diff --git a/src/gui/Encyclopedia/encyclopedia.tw b/src/gui/Encyclopedia/encyclopedia.tw
index 49d0e8413a2fe0828993bd69559b7b8db838da33..37d6bc088ae4c315a76aaf4cb2cd27fb70462d25 100644
--- a/src/gui/Encyclopedia/encyclopedia.tw
+++ b/src/gui/Encyclopedia/encyclopedia.tw
@@ -57,7 +57,7 @@ PLAYING FREE CITIES
   <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.hotpink;Hot pink text@@ means an increase in a slave's regard for to you.
   <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.mediumorchid;Orchid text@@ means a decrease in a slave's regard for to you.
   <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.mediumaquamarine;Aquamarine text@@ means an increase in a slave's <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ of to you, and a reduction in her fear of you.
-  <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.gold;Gold text@@ means a decrease in a slave's <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ of you, and an increase in her fear of you.
+  <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.gold;Gold text@@ means a decrease in a slave's <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.gold;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ of you, and an increase in her fear of you.
   <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.orangered;Orange-red text@@ means a decrease in a hateful slave's fear of you.
   <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.lime;Lime text@@ means something has grown or improved, which is usually, but not always, good.
   <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.orange;Orange text@@ means something has shrunk or degraded, which is usually, but not always, bad.
@@ -1715,7 +1715,7 @@ FUTURE SOCIETIES
 
 	<br><br>-- Lawrence, W. G., //Guide to Modern Slavery, Online Edition. Accessed April 2, 2032.////
 
-	<br><br>''Future Society Models'' are societal goals the player can select and pursue for the arcology. It is possible to maintain four future society goals at once. The first is unlocked after week 11 for players with minimal @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@, or at game start with the Social Engineering character option; the rest unlock as the player achieves higher @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ levels.
+	<br><br>''Future Society Models'' are societal goals the player can select and pursue for the arcology. It is possible to maintain four future society goals at once. The first is unlocked after week 5 for players with greater than rumored(<<print commaNum(3000)>>) @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@, or at game start with the Social Engineering character option; the rest unlock as the player achieves higher @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ levels.
 
 	<br><br>All societies approve of specific things, usually slaves with specific characteristics; some societies also have dislikes. All societies are advanced by the things they approve of and slowed by the things they disapprove of, and all societies give and take @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ when approving and disapproving. All societies unlock unique events, arcology upgrades, and slave behaviors; some even unlock special clothing.