable system instead of bulky and short-lived batteries.`;
 				}
@@ -3621,15 +3629,15 @@ App.SF.UnitText = function(input) {
 				}
 				if (S.GiantRobot >= 6) {
 					cannon1 = `A custom 45 mm Gatling cannon rifle has been developed for ranged use`;
+					ammo2 = `; though it lacks enough ammo storage for a main weapon.`;
 				}
-				ammo2 = `; though it lacks enough ammo storage for a main weapon.`;
 				if (S.GiantRobot >= 7) {
 					heatsink = `Large heatsinks have been installed out of the back to solve a massive overheating problem. These heatsinks resemble wings, and tend to glow red with heat when in heavy use.`;
 				}
 				if (S.GiantRobot >= 8) {
 					armor8 = ``;
+					actuator = `Final actuator tweaks have allowed for the addition of exceptionally thick armor without any loss in speed or power.`;
 				}
-				actuator = `Final actuator tweaks have allowed for the addition of exceptionally thick armor without any loss in speed or power.`;
 				if (S.GiantRobot >= 9) {
 					ammo2 = `; with spare ammunition drums kept along the robot's waist.`;
 				}
@@ -3644,8 +3652,8 @@ App.SF.UnitText = function(input) {
 				const text14 = `<br>&nbsp;''Cruise Missile:''`;
 				if (S.MissileSilo >= 2) {
 					b2 = `a modern missile`;
+					c8 = `; tipped with a conventional warhead`;
 				}
-				c8 = `; tipped with a conventional warhead`;
 				if (S.MissileSilo >= 3) {
 					d1 = `The launch systems have been overhauled, allowing a launch within seconds of an attack order being given.`;
 				}
@@ -3676,15 +3684,10 @@ App.SF.UnitText = function(input) {
 		case 'AC':
 			if (S.AircraftCarrier >= 1) {
 				const text15 = `<br>&nbsp;''Aircraft Carrier:''`;
-				if (V.week % 6 === 0) {
-					loc2 = `moored to the pier in the Naval Yard`;
-				} else {
-					loc2 = `patrolling the waters near ${V.arcologies[0].name}`;
-				}
 				if (S.AircraftCarrier >= 2) {
 					radar = `The island's radar and comms have been improved.`;
+					recom1 = ``;
 				}
-				recom1 = ``;
 				if (S.AircraftCarrier >= 3) {
 					AAG = `The antiair guns have been updated to automatically track and predict enemy aircraft movement.`;
 				}
@@ -3709,7 +3712,7 @@ App.SF.UnitText = function(input) {
 				if (S.AircraftCarrier >= 10) {
 					jets = `Attack VTOL from the converted for carrier capability`;
 				}
-				return `${text15} An aircraft carrier ${recom1} is ${loc2}. ${jets} serve as its airpower. ${scramble1} ${power1} ${radar} ${AAG} ${torp} ${prop} ${armor9}`;
+				return `${text15} An aircraft carrier ${recom1} ${loc2}. ${jets} serve as its airpower. ${scramble1} ${power1} ${radar} ${AAG} ${torp} ${prop} ${armor9}`;
 			}
 			break;
 		case 'Sub':
@@ -3717,9 +3720,9 @@ App.SF.UnitText = function(input) {
 				const text16 = `<br>&nbsp;''Submarine:''`;
 				if (S.Sub >= 2) {
 					recom = ``;
+					reactor0 = `A nuclear reactor provides power`;
+					reactor1 = `; but because oxygen is still kept in pressurized canisters the sub must frequently surface to replenish its oxygen stocks.`;
 				}
-				reactor0 = `A nuclear reactor provides power`;
-				reactor1 = `; but because oxygen is still kept in pressurized canisters the sub must frequently surface to replenish its oxygen stocks.`;
 				if (S.Sub >= 3) {
 					reactor1 = ` and an oxygen generator pulls Oâ‚‚ from the surrounding seawater, allowing the submarine to remain underwater for months if necessary.`;
 				}
@@ -3731,8 +3734,8 @@ App.SF.UnitText = function(input) {
 				}
 				if (S.Sub >= 6) {
 					tubes = `The torpedo tubes have been redesigned for faster loading speeds`;
+					torpedoes = `.`;
 				}
-				torpedoes = `.`;
 				if (S.Sub >= 7) {
 					sonar = `The passive sonar has been finely tuned to detect mechanical noises miles away.`;
 				}
@@ -3745,7 +3748,7 @@ App.SF.UnitText = function(input) {
 				if (S.Sub >= 10) {
 					missiles = `The submarine has been outfitted with several cruise missiles to attack land or sea-based targets.`;
 				}
-				return `${text16} An attack submarine ${recom} is moored to the pier of the Naval Yard. ${reactor0}${reactor1} ${cal} ${hull} ${tubes}${torpedoes} ${sonar} ${control} ${missiles}`;
+				return `${text16} An attack submarine ${recom} ${loc2}. ${reactor0}${reactor1} ${cal} ${hull} ${tubes}${torpedoes} ${sonar} ${control} ${missiles}`;
 			}
 			break;
 		case 'HAT':
@@ -3753,25 +3756,25 @@ App.SF.UnitText = function(input) {
 				const text17 = `<br>&nbsp;''Amphibious Transport:''`;
 				if (S.HAT >= 2) {
 					skirt = `The skirt has been upgraded to increase durability and improve cushion when traveling over uneven terrain and waves.`;
+					recom2 = `;`;
 				}
-				recom2 = `;`;
 				if (S.HAT >= 3) {
 					guns = `A minigun`;
+					guns2 = `has been mounted on the front corners of the craft to defend against attackers.`;
 				}
-				guns2 = `has been mounted on the front corners of the craft to defend against attackers.`;
 				if (S.HAT >= 4) {
 					fans = `The turbines powering the rear fans`;
+					speed = `acceleration and speed.`;
+					turbines = `have been replaced with a more powerful version, allowing greater`;
 				}
-				speed = `acceleration and speed.`;
-				turbines = `have been replaced with a more powerful version, allowing greater`;
 				if (S.HAT >= 5) {
 					armor10 = `The armor protecting its cargo has been increased.`;
 				}
 				if (S.HAT >= 6) {
 					tons = `300`;
+					fans = `The turbines powering the rear fans and impeller`;
+					speed = `acceleration, speed, and carrying capacity.`;
 				}
-				fans = `The turbines powering the rear fans and impeller`;
-				speed = `acceleration, speed, and carrying capacity.`;
 				if (S.HAT >= 7) {
 					guns = `A minigun and grenade launcher`;
 				}
@@ -3784,7 +3787,7 @@ App.SF.UnitText = function(input) {
 				if (S.HAT >= 10) {
 					loadout = `An experimental loadout sacrifices all carrying capacity to instead act as a floating gun platform by mounting several rotary autocannons the deck, should the need arise.`;
 				}
-				return `${text17} An air cushion transport vehicle, or hovercraft ${recom2} is parked on the pier of the Naval Yard, ready to ferry ${tons} tons of soldiers and vehicles. ${guns} ${guns2} ${fans} ${turbines} ${speed} ${skirt} ${armor10} ${ramps} ${HATframe} ${loadout}`;
+				return `${text17} An air cushion transport vehicle, or hovercraft ${recom2} ${loc3}. ${guns} ${guns2} ${fans} ${turbines} ${speed} ${skirt} ${armor10} ${ramps} ${HATframe} ${loadout}`;
 			}
 			break;
 	}