From a61b7b5b78559c82ce44068aaaa4c291f9de575f Mon Sep 17 00:00:00 2001
From: Pregmodder <pregmodder@gmail.com>
Date: Tue, 5 Dec 2017 19:17:19 -0500
Subject: [PATCH] Fixes

---
 devNotes/VersionChangeLog-Premod+LoliMod.txt | 6 +++++-
 devNotes/twine JS                            | 2 +-
 src/init/dummy.tw                            | 2 +-
 src/js/storyJS.tw                            | 2 +-
 src/uncategorized/SFMBarracks.tw             | 8 ++++----
 5 files changed, 12 insertions(+), 8 deletions(-)

diff --git a/devNotes/VersionChangeLog-Premod+LoliMod.txt b/devNotes/VersionChangeLog-Premod+LoliMod.txt
index 0fc7d00b6a1..241238f6cf0 100644
--- a/devNotes/VersionChangeLog-Premod+LoliMod.txt
+++ b/devNotes/VersionChangeLog-Premod+LoliMod.txt
@@ -4818,4 +4818,8 @@ Pregmod 0.10.3.0
 	-pregnancy overhaul phase 3 (belly implants) completed
 	
 	185
-	-fixed <<m>>
\ No newline at end of file
+	-fixed <<m>>
+	
+	186
+	-fixes
+	-SFanon's stuff
\ No newline at end of file
diff --git a/devNotes/twine JS b/devNotes/twine JS
index e54827c92a9..ede91649265 100644
--- a/devNotes/twine JS	
+++ b/devNotes/twine JS	
@@ -961,7 +961,7 @@ window.lastSurgeryRuleFor = function(slave, rules, what) {
 	return null;
 };
 
-window.lastEyesSurgeryRule = function(slave, rules) {
+window.lastEyeSurgeryRule = function(slave, rules) {
 	return lastSurgeryRuleFor(slave, rules, "eyes");
 }
 
diff --git a/src/init/dummy.tw b/src/init/dummy.tw
index d8c7e69b913..8cdf21a7c58 100644
--- a/src/init/dummy.tw
+++ b/src/init/dummy.tw
@@ -22,7 +22,7 @@ $ArcologyNamesEugenics, $ArcologyNamesRepopulationist, $ArcologyNamesHedonisticD
 $hare1, $hare2, $hare3, $hareSpeed, $hareSpeed1, $hareSpeed2, $hareSpeed3, $origin1, $origin2, $origin3, $LurcherSpeed
 $$i
 $SSSlavesIDs, $SSLevel, $SSLBSCA, $SSLBCA, $SSLBHC, $SSLBC, $SSLASAST, $SSLASM, $SSLAM, $SSLSLPH, $SSLSLSC, $SSLSLAC, $SSLC, $SSLAAST, $SSLevelGarage, $SSLevelHangar, $SSLevelDroneBay, $SSLevelLaunchBay
-$activeSlave.bodySwap, $activeSlave.customImageFormat, $activeSlave.customHairVector, $activeSlave.shoeColor, $activeSlave.newGamePlus
+$activeSlave.bodySwap, $activeSlave.customImageFormat, $activeSlave.customHairVector, $activeSlave.shoeColor, $activeSlave.newGamePlus, $activeSlave.HasBeenAssignedToFacilitySupport
 $drugs
 $PC.origRace, $PC.origSkin
 */
diff --git a/src/js/storyJS.tw b/src/js/storyJS.tw
index 96265e0c8bb..6f74bc541fb 100644
--- a/src/js/storyJS.tw
+++ b/src/js/storyJS.tw
@@ -961,7 +961,7 @@ window.lastSurgeryRuleFor = function(slave, rules, what) {
 	return null;
 };
 
-window.lastEyesSurgeryRule = function(slave, rules) {
+window.lastEyeSurgeryRule = function(slave, rules) {
 	return lastSurgeryRuleFor(slave, rules, "eyes");
 }
 
diff --git a/src/uncategorized/SFMBarracks.tw b/src/uncategorized/SFMBarracks.tw
index c9b328416c0..49f753402b3 100644
--- a/src/uncategorized/SFMBarracks.tw
+++ b/src/uncategorized/SFMBarracks.tw
@@ -1220,7 +1220,7 @@ securityForceX */
 			<<replace "#result3">>
 				You ask The Colonel if she would like to stretch her legs up on the surface. It doesn't take much effort for her to agree.
 				<<if $PC.warfare < 10>>
-					<br>Your complete lack of skill at warfare ensures that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName, <</if>>you need; two full sqauds of $securityForceName on foot, a squadron of fighters, a large convy of $securityForceName's ground vehicles.
+					<br>Your complete lack of skill at warfare ensures that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName, <</if>>you need; two full squads of $securityForceName on foot, a squadron of fighters, a large convy of $securityForceName's ground vehicles.
 				<<elseif $PC.warfare >= 100 && $career == "mercenary">>
 					<br>Your mastery of wet work and prior experience in a PMC, satisfies The Colonel that you only need; one solider and a single vehicle<<if $Bodyguard != 0>> plus $Bodyguard.slaveName<</if>>. Being able to see and interact with the arcology owner even more directly if they so wish boosts the mood of your citizen's while also giving them an increased opportunity to try gaining favour with you.
 					<<set $rep += 10, $cash += $EnvCash2>>
@@ -1228,11 +1228,11 @@ securityForceX */
 					<br>Your mastery of wet work, satisfies The Colonel that you only need; two soldiers and a single vehicle<<if $Bodyguard != 0>> plus $Bodyguard.slaveName<</if>>. Being able to see and interact with the arcology owner directly if they so wish boosts the mood of your citizens while also giving them the opportunity to try gaining favour with you.
 					<<set $rep += 5, cash += $EnvCash3>>
 				<<elseif $PC.warfare >= 60>>
-					<br>Your expertness at warfare means that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName <</if>>you only require; a sqaud of $securityForceName on foot, a two fighters, a tiny convy of $securityForceName's ground vehicles.
+					<br>Your expertness at warfare means that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName <</if>>you only require; a squad of $securityForceName on foot, a two fighters, a tiny convy of $securityForceName's ground vehicles.
 				<<elseif $PC.warfare >= 30>>
-					<br>As you have some skill at warfare, you only need<<if $Bodyguard != 0>> in addition to $Bodyguard.slaveName<</if>>; two full sqauds of $securityForceName on foot, a squadron of fighters, a small convy of $securityForceName's ground vehicles.
+					<br>As you have some skill at warfare, you only need<<if $Bodyguard != 0>> in addition to $Bodyguard.slaveName<</if>>; two full squads of $securityForceName on foot, a squadron of fighters, a small convy of $securityForceName's ground vehicles.
 				<<elseif $PC.warfare >= 10>>
-					<br>Your F.N.G tier skills at warfare ensures that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName, <</if>>you need; two full sqauds of $securityForceName on foot, a squadron of fighters, a large convy of $securityForceName's ground vehicles.
+					<br>Your F.N.G tier skills at warfare ensures that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName, <</if>>you need; two full squads of $securityForceName on foot, a squadron of fighters, a large convy of $securityForceName's ground vehicles.
 				<</if>>
 				<<if $arcologies[0].FSPaternalist != "unset">>
 					Stopping at a paternalist shop, you help The Colonel select some luxurious and relaxing treatments for her main slave.
-- 
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