diff --git a/devTools/PreCompile.sh b/devTools/PreCompile.sh index f359b36269fa495617837b45b93d10cbbd9f38d2..00c65c70264e08b5ec35d89303e86f26a2d50ee6 100755 --- a/devTools/PreCompile.sh +++ b/devTools/PreCompile.sh @@ -1,12 +1,12 @@ -#!/bin/sh -mega-login $1 $2;echo 'New clone? 0:y 1:n 2:na';read Opt #U=$1 P=$2 rDir=$3 lDir=$4 repo=$5 Reqs:MEGAcmd,git -while true;do cd $4;gen=0 - if [[ $Opt == 0 ]];then - mkdir -p $4&&git clone -q --depth 1 $5 $4&&cd $4 - if [[ ! `mega-ls $3|cut -c29-32|paste -sd,` =~ `git log|head -1|cut -c8-11` ]];then gen=1;fi #stackoverflow.com/a/15394738 - elif [[ $Opt > 0||$gen < 1 ]];then - git fetch -q - if [ `git rev-list ..origin|wc -l` -gt 0 ];then gen=1&&git pull -q;fi #stackoverflow.com/a/17192101 +#!/bin/ksh +mega-login $1 $2 #U=$1 P=$2 rDir=$3 lDir=$4 repo=$5 Reqs:MEGAcmd,git +while true;do gen=0;cd $4; + if [[ `echo $?` -gt 0 ]];then mkdir -p $4&&git clone -q --depth 1 $5 $4&&cd $4 + if [[ ! `mega-ls $3|cut -c21-24|paste -sd,` =~ `git log|head -1|cut -c8-11` ]];then gen=1;fi #stackoverflow.com/a/15394738 fi - if [[ $Opt > 1||$gen > 0 ]];then rm bin/*;./compile.sh -q&&cd bin/&&mv *.h* FC-`git log -1 --format=%cd --date=format:%m-%d-%Y-%H-%M`-`git log|head -1|cut -c8-11`.html&&mega-put -c *.h* $3&&mega-rm $3`mega-ls GitFC/|head -n 1`;fi -Opt=-1;clear;sleep 15m;done \ No newline at end of file + git fetch -q && if [ `git rev-list ...origin|wc -l` -gt 0 ];then git pull -q&&gen=1;fi #stackoverflow.com/a/17192101 + if [[ $gen > 0 ]];then rm bin/*;./compile.sh -q&&cd bin/ + mv *.h* FC-`git log -1 --format=%cd --date=format:%m-%d-%Y-%H-%M`-`git log|head -1|cut -c8-11`.html + mega-put -c *.h* $3&&mega-rm $3`mega-ls GitFC/|head -n 1` + fi +clear;sleep 15m;done \ No newline at end of file diff --git a/src/SecExp/secExpOptions.tw b/src/SecExp/secExpOptions.tw deleted file mode 100644 index 6f2e3cf1cda1e05803a6cdff82ba01392da828f9..0000000000000000000000000000000000000000 --- a/src/SecExp/secExpOptions.tw +++ /dev/null @@ -1,544 +0,0 @@ -:: secExpOptions [nobr] - -<<set $showEncyclopedia = 1, $encyclopedia = "Security Expansion", $nextButton = "Back to Options", $nextLink = "Options">> - -__Battles__: -<<if $terrain != "oceanic">> - <br><<if $battlesEnabled == 0>> - Battles are @@.red;DISABLED.@@ - <<link "Enable battles" "secExpOptions">> - <<set $battlesEnabled = 1>> - <</link>> - <<else>> - Battles are @@.cyan;ENABLED.@@ - <<link "Disable battles" "secExpOptions">> - <<set $battlesEnabled = 0>> - <</link>> - <</if>> - <br> //Enable/disable battles.// - <<if $battlesEnabled == 1>> - <br> - <<if $majorBattlesEnabled == 0>> - Major battles are @@.red;DISABLED.@@ - <<link "Enable major battles" "secExpOptions">> - <<set $majorBattlesEnabled = 1>> - <<set $battlesEnabled = 1>> - <</link>> - <<else>> - Major battles are @@.cyan;ENABLED.@@ - <<link "Disable major battles" "secExpOptions">> - <<set $majorBattlesEnabled = 0>> - <</link>> - <</if>> - <br> //Enable/disable late game large scale battles.// - <br> - <<if $majorBattleGameOver == 0>> - Major battles @@.red;CAN NOT@@ cause gameovers. - <<link "Activate game loss in case of major battle defeat" "secExpOptions">> - <<set $majorBattleGameOver = 1>> - <</link>> - <<else>> - Major battles @@.cyan;CAN@@ cause gameovers. - <<link "Deactivate game loss in case of major battle defeat" "secExpOptions">> - <<set $majorBattleGameOver = 0>> - <</link>> - <</if>> - <br> //By default a total defeat in a major battle will cause a gameover.// - <br> - <<if $forceBattle == 0>> - Battle guaranteed this week is @@.red;FALSE.@@ - <<link "Force engagement every week" "secExpOptions">> - <<set $forceBattle = 1>> - <</link>> - - <<else>> - Battle guaranteed this week is @@.cyan;TRUE.@@ - <<link "Do not force engagement every week" "secExpOptions">> - <<set $forceBattle = 0>> - <<set $forceMajorBattle = 0>> - <</link>> - <</if>> - <br> //Will force battles to happen every week.// - <br> - <<if $forceMajorBattle == 0>> - Major battle guaranteed this week is @@.red;FALSE.@@ - <<link "Force major engagement every week" "secExpOptions">> - <<set $forceMajorBattle = 1>> - <<set $forceBattle = 1>> - <</link>> - <<else>> - Major battle guaranteed this week is @@.cyan;TRUE.@@ - <<link "Do not force major engagement every week" "secExpOptions">> - <<set $forceMajorBattle = 0>> - <</link>> - <</if>> - <br> //Will force major battles to happen every week. // - <</if>> -<<else>> - <br>Oceanic arcologies are not by default subject to external attacks. You can however allow them to happen anyway. If you choose to do so please keep in mind that descriptions and mechanics are not intended for naval combat but land combat. - <br> - <<if $battlesEnabled == 0>> - Battles are @@.red;DISABLED.@@ - <<link "Enable battles" "secExpOptions">> - <<set $battlesEnabled = 1>> - <</link>> - <<else>> - Battles are @@.cyan;ENABLED.@@ - <<link "Disable battles" "secExpOptions">> - <<set $battlesEnabled = 0>> - <</link>> - <</if>> - <br> //Enable/disable battles.// - <<if $battlesEnabled == 1>> - <br> - <<if $majorBattlesEnabled == 0>> - Major battles are @@.red;DISABLED.@@ - <<link "Enable major battles" "secExpOptions">> - <<set $majorBattlesEnabled = 1>> - <<set $battlesEnabled = 1>> - <</link>> - <<else>> - Major battles are @@.cyan;ENABLED.@@ - <<link "Disable major battles" "secExpOptions">> - <<set $majorBattlesEnabled = 0>> - <</link>> - <</if>> - <br> //Enable/disable late game large scale battles.// - <br> - <<if $majorBattleGameOver == 0>> - Major battles can cause gameover is @@.red;FALSE.@@ - <<link "Activate game loss in case of major battle defeat" "secExpOptions">> - <<set $majorBattleGameOver = 1>> - <</link>> - <<else>> - Major battles can cause gameover is @@.cyan;TRUE.@@ - <<link "Deactivate game loss in case of major battle defeat" "secExpOptions">> - <<set $majorBattleGameOver = 0>> - <</link>> - <</if>> - <br> //By default a total defeat in a major battle will cause a gameover.// - <br> - <<if $forceBattle == 0>> - Battle guaranteed this week is @@.red;FALSE.@@ - <<link "Force engagement every week" "secExpOptions">> - <<set $forceBattle = 1>> - <</link>> - <<else>> - Battle guaranteed this week is @@.cyan;TRUE.@@ - <<link "Do not force engagement every week" "secExpOptions">> - <<set $forceBattle = 0>> - <</link>> - <</if>> - <br> //Will force battles to happen every week.// - <br> - <<if $forceMajorBattle == 0>> - Major battle guaranteed this week is @@.red;FALSE.@@ - <<link "Force major engagement every week" "secExpOptions">> - <<set $forceMajorBattle = 1>> - <<set $forceBattle = 1>> - <</link>> - <<else>> - Major battle guaranteed this week is @@.cyan;TRUE.@@ - <<link "Do not force major engagement every week" "secExpOptions">> - <<set $forceMajorBattle = 0>> - <</link>> - <</if>> - <br> //Will force major battles to happen every week. // - <</if>> -<</if>> -<br> -<br> -__Rebellions__: - <br> - <<if $rebellionsEnabled == 0>> - Rebellions are @@.red;DISABLED.@@ - <<link "Enable rebellions" "secExpOptions">> - <<set $rebellionsEnabled = 1>> - <</link>> - <<else>> - Rebellions are @@.cyan;ENABLED.@@ - <<link "Disable rebellions" "secExpOptions">> - <<set $rebellionsEnabled = 0>> - <</link>> - <</if>> - <br> //Enable/disable rebellions.// - <br> - <<if $rebellionsEnabled == 1>> - <<if $rebellionGameOver == 0>> - Rebellions can cause gameover is @@.red;FALSE.@@ - <<link "Activate game loss in case of rebellions succeeding" "secExpOptions">> - <<set $rebellionGameOver = 1>> - <</link>> - <<elseif $rebellionGameOver == 1>> - Rebellions can cause gameover is @@.cyan;TRUE.@@ - <<link "Deactivate game loss in case of rebellions succeeding" "secExpOptions">> - <<set $rebellionGameOver = 0>> - <</link>> - <</if>> - <br> //Determines whether a total defeat in a rebellion will cause a gameover.// - <br> - <<if $forceRebellion == 0>> - Rebellions guaranteed this week is @@.red;FALSE.@@ - <<link "Force engagement every week" "secExpOptions">> - <<set $forceRebellion = 1>> - <</link>> - <<else>> - Rebellions guaranteed this week is @@.cyan;TRUE.@@ - <<link "Do not force engagement every week" "secExpOptions">> - <<set $forceRebellion = 0>> - <</link>> - <</if>> - <br> //Will force rebellions to happen every week. Rebellions will take precedence over battles.// - <</if>> - -<<if $showBattleStatistics == 0 &&($battlesEnabled == 1 || $rebellionsEnabled == 1)>> - <br> - <br> - Detailed battle statistics are @@.red;HIDDEN.@@ - <<link "Enable detailed battle statistics" "secExpOptions">> - <<set $showBattleStatistics = 1>> - <</link>> - <br> //Will show detailed statistics and battle turns.// - <br><br> -<<elseif ($battlesEnabled == 1 || $rebellionsEnabled == 1)>> - <br> - <br> - Detailed battle statistics are @@.cyan;SHOWN.@@ - <<link "Disable detailed battle statistics" "secExpOptions">> - <<set $showBattleStatistics = 0>> - <</link>> - <br> //Will show detailed statistics and battle turns.// -<</if>> - -<<if $allowPrestigeFromBattles == 0 && $battlesEnabled == 1>> - <br> - <br> - Battles can give prestige to slaves is @@.red;DISABLED.@@ - <<link "enable prestige from battles for slaves" "secExpOptions">> - <<set $allowPrestigeFromBattles = 1>> - <</link>> - <br> //If enabled, slaves will gain a rank of prestige for every 10 victories scored under their command.// - <br><br> -<<elseif $battlesEnabled == 1>> - <br> - <br> - Battles can give prestige to slaves is @@.cyan;ENABLED.@@ - <<link "Disable prestige from battles for slaves" "secExpOptions">> - <<set $allowPrestigeFromBattles = 0>> - <</link>> - <br> //If enabled, slaves will gain a rank of prestige for every 10 victories scored under their command.// -<</if>> - -<br> -<br> - -__Battles/Rebellions Difficulty__: -<br>Difficulty is set to:<span id="difficulty"> -<<if $difficulty == 0.5>> - @@.green;Very easy@@ -<<elseif $difficulty == 0.75>> - @@.limegreen;Easy@@ -<<elseif $difficulty == 1>> - @@.yellow;Normal@@ -<<elseif $difficulty == 1.25>> - @@.red;Hard@@ -<<else>> - @@.darkred;Very hard@@ -<</if>> -</span> -<br> -<<link "Very easy">> - <<set $difficulty = 0.5>> - <<replace "#difficulty">> - @@.green;Very easy@@ - <</replace>> -<</link>> -| <<link "Easy">> - <<set $difficulty = 0.75>> - <<replace "#difficulty">> - @@.limegreen;Easy@@ - <</replace>> -<</link>> -| <<link "Normal">> - <<set $difficulty = 1>> - <<replace "#difficulty">> - @@.yellow;Normal@@ - <</replace>> -<</link>> -| <<link "Hard">> - <<set $difficulty = 1.25>> - <<replace "#difficulty">> - @@.red;Hard@@ - <</replace>> -<</link>> -| <<link "Very hard">> - <<set $difficulty = 1.5>> - <<replace "#difficulty">> - @@.darkred;Very hard@@ - <</replace>> -<</link>> -<br> -<br> -__Battles frequency__: -<br>Battle frequency is set to:<span id="battleFrequency"> -<<if $battleFrequency == 0.5>> - @@.green;Very infrequent@@ -<<elseif $battleFrequency == 0.75>> - @@.limegreen;Infrequent@@ -<<elseif $battleFrequency == 1>> - @@.yellow;Normal@@ -<<elseif $battleFrequency == 1.25>> - @@.red;Frequent@@ -<<else>> - @@.darkred;Very frequent@@ -<</if>> -</span> -<br> -<<link "Very infrequent">> - <<set $battleFrequency = 0.5>> - <<replace "#battleFrequency">> - @@.green;Very infrequent@@ - <</replace>> -<</link>> -| <<link "Infrequent">> - <<set $battleFrequency = 0.75>> - <<replace "#battleFrequency">> - @@.limegreen;Infrequent@@ - <</replace>> -<</link>> -| <<link "Normal">> - <<set $battleFrequency = 1>> - <<replace "#battleFrequency">> - @@.yellow;Normal@@ - <</replace>> -<</link>> -| <<link "Frequent">> - <<set $battleFrequency = 1.25>> - <<replace "#battleFrequency">> - @@.red;Frequent@@ - <</replace>> -<</link>> -| <<link "Very frequent">> - <<set $battleFrequency = 1.5>> - <<replace "#battleFrequency">> - @@.darkred;Very frequent@@ - <</replace>> -<</link>> -<br> -<br> -__Major battle multiplier__: -<br>Major battle multiplier is set to:<span id="majorBattleMult"> -<<if $majorBattleMult == 0.5>> - @@.green;Very low@@ -<<elseif $majorBattleMult == 0.75>> - @@.limegreen;Low@@ -<<elseif $majorBattleMult == 1>> - @@.yellow;Normal@@ -<<elseif $majorBattleMult == 1.25>> - @@.red;high@@ -<<else>> - @@.darkred;Very high@@ -<</if>> -</span> -<br> -<<link "Very low">> - <<set $majorBattleMult = 0.5>> - <<replace "#majorBattleMult">> - @@.green;Very low@@ - <</replace>> -<</link>> -| <<link "Low">> - <<set $majorBattleMult = 0.75>> - <<replace "#majorBattleMult">> - @@.limegreen;Low@@ - <</replace>> -<</link>> -| <<link "Normal">> - <<set $majorBattleMult = 1>> - <<replace "#majorBattleMult">> - @@.yellow;Normal@@ - <</replace>> -<</link>> -| <<link "High">> - <<set $majorBattleMult = 1.25>> - <<replace "#majorBattleMult">> - @@.red;High@@ - <</replace>> -<</link>> -| <<link "Very high">> - <<set $majorBattleMult = 1.5>> - <<replace "#majorBattleMult">> - @@.darkred;Very high@@ - <</replace>> -<</link>> -<br> -<br> -__Rebellions buildup speed__: -<br>Rebellion speed is set to:<span id="rebellionSpeed"> -<<if $rebellionSpeed == 0.5>> - @@.green;Very slow@@ -<<elseif $rebellionSpeed == 0.75>> - @@.limegreen;Slow@@ -<<elseif $rebellionSpeed == 1>> - @@.yellow;Normal@@ -<<elseif $rebellionSpeed == 1.25>> - @@.red;Fast@@ -<<else>> - @@.darkred;Very fast@@ -<</if>> -</span> -<br> -<<link "Very slow">> - <<set $rebellionSpeed = 0.5>> - <<replace "#rebellionSpeed">> - @@.green;Very slow@@ - <</replace>> -<</link>> -| <<link "Slow">> - <<set $rebellionSpeed = 0.75>> - <<replace "#rebellionSpeed">> - @@.limegreen;Slow@@ - <</replace>> -<</link>> -| <<link "Normal">> - <<set $rebellionSpeed = 1>> - <<replace "#rebellionSpeed">> - @@.yellow;Normal@@ - <</replace>> -<</link>> -| <<link "Fast">> - <<set $rebellionSpeed = 1.25>> - <<replace "#rebellionSpeed">> - @@.red;Fast@@ - <</replace>> -<</link>> -| <<link "Very fast">> - <<set $rebellionSpeed = 1.5>> - <<replace "#rebellionSpeed">> - @@.darkred;Very fast@@ - <</replace>> -<</link>> - - -<br> -<br> - -__Debug/cheats:__ -<<run MenialPopCap()>> -<br> -<<link "Set loyalty high" "secExpOptions">> - <<for _i = 0; _i < $militiaUnits.length; _i++>> - <<set $militiaUnits[_i].loyalty = random(80,100)>> - <</for>> - - <<for _i = 0; _i < $slaveUnits.length; _i++>> - <<set $slaveUnits[_i].loyalty = random(80,100)>> - <</for>> - - <<for _i = 0; _i < $mercUnits.length; _i++>> - <<set $mercUnits[_i].loyalty = random(80,100)>> - <</for>> -<</link>> -| <<link "Set loyalty average" "secExpOptions">> - <<for _i = 0; _i < $militiaUnits.length; _i++>> - <<set $militiaUnits[_i].loyalty = random(40,60)>> - <</for>> - - <<for _i = 0; _i < $slaveUnits.length; _i++>> - <<set $slaveUnits[_i].loyalty = random(40,60)>> - <</for>> - - <<for _i = 0; _i < $mercUnits.length; _i++>> - <<set $mercUnits[_i].loyalty = random(40,60)>> - <</for>> -<</link>> -| <<link "Set loyalty low" "secExpOptions">> - <<for _i = 0; _i < $militiaUnits.length; _i++>> - <<set $militiaUnits[_i].loyalty = random(20)>> - <</for>> - - <<for _i = 0; _i < $slaveUnits.length; _i++>> - <<set $slaveUnits[_i].loyalty = random(20)>> - <</for>> - - <<for _i = 0; _i < $mercUnits.length; _i++>> - <<set $mercUnits[_i].loyalty = random(20)>> - <</for>> -<</link>> -| <<link "Randomize loyalty" "secExpOptions">> - <<for _i = 0; _i < $militiaUnits.length; _i++>> - <<set $militiaUnits[_i].loyalty = random(100)>> - <</for>> - - <<for _i = 0; _i < $slaveUnits.length; _i++>> - <<set $slaveUnits[_i].loyalty = random(100)>> - <</for>> - - <<for _i = 0; _i < $mercUnits.length; _i++>> - <<set $mercUnits[_i].loyalty = random(100)>> - <</for>> -<</link>> -<br><<link "Give Authority" "secExpOptions">> - <<set $authority = Math.clamp($authority + 1000, 0, 20000)>> -<</link>> -| <<link "Remove Authority" "secExpOptions">> - <<set $authority = Math.clamp($authority - 1000, 0, 20000)>> -<</link>> -<br><<link "Raise security" "secExpOptions">> - <<set $security = Math.clamp($security + 5, 0, 100)>> -<</link>> -| <<link "Lower security" "secExpOptions">> - <<set $security = Math.clamp($security - 5, 0, 100)>> -<</link>> -<br><<link "Raise crime" "secExpOptions">> - <<set $crime = Math.clamp($crime + 5, 0, 100)>> -<</link>> -| <<link "Lower crime" "secExpOptions">> - <<set $crime = Math.clamp($crime - 5, 0, 100)>> -<</link>> -<br><<link "Give menial slaves" "secExpOptions">> - <<set $menials = Math.clamp($menials + 30, 0, $PopCap)>> -<</link>> -| <<link "Remove menial slaves" "secExpOptions">> - <<set $menials = Math.clamp($menials - 30, 0, $PopCap)>> -<</link>> -<br><<link "Give militia manpower" "secExpOptions">> - <<set $militiaFreeManpower += 30>> - <<recalcManpower>> -<</link>> -| <<link "Remove militia manpower" "secExpOptions">> - <<set $militiaFreeManpower = Math.clamp($militiaFreeManpower - 30, 0, $militiaFreeManpower)>> - <<recalcManpower>> -<</link>> -<br><<link "Give mercs manpower" "secExpOptions">> - <<set $mercFreeManpower += 30>> - <<recalcManpower>> -<</link>> -| <<link "Remove mercs manpower" "secExpOptions">> - <<set $mercFreeManpower = Math.clamp($mercFreeManpower - 30, 0, $mercFreeManpower)>> - <<recalcManpower>> -<</link>> -<br><<link "Add citizens" "secExpOptions">> /*Will no longer work as intended due to population changes*/ - <<set $lowerClass += 200>> -<</link>> -| <<link "Remove citizens" "secExpOptions">> /*also no longer properly functional*/ - <<set $lowerClass -= 200>> - <<if $lowerClass < 0>> - <<set $lowerClass = 0>> - <</if>> -<</link>> -<br><<link "Add slaves" "secExpOptions">> /*Will work to a limited degree, minimums and maximums for slaves are set through population*/ - <<set $NPCSlaves += 200>> -<</link>> -| <<link "Remove slaves" "secExpOptions">> /*Will work to a limited degree*/ - <<set $NPCSlaves -= 200>> - <<if $NPCSlaves < 0>> - <<set $NPCSlaves = 0>> - <</if>> -<</link>> -<br><<link "Raise prosperity" "secExpOptions">> - <<set $arcologies[0].prosperity = Math.clamp($arcologies[0].prosperity + 10, 0, 1000)>> -<</link>> -| <<link "Lower prosperity" "secExpOptions">> - <<set $arcologies[0].prosperity = Math.clamp($arcologies[0].prosperity - 10, 0, 1000)>> -<</link>> diff --git a/src/gui/Encyclopedia/encyclopedia.tw b/src/gui/Encyclopedia/encyclopedia.tw index 9d5436bc54b168962bd021faa7755bb9fb729ded..47781b5c246d7d9f0bc3111659d747fb817b3b6e 100644 --- a/src/gui/Encyclopedia/encyclopedia.tw +++ b/src/gui/Encyclopedia/encyclopedia.tw @@ -2591,7 +2591,7 @@ LORE: INTERVIEWS <br>''hexall90'' for height growth drugs, incubator organ farm support and detailing, the dispensary cleanup, the joint Eugenics bad end rework with ''SFanon (blank)'', the Hippolyta Academy, and the Security Expansion Mod. <br>''sensei'' for coding in support for commas and an excellent family tree rework. <br>''laziestman'' for sexy spats. - <br>''SFanon (blank)'' for SF related work, passive player skill gain, fulfillment order, player into summary rewrite, general fixes, storyCaption overhauling, updating and re-organizing the in-game wiki in addition to the joint Eugenics bad end rework with ''hexall90''. + <br>''SFanon (blank)'' for SF related work, passive player skill gain, fulfillment order, player into summary and options rewriting, general fixes, storyCaption overhauling, updating and re-organizing the in-game wiki in addition to the joint Eugenics bad end rework with ''hexall90''. <br>''anon'' for extending FCGudder's economy reports to the other facilities. <br>''MilkAnon'' for his contributions to FCTV and the FC world in general. <br>''valen102938'' for dealing with vector art, both creating new art and utilizing unused art. diff --git a/src/uncategorized/neighborsDevelopment.tw b/src/uncategorized/neighborsDevelopment.tw index bd0ad5553f0e0cb84aea022b6f31c1874a189be9..77fd15f84f3163a2fb0cf3055f7cf101f5e0ea61 100644 --- a/src/uncategorized/neighborsDevelopment.tw +++ b/src/uncategorized/neighborsDevelopment.tw @@ -523,14 +523,14 @@ has an estimated GSP of @@.yellowgreen;<<print cashFormat(_prosperity)>><<if $sh <</if>> <<set _weekModifier = Math.max(1, (100-($week*2)))>> <<set $arcologies[$i].prosperity -= $arcologies[0].CyberEconomic*2, _WarSpoils = Math.ceil(10+Math.max(((100/_weekModifier)*$arcologies[$i].prosperity*$arcologies[0].CyberEconomic),0))>> - <<set $arcologies[$i].prosperity = Math.clamp($arcologies[$i].prosperity, 1, 300)>> + <<set $arcologies[$i].prosperity = Math.clamp($arcologies[$i].prosperity, 1, $AProsperityCap)>> <<if random(0,100) >= _Catchchance-(10*$arcologies[0].CyberEconomic)>> <<set $arcologies[0].prosperity -= $arcologies[0].CyberEconomic*3, _redHanded = 1>> <<run repX(forceNeg(random(100,200)), "war")>> <<if $secExp == 1>> <<set $authority -= random(100,500)*$arcologies[0].CyberEconomic, $crime += random(10,25)>> <</if>> - <<set $arcologies[0].prosperity = Math.clamp($arcologies[0].prosperity, 1, 300)>> + <<set $arcologies[0].prosperity = Math.clamp($arcologies[0].prosperity, 1, $AProsperityCap)>> <</if>> You target $arcologies[$i].name for @@.yellow;digital economic warfare,@@ successfully raiding its coffers for @@.yellowgreen;<<print cashFormat(_WarSpoils)>>@@ this week. <<run cashX(_WarSpoils, "war")>> diff --git a/src/uncategorized/options.tw b/src/uncategorized/options.tw index 1327ac46d4f46262682a8b2b7a2d454a8e7efd15..f6e13427b4521beff96b545cf9de520fbba6a9ef 100644 --- a/src/uncategorized/options.tw +++ b/src/uncategorized/options.tw @@ -1,5 +1,33 @@ :: Options [nobr] +<style> +.active { + background-color: grey; +} +.subHeading { + width: 85%; + text-align: center +} +.rebellionOption { + margin-top: -30px; + width: 75%; + text-align: right +} +.rebellionOption2 { + margin-top: -30px; + width: 63.2%; + text-align: right +} +.scLink { + width: 85%; + text-align: center +} +.scLink2 { + width: 73%; + text-align: center +} +</style> + <<if lastVisited("Slave Interact") === 1>> <<set $storedLink = "Slave Interact">> <<else>> @@ -8,7 +36,13 @@ <<set $showEncyclopedia = 0>> <<set $nextButton = "Back", $nextLink = $storedLink>> -''SAVES'' + +<<options $autosave>> + End of week autosaving is currently + <<option 1 "Enabled">> + <<option 0 "Disabled">> +<</options>> + <br> This save was created using FC version $ver build $releaseID. <br> [[Apply Backwards Compatibility Update|Backwards Compatibility]] @@ -22,12 +56,14 @@ This save was created using FC version $ver build $releaseID. <<goto "Options">> <</link>> <</if>> - -<br> -<<if ($autosave == 0)>> - End of week autosaving is currently @@.red;DISABLED.@@ [[Enable|Options][$autosave = 1]] -<<else>> - End of week autosaving is currently @@.cyan;ENABLED.@@ [[Disable|Options][$autosave = 0]] +<<if $familyTesting == 1>> + <br><<link "Reset extended family mode controllers">><<goto "family panic">><</link>> //Clears and rebuilds .sister and .daughter tracking.// +<</if>> +<<if isNaN($rep)>> + <br>[[Reset Reputation|Options][$rep = 0]] +<</if>> +<<if isNaN($cash)>> + <br>[[Reset Money|Options][$cash = 500]] <</if>> <<if ($releaseID >= 1000) || $ver.startsWith("0.9") || $ver.startsWith("0.8") || $ver.startsWith("0.7") || $ver.startsWith("0.6")>> @@ -41,644 +77,860 @@ This save was created using FC version $ver build $releaseID. <<else>> //New Game Plus is not available because this game was not started with a compatible version.// <</if>> - <br> -<<if $familyTesting == 1>> - <br><<link "Reset extended family mode controllers">><<goto "family panic">><</link>> //Clears and rebuilds .sister and .daughter tracking.// -<</if>> - -<<if isNaN($rep)>> - <br>[[Reset Reputation|Options][$rep = 0]] -<</if>> -<<if isNaN($cash)>> - <br>[[Reset Money|Options][$cash = 500]] -<</if>> +<<run App.UI.tabbar.handlePreSelectedTab($tabChoice.Options)>> <br> -''COLOR CONTROL'' +<button class="tablinks" onclick="App.UI.tabbar.openTab(event, 'Display')" id="tab Display">Display</button> +<button class="tablinks" onclick="App.UI.tabbar.openTab(event, 'CONTENT&FLAVOR')" id="tab CONTENT&FLAVOR">Content & flavour</button> +<button class="tablinks" onclick="App.UI.tabbar.openTab(event, 'MODS')" id="tab MODS">Mods</button> +<button class="tablinks" onclick="App.UI.tabbar.openTab(event, 'DEBUG/CHEATING')" id="tab DEBUG/CHEATING">Debug/cheating</button> <br> -<<link "flip lighting">><<run flipColors(setup.lightColorMap)>><<goto "Options">><</link>> -<br><br> -''IMAGES'' -<br> -Image display -<<if $seeImages == 1>> - @@.cyan;ENABLED.@@ [[Disable|Options][$seeImages = 0]] - <br> - <<if $imageChoice == 1>> - @@.yellow;Vector art by NoX/Deepmurk@@ is selected. [[Switch to rendered imagepack|Options][$imageChoice = 0]] | [[Switch to non-embedded vector art|Options][$imageChoice = 2]] | [[Switch to revamped embedded vector art|Options][$imageChoice = 3]] - <br> - Face artwork is - <<if $seeFaces > 0>> - @@.cyan;ENABLED.@@ [[Disable|Options][$seeFaces = 0]] - <<else>> - @@.red;DISABLED.@@ [[Enable|Options][$seeFaces = 1]] - <</if>><br> - Highlights on shiny clothing - <<if $seeVectorArtHighlights == 1>> - @@.cyan;ENABLED.@@ [[Disable|Options][$seeVectorArtHighlights = 0]] - <<else>> - @@.red;DISABLED.@@ [[Enable|Options][$seeVectorArtHighlights = 1]] - <</if>><br> - Height scaling - <<if $seeHeight == 1>> - @@.yellow;ENABLED@@ on small images. [[Disable|Options][$seeHeight = 0]] | [[Enable for all images|Options][$seeHeight = 2]] - <<elseif $seeHeight == 2>> - @@.cyan;ENABLED@@ on all images. [[Disable|Options][$seeHeight = 0]] | [[Enable only for small images|Options][$seeHeight = 1]] - <<else>> - @@.red;DISABLED.@@ [[Enable only for small images|Options][$seeHeight = 1]] | [[Enable for all images|Options][$seeHeight = 2]] - <</if>><br> - Clothing erection bulges - <<if $showClothingErection>> - @@.cyan;ENABLED.@@ [[Disable|Options][$showClothingErection = 0]] - <<else>> - @@.red;DISABLED.@@ [[Enable|Options][$showClothingErection = 1]] - <</if>> - <br>@@.red;Git compiled only, no exceptions.@@ - <<elseif $imageChoice == 2>> - @@.yellow;Vector art by NoX/Deepmurk - non-embed version@@ is selected. [[Switch to rendered imagepack|Options][$imageChoice = 0]] | [[Switch to embedded vector art|Options][$imageChoice = 1]] | [[Switch to revamped embedded vector art|Options][$imageChoice = 3]] - <<elseif $imageChoice == 3>> - @@.yellow;Vector art revamp@@ is selected. [[Switch to rendered imagepack|Options][$imageChoice = 0]] | [[Switch to embedded vector art|Options][$imageChoice = 1]] | [[Switch to non-embedded vector art|Options][$imageChoice = 2]] +<div id="Display" class="tabcontent"> + <div class="content"> + <div class="subHeading"> + ''Reports'' + </div> + <<options $showEWD>> + End week report descriptive details are + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <</options>> + <<options $showEWM>> + End week report performance modifier descriptions are + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <</options>> + <br> - Highlights on shiny clothing - <<if $seeVectorArtHighlights == 1>> - @@.cyan;ENABLED.@@ [[Disable|Options][$seeVectorArtHighlights = 0]] - <<else>> - @@.red;DISABLED.@@ [[Enable|Options][$seeVectorArtHighlights = 1]] - <</if>> - <br>@@.red;Git compiled only, no exceptions.@@ - <<elseif $imageChoice == 0>> - @@.yellow;Rendered imagepack by Shokushu@@ is selected. [[Switch to vector art|Options][$imageChoice = 1]] + <<options $verboseDescriptions>> + Master Suite report details such as slave changes are + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <</options>> + + <<options $useAccordion>> + Accordion effects on weekly reports are + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <</options>> <br> - Slave summary fetish images - <<if $seeMainFetishes == 1>> - @@.cyan;ENABLED.@@ [[Disable|Options][$seeMainFetishes = 0]] - <<else>> - @@.red;DISABLED.@@ [[Enable|Options][$seeMainFetishes = 1]] - <</if>> - <</if>> - <br> - PA avatar art is - <<if $seeAvatar == 1>> - @@.cyan;ENABLED.@@ [[Disable|Options][$seeAvatar = 0]] - <<else>> - @@.red;DISABLED.@@ [[Enable|Options][$seeAvatar = 1]] - <</if>> - <br> - Slave images in lists are - <<if $seeSummaryImages == 1>> - @@.cyan;ENABLED.@@ [[Disable|Options][$seeSummaryImages = 0]] - <<else>> - @@.red;DISABLED.@@ [[Enable|Options][$seeSummaryImages = 1]] - <</if>> - <br> - Slave images in the weekly report are - <<if $seeReportImages == 1>> - @@.cyan;ENABLED.@@ [[Disable|Options][$seeReportImages = 0]] - <<else>> - @@.red;DISABLED.@@ [[Enable|Options][$seeReportImages = 1]] - <</if>> -<<else>> - @@.red;DISABLED.@@ [[Enable|Options][$seeImages = 1]] -<</if>> - -<br><br> -''MAIN ARCOLOGY SCREEN OPTIONS'' -<br> -<<if $newModelUI != 0>> - New Model UI @@.cyan;ENABLED.@@ [[Disable|Options][$newModelUI = 0]] -<<else>> - New Model UI @@.red;DISABLED.@@ [[Enable|Options][$newModelUI = 1]] -<</if>> - -<br> - -<<if $seeArcology == 1>> - Main menu arcology description @@.cyan;ENABLED.@@ [[Disable|Options][$seeArcology = 0]] -<<else>> - Main menu arcology description @@.red;DISABLED.@@ [[Enable|Options][$seeArcology = 1]] -<</if>> - -<br> - -<<if ($seeDesk == 0)>> - Main menu desk description @@.red;DISABLED.@@ [[Enable|Options][$seeDesk = 1]] -<<else>> - Main menu desk description @@.cyan;ENABLED.@@ [[Disable|Options][$seeDesk = 0]] -<</if>> - -<br> - -<<if ($seeFCNN == 0)>> - Main menu newsfeed @@.red;DISABLED.@@ [[Enable|Options][$seeFCNN = 1]] -<<else>> - Main menu newsfeed @@.cyan;ENABLED.@@ [[Disable|Options][$seeFCNN = 0]] -<</if>> - -<br> - -Main menu leadership controls displayed -<<if ($positionMainLinks == 1)>> - @@.cyan;ABOVE@@ slave list. - [[Below|Options][$positionMainLinks = -1]] | - [[Both|Options][$positionMainLinks = 0]] -<<elseif ($positionMainLinks == -1)>> - @@.cyan;BELOW@@ slave list. - [[Above|Options][$positionMainLinks = 1]] | - [[Both|Options][$positionMainLinks = 0]] -<<else>> - @@.cyan;ABOVE AND BELOW@@ slave list. - [[Above|Options][$positionMainLinks = 1]] | - [[Below|Options][$positionMainLinks = -1]] -<</if>> - -<br> - -Main menu slave tabs are -<<if $useSlaveSummaryTabs != 1>> - @@.red;DISABLED.@@ [[Enable|Options][$useSlaveSummaryTabs = 1]] -<<else>> - @@.cyan;ENABLED.@@ [[Disable|Options][$useSlaveSummaryTabs = 0, $useSlaveSummaryOverviewTab = 0]] -<</if>> - - -<<if $useSlaveSummaryTabs == 1>> - <br> + <<options $useTabs>> + Economic Tabs on weekly reports are + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <</options>> + + <<options $showEconomicDetails>> + Economic detail sheets for facilities are + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <</options>> - Condense special slaves into an overview tab - <<if $useSlaveSummaryOverviewTab != 1>> - @@.red;DISABLED.@@ [[Enable|Options][$useSlaveSummaryOverviewTab = 1]] - <<else>> - @@.cyan;ENABLED.@@ [[Disable|Options][$useSlaveSummaryOverviewTab = 0]] - <</if>> -<</if>> - -<br> - -The slave Quick list in-page scroll-to is -<<if $useSlaveListInPageJSNavigation != 1>> - @@.red;DISABLED.@@ [[Enable|Options][$useSlaveListInPageJSNavigation = 1]] -<<else>> - @@.cyan;ENABLED.@@ [[Disable|Options][$useSlaveListInPageJSNavigation = 0]] -<</if>> - -<br> -Slave summary caching is <<if $useSummaryCache>>@@.cyan;ENABLED.@@ [[Disable|Options][$useSummaryCache = false]]<<else>>@@.red;DISABLED.@@ [[Enable|Options][$useSummaryCache = true]]<</if>> - -<br> -Tips from the Encyclopedia are -<<if ($showTipsFromEncy == 0)>> - @@.red;DISABLED.@@ [[Enable|Options][$showTipsFromEncy = 1]] -<<else>> - @@.cyan;ENABLED.@@ [[Disable|Options][$showTipsFromEncy = 0]] -<</if>> - -<br><br> -''REPORTS'' -<br> -End week report descriptive details are -<<if ($showEWD == 0)>> - @@.red;DISABLED.@@ [[Enable|Options][$showEWD = 1]] -<<else>> - @@.cyan;ENABLED.@@ [[Disable|Options][$showEWD = 0]] -<</if>> - -<br> - -End week report performance modifier descriptions are -<<if ($showEWM == 0)>> - @@.red;DISABLED.@@ [[Enable|Options][$showEWM = 1]] -<<else>> - @@.cyan;ENABLED.@@ [[Disable|Options][$showEWM = 0]] -<</if>> - -<br> - -Economic report neighbor details such as trade impacts on culture are -<<if ($showNeighborDetails != 0)>> - @@.cyan;ENABLED.@@ [[Disable|Options][$showNeighborDetails = 0]] -<<else>> - @@.red;DISABLED.@@ [[Enable|Options][$showNeighborDetails = 1]] -<</if>> - -<br> - -Master Suite report details such as slave changes are -<<if ($verboseDescriptions == 1)>> - @@.cyan;ENABLED.@@ [[Disable|Options][$verboseDescriptions = 0]] -<<else>> - @@.red;DISABLED.@@ [[Enable|Options][$verboseDescriptions = 1]] -<</if>> - -/* Accordion 000-250-006 */ -<br> - Accordion effects on weekly reports are -<<if ($useAccordion != 1)>> - @@.red;DISABLED.@@ [[Enable|Options][$useAccordion = 1]] -<<else>> - @@.cyan;ENABLED.@@ [[Disable|Options][$useAccordion = 0]] -<</if>> -/* Accordion 000-250-006 */ - -<br> - -Economic Tabs on weekly reports are -<<if $useTabs == 0>> - @@.red;DISABLED.@@ [[Enable|Options][$useTabs = 1]] -<<else>> - @@.cyan;ENABLED.@@ [[Disable|Options][$useTabs = 0]] -<</if>> - -<br> - -Economic detail sheets for facilities are -<<if ($showEconomicDetails != 0)>> - @@.cyan;ENABLED.@@ [[Disable|Options][$showEconomicDetails = 0]] -<<else>> - @@.red;DISABLED.@@ [[Enable|Options][$showEconomicDetails = 1]] -<</if>> - -<br> - -<<if ($formatNumbers == 1)>> - Numeric formatting is currently @@.cyan;ENABLED.@@ [[Disable|Options][$formatNumbers = 0]] -<<else>> - Numeric formatting is currently @@.red;DISABLED.@@ [[Enable|Options][$formatNumbers = 1]] - //This will comma-format numbers in some areas.// -<</if>> - -<br><br> -''FLAVOR SCENES'' -<br> -Slave reactions to facility assignments are -<<if ($showAssignToScenes == 0)>> - @@.red;DISABLED.@@ [[Enable|Options][$showAssignToScenes = 1]] -<<else>> - @@.cyan;ENABLED.@@ [[Disable|Options][$showAssignToScenes = 0]] -<</if>> - -<br> -Post sex clean up -<<if $postSexCleanUp < 1>> - @@.cyan;is not@@ displayed. [[Display|Options][$postSexCleanUp = 1]] -<<else>> - @@.cyan;is @@ displayed. [[Do not display|Options][$postSexCleanUp = 0]] -<</if>> - -<br> - -Appraisal miniscenes on slave sale are -<<if ($showAppraisal == 0)>> - @@.red;DISABLED.@@ [[Enable|Options][$showAppraisal = 1]] -<<else>> - @@.cyan;ENABLED.@@ [[Disable|Options][$showAppraisal = 0]] -<</if>> - -<br> - -Assignment performance vignettes on the end week report are -<<if ($showVignettes == 0)>> - @@.red;DISABLED.@@ [[Enable|Options][$showVignettes = 1]] -<<else>> - @@.cyan;ENABLED.@@ [[Disable|Options][$showVignettes = 0]] -<</if>> - -<br> -<<if $newDescriptions == 1>> - Slaves @@.cyan;will@@ have alternate titles. - [[Disable|Options][$newDescriptions = 0]] -<<else>> - Slaves @@.cyan;will not@@ have alternate titles. - [[Enable|Options][$newDescriptions = 1]] -<</if>> - -<br> - -<<if $familyTesting == 1>> - <<if $allowFamilyTitles == 1>> - Your relatives @@.cyan;will@@ use family titles. - [[Disable family titles|Options][$allowFamilyTitles = 0]] - <<else>> - Your relatives @@.cyan;will not@@ use family titles. - [[Enable family titles|Options][$allowFamilyTitles = 1]] - <</if>> -<</if>> - -<br> - -<<if $familyTesting == 1>> - <<if (def $showDistantRelatives) && $showDistantRelatives == 1>> - Distant relatives such as aunts, nieces and cousins ''are'' shown - [[Hide distant relatives|Options][$showDistantRelatives = 0]] - <<else>> - Distant relatives such as aunts, nieces and cousins ''are not'' shown - [[Show distant relatives|Options][$showDistantRelatives = 1]] - <</if>> -<</if>> + <br> + <<options $showNeighborDetails>> + Economic report neighbor details such as trade impacts on culture are + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <</options>> + <<options $formatNumbers>> + Numeric formatting is currently + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <<comment>> + //This will comma-format numbers in some areas.// + <</options>> + + <div class="subHeading"> + ''General'' + </div> + + <div class="scLink"> + ''COLOR CONTROL'' + <<link "flip lighting">><<run flipColors(setup.lightColorMap)>><<goto "Options">><</link>> + </div> + <<options $positionMainLinks>> + Main menu leadership controls displayed + <<option 1 "ABOVE">> + <<option 0 "ABOVE AND BELOW">> + <<option -1 "BELOW">> + <</options>> + <br> + <<options $newModelUI>> + New Model UI + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <</options>> + + <<options $sideBarOptions.Cash>> + Cash is + <<option 1 "shown">> + <<option 0 "hidden">> + <</options>> + on the side bar. -<br><br> -''CONTENT'' -<br> -<<if ($seeExtreme == 0)>> - Extreme content like amputation is currently @@.red;DISABLED.@@ [[Enable|Options][$seeExtreme = 1]] -<<else>> - Extreme content like amputation is currently @@.cyan;ENABLED.@@ [[Disable|Options][$seeExtreme = 0]] -<</if>> -<br> //Will not affect extreme surgeries already applied already in-game. -<br> More granular control of what appears is in// [[Description Options]]. + <br> + <<options $seeArcology>> + Main menu arcology description + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <</options>> + + <<options $sideBarOptions.Upkeep>> + Upkeep is + <<option 1 "shown">> + <<option 0 "hidden">> + <</options>> + on the side bar. -<br> -<<if ($seeBestiality == 0)>> - Bestiality related content is currently @@.red;DISABLED.@@ [[Enable|Options][$seeBestiality = 1]] -<<else>> - Bestiality related content is currently @@.cyan;ENABLED.@@ [[Disable|Options][$seeBestiality = 0]] //Will not remove existing facilities, but will block content from appearing.// -<</if>> + <br> + <<options $seeDesk>> + Main menu desk description + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <</options>> + + <<options $sideBarOptions.SexSlaveCount>> + Sex slave count is + <<option 1 "shown">> + <<option 0 "hidden">> + <</options>> + on the side bar. -<br> -<<if ($seePee == 0)>> - Watersports related content is currently @@.red;DISABLED.@@ [[Enable|Options][$seePee = 1]] -<<else>> - Watersports related content is currently @@.cyan;ENABLED.@@ [[Disable|Options][$seePee = 0]] -<</if>> + <br> + <<options $seeFCNN>> + Main menu newsfeed + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <</options>> + + <<options $sideBarOptions.roomPop>> + Room population is + <<option 1 "shown">> + <<option 0 "hidden">> + <</options>> + on the side bar. -<br> -<<if ($seePreg == 0)>> - Pregnancy related content is currently @@.red;DISABLED.@@ [[Enable|Options][$seePreg = 1]] -<<else>> - Pregnancy related content is currently @@.cyan;ENABLED.@@ [[Disable|Options][$seePreg = 0]] -<</if>> //Will not affect existing pregnancies already in-game.// + <br> + <<options $showTipsFromEncy>> + Tips from the Encyclopedia are + <<option true "Enabled">> + <<option false "Disabled">> + <</options>> + + <<options $sideBarOptions.GSP>> + GSP is + <<option 1 "shown">> + <<option 0 "hidden">> + <</options>> + on the side bar. -<br> -<<if ($seeDicksAffectsPregnancy == 1)>> - Child gender ''will'' be generated based off dick content settings. Currently <<print $seeDicks>>% of children will be born male. [[Disable|Options][$seeDicksAffectsPregnancy = 0]] -<<else>> - Child gender ''will not'' be generated based off dick content settings. [[Enable|Options][$seeDicksAffectsPregnancy = 1]] -<</if>> + <br> + <<options $useSummaryCache>> + Slave summary caching is + <<option true "Enabled">> + <<option false "Disabled">> + <</options>> + + <<options $sideBarOptions.Rep>> + Rep is + <<option 1 "shown">> + <<option 0 "hidden">> + <</options>> + on the side bar. -<<if $seeDicksAffectsPregnancy == 0>> - <br> - <<if $adamPrinciple == 1>> - XX slaves ''cannot'' have sons. [[Disable Adam Principle|Options][$adamPrinciple = 0]] - <<else>> - XX slaves ''can'' have sons. [[Enable Adam Principle|Options][$adamPrinciple = 1]] - <</if>> //Will not affect existing pregnancies already in-game.// -<</if>> + <br> + <<options $useSlaveSummaryTabs>> + Main menu slave tabs are + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <</options>> + + <<if $secExp > 0>> + <<options $sideBarOptions.Authority>> + Authority is + <<option 1 "shown">> + <<option 0 "hidden">> + <</options>> + on the side bar. + <</if>> -<br> -<<if ($seeHyperPreg == 0)>> - Extreme pregnancy content like broodmothers is currently @@.red;DISABLED.@@ [[Enable|Options][$seeHyperPreg = 1]] -<<else>> - Extreme pregnancy content like broodmothers is currently @@.cyan;ENABLED.@@ [[Disable|Options][$seeHyperPreg = 0]] -<</if>> -//Will not affect existing hyperpregnancies already in-game.// + <br> + <<options $useSlaveListInPageJSNavigation>> + The slave Quick list in-page scroll-to is + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <</options>> + + <<if $secExp > 0>> + <<options $sideBarOptions.Security>> + Security is + <<option 1 "shown">> + <<option 0 "hidden">> + <</options>> + on the side bar. + <</if>> -<br> -<<if ($dangerousPregnancy == 0)>> - Pregnancy complications due to multiples and body size are currently @@.red;DISABLED.@@ [[Enable|Options][$dangerousPregnancy = 1]] -<<else>> - Pregnancy complications due to multiples and body size are currently @@.cyan;ENABLED.@@ [[Disable|Options][$dangerousPregnancy = 0]] -<</if>> + <<if $useSlaveSummaryTabs > 0>> + <br> + <<options $useSlaveSummaryOverviewTab>> + Condense special slaves into an overview tab + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <</options>> + <</if>> -<br> -<<if $precociousPuberty == 0>> - Girls ''will not'' experience precocious puberty. (Not able to become pregnant younger than normal age - $fertilityAge). - [[Enable precocious puberty|Options][$precociousPuberty = 1]] -<<else>> - Girls ''will'' experience precocious puberty. (In certain conditions they will can become pregnant younger then normal age - $fertilityAge). - [[Disable precocious puberty|Options][$precociousPuberty = 0]] -<</if>> //Will not affect existing precocious puberty cases already in-game.// + <br><br> + <<options $seeImages>> + Images are + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <</options>> + + <<if $secExp > 0>> + <<options $sideBarOptions.Crime>> + Crime is + <<option 1 "shown">> + <<option 0 "hidden">> + <</options>> + on the side bar. + <</if>> + + <<if $seeImages > 0>> + <div style="position:relative;width:200px;height:200px;margin:0 auto;"> + <<= SlaveArt(BaseSlave(), 0, 0)>> + </div> + + <<options $imageChoice>> + <<option 3 "evamped embedded vector art">> + <<option 2 "non-embedded vector art">> + <<option 1 "NoX/Deepmurk's vector art">> + <<option 0 "Shokushu's rendered imagepack">> + <</options>> + + <<if $seeImages === 1>> + <br> + <<options $seeFaces>> + Face artwork is + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <</options>> + + <br> + <<options $seeVectorArtHighlights>> + Highlights on shiny clothing + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <</options>> + <br> + <<options $seeHeight>> + Height scaling + <<option 2 "all images">> + <<option 1 "small images">> + <<option 0 "Disabled">> + <</options>> + + <br> + <<options $showClothingErection>> + Clothing erection bulges + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <</options>> + <<elseif $seeImages === 0>> + <br> + <<options $seeMainFetishes>> + Slave summary fetish images + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <</options>> + <<elseif $seeImages === 3>> + <br> + <<options $showClothingErection>> + Clothing erection bulges + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <<comment>> + @@.red;Git compiled only, no exceptions.@@ + <</options>> + <</if>> + + <br> + <<options $seeAvatar>> + PA avatar art is + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <</options>> + <br> + <<options $seeSummaryImages>> + Slave images in lists are + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <</options>> + + <br> + <<options $seeReportImages>> + Slave images in the weekly report are + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <</options>> + <</if>> + </div> +</div> + +<div id="CONTENT&FLAVOR" class="tabcontent"> + <div class="content"> + <div class="subHeading"> + ''Content'' + </div> + <<options $seeExtreme>> + Extreme content like amputation is currently + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <</options>> + <br> //Will not affect extreme surgeries already applied already in-game. + <br> More granular control of what appears is in// [[Description Options]]. -<br> + <br> + <<options $seeBestiality>> + Bestiality related content is currently + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <</options>> + <<options $seePee>> + Watersports related content is currently + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <</options>> -/% Begin mod section: toggle whether slaves lisp. %/ + <br> + <<options $seePreg>> + Pregnancy related content is currently + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <<comment>> + //Will not affect existing pregnancies already in-game.// + <</options>> + <br> + <<options $seeDicksAffectsPregnancy>> + Child gender to be generated based off dick content settings + <<option 1 "Enabled">> + <<comment>> + Currently <<print $seeDicks>>% of children will be born male. + <<option 0 "Disabled">> + <<comment>> + //Will not affect existing pregnancies already in-game.// + <</options>> + + <<if $seeDicksAffectsPregnancy == 0>> + <br> + <<options $seePreg>> + XX slaves can have sons + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <<comment>> + //Will not affect existing pregnancies already in-game.// + <</options>> + <</if>> -<<if $disableLisping>> - Lisping: ''slaves will not lisp''. - [[Enable Lisping|Options][$disableLisping = 0]] -<<else>> - Lisping: ''slaves with fat lips or heavy oral piercings will lisp''. - [[Disable Lisping|Options][$disableLisping = 1]] -<</if>> + <br> + <<options $seeHyperPreg>> + Extreme pregnancy content like broodmothers is currently + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <<comment>> + //Will not affect existing hyperpregnancies already in-game.// + <</options>> + <br> + <<options $dangerousPregnancy>> + Pregnancy complications due to multiples and body size are currently + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <</options>> -/% End mod section: toggle whether slaves lisp. %/ + <br> + <<options $precociousPuberty>> + Girls can experience precocious puberty. + <<option 1 "Enabled">> + <<comment>> + (In certain conditions they will can become pregnant younger then normal age - $fertilityAge). + <<option 0 "Disabled">> + <<comment>> + (Not able to become pregnant younger than normal age - $fertilityAge). + <</options>> + //Will not affect existing precocious puberty cases already in-game.// -<br> -<<if ($diversePronouns == 1)>> - Experimental male pronouns are currently @@.cyan;ENABLED.@@ [[Disable|Options][$diversePronouns = 0]] -<<else>> - Experimental male pronouns are currently @@.red;DISABLED.@@ [[Enable|Options][$diversePronouns = 1]] -<</if>> -<br> //Apply Backwards Compatibility after changing to update slave's pronouns. Not all scenes support male pronouns and this is not yet incorporated into the lore or mechanics.// + <br> + <<options $disableLisping>> + Slaves with fat lips or heavy oral piercings can lisp + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <</options>> -<br> -<<if $allowMaleSlaveNames>> - Male slave names are currently @@.cyan;PERMITTED.@@ [[Deny|Options][$allowMaleSlaveNames = false]] -<<else>> - Male slave names are currently @@.red;FORBIDDEN.@@ [[Allow|Options][$allowMaleSlaveNames = true]] -<</if>> -//This only affects slave generation and not your ability to name your slaves.// + <br> + <<options $diversePronouns>> + Experimental male pronouns are currently + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <</options>> + <br> //Apply Backwards Compatibility after changing to update slave's pronouns. Not all scenes support male pronouns and this is not yet incorporated into the lore or mechanics.// + <br> + <<options $allowMaleSlaveNames>> + Male slave names are currently + <<option true "Enabled">> + <<option false "Disabled">> + <</options>> + //This only affects slave generation and not your ability to name your slaves.// -<br> -<<if $showMissingSlaves>> - Missing slave names are currently @@.cyan;SHOWN.@@ [[Hide|Options][$showMissingSlaves = 0]] -<<else>> - Missing slave names are currently @@.red;HIDDEN.@@ [[Show|Options][$showMissingSlaves = 1]] -<</if>> + <br> + <<options $showMissingSlaves>> + Missing slave names are currently + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <</options>> -<br><br> -''INTERSECTING MECHANICS'' -<br> -<<if ($weightAffectsAssets != 0)>> - Slave assets affected by weight is @@.cyan;ENABLED.@@ [[Disable|Options][$weightAffectsAssets = 0]] -<<else>> - Slave assets affected by weight is @@.red;DISABLED.@@ [[Enable|Options][$weightAffectsAssets = 1]] -<</if>> //Diet will still affect asset size.// + <br> + <div class="subHeading"> + ''Intersecting mechanics'' + </div> + <<options $weightAffectsAssets>> + Slave assets affected by weight is + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <</options>> + //Diet will still affect asset size.// + <br> + <<options $curativeSideEffects>> + Curative side effects are + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <</options>> + //If enabled, curatives have a chance to give slaves harmful side effects.// + + <div class="subHeading"> + ''Flavour'' + </div> + <<options $showAssignToScenes>> + Slave reactions to facility assignments are + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <</options>> + + <<options $postSexCleanUp>> + Post sex clean up + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <</options>> -<br> -<<if ($curativeSideEffects != 0)>> - Curative side effects are @@.cyan;ENABLED.@@ [[Disable|Options][$curativeSideEffects = 0]] -<<else>> - Curative side effects are @@.red;DISABLED.@@ [[Enable|Options][$curativeSideEffects = 1]] -<</if>> //If enabled, curatives have a chance to give slaves harmful side effects.// - -<br><br> -''MODS'' -<br>The Special Force Mod is currently -<<if ($SF.Toggle === 0)>> - @@.red;DISABLED.@@ [[Enable|Options][$SF.Toggle = 1]] -<<else>> - @@.cyan;ENABLED.@@ [[Disable|Options][$SF.Toggle = 0]] - /*<br> The support facility is - <<if ($SF.Facility.Toggle === 0)>> - @@.red;DISABLED.@@ [[Enable|Options][$SF.Facility.Toggle = 1]] - <<else>> - @@.cyan;ENABLED.@@ [[Disable|Options][$SF.Facility.Toggle = 0]] - <</if>> //Prep for future content.*/ -<</if>> //Will not affect mod content that has already been encountered.// + <br> + <<options $showAppraisal>> + Appraisal miniscenes on slave sale are + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <</options>> + <<options $showVignettes>> + Assignment performance vignettes on the end week report are + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <</options>> -<br> + <br> + <<options $newDescriptions>> + Slaves can have alternate titles + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <</options>> + + <<if $familyTesting > 0>> + <br> + <<options $allowFamilyTitles>> + Relatives use family titles. + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <</options>> + <<options $showDistantRelatives>> + Distant relatives such as aunts, nieces and cousins are + <<option 1 "shown">> + <<option 0 "hidden">> + <</options>> + <</if>> + </div> +</div> + +<div id="MODS" class="tabcontent"> + <div class="content"> + <<options $SF.Toggle>> + The Special Force Mod is currently + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <</options>> + /* + <<if $SF.Toggle > 0>> + <<options $SF.Facility.Toggle>> + <br> The support facility is + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <</options>> + <</if>> //Prep for future content.// + */ -<<if $secExp == 0>> - The Security Expansion mod is @@.red;DISABLED.@@ - <<link "Enable">> - <<set $secExp = 1>> - <<include "SecExpBackwardCompatibility">> - <<if $wasToggledBefore == 0>> - <<set $wasToggledBefore = 1>> + <br> + <<options $secExp>> + The Security Expansion mod is + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <<comment>> + //The mod can be activated in any moment, but it may result in unbalanced gameplay if activated very late in the game.// + <</options>> + + <<if $secExp > 0>> + <div class="subHeading"> + ''Security Expansion mod options'' + </div> + <<if $terrain === "oceanic">> + <br>Oceanic arcologies are not by default subject to external attacks. You can however allow them to happen anyway. If you choose to do so please keep in mind that descriptions and mechanics are not intended for naval combat but land combat. + <</if>> + + <<if $battlesEnabled > 0 || $rebellionsEnabled > 0>> + <<options $showBattleStatistics>> + Detailed battle statistics are + <<option 1 "shown">> + <<option 0 "hidden">> + <</options>> + //Visability of detailed statistics and battle turns.// + <br> + <<options $difficulty>> + Difficulty is + <<option 1.5 "very hard">> + <<option 1.25 "hard">> + <<option 0.75 "Easy">> + <<option 0.5 "very easy">> + <</options>> + <br><br> + <</if>> + + <<options $battlesEnabled>> + Battles are + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <</options>> + + <<options $rebellionsEnabled>> + Rebellions are + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <</options>> + + <<if $battlesEnabled > 0>> + <br> + <<options $allowPrestigeFromBattles>> + For every 10 victories a slave commander + <<option 1 "gains">> + <<option 0 "does not gain">> + <</options>> + a prestige rank. + <</if>> + + <<if $battlesEnabled > 0>> + <br> + <<options $battleFrequency>> + Frequency + <<option 1.5 "very high">> + <<option 1.25 "high">> + <<option 1 "normal">> + <<option 0.75 "low">> + <<option 0.5 "very low">> + <</options>> + <</if>> + <<if $rebellionsEnabled > 0>> + <div class="rebellionOption"> + <<options $rebellionSpeed>> + Buildup + <<option 1.5 "very fast">> + <<option 1.25 "fast">> + <<option 1 "normal">> + <<option 0.75 "slow">> + <<option 0.5 "very slow">> + <</options>> + </div> + <</if>> + + <div class="subHeading"> + //Will force the chosen option to happen every week. <<if $rebellionsEnabled > 0>> Rebellions will take precedence over battles.<</if>>// + </div> + <<if $battlesEnabled > 0>> + <<options $forceBattle>> + <<option 1 "yes">> + <<option 0 "no">> + <</options>> + <</if>> + <<if $rebellionsEnabled > 0>> + <div class="rebellionOption2"> + <<options $forceRebellion>> + <<option 1 "yes">> + <<option 0 "no">> + <</options>> + </div> + <</if>> + + <<if $battlesEnabled > 0>> + <br><br> + <<options $majorBattlesEnabled>> + Major battles are + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <</options>> + //Enable/disable late game large scale battles.// + <</if>> + + <<if $battlesEnabled > 0 && $majorBattlesEnabled > 0>> + <br> + <<options $majorBattleMult>> + Multiplier is + <<option 1.5 "very high">> + <<option 1.25 "high">> + <<option 1 "normal">> + <<option 0.75 "low">> + <<option 0.5 "very low">> + <</options>> + + <br> + <<options $forceMajorBattle>> + A major battle is + <<option 1 "guaranteed">> + <<option 0 "not guaranteed">> + <</options>> + this week. + <</if>> + + <div class="subHeading"> + //Determines whether a total defeat will cause a gameover.// + </div> + <<if $battlesEnabled > 0 && $majorBattlesEnabled > 0>> + <<options $majorBattleGameOver>> + <<option 1 "yes">> + <<option 0 "no">> + <</options>> + <</if>> + + <<if $rebellionsEnabled > 0>> + <div class="rebellionOption2"> + <<options $rebellionGameOver>> + <<option 1 "yes">> + <<option 0 "no">> + <</options>> + </div> + <</if>> + + <br> + <div class="subHeading"> + ''Debug/cheat'' + </div> + <<run MenialPopCap()>> + + <div class="scLink"> + <<link "Set loyalty high" "Options">> + <<for _i = 0; _i < $militiaUnits.length; _i++>> + <<set $militiaUnits[_i].loyalty = random(80,100)>> + <</for>> + + <<for _i = 0; _i < $slaveUnits.length; _i++>> + <<set $slaveUnits[_i].loyalty = random(80,100)>> + <</for>> + + <<for _i = 0; _i < $mercUnits.length; _i++>> + <<set $mercUnits[_i].loyalty = random(80,100)>> + <</for>> + <</link>> + | <<link "Set loyalty average" "Options">> + <<for _i = 0; _i < $militiaUnits.length; _i++>> + <<set $militiaUnits[_i].loyalty = random(40,60)>> + <</for>> + + <<for _i = 0; _i < $slaveUnits.length; _i++>> + <<set $slaveUnits[_i].loyalty = random(40,60)>> + <</for>> + + <<for _i = 0; _i < $mercUnits.length; _i++>> + <<set $mercUnits[_i].loyalty = random(40,60)>> + <</for>> + <</link>> + | <<link "Set loyalty low" "Options">> + <<for _i = 0; _i < $militiaUnits.length; _i++>> + <<set $militiaUnits[_i].loyalty = random(20)>> + <</for>> + + <<for _i = 0; _i < $slaveUnits.length; _i++>> + <<set $slaveUnits[_i].loyalty = random(20)>> + <</for>> + + <<for _i = 0; _i < $mercUnits.length; _i++>> + <<set $mercUnits[_i].loyalty = random(20)>> + <</for>> + <</link>> + | <<link "Randomize loyalty" "Options">> + <<for _i = 0; _i < $militiaUnits.length; _i++>> + <<set $militiaUnits[_i].loyalty = random(100)>> + <</for>> + + <<for _i = 0; _i < $slaveUnits.length; _i++>> + <<set $slaveUnits[_i].loyalty = random(100)>> + <</for>> + + <<for _i = 0; _i < $mercUnits.length; _i++>> + <<set $mercUnits[_i].loyalty = random(100)>> + <</for>> + <</link>> + </div> + + <div class="scLink"> + <<link "Give Authority" "Options">> + <<set $authority = Math.clamp($authority + 1000, 0, 20000)>> + <</link>> + | <<link "Remove Authority" "Options">> + <<set $authority = Math.clamp($authority - 1000, 0, 20000)>> + <</link>> + </div> + + <div class="scLink"> + <<link "Raise security" "Options">> + <<set $security = Math.clamp($security + 5, 0, 100)>> + <</link>> + | <<link "Lower security" "Options">> + <<set $security = Math.clamp($security - 5, 0, 100)>> + <</link>> + + + <<link "Raise crime" "Options">> + <<set $crime = Math.clamp($crime + 5, 0, 100)>> + <</link>> + | <<link "Lower crime" "Options">> + <<set $crime = Math.clamp($crime - 5, 0, 100)>> + <</link>> + </div> + + <div class="scLink"> + <<link "Give menial slaves" "Options">> + <<set $menials = Math.clamp($menials + 30, 0, $PopCap)>> + <</link>> + | <<link "Remove menial slaves" "Options">> + <<set $menials = Math.clamp($menials - 30, 0, $PopCap)>> + <</link>> + + + <<link "Add slaves" "Options">> /*Will work to a limited degree, minimums and maximums for slaves are set through population*/ + <<set $NPCSlaves += 200>> + <</link>> + | <<link "Remove slaves" "Options">> /*Will work to a limited degree*/ + <<set $NPCSlaves -= 200>> + <<if $NPCSlaves < 0>> + <<set $NPCSlaves = 0>> + <</if>> + <</link>> + </div> + + <div class="scLink"> + <<link "Give militia manpower" "Options">> + <<set $militiaFreeManpower += 30>> + <<recalcManpower>> + <</link>> + | <<link "Remove militia manpower" "Options">> + <<set $militiaFreeManpower = Math.clamp($militiaFreeManpower - 30, 0, $militiaFreeManpower)>> + <<recalcManpower>> + <</link>> + + + <<link "Give mercs manpower" "Options">> + <<set $mercFreeManpower += 30>> + <<recalcManpower>> + <</link>> + | <<link "Remove mercs manpower" "Options">> + <<set $mercFreeManpower = Math.clamp($mercFreeManpower - 30, 0, $mercFreeManpower)>> + <<recalcManpower>> + <</link>> + </div> + + <div class="scLink"> + <<link "Add citizens" "Options">> /*Will no longer work as intended due to population changes*/ + <<set $lowerClass += 200>> + <</link>> + | <<link "Remove citizens" "Options">> /*also no longer properly functional*/ + <<set $lowerClass -= 200>> + <<if $lowerClass < 0>> + <<set $lowerClass = 0>> + <</if>> + <</link>> + + + <<link "Raise prosperity" "Options">> + <<set $arcologies[0].prosperity = Math.clamp($arcologies[0].prosperity + 10, 0, 1000)>> + <</link>> + | <<link "Lower prosperity" "Options">> + <<set $arcologies[0].prosperity = Math.clamp($arcologies[0].prosperity - 10, 0, 1000)>> + <</link>> + </div> + <</if>> /* closes SecExp check*/ + + </div> +</div> + +<div id="DEBUG/CHEATING" class="tabcontent"> + <div class="content"> + <div class="subHeading"> + ''Debug'' + </div> + <<options $debugMode>> + DebugMode is + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <<comment>> + //This will add a Display Variables and Bug Report passage to the sidebar.// + <</options>> + + <<if $debugMode > 0>> + <br> + <<if ndef $debugModeCustomFunction>> <<set $debugModeCustomFunction = 0>> <</if>> + <<options $debugModeCustomFunction>> + The custom function part of debug mode is currently + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <</options>> <</if>> - <<goto "Options">> - <</link>> -<<elseif ndef $secExp>> - <<set $secExp = 0>> - The Security Expansion mod is @@.red;DISABLED.@@ - <<link "Enable">> - <<set $secExp = 1>> - <<include "SecExpBackwardCompatibility">> - <<if $wasToggledBefore == 0>> - <<set $wasToggledBefore = 1>> + <br> + <div class="scLink2"> + Genetics array test: + <<link "Run Test">><<goto "test genetics">><</link>><<if $cheatMode == 1>> | [[Edit Genetics]]<<else>> | @@.gray;Edit Genetics@@ (Enable cheat mode)<</if>> + <br><<link "Reset RA Rules">><<include "Init Rules">><<goto "Rules Assistant">><</link>> + </div> + + <div class="subHeading"> + ''Cheating'' + </div> + <<options $cheatMode>> + CheatMode is + <<option 1 "Enabled">> + <<option 0 "Disabled">> + <<comment>> + //This will allow manual selection of events and unlock some options that would usually be restricted by progress// + <</options>> + + <<if $cheatMode > 0>> + <br> + <<options $cheatModeM>> + Sidebar Cheats are currently + <<option 1 "shown">> + <<option 0 "hidden">> + <</options>> + <br> + <div class="scLink2"> + [[Add 100000 money|Options][$cheater = 1, cashX(100000, "cheating")]] | [[Add 10000 rep|Options][$cheater = 1, repX(10000, "cheating")]] //Cheating will be flagged in your save// + </div> + <<options $seeAge>> + <<option 2 "Slaves will celebrate birthdays, but not age.">> + <<option 1 "Enable slave aging">> + <<option 0 "Disable slave aging">> + <</options>> <</if>> - <<goto "Options">> - <</link>> -<<else>> - The Security Expansion Mod is currently @@.cyan;ENABLED.@@ [[Disable|Options][$secExp = 0]] -<</if>> -//The mod can be activated in any moment, but it may result in unbalanced gameplay if activated very late in the game.// -<<if def $secExp>> - <<if $secExp == 1>> - <br> [[Security Expansion Options|secExpOptions]] - <</if>> -<</if>> - -<br><br> -''CHEATING OPTIONS'' -<br> -<<if ($cheatMode == 1)>> - Cheatmode is currently @@.cyan;ENABLED.@@ [[Disable|Options][$cheatMode = 0]] - <br> - <<if ($cheatModeM == 1)>> - Sidebar Cheats are currently @@.cyan;SHOWN.@@ [[Disable|Options][$cheatModeM = 0]] - <<else>> - Sidebar Cheats are currently @@.red;HIDDEN.@@ [[Enable|Options][$cheatModeM = 1]] - <</if>> -<<else>> - Cheatmode is currently @@.red;DISABLED.@@ [[Enable|Options][$cheatMode = 1]] - //This will allow manual selection of events and unlock some options that would usually be restricted by progress// -<</if>> -<br> -<<if ($cheatMode == 1)>> - [[Add 100000 money|Options][$cheater = 1, cashX(100000, "cheating")]] | [[Add 10000 rep|Options][$cheater = 1, repX(10000, "cheating")]] //Cheating will be flagged in your save// - <br> -<</if>> - -<<if ($cheatMode == 1)>> - <<if $seeAge == 1>> - Slaves will ''age'' - [[Disable aging|Options][$seeAge = 0]] | - [[Semi aging|Options][$seeAge = 2]] - <<elseif $seeAge == 2>> - Slaves ''will'' celebrate birthdays, but ''not age.'' - [[Enable aging fully|Options][$seeAge = 1]] | - [[Disable aging|Options][$seeAge = 0]] - <<else>> - Slaves will ''not age'' - [[Enable aging|Options][$seeAge = 1]] | - [[Semi aging|Options][$seeAge = 2]] - <</if>> - <br> -<</if>> -<br> -''DEVELOPER OPTIONS'' -<br> -<<if ($debugMode == 1)>> - Debug Mode is currently @@.cyan;ENABLED.@@ [[Disable|Options][$debugMode = 0]] - <<if ndef $debugModeCustomFunction>> <<set $debugModeCustomFunction = 0>> <</if>> - <br>The custom function part of debug mode is currently - <<if $debugModeCustomFunction > 0>> - @@.cyan;ENABLED.@@ [[Disable|Options][$debugModeCustomFunction = 0]] - <<else>> - @@.red;DISABLED.@@ [[Enable|Options][$debugModeCustomFunction = 1]] - <</if>> - <br> -<<else>> - Debug Mode is currently @@.red;DISABLED.@@ [[Enable|Options][$debugMode = 1]] - //This will add a Display Variables and Bug Report passage to the sidebar.// -<</if>> - -<br> -Genetics array test: -<<link "Run Test">><<goto "test genetics">><</link>><<if $cheatMode == 1>> | [[Edit Genetics]]<<else>> | @@.gray;Edit Genetics@@ (Enable cheat mode)<</if>> -<br><<link "Reset RA Rules">><<include "Init Rules">><<goto "Rules Assistant">><</link>> - -<br><br> -''SIDE BAR'' -<br>Cash is -<<if $sideBarOptions.Cash < 1>> - @@.red;HIDDEN.@@ //[[Show|Options][$sideBarOptions.Cash = 1]]// -<<else>> - @@.cyan;SHOWN.@@ //[[Hide|Options][$sideBarOptions.Cash = 0]]// -<</if>> - -<br>Upkeep is -<<if $sideBarOptions.Upkeep < 1>> - @@.red;HIDDEN.@@ //[[Show|Options][$sideBarOptions.Upkeep = 1]]// -<<else>> - @@.cyan;SHOWN.@@ //[[Hide|Options][$sideBarOptions.Upkeep = 0]]// -<</if>> - -<br>Sex slave count is -<<if $sideBarOptions.SexSlaveCount < 1>> - @@.red;HIDDEN.@@ //[[Show|Options][$sideBarOptions.SexSlaveCount = 1]]// -<<else>> - @@.cyan;SHOWN.@@ //[[Hide|Options][$sideBarOptions.SexSlaveCount = 0]]// -<</if>> - -<br>Room population is -<<if $sideBarOptions.roomPop < 1>> - @@.red;HIDDEN.@@ //[[Show|Options][$sideBarOptions.roomPop = 1]]// -<<else>> - @@.cyan;SHOWN.@@ //[[Hide|Options][$sideBarOptions.roomPop = 0]]// -<</if>> - -<br>Rep is -<<if $sideBarOptions.Rep < 1>> - @@.red;HIDDEN.@@ //[[Show|Options][$sideBarOptions.Rep = 1]]// -<<else>> - @@.cyan;SHOWN.@@ //[[Hide|Options][$sideBarOptions.Rep = 0]]// -<</if>> - -<br>GSP is -<<if $sideBarOptions.GSP < 1>> - @@.red;HIDDEN.@@ //[[Show|Options][$sideBarOptions.GSP = 1]]// -<<else>> - @@.cyan;SHOWN.@@ //[[Hide|Options][$sideBarOptions.GSP = 0]]// -<</if>> - -<<if $secExp == 1>> - <br>Authority is - <<if $sideBarOptions.Authority < 1>> - @@.red;HIDDEN.@@ //[[Show|Options][$sideBarOptions.Authority = 1]]// - <<else>> - @@.cyan;SHOWN.@@ //[[Hide|Options][$sideBarOptions.Authority = 0]]// - <</if>> - - <br>Security is - <<if $sideBarOptions.Security < 1>> - @@.red;HIDDEN.@@ //[[Show|Options][$sideBarOptions.Security = 1]]// - <<else>> - @@.cyan;SHOWN.@@ //[[Hide|Options][$sideBarOptions.Security = 0]]// - <</if>> - - <br>Crime is - <<if $sideBarOptions.Crime < 1>> - @@.red;HIDDEN.@@ //[[Show|Options][$sideBarOptions.Crime = 1]]// - <<else>> - @@.cyan;SHOWN.@@ //[[Hide|Options][$sideBarOptions.Crime = 0]]// - <</if>> -<</if>> -/* -<br><br> -[[Enable backwards compatibility|Backwards Compatibility]] -<br> //Select this option to make saves older than 0.9 compatible. If you see a lot of red error messages after loading a save file, using this option may make it possible to continue. Untested for saves earlier than 0.6.// -*/ + </div> +</div> \ No newline at end of file diff --git a/src/uncategorized/storyCaption.tw b/src/uncategorized/storyCaption.tw index c18436642d6c0fe33e3cc92e8edfa5d04dd13615..a5e87324fa280f881671dd4d0fc32a55f676ad0c 100644 --- a/src/uncategorized/storyCaption.tw +++ b/src/uncategorized/storyCaption.tw @@ -49,12 +49,12 @@ <<link [[($nextButton)|($nextLink)]]>><</link>> <</if>> </strong></span> - <<if _Pass === "Encyclopedia">> to Free Cities.<</if>> @@.cyan;[Space]@@<br><br> + <<if _Pass === "Encyclopedia">> to Free Cities.<</if>> @@.cyan;[Space]@@<br> <</if>> <</if>> <</if>> -<<if _Pass == "Encyclopedia">> +<<if _Pass == "Encyclopedia">> <br> /* Intro, new players, PC/Gameplay focused */ [[Playing Free Cities|Encyclopedia][$encyclopedia = "Playing Free Cities"]] <br>[[Design your master|Encyclopedia][$encyclopedia = "Design Your Master"]]