diff --git a/src/endWeek/saServeThePublic.js b/src/endWeek/saServeThePublic.js
index cef5ebbe08e216d33a5c61369ad8a8ca8a065558..1bc85472b47026ea2386a96533f92c9ca35f1870 100644
--- a/src/endWeek/saServeThePublic.js
+++ b/src/endWeek/saServeThePublic.js
@@ -193,7 +193,7 @@ window.saServeThePublic = (function saServeThePublic() {
 						r += ` leadership.`;
 						if (V.DJ.face > 40 && (V.DJ.intelligence + V.DJ.intelligenceImplant > 50)) {
 							if (slave.devotion > 20) {
-								r += ` The DJ is such a gorgeous diva that ${he}'s swept along by ${DJpronouns.his} charisma, and does ${his} best to be a worthy part of ${DJpronouns.his} entourage.`;
+								r += ` The DJ is such a gorgeous diva that ${he}'s swept along by ${DJpronouns.possessive} charisma, and does ${his} best to be a worthy part of ${DJpronouns.possessive} entourage.`;
 							}
 						}
 						if (V.DJignoresFlaws !== 1) {
diff --git a/src/js/economyJS.js b/src/js/economyJS.js
index 8ee83b2c2c72056b82abed35e0cf88075ff2c171..f40af8ce07d8e249c32729370e8e04b646b57b21 100644
--- a/src/js/economyJS.js
+++ b/src/js/economyJS.js
@@ -969,16 +969,16 @@ window.slaveJobValues = function() {
 			// Though $DJ.slaveName does $his best to lead on the club, with $his lack of skill $he can do little.
 		} else if (V.DJ.skill.entertainment <= 30) {
 			DJRepBonus += 0.05;
-			// $DJ.slaveName's basic skills marginally <span class="green">improve</span> the atmosphere on $clubName.
+			// $DJ.slaveName's basic skills marginally <span class="green">improve</span> the atmosphere in $clubName.
 		} else if (V.DJ.skill.entertainment <= 60) {
 			DJRepBonus += 0.1;
-			// $DJ.slaveName's skills <span class="green">improve</span> the atmosphere on $clubName.
+			// $DJ.slaveName's skills <span class="green">improve</span> the atmosphere in $clubName.
 		} else if (V.DJ.skill.entertainment < 100) {
 			DJRepBonus += 0.15;
-			// $DJ.slaveName's skills greatly <span class="green">improve</span> the atmosphere on $clubName.
+			// $DJ.slaveName's skills greatly <span class="green">improve</span> the atmosphere in $clubName.
 		} else if (V.DJ.skill.entertainment >= 100) {
 			DJRepBonus += 0.20;
-			// $DJ.slaveName's mastery immensely <span class="green">;improves</span> the atmosphere on $clubName.
+			// $DJ.slaveName's mastery immensely <span class="green">;improves</span> the atmosphere in $clubName.
 		}
 		if (V.DJ.muscles > 5 && V.DJ.muscles <= 95) {
 			V.DJRepBonus += 0.05;
diff --git a/src/uncategorized/clubReport.tw b/src/uncategorized/clubReport.tw
index 48cc7bbde6aae880a3c679004238347b3467e370..ba064f2a268b80c4532e841ecd0921e2350ca688 100644
--- a/src/uncategorized/clubReport.tw
+++ b/src/uncategorized/clubReport.tw
@@ -62,13 +62,13 @@
 	<<if ($DJ.skill.entertainment <= 10)>>
 		Though $DJ.slaveName does $his best to lead on the club, with $his lack of skill $he can do little.
 	<<elseif ($DJ.skill.entertainment <= 30)>>
-		$DJ.slaveName's basic skills marginally @@.green;improve@@ the atmosphere on $clubName.
+		$DJ.slaveName's basic skills marginally @@.green;improve@@ the atmosphere in $clubName.
 	<<elseif ($DJ.skill.entertainment <= 60)>>
-		$DJ.slaveName's skills @@.green;improve@@ the atmosphere on $clubName.
+		$DJ.slaveName's skills @@.green;improve@@ the atmosphere in $clubName.
 	<<elseif ($DJ.skill.entertainment < 100)>>
-		$DJ.slaveName's skills greatly @@.green;improve@@ the atmosphere on $clubName.
+		$DJ.slaveName's skills greatly @@.green;improve@@ the atmosphere in $clubName.
 	<<elseif ($DJ.skill.entertainment >= 100)>>
-		$DJ.slaveName's mastery immensely @@.green;improves@@ the atmosphere on $clubName.
+		$DJ.slaveName's mastery immensely @@.green;improves@@ the atmosphere in $clubName.
 	<</if>>
 	<<if ($DJ.muscles > 5) && ($DJ.muscles <= 95)>>
 		$His toned body helps $him lead $his fellow club girls by letting $him dance all night.