From a9b6b057ccb2962201abb3acac5faaec129b608c Mon Sep 17 00:00:00 2001
From: lowercasedonkey <lowercasedonkey@gmail.com>
Date: Sun, 22 Dec 2019 18:07:30 -0500
Subject: [PATCH] finish

---
 src/uncategorized/remoteSurgery.tw | 1608 ++++++++++++++--------------
 1 file changed, 825 insertions(+), 783 deletions(-)

diff --git a/src/uncategorized/remoteSurgery.tw b/src/uncategorized/remoteSurgery.tw
index 0a8f1630bca..bc7e3c8fc34 100644
--- a/src/uncategorized/remoteSurgery.tw
+++ b/src/uncategorized/remoteSurgery.tw
@@ -19,8 +19,9 @@
 
 <h1>The Remote Surgery</h1>
 
-//$activeSlave.slaveName is lying strapped down on the table in your <<if $surgeryUpgrade == 1>>heavily upgraded and customized remote surgery.<<else>>remote surgery.<</if>> The surgical equipment reads <<if $activeSlave.health < -20>>@@.red;SLAVE UNHEALTHY, SURGERY NOT RECOMMENDED.@@<<elseif $activeSlave.health <= 20>>@@.yellow;SLAVE HEALTHY, SURGERY SAFE.@@<<else>>@@.green;SLAVE HEALTHY, SURGERY ENCOURAGED.@@<</if>><<if $PC.skill.medicine >= 100>> The remote surgery mechanisms that allow a surgeon to be brought in by telepresence are inactive, and the autosurgery is ready for your control inputs. Surgery on your slaves is a challenge and a pleasure you wouldn't dream of sharing.<</if>>//
-<br><br>
+<div style="padding-bottom:2em">
+	//$activeSlave.slaveName is lying strapped down on the table in your <<if $surgeryUpgrade == 1>>heavily upgraded and customized remote surgery.<<else>>remote surgery.<</if>> The surgical equipment reads <<if $activeSlave.health < -20>>@@.red;SLAVE UNHEALTHY, SURGERY NOT RECOMMENDED.@@<<elseif $activeSlave.health <= 20>>@@.yellow;SLAVE HEALTHY, SURGERY SAFE.@@<<else>>@@.green;SLAVE HEALTHY, SURGERY ENCOURAGED.@@<</if>><<if $PC.skill.medicine >= 100>> The remote surgery mechanisms that allow a surgeon to be brought in by telepresence are inactive, and the autosurgery is ready for your control inputs. Surgery on your slaves is a challenge and a pleasure you wouldn't dream of sharing.<</if>>//
+</div>
 
 /* 000-250-006 */
 <<if $seeImages == 1>>
@@ -32,14 +33,14 @@
 <</if>>
 /* 000-250-006 */
 
-<<if $activeSlave.indentureRestrictions >= 1>>
-	@@.yellow;This slave is subject to a restrictive indenture which forbids many invasive surgeries.@@
-	<br><br>
-<</if>>
+<div>
+	<<if $activeSlave.indentureRestrictions >= 1>>
+		@@.yellow;This slave is subject to a restrictive indenture which forbids many invasive surgeries.@@
+	<</if>>
+</div>
 
 <h3>Work on $his face:</h3>
-<div>
-	&nbsp;&nbsp;&nbsp;&nbsp;
+<div style="text-indent:2em">
 	$His $activeSlave.faceShape face is
 	<<if $activeSlave.face < -95>>
 		very ugly.
@@ -113,17 +114,16 @@
 				<</if>>
 			<</if>>
 			[[Just improve attractiveness|Surgery Degradation][$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.health -= 10,$surgeryType = "face"]]
-			<<if ($activeSlave.ageImplant > 1)>>
-				<br>&nbsp;&nbsp;&nbsp;&nbsp;
-				//$He's had a multiple facelifts and other cosmetic procedures in an effort to preserve $his youth.//
-			<<elseif ($activeSlave.ageImplant > 0)>>
-				<br>&nbsp;&nbsp;&nbsp;&nbsp;
-				//$He's had a face lift and other minor cosmetic procedures to make $him look younger.//
-			<<elseif ($activeSlave.physicalAge >= 25) && ($activeSlave.visualAge >= 25)>>
-				<br>&nbsp;&nbsp;&nbsp;&nbsp;
-				//$He's old enough that a face lift and other minor cosmetic procedures could make $him look younger.//
-				[[Age lift|Surgery Degradation][$activeSlave.ageImplant = 1,$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "age"]]
-			<</if>>
+			<div>
+				<<if ($activeSlave.ageImplant > 1)>>
+					//$He's had a multiple facelifts and other cosmetic procedures in an effort to preserve $his youth.//
+				<<elseif ($activeSlave.ageImplant > 0)>>
+					//$He's had a face lift and other minor cosmetic procedures to make $him look younger.//
+				<<elseif ($activeSlave.physicalAge >= 25) && ($activeSlave.visualAge >= 25)>>
+					//$He's old enough that a face lift and other minor cosmetic procedures could make $him look younger.//
+					[[Age lift|Surgery Degradation][$activeSlave.ageImplant = 1,$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "age"]]
+				<</if>>
+			</div>
 		</div>
 	<</if>>
 </div>
@@ -298,7 +298,6 @@
 					| [[Reshape into tanuki Ears|Surgery Degradation][$activeSlave.earT = "tanuki", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMajor"]]
 				<</if>>
 			<<else>>
-				<br>
 				<<if $activeSlave.earTColor == "hairless">>
 					They are completely bald.
 					[[Implant hair mimicking fibers|Surgery Degradation][$activeSlave.earTColor = $activeSlave.hColor, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "earMinor"]]
@@ -572,7 +571,7 @@
 	<<else>>
 		<<print App.Desc.boobBits.format("%ADJ %NOUN, %VOLUME CCs, ", $activeSlave.boobs)>> fill out an enormous custom bra; $his tits dominate $his entire frame.
 	<</if>>
-<div>
+</div>
 
 /*Boob implants*/
 <div style="text-indent:2em">
@@ -603,8 +602,9 @@
 	<<set _surgeries = App.Medicine.Surgery.sizingProcedures.boobs($activeSlave, App.Medicine.Surgery.allSizingOptions())>>
 	<<set _surgeryLinks = _surgeries.map(s => App.Medicine.Surgery.makeLink("Surgery Degradation", s, $activeSlave))>>
 	<<= _surgeryLinks.join('&thinsp;|&thinsp;')>>
+</div>
 
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
+<div style="text-indent:2em">
 	<<if $activeSlave.boobsImplant != 0>>
 		The shape of $his breasts is determined by $his implants.
 	<<else>>
@@ -850,13 +850,13 @@
 			| [[Remove implant|Surgery Degradation][$activeSlave.bellyImplant = -1, $activeSlave.cervixImplant = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "bellyOut"]]
 			<<if $activeSlave.cervixImplant != 1 && $activeSlave.cervixImplant != 3 && $cervixImplants >= 1 && $activeSlave.vagina > -1>> /* slave should have vagina */
 				<div style="text-indent:2em">
-					[[Install cervix micropump filter|Surgery Degradation][$activeSlave.cervixImplant = ($activeSlave.cervixImplant==0?1:3), $activeSlave.health -= 5, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "cervixPump"]]<br>
+					[[Install cervix micropump filter|Surgery Degradation][$activeSlave.cervixImplant = ($activeSlave.cervixImplant==0?1:3), $activeSlave.health -= 5, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "cervixPump"]]
 					//Will allow $his belly implant to slowly swell as people cum in $his vagina//
 				</div>
 			<</if>>
 			<<if $activeSlave.cervixImplant != 2 && $activeSlave.cervixImplant != 3 && $cervixImplants == 2>>
 				<div style="text-indent:2em">
-					[[Install rectal micropump filter|Surgery Degradation][$activeSlave.cervixImplant = ($activeSlave.cervixImplant==0?2:3), $activeSlave.health -= 20, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "cervixPumpA"]]<br>
+					[[Install rectal micropump filter|Surgery Degradation][$activeSlave.cervixImplant = ($activeSlave.cervixImplant==0?2:3), $activeSlave.health -= 20, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "cervixPumpA"]]
 					//Will allow $his belly implant to slowly swell as people cum in $his anus//
 				</div>
 			<</if>>
@@ -914,7 +914,6 @@
 <div style="text-indent:2em">
 	<<if ($activeSlave.scar.hasOwnProperty("belly") && $activeSlave.scar.belly.hasOwnProperty("c-section"))>>
 		<<if $activeSlave.scar.belly["c-section"] > 0>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
 			$He has an unsightly c-section scar.
 			<<link "Remove Caesarean scar">>
 				<<run App.Medicine.Modification.removeScar($activeSlave, "belly", "c-section")>>
@@ -927,6 +926,8 @@
 </div>
 
 <h3>Work on $his butt:</h3>
+
+/*Butt*/
 <div style="text-indent:2em">
 	$He's got a
 	<<if $activeSlave.butt <= 1>>flat and <<print either("skinny", "slim", "taut")>> ass.
@@ -974,7 +975,7 @@
 
 <h3>Work on $his sex:</h3>
 
-/*Sex*/
+/*Female sex*/
 <div style="text-indent:2em">
 	<<if $activeSlave.vagina > -1>>
 		<<if $activeSlave.labia == 0>>
@@ -997,37 +998,39 @@
 				[[Increase labia|Surgery Degradation][$activeSlave.labia += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "labiaplasty"]]
 			<</if>>
 		<</if>>
-		<<if $activeSlave.dick == 0>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			$He has
-			<<if $activeSlave.clit == 0>>
-				a small clit<<if ($seeCircumcision == 1) && $activeSlave.foreskin > 0>> with a hood<</if>>.
-			<<elseif $activeSlave.clit == 1>>
-				a big clit<<if ($seeCircumcision == 1) && $activeSlave.foreskin > 0>> with a hood<</if>>.
-			<<elseif $activeSlave.clit == 2>>
-				a huge clit<<if ($seeCircumcision == 1) && $activeSlave.foreskin > 0>> with a hood<</if>>.
-			<<elseif $activeSlave.clit > 2>>
-				an enormous clit<<if ($seeCircumcision == 1) && $activeSlave.foreskin > 0>> with a hood<</if>>.
-			<</if>>
-			<<if $activeSlave.clit > 0>>
-				<<if $activeSlave.indentureRestrictions < 2>>
-					[[Apply clitoral reduction|Surgery Degradation][$activeSlave.clit = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "clitoral reduction"]]
-				<</if>>
-			<</if>>
-			<<if ($activeSlave.clit < 3) && ($surgeryUpgrade == 1)>>
-				<<if $activeSlave.indentureRestrictions < 1>>
-					<<if $activeSlave.clit > 0>> | <</if>>
-					[[Increase clit|Surgery Degradation][$activeSlave.clit += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "clitoral enlargement"]]
+		<div style="text-indent:2em">
+			<<if $activeSlave.dick == 0>>
+				$He has
+				<<if $activeSlave.clit == 0>>
+					a small clit<<if ($seeCircumcision == 1) && $activeSlave.foreskin > 0>> with a hood<</if>>.
+				<<elseif $activeSlave.clit == 1>>
+					a big clit<<if ($seeCircumcision == 1) && $activeSlave.foreskin > 0>> with a hood<</if>>.
+				<<elseif $activeSlave.clit == 2>>
+					a huge clit<<if ($seeCircumcision == 1) && $activeSlave.foreskin > 0>> with a hood<</if>>.
+				<<elseif $activeSlave.clit > 2>>
+					an enormous clit<<if ($seeCircumcision == 1) && $activeSlave.foreskin > 0>> with a hood<</if>>.
 				<</if>>
-			<</if>>
-			<<if ($activeSlave.foreskin > 0) && $activeSlave.clit > 0>>
-				<<if $seeCircumcision == 1>>
+				<<if $activeSlave.clit > 0>>
 					<<if $activeSlave.indentureRestrictions < 2>>
-						| [[Remove clitoral hood|Surgery Degradation][$activeSlave.foreskin = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "circumcision"]]
+						[[Apply clitoral reduction|Surgery Degradation][$activeSlave.clit = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "clitoral reduction"]]
+					<</if>>
+				<</if>>
+				<<if ($activeSlave.clit < 3) && ($surgeryUpgrade == 1)>>
+					<<if $activeSlave.indentureRestrictions < 1>>
+						<<if $activeSlave.clit > 0>> | <</if>>
+						[[Increase clit|Surgery Degradation][$activeSlave.clit += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "clitoral enlargement"]]
+					<</if>>
+				<</if>>
+				<<if ($activeSlave.foreskin > 0) && $activeSlave.clit > 0>>
+					<<if $seeCircumcision == 1>>
+						<<if $activeSlave.indentureRestrictions < 2>>
+							| [[Remove clitoral hood|Surgery Degradation][$activeSlave.foreskin = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "circumcision"]]
+						<</if>>
 					<</if>>
 				<</if>>
+
 			<</if>>
-		<</if>>
+		</div>
 	<</if>>
 </div>
 
@@ -1055,37 +1058,38 @@
 	<</if>>
 
 	<<if ($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1)>>
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;
-		<<if ($activeSlave.pubertyXX == 0)>>
-			$He has <<if ($activeSlave.eggType != "human")>><<print ($activeSlave.eggType)>><</if>> ovaries but has not had $his first period.
-		<<else>>
-			$He has working <<if ($activeSlave.eggType != "human")>><<print ($activeSlave.eggType)>><</if>> ovaries<<if $activeSlave.mpreg>> and a womb attached to $his rectum<</if>>.
-		<</if>>
-		<<if $activeSlave.ovaImplant != 0>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			<<switch $activeSlave.ovaImplant>>
-			<<case "fertility">>
-				They have fertility implants attached to them.
-				[[Remove implants|Surgery Degradation][$activeSlave.ovaImplant = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "ovaImplant removed"]]
-			<<case "sympathy">>
-				They are linked via implants and ovulate in concert.
-				[[Remove implants|Surgery Degradation][$activeSlave.ovaImplant = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "ovaImplant removed"]]
-			<<case "asexual">>
-				One has been replaced with a sperm producing analog for self-fertilization.
-			<</switch>>
-		<<else>>
-			<<if $fertilityImplant == 1>>
-				<br>&nbsp;&nbsp;&nbsp;&nbsp;
-				[[Install fertility implants|Surgery Degradation][$activeSlave.ovaImplant = "fertility",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "ovaImplant added"]]
+		<div style="text-indent:2em">
+			<<if ($activeSlave.pubertyXX == 0)>>
+				$He has <<if ($activeSlave.eggType != "human")>><<print ($activeSlave.eggType)>><</if>> ovaries but has not had $his first period.
+			<<else>>
+				$He has working <<if ($activeSlave.eggType != "human")>><<print ($activeSlave.eggType)>><</if>> ovaries<<if $activeSlave.mpreg>> and a womb attached to $his rectum<</if>>.
 			<</if>>
-			<<if $sympatheticOvaries == 1>>
-				<br>&nbsp;&nbsp;&nbsp;&nbsp;
-				[[Install sympathetic ovulation implants|Surgery Degradation][$activeSlave.ovaImplant = "sympathy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "ovaImplant added"]]
+		</div>
+
+		<div style="text-indent:2em">
+			<<if $activeSlave.ovaImplant != 0>>
+				<<switch $activeSlave.ovaImplant>>
+				<<case "fertility">>
+					They have fertility implants attached to them.
+					[[Remove implants|Surgery Degradation][$activeSlave.ovaImplant = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "ovaImplant removed"]]
+				<<case "sympathy">>
+					They are linked via implants and ovulate in concert.
+					[[Remove implants|Surgery Degradation][$activeSlave.ovaImplant = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "ovaImplant removed"]]
+				<<case "asexual">>
+					One has been replaced with a sperm producing analog for self-fertilization.
+				<</switch>>
+			<<else>>
+				<<if $fertilityImplant == 1>>
+					[[Install fertility implants|Surgery Degradation][$activeSlave.ovaImplant = "fertility",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "ovaImplant added"]]
+				<</if>>
+				<<if $sympatheticOvaries == 1>>
+					[[Install sympathetic ovulation implants|Surgery Degradation][$activeSlave.ovaImplant = "sympathy",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "ovaImplant added"]]
+				<</if>>
 			<</if>>
-		<</if>>
+		</div>
 
+		<div style="text-indent:2em">
 		<<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
 			<<if $activeSlave.ovaries == 1>>
 				<<if $activeSlave.preg > 0>>
 					$His ovaries and womb cannot be removed while $he is pregnant.
@@ -1101,682 +1105,710 @@
 				<</if>>
 			<</if>>
 		<</if>>
+		</div>
 
 		<<if $seeExtreme == 1 && $seeHyperPreg == 1 && $seePreg != 0 && $permaPregImplant == 1>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			<<if $activeSlave.assignment == "work in the dairy" && $dairyPregSetting > 0>>
-				$His womb is already rented out for the production of calves.
-			<<elseif $activeSlave.broodmother > 0>>
-				$He has been made into a <<if $activeSlave.broodmother > 1>>hyper-<</if>>broodmother.
-				<<if $activeSlave.womb.length == 0 >>
-					[[Remove the pregnancy generator|Surgery Degradation][$activeSlave.preg = 0,$activeSlave.pregWeek = -2,$activeSlave.pregSource = 0,$activeSlave.pregWeek = 0,$activeSlave.pregKnown = 0,$activeSlave.pregType = 0,$activeSlave.broodmother = 0,$activeSlave.broodmotherFetuses = 0,$activeSlave.broodmotherOnHold = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.pregControl = "none",$activeSlave.health -= 10,$surgeryType = "pregRemove"]]
-				<<else>>
-					$He is pregnant right now, so $his broodmother implant can't be safely extracted.
-					<<if $activeSlave.broodmother == 1 && $activeSlave.broodmotherFetuses == 1>> /*hack can be applied only one time, for type 1 broodmothers, and only if implant already present*/
-						<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-						[[Hack the pregnancy generator|Surgery Degradation][cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.pregControl = "none",$activeSlave.health -= 1,$surgeryType = "preg1hack"]] //This will trick the generator ova release logic, forcing it to release more than one ova each week. This is an untested override and can cause severe health problems.//
-					<<elseif $activeSlave.broodmother == 1 && $activeSlave.broodmotherFetuses > 1>>
-						<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-						The implant firmware has already been adjusted.
+			<div style="text-indent:2em">
+				<<if $activeSlave.assignment == "work in the dairy" && $dairyPregSetting > 0>>
+					$His womb is already rented out for the production of calves.
+				<<elseif $activeSlave.broodmother > 0>>
+					$He has been made into a <<if $activeSlave.broodmother > 1>>hyper-<</if>>broodmother.
+					<<if $activeSlave.womb.length == 0 >>
+						[[Remove the pregnancy generator|Surgery Degradation][$activeSlave.preg = 0,$activeSlave.pregWeek = -2,$activeSlave.pregSource = 0,$activeSlave.pregWeek = 0,$activeSlave.pregKnown = 0,$activeSlave.pregType = 0,$activeSlave.broodmother = 0,$activeSlave.broodmotherFetuses = 0,$activeSlave.broodmotherOnHold = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.pregControl = "none",$activeSlave.health -= 10,$surgeryType = "pregRemove"]]
+					<<else>>
+						$He is pregnant right now, so $his broodmother implant can't be safely extracted.
+						<div style="text-indent:4em">
+							<<if $activeSlave.broodmother == 1 && $activeSlave.broodmotherFetuses == 1>> /*hack can be applied only one time, for type 1 broodmothers, and only if implant already present*/
+								[[Hack the pregnancy generator|Surgery Degradation][cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.pregControl = "none",$activeSlave.health -= 1,$surgeryType = "preg1hack"]] //This will trick the generator ova release logic, forcing it to release more than one ova each week. This is an untested override and can cause severe health problems.//
+							<<elseif $activeSlave.broodmother == 1 && $activeSlave.broodmotherFetuses > 1>>
+								The implant firmware has already been adjusted.
+							<</if>>
+						</div>
 					<</if>>
+				<<elseif $activeSlave.indentureRestrictions > 0 || ($activeSlave.breedingMark == 1 && $propOutcome == 1 && $eugenicsFullControl != 1 && $arcologies[0].FSRestart != "unset")>>
+					//$He is protected from extreme surgery//
+				<<elseif isFertile($activeSlave) && $activeSlave.ovaryAge <= 46>>
+					$He could be made into a broodmother.
+					[[Implant a pregnancy generator|Surgery Degradation][$activeSlave.preg = 1,$activeSlave.pregWeek = 1,$activeSlave.pregKnown = 1,$activeSlave.pregType = 1,$activeSlave.broodmother = 1,$activeSlave.broodmotherFetuses = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.pregControl = "none",$activeSlave.health -= 10,$surgeryType = "preg"]] //This will have severe effects on $his health and mind//
+				<<else>>
+					$His body cannot support being a broodmother.
 				<</if>>
-			<<elseif $activeSlave.indentureRestrictions > 0 || ($activeSlave.breedingMark == 1 && $propOutcome == 1 && $eugenicsFullControl != 1 && $arcologies[0].FSRestart != "unset")>>
-				//$He is protected from extreme surgery//
-			<<elseif isFertile($activeSlave) && $activeSlave.ovaryAge <= 46>>
-				$He could be made into a broodmother.
-				[[Implant a pregnancy generator|Surgery Degradation][$activeSlave.preg = 1,$activeSlave.pregWeek = 1,$activeSlave.pregKnown = 1,$activeSlave.pregType = 1,$activeSlave.broodmother = 1,$activeSlave.broodmotherFetuses = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.pregControl = "none",$activeSlave.health -= 10,$surgeryType = "preg"]] //This will have severe effects on $his health and mind//
-			<<else>>
-				$His body cannot support being a broodmother.
-			<</if>>
+			</div>
 		<</if>>
 	<</if>>
 </div>
 
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
-<<if ($activeSlave.dick == 0) && ($activeSlave.vagina == -1)>>
-	$He is a null, possessing neither penis nor vagina.
-<<elseif ($activeSlave.dick != 0)>>
-	$He has
-	<<if ($seeCircumcision == 1)>>
-		<<if ($activeSlave.foreskin == 0)>>
-			a circumcised
-		<<elseif ($activeSlave.foreskin >= 1)>>
-			an uncircumcised
+/*Sex description*/
+<div style="text-indent:2em">
+	<<if ($activeSlave.dick == 0) && ($activeSlave.vagina == -1)>>
+		$He is a null, possessing neither penis nor vagina.
+	<<elseif ($activeSlave.dick != 0)>>
+		$He has
+		<<if ($seeCircumcision == 1)>>
+			<<if ($activeSlave.foreskin == 0)>>
+				a circumcised
+			<<elseif ($activeSlave.foreskin >= 1)>>
+				an uncircumcised
+			<</if>>
+		<<else>>
+			a
 		<</if>>
-	<<else>>
-		a
-	<</if>>
-	<<if ($activeSlave.vagina == -1)>>
-		penis.
-	<<elseif ($activeSlave.ovaries != 0)>>
-		penis and a
-	<<elseif ($activeSlave.vagina != -1)>>
-		penis and a<<if $activeSlave.genes == "XY">>n artificial<</if>>
-	<</if>>
-<<elseif ($activeSlave.dick == 0)>>
-	$He has a
-<</if>>
-
-<<if $activeSlave.vagina > -1>>
-	<<if $activeSlave.vagina == 0>>
-		virgin pussy.
-	<<elseif $activeSlave.vagina == 1>>
-		tight pussy.
-	<<elseif $activeSlave.vagina == 2>>
-		used pussy.
-	<<elseif $activeSlave.vagina == 3>>
-		loose pussy.
-	<<elseif $activeSlave.vagina == 10>>
-		ruined cunt.
-	<<else>>
-		gaping cunt.
-	<</if>>
-<</if>>
-
-<<if ($activeSlave.dick != 0) && (($activeSlave.ovaries != 0) || ($activeSlave.vagina != -1))>>
-	It's possible to remove either and leave $him sexually functional.
-<</if>>
-
-<<if $activeSlave.vagina > -1>>
-	<<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>>
-		| [[Remove pussy|Surgery Degradation][surgeryAmp($activeSlave, "vagina"), $surgeryType = "vaginaRemoval", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]] <<if $activeSlave.ovaries == 1>>//This will remove $his ovaries as well//<</if>>
+		<<if ($activeSlave.vagina == -1)>>
+			penis.
+		<<elseif ($activeSlave.ovaries != 0)>>
+			penis and a
+		<<elseif ($activeSlave.vagina != -1)>>
+			penis and a<<if $activeSlave.genes == "XY">>n artificial<</if>>
+		<</if>>
+	<<elseif ($activeSlave.dick == 0)>>
+		$He has a
 	<</if>>
-<</if>>
 
-<<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>>
-	<<if ($activeSlave.vagina == -1) && ($activeSlave.dick != 0)>>
-		| [[Convert genitalia to female|Surgery Degradation][$activeSlave.dick = 0,$activeSlave.dickAccessory = "none",$activeSlave.chastityPenis = 0,$activeSlave.dickTat = 0,$activeSlave.foreskin = 0,$activeSlave.scrotum = 0,$activeSlave.balls = 0,$activeSlave.ballType = "human",$activeSlave.vasectomy = 0,$activeSlave.vagina = 0,$activeSlave.preg = -2,$activeSlave.skill.vaginal = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $surgeryType = "mtf"]]
-	<</if>>
-	<<if ($activeSlave.vagina == -1) && ($activeSlave.dick == 0) && ($surgeryUpgrade == 1)>>
-		| [[Create a vagina|Surgery Degradation][$activeSlave.vagina = 0,$activeSlave.skill.vaginal = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $surgeryType = "ntf"]]
-	<</if>>
-	<<if ($activeSlave.dick > 0) && ($seeExtreme == 1)>>
-		| [[Remove penis|Surgery Degradation][surgeryAmp($activeSlave, "dick"), $surgeryType = "chop", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]
-	<</if>>
-	<<if ($activeSlave.foreskin > 0) && $activeSlave.dick > 0>>
-		<<if $activeSlave.indentureRestrictions < 2>>
-			<<if $seeCircumcision == 1>>
-				| [[Remove foreskin|Surgery Degradation][$activeSlave.foreskin = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "circumcision"]]
-			<</if>>
-			<<if $activeSlave.foreskin - $activeSlave.dick > 0>>
-				| [[Remove excess foreskin|Surgery Degradation][$activeSlave.foreskin = $activeSlave.dick,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "foreskinTuck"]]
-			<</if>>
+	<<if $activeSlave.vagina > -1>>
+		<<if $activeSlave.vagina == 0>>
+			virgin pussy.
+		<<elseif $activeSlave.vagina == 1>>
+			tight pussy.
+		<<elseif $activeSlave.vagina == 2>>
+			used pussy.
+		<<elseif $activeSlave.vagina == 3>>
+			loose pussy.
+		<<elseif $activeSlave.vagina == 10>>
+			ruined cunt.
+		<<else>>
+			gaping cunt.
 		<</if>>
 	<</if>>
-<</if>>
 
-<<if ($activeSlave.dick != 0) && ($activeSlave.vagina == -1) && ($surgeryUpgrade == 1)>>
-	<<if $activeSlave.indentureRestrictions < 1>>
-		| [[Create surgical hermaphrodite|Surgery Degradation][$activeSlave.vagina = 0,$activeSlave.skill.vaginal = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $surgeryType = "herm"]]
+	<<if ($activeSlave.dick != 0) && (($activeSlave.ovaries != 0) || ($activeSlave.vagina != -1))>>
+		It's possible to remove either and leave $him sexually functional.
 	<</if>>
-<</if>>
 
-<<if ($activeSlave.vagina > 3)>>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
-	$His vagina could benefit from surgical repair.
-	[[Repair pussy|Surgery Degradation][$activeSlave.vagina = 3,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "vagina"]] //This will reduce $his vaginal skills//
-<<elseif ($surgeryUpgrade == 1) && ($activeSlave.indentureRestrictions < 2)>>
-	<<if ($activeSlave.vagina > 1)>>
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;
-		$His vaginal muscles could benefit from microsurgical rejuvenation.
-		[[Tighten pussy|Surgery Degradation][$activeSlave.vagina = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "vagina"]] //This will reduce $his vaginal skills//
-	<<elseif ($activeSlave.vagina > 0)>>
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;
-		$His pussy is as tight as a virgin's, and $his hymen could be restored.
-		[[Restore virginity|Surgery Degradation][$activeSlave.vagina = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "vagina"]] //This will reduce $his vaginal skills//
+	<<if $activeSlave.vagina > -1>>
+		<<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>>
+			| [[Remove pussy|Surgery Degradation][surgeryAmp($activeSlave, "vagina"), $surgeryType = "vaginaRemoval", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]] <<if $activeSlave.ovaries == 1>>//This will remove $his ovaries as well//<</if>>
+		<</if>>
 	<</if>>
-<</if>>
 
-<<if ($activeSlave.balls > 0)>>
-	<<if ($activeSlave.balls == 1)>>
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;
-		$His testicles are vestigial, but $he has balls. Technically. They are
-	<<elseif ($activeSlave.balls > 1)>>
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;
-		$He has testicles
-	<</if>>
-	<<if ($activeSlave.scrotum > 0)>>
-		located in $his scrotum.
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;
-		<<if $activeSlave.indentureRestrictions < 2>>
-			<<if $activeSlave.scrotum - $activeSlave.balls > 0>>
-				[[Remove excess scrotal skin|Surgery Degradation][$activeSlave.scrotum = $activeSlave.balls,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "scrotalTuck"]]
-				<<if $activeSlave.indentureRestrictions < 1>> | <</if>>
-			<</if>>
+	<<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>>
+		<<if ($activeSlave.vagina == -1) && ($activeSlave.dick != 0)>>
+			| [[Convert genitalia to female|Surgery Degradation][$activeSlave.dick = 0,$activeSlave.dickAccessory = "none",$activeSlave.chastityPenis = 0,$activeSlave.dickTat = 0,$activeSlave.foreskin = 0,$activeSlave.scrotum = 0,$activeSlave.balls = 0,$activeSlave.ballType = "human",$activeSlave.vasectomy = 0,$activeSlave.vagina = 0,$activeSlave.preg = -2,$activeSlave.skill.vaginal = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $surgeryType = "mtf"]]
 		<</if>>
-		<<if $activeSlave.indentureRestrictions < 1>>
-			[[Move them inside abdomen and remove scrotum|Surgery Degradation][$activeSlave.scrotum = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20, $surgeryType = "relocate"]]
-			//This will have a negative impact on cum production//
+		<<if ($activeSlave.vagina == -1) && ($activeSlave.dick == 0) && ($surgeryUpgrade == 1)>>
+			| [[Create a vagina|Surgery Degradation][$activeSlave.vagina = 0,$activeSlave.skill.vaginal = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $surgeryType = "ntf"]]
 		<</if>>
-	<<else>>
-		<<if ($activeSlave.genes == "XY")>>
-			relocated inside $his abdomen, and $his scrotum has been removed.
-		<<else>>
-			implanted inside $his abdomen.
+		<<if ($activeSlave.dick > 0) && ($seeExtreme == 1)>>
+			| [[Remove penis|Surgery Degradation][surgeryAmp($activeSlave, "dick"), $surgeryType = "chop", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]
+		<</if>>
+		<<if ($activeSlave.foreskin > 0) && $activeSlave.dick > 0>>
+			<<if $activeSlave.indentureRestrictions < 2>>
+				<<if $seeCircumcision == 1>>
+					| [[Remove foreskin|Surgery Degradation][$activeSlave.foreskin = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "circumcision"]]
+				<</if>>
+				<<if $activeSlave.foreskin - $activeSlave.dick > 0>>
+					| [[Remove excess foreskin|Surgery Degradation][$activeSlave.foreskin = $activeSlave.dick,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "foreskinTuck"]]
+				<</if>>
+			<</if>>
 		<</if>>
 	<</if>>
-	<<if ($seeExtreme == 1)>>
-		<<if ($activeSlave.scrotum > 0)>>
-			|
+
+	<<if ($activeSlave.dick != 0) && ($activeSlave.vagina == -1) && ($surgeryUpgrade == 1)>>
+		<<if $activeSlave.indentureRestrictions < 1>>
+			| [[Create surgical hermaphrodite|Surgery Degradation][$activeSlave.vagina = 0,$activeSlave.skill.vaginal = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $surgeryType = "herm"]]
 		<</if>>
-		[[Geld|Surgery Degradation][$activeSlave.balls = 0,$activeSlave.ballType = "human",$activeSlave.scrotum = 0,$activeSlave.vasectomy = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $surgeryType = "geld"]]
 	<</if>>
-	<<if $activeSlave.ballType != "sterile">>
-		<<if ($activeSlave.scrotum > 0)>>
-			|
+</div>
+
+/*Extra sex surgery*/
+<div style="text-indent:2em">
+	<<if ($activeSlave.vagina > 3)>>
+		$His vagina could benefit from surgical repair.
+		[[Repair pussy|Surgery Degradation][$activeSlave.vagina = 3,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "vagina"]] //This will reduce $his vaginal skills//
+	<<elseif ($surgeryUpgrade == 1) && ($activeSlave.indentureRestrictions < 2)>>
+		<<if ($activeSlave.vagina > 1)>>
+			$His vaginal muscles could benefit from microsurgical rejuvenation.
+			[[Tighten pussy|Surgery Degradation][$activeSlave.vagina = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "vagina"]] //This will reduce $his vaginal skills//
+		<<elseif ($activeSlave.vagina > 0)>>
+			$His pussy is as tight as a virgin's, and $his hymen could be restored.
+			[[Restore virginity|Surgery Degradation][$activeSlave.vagina = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "vagina"]] //This will reduce $his vaginal skills//
 		<</if>>
-		[[Chemically castrate|Surgery Degradation][$activeSlave.ballType = "sterile",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "chem castrate"]]
 	<</if>>
-	<<if ($activeSlave.vasectomy == 1)>>
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;
-		$He has had a vasectomy and shoots blanks when $he cums<<if $activeSlave.pubertyXY == 0 || $activeSlave.ballType == "sterile">>, or would, if $he were potent<</if>>.
-		[[Reverse vasectomy|Surgery Degradation][$activeSlave.vasectomy = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "vasectomy undo"]]
-	<<else>>
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;
-		<<if $activeSlave.ballType == "sterile">>
-			$He has non-functional testicles.
+</div>
+
+<div style="text-indent:2em">
+	<<if ($activeSlave.balls > 0)>>
+		<<if ($activeSlave.balls == 1)>>
+			$His testicles are vestigial, but $he has balls. Technically. They are
+		<<elseif ($activeSlave.balls > 1)>>
+			$He has testicles
+		<</if>>
+		<<if ($activeSlave.scrotum > 0)>>
+			located in $his scrotum.
+			<<if $activeSlave.indentureRestrictions < 2>>
+				<<if $activeSlave.scrotum - $activeSlave.balls > 0>>
+					[[Remove excess scrotal skin|Surgery Degradation][$activeSlave.scrotum = $activeSlave.balls,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "scrotalTuck"]]
+					<<if $activeSlave.indentureRestrictions < 1>> | <</if>>
+				<</if>>
+			<</if>>
 			<<if $activeSlave.indentureRestrictions < 1>>
-				[[Clamp vas deferens|Surgery Degradation][$activeSlave.vasectomy = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "vasectomy"]]
+				[[Move them inside abdomen and remove scrotum|Surgery Degradation][$activeSlave.scrotum = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20, $surgeryType = "relocate"]]
+				//This will have a negative impact on cum production//
 			<</if>>
 		<<else>>
-			$He has working testicles<<if $activeSlave.pubertyXY == 0>>, though $he isn't potent<</if>>.
-			<<if $activeSlave.indentureRestrictions < 1>>
-				[[Clamp vas deferens to cull potency|Surgery Degradation][$activeSlave.vasectomy = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "vasectomy"]]
+			<<if ($activeSlave.genes == "XY")>>
+				relocated inside $his abdomen, and $his scrotum has been removed.
+			<<else>>
+				implanted inside $his abdomen.
 			<</if>>
 		<</if>>
-	<</if>>
-<</if>>
-
-<<if $activeSlave.prostate>>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
-	$He has a <<if $activeSlave.prostate > 2>>hyperactive, ejaculation enhancing<<elseif $activeSlave.prostate > 1>>hyperactive<<else>>normal<</if>> prostate.
-	<<if $activeSlave.prostate >= 2 && $prostateImplants == 1>>
-		<<if $activeSlave.prostate < 3>>
-			<<if $activeSlave.indentureRestrictions < 2>>
-			[[Implant prostate with an ejaculation boosting implant|Surgery Degradation][$activeSlave.prostate = 3,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "ejaculation"]] //This will thin $his ejaculate but greatly increase its quantity//
+		<<if ($seeExtreme == 1)>>
+			<<if ($activeSlave.scrotum > 0)>>
+				|
 			<</if>>
+			[[Geld|Surgery Degradation][$activeSlave.balls = 0,$activeSlave.ballType = "human",$activeSlave.scrotum = 0,$activeSlave.vasectomy = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $surgeryType = "geld"]]
 		<</if>>
-		<<if $activeSlave.prostate == 3>>
-			| [[Remove ejaculation implant|Surgery Degradation][$activeSlave.prostate = 2,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "endejac"]]
-		<<elseif $activeSlave.prostate == 2>>
-			| [[Remove drug implant|Surgery Degradation][$activeSlave.prostate=1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$surgeryType="endprecum"]]
-		<</if>>
-	<<else>>
-		<<if $activeSlave.prostate > 1>>
-			[[Remove drug implant|Surgery Degradation][$activeSlave.prostate=1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$surgeryType="endprecum"]]
-		<</if>>
-		<<if $activeSlave.prostate < 2>>
-			<<if $activeSlave.indentureRestrictions < 2>>
-				| [[Implant slow-release productivity drugs|Surgery Degradation][$activeSlave.prostate=2,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.health-=10,$surgeryType="precum"]] //This may cause some leaking//
+		<<if $activeSlave.ballType != "sterile">>
+			<<if ($activeSlave.scrotum > 0)>>
+				|
 			<</if>>
+			[[Chemically castrate|Surgery Degradation][$activeSlave.ballType = "sterile",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $surgeryType = "chem castrate"]]
 		<</if>>
+		<div style="text-indent:2em">
+			<<if ($activeSlave.vasectomy == 1)>>
+				$He has had a vasectomy and shoots blanks when $he cums<<if $activeSlave.pubertyXY == 0 || $activeSlave.ballType == "sterile">>, or would, if $he were potent<</if>>.
+				[[Reverse vasectomy|Surgery Degradation][$activeSlave.vasectomy = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "vasectomy undo"]]
+			<<else>>
+				<<if $activeSlave.ballType == "sterile">>
+					$He has non-functional testicles.
+					<<if $activeSlave.indentureRestrictions < 1>>
+						[[Clamp vas deferens|Surgery Degradation][$activeSlave.vasectomy = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "vasectomy"]]
+					<</if>>
+				<<else>>
+					$He has working testicles<<if $activeSlave.pubertyXY == 0>>, though $he isn't potent<</if>>.
+					<<if $activeSlave.indentureRestrictions < 1>>
+						[[Clamp vas deferens to cull potency|Surgery Degradation][$activeSlave.vasectomy = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "vasectomy"]]
+					<</if>>
+				<</if>>
+			<</if>>
+		</div>
 	<</if>>
-	<<if ($seeExtreme == 1)>>
-		<<if $activeSlave.indentureRestrictions < 1>>
-			| [[Remove prostate|Surgery Degradation][$activeSlave.prostate = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $surgeryType = "prostate"]]
+</div>
+
+/*Prostate*/
+<div style="text-indent:2em">
+	<<if $activeSlave.prostate>>
+		$He has a <<if $activeSlave.prostate > 2>>hyperactive, ejaculation enhancing<<elseif $activeSlave.prostate > 1>>hyperactive<<else>>normal<</if>> prostate.
+		<<if $activeSlave.prostate >= 2 && $prostateImplants == 1>>
+			<<if $activeSlave.prostate < 3>>
+				<<if $activeSlave.indentureRestrictions < 2>>
+				[[Implant prostate with an ejaculation boosting implant|Surgery Degradation][$activeSlave.prostate = 3,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "ejaculation"]] //This will thin $his ejaculate but greatly increase its quantity//
+				<</if>>
+			<</if>>
+			<<if $activeSlave.prostate == 3>>
+				| [[Remove ejaculation implant|Surgery Degradation][$activeSlave.prostate = 2,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "endejac"]]
+			<<elseif $activeSlave.prostate == 2>>
+				| [[Remove drug implant|Surgery Degradation][$activeSlave.prostate=1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$surgeryType="endprecum"]]
+			<</if>>
+		<<else>>
+			<<if $activeSlave.prostate > 1>>
+				[[Remove drug implant|Surgery Degradation][$activeSlave.prostate=1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$surgeryType="endprecum"]]
+			<</if>>
+			<<if $activeSlave.prostate < 2>>
+				<<if $activeSlave.indentureRestrictions < 2>>
+					| [[Implant slow-release productivity drugs|Surgery Degradation][$activeSlave.prostate=2,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.health-=10,$surgeryType="precum"]] //This may cause some leaking//
+				<</if>>
+			<</if>>
+		<</if>>
+		<<if ($seeExtreme == 1)>>
+			<<if $activeSlave.indentureRestrictions < 1>>
+				| [[Remove prostate|Surgery Degradation][$activeSlave.prostate = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $surgeryType = "prostate"]]
+			<</if>>
 		<</if>>
 	<</if>>
-<</if>>
-
-<br><br>
+</div>
 
 <h3>Work on $his asshole:</h3>
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
-$He has
-<<if $activeSlave.anus == 0>>
-	a virgin asshole.
-<<elseif $activeSlave.anus == 1>>
-	a tight asshole.
-<<elseif $activeSlave.anus == 2>>
-	a loose asshole.
-<<elseif $activeSlave.anus == 3>>
-	a very loose asshole.
-<<else>>
-	a permanently gaping asshole.
-<</if>>
-<<if ($activeSlave.anus > 3)>>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
-	$His anal sphincter could benefit from surgical repair.
-	[[Repair asshole|Surgery Degradation][$activeSlave.anus = 3,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "anus"]] //This will reduce $his anal skills//
-<<elseif ($surgeryUpgrade == 1) && ($activeSlave.indentureRestrictions < 2)>>
-	<<if ($activeSlave.anus > 1)>>
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;
-		$His anal sphincter could benefit from microsurgical rejuvenation.
-		[[Tighten asshole|Surgery Degradation][$activeSlave.anus = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "anus"]] //This will reduce $his anal skills//
-	<<elseif ($activeSlave.anus > 0)>>
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;
-		$His butthole is fairly narrow, but could be tightened to virgin status.
-		[[Restore anal virginity|Surgery Degradation][$activeSlave.anus = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "anus"]] //This will reduce $his anal skills//
+
+/*Asshole*/
+<div style="text-indent:2em">
+	$He has
+	<<if $activeSlave.anus == 0>>
+		a virgin asshole.
+	<<elseif $activeSlave.anus == 1>>
+		a tight asshole.
+	<<elseif $activeSlave.anus == 2>>
+		a loose asshole.
+	<<elseif $activeSlave.anus == 3>>
+		a very loose asshole.
+	<<else>>
+		a permanently gaping asshole.
 	<</if>>
-<</if>>
+</div>
 
-<br><br>
+/*Pucker up*/
+<div style="text-indent:2em">
+	<<if ($activeSlave.anus > 3)>>
+		$His anal sphincter could benefit from surgical repair.
+		[[Repair asshole|Surgery Degradation][$activeSlave.anus = 3,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "anus"]] //This will reduce $his anal skills//
+	<<elseif ($surgeryUpgrade == 1) && ($activeSlave.indentureRestrictions < 2)>>
+		<<if ($activeSlave.anus > 1)>>
+			$His anal sphincter could benefit from microsurgical rejuvenation.
+			[[Tighten asshole|Surgery Degradation][$activeSlave.anus = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "anus"]] //This will reduce $his anal skills//
+		<<elseif ($activeSlave.anus > 0)>>
+			$His butthole is fairly narrow, but could be tightened to virgin status.
+			[[Restore anal virginity|Surgery Degradation][$activeSlave.anus = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "anus"]] //This will reduce $his anal skills//
+		<</if>>
+	<</if>>
+</div>
 
 <<if $geneticMappingUpgrade >= 1>>
 	<h2>Apply a retro-virus treatment:</h2>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
 	<<if ($activeSlave.indentureRestrictions >= 1)>>
-		//Modification at a genetic level clearly violates $his indenture contract//
+		<div style="text-indent:2em">
+			//Modification at a genetic level clearly violates $his indenture contract//
+		</div>
 	<<elseif $activeSlave.health < 0>>
-		//$He's too unhealthy to undergo gene therapy//
+		<div style="text-indent:2em">
+			//$He's too unhealthy to undergo gene therapy//
+		</div>
 	<<else>>
 		<h3>Available treatments:</h3>
-		<<if $arcologies[0].childhoodFertilityInducedNCSResearch == 1>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			<<if $activeSlave.geneMods.NCS == 0>>
-				[[Induced NCS treatment|Surgery Degradation][$activeSlave.geneMods.NCS = 1,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 80, $activeSlave.chem += 40,$surgeryType = "retrograde virus injection NCS"]] //This will induce @@.orange;NCS@@ in $his genetic code//
-			<<else>>
-				//$He already has Induced @@.orange;NCS@@//
+		
+		<div style="text-indent:2em">
+			<<if $arcologies[0].childhoodFertilityInducedNCSResearch == 1>>
+				<<if $activeSlave.geneMods.NCS == 0>>
+					[[Induced NCS treatment|Surgery Degradation][$activeSlave.geneMods.NCS = 1,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 80, $activeSlave.chem += 40,$surgeryType = "retrograde virus injection NCS"]] //This will induce @@.orange;NCS@@ in $his genetic code//
+				<<else>>
+					//$He already has Induced @@.orange;NCS@@//
+				<</if>>
 			<</if>>
-		<</if>>
-		<<if $RapidCellGrowthFormula == 1>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			<<if $activeSlave.geneMods.rapidCellGrowth == 0>>
-				[[Increased elasticity treatment|Surgery Degradation][$activeSlave.geneMods.rapidCellGrowth = 1,cashX(forceNeg($surgeryCost * 4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "elasticity treatment"]] //This will alter $his genetic code to encourage $his body to stretch//
-			<<else>>
-				//$He already has received the plasticity increasing elasticity treatment//
-			<</if>>
-		<</if>>
-		<<if $activeSlave.geneticQuirks.albinism == 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Albinism prevention treatment|Surgery Degradation][$activeSlave.geneticQuirks.albinism = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $activeSlave.geneticQuirks.albinism == 1 && $geneticMappingUpgrade >= 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Albinism activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.albinism = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]] //Will not have an active effect//
-			| [[Albinism carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.albinism = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $geneticFlawLibrary == 1>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Induced albinism treatment|Surgery Degradation][$activeSlave.geneticQuirks.albinism = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;albinism@@ in $his genetic code//
-		<</if>>
-		<<if $activeSlave.geneticQuirks.androgyny == 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Androgyny correction treatment|Surgery Degradation][$activeSlave.geneticQuirks.androgyny = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $activeSlave.geneticQuirks.androgyny == 1 && $geneticMappingUpgrade >= 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Androgyny activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.androgyny = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-			| [[Androgyny carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.androgyny = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $geneticFlawLibrary == 1>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Induced androgyny treatment|Surgery Degradation][$activeSlave.geneticQuirks.androgyny = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;natural androgyny@@ in $his genetic code//
-		<</if>>
-		<<if $activeSlave.geneticQuirks.dwarfism == 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Dwarfism correction treatment|Surgery Degradation][$activeSlave.geneticQuirks.dwarfism = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $activeSlave.geneticQuirks.dwarfism == 1 && $geneticMappingUpgrade >= 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Dwarfism activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.dwarfism = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-			| [[Dwarfism carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.dwarfism = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $geneticFlawLibrary == 1>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Induced dwarfism treatment|Surgery Degradation][$activeSlave.geneticQuirks.dwarfism = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;dwarfism@@ in $his genetic code//
-		<</if>>
-		<<if $activeSlave.geneticQuirks.gigantism == 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Gigantism correction treatment|Surgery Degradation][$activeSlave.geneticQuirks.gigantism = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $activeSlave.geneticQuirks.gigantism == 1 && $geneticMappingUpgrade >= 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Gigantism activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.gigantism = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-			| [[Gigantism carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.gigantism = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $geneticFlawLibrary == 1>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Induced gigantism treatment|Surgery Degradation][$activeSlave.geneticQuirks.gigantism = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;gigantism@@ in $his genetic code//
-		<</if>>
-		<<if $activeSlave.geneticQuirks.pFace == 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Prevent passing of perfect faces|Surgery Degradation][$activeSlave.geneticQuirks.pFace = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<</if>>
-		<<if $activeSlave.geneticQuirks.uFace == 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Prevent passing of hideous faces|Surgery Degradation][$activeSlave.geneticQuirks.uFace = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<</if>>
-		<<if $activeSlave.geneticQuirks.hyperFertility == 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Correct genetic hyper fertility|Surgery Degradation][$activeSlave.geneticQuirks.hyperFertility = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $activeSlave.geneticQuirks.hyperFertility == 1 && $geneticMappingUpgrade >= 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Hyper fertility activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.hyperFertility = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-			| [[Hyper fertility carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.hyperFertility = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $geneticFlawLibrary == 1>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Induced hyper fertility treatment|Surgery Degradation][$activeSlave.geneticQuirks.hyperFertility = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;inhumanly high fertility@@ in $his genetic code//
-		<</if>>
-		<<if $activeSlave.geneticQuirks.fertility == 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Correct heightened fertility|Surgery Degradation][$activeSlave.geneticQuirks.fertility = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $activeSlave.geneticQuirks.fertility == 1 && $geneticMappingUpgrade >= 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Heightened fertility activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.fertility = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-			| [[Heightened fertility carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.fertility = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $geneticFlawLibrary == 1>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Induced heightened fertility treatment|Surgery Degradation][$activeSlave.geneticQuirks.fertility = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;heightened fertility@@ in $his genetic code//
-		<</if>>
-		<<if $activeSlave.geneticQuirks.superfetation == 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Correct ova release during pregnancy|Surgery Degradation][$activeSlave.geneticQuirks.superfetation = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $activeSlave.geneticQuirks.superfetation == 1 && $geneticMappingUpgrade >= 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Superfetation activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.superfetation = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-			| [[Superfetation carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.superfetation = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $geneticFlawLibrary == 1>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Induced superfetation treatment|Surgery Degradation][$activeSlave.geneticQuirks.superfetation = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;superfetation@@ in $his genetic code//
-		<</if>>
-		<<if $activeSlave.geneticQuirks.gigantomastia >= 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Correct gigantomastia|Surgery Degradation][$activeSlave.geneticQuirks.gigantomastia = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $activeSlave.geneticQuirks.gigantomastia == 1 && $geneticMappingUpgrade >= 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Gigantomastia activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.gigantomastia = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-			| [[Gigantomastia carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.gigantomastia = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $activeSlave.geneticQuirks.gigantomastia == 0 && $geneticFlawLibrary == 1>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Induced gigantomastia treatment|Surgery Degradation][$activeSlave.geneticQuirks.gigantomastia = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;gigantomastia@@ in $his genetic code//
-		<</if>>
-		<<if $activeSlave.geneticQuirks.macromastia >= 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Correct macromastia|Surgery Degradation][$activeSlave.geneticQuirks.macromastia = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $activeSlave.geneticQuirks.macromastia == 1 && $geneticMappingUpgrade >= 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Macromastia activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.macromastia = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-			| [[Macromastia carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.macromastia = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $activeSlave.geneticQuirks.macromastia == 0 && $geneticFlawLibrary == 1>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Induced macromastia treatment|Surgery Degradation][$activeSlave.geneticQuirks.macromastia = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;macromastia@@ in $his genetic code//
-		<</if>>
-		<<if $activeSlave.geneticQuirks.rearLipedema == 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Correct lipedema|Surgery Degradation][$activeSlave.geneticQuirks.rearLipedema = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $activeSlave.geneticQuirks.rearLipedema == 1 && $geneticMappingUpgrade >= 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Lipedema activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.rearLipedema = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-			| [[Lipedema carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.rearLipedema = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $geneticFlawLibrary == 1>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Induced lipedema treatment|Surgery Degradation][$activeSlave.geneticQuirks.rearLipedema = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;lipedema@@ in $his genetic code//
-		<</if>>
-		<<if $activeSlave.geneticQuirks.wellHung == 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Correct genetic predisposition for large genitals|Surgery Degradation][$activeSlave.geneticQuirks.wellHung = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $activeSlave.geneticQuirks.wellHung == 1 && $geneticMappingUpgrade >= 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Enhanced penile development activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.wellHung = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-			| [[Enhanced penile development carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.wellHung = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $geneticFlawLibrary == 1>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Induced penile development treatment|Surgery Degradation][$activeSlave.geneticQuirks.wellHung = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;penile development@@ in $his genetic code//
-		<</if>>
-		<<if $activeSlave.geneticQuirks.wGain == 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Correct hyperleptinemia|Surgery Degradation][$activeSlave.geneticQuirks.wGain = 0, $activeSlave.weightDirection = 0, cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $activeSlave.geneticQuirks.wGain == 1 && $geneticMappingUpgrade >= 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Hyperleptinemia activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.wGain = 2, $activeSlave.weightDirection = 1, cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-			| [[Hyperleptinemia carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.wGain = 0, $activeSlave.weightDirection = 0, cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $geneticFlawLibrary == 1>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Induced hyperleptinemia treatment|Surgery Degradation][$activeSlave.geneticQuirks.wGain = 2, $activeSlave.weightDirection = 1, cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;hyperleptinemia@@ in $his genetic code//
-		<</if>>
-		<<if $activeSlave.geneticQuirks.wLoss == 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Correct hypoleptinemia|Surgery Degradation][$activeSlave.geneticQuirks.wLoss = 0, $activeSlave.weightDirection = 0, cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $activeSlave.geneticQuirks.wLoss == 1 && $geneticMappingUpgrade >= 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Hypoleptinemia activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.wLoss = 2, $activeSlave.weightDirection = -1, cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-			| [[Hypoleptinemia carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.wLoss = 0, $activeSlave.weightDirection = 0, cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $geneticFlawLibrary == 1>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Induced hypoleptinemia treatment|Surgery Degradation][$activeSlave.geneticQuirks.wLoss = 2, $activeSlave.weightDirection = -1, cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;hypoleptinemia@@ in $his genetic code//
-		<</if>>
-		<<if $activeSlave.geneticQuirks.mGain == 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Correct myotonic hypertrophy|Surgery Degradation][$activeSlave.geneticQuirks.mGain = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $activeSlave.geneticQuirks.mGain == 1 && $geneticMappingUpgrade >= 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Myotonic hypertrophy activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.mGain = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-			| [[Myotonic hypertrophy carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.mGain = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $geneticFlawLibrary == 1>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Induced myotonic hypertrophy treatment|Surgery Degradation][$activeSlave.geneticQuirks.mGain = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;myotonic hypertrophy@@ in $his genetic code//
-		<</if>>
-		<<if $activeSlave.geneticQuirks.mLoss == 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Correct myotonic dystrophy|Surgery Degradation][$activeSlave.geneticQuirks.mLoss = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $activeSlave.geneticQuirks.mLoss == 1 && $geneticMappingUpgrade >= 2>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Myotonic dystrophy activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.mLoss = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-			| [[Myotonic dystrophy carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.mLoss = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
-		<<elseif $geneticFlawLibrary == 1>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;
-			[[Induced myotonic dystrophy treatment|Surgery Degradation][$activeSlave.geneticQuirks.mLoss = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;myotonic dystrophy@@ in $his genetic code//
-		<</if>>
-	<</if>>
-	<br><br>
-<</if>>
+		</div>
 
-<h3>Deal with $his hair:</h3>
+		<div style="text-indent:2em">
+			<<if $RapidCellGrowthFormula == 1>>
+				<<if $activeSlave.geneMods.rapidCellGrowth == 0>>
+					[[Increased elasticity treatment|Surgery Degradation][$activeSlave.geneMods.rapidCellGrowth = 1,cashX(forceNeg($surgeryCost * 4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "elasticity treatment"]] //This will alter $his genetic code to encourage $his body to stretch//
+				<<else>>
+					//$He already has received the plasticity increasing elasticity treatment//
+				<</if>>
+			<</if>>
+		</div>
 
-<<set _pubertyAge = Math.min($activeSlave.pubertyAgeXX, $activeSlave.pubertyAgeXY)>>
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
-<<if $activeSlave.bald == 0 && $activeSlave.hStyle != "bald">>
-	$He naturally grows $activeSlave.origHColor hair from $his head.
-	[["Surgically remove " + $his + " ability to grow hair"|Surgery Degradation][cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.bald = 1,$surgeryType = "hair removal"]]
-<<else>>
-	$He is no longer capable of growing hair on $his head.
-<</if>>
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
-<<if ($activeSlave.eyebrowHStyle != "bald")>>
-	$He has $activeSlave.origHColor eyebrows.
-	[["Surgically remove " + $his + " ability to grow eyebrows"|Surgery Degradation][cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$surgeryType = "eyebrow removal"]]
-<<else>>
-	$He is no longer capable of growing eyebrow hair.
-<</if>>
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
-<<if ($activeSlave.underArmHStyle != "bald" && $activeSlave.underArmHStyle != "hairless") || ($activeSlave.pubicHStyle != "bald" && $activeSlave.pubicHStyle != "hairless")>>
-	$He <<if $activeSlave.physicalAge >= _pubertyAge>>naturally grows<<elseif $activeSlave.physicalAge >= _pubertyAge-1>>is beginning to grow<<else>>will someday grow<</if>> $activeSlave.origHColor body hair.
-	[["Surgically remove " + $his + " ability to grow body hair"|Surgery Degradation][cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$surgeryType = "body hair removal"]]
-<<else>>
-	$His $activeSlave.skin skin is silky smooth and hair free from $his neck to $his <<if !hasAnyLegs($activeSlave)>>hips<<else>>toes<</if>>.
-<</if>>
+		<div style="text-indent:2em">
+			<<if $activeSlave.geneticQuirks.albinism == 2>>
+				[[Albinism prevention treatment|Surgery Degradation][$activeSlave.geneticQuirks.albinism = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $activeSlave.geneticQuirks.albinism == 1 && $geneticMappingUpgrade >= 2>>
+				[[Albinism activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.albinism = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]] //Will not have an active effect//
+				| [[Albinism carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.albinism = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $geneticFlawLibrary == 1>>
+				[[Induced albinism treatment|Surgery Degradation][$activeSlave.geneticQuirks.albinism = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;albinism@@ in $his genetic code//
+			<</if>>
+			<<if $activeSlave.geneticQuirks.androgyny == 2>>
+				[[Androgyny correction treatment|Surgery Degradation][$activeSlave.geneticQuirks.androgyny = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $activeSlave.geneticQuirks.androgyny == 1 && $geneticMappingUpgrade >= 2>>
+				[[Androgyny activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.androgyny = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+				| [[Androgyny carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.androgyny = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $geneticFlawLibrary == 1>>
+				[[Induced androgyny treatment|Surgery Degradation][$activeSlave.geneticQuirks.androgyny = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;natural androgyny@@ in $his genetic code//
+			<</if>>
+		</div>
 
-<br><br>
+		<div style="text-indent:2em">
+			<<if $activeSlave.geneticQuirks.dwarfism == 2>>
+				[[Dwarfism correction treatment|Surgery Degradation][$activeSlave.geneticQuirks.dwarfism = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $activeSlave.geneticQuirks.dwarfism == 1 && $geneticMappingUpgrade >= 2>>
+				[[Dwarfism activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.dwarfism = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+				| [[Dwarfism carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.dwarfism = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $geneticFlawLibrary == 1>>
+				[[Induced dwarfism treatment|Surgery Degradation][$activeSlave.geneticQuirks.dwarfism = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;dwarfism@@ in $his genetic code//
+			<</if>>
+		</div>
 
-<h3>Alter $his race:</h3>
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
-<<if $activeSlave.indentureRestrictions < 1>>
-	$He is $activeSlave.race<<if $activeSlave.race != $activeSlave.origRace>>, but was originally $activeSlave.origRace<</if>>. Surgically alter $him to look more:
-	<<if $activeSlave.race != "white">>
-		[[White|Surgery Degradation][$activeSlave.race = "white", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]] |
-	<</if>>
-	<<if $activeSlave.race != "latina">>
-		[[Latina|Surgery Degradation][$activeSlave.race = "latina", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]] |
-	<</if>>
-	<<if $activeSlave.race != "black">>
-		[[Black|Surgery Degradation][$activeSlave.race = "black", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]] |
-	<</if>>
-	<<if $activeSlave.race != "asian">>
-		[[Asian|Surgery Degradation][$activeSlave.race = "asian", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]] |
-	<</if>>
-	<<if $activeSlave.race != "middle eastern">>
-		[[Middle Eastern|Surgery Degradation][$activeSlave.race = "middle eastern", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]] |
-	<</if>>
-	<<if $activeSlave.race != "indo-aryan">>
-		[[Indo-Aryan|Surgery Degradation][$activeSlave.race = "indo-aryan", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]] |
-	<</if>>
-	<<if $activeSlave.race != "pacific islander">>
-		[[Pacific Islander|Surgery Degradation][$activeSlave.race = "pacific islander", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]] |
-	<</if>>
-	<<if $activeSlave.race != "malay">>
-		[[Malay|Surgery Degradation][$activeSlave.race = "malay", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]] |
-	<</if>>
-	<<if $activeSlave.race != "amerindian">>
-		[[Amerindian|Surgery Degradation][$activeSlave.race = "amerindian", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]] |
-	<</if>>
-	<<if $activeSlave.race != "southern european">>
-		[[Southern European|Surgery Degradation][$activeSlave.race = "southern european", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]] |
+		<div style="text-indent:2em">
+			<<if $activeSlave.geneticQuirks.gigantism == 2>>
+				[[Gigantism correction treatment|Surgery Degradation][$activeSlave.geneticQuirks.gigantism = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $activeSlave.geneticQuirks.gigantism == 1 && $geneticMappingUpgrade >= 2>>
+				[[Gigantism activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.gigantism = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+				| [[Gigantism carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.gigantism = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $geneticFlawLibrary == 1>>
+				[[Induced gigantism treatment|Surgery Degradation][$activeSlave.geneticQuirks.gigantism = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;gigantism@@ in $his genetic code//
+			<</if>>
+		</div>
+
+		<div style="text-indent:2em">
+			<<if $activeSlave.geneticQuirks.pFace == 2>>
+				[[Prevent passing of perfect faces|Surgery Degradation][$activeSlave.geneticQuirks.pFace = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<</if>>
+		<div>
+
+		<div style="text-indent:2em">
+			<<if $activeSlave.geneticQuirks.uFace == 2>>
+				[[Prevent passing of hideous faces|Surgery Degradation][$activeSlave.geneticQuirks.uFace = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<</if>>
+		</div>
+
+		<div style="text-indent:2em">
+			<<if $activeSlave.geneticQuirks.hyperFertility == 2>>
+				[[Correct genetic hyper fertility|Surgery Degradation][$activeSlave.geneticQuirks.hyperFertility = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $activeSlave.geneticQuirks.hyperFertility == 1 && $geneticMappingUpgrade >= 2>>
+				[[Hyper fertility activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.hyperFertility = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+				| [[Hyper fertility carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.hyperFertility = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $geneticFlawLibrary == 1>>
+				[[Induced hyper fertility treatment|Surgery Degradation][$activeSlave.geneticQuirks.hyperFertility = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;inhumanly high fertility@@ in $his genetic code//
+			<</if>>
+		</div>
+
+		<div style="text-indent:2em">
+			<<if $activeSlave.geneticQuirks.fertility == 2>>
+				[[Correct heightened fertility|Surgery Degradation][$activeSlave.geneticQuirks.fertility = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $activeSlave.geneticQuirks.fertility == 1 && $geneticMappingUpgrade >= 2>>
+				[[Heightened fertility activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.fertility = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+				| [[Heightened fertility carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.fertility = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $geneticFlawLibrary == 1>>
+				[[Induced heightened fertility treatment|Surgery Degradation][$activeSlave.geneticQuirks.fertility = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;heightened fertility@@ in $his genetic code//
+			<</if>>
+		</div>
+
+		<div style="text-indent:2em">
+			<<if $activeSlave.geneticQuirks.superfetation == 2>>
+				[[Correct ova release during pregnancy|Surgery Degradation][$activeSlave.geneticQuirks.superfetation = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $activeSlave.geneticQuirks.superfetation == 1 && $geneticMappingUpgrade >= 2>>
+				[[Superfetation activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.superfetation = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+				| [[Superfetation carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.superfetation = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $geneticFlawLibrary == 1>>
+				[[Induced superfetation treatment|Surgery Degradation][$activeSlave.geneticQuirks.superfetation = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;superfetation@@ in $his genetic code//
+			<</if>>
+		</div>
+
+		<div style="text-indent:2em">
+			<<if $activeSlave.geneticQuirks.gigantomastia >= 2>>
+				[[Correct gigantomastia|Surgery Degradation][$activeSlave.geneticQuirks.gigantomastia = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $activeSlave.geneticQuirks.gigantomastia == 1 && $geneticMappingUpgrade >= 2>>
+				[[Gigantomastia activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.gigantomastia = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+				| [[Gigantomastia carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.gigantomastia = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $activeSlave.geneticQuirks.gigantomastia == 0 && $geneticFlawLibrary == 1>>
+				[[Induced gigantomastia treatment|Surgery Degradation][$activeSlave.geneticQuirks.gigantomastia = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;gigantomastia@@ in $his genetic code//
+			<</if>>
+		</div>
+
+		<div style="text-indent:2em">
+			<<if $activeSlave.geneticQuirks.macromastia >= 2>>
+				[[Correct macromastia|Surgery Degradation][$activeSlave.geneticQuirks.macromastia = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $activeSlave.geneticQuirks.macromastia == 1 && $geneticMappingUpgrade >= 2>>
+				[[Macromastia activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.macromastia = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+				| [[Macromastia carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.macromastia = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $activeSlave.geneticQuirks.macromastia == 0 && $geneticFlawLibrary == 1>>
+				[[Induced macromastia treatment|Surgery Degradation][$activeSlave.geneticQuirks.macromastia = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;macromastia@@ in $his genetic code//
+			<</if>>
+		</div>
+
+		<div style="text-indent:2em">
+			<<if $activeSlave.geneticQuirks.rearLipedema == 2>>
+				[[Correct lipedema|Surgery Degradation][$activeSlave.geneticQuirks.rearLipedema = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $activeSlave.geneticQuirks.rearLipedema == 1 && $geneticMappingUpgrade >= 2>>
+				[[Lipedema activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.rearLipedema = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+				| [[Lipedema carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.rearLipedema = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $geneticFlawLibrary == 1>>
+				[[Induced lipedema treatment|Surgery Degradation][$activeSlave.geneticQuirks.rearLipedema = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;lipedema@@ in $his genetic code//
+			<</if>>
+		</div>
+
+		<div style="text-indent:2em">
+			<<if $activeSlave.geneticQuirks.wellHung == 2>>
+				[[Correct genetic predisposition for large genitals|Surgery Degradation][$activeSlave.geneticQuirks.wellHung = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $activeSlave.geneticQuirks.wellHung == 1 && $geneticMappingUpgrade >= 2>>
+				[[Enhanced penile development activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.wellHung = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+				| [[Enhanced penile development carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.wellHung = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $geneticFlawLibrary == 1>>
+				[[Induced penile development treatment|Surgery Degradation][$activeSlave.geneticQuirks.wellHung = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;penile development@@ in $his genetic code//
+			<</if>>
+		</div>
+
+		<div style="text-indent:2em">
+			<<if $activeSlave.geneticQuirks.wGain == 2>>
+				[[Correct hyperleptinemia|Surgery Degradation][$activeSlave.geneticQuirks.wGain = 0, $activeSlave.weightDirection = 0, cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $activeSlave.geneticQuirks.wGain == 1 && $geneticMappingUpgrade >= 2>>
+				[[Hyperleptinemia activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.wGain = 2, $activeSlave.weightDirection = 1, cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+				| [[Hyperleptinemia carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.wGain = 0, $activeSlave.weightDirection = 0, cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $geneticFlawLibrary == 1>>
+				[[Induced hyperleptinemia treatment|Surgery Degradation][$activeSlave.geneticQuirks.wGain = 2, $activeSlave.weightDirection = 1, cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;hyperleptinemia@@ in $his genetic code//
+			<</if>>
+		</div>
+
+		<div style="text-indent:2em">
+			<<if $activeSlave.geneticQuirks.wLoss == 2>>
+				[[Correct hypoleptinemia|Surgery Degradation][$activeSlave.geneticQuirks.wLoss = 0, $activeSlave.weightDirection = 0, cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $activeSlave.geneticQuirks.wLoss == 1 && $geneticMappingUpgrade >= 2>>
+				[[Hypoleptinemia activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.wLoss = 2, $activeSlave.weightDirection = -1, cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+				| [[Hypoleptinemia carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.wLoss = 0, $activeSlave.weightDirection = 0, cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $geneticFlawLibrary == 1>>
+				[[Induced hypoleptinemia treatment|Surgery Degradation][$activeSlave.geneticQuirks.wLoss = 2, $activeSlave.weightDirection = -1, cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;hypoleptinemia@@ in $his genetic code//
+			<</if>>
+		</div>
+
+		<div style="text-indent:2em">
+			<<if $activeSlave.geneticQuirks.mGain == 2>>
+				[[Correct myotonic hypertrophy|Surgery Degradation][$activeSlave.geneticQuirks.mGain = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $activeSlave.geneticQuirks.mGain == 1 && $geneticMappingUpgrade >= 2>>
+				[[Myotonic hypertrophy activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.mGain = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+				| [[Myotonic hypertrophy carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.mGain = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $geneticFlawLibrary == 1>>
+				[[Induced myotonic hypertrophy treatment|Surgery Degradation][$activeSlave.geneticQuirks.mGain = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;myotonic hypertrophy@@ in $his genetic code//
+			<</if>>
+		</div>
+
+		<div style="text-indent:2em">
+			<<if $activeSlave.geneticQuirks.mLoss == 2>>
+				[[Correct myotonic dystrophy|Surgery Degradation][$activeSlave.geneticQuirks.mLoss = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $activeSlave.geneticQuirks.mLoss == 1 && $geneticMappingUpgrade >= 2>>
+				[[Myotonic dystrophy activation treatment|Surgery Degradation][$activeSlave.geneticQuirks.mLoss = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+				| [[Myotonic dystrophy carrier corrective treatment|Surgery Degradation][$activeSlave.geneticQuirks.mLoss = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 100,$surgeryType = "gene treatment"]]
+			<<elseif $geneticFlawLibrary == 1>>
+				[[Induced myotonic dystrophy treatment|Surgery Degradation][$activeSlave.geneticQuirks.mLoss = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", $activeSlave), $activeSlave.health -= 40, $activeSlave.chem += 40,$surgeryType = "gene treatment"]] //This will induce @@.orange;myotonic dystrophy@@ in $his genetic code//
+			<</if>>
+		</div>
 	<</if>>
-	<<if $activeSlave.race != "semitic">>
-		[[Semitic|Surgery Degradation][$activeSlave.race = "semitic", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]] |
+<</if>>
+
+<h3>Deal with $his hair:</h3>
+
+/*Main Hair*/
+<div style="text-indent:2em">
+	<<set _pubertyAge = Math.min($activeSlave.pubertyAgeXX, $activeSlave.pubertyAgeXY)>>
+	<<if $activeSlave.bald == 0 && $activeSlave.hStyle != "bald">>
+		$He naturally grows $activeSlave.origHColor hair from $his head.
+		[["Surgically remove " + $his + " ability to grow hair"|Surgery Degradation][cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$activeSlave.bald = 1,$surgeryType = "hair removal"]]
+	<<else>>
+		$He is no longer capable of growing hair on $his head.
 	<</if>>
-	<<if $activeSlave.race != "mixed race">>
-		[[Mixed Race|Surgery Degradation][$activeSlave.race = "mixed race", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]]
+</div>
+
+/*Eyebrows*/
+<div style="text-indent:2em">
+	<<if ($activeSlave.eyebrowHStyle != "bald")>>
+		$He has $activeSlave.origHColor eyebrows.
+		[["Surgically remove " + $his + " ability to grow eyebrows"|Surgery Degradation][cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$surgeryType = "eyebrow removal"]]
+	<<else>>
+		$He is no longer capable of growing eyebrow hair.
 	<</if>>
-<<else>>
-	//$His indenture forbids elective surgery//
-<</if>>
+</div>
 
-<br><br>
-<h3>Work on $him structurally:</h3>
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
-<<if $activeSlave.indentureRestrictions < 1>>
-	<<if ($activeSlave.shoulders < -1)>>
-		$He has very narrow shoulders.
-	<<elseif ($activeSlave.shoulders < 0)>>
-		$He has narrow shoulders.
-	<<elseif ($activeSlave.shoulders < 1)>>
-		$He has average shoulders.
-	<<elseif ($activeSlave.shoulders < 2)>>
-		$He has broad shoulders.
-	<<elseif ($activeSlave.shoulders == 2)>>
-		$He has very broad shoulders.
-	<</if>>
-	<<if ($activeSlave.shouldersImplant == 0)>>
-		$He has a natural shoulder structure.
-	<<elseif ($activeSlave.shouldersImplant > 3)>>
-		$His shoulders have been completely rebuilt to be massively wider.
-	<<elseif ($activeSlave.shouldersImplant > 2)>>
-		$His shoulders have been heavily restructured to broaden them.
-	<<elseif ($activeSlave.shouldersImplant > 1)>>
-		$His shoulders have been repeatedly restructured to broaden them.
-	<<elseif ($activeSlave.shouldersImplant > 0)>>
-		$His shoulders have been restructured to broaden them.
-	<<elseif ($activeSlave.shouldersImplant < -3)>>
-		$His shoulders have been completely rebuilt to be massively narrower.
-	<<elseif ($activeSlave.shouldersImplant < -2)>>
-		$His shoulders have been heavily restructured to narrow them.
-	<<elseif ($activeSlave.shouldersImplant < -1)>>
-		$His shoulders have been repeatedly restructured to narrow them.
-	<<elseif ($activeSlave.shouldersImplant < 0)>>
-		$His shoulders have been restructured to narrow them.
-	<</if>>
-	<<if ($activeSlave.shouldersImplant == 0)>>
-		<<if $activeSlave.shoulders > -2 && $activeSlave.shoulders < 2>>
-			[[Restructure shoulders more broadly|Surgery Degradation][$activeSlave.shouldersImplant++,$activeSlave.shoulders++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "shoulders"]] | [[Restructure shoulders more narrowly|Surgery Degradation][$activeSlave.shouldersImplant--,$activeSlave.shoulders--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "shoulders"]]
-		<<elseif $activeSlave.shoulders <= -1>>
-			[[Restructure shoulders more broadly|Surgery Degradation][$activeSlave.shouldersImplant++,$activeSlave.shoulders++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "shoulders"]]
-		<<elseif $activeSlave.shoulders >= 2>>
-			[[Restructure shoulders more narrowly|Surgery Degradation][$activeSlave.shouldersImplant--,$activeSlave.shoulders--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "shoulders"]]
-		<</if>>
-	<<elseif $surgeryUpgrade == 1>>
-		<<if $activeSlave.shoulders > -2 && $activeSlave.shoulders < 2>>
-			[[Advanced shoulder broadening surgery|Surgery Degradation][$activeSlave.shouldersImplant++,$activeSlave.shoulders++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "shoulders"]] | [[Advanced shoulder narrowing surgery|Surgery Degradation][$activeSlave.shouldersImplant--,$activeSlave.shoulders--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "shoulders"]]
-		<<elseif $activeSlave.shoulders <= -1>>
-			[[Advanced shoulder broadening surgery|Surgery Degradation][$activeSlave.shouldersImplant++,$activeSlave.shoulders++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "shoulders"]]
-		<<elseif $activeSlave.shoulders >= 2>>
-			[[Advanced shoulder narrowing surgery|Surgery Degradation][$activeSlave.shouldersImplant--,$activeSlave.shoulders--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "shoulders"]]
-		<</if>>
-	<</if>>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
-<</if>>
+/*Armpit hair*/
+<div style="text-indent:2em">
+	<<if ($activeSlave.underArmHStyle != "bald" && $activeSlave.underArmHStyle != "hairless") || ($activeSlave.pubicHStyle != "bald" && $activeSlave.pubicHStyle != "hairless")>>
+		$He <<if $activeSlave.physicalAge >= _pubertyAge>>naturally grows<<elseif $activeSlave.physicalAge >= _pubertyAge-1>>is beginning to grow<<else>>will someday grow<</if>> $activeSlave.origHColor body hair.
+		[["Surgically remove " + $his + " ability to grow body hair"|Surgery Degradation][cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$surgeryType = "body hair removal"]]
+	<<else>>
+		$His $activeSlave.skin skin is silky smooth and hair free from $his neck to $his <<if !hasAnyLegs($activeSlave)>>hips<<else>>toes<</if>>.
+	<</if>>
+</div>
 
-<<if $activeSlave.indentureRestrictions < 1>>
-	<<if ($activeSlave.hips < -1)>>
-		$He has very narrow hips.
-	<<elseif ($activeSlave.hips < 0)>>
-		$He has narrow hips.
-	<<elseif ($activeSlave.hips < 1)>>
-		$He has average hips.
-	<<elseif ($activeSlave.hips < 2)>>
-		$He has broad hips.
-	<<elseif ($activeSlave.hips < 3)>>
-		$He has very broad hips.
-	<<elseif ($activeSlave.hips == 3)>>
-		$He has doorway-jamming hips.
-	<</if>>
-	<<if ($activeSlave.hipsImplant == 0)>>
-		They have not been altered.
-	<<elseif ($activeSlave.hipsImplant > 3)>>
-		$His pelvis has been completely rebuilt to be massively wider.
-	<<elseif ($activeSlave.hipsImplant > 2)>>
-		$His pelvis has been heavily broadened.
-	<<elseif ($activeSlave.hipsImplant > 1)>>
-		$His pelvis has been repeatedly broadened.
-	<<elseif ($activeSlave.hipsImplant > 0)>>
-		$His pelvis has been broadened.
-	<<elseif ($activeSlave.hipsImplant < -3)>>
-		$His pelvis has been completely rebuilt to be massively narrower.
-	<<elseif ($activeSlave.hipsImplant < -2)>>
-		$His pelvis has heavily narrowed.
-	<<elseif ($activeSlave.hipsImplant < -1)>>
-		$His pelvis has been repeatedly narrowed.
-	<<elseif ($activeSlave.hipsImplant < 0)>>
-		$His pelvis has been narrowed.
-	<</if>>
-	<<if ($activeSlave.hipsImplant == 0)>>
-		<<if $activeSlave.hips > -2 && $activeSlave.hips < 3 && $surgeryUpgrade == 1>>
-			[[Broaden pelvis|Surgery Degradation][$activeSlave.hipsImplant++,$activeSlave.hips++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "hips"]] | [[Narrow pelvis|Surgery Degradation][$activeSlave.hipsImplant--,$activeSlave.hips--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "hips"]]
-		<<elseif $activeSlave.hips > -2 && $activeSlave.hips < 2>>
-			[[Broaden pelvis|Surgery Degradation][$activeSlave.hipsImplant++,$activeSlave.hips++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "hips"]] | [[Narrow pelvis|Surgery Degradation][$activeSlave.hipsImplant--,$activeSlave.hips--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "hips"]]
-		<<elseif $activeSlave.hips <= -1>>
-			[[Broaden pelvis|Surgery Degradation][$activeSlave.hipsImplant++,$activeSlave.hips++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "hips"]]
-		<<elseif $activeSlave.hips >= 2>>
-			[[Narrow pelvis|Surgery Degradation][$activeSlave.hipsImplant--,$activeSlave.hips--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "hips"]]
-		<</if>>
-	<<elseif $surgeryUpgrade == 1>>
-		<<if $activeSlave.hips > -2 && $activeSlave.hips < 3>>
-			[[Advanced pelvis broadening|Surgery Degradation][$activeSlave.hipsImplant++,$activeSlave.hips++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "hips"]] | [[Advanced pelvis narrowing|Surgery Degradation][$activeSlave.hipsImplant--,$activeSlave.hips--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "hips"]]
-		<<elseif $activeSlave.hips <= -1>>
-			[[Advanced pelvis broadening|Surgery Degradation][$activeSlave.hipsImplant++,$activeSlave.hips++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "hips"]]
-		<<elseif $activeSlave.hips >= 3>>
-			[[Advanced pelvis narrowing|Surgery Degradation][$activeSlave.hipsImplant--,$activeSlave.hips--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "hips"]]
-		<</if>>
-	<</if>>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
-<</if>>
+<h3>Alter $his race:</h3>
 
-<<if hasAllNaturalLimbs($activeSlave)>>
-	<<if ($activeSlave.heightImplant == 0)>>
-		$He has normal femurs and humeri.
-	<<elseif ($activeSlave.heightImplant > 0)>>
-		$His femurs, humeri, and other major bones have been lengthened.
-	<<elseif ($activeSlave.heightImplant < 0)>>
-		$His femurs, humeri, and other major bones have been shortened.
-	<</if>>
-	<<if ($activeSlave.heightImplant == 0)>>
-		<<if $activeSlave.indentureRestrictions < 1>>
-			[[Lengthen major bones|Surgery Degradation][$activeSlave.heightImplant = 1,$activeSlave.height += 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "height"]] | [[Shorten major bones|Surgery Degradation][$activeSlave.heightImplant = -1,$activeSlave.height -= 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "height"]]
+/*Race*/
+<div style="text-indent:2em">
+	<<if $activeSlave.indentureRestrictions < 1>>
+		$He is $activeSlave.race<<if $activeSlave.race != $activeSlave.origRace>>, but was originally $activeSlave.origRace<</if>>. Surgically alter $him to look more:
+		<<if $activeSlave.race != "white">>
+			[[White|Surgery Degradation][$activeSlave.race = "white", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]] |
 		<</if>>
-	<<elseif ($activeSlave.height < (Height.mean($activeSlave)+15)) && ($activeSlave.height >= (Height.mean($activeSlave)-15)) && ($surgeryUpgrade == 1)>>
-		<<if $activeSlave.indentureRestrictions < 1>>
-			[[Advanced height gain surgery|Surgery Degradation][$activeSlave.heightImplant = 1,$activeSlave.height += 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "height"]] | [[Advanced height reduction surgery|Surgery Degradation][$activeSlave.heightImplant = -1,$activeSlave.height -= 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "height"]]
+		<<if $activeSlave.race != "latina">>
+			[[Latina|Surgery Degradation][$activeSlave.race = "latina", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]] |
 		<</if>>
-	<<elseif ($activeSlave.height < (Height.mean($activeSlave)+15)) && ($surgeryUpgrade == 1)>>
-		<<if $activeSlave.indentureRestrictions < 1>>
-			[[Advanced height gain surgery|Surgery Degradation][$activeSlave.heightImplant = 1,$activeSlave.height += 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "height"]]
+		<<if $activeSlave.race != "black">>
+			[[Black|Surgery Degradation][$activeSlave.race = "black", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]] |
 		<</if>>
-	<<elseif ($activeSlave.height >= (Height.mean($activeSlave)-15)) && ($surgeryUpgrade == 1)>>
-		<<if $activeSlave.indentureRestrictions < 1>>
-			[[Advanced height reduction surgery|Surgery Degradation][$activeSlave.heightImplant = -1,$activeSlave.height -= 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "height"]]
+		<<if $activeSlave.race != "asian">>
+			[[Asian|Surgery Degradation][$activeSlave.race = "asian", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]] |
 		<</if>>
+		<<if $activeSlave.race != "middle eastern">>
+			[[Middle Eastern|Surgery Degradation][$activeSlave.race = "middle eastern", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]] |
+		<</if>>
+		<<if $activeSlave.race != "indo-aryan">>
+			[[Indo-Aryan|Surgery Degradation][$activeSlave.race = "indo-aryan", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]] |
+		<</if>>
+		<<if $activeSlave.race != "pacific islander">>
+			[[Pacific Islander|Surgery Degradation][$activeSlave.race = "pacific islander", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]] |
+		<</if>>
+		<<if $activeSlave.race != "malay">>
+			[[Malay|Surgery Degradation][$activeSlave.race = "malay", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]] |
+		<</if>>
+		<<if $activeSlave.race != "amerindian">>
+			[[Amerindian|Surgery Degradation][$activeSlave.race = "amerindian", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]] |
+		<</if>>
+		<<if $activeSlave.race != "southern european">>
+			[[Southern European|Surgery Degradation][$activeSlave.race = "southern european", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]] |
+		<</if>>
+		<<if $activeSlave.race != "semitic">>
+			[[Semitic|Surgery Degradation][$activeSlave.race = "semitic", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]] |
+		<</if>>
+		<<if $activeSlave.race != "mixed race">>
+			[[Mixed Race|Surgery Degradation][$activeSlave.race = "mixed race", $activeSlave.skin = randomRaceSkin($activeSlave.race), $activeSlave.hColor = randomRaceHair($activeSlave.race), setEyeColor($activeSlave, randomRaceEye($activeSlave.race)), cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "race"]]
+		<</if>>
+	<<else>>
+		//$His indenture forbids elective surgery//
 	<</if>>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
-	<<if ($activeSlave.heels == 0) && hasAnyNaturalLegs($activeSlave)>>
-		$He has healthy calves.
-	<<elseif ($activeSlave.heels == 1) && hasAnyNaturalLegs($activeSlave)>>
-		$His calves have been altered so that $he cannot walk in anything but very high heels.
-	<</if>>
-	<<if ($activeSlave.heels == 0) && hasAnyNaturalLegs($activeSlave) && ($seeExtreme == 1)>>
-		<<if $activeSlave.indentureRestrictions < 1>>
-			[[Shorten tendons|Surgery Degradation][$activeSlave.heels = 1,$activeSlave.shoes = "heels",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "heels"]] //Prevents $him from walking in anything but very high heels//
+</div>
+
+<h3>Work on $him structurally:</h3>
+
+/*Shoulder bones*/
+<div style="text-indent:2em">
+	<<if $activeSlave.indentureRestrictions < 1>>
+		<<if ($activeSlave.shoulders < -1)>>
+			$He has very narrow shoulders.
+		<<elseif ($activeSlave.shoulders < 0)>>
+			$He has narrow shoulders.
+		<<elseif ($activeSlave.shoulders < 1)>>
+			$He has average shoulders.
+		<<elseif ($activeSlave.shoulders < 2)>>
+			$He has broad shoulders.
+		<<elseif ($activeSlave.shoulders == 2)>>
+			$He has very broad shoulders.
+		<</if>>
+		<<if ($activeSlave.shouldersImplant == 0)>>
+			$He has a natural shoulder structure.
+		<<elseif ($activeSlave.shouldersImplant > 3)>>
+			$His shoulders have been completely rebuilt to be massively wider.
+		<<elseif ($activeSlave.shouldersImplant > 2)>>
+			$His shoulders have been heavily restructured to broaden them.
+		<<elseif ($activeSlave.shouldersImplant > 1)>>
+			$His shoulders have been repeatedly restructured to broaden them.
+		<<elseif ($activeSlave.shouldersImplant > 0)>>
+			$His shoulders have been restructured to broaden them.
+		<<elseif ($activeSlave.shouldersImplant < -3)>>
+			$His shoulders have been completely rebuilt to be massively narrower.
+		<<elseif ($activeSlave.shouldersImplant < -2)>>
+			$His shoulders have been heavily restructured to narrow them.
+		<<elseif ($activeSlave.shouldersImplant < -1)>>
+			$His shoulders have been repeatedly restructured to narrow them.
+		<<elseif ($activeSlave.shouldersImplant < 0)>>
+			$His shoulders have been restructured to narrow them.
+		<</if>>
+		<<if ($activeSlave.shouldersImplant == 0)>>
+			<<if $activeSlave.shoulders > -2 && $activeSlave.shoulders < 2>>
+				[[Restructure shoulders more broadly|Surgery Degradation][$activeSlave.shouldersImplant++,$activeSlave.shoulders++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "shoulders"]] | [[Restructure shoulders more narrowly|Surgery Degradation][$activeSlave.shouldersImplant--,$activeSlave.shoulders--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "shoulders"]]
+			<<elseif $activeSlave.shoulders <= -1>>
+				[[Restructure shoulders more broadly|Surgery Degradation][$activeSlave.shouldersImplant++,$activeSlave.shoulders++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "shoulders"]]
+			<<elseif $activeSlave.shoulders >= 2>>
+				[[Restructure shoulders more narrowly|Surgery Degradation][$activeSlave.shouldersImplant--,$activeSlave.shoulders--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "shoulders"]]
+			<</if>>
+		<<elseif $surgeryUpgrade == 1>>
+			<<if $activeSlave.shoulders > -2 && $activeSlave.shoulders < 2>>
+				[[Advanced shoulder broadening surgery|Surgery Degradation][$activeSlave.shouldersImplant++,$activeSlave.shoulders++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "shoulders"]] | [[Advanced shoulder narrowing surgery|Surgery Degradation][$activeSlave.shouldersImplant--,$activeSlave.shoulders--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "shoulders"]]
+			<<elseif $activeSlave.shoulders <= -1>>
+				[[Advanced shoulder broadening surgery|Surgery Degradation][$activeSlave.shouldersImplant++,$activeSlave.shoulders++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "shoulders"]]
+			<<elseif $activeSlave.shoulders >= 2>>
+				[[Advanced shoulder narrowing surgery|Surgery Degradation][$activeSlave.shouldersImplant--,$activeSlave.shoulders--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "shoulders"]]
+			<</if>>
 		<</if>>
 	<</if>>
-	<<if ($activeSlave.heels == 1)>>
-		[[Replace tendons|Surgery Degradation][$activeSlave.heels = 0,$activeSlave.shoes = "none",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "heelsRestoration"]]
+</div>
+
+/*Hip bones*/
+<div style="text-indent:2em">
+	<<if $activeSlave.indentureRestrictions < 1>>
+		<<if ($activeSlave.hips < -1)>>
+			$He has very narrow hips.
+		<<elseif ($activeSlave.hips < 0)>>
+			$He has narrow hips.
+		<<elseif ($activeSlave.hips < 1)>>
+			$He has average hips.
+		<<elseif ($activeSlave.hips < 2)>>
+			$He has broad hips.
+		<<elseif ($activeSlave.hips < 3)>>
+			$He has very broad hips.
+		<<elseif ($activeSlave.hips == 3)>>
+			$He has doorway-jamming hips.
+		<</if>>
+		<<if ($activeSlave.hipsImplant == 0)>>
+			They have not been altered.
+		<<elseif ($activeSlave.hipsImplant > 3)>>
+			$His pelvis has been completely rebuilt to be massively wider.
+		<<elseif ($activeSlave.hipsImplant > 2)>>
+			$His pelvis has been heavily broadened.
+		<<elseif ($activeSlave.hipsImplant > 1)>>
+			$His pelvis has been repeatedly broadened.
+		<<elseif ($activeSlave.hipsImplant > 0)>>
+			$His pelvis has been broadened.
+		<<elseif ($activeSlave.hipsImplant < -3)>>
+			$His pelvis has been completely rebuilt to be massively narrower.
+		<<elseif ($activeSlave.hipsImplant < -2)>>
+			$His pelvis has heavily narrowed.
+		<<elseif ($activeSlave.hipsImplant < -1)>>
+			$His pelvis has been repeatedly narrowed.
+		<<elseif ($activeSlave.hipsImplant < 0)>>
+			$His pelvis has been narrowed.
+		<</if>>
+		<<if ($activeSlave.hipsImplant == 0)>>
+			<<if $activeSlave.hips > -2 && $activeSlave.hips < 3 && $surgeryUpgrade == 1>>
+				[[Broaden pelvis|Surgery Degradation][$activeSlave.hipsImplant++,$activeSlave.hips++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "hips"]] | [[Narrow pelvis|Surgery Degradation][$activeSlave.hipsImplant--,$activeSlave.hips--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "hips"]]
+			<<elseif $activeSlave.hips > -2 && $activeSlave.hips < 2>>
+				[[Broaden pelvis|Surgery Degradation][$activeSlave.hipsImplant++,$activeSlave.hips++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "hips"]] | [[Narrow pelvis|Surgery Degradation][$activeSlave.hipsImplant--,$activeSlave.hips--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "hips"]]
+			<<elseif $activeSlave.hips <= -1>>
+				[[Broaden pelvis|Surgery Degradation][$activeSlave.hipsImplant++,$activeSlave.hips++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "hips"]]
+			<<elseif $activeSlave.hips >= 2>>
+				[[Narrow pelvis|Surgery Degradation][$activeSlave.hipsImplant--,$activeSlave.hips--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "hips"]]
+			<</if>>
+		<<elseif $surgeryUpgrade == 1>>
+			<<if $activeSlave.hips > -2 && $activeSlave.hips < 3>>
+				[[Advanced pelvis broadening|Surgery Degradation][$activeSlave.hipsImplant++,$activeSlave.hips++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "hips"]] | [[Advanced pelvis narrowing|Surgery Degradation][$activeSlave.hipsImplant--,$activeSlave.hips--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "hips"]]
+			<<elseif $activeSlave.hips <= -1>>
+				[[Advanced pelvis broadening|Surgery Degradation][$activeSlave.hipsImplant++,$activeSlave.hips++,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "hips"]]
+			<<elseif $activeSlave.hips >= 3>>
+				[[Advanced pelvis narrowing|Surgery Degradation][$activeSlave.hipsImplant--,$activeSlave.hips--,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "hips"]]
+			<</if>>
+		<</if>>
 	<</if>>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;
+</div>
+
+/*Tweak height*/
+
+<<if hasAllNaturalLimbs($activeSlave)>>
+	<div style="text-indent:2em">
+		<<if ($activeSlave.heightImplant == 0)>>
+			$He has normal femurs and humeri.
+		<<elseif ($activeSlave.heightImplant > 0)>>
+			$His femurs, humeri, and other major bones have been lengthened.
+		<<elseif ($activeSlave.heightImplant < 0)>>
+			$His femurs, humeri, and other major bones have been shortened.
+		<</if>>
+		<<if ($activeSlave.heightImplant == 0)>>
+			<<if $activeSlave.indentureRestrictions < 1>>
+				[[Lengthen major bones|Surgery Degradation][$activeSlave.heightImplant = 1,$activeSlave.height += 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "height"]] | [[Shorten major bones|Surgery Degradation][$activeSlave.heightImplant = -1,$activeSlave.height -= 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "height"]]
+			<</if>>
+		<<elseif ($activeSlave.height < (Height.mean($activeSlave)+15)) && ($activeSlave.height >= (Height.mean($activeSlave)-15)) && ($surgeryUpgrade == 1)>>
+			<<if $activeSlave.indentureRestrictions < 1>>
+				[[Advanced height gain surgery|Surgery Degradation][$activeSlave.heightImplant = 1,$activeSlave.height += 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "height"]] | [[Advanced height reduction surgery|Surgery Degradation][$activeSlave.heightImplant = -1,$activeSlave.height -= 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "height"]]
+			<</if>>
+		<<elseif ($activeSlave.height < (Height.mean($activeSlave)+15)) && ($surgeryUpgrade == 1)>>
+			<<if $activeSlave.indentureRestrictions < 1>>
+				[[Advanced height gain surgery|Surgery Degradation][$activeSlave.heightImplant = 1,$activeSlave.height += 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "height"]]
+			<</if>>
+		<<elseif ($activeSlave.height >= (Height.mean($activeSlave)-15)) && ($surgeryUpgrade == 1)>>
+			<<if $activeSlave.indentureRestrictions < 1>>
+				[[Advanced height reduction surgery|Surgery Degradation][$activeSlave.heightImplant = -1,$activeSlave.height -= 10,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 40,$surgeryType = "height"]]
+			<</if>>
+		<</if>>
+	</div>
+
+	<div style="text-indent:2em">
+		<<if ($activeSlave.heels == 0) && hasAnyNaturalLegs($activeSlave)>>
+			$He has healthy calves.
+		<<elseif ($activeSlave.heels == 1) && hasAnyNaturalLegs($activeSlave)>>
+			$His calves have been altered so that $he cannot walk in anything but very high heels.
+		<</if>>
+		<<if ($activeSlave.heels == 0) && hasAnyNaturalLegs($activeSlave) && ($seeExtreme == 1)>>
+			<<if $activeSlave.indentureRestrictions < 1>>
+				[[Shorten tendons|Surgery Degradation][$activeSlave.heels = 1,$activeSlave.shoes = "heels",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "heels"]] //Prevents $him from walking in anything but very high heels//
+			<</if>>
+		<</if>>
+		<<if ($activeSlave.heels == 1)>>
+			[[Replace tendons|Surgery Degradation][$activeSlave.heels = 0,$activeSlave.shoes = "none",cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10,$surgeryType = "heelsRestoration"]]
+		<</if>>
+	</div>
 <</if>>
 
-<br>
 /* PROSTHETICS */
 <<= App.Desc.limbs($activeSlave)>>
 <<if isAmputee($activeSlave)>>
@@ -1786,7 +1818,6 @@ $He has
 		$He has been implanted with an advanced PLimb interface.
 	<</if>>
 <</if>>
-<br>
 
 <<if $seeExtreme === 1 && $activeSlave.indentureRestrictions < 1 && hasAnyNaturalLimbs($activeSlave)>>
 	<style>
@@ -1799,134 +1830,145 @@ $He has
 
 	<div class="container">
 	<<if getLeftArmID($activeSlave) === 1>>
-		<div>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Left arm:</div>
+		<div style="text-indent:2em">Left arm:</div>
 		<div><label><<radiobutton "_LA" 0 checked>> Leave </label></div>
 		<div><label><<radiobutton "_LA" 1>> Amputate </label></div>
 	<</if>>
 	<<if getRightArmID($activeSlave) === 1>>
-		<div>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Right arm:</div>
+		<div style="text-indent:2em">Right arm:</div>
 		<div><label><<radiobutton "_RA" 0 checked>> Leave </label></div>
 		<div><label><<radiobutton "_RA" 1>> Amputate </label></div>
 	<</if>>
 	<<if getLeftLegID($activeSlave) === 1>>
-		<div>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Left leg:</div>
+		<div style="text-indent:2em">Left leg:</div>
 		<div><label><<radiobutton "_LL" 0 checked>> Leave </label></div>
 		<div><label><<radiobutton "_LL" 1>> Amputate </label></div>
 	<</if>>
 	<<if getRightLegID($activeSlave) === 1>>
-		<div>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Right leg:</div>
+		<div style="text-indent:2em">Right leg:</div>
 		<div><label><<radiobutton "_RL" 0 checked>> Leave </label></div>
 		<div><label><<radiobutton "_RL" 1>> Amputate </label></div>
 	<</if>>
 	</div>
 
-	&nbsp;&nbsp;&nbsp;&nbsp;
-	<<link "Amputate limb(s)">>
-		<<set _atleastOne = 0>>
-		/* temporary story variable */
-		<<set $oldLimbs = App.Desc.limbChange().currentLimbs($activeSlave)>>
-		<<if _LA === 1>>
-			<<run removeLimbs($activeSlave, "left arm")>>
-			<<set _atleastOne++>>
-		<</if>>
-		<<if _RA === 1>>
-			<<run removeLimbs($activeSlave, "right arm")>>
-			<<set _atleastOne++>>
-		<</if>>
-		<<if _LL === 1>>
-			<<run removeLimbs($activeSlave, "left leg")>>
-			<<set _atleastOne++>>
-		<</if>>
-		<<if _RL === 1>>
-			<<run removeLimbs($activeSlave, "right leg")>>
-			<<set _atleastOne++>>
-		<</if>>
-		<<if _atleastOne>>
-			<<set $activeSlave.health -= _atleastOne * 10, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)>>
-			<<if !hasAnyArms($activeSlave)>>
-				<<set $activeSlave.rules.release = "restrictive">>
-			<</if>>
-			<<set $surgeryType = "amp">>
-			<<goto "Surgery Degradation">>
-		<<else>>
-			<<unset $oldLimbs>>
-		<</if>>
-	<</link>> //This will greatly restrict $him.//
-	<br>
+	<div style="text-indent:2em">
+		<<link "Amputate limb(s)">>
+			<<set _atleastOne = 0>>
+			/* temporary story variable */
+			<<set $oldLimbs = App.Desc.limbChange().currentLimbs($activeSlave)>>
+			<<if _LA === 1>>
+				<<run removeLimbs($activeSlave, "left arm")>>
+				<<set _atleastOne++>>
+			<</if>>
+			<<if _RA === 1>>
+				<<run removeLimbs($activeSlave, "right arm")>>
+				<<set _atleastOne++>>
+			<</if>>
+			<<if _LL === 1>>
+				<<run removeLimbs($activeSlave, "left leg")>>
+				<<set _atleastOne++>>
+			<</if>>
+			<<if _RL === 1>>
+				<<run removeLimbs($activeSlave, "right leg")>>
+				<<set _atleastOne++>>
+			<</if>>
+			<<if _atleastOne>>
+				<<set $activeSlave.health -= _atleastOne * 10, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)>>
+				<<if !hasAnyArms($activeSlave)>>
+					<<set $activeSlave.rules.release = "restrictive">>
+				<</if>>
+				<<set $surgeryType = "amp">>
+				<<goto "Surgery Degradation">>
+			<<else>>
+				<<unset $oldLimbs>>
+			<</if>>
+		<</link>> //This will greatly restrict $him.//
+	</div>
 <</if>> /* extreme toggle */
 
-<<if !hasAllNaturalLimbs($activeSlave) && $activeSlave.PLimb == 0>>
-	<<if isProstheticAvailable($activeSlave, "interfaceP1")>>
-		[[Install basic prosthetic interface|Surgery Degradation][$oldLimbs = App.Desc.limbChange().currentLimbs($activeSlave), $activeSlave.PLimb = 1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20, $surgeryType = "PLimb interface"]]
-	<</if>>
-	<<if isProstheticAvailable($activeSlave, "interfaceP2")>> |
-		[[Install advanced prosthetic interface|Surgery Degradation][$oldLimbs = App.Desc.limbChange().currentLimbs($activeSlave), $activeSlave.PLimb = 2, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20, $surgeryType = "PLimb interface"]]
+<div style="text-indent:2em">
+	<<if !hasAllNaturalLimbs($activeSlave) && $activeSlave.PLimb == 0>>
+		<<if isProstheticAvailable($activeSlave, "interfaceP1")>>
+			[[Install basic prosthetic interface|Surgery Degradation][$oldLimbs = App.Desc.limbChange().currentLimbs($activeSlave), $activeSlave.PLimb = 1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20, $surgeryType = "PLimb interface"]]
+		<</if>>
+		<<if isProstheticAvailable($activeSlave, "interfaceP2")>> |
+			[[Install advanced prosthetic interface|Surgery Degradation][$oldLimbs = App.Desc.limbChange().currentLimbs($activeSlave), $activeSlave.PLimb = 2, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20, $surgeryType = "PLimb interface"]]
+		<</if>>
+	<<elseif $activeSlave.PLimb == 1 && isProstheticAvailable($activeSlave, "interfaceP2")>>
+		[[Upgrade to advanced prosthetic interface|Surgery Degradation][$oldLimbs = App.Desc.limbChange().currentLimbs($activeSlave), $activeSlave.PLimb = 2, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "PLimb interface"]]
 	<</if>>
-<<elseif $activeSlave.PLimb == 1 && isProstheticAvailable($activeSlave, "interfaceP2")>>
-	[[Upgrade to advanced prosthetic interface|Surgery Degradation][$oldLimbs = App.Desc.limbChange().currentLimbs($activeSlave), $activeSlave.PLimb = 2, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 5, $surgeryType = "PLimb interface"]]
-<</if>>
-
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
-<<if $activeSlave.PTail == 1>>
-	$He has a neural interface allowing attachment of tails.
-<<elseif isProstheticAvailable($activeSlave, "interfaceTail")>>
-	$He lacks a neural interface allowing attachment of tails.
-	[[Implant interface|Surgery Degradation][$activeSlave.PTail = 1, $activeSlave.tail = "none", $activeSlave.tailColor = "none", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "tailInterface"]]
-<<else>>
-	$He lacks a neural interface allowing attachment of tails and you have none ready for $him.
-<</if>>
-
+</div>
 
-<<if $organFarmUpgrade >= 1>> /* ORGAN FARM */
-	<<if $activeSlave.indentureRestrictions < 2>>
-		<br><br>
-		<<include "organFarmOptions">>
+<div style="text-indent:2em">
+	<<if $activeSlave.PTail == 1>>
+		$He has a neural interface allowing attachment of tails.
+	<<elseif isProstheticAvailable($activeSlave, "interfaceTail")>>
+		$He lacks a neural interface allowing attachment of tails.
+		[[Implant interface|Surgery Degradation][$activeSlave.PTail = 1, $activeSlave.tail = "none", $activeSlave.tailColor = "none", cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 10, $surgeryType = "tailInterface"]]
+	<<else>>
+		$He lacks a neural interface allowing attachment of tails and you have none ready for $him.
 	<</if>>
-<</if>> /* CLOSES ORGAN FARM */
+</div>
+
+<div style="text-indent:2em">
+	<<if $organFarmUpgrade >= 1>> /* ORGAN FARM */
+		<<if $activeSlave.indentureRestrictions < 2>>
+			<<include "organFarmOptions">>
+		<</if>>
+	<</if>> /* CLOSES ORGAN FARM */
+</div>
 
 
-<br>
 <h3>Perform more extreme surgery:</h3>
-<<if $seeExtreme == 1>>
-	<<if $activeSlave.fuckdoll == 0>>
-		<br>$He is a normal sex slave, not a living sex toy.
-		<<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>>
-			[[Encase in a Fuckdoll suit|Surgery Degradation][beginFuckdoll($activeSlave), $surgeryType = "fuckdoll"]] //This will greatly restrict $him//
+
+/*Fuckdoll*/
+<div style="text-indent:2em">
+	<<if $seeExtreme == 1>>
+		<<if $activeSlave.fuckdoll == 0>>
+			$He is a normal sex slave, not a living sex toy.
+			<<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>>
+				[[Encase in a Fuckdoll suit|Surgery Degradation][beginFuckdoll($activeSlave), $surgeryType = "fuckdoll"]] //This will greatly restrict $him//
+			<</if>>
+		<<else>>
+			$He is encased in a Fuckdoll suit. [["Extract " + $him|Surgery Degradation][$activeSlave.fuckdoll = 0, $activeSlave.clothes = "no clothing", $activeSlave.shoes = "none", $surgeryType = "fuckdollExtraction"]]
 		<</if>>
-	<<else>>
-		<br>$He is encased in a Fuckdoll suit. [["Extract " + $him|Surgery Degradation][$activeSlave.fuckdoll = 0, $activeSlave.clothes = "no clothing", $activeSlave.shoes = "none", $surgeryType = "fuckdollExtraction"]]
 	<</if>>
-<</if>>
+</div>
 
+/*Scorch mind*/
 
-<<if ($seeExtreme == 1)>>
-	<<if $activeSlave.fetish != "mindbroken">>
-		<br>$He is mentally competent.
-	<<elseif $activeSlave.fetish == "mindbroken">>
-		<br>$His mind is gone; $he has either been chemically lobotomized, or has lost $his mind due to extreme abuse.
-	<</if>>
-	<<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>>
+<div style="text-indent:2em">
+	<<if ($seeExtreme == 1)>>
 		<<if $activeSlave.fetish != "mindbroken">>
-			[[Chemically lobotomize|Surgery Degradation][$activeSlave.fetish = "mindbroken",$activeSlave.fetishKnown = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "mindbreak"]]
-			//Warning: this is permanent and irreversible. It will destroy $his will and $his ability to remember anything but the simplest skills.//
+			$He is mentally competent.
+		<<elseif $activeSlave.fetish == "mindbroken">>
+			$His mind is gone; $he has either been chemically lobotomized, or has lost $his mind due to extreme abuse.
+		<</if>>
+		<<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>>
+			<<if $activeSlave.fetish != "mindbroken">>
+				[[Chemically lobotomize|Surgery Degradation][$activeSlave.fetish = "mindbroken",$activeSlave.fetishKnown = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $activeSlave.health -= 20,$surgeryType = "mindbreak"]]
+				//Warning: this is permanent and irreversible. It will destroy $his will and $his ability to remember anything but the simplest skills.//
+			<</if>>
 		<</if>>
 	<</if>>
-<</if>>
+</div>
 
-<<if $bodyswapAnnounced == 1 && $activeSlave.indenture < 0>>
-	<br>
-	<<if $activeSlave.bodySwap == 0>>
-		$He is in $his native body.
-	<<elseif $activeSlave.origBodyOwner != "">>
-		$He currently occupies <<print $activeSlave.origBodyOwner>>'s body.
-	<<else>>
-		$He is no longer in $his native body.
-	<</if>>
-	<<if $activeSlave.indenture == -1>>
-		[["Swap " + $his + " body with another of your stock"|Slave Slave Swap Workaround]]
-	<<else>>
-		//Indentured servants must remain in their own bodies.//
+/*Bodyswap*/
+<div style="text-indent:2em">
+	<<if $bodyswapAnnounced == 1 && $activeSlave.indenture < 0>>
+		<<if $activeSlave.bodySwap == 0>>
+			$He is in $his native body.
+		<<elseif $activeSlave.origBodyOwner != "">>
+			$He currently occupies <<print $activeSlave.origBodyOwner>>'s body.
+		<<else>>
+			$He is no longer in $his native body.
+		<</if>>
+		<<if $activeSlave.indenture == -1>>
+			[["Swap " + $his + " body with another of your stock"|Slave Slave Swap Workaround]]
+		<<else>>
+			//Indentured servants must remain in their own bodies.//
+		<</if>>
+	<<elseif $cheatMode == 1>>
+		[[Force enable bodyswapping|Remote Surgery][$bodyswapAnnounced = 1]]
 	<</if>>
-<<elseif $cheatMode == 1>>
-	<br>[[Force enable bodyswapping|Remote Surgery][$bodyswapAnnounced = 1]]
-<</if>>
+</div>
-- 
GitLab