diff --git a/src/Mods/SpecialForce/SpecialForce.js b/src/Mods/SpecialForce/SpecialForce.js index de04d0ebb50787169d9e0d3b0eecbea9d80f52a7..3de44d1b05d5f6cfbf9d34cdb2f24b2ba58c1a75 100644 --- a/src/Mods/SpecialForce/SpecialForce.js +++ b/src/Mods/SpecialForce/SpecialForce.js @@ -7,24 +7,19 @@ App.SF.weeklyGift = function(input) { size = App.SF.upgrades.total(); switch(input) { - case 1: - value = Math.ceil(25000 * (size/10) * env); - value = (value > 5000 ? value : 5000); - break; - case 2: + case 1: // Request cash + return Math.max(Math.ceil(25000 * (size/10) * env), 5000); + case 2: // Request military parade value = 50 * (Math.ceil(size * 0.03 * env)); - value = (Number(value) ? value : 500); - break; - case 3: + return (Number(value) ? value : 500); + case 3: // Request sabotage switch(env) { case 4: EnvProsp = 3; break; case 3: EnvProsp = 5; break; case 2: EnvProsp = 7; break; } - value = EnvProsp + (Math.ceil(size/100 * env)); - break; + return EnvProsp + (Math.ceil(size/100 * env)); } - return value; }; App.SF.unlocked = (function() { @@ -42,19 +37,19 @@ App.SF.unlocked = (function() { } function garage() { - return (V.SF.Squad.Firebase >= 1 && V.terrain !== "oceanic") ? true : false; + return V.SF.Squad.Firebase >= 1 && V.terrain !== "oceanic"; } function hangar() { - return V.SF.Squad.Firebase >= 4 ? true : false; + return V.SF.Squad.Firebase >= 4; } function launchBay() { - return secondTier() ? true : false; + return secondTier(); } function navalYard() { - return (secondTier() && (V.terrain === "oceanic" || V.terrain === "marine")) ? true : false; + return secondTier() && (V.terrain === "oceanic" || V.terrain === "marine"); } })(); @@ -2478,7 +2473,6 @@ App.SF.UnitText = function(input) { armor10 = `The armor protecting its cargo has been increased.`; } if (S.HAT >= 6) { - tons = `300`; fans = `The turbines powering the rear fans and impeller`; speed = `acceleration, speed, and carrying capacity.`; }