From 9d4b8fac75262354e3f007d934c80d57bb1e40a5 Mon Sep 17 00:00:00 2001 From: hexall90 <hexall90@gmail.com> Date: Tue, 17 Oct 2017 12:46:15 +0200 Subject: [PATCH] finishing up --- TODO.txt | 2 -- src/SecExp/SecExpBackwardCompatibility.tw | 14 +++++------- src/SecExp/renameUnits.tw | 2 -- src/SecExp/secBarracks.tw | 28 ++++++++++++----------- src/SecExp/secInit.tw | 3 +++ 5 files changed, 24 insertions(+), 25 deletions(-) delete mode 100644 src/SecExp/renameUnits.tw diff --git a/TODO.txt b/TODO.txt index e081d9fe7d2..490a988449f 100644 --- a/TODO.txt +++ b/TODO.txt @@ -1,6 +1,4 @@ Base: --min rep for upgrades --renaming of units depending on FSs -encyclopedia entries Rebellions: diff --git a/src/SecExp/SecExpBackwardCompatibility.tw b/src/SecExp/SecExpBackwardCompatibility.tw index 962754d4e7f..18022874fa2 100644 --- a/src/SecExp/SecExpBackwardCompatibility.tw +++ b/src/SecExp/SecExpBackwardCompatibility.tw @@ -295,16 +295,14 @@ <<if ndef $soldierUpkeep>> <<set $soldierUpkeep = 10>> <</if>> - -/* upgrades */ -<<if ndef $riskSim>> -<<set $riskSim = 0>> +<<if ndef $createdSlavesUnits>> +<<set $createdSlavesUnits = 0>> <</if>> -<<if ndef $riskSimExpectedAttack>> -<<set $riskSimExpectedAttack = "none">> +<<if ndef $createdMilitiaUnits>> +<<set $createdMilitiaUnits = 0>> <</if>> -<<if ndef $perimeterDrones>> -<<set $perimeterDrones = 0>> +<<if ndef $createdMercUnits>> +<<set $createdMercUnits = 0>> <</if>> /* battle relevant vars */ diff --git a/src/SecExp/renameUnits.tw b/src/SecExp/renameUnits.tw deleted file mode 100644 index e5dc2d000c0..00000000000 --- a/src/SecExp/renameUnits.tw +++ /dev/null @@ -1,2 +0,0 @@ -:: renameUnits [nobr] - diff --git a/src/SecExp/secBarracks.tw b/src/SecExp/secBarracks.tw index 0c0e0dd5a88..79c8fd3136f 100644 --- a/src/SecExp/secBarracks.tw +++ b/src/SecExp/secBarracks.tw @@ -108,10 +108,6 @@ __Units__ <br> Your maximum number of units is <<print $maxUnits>>, currently you have <<print $activeUnits>>. <<if $secBarracksUpgrades.luxury > 0>>The barracks provide <<print $secBarracksUpgrades.luxury * 5>>% bonus morale in case of a battle.<</if>><<if $secBarracksUpgrades.training > 0>> The training facility will increase the effectiveness of your units with time.<</if>> <<if $arcologies[0].FSRomanRevivalist != "unset" || $arcologies[0].FSChineseRevivalist != "unset" || $arcologies[0].FSArabianRevivalist != "unset" || $arcologies[0].FSEdoRevivalist != "unset" || $arcologies[0].FSEgyptianRevivalist != "unset" || $arcologies[0].FSAztecRevivalist != "unset">> - <br> - <<link "Rename units to comform with future societies choices">> - /* TODO */ - <</link>> <</if>> <br> @@ -154,11 +150,11 @@ You are free to organize your menial slaves into fighting units. Currently you h <<set _sL = $slaveUnits.length>> <<if $helots > 0 && $activeUnits < $maxUnits>> <<link "Form a new unit">> - <<if $slaveUnits.length == 0>> + <<if $createdSlavesUnits == 0>> <<set _name = (1+$slaveUnits.length) + "st slave platoon">> - <<elseif $slaveUnits.length == 1>> + <<elseif $createdSlavesUnits == 1>> <<set _name = (1+$slaveUnits.length) + "nd slave platoon">> - <<elseif $slaveUnits.length == 2>> + <<elseif $createdSlavesUnits == 2>> <<set _name = (1+$slaveUnits.length) + "rd slave platoon">> <<else>> <<set _name = (1+$slaveUnits.length) + "th slave platoon">> @@ -178,6 +174,7 @@ You are free to organize your menial slaves into fighting units. Currently you h <<set $slaveUnits.push(_newUnit)>> <<set $helots -= 30>> <<set $slavesEmployedManpower += 30>> + <<set $createdSlavesUnits++>> <<else>> <<set _newUnit = { platoonName: _name, @@ -193,6 +190,7 @@ You are free to organize your menial slaves into fighting units. Currently you h <<set $slaveUnits.push(_newUnit)>> <<set $slavesEmployedManpower += _newUnit.troops>> <<set $helots = 0>> + <<set $createdSlavesUnits++>> <</if>> <<set $activeUnits++>> <<goto "secBarracks">> @@ -303,11 +301,11 @@ You are free to organize your menial slaves into fighting units. Currently you h <<set _mL = $militiaUnits.length>> <<if $militiaFreeManpower > 0 && $activeUnits < $maxUnits>> <<link "Form a new unit">> - <<if $militiaUnits.length == 0>> + <<if $createdMilitiaUnits == 0>> <<set _name = (1+$militiaUnits.length) + "st citizens' platoon">> - <<elseif $militiaUnits.length == 1>> + <<elseif $createdMilitiaUnits == 1>> <<set _name = (1+$militiaUnits.length) + "nd citizens' platoon">> - <<elseif $militiaUnits.length == 2>> + <<elseif $createdMilitiaUnits == 2>> <<set _name = (1+$militiaUnits.length) + "rd citizens' platoon">> <<else>> <<set _name = (1+$militiaUnits.length) + "th citizens' platoon">> @@ -327,6 +325,7 @@ You are free to organize your menial slaves into fighting units. Currently you h <<set $militiaUnits.push(_newUnit)>> <<set $militiaFreeManpower -= 30>> <<set $militiaEmployedManpower += 30>> + <<set $createdMilitiaUnits++>> <<else>> <<set _newUnit = { platoonName: _name, @@ -342,6 +341,7 @@ You are free to organize your menial slaves into fighting units. Currently you h <<set $militiaUnits.push(_newUnit)>> <<set $militiaEmployedManpower += _newUnit.troops>> <<set $militiaFreeManpower = 0>> + <<set $createdMilitiaUnits++>> <</if>> <<set $activeUnits++>> <<goto "secBarracks">> @@ -448,11 +448,11 @@ You are free to organize your menial slaves into fighting units. Currently you h <<set _meL = $mercUnits.length>> <<if $mercFreeManpower > 0 && $activeUnits < $maxUnits>> <<link "Form a new unit">> - <<if $mercUnits.length == 0>> + <<if $createdMercUnits == 0>> <<set _name = (1+$mercUnits.length) + "st mercenary platoon">> - <<elseif $mercUnits.length == 1>> + <<elseif $createdMercUnits == 1>> <<set _name = (1+$mercUnits.length) + "nd mercenary platoon">> - <<elseif $mercUnits.length == 2>> + <<elseif $createdMercUnits == 2>> <<set _name = (1+$mercUnits.length) + "rd mercenary platoon">> <<else>> <<set _name = (1+$mercUnits.length) + "th mercenary platoon">> @@ -472,6 +472,7 @@ You are free to organize your menial slaves into fighting units. Currently you h <<set $mercUnits.push(_newUnit)>> <<set $mercFreeManpower -= 30>> <<set $mercEmployedManpower += 30>> + <<set $createdMercUnits++>> <<else>> <<set _newUnit = { platoonName: _name, @@ -487,6 +488,7 @@ You are free to organize your menial slaves into fighting units. Currently you h <<set $mercUnits.push(_newUnit)>> <<set $mercEmployedManpower += _newUnit.troops>> <<set $mercFreeManpower = 0>> + <<set $createdMercUnits++>> <</if>> <<set $activeUnits++>> <<goto "secBarracks">> diff --git a/src/SecExp/secInit.tw b/src/SecExp/secInit.tw index 0053d967653..5b88a951ed0 100644 --- a/src/SecExp/secInit.tw +++ b/src/SecExp/secInit.tw @@ -114,6 +114,9 @@ <<set $slaveArmyLoyalty = 0>> <<set $mercLoyalty = 0>> <<set $soldierUpkeep = 10>> +<<set $createdSlavesUnits = 0>> +<<set $createdMilitiaUnits = 0>> +<<set $createdMercUnits = 0>> /* enhancements and improvements */ <<set $riskSim = 0>> -- GitLab