diff --git a/src/endWeek/servantsQuartersReport.js b/src/endWeek/servantsQuartersReport.js
new file mode 100644
index 0000000000000000000000000000000000000000..e2358d84f888603a48b16c9b49535c73514388ab
--- /dev/null
+++ b/src/endWeek/servantsQuartersReport.js
@@ -0,0 +1,355 @@
+App.EndWeek.servantsQuartersReport = function() {
+	let frag = document.createDocumentFragment();
+
+	const slaves = App.Utils.sortedEmployees(App.Entity.facilities.servantsQuarters);
+	const devBonus = (V.servantsQuartersDecoration !== "standard") ? 1 : 0;
+	let stewardessBonus = 0;
+
+	function stewardessText() {
+		let r = [];
+		let FLsFetish = 0;
+		let stewardessImpregnated = 0;
+
+		if (S.Stewardess) {
+			S.Stewardess.devotion += devBonus;
+			if (S.Stewardess.health.condition < -80) {
+				improveCondition(S.Stewardess, 20);
+			} else if ((S.Stewardess.health.condition < -40)) {
+				improveCondition(S.Stewardess, 15);
+			} else if ((S.Stewardess.health.condition < 0)) {
+				improveCondition(S.Stewardess, 10);
+			} else if ((S.Stewardess.health.condition < 90)) {
+				improveCondition(S.Stewardess, 7);
+			}
+			if (S.Stewardess.devotion <= 60) {
+				S.Stewardess.devotion++;
+			}
+			if (S.Stewardess.trust < 60) {
+				S.Stewardess.trust++;
+			}
+			if (S.Stewardess.fetishStrength <= 95) {
+				if (S.Stewardess.fetish !== "dom") {
+					if (fetishChangeChance(S.Stewardess) > jsRandom(0, 100)) {
+						FLsFetish = 1;
+						S.Stewardess.fetishKnown = 1;
+						S.Stewardess.fetish = "dom";
+					}
+				} else if (S.Stewardess.fetishKnown === 0) {
+					FLsFetish = 1;
+					S.Stewardess.fetishKnown = 1;
+				} else {
+					FLsFetish = 2;
+					S.Stewardess.fetishStrength += 4;
+				}
+			}
+			if (S.Stewardess.rules.living !== "luxurious") {
+				S.Stewardess.rules.living = "luxurious";
+			}
+			V.Stewardess = S.Stewardess; // FIXME: #1717 Stewardess subtask
+
+			const {He, he, His, his, him, wife} = getPronouns(S.Stewardess);
+			r.push(`${SlaveFullName(S.Stewardess)} is serving as your Stewardess.`);
+			if (S.Stewardess.relationship === -3 && S.Stewardess.devotion > 50) {
+				r.push(`${He} does ${his} best to be your perfect lovely house${wife}.`);
+			}
+			if (V.stewardessImpregnates === 1 && canPenetrate(S.Stewardess) && S.Stewardess.pubertyXY === 1) {
+				for (const slave of slaves) {
+					if (canImpreg(slave, S.Stewardess)) { // FIXME: assumes vaginal pregnancy without check
+						seX(S.Stewardess, "penetrative", slave, "vaginal", 10);
+						r.push(knockMeUp(slave, 100, 2, S.Stewardess.ID));
+						if (slave.vagina === 0) {
+							slave.vagina = 1; // FIXME: silent virginity loss?
+						}
+						stewardessImpregnated++;
+						slave.need = 0;
+					}
+				}
+				if (stewardessImpregnated > 0) {
+					r.push(`It's ${his} responsibility to keep ${his} charges pregnant, so`);
+					if (stewardessImpregnated === 1) {
+						r.push(`${he} cums in the only fertile slave's pussy all week.`);
+					} else {
+						r.push(`${he} ensures the ${stewardessImpregnated} fertile servants are full of ${his} cum at all times.`);
+					}
+					if (S.Stewardess.career === "a breeding bull") {
+						r.push(`${He} was conditioned to fill empty wombs, so ${he} takes a <span class="hotpink">deep pleasure</span> in ${his} job.`);
+						S.Stewardess.devotion++;
+					}
+					S.Stewardess.need = 0;
+				}
+			}
+			if (FLsFetish === 1) {
+				r.push(`${He}'s allowed and even expected to use ${his} charges for ${his} own gratification, and sometimes they'll even instigate submissive sex with ${him} just to ingratiate themselves. ${He} becomes comfortable with the role of a <span class="lightcoral">sexual dominant.</span>`);
+			} else if (FLsFetish === 2) {
+				r.push(`Having a legion of servants jumping to obey ${his} daily commands <span class="lightsalmon">makes ${him} more dominant.</span>`);
+			}
+			if (S.Stewardess.health.condition < 10) {
+				r.push(`Though ${he} tries to watch the servants, ${his} lack of good health inhibits ${him}.`);
+			} else if (S.Stewardess.health.condition < 80) {
+				stewardessBonus += 50;
+				r.push(`${His} good health allows ${him} to work long hours and <span class="yellowgreen">drive</span> the servants hard.`);
+			} else {
+				stewardessBonus += 75;
+				r.push(`${His} perfect health allows ${him} to work exhaustive hours and <span class="yellowgreen">drive</span> the servants very hard.`);
+			}
+			if (setup.stewardessCareers.includes(S.Stewardess.career)) {
+				stewardessBonus += 25;
+				r.push(`${He} has applicable experience with daily sums and organizational trifles from ${his} life before ${he} was a slave.`);
+			} else if (S.Stewardess.skill.stewardess >= V.masteredXP) {
+				stewardessBonus += 25;
+				r.push(`${He} has applicable experience with daily sums and organizational trifles from working for you.`);
+			} else {
+				S.Stewardess.skill.stewardess += jsRandom(1, Math.ceil((S.Stewardess.intelligence + S.Stewardess.intelligenceImplant) / 15) + 8);
+			}
+			if (S.Stewardess.actualAge > 35) {
+				stewardessBonus += 25;
+				r.push(`${His} age and experience give ${him} added effectiveness.`);
+			} else if (V.AgePenalty === 0) {
+				stewardessBonus +=25;
+			}
+			if (S.Stewardess.intelligence + S.Stewardess.intelligenceImplant > 15) {
+				stewardessBonus += S.Stewardess.intelligence + S.Stewardess.intelligenceImplant;
+				r.push(`${He}'s smart enough that ${he} misses very little.`);
+			}
+			const bonusToggle = S.Stewardess.energy > 95 || (S.Stewardess.fetishKnown === 1 && S.Stewardess.fetish === "dom");
+			for (const slave of slaves) {
+				const {he2, him2, his2} = getPronouns(slave).appendSuffix('2');
+				if (S.Stewardess.rivalryTarget === slave.ID) {
+					r.push(`${He} bears down on ${his} ${rivalryTerm(S.Stewardess)}, ${slave.slaveName}, forcing ${him2} to work extra hard or suffer punishment.`);
+					slave.devotion--;
+					slave.trust--;
+					if (jsRandom(1, 100) > 65) {
+						S.Stewardess.rivalry++;
+						slave.rivalry++;
+					}
+				} else if (S.Stewardess.relationshipTarget === slave.ID) {
+					r.push(`${He} dotes over ${his} ${relationshipTerm(S.Stewardess)}}, _${slave.slaveName}, making sure ${he2} knows how to do a good job and keeping ${him2} well stocked with everything ${he2} needs.`);
+					slave.devotion++;
+				} else if (areRelated(S.Stewardess, slave)) {
+					r.push(`${He} pays special attention to ${his} ${relativeTerm(S.Stewardess, slave)}, ${slave.slaveName}, making sure ${he2} doesn't slack off just because they are related.`);
+					slave.trust++;
+				}
+				switch (slave.prestigeDesc) {
+					case "$He is a famed Free Cities whore, and commands top prices.":
+						r.push(`${He} does ${his} best to motivate the famous whore, ${slave.slaveName}, though ${he} is uncertain why ${he2} is here.`);
+						break;
+					case "$He is a famed Free Cities slut, and can please anyone.":
+						r.push(`${He} ignores ${his} duties in order the fawn over the famous entertainer, ${slave.slaveName}.`);
+						break;
+					case "$He is remembered for winning best in show as a cockmilker.":
+						if ((slave.dick !== 0) && (slave.balls !== 0) && (slave.prostate > 1)) {
+							r.push(`${slave.slaveName} leaves a trail of cum wherever ${he2} goes and frequently stops to masturbate, greatly annoying ${S.Stewardess.slaveName}.`);
+							if (jsRandom(1, 100) > 90 && S.Stewardess.rivalry === 0 && slave.rivalry === 0) {
+								S.Stewardess.rivalryTarget = slave.ID;
+								S.Stewardess.rivalry++;
+								slave.rivalryTarget = S.Stewardess.ID;
+								slave.rivalry++;
+							}
+						}
+						break;
+					case "$He is remembered for winning best in show as a dairy cow.":
+						if ((slave.lactation > 0) && ((slave.boobs-slave.boobsImplant) > 6000)) {
+							r.push(`${slave.slaveName}'s huge breasts frequently get in the way of ${his2} work and ${he2} leaks milk everywhere, greatly annoying ${S.Stewardess.slaveName}.`);
+							if (jsRandom(1, 100) > 90 && S.Stewardess.rivalry === 0 && slave.rivalry === 0) {
+								S.Stewardess.rivalryTarget = slave.ID;
+								S.Stewardess.rivalry++;
+								slave.rivalryTarget = S.Stewardess.ID;
+								slave.rivalry++;
+							}
+						}
+						break;
+					case "$He is remembered for winning best in show as a breeder.":
+						if (slave.bellyPreg >= 10000) {
+							r.push(`${slave.slaveName}'s big pregnant belly frequently gets in the way of ${his2} work. However, ${S.Stewardess.slaveName} is willing to overlook it, as well as allow ${him2} easy jobs, due to how valuable ${his2} womb is.`);
+						}
+						break;
+				}
+				if (bonusToggle && slave.devotion < 45) {
+					slave.devotion += 5;
+				}
+			}
+			if (slaves.length > 0) {
+				if (S.Stewardess.fetishKnown === 1 && S.Stewardess.fetish === "dom") {
+					r.push(`${He} walks among the cowering servants as a queen among peasants, playing the role of a dominant to perfection and increasing ${his} charges' <span class="hotpink">obedience.</span>`);
+				} else if (S.Stewardess.energy > 95) {
+					r.push(`${He} walks among the cowering servants looking for an excuse to extract sex from shirkers as <span class="hotpink">punishment.</span>`);
+				}
+				cashX(stewardessBonus * slaves.length, "servantsQuarters", S.Stewardess);
+			}
+			if (V.arcologies[0].FSRestart !== "unset" && stewardessImpregnated > 0 && V.eugenicsFullControl !== 1) {
+				r.push(`<br>The Societal Elite know you've ordered ${S.Stewardess.slaveName} to impregnate your maids. <span class="red">They are not amused by your disinterest in eugenics.</span>`);
+				V.failedElite += 10;
+			}
+		}
+		return r.join(' ');
+	}
+
+	/** Generate (and return, if not silent) the "standard" part of the slave report
+	 * @param {App.Entity.SlaveState} slave
+	 * @param {boolean} silent
+	 * @returns {HTMLElement|null}
+	 */
+	function standardSlaveReport(slave, silent) {
+		const clothes = App.SlaveAssignment.choosesOwnClothes(slave);
+		tired(slave);
+		const rules = App.UI.DOM.renderPassage("SA rules");
+		const diet = App.UI.DOM.renderPassage("SA diet");
+		const ltEffects = App.UI.DOM.renderPassage("SA long term effects");
+		const drugs = App.SlaveAssignment.drugs(slave);
+		const relationships = App.UI.DOM.renderPassage("SA relationships");
+		const rivalries = App.UI.DOM.renderPassage("SA rivalries");
+		const devotion = App.UI.DOM.renderPassage("SA devotion");
+		if (!silent) {
+			const content = App.UI.DOM.makeElement("div", '', "indent");
+			$(content).append(clothes, rules, diet, ltEffects, drugs, relationships, rivalries, document.createElement('br'), devotion);
+			return content;
+		}
+	}
+
+	const stewardessEffects = App.UI.DOM.appendNewElement("p", frag, '', "indent");
+	$(stewardessEffects).append(stewardessText());
+
+	if (slaves.length > 0) {
+		const intro = App.UI.DOM.appendNewElement("p", frag, '', "indent");
+		let r = [];
+		if (slaves.length > 1) {
+			r.push(`<strong>There are ${slaves.length} slaves working out of the servants' quarters.</strong> They work to`);
+		} else {
+			const {He} = getPronouns(slaves[0]);
+			r.push(`<strong>There is one slave working out of the servants' quarters.</strong> ${He} works to`);
+		}
+		r.push(`<span class="yellowgreen">reduce</span> your household expenses; having a well-staffed house slightly <span class="green">increases</span> your reputation.`);
+		$(intro).append(r.join(' '));
+	}
+
+	if (S.Stewardess) {
+		/** @type {App.Entity.SlaveState} */
+		const slave = S.Stewardess;
+		V.i = V.slaveIndices[slave.ID];
+		App.Utils.setLocalPronouns(slave); // need this for the includes
+		/* apply following SA passages to facility leader */
+		if (V.showEWD !== 0) {
+			const stewardessEntry = App.UI.DOM.appendNewElement("div", frag, '', "slave-report");
+			if (V.seeImages && V.seeReportImages) {
+				App.UI.DOM.appendNewElement("div", stewardessEntry, App.Art.SlaveArtElement(slave, 0, 0), ["imageRef", "tinyImg"]);
+			}
+			$(stewardessEntry).append(`<span class='slave-name'>${SlaveFullName(slave)}</span> is serving as your Stewardess.`);
+			$(stewardessEntry).append(standardSlaveReport(slave, false));
+		} else {
+			standardSlaveReport(slave, true);
+		}
+		V.Stewardess = S.Stewardess; // FIXME: #1717 Stewardess subtask
+	}
+
+	V.servantMilkersMultiplier = 0.5;
+	let SQMilk = 0;
+	let SQMilkSale = 0;
+
+	for (const slave of slaves) {
+		V.i = V.slaveIndices[slave.ID];
+		slave.devotion += devBonus;
+		if (slave.devotion <= 20 && slave.trust >= -20) {
+			slave.devotion -= 5;
+			slave.trust -= 5;
+		} else if (slave.devotion <= 10) {
+			slave.devotion += 2;
+		} else if (slave.devotion >= 80) {
+			slave.devotion -= 2;
+		}
+		if (slave.devotion < -20) {
+			slave.trust += 3;
+		} else if (slave.trust < -50) {
+			slave.trust += 2;
+		} else if (slave.trust < -30) {
+			slave.trust += 1;
+		}
+		if (slave.health.condition < -80) {
+			improveCondition(slave, 20);
+		} else if (slave.health.condition < -40) {
+			improveCondition(slave, 10);
+		} else if (slave.health.condition < 0) {
+			improveCondition(slave, 7);
+		} else if (slave.health.condition < 90) {
+			improveCondition(slave, 3);
+		}
+		switch (V.servantsQuartersDecoration) {
+			case "Arabian Revivalist":
+			case "Aztec Revivalist":
+			case "Chattel Religionist":
+			case "Chinese Revivalist":
+			case "Degradationist":
+			case "Edo Revivalist":
+			case "Egyptian Revivalist":
+			case "Roman Revivalist":
+			case "Subjugationist":
+			case "Supremacist":
+				slave.rules.living = "spare";
+				break;
+			case "Slave Professionalism":
+				if (slave.intelligence+slave.intelligenceImplant > 15) {
+					slave.rules.living = "normal";
+				} else {
+					slave.rules.living = "spare";
+				}
+				break;
+			case "Petite Admiration":
+			case "Statuesque Glorification":
+				if (heightPass(slave)) {
+					slave.rules.living = "normal";
+				} else {
+					slave.rules.living = "spare";
+				}
+				break;
+			default:
+				slave.rules.living = "normal";
+		}
+
+		App.Utils.setLocalPronouns(slave); // need this for the includes
+		if (V.showEWD !== 0) {
+			const {He} = getPronouns(slave);
+			const slaveEntry = App.UI.DOM.appendNewElement("div", frag, '', "slave-report");
+			if (V.seeImages && V.seeReportImages) {
+				App.UI.DOM.appendNewElement("div", slaveEntry, App.Art.SlaveArtElement(slave, 0, 0), ["imageRef", "tinyImg"]);
+			}
+			$(slaveEntry).append(`<span class='slave-name'>${SlaveFullName(slave)}</span> `);
+			if (slave.choosesOwnAssignment === 2) {
+				$(slaveEntry).append(App.UI.DOM.renderPassage("SA chooses own job"));
+			} else {
+				$(slaveEntry).append(`is working out of ${V.servantsQuartersName}.`);
+			}
+			const servantContent = App.UI.DOM.appendNewElement("div", slaveEntry, '', "indent");
+			$(servantContent).append(`${He} ${App.SlaveAssignment.servant(slave)}`);
+			if ((V.servantMilkers === 1) && (slave.lactation > 0)) {
+				const milkContent = App.UI.DOM.appendNewElement("div", slaveEntry, '', "indent");
+				$(milkContent).append(`${He} ${App.SlaveAssignment.getMilked(slave)}`);
+				SQMilk += V.milk;
+				SQMilkSale += V.milkSale;
+			}
+			$(slaveEntry).append(standardSlaveReport(slave, false));
+		} else {
+			// discard return values silently
+			App.SlaveAssignment.servant(slave);
+			if ((V.servantMilkers === 1) && (slave.lactation > 0)) {
+				App.SlaveAssignment.getMilked(slave);
+				SQMilk += V.milk;
+				SQMilkSale += V.milkSale;
+			}
+			standardSlaveReport(slave, true);
+		}
+	}
+
+	if (SQMilk > 0) {
+		const milkEffects = App.UI.DOM.appendNewElement("p", frag, '', "indent");
+		$(milkEffects).append(`Since your lactating servants spend most of their time working in the penthouse, they use the milkers there, giving ${SQMilk} liters of milk over the week, which is sold for <span class="yellowgreen">${cashFormat(SQMilkSale)}.</span>`);
+	}
+
+	if (V.servantsQuartersDecoration !== "standard") {
+		const decorationEffects = App.UI.DOM.appendNewElement("p", frag, '', "indent");
+		$(decorationEffects).append(`${V.servantsQuartersNameCaps}'s ${V.servantsQuartersDecoration} atmosphere <span class="hotpink">has a minor impact on your servants.</span>`);
+	}
+
+	V.servantMilkersMultiplier = 1;
+	repX(slaves.length * 20, "servantsQuarters");
+
+	return frag;
+};
diff --git a/src/gui/css/mainStyleSheet.css b/src/gui/css/mainStyleSheet.css
index 083a1985fe51bbd417f4718fbc95ced8beb78041..e380ff8791f1bc0c60203b6c2562700912828939 100644
--- a/src/gui/css/mainStyleSheet.css
+++ b/src/gui/css/mainStyleSheet.css
@@ -307,6 +307,10 @@ table.corporate td {
 .tab {
 	margin-left: 2em;
 }
+div.slave-report {
+	margin-top: 1em;
+	margin-bottom: 1em;
+}
 div.indent, p.indent {
 	text-indent: 2em;
 }
diff --git a/src/js/pregJS.js b/src/js/pregJS.js
index 39d567cde31dcd49e6c25b1b4319d4480907a95e..1bcec8237648c669fcf309e101b18aa885ef1829 100644
--- a/src/js/pregJS.js
+++ b/src/js/pregJS.js
@@ -414,14 +414,15 @@ globalThis.setPregType = function(actor) {
 	return Math.ceil(ovum);
 };
 
-/*
- Penetrative ability, ability to become pregnant, and canBreed() must be checked outside of this. Designed to assume .eggType === "human".
- target is the slave to get pregnant. Also accepts the PC.
- chance is the % chance to conceive.
- hole control's the hole involved (0 - vagina, 1 - ass, 2 - both). .mpreg did this.
- fatherID is the ID of her sire or 0 if undefined.
- displayOverride is an override if defined - fatherID must be defined in this case.
-*/
+/** Attempt to get a slave pregnant
+ * Penetrative ability, ability to become pregnant, and canBreed() must be checked outside of this. Designed to assume .eggType === "human".
+ * @param {App.Entity.SlaveState} target is the slave to get pregnant. Also accepts the PC.
+ * @param {number} chance is the % chance to conceive.
+ * @param {number} hole control's the hole involved (0 - vagina, 1 - ass, 2 - both). .mpreg did this.
+ * @param {number} [fatherID] is the ID of her sire or 0 if undefined.
+ * @param {boolean} [displayOverride] is an override if defined - fatherID must be defined in this case.
+ * @returns {string}
+ */
 globalThis.knockMeUp = function(target, chance, hole, fatherID, displayOverride) {
 	let He;
 	let r = ``;
diff --git a/src/uncategorized/servantsQuartersReport.tw b/src/uncategorized/servantsQuartersReport.tw
index 28abb38eff176e710cc78d5426016ef73962b9ad..6abf6fc4e9d59aec7819e2b6c0eaa63e013633f6 100644
--- a/src/uncategorized/servantsQuartersReport.tw
+++ b/src/uncategorized/servantsQuartersReport.tw
@@ -1,334 +1,5 @@
 :: Servants' Quarters Report [nobr]
 
-<<set _slaves = App.Utils.sortedEmployees(App.Entity.facilities.servantsQuarters)>>
-<<set _DL = _slaves.length, _SL = $slaves.length, _FLsFetish = 0, $stewardessBonus = 0>>
-
-<<if $servantsQuartersDecoration != "standard">>
-	<<set _devBonus = 1>>
-<<else>>
-	<<set _devBonus = 0>>
-<</if>>
-
-<<if ($Stewardess != 0)>>
-	<<set _FLs = $slaveIndices[$Stewardess.ID]>>
-
-	<<set $slaves[_FLs].devotion += _devBonus>>
-	<<if ($slaves[_FLs].health.condition < -80)>>
-		<<run improveCondition($slaves[_FLs], 20)>>
-	<<elseif ($slaves[_FLs].health.condition < -40)>>
-		<<run improveCondition($slaves[_FLs], 15)>>
-	<<elseif ($slaves[_FLs].health.condition < 0)>>
-		<<run improveCondition($slaves[_FLs], 10)>>
-	<<elseif ($slaves[_FLs].health.condition < 90)>>
-		<<run improveCondition($slaves[_FLs], 7)>>
-	<</if>>
-	<<if $slaves[_FLs].devotion <= 60>>
-		<<set $slaves[_FLs].devotion++>>
-	<</if>>
-	<<if $slaves[_FLs].trust < 60>>
-		<<set $slaves[_FLs].trust++>>
-	<</if>>
-	<<if $slaves[_FLs].fetishStrength <= 95>>
-		<<if $slaves[_FLs].fetish != "dom">>
-			<<if fetishChangeChance($slaves[_FLs]) > random(0,100)>>
-				<<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1, $slaves[_FLs].fetish = "dom">>
-			<</if>>
-		<<elseif $slaves[_FLs].fetishKnown == 0>>
-			<<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1>>
-		<<else>>
-			<<set _FLsFetish = 2, $slaves[_FLs].fetishStrength += 4>>
-		<</if>>
-	<</if>>
-	<<if $slaves[_FLs].rules.living != "luxurious">>
-		<<set $slaves[_FLs].rules.living = "luxurious">>
-	<</if>>
-	<<set $Stewardess = $slaves[_FLs]>>
-	<<setLocalPronouns $Stewardess>>
-	&nbsp;&nbsp;&nbsp;&nbsp;<<= SlaveFullName($Stewardess)>> is serving as your Stewardess.<<if $Stewardess.relationship == -3 && $Stewardess.devotion > 50>> $He does $his best to be your perfect lovely house<<= $wife>>.<</if>>
-	<<if ($stewardessImpregnates == 1) && (_DL > 0) && (canPenetrate($Stewardess)) && $Stewardess.pubertyXY == 1>>
-		<<set _stewardessImpregnated = 0>>
-		<<for _slave range _slaves>>
-			<<if (canImpreg(_slave, $Stewardess))>>
-				<<= knockMeUp(_slave, 100, 2, $Stewardess.ID)>>
-				<<set _slave.preg = 1, _slave.pregKnown = 1, _slave.pregWeek = 1, _slave.pregSource = $Stewardess.ID>><<set _slave.pregType = setPregType(_slave)>>
-				<<set WombImpregnate(_slave, _slave.pregType, _slave.pregSource, 1)>>
-				<<set _slave.vagina = Math.clamp(_slave.vagina,1,10), _stewardessImpregnated++, _slave.counter.vaginal += 10, $vaginalTotal += 10>>
-				<<set _slave.need = 0>>
-			<</if>>
-		<</for>>
-		<<if _stewardessImpregnated > 0>>
-			It's $his responsibility to keep $his charges pregnant, so
-			<<if _stewardessImpregnated == 1>>
-				$he cums in the only fertile slave's pussy all week.
-			<<else>>
-				$he ensures the _stewardessImpregnated fertile servants are full of $his cum at all times.
-			<</if>>
-			<<if $Stewardess.career == "a breeding bull">>
-				$He was conditioned to fill empty wombs, so $he takes a @@.hotpink;deep pleasure@@ in $his job.
-				<<set $slaves[_FLs].devotion++>>
-			<</if>>
-			<<set _Tmult = (_stewardessImpregnated * 10), $slaves[_FLs].counter.penetrative += _Tmult, $Stewardess.counter.penetrative += _Tmult, $penetrativeTotal += _Tmult>>
-			<<set $slaves[_FLs].need = 0>>
-		<</if>>
-	<</if>>
-	<<if _FLsFetish == 1>>
-		$He's allowed and even expected to use $his charges for $his own gratification, and sometimes they'll even instigate submissive sex with $him just to ingratiate themselves. $He becomes comfortable with the role of a @@.lightcoral;sexual dominant.@@
-	<<elseif _FLsFetish == 2>>
-		Having a legion of servants jumping to obey $his daily commands @@.lightsalmon;makes $him more dominant.@@
-	<</if>>
-	<<if ($Stewardess.health.condition < 10)>>
-		Though $he tries to watch the servants, $his lack of good health inhibits $him.
-	<<elseif ($Stewardess.health.condition < 80)>>
-		<<set $stewardessBonus += 50>>
-		$His good health allows $him to work long hours and @@.yellowgreen;drive@@ the servants hard.
-	<<else>>
-		<<set $stewardessBonus += 75>>
-		$His perfect health allows $him to work exhaustive hours and @@.yellowgreen;drive@@ the servants very hard.
-	<</if>>
-	<<if setup.stewardessCareers.includes($Stewardess.career)>>
-		<<set $stewardessBonus += 25>>
-		$He has applicable experience with daily sums and organizational trifles from $his life before $he was a slave.
-	<<elseif $Stewardess.skill.stewardess >= $masteredXP>>
-		<<set $stewardessBonus += 25>>
-		$He has applicable experience with daily sums and organizational trifles from working for you.
-	<<else>>
-		<<set $slaves[_FLs].skill.stewardess += random(1,Math.ceil(($Stewardess.intelligence+$Stewardess.intelligenceImplant)/15) + 8)>>
-	<</if>>
-	<<if ($Stewardess.actualAge > 35)>>
-		<<set $stewardessBonus += 25>>
-		$His age and experience give $him added effectiveness.
-	<<elseif $AgePenalty == 0>>
-		<<set $stewardessBonus +=25>>
-	<</if>>
-	<<if ($Stewardess.intelligence+$Stewardess.intelligenceImplant > 15)>>
-		<<set $stewardessBonus += $Stewardess.intelligence+$Stewardess.intelligenceImplant>>
-		$He's smart enough that $he misses very little.
-	<</if>>
-	<<if ($Stewardess.energy > 95) || (($Stewardess.fetishKnown == 1) && ($Stewardess.fetish == "dom"))>>
-		<<set _BonusToggle = 1>>
-	<<else>>
-		<<set _BonusToggle = 0>>
-	<</if>>
-	<<for _slave range _slaves>>
-		<<setLocalPronouns _slave 2>>
-		<<if $Stewardess.rivalryTarget == _slave.ID>>
-			$He bears down on $his <<print rivalryTerm($Stewardess)>>, _slave.slaveName, forcing _him2 to work extra hard or suffer punishment.
-			<<set _slave.devotion--, _slave.trust-->>
-			<<if random(1,100) > 65>>
-				<<set $Stewardess.rivalry++, $slaves[_FLs].rivalry++, _slave.rivalry++>>
-			<</if>>
-		<<elseif $Stewardess.relationshipTarget == _slave.ID>>
-			$He dotes over $his <<print relationshipTerm($Stewardess)>>, _slave.slaveName, making sure _he2 knows how to do a good job and keeping _him2 well stocked with everything _he2 needs.
-			<<set _slave.devotion++>>
-		<<elseif areRelated($Stewardess, _slave)>>
-			$He pays special attention to $his <<print relativeTerm($Stewardess,_slave)>>, _slave.slaveName, making sure _he2 doesn't slack off just because they are related.
-			<<set _slave.trust++>>
-		<</if>>
-		<<switch _slave.prestigeDesc>>
-		<<case "$He is a famed Free Cities whore, and commands top prices.">>
-			$He does $his best to motivate the famous whore, _slave.slaveName, though $he is uncertain why _he2 is here.
-		<<case "$He is a famed Free Cities slut, and can please anyone.">>
-			$He ignores $his duties in order the fawn over the famous entertainer, _slave.slaveName.
-		<<case "$He is remembered for winning best in show as a cockmilker.">>
-			<<if (_slave.dick != 0) && (_slave.balls != 0) && (_slave.prostate > 1)>>
-				_slave.slaveName leaves a trail of cum wherever _he2 goes and frequently stops to masturbate, greatly annoying $Stewardess.slaveName.
-				<<if random(1,100) > 90 && $Stewardess.rivalry == 0 && _slave.rivalry == 0>>
-					<<set $Stewardess.rivalryTarget = _slave.ID, $Stewardess.rivalry++, $slaves[_FLs].rivalryTarget = _slave.ID, $slaves[_FLs].rivalry++>>
-					<<set _slave.rivalryTarget = $Stewardess.ID, _slave.rivalry++>>
-				<</if>>
-			<</if>>
-		<<case "$He is remembered for winning best in show as a dairy cow.">>
-			<<if (_slave.lactation > 0) && ((_slave.boobs-_slave.boobsImplant) > 6000)>>
-				_slave.slaveName's huge breasts frequently get in the way of _his2 work and _he2 leaks milk everywhere, greatly annoying $Stewardess.slaveName.
-				<<if random(1,100) > 90 && $Stewardess.rivalry == 0 && _slave.rivalry == 0>>
-					<<set $Stewardess.rivalryTarget = _slave.ID, $Stewardess.rivalry++, $slaves[_FLs].rivalryTarget = _slave.ID, $slaves[_FLs].rivalry++>>
-					<<set _slave.rivalryTarget = $Stewardess.ID, _slave.rivalry++>>
-				<</if>>
-			<</if>>
-		<<case "$He is remembered for winning best in show as a breeder.">>
-			<<if _slave.bellyPreg >= 10000>>
-				_slave.slaveName's big pregnant belly frequently gets in the way of _his2 work. However, $Stewardess.slaveName is willing to overlook it, as well as allow _him2 easy jobs, due to how valuable _his2 womb is.
-			<</if>>
-		<</switch>>
-		<<if (_BonusToggle == 1) && (_slave.devotion < 45)>>
-			<<set _slave.devotion += 5>>
-		<</if>>
-	<</for>>
-	<<if (_DL > 0)>>
-		<<if ($Stewardess.fetishKnown == 1) && ($Stewardess.fetish == "dom")>>
-			$He walks among the cowering servants as a queen among peasants, playing the role of a dominant to perfection and increasing $his charges' @@.hotpink;obedience.@@
-		<<elseif ($Stewardess.energy > 95)>>
-			$He walks among the cowering servants looking for an excuse to extract sex from shirkers as @@.hotpink;punishment.@@
-		<</if>>
-		/% Get it out of the loop %/
-		<<run cashX(($stewardessBonus * _DL), "servantsQuarters", $Stewardess)>>
-		<br><br>
-	<</if>>
-<</if>>
-
-<<if $arcologies[0].FSRestart != "unset" && _stewardessImpregnated == 1 && $eugenicsFullControl != 1>>
-	The Societal Elite know you've ordered $Stewardess.slaveName to impregnate your maids. @@.red;They are not amused by your disinterest in eugenics.@@
-	<<set $failedElite += 10>>
-<</if>>
-<<if (_DL > 0)>>
-	<<setLocalPronouns _slaves[0]>>
-	&nbsp;&nbsp;&nbsp;&nbsp;<<if (_DL != 1)>>''There are _DL slaves working out of the servants' quarters.'' They work to<<else>>''There is one slave working out of the servants' quarters.'' $He works to<</if>> @@.yellowgreen;reduce@@ your household expenses; having a well-staffed house slightly @@.green;increases@@ your reputation.
-<</if>>
-
-<<if ($Stewardess != 0)>>
-	<<set $i = _FLs>> /* apply following SA passages to facility leader */
-	<<if $showEWD != 0>>
-		<br><br>
-		/* 000-250-006 */
-		<<if $seeImages && $seeReportImages>>
-		<div class="imageRef tinyImg">
-			<<= SlaveArt($slaves[_FLs], 0, 0)>>
-		</div>
-		<</if>>
-		/* 000-250-006 */
-		<span class='slave-name'><<= SlaveFullName($slaves[_FLs])>></span> is serving as your Stewardess.
-		<br>&nbsp;&nbsp;&nbsp;
-		<<= App.SlaveAssignment.choosesOwnClothes($slaves[$i])>>
-		<<run tired($slaves[$i])>>
-		<<include "SA rules">>
-		<<include "SA diet">>
-		<<include "SA long term effects">>
-		<<= App.SlaveAssignment.drugs($slaves[$i])>>
-		<<include "SA relationships">>
-		<<include "SA rivalries">>
-		<br><<include "SA devotion">>
-	<<else>>
-		<<silently>>
-		<<run App.SlaveAssignment.choosesOwnClothes($slaves[$i])>>
-		<<run tired($slaves[$i])>>
-		<<include "SA rules">>
-		<<include "SA diet">>
-		<<include "SA long term effects">>
-		<<run App.SlaveAssignment.drugs($slaves[$i])>>
-		<<include "SA relationships">>
-		<<include "SA rivalries">>
-		<<include "SA devotion">>
-		<</silently>>
-	<</if>>
-	<<set $Stewardess = $slaves[_FLs]>>
-<</if>>
-
-<<set $servantMilkersMultiplier = 0.5, _SQMilk = 0, _SQMilkSale = 0>>
-
-<<for _slave range _slaves>>
-	<<set $i = $slaveIndices[_slave.ID]>>
-	<<set _slave.devotion += _devBonus>>
-	<<setLocalPronouns _slave 2>>
-	<<if (_slave.devotion <= 20) && (_slave.trust >= -20)>>
-		<<set _slave.devotion -= 5, _slave.trust -= 5>>
-	<<elseif (_slave.devotion <= 10)>>
-		<<set _slave.devotion += 2>>
-	<<elseif (_slave.devotion >= 80)>>
-		<<set _slave.devotion -= 2>>
-	<</if>>
-	<<if (_slave.devotion < -20)>>
-		<<set _slave.trust += 3>>
-	<<elseif (_slave.trust < -50)>>
-		<<set _slave.trust += 2>>
-	<<elseif (_slave.trust < -30)>>
-		<<set _slave.trust += 1>>
-	<</if>>
-	<<if (_slave.health.condition < -80)>>
-		<<run improveCondition(_slave, 20)>>
-	<<elseif (_slave.health.condition < -40)>>
-		<<run improveCondition(_slave, 10)>>
-	<<elseif (_slave.health.condition < 0)>>
-		<<run improveCondition(_slave, 7)>>
-	<<elseif (_slave.health.condition < 90)>>
-		<<run improveCondition(_slave, 3)>>
-	<</if>>
-	<<switch $servantsQuartersDecoration>>
-	<<case "Arabian Revivalist" "Aztec Revivalist" "Chattel Religionist" "Chinese Revivalist" "Degradationist" "Edo Revivalist" "Egyptian Revivalist" "Roman Revivalist" "Subjugationist" "Supremacist">>
-		<<set _slave.rules.living = "spare">>
-	<<case "Slave Professionalism">>
-		<<if _slave.intelligence+_slave.intelligenceImplant > 15>>
-			<<set _slave.rules.living = "normal">>
-		<<else>>
-			<<set _slave.rules.living = "spare">>
-		<</if>>
-	<<case "Petite Admiration">>
-		<<if heightPass(_slave)>>
-			<<set _slave.rules.living = "normal">>
-		<<else>>
-			<<set _slave.rules.living = "spare">>
-		<</if>>
-	<<case "Statuesque Glorification">>
-		<<if heightPass(_slave)>>
-			<<set _slave.rules.living = "normal">>
-		<<else>>
-			<<set _slave.rules.living = "spare">>
-		<</if>>
-	<<default>>
-		<<set _slave.rules.living = "normal">>
-	<</switch>>
-	<<if $showEWD != 0>>
-		<br><br>
-		/* 000-250-006 */
-		<<if $seeImages && $seeReportImages>>
-		<div class="imageRef tinyImg">
-			<<= SlaveArt(_slave, 0, 0)>>
-		</div>
-		<</if>>
-		/* 000-250-006 */
-		<span class='slave-name'><<= SlaveFullName(_slave)>></span>
-		<<if _slave.choosesOwnAssignment == 2>>
-			<<include "SA chooses own job">>
-		<<else>>
-			is working out of $servantsQuartersName.
-		<</if>>
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;_He2 <<= App.SlaveAssignment.servant(_slave)>>
-		<<if ($servantMilkers == 1) && (_slave.lactation > 0)>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;_He2 <<= App.SlaveAssignment.getMilked(_slave)>>
-			<<set _SQMilk += $milk, _SQMilkSale += $milkSale>>
-		<</if>>
-		<br>&nbsp;&nbsp;&nbsp;
-		<<= App.SlaveAssignment.choosesOwnClothes(_slave)>>
-		<<include "SA rules">>
-		<<include "SA diet">>
-		<<include "SA long term effects">>
-		<<= App.SlaveAssignment.drugs(_slave)>>
-		<<include "SA relationships">>
-		<<include "SA rivalries">>
-		<br><<include "SA devotion">>
-	<<else>>
-		<<silently>>
-		<<include "SA chooses own job">>
-		<<run App.SlaveAssignment.servant(_slave)>>
-		<<if ($servantMilkers == 1) && (_slave.lactation > 0)>>
-			<<run App.SlaveAssignment.getMilked(_slave)>>
-			<<set _SQMilk += $milk, _SQMilkSale += $milkSale>>
-		<</if>>
-		<<run App.SlaveAssignment.choosesOwnClothes(_slave)>>
-		<<include "SA rules">>
-		<<include "SA diet">>
-		<<include "SA long term effects">>
-		<<run App.SlaveAssignment.drugs(_slave)>>
-		<<include "SA relationships">>
-		<<include "SA rivalries">>
-		<<include "SA devotion">>
-		<</silently>>
-	<</if>>
-<</for>>
-
-<<if _SQMilk > 0 || $servantsQuartersDecoration != "standard">>
-	<br><br>&nbsp;&nbsp;&nbsp;&nbsp;
-	<<if _SQMilk > 0>>
-		Since your lactating servants spend most of their time working in the penthouse, they use the milkers there, giving _SQMilk liters of milk over the week, which is sold for @@.yellowgreen;<<print cashFormat(_SQMilkSale)>>.@@
-	<</if>>
-<</if>>
-
-<<if $servantsQuartersDecoration != "standard">>
-	<br><br>&nbsp;&nbsp;&nbsp;&nbsp;$servantsQuartersNameCaps's $servantsQuartersDecoration atmosphere @@.hotpink;has a minor impact on your servants.@@
-<</if>>
-
-<<set $servantMilkersMultiplier = 1>>
-<<run repX(_DL*20, "servantsQuarters")>>
-
-<<if _DL > 0 || $Stewardess != 0>>
-	<br><br>
-<</if>>
+/* This passage probably isn't really necessary but it helps organize the profiler output.
+ * TODO: Once all the facility reports look like this, we should probably get rid of these intermediate passages. */
+<<includeDOM App.EndWeek.servantsQuartersReport()>>