diff --git a/src/endWeek/saServeThePublic.js b/src/endWeek/saServeThePublic.js index cef5ebbe08e216d33a5c61369ad8a8ca8a065558..1bc85472b47026ea2386a96533f92c9ca35f1870 100644 --- a/src/endWeek/saServeThePublic.js +++ b/src/endWeek/saServeThePublic.js @@ -193,7 +193,7 @@ window.saServeThePublic = (function saServeThePublic() { r += ` leadership.`; if (V.DJ.face > 40 && (V.DJ.intelligence + V.DJ.intelligenceImplant > 50)) { if (slave.devotion > 20) { - r += ` The DJ is such a gorgeous diva that ${he}'s swept along by ${DJpronouns.his} charisma, and does ${his} best to be a worthy part of ${DJpronouns.his} entourage.`; + r += ` The DJ is such a gorgeous diva that ${he}'s swept along by ${DJpronouns.possessive} charisma, and does ${his} best to be a worthy part of ${DJpronouns.possessive} entourage.`; } } if (V.DJignoresFlaws !== 1) { diff --git a/src/js/economyJS.js b/src/js/economyJS.js index 8ee83b2c2c72056b82abed35e0cf88075ff2c171..f40af8ce07d8e249c32729370e8e04b646b57b21 100644 --- a/src/js/economyJS.js +++ b/src/js/economyJS.js @@ -969,16 +969,16 @@ window.slaveJobValues = function() { // Though $DJ.slaveName does $his best to lead on the club, with $his lack of skill $he can do little. } else if (V.DJ.skill.entertainment <= 30) { DJRepBonus += 0.05; - // $DJ.slaveName's basic skills marginally <span class="green">improve</span> the atmosphere on $clubName. + // $DJ.slaveName's basic skills marginally <span class="green">improve</span> the atmosphere in $clubName. } else if (V.DJ.skill.entertainment <= 60) { DJRepBonus += 0.1; - // $DJ.slaveName's skills <span class="green">improve</span> the atmosphere on $clubName. + // $DJ.slaveName's skills <span class="green">improve</span> the atmosphere in $clubName. } else if (V.DJ.skill.entertainment < 100) { DJRepBonus += 0.15; - // $DJ.slaveName's skills greatly <span class="green">improve</span> the atmosphere on $clubName. + // $DJ.slaveName's skills greatly <span class="green">improve</span> the atmosphere in $clubName. } else if (V.DJ.skill.entertainment >= 100) { DJRepBonus += 0.20; - // $DJ.slaveName's mastery immensely <span class="green">;improves</span> the atmosphere on $clubName. + // $DJ.slaveName's mastery immensely <span class="green">;improves</span> the atmosphere in $clubName. } if (V.DJ.muscles > 5 && V.DJ.muscles <= 95) { V.DJRepBonus += 0.05; diff --git a/src/uncategorized/clubReport.tw b/src/uncategorized/clubReport.tw index 48cc7bbde6aae880a3c679004238347b3467e370..ba064f2a268b80c4532e841ecd0921e2350ca688 100644 --- a/src/uncategorized/clubReport.tw +++ b/src/uncategorized/clubReport.tw @@ -62,13 +62,13 @@ <<if ($DJ.skill.entertainment <= 10)>> Though $DJ.slaveName does $his best to lead on the club, with $his lack of skill $he can do little. <<elseif ($DJ.skill.entertainment <= 30)>> - $DJ.slaveName's basic skills marginally @@.green;improve@@ the atmosphere on $clubName. + $DJ.slaveName's basic skills marginally @@.green;improve@@ the atmosphere in $clubName. <<elseif ($DJ.skill.entertainment <= 60)>> - $DJ.slaveName's skills @@.green;improve@@ the atmosphere on $clubName. + $DJ.slaveName's skills @@.green;improve@@ the atmosphere in $clubName. <<elseif ($DJ.skill.entertainment < 100)>> - $DJ.slaveName's skills greatly @@.green;improve@@ the atmosphere on $clubName. + $DJ.slaveName's skills greatly @@.green;improve@@ the atmosphere in $clubName. <<elseif ($DJ.skill.entertainment >= 100)>> - $DJ.slaveName's mastery immensely @@.green;improves@@ the atmosphere on $clubName. + $DJ.slaveName's mastery immensely @@.green;improves@@ the atmosphere in $clubName. <</if>> <<if ($DJ.muscles > 5) && ($DJ.muscles <= 95)>> $His toned body helps $him lead $his fellow club girls by letting $him dance all night.