From 9c2113015a3ba4c04ab5352eeb4b78849d476670 Mon Sep 17 00:00:00 2001 From: lowercasedonkey <lowercasedonkey@gmail.com> Date: Mon, 2 Mar 2020 17:13:08 -0500 Subject: [PATCH] more --- src/events/intro/initNationalities.tw | 3 - src/init/storyInit.js | 360 ++++++++++++++++++++------ src/init/storyInit.tw | 347 ++++++++++++------------- src/uncategorized/initRules.tw | 1 - 4 files changed, 444 insertions(+), 267 deletions(-) diff --git a/src/events/intro/initNationalities.tw b/src/events/intro/initNationalities.tw index 8f15b91fbe2..56162282874 100644 --- a/src/events/intro/initNationalities.tw +++ b/src/events/intro/initNationalities.tw @@ -73,9 +73,6 @@ <<set $minimumSlaveCost = 3000>> <<set $enduringRep = $rep>> -<<set $arcologies = []>> -<<set $leaders = []>> - <<set _seed = ["east", "north", "northeast", "northwest", "south", "southeast", "southwest", "west"]>> <<set _govtypes = ["a committee", "a corporation", "an individual", "an oligarchy", "direct democracy", "elected officials"]>> diff --git a/src/init/storyInit.js b/src/init/storyInit.js index 0a825c198bd..082c7646bdb 100644 --- a/src/init/storyInit.js +++ b/src/init/storyInit.js @@ -1,3 +1,17 @@ +App.Update.autoshred = function() { + const defaultGameStateVariables = new Set(Object.getOwnPropertyNames(App.Data.defaultGameStateVariables)); + + // instead of schredList: + for (const v in V) { + if (!defaultGameStateVariables.has(v)) { + console.log("would have removed", v, V[v]); + delete V[v]; + } else { + // console.log("kept", v, V[v]); + } + } +}; + App.Update.setNonexistantProperties = function(obj, props) { for (const p of Object.getOwnPropertyNames(props)) { if (typeof obj[p] === "undefined") { @@ -7,7 +21,272 @@ App.Update.setNonexistantProperties = function(obj, props) { return console.log("done!"); }; -App.Data.cleanGameStateVariables = { +App.Data.defaultGameStateVariables = { + returnTo: "init", + nextButton: "Continue", + nextLink: "Alpha disclaimer", + + ver: 0, + pmodVer: 0, + releaseID: 0, + lastWeeksCashIncome: {}, + lastWeeksCashExpenses: {}, + lastWeeksCashProfits: {}, + lastWeeksRepIncome: {}, + lastWeeksRepExpenses: {}, + lastWeeksRepProfits: {}, + PC: {}, + currentRule: {}, + costs: 0, + seeBuilding: 0, + slaveOneTimeMinAge: 0, + slaveOneTimeMaxAge: 0, + FCTVenable: 0, + purchasedSagBGone: 0, + eliteFail: 0, + eliteFailTimer: 0, + nurseryGrowthStimsSetting: 0, + subsidyChurch: 0, + liveTargets: 0, + slaveWatch: 0, + martialSchool: 0, + pregExemption: 0, + eliteOfficers: 0, + noSubhumansInArmy: 0, + MadamIgnoresFlaws: 0, + farmyardBreeding: 0, + farmyardShows: 0, + DJignoresFlaws: 0, + slaveFightingBG: 0, + secBots: {}, + SecExp: {}, + childSex: 0, + HGEnergy: 0, + HGCum: 0, + HGSlaveSuccess: 0, + HeadGirl: 0, + Recruiter: 0, + Madam: 0, + unMadam: 0, + madamCashBonus: 0, + whorePriceAdjustment: {}, + DJ: 0, + unDJ: 0, + DJRepBonus: 0, + Milkmaid: 0, + Farmer: 0, + Collectrix: 0, + Stewardess: 0, + Schoolteacher: 0, + Wardeness: 0, + Concubine: 0, + Attendant: 0, + Matron: 0, + Nurse: 0, + Bodyguard: 0, + fuckSlaves: 0, + freeSexualEnergy: 0, + publicServants: 0, + cumSlaves: 0, + averageDick: 0, + slavesWithWorkingDicks: 0, + slaveJobValues: {}, + + goodImageCampaign: 0, + sexualOpeness: 0, + CulturalOpenness: 0, + alwaysSubsidizeRep: 0, + alwaysSubsidizeGrowth: 0, + ProImmigrationCash: 0, + ProImmigrationRep: 0, + AntiImmigrationCash: 0, + AntiImmigrationRep: 0, + ProEnslavementCash: 0, + ProEnslavementRep: 0, + AntiEnslavementCash: 0, + AntiEnslavementRep: 0, + BasicSMR: 1, + HealthInspectionSMR: 0, + EducationSMR: 0, + FrigiditySMR: 0, + BasicBeautySMR: 0, + QualityBeautySMR: 0, + BasicWeightSMR: 0, + BasicIntelligenceSMR: 0, + QualityIntelligenceSMR: 0, + BasicHeightSMR: 0, + AdvancedHeightSMR: 0, + IntelligenceEugenicsSMR: 0, + HeightEugenicsSMR: 0, + FaceEugenicsSMR: 0, + HonestySMR: 0, + ProRefugees: 0, + ProRecruitment: 0, + OralEncouragement: 0, + VaginalEncouragement: 0, + AnalEncouragement: 0, + OralDiscouragement: 0, + VaginalDiscouragement: 0, + AnalDiscouragement: 0, + CashForRep: 0, + RepForCash: 0, + Cash4Babies: 0, + PAPublic: 0, + CoursingAssociation: 0, + Lurcher: 0, + coursed: 0, + MixedMarriage: 0, + retirementAge: 45, + customRetirementAge: 45, + customMenialRetirementAge: 65, + retirementCum: 500000, + CustomRetirementAgePolicy: 0, + PhysicalRetirementAgePolicy: 0, + CumMilestoneRetirement: 0, + BioreactorRetirement: 0, + ArcadeRetirement: 0, + CitizenRetirement: 0, + citizenRetirementMenials: 0, + FSSupLawTrigger: 0, + FSSubLawTrigger: 0, + FSSlaveProfLawTrigger: 0, + + fluid: 0, + cumSale: 0, + showClothingErection: true, + revivalistLanguage: 0, + corpAssetsDev: 0, + corpAssetsDevOld: 0, + corpAssetsSlave: 0, + corpAssetsSlaveOld: 0, + corpCash: 0, + corpDiv: 0, + corpDivArcadeFromMarket: 0, + corpDivArcadeSlaves: 0, + corpDivBreakFromMarket: 0, + corpDivBreakSlaves: 0, + corpDivBreakSlaves2: 0, + corpDivBreakToMarket: 0, + corpDivBreakToMenial: 0, + corpDivBreakToSurgery: 0, + corpDivBreakToTrain: 0, + corpDivDairyFromMarket: 0, + corpDivDairySlaves: 0, + corpDivExtraSlaves: 0, + corpDivExtraToArcade: 0, + corpDivExtraToBreak: 0, + corpDivExtraToMarket: 0, + corpDividend: 0, + corpDivLegalSlaves: 0, + corpDivLegalToMarket: 0, + corpDivLegalToMenial: 0, + corpDivLegalToSurgery: 0, + corpDivLegalToTrain: 0, + corpDivMenialFromMarket: 0, + corpDivMenialSlaves: 0, + corpDivSurgeryFromMarket: 0, + corpDivSurgerySlaves: 0, + corpDivSurgerySlaves2: 0, + corpDivSurgeryToDairy: 0, + corpDivSurgeryToMarket: 0, + corpDivSurgeryToTrain: 0, + corpDivTrainFromMarket: 0, + corpDivTrainSlaves: 0, + corpDivTrainSlaves2: 0, + corpDivTrainToMarket: 0, + corpDivTrainToWhore: 0, + corpDivWhoreFromMarket: 0, + corpDivWhoreSlaves: 0, + corpOpCostOld: 0, + corpOverheadOld: 0, + corpProfitOld: 0, + corpRev: 0, + corpRevOld: 0, + corpSpecAccent: 0, + corpSpecAge: 0, + corpSpecAmputee: 0, + corpSpecBalls: 0, + corpSpecDevotion: 0, + corpSpecDick: 0, + corpSpecEducation: 0, + corpSpecGender: 0, + corpSpecGenitalia: 0, + corpSpecHeight: 0, + corpSpecHormones: 0, + corpSpecImplants: 0, + corpSpecInjection: 0, + corpSpecIntelligence: 0, + corpSpecMilk: 0, + corpSpecMuscle: 0, + corpSpecPussy: 0, + corpSpecSexEd: 0, + corpSpecTrust: 0, + corpSpecVirgin: 0, + corpSpecWeight: 0, + dividendTimer: 0, + personalShares: 0, + publicShares: 0, + corpOpCost: 0, + corpNeighborBonus: 0, + corpOverhead: 0, + corpEconBonus: 0, + corpNeighborBonusOld: 0, + corpEconBonusOld: 0, + corpEconOld: 0, + assignmentRecords: {}, + assistant: {}, + localEcon: 0, + econRate: 0, + drugsCost: 0, + rulesCost: 0, + modCost: 0, + surgeryCost: 0, + arcologies: [], + leaders: [], + HackingSkillMultiplier: 0, + upgradeMultiplierArcology: 0, + upgradeMultiplierMedicine: 0, + upgradeMultiplierTrade: 0, + nationalities: {}, + heroSlaves: [], + baseHeroSlave: {}, + desc: 0, + piercingScore: 0, + tatScore: 0, + brandScore: 0, + scarScore: 0, + modScore: 0, + bellyAccessory: 0, + skinDesc: 0, + JobIDArray: {}, + averageTrust: 0, + averageDevotion: 0, + enduringTrust: 0, + enduringDevotion: 0, + pornStars: {}, + defaultRules: [], + slaves: [], + genePool: [], + slaveIndices: {}, + missingTable: {}, + showMissingSlaves: false, + showMissingSlavesSD: false, + saveImported: 0, + marrying: [], /* array of slave being married this week*/ + organs: [], + ArcadeiIDs: [], + BrothiIDs: [], + CellBiIDs: [], + CliniciIDs: [], + ClubiIDs: [], + DairyiIDs: [], + FarmyardiIDs: [], + HGSuiteiIDs: [], + MastSiIDs: [], + SchlRiIDs: [], + ServQiIDs: [], + SpaiIDs: [], + NurseryiIDs: [], freshPC: 0, cheater: 0, cash: 0, @@ -147,9 +426,6 @@ App.Data.cleanGameStateVariables = { AgePenalty: 1, precociousPuberty: 0, loliGrow: 0, - retirementAge: 45, - customRetirementAge: 45, - customMenialRetirementAge: 65, FSCreditCount: 5, disableLisping: 0, weightAffectsAssets: 1, @@ -157,9 +433,6 @@ App.Data.cleanGameStateVariables = { verboseDescriptions: 0, makeDicks: 0, showEconomicDetails: 0, -}; - -App.Data.defaultGameStateVariables = { activeSlave: 0, activeChild: 0, boomerangSlave: 0, @@ -218,7 +491,6 @@ App.Data.defaultGameStateVariables = { dairyName: "the Dairy", dairyNameCaps: "The Dairy", dairy: 0, - cumSlaves: 0, clubDecoration: "standard", clubUpgradePDAs: 0, clubAdsSpending: 0, @@ -399,7 +671,6 @@ App.Data.defaultGameStateVariables = { vanillaShareSplit: 1, corpEcon: 0, corpCashDividend: 0, - corpDiv: 0, corpExpandToken: 0, corpSpec: 0, corpSpecToken: 0, @@ -495,7 +766,6 @@ App.Data.defaultGameStateVariables = { playerBred: 0, propOutcome: 0, startingPoint: -1, - PhysicalRetirementAgePolicy: 0, raped: -1, missingParentID: -10000, startingSlaveRelative: 0, @@ -539,32 +809,15 @@ App.Data.defaultGameStateVariables = { week: 1, weddingPlanned: 0, personalAttention: "sex", - HeadGirl: 0, HGTimeInGrade: 0, - HGEnergy: 0, - HGCum: 0, - Recruiter: 0, recruiterTarget: "desperate whores", recruiterProgress: 0, recruiterIdleRule: "number", recruiterIdleNumber: 20, recruiterIOUs: 0, bodyguardTrains: 1, - Bodyguard: 0, - Madam: 0, - DJ: 0, - Milkmaid: 0, milkmaidImpregnates: 0, - Farmer: 0, - Collectrix: 0, - Stewardess: 0, stewardessImpregnates: 0, - Schoolteacher: 0, - Attendant: 0, - Matron: 0, - Nurse: 0, - Wardeness: 0, - Concubine: 0, economicUncertainty: 10, fixedNationality: 0, fixedRace: 0, @@ -710,73 +963,20 @@ App.Data.defaultGameStateVariables = { citizenOrphanageTotal: 0, privateOrphanageTotal: 0, breederOrphanageTotal: 0, - alwaysSubsidizeRep: 0, - alwaysSubsidizeGrowth: 0, - ProImmigrationCash: 0, - ProImmigrationRep: 0, - AntiImmigrationCash: 0, - AntiImmigrationRep: 0, - ProEnslavementCash: 0, - ProEnslavementRep: 0, - AntiEnslavementCash: 0, - AntiEnslavementRep: 0, - BasicSMR: 1, - HealthInspectionSMR: 0, - EducationSMR: 0, - FrigiditySMR: 0, - BasicBeautySMR: 0, - QualityBeautySMR: 0, - BasicWeightSMR: 0, - BasicIntelligenceSMR: 0, - QualityIntelligenceSMR: 0, - BasicHeightSMR: 0, - AdvancedHeightSMR: 0, - IntelligenceEugenicsSMR: 0, - HeightEugenicsSMR: 0, - FaceEugenicsSMR: 0, - HonestySMR: 0, - ProRefugees: 0, - ProRecruitment: 0, - OralEncouragement: 0, - VaginalEncouragement: 0, - AnalEncouragement: 0, - OralDiscouragement: 0, - VaginalDiscouragement: 0, - AnalDiscouragement: 0, - CashForRep: 0, - RepForCash: 0, - Cash4Babies: 0, RegularParties: 0, - PAPublic: 0, - CoursingAssociation: 0, - Lurcher: 0, - coursed: 0, RaidingMercenaries: 0, raided: 0, - MixedMarriage: 0, - CulturalOpenness: 0, - goodImageCampaign: 0, - sexualOpeness: 0, policyCost: 5000, expiree: 0, retiree: 0, birthee: 0, - CustomRetirementAgePolicy: 0, - BioreactorRetirement: 0, - ArcadeRetirement: 0, - CitizenRetirement: 0, - citizenRetirementMenials: 0, citizenRetirementTrigger: 0, - FSSupLawTrigger: 0, - FSSubLawTrigger: 0, SexMilestoneRetirement: 0, MilkMilestoneRetirement: 0, - CumMilestoneRetirement: 0, BirthsMilestoneRetirement: 0, KillsMilestoneRetirement: 0, retirementSex: 10000, retirementMilk: 50000, - retirementCum: 500000, retirementBirths: 5, retirementKills: 3, nicaea: 0, diff --git a/src/init/storyInit.tw b/src/init/storyInit.tw index 225e4be639b..489567efbf2 100644 --- a/src/init/storyInit.tw +++ b/src/init/storyInit.tw @@ -12,204 +12,188 @@ This program is distributed in the hope that it will be useful, but WITHOUT ANY You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ -<<set $returnTo = "init", $nextButton = "Continue", $nextLink = "Alpha disclaimer">> +<<run App.Update.setNonexistantProperties(V, App.Data.defaultGameStateVariables)>> <<set $ver = App.Version.base, $pmodVer = App.Version.pmod, $releaseID = App.Version.release>> -/* This needs to be broken down into individual files that can be added to StoryInit instead. */ - <<set _NGPOffset = 1200000>> -<<if def $slaves>> - <<set _SL = $slaves.length>> - <<for _i = 0; _i < _SL; _i++>> - <<if $slaves[_i].assignment != "be imported">> - <<run removeNonNGPSlave($slaves[_i])>> - <<set _i--, _SL-->> + +<<set _SL = $slaves.length>> +<<for _i = 0; _i < _SL; _i++>> + <<if $slaves[_i].assignment != "be imported">> + <<run removeNonNGPSlave($slaves[_i])>> + <<set _i--, _SL-->> + <</if>> +<</for>> +<<for _i = 0; _i < _SL; _i++>> + <<if $slaves[_i].assignment == "be imported">> + <<set $slaves[_i].ID += _NGPOffset>> + <<set $slaves[_i].assignment = "rest">> + <<set $slaves[_i].weekAcquired = 0>> + <<set $slaves[_i].newGamePlus = 1>> + <<if $slaves[_i].mother > 0>> + <<set $slaves[_i].mother += _NGPOffset>> + <<elseif $freshPC == 1 && $slaves[_i].mother == -1>> + <<set $slaves[_i].mother = -_NGPOffset>> + <<elseif $slaves[_i].mother < -1>> + <<set $slaves[_i].mother -= _NGPOffset>> <</if>> - <</for>> - <<for _i = 0; _i < _SL; _i++>> - <<if $slaves[_i].assignment == "be imported">> - <<set $slaves[_i].ID += _NGPOffset>> - <<set $slaves[_i].assignment = "rest">> - <<set $slaves[_i].weekAcquired = 0>> - <<set $slaves[_i].newGamePlus = 1>> - <<if $slaves[_i].mother > 0>> - <<set $slaves[_i].mother += _NGPOffset>> - <<elseif $freshPC == 1 && $slaves[_i].mother == -1>> - <<set $slaves[_i].mother = -_NGPOffset>> - <<elseif $slaves[_i].mother < -1>> - <<set $slaves[_i].mother -= _NGPOffset>> - <</if>> - <<if $slaves[_i].father > 0>> - <<set $slaves[_i].father += _NGPOffset>> - <<elseif $freshPC == 1 && $slaves[_i].father == -1>> - <<set $slaves[_i].father = -_NGPOffset>> - <<elseif $slaves[_i].father < -1>> - <<set $slaves[_i].father -= _NGPOffset>> - <</if>> - <<set $slaves[_i].daughters = 0>> - <<set $slaves[_i].sisters = 0>> - <<set $slaves[_i].canRecruit = 0>> - <<set $slaves[_i].breedingMark = 0>> - <<if $arcologies[0].FSRomanRevivalist > 90>> - <<set $slaves[_i].nationality = "Roman Revivalist">> - <<elseif $arcologies[0].FSAztecRevivalist > 90>> - <<set $slaves[_i].nationality = "Aztec Revivalist">> - <<elseif $arcologies[0].FSEgyptianRevivalist > 90>> - <<set $slaves[_i].nationality = "Ancient Egyptian Revivalist">> - <<elseif $arcologies[0].FSEdoRevivalist > 90>> - <<set $slaves[_i].nationality = "Edo Revivalist">> - <<elseif $arcologies[0].FSArabianRevivalist > 90>> - <<set $slaves[_i].nationality = "Arabian Revivalist">> - <<elseif $arcologies[0].FSChineseRevivalist > 90>> - <<set $slaves[_i].nationality = "Ancient Chinese Revivalist">> - <</if>> - <<if $slaves[_i].relationTarget != 0>> - <<set $slaves[_i].relationTarget += _NGPOffset>> - <</if>> - <<if $slaves[_i].relationshipTarget != 0>> - <<set $slaves[_i].relationshipTarget += _NGPOffset>> - <</if>> - <<if $slaves[_i].cloneID != 0>> - <<set $slaves[_i].cloneID += _NGPOffset>> - <</if>> - <<set $slaves[_i].rivalry = 0, $slaves[_i].rivalryTarget = 0, $slaves[_i].subTarget = 0>> - <<set $slaves[_i].drugs = "no drugs">> - <<set $slaves[_i].porn.spending = 0>> - <<set $slaves[_i].rules.living = "spare">> - <<set $slaves[_i].diet = "healthy">> - <<set $slaves[_i].pregControl = "none">> + <<if $slaves[_i].father > 0>> + <<set $slaves[_i].father += _NGPOffset>> + <<elseif $freshPC == 1 && $slaves[_i].father == -1>> + <<set $slaves[_i].father = -_NGPOffset>> + <<elseif $slaves[_i].father < -1>> + <<set $slaves[_i].father -= _NGPOffset>> <</if>> - <</for>> - <<set $slaveIndices = slaves2indices()>> - <<for _k = 0; _k < _SL; _k++>> - <<for _i = 0; _i < _SL; _i++>> - <<if $slaves[_k].mother == $slaves[_i].ID || $slaves[_k].father == $slaves[_i].ID>> - <<set $slaves[_i].daughters += 1>> - <</if>> - <<if areSisters($slaves[_k], $slaves[_i]) > 0>> - <<set $slaves[_i].sisters += 1>> - <</if>> - <</for>> - <<if $slaves[_k].pregSource > 0>> - <<set $slaves[_k].pregSource += _NGPOffset>> - <<set _getFather = $slaveIndices[$slaves[_k].pregSource]>> - <<if ndef _getFather>> - <<set $slaves[_k].pregSource = 0>> - <</if>> + <<set $slaves[_i].daughters = 0>> + <<set $slaves[_i].sisters = 0>> + <<set $slaves[_i].canRecruit = 0>> + <<set $slaves[_i].breedingMark = 0>> + <<if $arcologies[0].FSRomanRevivalist > 90>> + <<set $slaves[_i].nationality = "Roman Revivalist">> + <<elseif $arcologies[0].FSAztecRevivalist > 90>> + <<set $slaves[_i].nationality = "Aztec Revivalist">> + <<elseif $arcologies[0].FSEgyptianRevivalist > 90>> + <<set $slaves[_i].nationality = "Ancient Egyptian Revivalist">> + <<elseif $arcologies[0].FSEdoRevivalist > 90>> + <<set $slaves[_i].nationality = "Edo Revivalist">> + <<elseif $arcologies[0].FSArabianRevivalist > 90>> + <<set $slaves[_i].nationality = "Arabian Revivalist">> + <<elseif $arcologies[0].FSChineseRevivalist > 90>> + <<set $slaves[_i].nationality = "Ancient Chinese Revivalist">> <</if>> - <<for _sInit = 0; _sInit < $slaves[_k].womb.length; _sInit++>> - <<if $slaves[_k].womb[_sInit].fatherID > 0>> - <<set $slaves[_k].womb[_sInit].fatherID += _NGPOffset>> - <<elseif $freshPC == 1 && $slaves[_k].womb[_sInit].fatherID == -1>> - <<set $slaves[_k].womb[_sInit].fatherID = -_NGPOffset>> - <<elseif $slaves[_k].womb[_sInit].fatherID < -20>> - <<set $slaves[_k].womb[_sInit].fatherID -= _NGPOffset>> - <</if>> - <<if $slaves[_k].womb[_sInit].genetics.father > 0>> - <<set $slaves[_k].womb[_sInit].genetics.father += _NGPOffset>> - <<elseif $freshPC == 1 && $slaves[_k].womb[_sInit].genetics.father == -1>> - <<set $slaves[_k].womb[_sInit].genetics.father = -_NGPOffset>> - <<elseif $slaves[_k].womb[_sInit].genetics.father < -20>> - <<set $slaves[_k].womb[_sInit].genetics.father -= _NGPOffset>> - <</if>> - <<if $slaves[_k].womb[_sInit].genetics.mother > 0>> - <<set $slaves[_k].womb[_sInit].genetics.mother += _NGPOffset>> - <<elseif $freshPC == 1 && $slaves[_k].womb[_sInit].genetics.mother == -1>> - <<set $slaves[_k].womb[_sInit].genetics.mother = -_NGPOffset>> - <<elseif $slaves[_k].womb[_sInit].genetics.mother < -20>> - <<set $slaves[_k].womb[_sInit].genetics.mother -= _NGPOffset>> - <</if>> - <</for>> - <<if $slaves[_k].cloneID != 0>> - <<set _getClone = $slaveIndices[$slaves[_k].cloneID]>> - <<if ndef _getClone>> - <<set $slaves[_k].cloneID = 0>> - <</if>> + <<if $slaves[_i].relationTarget != 0>> + <<set $slaves[_i].relationTarget += _NGPOffset>> <</if>> - <</for>> - <<set $genePool = ngUpdateGenePool($genePool)>> - <<if ndef $missingTable || $showMissingSlaves == false>> - <<set $missingTable = {}>> - <<else>> - <<set $missingTable = ngUpdateMissingTable($missingTable)>> + <<if $slaves[_i].relationshipTarget != 0>> + <<set $slaves[_i].relationshipTarget += _NGPOffset>> + <</if>> + <<if $slaves[_i].cloneID != 0>> + <<set $slaves[_i].cloneID += _NGPOffset>> + <</if>> + <<set $slaves[_i].rivalry = 0, $slaves[_i].rivalryTarget = 0, $slaves[_i].subTarget = 0>> + <<set $slaves[_i].drugs = "no drugs">> + <<set $slaves[_i].porn.spending = 0>> + <<set $slaves[_i].rules.living = "spare">> + <<set $slaves[_i].diet = "healthy">> + <<set $slaves[_i].pregControl = "none">> <</if>> +<</for>> +<<set $slaveIndices = slaves2indices()>> +<<for _k = 0; _k < _SL; _k++>> <<for _i = 0; _i < _SL; _i++>> - <<if $slaves[_i].relation != 0>> - <<set _seed = 0, _rt = $slaves[_i].relationTarget, _ID = $slaves[_i].ID>> - <<set _j = $slaveIndices[_rt]>> - <<if (def _j) && $slaves[_j].relationTarget == _ID>> - <<set _seed = 1>> - <</if>> - <<if _seed == 0>> - <<set $slaves[_i].relation = 0, $slaves[_i].relationTarget = 0>> - <</if>> + <<if $slaves[_k].mother == $slaves[_i].ID || $slaves[_k].father == $slaves[_i].ID>> + <<set $slaves[_i].daughters += 1>> <</if>> - <<if $slaves[_i].relationship > 0>> - <<set _seed = 0, _rt = $slaves[_i].relationshipTarget, _ID = $slaves[_i].ID>> - <<set _j = $slaveIndices[_rt]>> - <<if (def _j) && $slaves[_j].relationshipTarget == _ID>> - <<set _seed = 1>> - <</if>> - <<if _seed == 0>> - <<set $slaves[_i].relationship = 0, $slaves[_i].relationshipTarget = 0>> - <</if>> + <<if areSisters($slaves[_k], $slaves[_i]) > 0>> + <<set $slaves[_i].sisters += 1>> <</if>> <</for>> - <<for _i = 0; _i < _SL; _i++>> - <<if $familyTesting == 1>> - <<if $slaves[_i].canRecruit == 1>> - /*<<set $recruiters.push($slaves[_i])>>*/ - <</if>> - <<else>> - <<if $slaves[_i].relation == 0>> - <<if random(1,100) <= 5>> - <<set $slaves[_i].recruiter = "twin">> - <<elseif ($slaves[_i].actualAge > 32) && (random(1,100) <= 41)>> - <<set $slaves[_i].recruiter = "mother">> - <<elseif ($slaves[_i].actualAge < 24) && (random(1,100) <= 40)>> - <<set $slaves[_i].recruiter = "daughter">> - <<elseif ($slaves[_i].actualAge < 43) && (random(1,100) <= 20)>> - <<set $slaves[_i].recruiter = "older sister">> - <<elseif ($slaves[_i].actualAge < 25) && ($slaves[_i].actualAge > 18) && (random(1,100) <= 20)>> - <<set $slaves[_i].recruiter = "young sister">> - <</if>> - <<else>> - <<set $slaves[_i].recruiter = 0>> - <</if>> - <</if>> /*closes family mode */ - <<set $slaves[_i].counter.milk = 0>> - <<set $slaves[_i].counter.cum = 0>> - <<set $slaves[_i].counter.births = 0>> - <<set $slaves[_i].counter.mammary = 0>> - <<set $slaves[_i].counter.penetrative = 0>> - <<set $slaves[_i].counter.oral = 0>> - <<set $slaves[_i].counter.anal = 0>> - <<set $slaves[_i].counter.vaginal = 0>> - <<set $slaves[_i].lifetimeCashExpenses = 0>> - <<set $slaves[_i].lifetimeCashIncome = 0>> - <<set $slaves[_i].lastWeeksCashIncome = 0>> - <<set $slaves[_i].lifetimeRepExpenses = 0>> - <<set $slaves[_i].lifetimeRepIncome = 0>> - <<set $slaves[_i].lastWeeksRepExpenses = 0>> - <<set $slaves[_i].lastWeeksRepIncome = 0>> + <<if $slaves[_k].pregSource > 0>> + <<set $slaves[_k].pregSource += _NGPOffset>> + <<set _getFather = $slaveIndices[$slaves[_k].pregSource]>> + <<if ndef _getFather>> + <<set $slaves[_k].pregSource = 0>> + <</if>> + <</if>> + <<for _sInit = 0; _sInit < $slaves[_k].womb.length; _sInit++>> + <<if $slaves[_k].womb[_sInit].fatherID > 0>> + <<set $slaves[_k].womb[_sInit].fatherID += _NGPOffset>> + <<elseif $freshPC == 1 && $slaves[_k].womb[_sInit].fatherID == -1>> + <<set $slaves[_k].womb[_sInit].fatherID = -_NGPOffset>> + <<elseif $slaves[_k].womb[_sInit].fatherID < -20>> + <<set $slaves[_k].womb[_sInit].fatherID -= _NGPOffset>> + <</if>> + <<if $slaves[_k].womb[_sInit].genetics.father > 0>> + <<set $slaves[_k].womb[_sInit].genetics.father += _NGPOffset>> + <<elseif $freshPC == 1 && $slaves[_k].womb[_sInit].genetics.father == -1>> + <<set $slaves[_k].womb[_sInit].genetics.father = -_NGPOffset>> + <<elseif $slaves[_k].womb[_sInit].genetics.father < -20>> + <<set $slaves[_k].womb[_sInit].genetics.father -= _NGPOffset>> + <</if>> + <<if $slaves[_k].womb[_sInit].genetics.mother > 0>> + <<set $slaves[_k].womb[_sInit].genetics.mother += _NGPOffset>> + <<elseif $freshPC == 1 && $slaves[_k].womb[_sInit].genetics.mother == -1>> + <<set $slaves[_k].womb[_sInit].genetics.mother = -_NGPOffset>> + <<elseif $slaves[_k].womb[_sInit].genetics.mother < -20>> + <<set $slaves[_k].womb[_sInit].genetics.mother -= _NGPOffset>> + <</if>> <</for>> + <<if $slaves[_k].cloneID != 0>> + <<set _getClone = $slaveIndices[$slaves[_k].cloneID]>> + <<if ndef _getClone>> + <<set $slaves[_k].cloneID = 0>> + <</if>> + <</if>> +<</for>> +<<set $genePool = ngUpdateGenePool($genePool)>> +<<if ndef $missingTable || $showMissingSlaves == false>> + <<set $missingTable = {}>> <<else>> - <<set $slaves = []>> - <<set $genePool = []>> - <<set $slaveIndices = slaves2indices()>> - <<set $missingTable = {}>> - <<set $showMissingSlaves = false>> - <<set $showMissingSlavesSD = false>> + <<set $missingTable = ngUpdateMissingTable($missingTable)>> <</if>> +<<for _i = 0; _i < _SL; _i++>> + <<if $slaves[_i].relation != 0>> + <<set _seed = 0, _rt = $slaves[_i].relationTarget, _ID = $slaves[_i].ID>> + <<set _j = $slaveIndices[_rt]>> + <<if (def _j) && $slaves[_j].relationTarget == _ID>> + <<set _seed = 1>> + <</if>> + <<if _seed == 0>> + <<set $slaves[_i].relation = 0, $slaves[_i].relationTarget = 0>> + <</if>> + <</if>> + <<if $slaves[_i].relationship > 0>> + <<set _seed = 0, _rt = $slaves[_i].relationshipTarget, _ID = $slaves[_i].ID>> + <<set _j = $slaveIndices[_rt]>> + <<if (def _j) && $slaves[_j].relationshipTarget == _ID>> + <<set _seed = 1>> + <</if>> + <<if _seed == 0>> + <<set $slaves[_i].relationship = 0, $slaves[_i].relationshipTarget = 0>> + <</if>> + <</if>> +<</for>> +<<for _i = 0; _i < _SL; _i++>> + <<if $familyTesting == 1>> + <<if $slaves[_i].canRecruit == 1>> + /*<<set $recruiters.push($slaves[_i])>>*/ + <</if>> + <<else>> + <<if $slaves[_i].relation == 0>> + <<if random(1,100) <= 5>> + <<set $slaves[_i].recruiter = "twin">> + <<elseif ($slaves[_i].actualAge > 32) && (random(1,100) <= 41)>> + <<set $slaves[_i].recruiter = "mother">> + <<elseif ($slaves[_i].actualAge < 24) && (random(1,100) <= 40)>> + <<set $slaves[_i].recruiter = "daughter">> + <<elseif ($slaves[_i].actualAge < 43) && (random(1,100) <= 20)>> + <<set $slaves[_i].recruiter = "older sister">> + <<elseif ($slaves[_i].actualAge < 25) && ($slaves[_i].actualAge > 18) && (random(1,100) <= 20)>> + <<set $slaves[_i].recruiter = "young sister">> + <</if>> + <<else>> + <<set $slaves[_i].recruiter = 0>> + <</if>> + <</if>> /*closes family mode */ + <<set $slaves[_i].counter.milk = 0>> + <<set $slaves[_i].counter.cum = 0>> + <<set $slaves[_i].counter.births = 0>> + <<set $slaves[_i].counter.mammary = 0>> + <<set $slaves[_i].counter.penetrative = 0>> + <<set $slaves[_i].counter.oral = 0>> + <<set $slaves[_i].counter.anal = 0>> + <<set $slaves[_i].counter.vaginal = 0>> + <<set $slaves[_i].lifetimeCashExpenses = 0>> + <<set $slaves[_i].lifetimeCashIncome = 0>> + <<set $slaves[_i].lastWeeksCashIncome = 0>> + <<set $slaves[_i].lifetimeRepExpenses = 0>> + <<set $slaves[_i].lifetimeRepIncome = 0>> + <<set $slaves[_i].lastWeeksRepExpenses = 0>> + <<set $slaves[_i].lastWeeksRepIncome = 0>> +<</for>> -<<set $marrying = []>> /* array of slave being married this week*/ -<<set $organs = []>> -<<set $ArcadeiIDs = [], $BrothiIDs = [], $CellBiIDs = [], $CliniciIDs = [], $ClubiIDs = [], $DairyiIDs = [], $FarmyardiIDs = [], $HGSuiteiIDs = [], $MastSiIDs = [], $SchlRiIDs = [], $ServQiIDs = [], $SpaiIDs = [], $NurseryiIDs = []>> -<<if ndef $saveImported>> - <<set $saveImported = 0>> -<</if>> /* 0 out the record books as we start a new game */ <<setupLastWeeksCash>> @@ -219,7 +203,6 @@ You should have received a copy of the GNU General Public License along with thi <<set $PC = basePlayer()>> <<run WombInit($PC)>> - <<run App.Update.setNonexistantProperties(V, App.Data.cleanGameStateVariables)>> <<set $assignmentRecords = {}>> <<run cashX(10000, "personalBusiness")>> <<include "Init Rules">> @@ -290,12 +273,10 @@ You should have received a copy of the GNU General Public License along with thi <<unset $corpAssetsDev, $corpAssetsDevOld, $corpAssetsSlave, $corpAssetsSlaveOld, $corpCash, $corpDiv, $corpDivArcadeFromMarket, $corpDivArcadeSlaves, $corpDivBreakFromMarket, $corpDivBreakSlaves, $corpDivBreakSlaves2, $corpDivBreakToMarket, $corpDivBreakToMenial, $corpDivBreakToSurgery, $corpDivBreakToTrain, $corpDivDairyFromMarket, $corpDivDairySlaves, $corpDivExtraSlaves, $corpDivExtraToArcade, $corpDivExtraToBreak, $corpDivExtraToMarket, $corpDividend, $corpDivLegalSlaves, $corpDivLegalToMarket, $corpDivLegalToMenial, $corpDivLegalToSurgery, $corpDivLegalToTrain, $corpDivMenialFromMarket, $corpDivMenialSlaves, $corpDivSurgeryFromMarket, $corpDivSurgerySlaves, $corpDivSurgerySlaves2, $corpDivSurgeryToDairy, $corpDivSurgeryToMarket, $corpDivSurgeryToTrain, $corpDivTrainFromMarket, $corpDivTrainSlaves, $corpDivTrainSlaves2, $corpDivTrainToMarket, $corpDivTrainToWhore, $corpDivWhoreFromMarket, $corpDivWhoreSlaves, $corpOpCostOld, $corpOverheadOld, $corpProfitOld, $corpRev, $corpRevOld, $corpSpecAccent, $corpSpecAge, $corpSpecAmputee, $corpSpecBalls, $corpSpecDevotion, $corpSpecDick, $corpSpecEducation, $corpSpecGender, $corpSpecGenitalia, $corpSpecHeight, $corpSpecHormones, $corpSpecImplants, $corpSpecInjection, $corpSpecIntelligence, $corpSpecMilk, $corpSpecMuscle, $corpSpecPussy, $corpSpecSexEd, $corpSpecTrust, $corpSpecVirgin, $corpSpecWeight, $dividendTimer, $personalShares, $publicShares>> <</if>> -<<run App.Update.setNonexistantProperties(V, App.Data.defaultGameStateVariables)>> <<run $cribs.forEach(function(c) { App.Facilities.Nursery.childInit(c); })>> /* Porn star counts (prestige 1) and ID's (prestige 3) */ -<<set $pornStars = {}>> <<for _genre range App.Porn.getAllGenres()>> <<set $pornStars[_genre.fameVar] = { p1count: 0, p3ID: 0 }>> <</for>> diff --git a/src/uncategorized/initRules.tw b/src/uncategorized/initRules.tw index 6c38817e0aa..bf4b5a1d76a 100644 --- a/src/uncategorized/initRules.tw +++ b/src/uncategorized/initRules.tw @@ -1,7 +1,6 @@ :: Init Rules <<silently>> -<<set $defaultRules = []>> <<set _activeRule = emptyDefaultRule()>> <<set _activeRule.name = "Obedient Slaves">> -- GitLab